/*
Minetest-c55
-Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "client.h"
#include "server.h"
#include "guiPauseMenu.h"
+#include "guiPasswordChange.h"
#include "guiInventoryMenu.h"
#include "guiTextInputMenu.h"
#include "guiFurnaceMenu.h"
#include "materials.h"
+#include "config.h"
+#include "clouds.h"
+#include "keycode.h"
/*
Setting this to 1 enables a special camera mode that forces
float range_min = g_settings.getS16("viewing_range_nodes_min");
float range_max = g_settings.getS16("viewing_range_nodes_max");
+ // Limit minimum to keep the feedback loop stable
+ if(range_min < 5)
+ range_min = 5;
+
draw_control.wanted_min_range = range_min;
- draw_control.wanted_max_blocks = (1.2*draw_control.blocks_drawn)+1;
+ //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
+ draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
+ if(draw_control.wanted_max_blocks < 10)
+ draw_control.wanted_max_blocks = 10;
float block_draw_ratio = 1.0;
if(draw_control.blocks_would_have_drawn != 0)
}
new_range += wanted_range_change;
- //dstream<<"new_range="<<new_range/*<<std::endl*/;
//float new_range_unclamped = new_range;
if(new_range < range_min)
if(new_range > range_max)
new_range = range_max;
- /*if(new_range != new_range_unclamped)
- dstream<<", clamped to "<<new_range<<std::endl;
- else
- dstream<<std::endl;*/
+ /*dstream<<"new_range="<<new_range_unclamped
+ <<", clamped to "<<new_range<<std::endl;*/
draw_control.wanted_range = new_range;
*/
{
video::ITexture *heart_texture =
- driver->getTexture(porting::getDataPath("heart.png").c_str());
+ driver->getTexture(getTexturePath("heart.png").c_str());
v2s32 p = pos + v2s32(0, -20);
for(s32 i=0; i<halfheartcount/2; i++)
{
} // for coords
}
+void update_skybox(video::IVideoDriver* driver,
+ scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
+ float brightness)
+{
+ if(skybox)
+ {
+ skybox->remove();
+ }
+
+ if(brightness >= 0.5)
+ {
+ skybox = smgr->addSkyBoxSceneNode(
+ driver->getTexture(getTexturePath("skybox2.png").c_str()),
+ driver->getTexture(getTexturePath("skybox3.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1.png").c_str()));
+ }
+ else if(brightness >= 0.2)
+ {
+ skybox = smgr->addSkyBoxSceneNode(
+ driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
+ driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
+ }
+ else
+ {
+ skybox = smgr->addSkyBoxSceneNode(
+ driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
+ driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
+ }
+}
+
void the_game(
bool &kill,
bool random_input,
gui::IGUIFont* font,
std::string map_dir,
std::string playername,
+ std::string password,
std::string address,
u16 port,
std::wstring &error_message
const s32 hotbar_itemcount = 8;
const s32 hotbar_imagesize = 36;
+ // The color of the sky
+
+ //video::SColor skycolor = video::SColor(255,140,186,250);
+
+ video::SColor bgcolor_bright = video::SColor(255,170,200,230);
+
/*
Draw "Loading" screen
*/
- const wchar_t *text = L"Loading and connecting...";
- u32 text_height = font->getDimension(text).Height;
+ const wchar_t *loadingtext = L"Loading and connecting...";
+ u32 text_height = font->getDimension(loadingtext).Height;
core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
core::vector2d<s32> textsize(300, text_height);
core::rect<s32> textrect(center - textsize/2, center + textsize/2);
gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
- text, textrect, false, false);
+ loadingtext, textrect, false, false);
gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();
- std::cout<<DTIME<<"Creating server and client"<<std::endl;
/*
Create server.
*/
SharedPtr<Server> server;
if(address == ""){
+ std::cout<<DTIME<<"Creating server"<<std::endl;
server = new Server(map_dir);
server->start(port);
}
Create client
*/
- Client client(device, playername.c_str(), draw_control);
+ std::cout<<DTIME<<"Creating client"<<std::endl;
+ Client client(device, playername.c_str(), password, draw_control);
Address connect_address(0,0,0,0, port);
try{
could_connect = true;
break;
}
+ if(client.accessDenied())
+ {
+ break;
+ }
// Wait for 10 seconds
if(time_counter >= 10.0)
{
if(could_connect == false)
{
- std::cout<<DTIME<<"Timed out."<<std::endl;
- error_message = L"Connection timed out.";
+ if(client.accessDenied())
+ {
+ error_message = L"Access denied. Check your password and try again.";
+ std::cout<<DTIME<<"Access denied."<<std::endl;
+ }
+ else
+ {
+ error_message = L"Connection timed out.";
+ std::cout<<DTIME<<"Timed out."<<std::endl;
+ }
gui_loadingtext->remove();
return;
}
/*
Create skybox
*/
- /*scene::ISceneNode* skybox;
- skybox = smgr->addSkyBoxSceneNode(
- driver->getTexture(porting::getDataPath("skybox2.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox3.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1.png").c_str()));*/
+ float old_brightness = 1.0;
+ scene::ISceneNode* skybox = NULL;
+ update_skybox(driver, smgr, skybox, 1.0);
/*
Create the camera node
return;
}
- //video::SColor skycolor = video::SColor(255,90,140,200);
- //video::SColor skycolor = video::SColor(255,166,202,244);
- //video::SColor skycolor = video::SColor(255,120,185,244);
- video::SColor skycolor = video::SColor(255,140,186,250);
-
camera->setFOV(FOV_ANGLE);
// Just so big a value that everything rendered is visible
f32 camera_yaw = 0; // "right/left"
f32 camera_pitch = 0; // "up/down"
+ /*
+ Clouds
+ */
+
+ float cloud_height = BS*100;
+ Clouds *clouds = NULL;
+ clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
+ cloud_height, time(0));
+
/*
Move into game
*/
break;
}
+ if(g_gamecallback->changepassword_requested)
+ {
+ (new GUIPasswordChange(guienv, guiroot, -1,
+ &g_menumgr, &client))->drop();
+ g_gamecallback->changepassword_requested = false;
+ }
+
/*
Process TextureSource's queue
*/
/*
Launch menus according to keys
*/
- if(input->wasKeyDown(irr::KEY_KEY_I))
+ if(input->wasKeyDown(getKeySetting("keymap_inventory")))
{
dstream<<DTIME<<"the_game: "
<<"Launching inventory"<<std::endl;
menu->drop();
}
- else if(input->wasKeyDown(irr::KEY_ESCAPE))
+ else if(input->wasKeyDown(KEY_ESCAPE))
{
dstream<<DTIME<<"the_game: "
<<"Launching pause menu"<<std::endl;
// It will delete itself by itself
(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
&g_menumgr))->drop();
+
+ // Move mouse cursor on top of the disconnect button
+ input->setMousePos(displaycenter.X, displaycenter.Y+25);
}
- else if(input->wasKeyDown(irr::KEY_KEY_T))
+ else if(input->wasKeyDown(getKeySetting("keymap_chat")))
{
TextDest *dest = new TextDestChat(&client);
&g_menumgr, dest,
L""))->drop();
}
+ else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
+ {
+ if(g_settings.getBool("free_move"))
+ {
+ g_settings.set("free_move","false");
+ }
+ else
+ {
+ g_settings.set("free_move","true");
+ }
+ }
+ else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
+ {
+ if(g_settings.getBool("fast_move"))
+ {
+ g_settings.set("fast_move","false");
+ }
+ else
+ {
+ g_settings.set("fast_move","true");
+ }
+ }
// Item selection with mouse wheel
{
}
// Viewing range selection
- if(input->wasKeyDown(irr::KEY_KEY_R))
+ if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
{
if(draw_control.range_all)
{
}
// Print debug stacks
- if(input->wasKeyDown(irr::KEY_KEY_P))
+ if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
{
dstream<<"-----------------------------------------"
<<std::endl;
/*
Player speed control
+ TODO: Cache the keycodes from getKeySetting
*/
{
float a_pitch,
float a_yaw*/
PlayerControl control(
- input->isKeyDown(irr::KEY_KEY_W),
- input->isKeyDown(irr::KEY_KEY_S),
- input->isKeyDown(irr::KEY_KEY_A),
- input->isKeyDown(irr::KEY_KEY_D),
- input->isKeyDown(irr::KEY_SPACE),
- input->isKeyDown(irr::KEY_KEY_E),
- input->isKeyDown(irr::KEY_LSHIFT)
- || input->isKeyDown(irr::KEY_RSHIFT),
+ input->isKeyDown(getKeySetting("keymap_forward")),
+ input->isKeyDown(getKeySetting("keymap_backward")),
+ input->isKeyDown(getKeySetting("keymap_left")),
+ input->isKeyDown(getKeySetting("keymap_right")),
+ input->isKeyDown(getKeySetting("keymap_jump")),
+ input->isKeyDown(getKeySetting("keymap_special1")),
+ input->isKeyDown(getKeySetting("keymap_sneak")),
camera_pitch,
camera_yaw
);
// Get player position
v3f player_position = client.getPlayerPosition();
-
+
//TimeTaker //timer2("//timer2");
/*
s32 dx = input->getMousePos().X - displaycenter.X;
s32 dy = input->getMousePos().Y - displaycenter.Y;
//std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
+
+ /*const float keyspeed = 500;
+ if(input->isKeyDown(irr::KEY_UP))
+ dy -= dtime * keyspeed;
+ if(input->isKeyDown(irr::KEY_DOWN))
+ dy += dtime * keyspeed;
+ if(input->isKeyDown(irr::KEY_LEFT))
+ dx -= dtime * keyspeed;
+ if(input->isKeyDown(irr::KEY_RIGHT))
+ dx += dtime * keyspeed;*/
+
camera_yaw -= dx*0.2;
camera_pitch += dy*0.2;
if(camera_pitch < -89.5) camera_pitch = -89.5;
u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
video::SColor bgcolor = video::SColor(
255,
- skycolor.getRed() * l / 255,
+ bgcolor_bright.getRed() * l / 255,
+ bgcolor_bright.getGreen() * l / 255,
+ bgcolor_bright.getBlue() * l / 255);
+ /*skycolor.getRed() * l / 255,
skycolor.getGreen() * l / 255,
- skycolor.getBlue() * l / 255);
+ skycolor.getBlue() * l / 255);*/
+
+ float brightness = (float)l/255.0;
+
+ /*
+ Update skybox
+ */
+ if(fabs(brightness - old_brightness) > 0.01)
+ update_skybox(driver, smgr, skybox, brightness);
+
+ /*
+ Update coulds
+ */
+ if(clouds)
+ {
+ clouds->step(dtime);
+ clouds->update(v2f(player_position.X, player_position.Z),
+ 0.05+brightness*0.95);
+ }
+
+ // Store brightness value
+ old_brightness = brightness;
/*
Fog
if(g_settings.getBool("enable_fog") == true)
{
- //f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/2*BS;
- f32 range = draw_control.wanted_range * BS + 0.8*MAP_BLOCKSIZE*BS;
- //f32 range = draw_control.wanted_range * BS + 0.0*MAP_BLOCKSIZE*BS;
+ f32 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
if(draw_control.range_all)
range = 100000*BS;
+ if(range < 50*BS)
+ range = range * 0.5 + 25*BS;
driver->setFog(
bgcolor,
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
char temptext[300];
- snprintf(temptext, 300, "Minetest-c55 ("
- "F: item=%i"
- ", R: range_all=%i"
+ snprintf(temptext, 300, "Minetest-c55 %s ("
+ "R: range_all=%i"
")"
" drawtime=%.0f, beginscenetime=%.0f"
", scenetime=%.0f, endscenetime=%.0f",
- g_selected_item,
+ VERSION_STRING,
draw_control.range_all,
drawtime_avg,
beginscenetime_avg,
*/
{
TimeTaker timer("endScene");
- driver->endScene();
+ endSceneX(driver);
endscenetime = timer.stop(true);
}
{
core::stringw str = L"Minetest [";
str += driver->getName();
- str += "] FPS:";
+ str += "] FPS=";
str += fps;
device->setWindowCaption(str.c_str());
lastFPS = fps;
}
}
+
+ /*
+ Drop stuff
+ */
+ clouds->drop();
+
+ /*
+ Draw a "shutting down" screen, which will be shown while the map
+ generator and other stuff quits
+ */
+ {
+ const wchar_t *shuttingdowntext = L"Shutting down stuff...";
+ gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText(
+ shuttingdowntext, textrect, false, false);
+ gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER,
+ gui::EGUIA_UPPERLEFT);
+ driver->beginScene(true, true, video::SColor(255,0,0,0));
+ guienv->drawAll();
+ driver->endScene();
+ gui_shuttingdowntext->remove();
+ }
}