]> git.lizzy.rs Git - minetest.git/blobdiff - src/game.cpp
Lint fix
[minetest.git] / src / game.cpp
index 827512fbc6be76fb6d83e7ae3c8f2c5e5149a11d..7d4dd0e044e8863afd5c0695c15f5b31b1674892 100644 (file)
@@ -20,9 +20,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "game.h"
 
 #include <iomanip>
+#include <cmath>
 #include "client/renderingengine.h"
 #include "camera.h"
 #include "client.h"
+#include "client/clientevent.h"
 #include "client/inputhandler.h"
 #include "client/tile.h"     // For TextureSource
 #include "client/keys.h"
@@ -50,11 +52,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "particles.h"
 #include "profiler.h"
 #include "quicktune_shortcutter.h"
+#include "raycast.h"
 #include "server.h"
 #include "settings.h"
+#include "shader.h"
 #include "sky.h"
 #include "subgame.h"
 #include "tool.h"
+#include "translation.h"
 #include "util/basic_macros.h"
 #include "util/directiontables.h"
 #include "util/pointedthing.h"
@@ -66,8 +71,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
        #include "sound_openal.h"
 #endif
 
-extern Settings *g_settings;
-extern Profiler *g_profiler;
 
 /*
        Text input system
@@ -121,8 +124,7 @@ struct TextDestPlayerInventory : public TextDest
 
 struct LocalFormspecHandler : public TextDest
 {
-       LocalFormspecHandler(const std::string &formname):
-               m_client(NULL)
+       LocalFormspecHandler(const std::string &formname)
        {
                m_formname = formname;
        }
@@ -174,14 +176,16 @@ struct LocalFormspecHandler : public TextDest
                }
 
                // Don't disable this part when modding is disabled, it's used in builtin
-               m_client->getScript()->on_formspec_input(m_formname, fields);
+               if (m_client && m_client->getScript())
+                       m_client->getScript()->on_formspec_input(m_formname, fields);
        }
 
-       Client *m_client;
+       Client *m_client = nullptr;
 };
 
 /* Form update callback */
 
+static const std::string empty_string = "";
 class NodeMetadataFormSource: public IFormSource
 {
 public:
@@ -190,12 +194,12 @@ class NodeMetadataFormSource: public IFormSource
                m_p(p)
        {
        }
-       std::string getForm()
+       const std::string &getForm() const
        {
                NodeMetadata *meta = m_map->getNodeMetadata(m_p);
 
                if (!meta)
-                       return "";
+                       return empty_string;
 
                return meta->getString("formspec");
        }
@@ -221,7 +225,8 @@ class PlayerInventoryFormSource: public IFormSource
                m_client(client)
        {
        }
-       std::string getForm()
+
+       const std::string &getForm() const
        {
                LocalPlayer *player = m_client->getEnv().getLocalPlayer();
                return player->inventory_formspec;
@@ -241,11 +246,11 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
 
                std::ostringstream os(std::ios_base::binary);
                g_profiler->printPage(os, show_profiler, show_profiler_max);
-               std::wstring text = utf8_to_wide(os.str());
+               std::wstring text = translate_string(utf8_to_wide(os.str()));
                setStaticText(guitext_profiler, text.c_str());
                guitext_profiler->setVisible(true);
 
-               s32 w = fe->getTextWidth(text.c_str());
+               s32 w = fe->getTextWidth(text);
 
                if (w < 400)
                        w = 400;
@@ -288,11 +293,9 @@ class ProfilerGraph
        };
        std::deque<Piece> m_log;
 public:
-       u32 m_log_max_size;
+       u32 m_log_max_size = 200;
 
-       ProfilerGraph():
-               m_log_max_size(200)
-       {}
+       ProfilerGraph() = default;
 
        void put(const Profiler::GraphValues &values)
        {
@@ -311,14 +314,10 @@ class ProfilerGraph
                // to be the same for each call to prevent flickering
                std::map<std::string, Meta> m_meta;
 
-               for (std::deque<Piece>::const_iterator k = m_log.begin();
-                               k != m_log.end(); ++k) {
-                       const Piece &piece = *k;
-
-                       for (Profiler::GraphValues::const_iterator i = piece.values.begin();
-                                       i != piece.values.end(); ++i) {
-                               const std::string &id = i->first;
-                               const float &value = i->second;
+               for (const Piece &piece : m_log) {
+                       for (const auto &i : piece.values) {
+                               const std::string &id = i.first;
+                               const float &value = i.second;
                                std::map<std::string, Meta>::iterator j = m_meta.find(id);
 
                                if (j == m_meta.end()) {
@@ -346,9 +345,8 @@ class ProfilerGraph
                        sizeof(usable_colors) / sizeof(*usable_colors);
                u32 next_color_i = 0;
 
-               for (std::map<std::string, Meta>::iterator i = m_meta.begin();
-                               i != m_meta.end(); ++i) {
-                       Meta &meta = i->second;
+               for (auto &i : m_meta) {
+                       Meta &meta = i.second;
                        video::SColor color(255, 200, 200, 200);
 
                        if (next_color_i < usable_colors_count)
@@ -398,9 +396,7 @@ class ProfilerGraph
                        float lastscaledvalue = 0.0;
                        bool lastscaledvalue_exists = false;
 
-                       for (std::deque<Piece>::const_iterator j = m_log.begin();
-                                       j != m_log.end(); ++j) {
-                               const Piece &piece = *j;
+                       for (const Piece &piece : m_log) {
                                float value = 0;
                                bool value_exists = false;
                                Profiler::GraphValues::const_iterator k =
@@ -760,8 +756,8 @@ class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactor
 
        void setSky(Sky *sky) {
                m_sky = sky;
-               for (size_t i = 0; i < created_nosky.size(); ++i) {
-                       created_nosky[i]->setSky(m_sky);
+               for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
+                       ggscs->setSky(m_sky);
                }
                created_nosky.clear();
        }
@@ -790,7 +786,7 @@ bool nodePlacementPrediction(Client &client, const ItemDefinition &playeritem_de
        if (!is_valid_position)
                return false;
 
-       if (prediction != "" && !nodedef->get(node).rightclickable) {
+       if (!prediction.empty() && !nodedef->get(node).rightclickable) {
                verbosestream << "Node placement prediction for "
                              << playeritem_def.name << " is "
                              << prediction << std::endl;
@@ -976,7 +972,6 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
 
        // Get new messages from client
        std::wstring message;
-
        while (client.getChatMessage(message)) {
                chat_backend.addUnparsedMessage(message);
        }
@@ -995,7 +990,7 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
        s32 chat_y = 5;
 
        if (show_debug)
-               chat_y += 2 * line_height;
+               chat_y += 3 * line_height;
 
        // first pass to calculate height of text to be set
        const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
@@ -1104,19 +1099,19 @@ void KeyCache::populate()
        key[KeyType::QUICKTUNE_INC]  = getKeySetting("keymap_quicktune_inc");
        key[KeyType::QUICKTUNE_DEC]  = getKeySetting("keymap_quicktune_dec");
 
-       key[KeyType::DEBUG_STACKS]   = getKeySetting("keymap_print_debug_stacks");
+       for (int i = 0; i < 23; i++) {
+               std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
+               key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
+       }
 
        if (handler) {
                // First clear all keys, then re-add the ones we listen for
                handler->dontListenForKeys();
-               for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
-                       handler->listenForKey(key[i]);
+               for (const KeyPress &k : key) {
+                       handler->listenForKey(k);
                }
                handler->listenForKey(EscapeKey);
                handler->listenForKey(CancelKey);
-               for (size_t i = 0; i < 10; i++) {
-                       handler->listenForKey(NumberKey[i]);
-               }
        }
 }
 
@@ -1149,6 +1144,7 @@ struct GameRunData {
        bool digging;
        bool ldown_for_dig;
        bool dig_instantly;
+       bool digging_blocked;
        bool left_punch;
        bool update_wielded_item_trigger;
        bool reset_jump_timer;
@@ -1186,6 +1182,13 @@ struct RunStats {
        Jitter dtime_jitter, busy_time_jitter;
 };
 
+class Game;
+
+struct ClientEventHandler
+{
+       void (Game::*handler)(ClientEvent *, CameraOrientation *);
+};
+
 /****************************************************************************
  THE GAME
  ****************************************************************************/
@@ -1256,7 +1259,7 @@ class Game {
        void processKeyInput();
        void processItemSelection(u16 *new_playeritem);
 
-       void dropSelectedItem();
+       void dropSelectedItem(bool single_item = false);
        void openInventory();
        void openConsole(float scale, const wchar_t *line=NULL);
        void toggleFreeMove();
@@ -1320,6 +1323,7 @@ class Game {
 
        void showOverlayMessage(const char *msg, float dtime, int percent,
                        bool draw_clouds = true);
+       void showStatusTextSimple(const char *msg);
 
        static void settingChangedCallback(const std::string &setting_name, void *data);
        void readSettings();
@@ -1366,6 +1370,25 @@ class Game {
 private:
        void showPauseMenu();
 
+       // ClientEvent handlers
+       void handleClientEvent_None(ClientEvent *event, CameraOrientation *cam);
+       void handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam);
+       void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
+       void handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam);
+       void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
+       void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
+       void handleClientEvent_HandleParticleEvent(ClientEvent *event,
+               CameraOrientation *cam);
+       void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
+       void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
+       void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
+       void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
+       void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
+               CameraOrientation *cam);
+       void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
+
+       static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
+
        InputHandler *input;
 
        Client *client;
@@ -1380,7 +1403,7 @@ class Game {
 
        GameOnDemandSoundFetcher soundfetcher; // useful when testing
        ISoundManager *sound;
-       bool sound_is_dummy;
+       bool sound_is_dummy = false;
        SoundMaker *soundmaker;
 
        ChatBackend *chat_backend;
@@ -1428,6 +1451,7 @@ class Game {
         */
        gui::IGUIStaticText *guitext;          // First line of debug text
        gui::IGUIStaticText *guitext2;         // Second line of debug text
+       gui::IGUIStaticText *guitext3;         // Third line of debug text
        gui::IGUIStaticText *guitext_info;     // At the middle of the screen
        gui::IGUIStaticText *guitext_status;
        gui::IGUIStaticText *guitext_chat;         // Chat text
@@ -1459,9 +1483,9 @@ class Game {
        f32  m_cache_cam_smoothing;
        f32  m_cache_fog_start;
 
-       bool m_invert_mouse;
-       bool m_first_loop_after_window_activation;
-       bool m_camera_offset_changed;
+       bool m_invert_mouse = false;
+       bool m_first_loop_after_window_activation = false;
+       bool m_camera_offset_changed = false;
 
 #ifdef __ANDROID__
        bool m_cache_hold_aux1;
@@ -1477,7 +1501,6 @@ Game::Game() :
        itemdef_manager(NULL),
        nodedef_manager(NULL),
        sound(NULL),
-       sound_is_dummy(false),
        soundmaker(NULL),
        chat_backend(NULL),
        current_formspec(NULL),
@@ -1491,10 +1514,7 @@ Game::Game() :
        sky(NULL),
        local_inventory(NULL),
        hud(NULL),
-       mapper(NULL),
-       m_invert_mouse(false),
-       m_first_loop_after_window_activation(false),
-       m_camera_offset_changed(false)
+       mapper(NULL)
 {
        g_settings->registerChangedCallback("doubletap_jump",
                &settingChangedCallback, this);
@@ -1628,6 +1648,8 @@ bool Game::startup(bool *kill,
        m_invert_mouse = g_settings->getBool("invert_mouse");
        m_first_loop_after_window_activation = true;
 
+       g_translations->clear();
+
        if (!init(map_dir, address, port, gamespec))
                return false;
 
@@ -1801,7 +1823,7 @@ bool Game::init(
                return false;
 
        // Create a server if not connecting to an existing one
-       if (*address == "") {
+       if (address->empty()) {
                if (!createSingleplayerServer(map_dir, gamespec, port, address))
                        return false;
        }
@@ -2000,6 +2022,12 @@ bool Game::initGui()
                        core::rect<s32>(0, 0, 0, 0),
                        false, false, guiroot);
 
+       // Third line of debug text
+       guitext3 = addStaticText(guienv,
+                       L"",
+                       core::rect<s32>(0, 0, 0, 0),
+                       false, false, guiroot);
+
        // At the middle of the screen
        // Object infos are shown in this
        guitext_info = addStaticText(guienv,
@@ -2157,7 +2185,7 @@ bool Game::connectToServer(const std::string &playername,
 
                        wait_time += dtime;
                        // Only time out if we aren't waiting for the server we started
-                       if ((*address != "") && (wait_time > 10)) {
+                       if ((!address->empty()) && (wait_time > 10)) {
                                bool sent_old_init = g_settings->getFlag("send_pre_v25_init");
                                // If no pre v25 init was sent, and no answer was received,
                                // but the low level connection could be established
@@ -2499,7 +2527,7 @@ void Game::processUserInput(f32 dtime)
 void Game::processKeyInput()
 {
        if (wasKeyDown(KeyType::DROP)) {
-               dropSelectedItem();
+               dropSelectedItem(isKeyDown(KeyType::SNEAK));
        } else if (wasKeyDown(KeyType::AUTOFORWARD)) {
                toggleAutoforward();
        } else if (wasKeyDown(KeyType::INVENTORY)) {
@@ -2525,28 +2553,30 @@ void Game::processKeyInput()
        } else if (wasKeyDown(KeyType::NOCLIP)) {
                toggleNoClip();
        } else if (wasKeyDown(KeyType::MUTE)) {
-               float volume = g_settings->getFloat("sound_volume");
-               if (volume < 0.001f) {
-                       g_settings->setFloat("sound_volume", 1.0f);
-                       m_statustext = narrow_to_wide(gettext("Volume changed to 100%"));
-               } else {
-                       g_settings->setFloat("sound_volume", 0.0f);
-                       m_statustext = narrow_to_wide(gettext("Volume changed to 0%"));
-               }
+               bool new_mute_sound = !g_settings->getBool("mute_sound");
+               g_settings->setBool("mute_sound", new_mute_sound);
+               if (new_mute_sound)
+                       showStatusTextSimple("Sound muted");
+               else
+                       showStatusTextSimple("Sound unmuted");
                runData.statustext_time = 0;
        } else if (wasKeyDown(KeyType::INC_VOLUME)) {
                float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
-               char buf[100];
+               wchar_t buf[100];
                g_settings->setFloat("sound_volume", new_volume);
-               snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
-               m_statustext = narrow_to_wide(buf);
+               const wchar_t *str = wgettext("Volume changed to %d%%");
+               swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
+               delete[] str;
+               m_statustext = buf;
                runData.statustext_time = 0;
        } else if (wasKeyDown(KeyType::DEC_VOLUME)) {
                float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
-               char buf[100];
+               wchar_t buf[100];
                g_settings->setFloat("sound_volume", new_volume);
-               snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
-               m_statustext = narrow_to_wide(buf);
+               const wchar_t *str = wgettext("Volume changed to %d%%");
+               swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
+               delete[] str;
+               m_statustext = buf;
                runData.statustext_time = 0;
        } else if (wasKeyDown(KeyType::CINEMATIC)) {
                toggleCinematic();
@@ -2580,14 +2610,6 @@ void Game::processKeyInput()
                quicktune->inc();
        } else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
                quicktune->dec();
-       } else if (wasKeyDown(KeyType::DEBUG_STACKS)) {
-               // Print debug stacks
-               dstream << "-----------------------------------------"
-                       << std::endl;
-               dstream << "Printing debug stacks:" << std::endl;
-               dstream << "-----------------------------------------"
-                       << std::endl;
-               debug_stacks_print();
        }
 
        if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) {
@@ -2631,16 +2653,10 @@ void Game::processItemSelection(u16 *new_playeritem)
                *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
        // else dir == 0
 
-       /* Item selection using keyboard
+       /* Item selection using hotbar slot keys
         */
-       for (u16 i = 0; i < 10; i++) {
-               static const KeyPress *item_keys[10] = {
-                       NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
-                       NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
-                       NumberKey + 9, NumberKey + 0,
-               };
-
-               if (input->wasKeyDown(*item_keys[i])) {
+       for (u16 i = 0; i < 23; i++) {
+               if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
                        if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
                                *new_playeritem = i;
                                infostream << "Selected item: " << new_playeritem << std::endl;
@@ -2651,10 +2667,10 @@ void Game::processItemSelection(u16 *new_playeritem)
 }
 
 
-void Game::dropSelectedItem()
+void Game::dropSelectedItem(bool single_item)
 {
        IDropAction *a = new IDropAction();
-       a->count = 0;
+       a->count = single_item ? 1 : 0;
        a->from_inv.setCurrentPlayer();
        a->from_list = "main";
        a->from_i = client->getPlayerItem();
@@ -2718,15 +2734,20 @@ void Game::handleAndroidChatInput()
 
 void Game::toggleFreeMove()
 {
-       static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
-
        bool free_move = !g_settings->getBool("free_move");
        g_settings->set("free_move", bool_to_cstr(free_move));
 
        runData.statustext_time = 0;
-       m_statustext = msg[free_move];
-       if (free_move && !client->checkPrivilege("fly"))
-               m_statustext += L" (note: no 'fly' privilege)";
+
+       if (free_move) {
+               if (client->checkPrivilege("fly")) {
+                       showStatusTextSimple("Fly mode enabled");
+               } else {
+                       showStatusTextSimple("Fly mode enabled (note: no 'fly' privilege)");
+               }
+       } else {
+               showStatusTextSimple("Fly mode disabled");
+       }
 }
 
 
@@ -2741,17 +2762,20 @@ void Game::toggleFreeMoveAlt()
 
 void Game::toggleFast()
 {
-       static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
        bool fast_move = !g_settings->getBool("fast_move");
        g_settings->set("fast_move", bool_to_cstr(fast_move));
 
        runData.statustext_time = 0;
-       m_statustext = msg[fast_move];
-
-       bool has_fast_privs = client->checkPrivilege("fast");
 
-       if (fast_move && !has_fast_privs)
-               m_statustext += L" (note: no 'fast' privilege)";
+       if (fast_move) {
+               if (client->checkPrivilege("fast")) {
+                       showStatusTextSimple("Fast mode enabled");
+               } else {
+                       showStatusTextSimple("Fast mode enabled (note: no 'fast' privilege)");
+               }
+       } else {
+               showStatusTextSimple("Fast mode disabled");
+       }
 
 #ifdef __ANDROID__
        m_cache_hold_aux1 = fast_move && has_fast_privs;
@@ -2761,55 +2785,65 @@ void Game::toggleFast()
 
 void Game::toggleNoClip()
 {
-       static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
        bool noclip = !g_settings->getBool("noclip");
        g_settings->set("noclip", bool_to_cstr(noclip));
 
        runData.statustext_time = 0;
-       m_statustext = msg[noclip];
-
-       if (noclip && !client->checkPrivilege("noclip"))
-               m_statustext += L" (note: no 'noclip' privilege)";
+       if (noclip) {
+               if (client->checkPrivilege("noclip")) {
+                       showStatusTextSimple("Noclip mode enabled");
+               } else {
+                       showStatusTextSimple("Noclip mode enabled (note: no 'noclip' privilege)");
+               }
+       } else {
+               showStatusTextSimple("Noclip mode disabled");
+       }
 }
 
 void Game::toggleCinematic()
 {
-       static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
        bool cinematic = !g_settings->getBool("cinematic");
        g_settings->set("cinematic", bool_to_cstr(cinematic));
 
        runData.statustext_time = 0;
-       m_statustext = msg[cinematic];
+       if (cinematic)
+               showStatusTextSimple("Cinematic mode enabled");
+       else
+               showStatusTextSimple("Cinematic mode disabled");
 }
 
 // Autoforward by toggling continuous forward.
 void Game::toggleAutoforward()
 {
-       static const wchar_t *msg[] = { L"autoforward disabled", L"autoforward enabled" };
-       bool autoforward_enabled = !g_settings->getBool("continuous_forward");
-       g_settings->set("continuous_forward", bool_to_cstr(autoforward_enabled));
+       bool autorun_enabled = !g_settings->getBool("continuous_forward");
+       g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
 
        runData.statustext_time = 0;
-       m_statustext = msg[autoforward_enabled ? 1 : 0];
+       if (autorun_enabled)
+               showStatusTextSimple("Automatic forwards enabled");
+       else
+               showStatusTextSimple("Automatic forwards disabled");
 }
 
 void Game::toggleChat()
 {
-       static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
-
        flags.show_chat = !flags.show_chat;
        runData.statustext_time = 0;
-       m_statustext = msg[flags.show_chat];
+       if (flags.show_chat)
+               showStatusTextSimple("Chat shown");
+       else
+               showStatusTextSimple("Chat hidden");
 }
 
 
 void Game::toggleHud()
 {
-       static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
-
        flags.show_hud = !flags.show_hud;
        runData.statustext_time = 0;
-       m_statustext = msg[flags.show_hud];
+       if (flags.show_hud)
+               showStatusTextSimple("HUD shown");
+       else
+               showStatusTextSimple("HUD hidden");
 }
 
 void Game::toggleMinimap(bool shift_pressed)
@@ -2828,33 +2862,38 @@ void Game::toggleMinimap(bool shift_pressed)
        if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
                mode = mapper->getMinimapMode();
                mode = (MinimapMode)((int)mode + 1);
+               // If radar is disabled and in, or switching to, radar mode
+               if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3)
+                       mode = MINIMAP_MODE_OFF;
        }
 
        flags.show_minimap = true;
        switch (mode) {
                case MINIMAP_MODE_SURFACEx1:
-                       m_statustext = L"Minimap in surface mode, Zoom x1";
+                       showStatusTextSimple("Minimap in surface mode, Zoom x1");
                        break;
                case MINIMAP_MODE_SURFACEx2:
-                       m_statustext = L"Minimap in surface mode, Zoom x2";
+                       showStatusTextSimple("Minimap in surface mode, Zoom x2");
                        break;
                case MINIMAP_MODE_SURFACEx4:
-                       m_statustext = L"Minimap in surface mode, Zoom x4";
+                       showStatusTextSimple("Minimap in surface mode, Zoom x4");
                        break;
                case MINIMAP_MODE_RADARx1:
-                       m_statustext = L"Minimap in radar mode, Zoom x1";
+                       showStatusTextSimple("Minimap in radar mode, Zoom x1");
                        break;
                case MINIMAP_MODE_RADARx2:
-                       m_statustext = L"Minimap in radar mode, Zoom x2";
+                       showStatusTextSimple("Minimap in radar mode, Zoom x2");
                        break;
                case MINIMAP_MODE_RADARx4:
-                       m_statustext = L"Minimap in radar mode, Zoom x4";
+                       showStatusTextSimple("Minimap in radar mode, Zoom x4");
                        break;
                default:
                        mode = MINIMAP_MODE_OFF;
                        flags.show_minimap = false;
-                       m_statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
-                               L"Minimap hidden" : L"Minimap disabled by server";
+                       if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
+                               showStatusTextSimple("Minimap hidden");
+                       else
+                               showStatusTextSimple("Minimap disabled by server");
        }
 
        runData.statustext_time = 0;
@@ -2863,11 +2902,12 @@ void Game::toggleMinimap(bool shift_pressed)
 
 void Game::toggleFog()
 {
-       static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
-
        flags.force_fog_off = !flags.force_fog_off;
        runData.statustext_time = 0;
-       m_statustext = msg[flags.force_fog_off];
+        if (flags.force_fog_off)
+                showStatusTextSimple("Fog disabled");
+        else
+                showStatusTextSimple("Fog enabled");
 }
 
 
@@ -2881,22 +2921,22 @@ void Game::toggleDebug()
                flags.show_debug = true;
                flags.show_profiler_graph = false;
                draw_control->show_wireframe = false;
-               m_statustext = L"Debug info shown";
+               showStatusTextSimple("Debug info shown");
        } else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
                flags.show_profiler_graph = true;
-               m_statustext = L"Profiler graph shown";
+               showStatusTextSimple("Profiler graph shown");
        } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
                flags.show_profiler_graph = false;
                draw_control->show_wireframe = true;
-               m_statustext = L"Wireframe shown";
+               showStatusTextSimple("Wireframe shown");
        } else {
                flags.show_debug = false;
                flags.show_profiler_graph = false;
                draw_control->show_wireframe = false;
                if (client->checkPrivilege("debug")) {
-                       m_statustext = L"Debug info, profiler graph, and wireframe hidden";
+                       showStatusTextSimple("Debug info, profiler graph, and wireframe hidden");
                } else {
-                       m_statustext = L"Debug info and profiler graph hidden";
+                       showStatusTextSimple("Debug info and profiler graph hidden");
                }
        }
        runData.statustext_time = 0;
@@ -2905,14 +2945,12 @@ void Game::toggleDebug()
 
 void Game::toggleUpdateCamera()
 {
-       static const wchar_t *msg[] = {
-               L"Camera update enabled",
-               L"Camera update disabled"
-       };
-
        flags.disable_camera_update = !flags.disable_camera_update;
        runData.statustext_time = 0;
-       m_statustext = msg[flags.disable_camera_update];
+       if (flags.disable_camera_update)
+               showStatusTextSimple("Camera update disabled");
+       else
+               showStatusTextSimple("Camera update enabled");
 }
 
 
@@ -2926,12 +2964,15 @@ void Game::toggleProfiler()
                runData.profiler_max_page, driver->getScreenSize().Height);
 
        if (runData.profiler_current_page != 0) {
-               std::wstringstream sstr;
-               sstr << "Profiler shown (page " << runData.profiler_current_page
-                    << " of " << runData.profiler_max_page << ")";
-               m_statustext = sstr.str();
+               wchar_t buf[255];
+               const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
+               swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
+                               runData.profiler_current_page,
+                               runData.profiler_max_page);
+               delete[] str;
+               m_statustext = buf;
        } else {
-               m_statustext = L"Profiler hidden";
+               showStatusTextSimple("Profiler hidden");
        }
        runData.statustext_time = 0;
 }
@@ -2942,13 +2983,20 @@ void Game::increaseViewRange()
        s16 range = g_settings->getS16("viewing_range");
        s16 range_new = range + 10;
 
+       wchar_t buf[255];
+       const wchar_t *str;
        if (range_new > 4000) {
                range_new = 4000;
-               m_statustext = utf8_to_wide("Viewing range is at maximum: "
-                               + itos(range_new));
+               str = wgettext("Viewing range is at maximum: %d");
+               swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
+               delete[] str;
+               m_statustext = buf;
+
        } else {
-               m_statustext = utf8_to_wide("Viewing range changed to "
-                               + itos(range_new));
+               str = wgettext("Viewing range changed to %d");
+               swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
+               delete[] str;
+               m_statustext = buf;
        }
        g_settings->set("viewing_range", itos(range_new));
        runData.statustext_time = 0;
@@ -2960,13 +3008,19 @@ void Game::decreaseViewRange()
        s16 range = g_settings->getS16("viewing_range");
        s16 range_new = range - 10;
 
+       wchar_t buf[255];
+       const wchar_t *str;
        if (range_new < 20) {
                range_new = 20;
-               m_statustext = utf8_to_wide("Viewing range is at minimum: "
-                               + itos(range_new));
+               str = wgettext("Viewing range is at minimum: %d");
+               swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
+               delete[] str;
+               m_statustext = buf;
        } else {
-               m_statustext = utf8_to_wide("Viewing range changed to "
-                               + itos(range_new));
+               str = wgettext("Viewing range changed to %d");
+               swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
+               delete[] str;
+               m_statustext = buf;
        }
        g_settings->set("viewing_range", itos(range_new));
        runData.statustext_time = 0;
@@ -2975,15 +3029,12 @@ void Game::decreaseViewRange()
 
 void Game::toggleFullViewRange()
 {
-       static const wchar_t *msg[] = {
-               L"Disabled full viewing range",
-               L"Enabled full viewing range"
-       };
-
        draw_control->range_all = !draw_control->range_all;
-       infostream << msg[draw_control->range_all] << std::endl;
-       m_statustext = msg[draw_control->range_all];
        runData.statustext_time = 0;
+       if (draw_control->range_all)
+               showStatusTextSimple("Enabled unlimited viewing range");
+       else
+               showStatusTextSimple("Disabled unlimited viewing range");
 }
 
 
@@ -3128,271 +3179,301 @@ inline void Game::step(f32 *dtime)
        }
 }
 
+const ClientEventHandler Game::clientEventHandler[CLIENTEVENT_MAX] = {
+       {&Game::handleClientEvent_None},
+       {&Game::handleClientEvent_PlayerDamage},
+       {&Game::handleClientEvent_PlayerForceMove},
+       {&Game::handleClientEvent_Deathscreen},
+       {&Game::handleClientEvent_ShowFormSpec},
+       {&Game::handleClientEvent_ShowLocalFormSpec},
+       {&Game::handleClientEvent_HandleParticleEvent},
+       {&Game::handleClientEvent_HandleParticleEvent},
+       {&Game::handleClientEvent_HandleParticleEvent},
+       {&Game::handleClientEvent_HudAdd},
+       {&Game::handleClientEvent_HudRemove},
+       {&Game::handleClientEvent_HudChange},
+       {&Game::handleClientEvent_SetSky},
+       {&Game::handleClientEvent_OverrideDayNigthRatio},
+       {&Game::handleClientEvent_CloudParams},
+};
 
-void Game::processClientEvents(CameraOrientation *cam)
+void Game::handleClientEvent_None(ClientEvent *event, CameraOrientation *cam)
 {
-       LocalPlayer *player = client->getEnv().getLocalPlayer();
-
-       while (client->hasClientEvents()) {
-               ClientEvent event = client->getClientEvent();
-
-               switch (event.type) {
-               case CE_PLAYER_DAMAGE:
-                       if (client->getHP() == 0)
-                               break;
-                       if (client->moddingEnabled()) {
-                               client->getScript()->on_damage_taken(event.player_damage.amount);
-                       }
-
-                       runData.damage_flash += 95.0 + 3.2 * event.player_damage.amount;
-                       runData.damage_flash = MYMIN(runData.damage_flash, 127.0);
-
-                       player->hurt_tilt_timer = 1.5;
-                       player->hurt_tilt_strength =
-                               rangelim(event.player_damage.amount / 4, 1.0, 4.0);
+       FATAL_ERROR("ClientEvent type None received");
+}
 
-                       client->event()->put(new SimpleTriggerEvent("PlayerDamage"));
-                       break;
+void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam)
+{
+       if (client->getHP() == 0)
+               return;
 
-               case CE_PLAYER_FORCE_MOVE:
-                       cam->camera_yaw = event.player_force_move.yaw;
-                       cam->camera_pitch = event.player_force_move.pitch;
-                       break;
+       if (client->moddingEnabled()) {
+               client->getScript()->on_damage_taken(event->player_damage.amount);
+       }
 
-               case CE_DEATHSCREEN:
-                       // This should be enabled for death formspec in builtin
-                       client->getScript()->on_death();
+       runData.damage_flash += 95.0 + 3.2 * event->player_damage.amount;
+       runData.damage_flash = MYMIN(runData.damage_flash, 127.0);
 
-                       /* Handle visualization */
-                       runData.damage_flash = 0;
-                       player->hurt_tilt_timer = 0;
-                       player->hurt_tilt_strength = 0;
-                       break;
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
 
-               case CE_SHOW_FORMSPEC:
-                       if (*(event.show_formspec.formspec) == "") {
-                               if (current_formspec && ( *(event.show_formspec.formname) == "" || *(event.show_formspec.formname) == cur_formname) ){
-                                       current_formspec->quitMenu();
-                               }
-                       } else {
-                               FormspecFormSource *fs_src =
-                                       new FormspecFormSource(*(event.show_formspec.formspec));
-                               TextDestPlayerInventory *txt_dst =
-                                       new TextDestPlayerInventory(client, *(event.show_formspec.formname));
-
-                               create_formspec_menu(&current_formspec, client, &input->joystick,
-                                       fs_src, txt_dst);
-                               cur_formname = *(event.show_formspec.formname);
-                       }
+       player->hurt_tilt_timer = 1.5;
+       player->hurt_tilt_strength =
+               rangelim(event->player_damage.amount / 4, 1.0, 4.0);
 
-                       delete event.show_formspec.formspec;
-                       delete event.show_formspec.formname;
-                       break;
+       client->event()->put(new SimpleTriggerEvent("PlayerDamage"));
+}
 
-               case CE_SHOW_LOCAL_FORMSPEC:
-                       {
-                               FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
-                               LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
-                               create_formspec_menu(&current_formspec, client, &input->joystick,
-                                       fs_src, txt_dst);
-                       }
-                       delete event.show_formspec.formspec;
-                       delete event.show_formspec.formname;
-                       break;
+void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam)
+{
+       cam->camera_yaw = event->player_force_move.yaw;
+       cam->camera_pitch = event->player_force_move.pitch;
+}
 
-               case CE_SPAWN_PARTICLE:
-               case CE_ADD_PARTICLESPAWNER:
-               case CE_DELETE_PARTICLESPAWNER:
-                       client->getParticleManager()->handleParticleEvent(&event, client, player);
-                       break;
+void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam)
+{
+       // This should be enabled for death formspec in builtin
+       client->getScript()->on_death();
 
-               case CE_HUDADD:
-                       {
-                               u32 id = event.hudadd.id;
-
-                               HudElement *e = player->getHud(id);
-
-                               if (e != NULL) {
-                                       delete event.hudadd.pos;
-                                       delete event.hudadd.name;
-                                       delete event.hudadd.scale;
-                                       delete event.hudadd.text;
-                                       delete event.hudadd.align;
-                                       delete event.hudadd.offset;
-                                       delete event.hudadd.world_pos;
-                                       delete event.hudadd.size;
-                                       continue;
-                               }
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
 
-                               e = new HudElement;
-                               e->type   = (HudElementType)event.hudadd.type;
-                               e->pos    = *event.hudadd.pos;
-                               e->name   = *event.hudadd.name;
-                               e->scale  = *event.hudadd.scale;
-                               e->text   = *event.hudadd.text;
-                               e->number = event.hudadd.number;
-                               e->item   = event.hudadd.item;
-                               e->dir    = event.hudadd.dir;
-                               e->align  = *event.hudadd.align;
-                               e->offset = *event.hudadd.offset;
-                               e->world_pos = *event.hudadd.world_pos;
-                               e->size = *event.hudadd.size;
-
-                               u32 new_id = player->addHud(e);
-                               //if this isn't true our huds aren't consistent
-                               sanity_check(new_id == id);
-                       }
+       /* Handle visualization */
+       runData.damage_flash = 0;
+       player->hurt_tilt_timer = 0;
+       player->hurt_tilt_strength = 0;
+}
 
-                       delete event.hudadd.pos;
-                       delete event.hudadd.name;
-                       delete event.hudadd.scale;
-                       delete event.hudadd.text;
-                       delete event.hudadd.align;
-                       delete event.hudadd.offset;
-                       delete event.hudadd.world_pos;
-                       delete event.hudadd.size;
-                       break;
+void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
+{
+       if (event->show_formspec.formspec->empty()) {
+               if (current_formspec && (event->show_formspec.formname->empty()
+                       || *(event->show_formspec.formname) == cur_formname)) {
+                       current_formspec->quitMenu();
+               }
+       } else {
+               FormspecFormSource *fs_src =
+                       new FormspecFormSource(*(event->show_formspec.formspec));
+               TextDestPlayerInventory *txt_dst =
+                       new TextDestPlayerInventory(client, *(event->show_formspec.formname));
 
-               case CE_HUDRM:
-                       {
-                               HudElement *e = player->removeHud(event.hudrm.id);
+               create_formspec_menu(&current_formspec, client, &input->joystick,
+                       fs_src, txt_dst);
+               cur_formname = *(event->show_formspec.formname);
+       }
 
-                               delete e;
-                       }
-                       break;
+       delete event->show_formspec.formspec;
+       delete event->show_formspec.formname;
+}
 
-               case CE_HUDCHANGE:
-                       {
-                               u32 id = event.hudchange.id;
-                               HudElement *e = player->getHud(id);
+void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
+{
+       FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
+       LocalFormspecHandler *txt_dst =
+               new LocalFormspecHandler(*event->show_formspec.formname, client);
+       create_formspec_menu(&current_formspec, client, &input->joystick, fs_src, txt_dst);
 
-                               if (e == NULL) {
-                                       delete event.hudchange.v3fdata;
-                                       delete event.hudchange.v2fdata;
-                                       delete event.hudchange.sdata;
-                                       delete event.hudchange.v2s32data;
-                                       continue;
-                               }
+       delete event->show_formspec.formspec;
+       delete event->show_formspec.formname;
+}
 
-                               switch (event.hudchange.stat) {
-                               case HUD_STAT_POS:
-                                       e->pos = *event.hudchange.v2fdata;
-                                       break;
+void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
+               CameraOrientation *cam)
+{
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
+       client->getParticleManager()->handleParticleEvent(event, client, player);
+}
 
-                               case HUD_STAT_NAME:
-                                       e->name = *event.hudchange.sdata;
-                                       break;
+void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
+{
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
 
-                               case HUD_STAT_SCALE:
-                                       e->scale = *event.hudchange.v2fdata;
-                                       break;
+       u32 id = event->hudadd.id;
 
-                               case HUD_STAT_TEXT:
-                                       e->text = *event.hudchange.sdata;
-                                       break;
+       HudElement *e = player->getHud(id);
 
-                               case HUD_STAT_NUMBER:
-                                       e->number = event.hudchange.data;
-                                       break;
+       if (e != NULL) {
+               delete event->hudadd.pos;
+               delete event->hudadd.name;
+               delete event->hudadd.scale;
+               delete event->hudadd.text;
+               delete event->hudadd.align;
+               delete event->hudadd.offset;
+               delete event->hudadd.world_pos;
+               delete event->hudadd.size;
+               return;
+       }
 
-                               case HUD_STAT_ITEM:
-                                       e->item = event.hudchange.data;
-                                       break;
+       e = new HudElement;
+       e->type   = (HudElementType)event->hudadd.type;
+       e->pos    = *event->hudadd.pos;
+       e->name   = *event->hudadd.name;
+       e->scale  = *event->hudadd.scale;
+       e->text   = *event->hudadd.text;
+       e->number = event->hudadd.number;
+       e->item   = event->hudadd.item;
+       e->dir    = event->hudadd.dir;
+       e->align  = *event->hudadd.align;
+       e->offset = *event->hudadd.offset;
+       e->world_pos = *event->hudadd.world_pos;
+       e->size = *event->hudadd.size;
+
+       u32 new_id = player->addHud(e);
+       //if this isn't true our huds aren't consistent
+       sanity_check(new_id == id);
+
+       delete event->hudadd.pos;
+       delete event->hudadd.name;
+       delete event->hudadd.scale;
+       delete event->hudadd.text;
+       delete event->hudadd.align;
+       delete event->hudadd.offset;
+       delete event->hudadd.world_pos;
+       delete event->hudadd.size;
+}
 
-                               case HUD_STAT_DIR:
-                                       e->dir = event.hudchange.data;
-                                       break;
+void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
+{
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
+       HudElement *e = player->removeHud(event->hudrm.id);
+       delete e;
+}
 
-                               case HUD_STAT_ALIGN:
-                                       e->align = *event.hudchange.v2fdata;
-                                       break;
+void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam)
+{
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
 
-                               case HUD_STAT_OFFSET:
-                                       e->offset = *event.hudchange.v2fdata;
-                                       break;
+       u32 id = event->hudchange.id;
+       HudElement *e = player->getHud(id);
 
-                               case HUD_STAT_WORLD_POS:
-                                       e->world_pos = *event.hudchange.v3fdata;
-                                       break;
+       if (e == NULL) {
+               delete event->hudchange.v3fdata;
+               delete event->hudchange.v2fdata;
+               delete event->hudchange.sdata;
+               delete event->hudchange.v2s32data;
+               return;
+       }
 
-                               case HUD_STAT_SIZE:
-                                       e->size = *event.hudchange.v2s32data;
-                                       break;
-                               }
-                       }
+       switch (event->hudchange.stat) {
+               case HUD_STAT_POS:
+                       e->pos = *event->hudchange.v2fdata;
+                       break;
 
-                       delete event.hudchange.v3fdata;
-                       delete event.hudchange.v2fdata;
-                       delete event.hudchange.sdata;
-                       delete event.hudchange.v2s32data;
+               case HUD_STAT_NAME:
+                       e->name = *event->hudchange.sdata;
                        break;
 
-               case CE_SET_SKY:
-                       sky->setVisible(false);
-                       // Whether clouds are visible in front of a custom skybox
-                       sky->setCloudsEnabled(event.set_sky.clouds);
+               case HUD_STAT_SCALE:
+                       e->scale = *event->hudchange.v2fdata;
+                       break;
 
-                       if (skybox) {
-                               skybox->remove();
-                               skybox = NULL;
-                       }
+               case HUD_STAT_TEXT:
+                       e->text = *event->hudchange.sdata;
+                       break;
 
-                       // Handle according to type
-                       if (*event.set_sky.type == "regular") {
-                               sky->setVisible(true);
-                               sky->setCloudsEnabled(true);
-                       } else if (*event.set_sky.type == "skybox" &&
-                                       event.set_sky.params->size() == 6) {
-                               sky->setFallbackBgColor(*event.set_sky.bgcolor);
-                               skybox = RenderingEngine::get_scene_manager()->addSkyBoxSceneNode(
-                                                texture_src->getTextureForMesh((*event.set_sky.params)[0]),
-                                                texture_src->getTextureForMesh((*event.set_sky.params)[1]),
-                                                texture_src->getTextureForMesh((*event.set_sky.params)[2]),
-                                                texture_src->getTextureForMesh((*event.set_sky.params)[3]),
-                                                texture_src->getTextureForMesh((*event.set_sky.params)[4]),
-                                                texture_src->getTextureForMesh((*event.set_sky.params)[5]));
-                       }
-                       // Handle everything else as plain color
-                       else {
-                               if (*event.set_sky.type != "plain")
-                                       infostream << "Unknown sky type: "
-                                                  << (*event.set_sky.type) << std::endl;
+               case HUD_STAT_NUMBER:
+                       e->number = event->hudchange.data;
+                       break;
 
-                               sky->setFallbackBgColor(*event.set_sky.bgcolor);
-                       }
+               case HUD_STAT_ITEM:
+                       e->item = event->hudchange.data;
+                       break;
 
-                       delete event.set_sky.bgcolor;
-                       delete event.set_sky.type;
-                       delete event.set_sky.params;
+               case HUD_STAT_DIR:
+                       e->dir = event->hudchange.data;
                        break;
 
-               case CE_OVERRIDE_DAY_NIGHT_RATIO:
-                       client->getEnv().setDayNightRatioOverride(
-                                       event.override_day_night_ratio.do_override,
-                                       event.override_day_night_ratio.ratio_f * 1000);
+               case HUD_STAT_ALIGN:
+                       e->align = *event->hudchange.v2fdata;
                        break;
 
-               case CE_CLOUD_PARAMS:
-                       if (clouds) {
-                               clouds->setDensity(event.cloud_params.density);
-                               clouds->setColorBright(video::SColor(event.cloud_params.color_bright));
-                               clouds->setColorAmbient(video::SColor(event.cloud_params.color_ambient));
-                               clouds->setHeight(event.cloud_params.height);
-                               clouds->setThickness(event.cloud_params.thickness);
-                               clouds->setSpeed(v2f(
-                                               event.cloud_params.speed_x,
-                                               event.cloud_params.speed_y));
-                       }
+               case HUD_STAT_OFFSET:
+                       e->offset = *event->hudchange.v2fdata;
                        break;
 
-               default:
-                       // unknown or unhandled type
+               case HUD_STAT_WORLD_POS:
+                       e->world_pos = *event->hudchange.v3fdata;
                        break;
 
-               }
+               case HUD_STAT_SIZE:
+                       e->size = *event->hudchange.v2s32data;
+                       break;
        }
+
+       delete event->hudchange.v3fdata;
+       delete event->hudchange.v2fdata;
+       delete event->hudchange.sdata;
+       delete event->hudchange.v2s32data;
+}
+
+void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
+{
+       sky->setVisible(false);
+       // Whether clouds are visible in front of a custom skybox
+       sky->setCloudsEnabled(event->set_sky.clouds);
+
+       if (skybox) {
+               skybox->remove();
+               skybox = NULL;
+       }
+
+       // Handle according to type
+       if (*event->set_sky.type == "regular") {
+               sky->setVisible(true);
+               sky->setCloudsEnabled(true);
+       } else if (*event->set_sky.type == "skybox" &&
+               event->set_sky.params->size() == 6) {
+               sky->setFallbackBgColor(*event->set_sky.bgcolor);
+               skybox = RenderingEngine::get_scene_manager()->addSkyBoxSceneNode(
+                       texture_src->getTextureForMesh((*event->set_sky.params)[0]),
+                       texture_src->getTextureForMesh((*event->set_sky.params)[1]),
+                       texture_src->getTextureForMesh((*event->set_sky.params)[2]),
+                       texture_src->getTextureForMesh((*event->set_sky.params)[3]),
+                       texture_src->getTextureForMesh((*event->set_sky.params)[4]),
+                       texture_src->getTextureForMesh((*event->set_sky.params)[5]));
+       }
+               // Handle everything else as plain color
+       else {
+               if (*event->set_sky.type != "plain")
+                       infostream << "Unknown sky type: "
+                               << (*event->set_sky.type) << std::endl;
+
+               sky->setFallbackBgColor(*event->set_sky.bgcolor);
+       }
+
+       delete event->set_sky.bgcolor;
+       delete event->set_sky.type;
+       delete event->set_sky.params;
+}
+
+void Game::handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
+               CameraOrientation *cam)
+{
+       client->getEnv().setDayNightRatioOverride(
+               event->override_day_night_ratio.do_override,
+               event->override_day_night_ratio.ratio_f * 1000.0f);
 }
 
+void Game::handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam)
+{
+       if (!clouds)
+               return;
+
+       clouds->setDensity(event->cloud_params.density);
+       clouds->setColorBright(video::SColor(event->cloud_params.color_bright));
+       clouds->setColorAmbient(video::SColor(event->cloud_params.color_ambient));
+       clouds->setHeight(event->cloud_params.height);
+       clouds->setThickness(event->cloud_params.thickness);
+       clouds->setSpeed(v2f(event->cloud_params.speed_x, event->cloud_params.speed_y));
+}
+
+void Game::processClientEvents(CameraOrientation *cam)
+{
+       while (client->hasClientEvents()) {
+               std::unique_ptr<ClientEvent> event(client->getClientEvent());
+               FATAL_ERROR_IF(event->type >= CLIENTEVENT_MAX, "Invalid clientevent type");
+               const ClientEventHandler& evHandler = clientEventHandler[event->type];
+               (this->*evHandler.handler)(event.get(), cam);
+       }
+}
 
 void Game::updateCamera(u32 busy_time, f32 dtime)
 {
@@ -3441,8 +3522,7 @@ void Game::updateCamera(u32 busy_time, f32 dtime)
        float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
 
        tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
-       camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
-                     client->getEnv());
+       camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio);
        camera->step(dtime);
 
        v3f camera_position = camera->getPosition();
@@ -3476,13 +3556,18 @@ void Game::updateSound(f32 dtime)
                              camera->getDirection(),
                              camera->getCameraNode()->getUpVector());
 
-       // Check if volume is in the proper range, else fix it.
-       float old_volume = g_settings->getFloat("sound_volume");
-       float new_volume = rangelim(old_volume, 0.0f, 1.0f);
-       sound->setListenerGain(new_volume);
+       bool mute_sound = g_settings->getBool("mute_sound");
+       if (mute_sound) {
+               sound->setListenerGain(0.0f);
+       } else {
+               // Check if volume is in the proper range, else fix it.
+               float old_volume = g_settings->getFloat("sound_volume");
+               float new_volume = rangelim(old_volume, 0.0f, 1.0f);
+               sound->setListenerGain(new_volume);
 
-       if (old_volume != new_volume) {
-               g_settings->setFloat("sound_volume", new_volume);
+               if (old_volume != new_volume) {
+                       g_settings->setFloat("sound_volume", new_volume);
+               }
        }
 
        LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -3550,6 +3635,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
 
        if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
                shootline = g_touchscreengui->getShootline();
+               // Scale shootline to the acual distance the player can reach
+               shootline.end = shootline.start
+                       + shootline.getVector().normalize() * BS * d;
                shootline.start += intToFloat(camera_offset, BS);
                shootline.end += intToFloat(camera_offset, BS);
        }
@@ -3566,6 +3654,11 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
                hud->updateSelectionMesh(camera_offset);
        }
 
+       if (runData.digging_blocked && !isLeftPressed()) {
+               // allow digging again if button is not pressed
+               runData.digging_blocked = false;
+       }
+
        /*
                Stop digging when
                - releasing left mouse button
@@ -3610,7 +3703,8 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
 
        soundmaker->m_player_leftpunch_sound.name = "";
 
-       if (isRightPressed())
+       // Prepare for repeating, unless we're not supposed to
+       if (isRightPressed() && !g_settings->getBool("safe_dig_and_place"))
                runData.repeat_rightclick_timer += dtime;
        else
                runData.repeat_rightclick_timer = 0;
@@ -3667,28 +3761,22 @@ PointedThing Game::updatePointedThing(
        static thread_local const bool show_entity_selectionbox = g_settings->getBool(
                "show_entity_selectionbox");
 
-       ClientMap &map = client->getEnv().getClientMap();
-       INodeDefManager *nodedef=client->getNodeDefManager();
+       ClientEnvironment &env = client->getEnv();
+       ClientMap &map = env.getClientMap();
+       INodeDefManager *nodedef = map.getNodeDefManager();
 
        runData.selected_object = NULL;
 
-       PointedThing result=client->getEnv().getPointedThing(
-               shootline, liquids_pointable, look_for_object);
+       RaycastState s(shootline, look_for_object, liquids_pointable);
+       PointedThing result;
+       env.continueRaycast(&s, &result);
        if (result.type == POINTEDTHING_OBJECT) {
                runData.selected_object = client->getEnv().getActiveObject(result.object_id);
-               if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox()) {
-                       aabb3f *selection_box = runData.selected_object->getSelectionBox();
-
-                       // Box should exist because object was
-                       // returned in the first place
-
-                       assert(selection_box);
-
+               aabb3f selection_box;
+               if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox() &&
+                               runData.selected_object->getSelectionBox(&selection_box)) {
                        v3f pos = runData.selected_object->getPosition();
-                       selectionboxes->push_back(aabb3f(
-                               selection_box->MinEdge, selection_box->MaxEdge));
-                       selectionboxes->push_back(
-                               aabb3f(selection_box->MinEdge, selection_box->MaxEdge));
+                       selectionboxes->push_back(aabb3f(selection_box));
                        hud->setSelectionPos(pos, camera_offset);
                }
        } else if (result.type == POINTEDTHING_NODE) {
@@ -3715,7 +3803,7 @@ PointedThing Game::updatePointedThing(
        }
 
        // Update selection mesh light level and vertex colors
-       if (selectionboxes->size() > 0) {
+       if (!selectionboxes->empty()) {
                v3f pf = hud->getSelectionPos();
                v3s16 p = floatToInt(pf, BS);
 
@@ -3724,8 +3812,8 @@ PointedThing Game::updatePointedThing(
                u16 node_light = getInteriorLight(n, -1, nodedef);
                u16 light_level = node_light;
 
-               for (u8 i = 0; i < 6; i++) {
-                       n = map.getNodeNoEx(p + g_6dirs[i]);
+               for (const v3s16 &dir : g_6dirs) {
+                       n = map.getNodeNoEx(p + dir);
                        node_light = getInteriorLight(n, -1, nodedef);
                        if (node_light > light_level)
                                light_level = node_light;
@@ -3775,6 +3863,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
        ClientMap &map = client->getEnv().getClientMap();
 
        if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
+                       && !runData.digging_blocked
                        && client->checkPrivilege("interact")) {
                handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
        }
@@ -3783,7 +3872,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
        NodeMetadata *meta = map.getNodeMetadata(nodepos);
 
        if (meta) {
-               infotext = unescape_enriched(utf8_to_wide(meta->getString("infotext")));
+               infotext = unescape_translate(utf8_to_wide(meta->getString("infotext")));
        } else {
                MapNode n = map.getNodeNoEx(nodepos);
 
@@ -3799,8 +3888,13 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
                runData.repeat_rightclick_timer = 0;
                infostream << "Ground right-clicked" << std::endl;
 
-               if (meta && meta->getString("formspec") != "" && !random_input
+               if (meta && !meta->getString("formspec").empty() && !random_input
                                && !isKeyDown(KeyType::SNEAK)) {
+                       // Report right click to server
+                       if (nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
+                               client->interact(3, pointed);
+                       }
+
                        infostream << "Launching custom inventory view" << std::endl;
 
                        InventoryLocation inventoryloc;
@@ -3839,7 +3933,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
                                soundmaker->m_player_rightpunch_sound =
                                                SimpleSoundSpec();
 
-                               if (playeritem_def.node_placement_prediction == "" ||
+                               if (playeritem_def.node_placement_prediction.empty() ||
                                                nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
                                        client->interact(3, pointed); // Report to server
                                } else {
@@ -3855,15 +3949,14 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
 void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
                const v3f &player_position, bool show_debug)
 {
-       infotext = unescape_enriched(
+       infotext = unescape_translate(
                utf8_to_wide(runData.selected_object->infoText()));
 
        if (show_debug) {
-               if (infotext != L"") {
+               if (!infotext.empty()) {
                        infotext += L"\n";
                }
-               infotext += unescape_enriched(utf8_to_wide(
-                       runData.selected_object->debugInfoText()));
+               infotext += utf8_to_wide(runData.selected_object->debugInfoText());
        }
 
        if (isLeftPressed()) {
@@ -3942,7 +4035,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
 
                if (m_cache_enable_particles) {
                        const ContentFeatures &features = client->getNodeDefManager()->get(n);
-                       client->getParticleManager()->addPunchingParticles(client,
+                       client->getParticleManager()->addNodeParticle(client,
                                        player, nodepos, n, features);
                }
        }
@@ -3970,7 +4063,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
 
        if (sound_dig.exists() && params.diggable) {
                if (sound_dig.name == "__group") {
-                       if (params.main_group != "") {
+                       if (!params.main_group.empty()) {
                                soundmaker->m_player_leftpunch_sound.gain = 0.5;
                                soundmaker->m_player_leftpunch_sound.name =
                                                std::string("default_dig_") +
@@ -3993,6 +4086,9 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
 
                runData.dig_time = 0;
                runData.digging = false;
+               // we successfully dug, now block it from repeating if we want to be safe
+               if (g_settings->getBool("safe_dig_and_place"))
+                       runData.digging_blocked = true;
 
                runData.nodig_delay_timer =
                                runData.dig_time_complete / (float)crack_animation_length;
@@ -4011,7 +4107,17 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
                                        client->getScript()->on_dignode(nodepos, wasnode)) {
                                return;
                        }
-                       client->removeNode(nodepos);
+
+                       const ContentFeatures &f = client->ndef()->get(wasnode);
+                       if (f.node_dig_prediction == "air") {
+                               client->removeNode(nodepos);
+                       } else if (!f.node_dig_prediction.empty()) {
+                               content_t id;
+                               bool found = client->ndef()->getId(f.node_dig_prediction, id);
+                               if (found)
+                                       client->addNode(nodepos, id, true);
+                       }
+                       // implicit else: no prediction
                }
 
                client->interact(2, pointed);
@@ -4104,12 +4210,29 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
                Update clouds
        */
        if (clouds) {
-               v3f player_position = player->getPosition();
                if (sky->getCloudsVisible()) {
                        clouds->setVisible(true);
                        clouds->step(dtime);
-                       clouds->update(v2f(player_position.X, player_position.Z),
-                                      sky->getCloudColor());
+                       // camera->getPosition is not enough for 3rd person views
+                       v3f camera_node_position = camera->getCameraNode()->getPosition();
+                       v3s16 camera_offset      = camera->getOffset();
+                       camera_node_position.X   = camera_node_position.X + camera_offset.X * BS;
+                       camera_node_position.Y   = camera_node_position.Y + camera_offset.Y * BS;
+                       camera_node_position.Z   = camera_node_position.Z + camera_offset.Z * BS;
+                       clouds->update(camera_node_position,
+                                       sky->getCloudColor());
+                       if (clouds->isCameraInsideCloud() && m_cache_enable_fog &&
+                                       !flags.force_fog_off) {
+                               // if inside clouds, and fog enabled, use that as sky
+                               // color(s)
+                               video::SColor clouds_dark = clouds->getColor()
+                                               .getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
+                               sky->overrideColors(clouds_dark, clouds->getColor());
+                               sky->setBodiesVisible(false);
+                               runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
+                               // do not draw clouds after all
+                               clouds->setVisible(false);
+                       }
                } else {
                        clouds->setVisible(false);
                }
@@ -4198,7 +4321,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
                        || runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
                        || m_camera_offset_changed) {
                runData.update_draw_list_timer = 0;
-               client->getEnv().getClientMap().updateDrawList(driver);
+               client->getEnv().getClientMap().updateDrawList();
                runData.update_draw_list_last_cam_dir = camera_direction;
        }
 
@@ -4221,7 +4344,6 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
        /*
                Drawing begins
        */
-
        const video::SColor &skycolor = sky->getSkyColor();
 
        TimeTaker tt_draw("mainloop: draw");
@@ -4297,21 +4419,20 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
        if (flags.show_debug) {
                static float drawtime_avg = 0;
                drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
-
                u16 fps = 1.0 / stats.dtime_jitter.avg;
 
                std::ostringstream os(std::ios_base::binary);
                os << std::fixed
                   << PROJECT_NAME_C " " << g_version_hash
-                  << "; " << fps << " FPS"
-                  << ", (R: range_all=" << draw_control->range_all << ")"
+                  << ", FPS = " << fps
+                  << ", range_all = " << draw_control->range_all
                   << std::setprecision(0)
                   << ", drawtime = " << drawtime_avg << " ms"
                   << std::setprecision(1)
                   << ", dtime_jitter = "
                   << (stats.dtime_jitter.max_fraction * 100.0) << " %"
                   << std::setprecision(1)
-                  << ", v_range = " << draw_control->wanted_range
+                  << ", view_range = " << draw_control->wanted_range
                   << std::setprecision(3)
                   << ", RTT = " << client->getRTT() << " s";
                setStaticText(guitext, utf8_to_wide(os.str()).c_str());
@@ -4331,41 +4452,54 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
        if (flags.show_debug) {
                std::ostringstream os(std::ios_base::binary);
                os << std::setprecision(1) << std::fixed
-                  << "(" << (player_position.X / BS)
+                  << "pos = (" << (player_position.X / BS)
                   << ", " << (player_position.Y / BS)
                   << ", " << (player_position.Z / BS)
-                  << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw)) << "°"
+                  << "), yaw = " << (wrapDegrees_0_360(cam.camera_yaw)) << "°"
                   << " " << yawToDirectionString(cam.camera_yaw)
-                  << ") (seed = " << ((u64)client->getMapSeed())
-                  << ")";
-
-               if (runData.pointed_old.type == POINTEDTHING_NODE) {
-                       ClientMap &map = client->getEnv().getClientMap();
-                       const INodeDefManager *nodedef = client->getNodeDefManager();
-                       MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
-                       if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
-                               const ContentFeatures &features = nodedef->get(n);
-                               os << " (pointing_at = \"" << nodedef->get(n).name
-                                  << "\", param1 = " << (u64) n.getParam1()
-                                  << ", param2 = " << (u64) n.getParam2()
-                                  << ", tiledef[0] = \"" << features.tiledef[0].name.c_str()
-                                  << "\")";
-                       }
-               }
-
+                  << ", seed = " << ((u64)client->getMapSeed());
                setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
                guitext2->setVisible(true);
+       } else {
+               guitext2->setVisible(false);
+       }
 
+       if (guitext2->isVisible()) {
                core::rect<s32> rect(
                                5,             5 + g_fontengine->getTextHeight(),
                                screensize.X,  5 + g_fontengine->getTextHeight() * 2
                );
                guitext2->setRelativePosition(rect);
+       }
+
+       if (flags.show_debug && runData.pointed_old.type == POINTEDTHING_NODE) {
+               ClientMap &map = client->getEnv().getClientMap();
+               const INodeDefManager *nodedef = client->getNodeDefManager();
+               MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
+
+               if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
+                       std::ostringstream os(std::ios_base::binary);
+                       os << "pointing_at = (" << nodedef->get(n).name
+                          << ", param2 = " << (u64) n.getParam2()
+                          << ")";
+                       setStaticText(guitext3, utf8_to_wide(os.str()).c_str());
+                       guitext3->setVisible(true);
+               } else {
+                       guitext3->setVisible(false);
+               }
        } else {
-               guitext2->setVisible(false);
+               guitext3->setVisible(false);
+       }
+
+       if (guitext3->isVisible()) {
+               core::rect<s32> rect(
+                               5,             5 + g_fontengine->getTextHeight() * 2,
+                               screensize.X,  5 + g_fontengine->getTextHeight() * 3
+               );
+               guitext3->setRelativePosition(rect);
        }
 
-       setStaticText(guitext_info, infotext.c_str());
+       setStaticText(guitext_info, translate_string(infotext).c_str());
        guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
 
        float statustext_time_max = 1.5;
@@ -4379,7 +4513,7 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
                }
        }
 
-       setStaticText(guitext_status, m_statustext.c_str());
+       setStaticText(guitext_status, translate_string(m_statustext).c_str());
        guitext_status->setVisible(!m_statustext.empty());
 
        if (!m_statustext.empty()) {
@@ -4474,6 +4608,13 @@ void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool dr
        delete[] wmsg;
 }
 
+void Game::showStatusTextSimple(const char *msg)
+{
+       const wchar_t *wmsg = wgettext(msg);
+       m_statustext = wmsg;
+       delete[] wmsg;
+}
+
 void Game::settingChangedCallback(const std::string &setting_name, void *data)
 {
        ((Game *)data)->readSettings();
@@ -4618,7 +4759,7 @@ void Game::showPauseMenu()
        static const std::string mode = strgettext("- Mode: ");
        if (!simple_singleplayer_mode) {
                Address serverAddress = client->getServerAddress();
-               if (address != "") {
+               if (!address.empty()) {
                        os << mode << strgettext("Remote server") << "\n"
                                        << strgettext("- Address: ") << address;
                } else {
@@ -4628,7 +4769,7 @@ void Game::showPauseMenu()
        } else {
                os << mode << strgettext("Singleplayer") << "\n";
        }
-       if (simple_singleplayer_mode || address == "") {
+       if (simple_singleplayer_mode || address.empty()) {
                static const std::string on = strgettext("On");
                static const std::string off = strgettext("Off");
                const std::string &damage = g_settings->getBool("enable_damage") ? on : off;
@@ -4642,7 +4783,7 @@ void Game::showPauseMenu()
                                        << strgettext("- Public: ") << announced << "\n";
                        std::string server_name = g_settings->get("server_name");
                        str_formspec_escape(server_name);
-                       if (announced == on && server_name != "")
+                       if (announced == on && !server_name.empty())
                                os << strgettext("- Server Name: ") << server_name;
 
                }