L"",
core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
false, false);
-
// At the middle of the screen
// Object infos are shown in this
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
//guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
core::list<ChatLine> chat_lines;
+ // Profiler text
+ gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
+ L"<Profiler>",
+ core::rect<s32>(6, 4+(text_height+5)*3, 400,
+ (text_height+5)*3 + text_height*35),
+ false, false);
+ guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
+ guitext_profiler->setVisible(false);
+
/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
bool respawn_menu_active = false;
+ bool show_profiler = false;
+
/*
Main loop
*/
object_hit_delay_timer -= dtime;
+ g_profiler->add("Elapsed time", dtime);
+ g_profiler->avg("FPS", 1./dtime);
+
/*
Log frametime for visualization
*/
*/
float profiler_print_interval =
g_settings->getFloat("profiler_print_interval");
- if(profiler_print_interval != 0)
+ bool print_to_log = true;
+ if(profiler_print_interval == 0){
+ print_to_log = false;
+ profiler_print_interval = 5;
+ }
+ if(m_profiler_interval.step(0.030, profiler_print_interval))
{
- if(m_profiler_interval.step(0.030, profiler_print_interval))
- {
+ if(print_to_log){
infostream<<"Profiler:"<<std::endl;
g_profiler->print(infostream);
- g_profiler->clear();
}
+
+ std::ostringstream os(std::ios_base::binary);
+ g_profiler->print(os);
+ guitext_profiler->setText(narrow_to_wide(os.str()).c_str());
+
+ g_profiler->clear();
}
/*
image->drop();
}
}
+ else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
+ {
+ show_profiler = !show_profiler;
+ guitext_profiler->setVisible(show_profiler);
+ }
// Item selection with mouse wheel
{
"(% .1f, % .1f, % .1f)"
" (% .3f < btime_jitter < % .3f"
", dtime_jitter = % .1f %%"
- ", v_range = %.1f)",
+ ", v_range = %.1f, RTT = %.3f)",
player_position.X/BS,
player_position.Y/BS,
player_position.Z/BS,
busytime_jitter1_min_sample,
busytime_jitter1_max_sample,
dtime_jitter1_max_fraction * 100.0,
- draw_control.wanted_range
+ draw_control.wanted_range,
+ client.getRTT()
);
guitext2->setText(narrow_to_wide(temptext).c_str());
guitext_chat->setRelativePosition(rect);
- if(chat_lines.size() == 0)
+ // Don't show chat if empty or profiler is enabled
+ if(chat_lines.size() == 0 || show_profiler)
guitext_chat->setVisible(false);
else
guitext_chat->setVisible(true);