#include "tool.h"
#include "guiChatConsole.h"
#include "config.h"
+#include "version.h"
#include "clouds.h"
#include "particles.h"
#include "camera.h"
Hud hud(driver, guienv, font, text_height,
gamedef, player, &local_inventory);
+ bool use_weather = g_settings->getBool("weather");
+
for(;;)
{
if(device->run() == false || kill == true)
fog_range = 100000*BS;
else {
fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
+ if(use_weather)
+ fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100);
fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
fog_range *= 0.9;
}
//TimeTaker guiupdatetimer("Gui updating");
- const char program_name_and_version[] =
- "Minetest " VERSION_STRING;
-
if(show_debug)
{
static float drawtime_avg = 0;
std::ostringstream os(std::ios_base::binary);
os<<std::fixed
- <<program_name_and_version
+ <<"Minetest "<<minetest_version_hash
<<" (R: range_all="<<draw_control.range_all<<")"
<<std::setprecision(0)
<<" drawtime = "<<drawtime_avg
}
else if(show_hud || show_chat)
{
- guitext->setText(narrow_to_wide(program_name_and_version).c_str());
+ std::ostringstream os(std::ios_base::binary);
+ os<<"Minetest "<<minetest_version_hash;
+ guitext->setText(narrow_to_wide(os.str()).c_str());
guitext->setVisible(true);
}
else