#include "client.h"
#include "server.h"
#include "guiPauseMenu.h"
+#include "guiPasswordChange.h"
#include "guiInventoryMenu.h"
#include "guiTextInputMenu.h"
#include "guiFurnaceMenu.h"
*/
{
video::ITexture *heart_texture =
- driver->getTexture(porting::getDataPath("heart.png").c_str());
+ driver->getTexture(getTexturePath("heart.png").c_str());
v2s32 p = pos + v2s32(0, -20);
for(s32 i=0; i<halfheartcount/2; i++)
{
if(brightness >= 0.5)
{
skybox = smgr->addSkyBoxSceneNode(
- driver->getTexture(porting::getDataPath("skybox2.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox3.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1.png").c_str()));
+ driver->getTexture(getTexturePath("skybox2.png").c_str()),
+ driver->getTexture(getTexturePath("skybox3.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1.png").c_str()));
}
else if(brightness >= 0.2)
{
skybox = smgr->addSkyBoxSceneNode(
- driver->getTexture(porting::getDataPath("skybox2_dawn.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox3_dawn.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1_dawn.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1_dawn.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1_dawn.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1_dawn.png").c_str()));
+ driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
+ driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
}
else
{
skybox = smgr->addSkyBoxSceneNode(
- driver->getTexture(porting::getDataPath("skybox2_night.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox3_night.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1_night.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1_night.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1_night.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1_night.png").c_str()));
+ driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
+ driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
+ driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
}
}
break;
}
+ if(g_gamecallback->changepassword_requested)
+ {
+ (new GUIPasswordChange(guienv, guiroot, -1,
+ &g_menumgr, &client))->drop();
+ g_gamecallback->changepassword_requested = false;
+ }
+
/*
Process TextureSource's queue
*/
// It will delete itself by itself
(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
&g_menumgr))->drop();
+
+ // Move mouse cursor on top of the disconnect button
+ input->setMousePos(displaycenter.X, displaycenter.Y+25);
}
else if(input->wasKeyDown(getKeySetting("keymap_chat")))
{
&g_menumgr, dest,
L""))->drop();
}
+ else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
+ {
+ if(g_settings.getBool("free_move"))
+ {
+ g_settings.set("free_move","false");
+ }
+ else
+ {
+ g_settings.set("free_move","true");
+ }
+ }
+ else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
+ {
+ if(g_settings.getBool("fast_move"))
+ {
+ g_settings.set("fast_move","false");
+ }
+ else
+ {
+ g_settings.set("fast_move","true");
+ }
+ }
// Item selection with mouse wheel
{
lastFPS = fps;
}
}
+
+ /*
+ Drop stuff
+ */
+ clouds->drop();
/*
Draw a "shutting down" screen, which will be shown while the map