#include "quicktune_shortcutter.h"
#include "clientmap.h"
#include "sky.h"
+#include "sound.h"
+#if USE_SOUND
+ #include "sound_openal.h"
+#endif
+#include "event_manager.h"
#include <list>
/*
}
};
+class NodeDugEvent: public MtEvent
+{
+public:
+ v3s16 p;
+ MapNode n;
+
+ NodeDugEvent(v3s16 p, MapNode n):
+ p(p),
+ n(n)
+ {}
+ const char* getType() const
+ {return "NodeDug";}
+};
+
+class SoundMaker
+{
+ ISoundManager *m_sound;
+ INodeDefManager *m_ndef;
+public:
+ float m_player_step_timer;
+
+ SimpleSoundSpec m_player_step_sound;
+ SimpleSoundSpec m_player_leftpunch_sound;
+ SimpleSoundSpec m_player_rightpunch_sound;
+
+ SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
+ m_sound(sound),
+ m_ndef(ndef),
+ m_player_step_timer(0)
+ {
+ }
+
+ void playPlayerStep()
+ {
+ if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
+ m_player_step_timer = 0.03;
+ m_sound->playSound(m_player_step_sound, false);
+ }
+ }
+
+ static void viewBobbingStep(MtEvent *e, void *data)
+ {
+ SoundMaker *sm = (SoundMaker*)data;
+ sm->playPlayerStep();
+ }
+
+ static void playerRegainGround(MtEvent *e, void *data)
+ {
+ SoundMaker *sm = (SoundMaker*)data;
+ sm->playPlayerStep();
+ }
+
+ static void playerJump(MtEvent *e, void *data)
+ {
+ //SoundMaker *sm = (SoundMaker*)data;
+ }
+
+ static void cameraPunchLeft(MtEvent *e, void *data)
+ {
+ SoundMaker *sm = (SoundMaker*)data;
+ sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
+ }
+
+ static void cameraPunchRight(MtEvent *e, void *data)
+ {
+ SoundMaker *sm = (SoundMaker*)data;
+ sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
+ }
+
+ static void nodeDug(MtEvent *e, void *data)
+ {
+ SoundMaker *sm = (SoundMaker*)data;
+ NodeDugEvent *nde = (NodeDugEvent*)e;
+ sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
+ }
+
+ void registerReceiver(MtEventManager *mgr)
+ {
+ mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
+ mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
+ mgr->reg("PlayerJump", SoundMaker::playerJump, this);
+ mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
+ mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
+ mgr->reg("NodeDug", SoundMaker::nodeDug, this);
+ }
+
+ void step(float dtime)
+ {
+ m_player_step_timer -= dtime;
+ }
+};
+
+// Locally stored sounds don't need to be preloaded because of this
+class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
+{
+ std::set<std::string> m_fetched;
+public:
+
+ void fetchSounds(const std::string &name,
+ std::set<std::string> &dst_paths,
+ std::set<std::string> &dst_datas)
+ {
+ if(m_fetched.count(name))
+ return;
+ m_fetched.insert(name);
+ std::string base = porting::path_share + DIR_DELIM + "testsounds";
+ dst_paths.insert(base + DIR_DELIM + name + ".ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
+ }
+};
+
void the_game(
bool &kill,
bool random_input,
IWritableItemDefManager *itemdef = createItemDefManager();
// Create node definition manager
IWritableNodeDefManager *nodedef = createNodeDefManager();
+
+ // Sound fetcher (useful when testing)
+ GameOnDemandSoundFetcher soundfetcher;
+
+ // Sound manager
+ ISoundManager *sound = NULL;
+ bool sound_is_dummy = false;
+#if USE_SOUND
+ if(g_settings->getBool("enable_sound")){
+ infostream<<"Attempting to use OpenAL audio"<<std::endl;
+ sound = createOpenALSoundManager(&soundfetcher);
+ if(!sound)
+ infostream<<"Failed to initialize OpenAL audio"<<std::endl;
+ } else {
+ infostream<<"Sound disabled."<<std::endl;
+ }
+#endif
+ if(!sound){
+ infostream<<"Using dummy audio."<<std::endl;
+ sound = &dummySoundManager;
+ sound_is_dummy = true;
+ }
+
+ // Event manager
+ EventManager eventmgr;
+ // Sound maker
+ SoundMaker soundmaker(sound, nodedef);
+ soundmaker.registerReceiver(&eventmgr);
+
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
server->start(port);
}
+ try{
do{ // Client scope (breakable do-while(0))
/*
MapDrawControl draw_control;
Client client(device, playername.c_str(), password, draw_control,
- tsrc, itemdef, nodedef);
+ tsrc, itemdef, nodedef, sound, &eventmgr);
// Client acts as our GameDef
IGameDef *gamedef = &client;
ss<<L" Item definitions\n";
ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
ss<<L" Node definitions\n";
- //ss<<(client.texturesReceived()?L"[X]":L"[ ]");
- ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
- ss<<L" Textures\n";
+ ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
+ ss<<L" Media\n";
draw_load_screen(ss.str(), driver, font);
/*
Create the camera node
*/
- Camera camera(smgr, draw_control);
+ Camera camera(smgr, draw_control, gamedef);
if (!camera.successfullyCreated(error_message))
return;
if(object_hit_delay_timer >= 0)
object_hit_delay_timer -= dtime;
time_from_last_punch += dtime;
-
+
g_profiler->add("Elapsed time", dtime);
g_profiler->avg("FPS", 1./dtime);
g_settings->set("free_move","true");
statustext = L"free_move enabled";
statustext_time = 0;
+ if(!client.checkPrivilege("fly"))
+ statustext += L" (note: no 'fly' privilege)";
}
}
else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
g_settings->set("fast_move","true");
statustext = L"fast_move enabled";
statustext_time = 0;
+ if(!client.checkPrivilege("fast"))
+ statustext += L" (note: no 'fast' privilege)";
}
}
else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
client.getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov);
}
+
+ // Update sound listener
+ sound->updateListener(camera.getCameraNode()->getPosition(),
+ v3f(0,0,0), // velocity
+ camera.getDirection(),
+ camera.getCameraNode()->getUpVector());
+ sound->setListenerGain(g_settings->getFloat("sound_volume"));
- //timer2.stop();
- //TimeTaker //timer3("//timer3");
+ /*
+ Update sound maker
+ */
+ {
+ soundmaker.step(dtime);
+
+ ClientMap &map = client.getEnv().getClientMap();
+ MapNode n = map.getNodeNoEx(player->getStandingNodePos());
+ soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
+ }
/*
Calculate what block is the crosshair pointing to
}
bool left_punch = false;
+ soundmaker.m_player_leftpunch_sound.name = "";
if(playeritem_usable && input->getLeftState())
{
}
}
+ // We can't actually know, but assume the sound of right-clicking
+ // to be the sound of placing a node
+ soundmaker.m_player_rightpunch_sound.gain = 0.5;
+ soundmaker.m_player_rightpunch_sound.name = "default_place_node";
+
/*
Handle digging
*/
if(tp)
params = getDigParams(nodedef->get(n).groups, tp);
}
+
+ SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
+ if(sound_dig.exists()){
+ if(sound_dig.name == "__group"){
+ if(params.main_group != ""){
+ soundmaker.m_player_leftpunch_sound.gain = 0.5;
+ soundmaker.m_player_leftpunch_sound.name =
+ std::string("default_dig_") +
+ params.main_group;
+ }
+ } else{
+ soundmaker.m_player_leftpunch_sound = sound_dig;
+ }
+ }
float dig_time_complete = 0.0;
infostream<<"Digging completed"<<std::endl;
client.interact(2, pointed);
client.setCrack(-1, v3s16(0,0,0));
+ MapNode wasnode = map.getNode(nodepos);
client.removeNode(nodepos);
dig_time = 0;
// We don't want a corresponding delay to
// very time consuming nodes
- if(nodig_delay_timer > 0.5)
- {
- nodig_delay_timer = 0.5;
- }
+ if(nodig_delay_timer > 0.3)
+ nodig_delay_timer = 0.3;
// We want a slight delay to very little
// time consuming nodes
float mindelay = 0.15;
if(nodig_delay_timer < mindelay)
- {
nodig_delay_timer = mindelay;
- }
+
+ // Send event to trigger sound
+ MtEvent *e = new NodeDugEvent(nodepos, wasnode);
+ gamedef->event()->put(e);
}
dig_time += dtime;
char temptext[300];
snprintf(temptext, 300,
"(% .1f, % .1f, % .1f)"
- " (yaw = %.1f)",
+ " (yaw = %.1f) (seed = %lli)",
player_position.X/BS,
player_position.Y/BS,
player_position.Z/BS,
- wrapDegrees_0_360(camera_yaw));
+ wrapDegrees_0_360(camera_yaw),
+ client.getMapSeed());
guitext2->setText(narrow_to_wide(temptext).c_str());
guitext2->setVisible(true);
initial_color.getInterpolated_quadratic(
initial_color,
final_color,
- pow(statustext_time / (float)statustext_time_max, 2.0));
+ pow(statustext_time / (float)statustext_time_max, 2.0f));
guitext_status->setOverrideColor(fade_color);
guitext_status->enableOverrideColor(true);
}
ItemStack item;
if(mlist != NULL)
item = mlist->getItem(client.getPlayerItem());
- camera.wield(item, gamedef);
+ camera.wield(item);
}
/*
NULL);
}
- // Clear Z buffer
- driver->clearZBuffer();
- // Draw some sky things
- //draw_horizon(driver, camera.getCameraNode());
-
/*
End scene
*/
// Client scope (client is destructed before destructing *def and tsrc)
}while(0);
-
- delete tsrc;
+ } // try-catch
+ catch(SerializationError &e)
+ {
+ error_message = L"A serialization error occurred:\n"
+ + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
+ L" running a different version of Minetest.";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ }
+
+ if(!sound_is_dummy)
+ delete sound;
delete nodedef;
delete itemdef;
+ delete tsrc;
}