]> git.lizzy.rs Git - minetest.git/blobdiff - src/game.cpp
Exclude vertical mapblock borders when setting light
[minetest.git] / src / game.cpp
index b6f96acc371b7f4df8c252c2dc307478e3e0a412..6eb6aaec4745076c5107299587042d7655a9fa84 100644 (file)
@@ -439,7 +439,7 @@ PointedThing getPointedThing(Client *client, v3f player_position,
 /* Profiler display */
 
 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
-               u32 show_profiler, u32 show_profiler_max)
+               u32 show_profiler, u32 show_profiler_max, s32 screen_height)
 {
        if (show_profiler == 0) {
                guitext_profiler->setVisible(false);
@@ -456,9 +456,20 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
                if (w < 400)
                        w = 400;
 
-               core::rect<s32> rect(6, 4 + (fe->getTextHeight() + 5) * 2, 12 + w,
-                                    8 + (fe->getTextHeight() + 5) * 2 +
-                                    fe->getTextHeight());
+               unsigned text_height = fe->getTextHeight();
+
+               core::position2di upper_left, lower_right;
+
+               upper_left.X  = 6;
+               upper_left.Y  = (text_height + 5) * 2;
+               lower_right.X = 12 + w;
+               lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
+
+               if (lower_right.Y > screen_height * 2 / 3)
+                       lower_right.Y = screen_height * 2 / 3;
+
+               core::rect<s32> rect(upper_left, lower_right);
+
                guitext_profiler->setRelativePosition(rect);
                guitext_profiler->setVisible(true);
        }
@@ -1314,7 +1325,6 @@ struct FpsControl {
  * many functions that do require objects of thse types do not modify them
  * (so they can be passed as a const qualified parameter)
  */
-
 struct CameraOrientation {
        f32 camera_yaw;    // "right/left"
        f32 camera_pitch;  // "up/down"
@@ -1481,6 +1491,8 @@ class Game
        void toggleFullViewRange(float *statustext_time);
 
        void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
+       void updateCameraOrientation(CameraOrientation *cam,
+                       const VolatileRunFlags &flags);
        void updatePlayerControl(const CameraOrientation &cam);
        void step(f32 *dtime);
        void processClientEvents(CameraOrientation *cam, float *damage_flash);
@@ -1502,8 +1514,9 @@ class Game
        void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
                        RunStats *stats, GameRunData *runData,
                        f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
-       void updateGui(float *statustext_time, const RunStats &stats, f32 dtime,
-                       const VolatileRunFlags &flags, const CameraOrientation &cam);
+       void updateGui(float *statustext_time, const RunStats &stats,
+                       const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
+                       const CameraOrientation &cam);
        void updateProfilerGraphs(ProfilerGraph *graph);
 
        // Misc
@@ -1580,6 +1593,23 @@ class Game
        KeyCache keycache;
 
        IntervalLimiter profiler_interval;
+
+       /* TODO: Add a callback function so these can be updated when a setting
+        *       changes.  At this point in time it doesn't matter (e.g. /set
+        *       is documented to change server settings only)
+        *
+        * TODO: Local caching of settings is not optimal and should at some stage
+        *       be updated to use a global settings object for getting thse values
+        *       (as opposed to the this local caching). This can be addressed in
+        *       a later release.
+        */
+       bool m_cache_doubletap_jump;
+       bool m_cache_enable_node_highlighting;
+       bool m_cache_enable_clouds;
+       bool m_cache_enable_particles;
+       bool m_cache_enable_fog;
+       f32  m_cache_mouse_sensitivity;
+       f32  m_repeat_right_click_time;
 };
 
 Game::Game() :
@@ -1604,7 +1634,15 @@ Game::Game() :
        local_inventory(NULL),
        hud(NULL)
 {
-
+       m_cache_doubletap_jump            = g_settings->getBool("doubletap_jump");
+       m_cache_enable_node_highlighting  = g_settings->getBool("enable_node_highlighting");
+       m_cache_enable_clouds             = g_settings->getBool("enable_clouds");
+       m_cache_enable_particles          = g_settings->getBool("enable_particles");
+       m_cache_enable_fog                = g_settings->getBool("enable_fog");
+       m_cache_mouse_sensitivity         = g_settings->getFloat("mouse_sensitivity");
+       m_repeat_right_click_time         = g_settings->getFloat("repeat_rightclick_time");
+
+       m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
 }
 
 
@@ -1662,6 +1700,8 @@ bool Game::startup(bool *kill,
        driver              = device->getVideoDriver();
        smgr                = device->getSceneManager();
 
+       smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
+
        if (!init(map_dir, address, port, gamespec))
                return false;
 
@@ -1690,6 +1730,7 @@ void Game::run()
        flags.show_hud = true;
        flags.show_debug = g_settings->getBool("show_debug");
        flags.invert_mouse = g_settings->getBool("invert_mouse");
+       flags.first_loop_after_window_activation = true;
 
        /* Clear the profiler */
        Profiler::GraphValues dummyvalues;
@@ -1705,6 +1746,8 @@ void Game::run()
 
        std::vector<aabb3f> highlight_boxes;
 
+       set_light_table(g_settings->getFloat("display_gamma"));
+
        while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
 
                /* Must be called immediately after a device->run() call because it
@@ -1854,7 +1897,7 @@ bool Game::initSound()
 bool Game::createSingleplayerServer(const std::string map_dir,
                const SubgameSpec &gamespec, u16 port, std::string *address)
 {
-       showOverlayMessage("Creating server...", 0, 25);
+       showOverlayMessage("Creating server...", 0, 5);
 
        std::string bind_str = g_settings->get("bind_address");
        Address bind_addr(0, 0, 0, 0, port);
@@ -1892,7 +1935,7 @@ bool Game::createClient(const std::string &playername,
                const std::string &password, std::string *address, u16 port,
                std::wstring *error_message)
 {
-       showOverlayMessage("Creating client...", 0, 50);
+       showOverlayMessage("Creating client...", 0, 10);
 
        draw_control = new MapDrawControl;
        if (!draw_control)
@@ -1933,7 +1976,7 @@ bool Game::createClient(const std::string &playername,
 
        /* Clouds
         */
-       if (g_settings->getBool("enable_clouds")) {
+       if (m_cache_enable_clouds) {
                clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
                if (!clouds) {
                        *error_message = L"Memory allocation error";
@@ -2061,7 +2104,7 @@ bool Game::connectToServer(const std::string &playername,
                const std::string &password, std::string *address, u16 port,
                bool *connect_ok, bool *aborted)
 {
-       showOverlayMessage("Resolving address...", 0, 75);
+       showOverlayMessage("Resolving address...", 0, 15);
 
        Address connect_address(0, 0, 0, 0, port);
 
@@ -2152,7 +2195,7 @@ bool Game::connectToServer(const std::string &playername,
                        }
 
                        // Update status
-                       showOverlayMessage("Connecting to server...", dtime, 100);
+                       showOverlayMessage("Connecting to server...", dtime, 20);
                }
        } catch (con::PeerNotFoundException &e) {
                // TODO: Should something be done here? At least an info/error
@@ -2207,16 +2250,16 @@ bool Game::getServerContent(bool *aborted)
                }
 
                // Display status
-               int progress = 0;
+               int progress = 25;
 
                if (!client->itemdefReceived()) {
                        wchar_t *text = wgettext("Item definitions...");
-                       progress = 0;
+                       progress = 25;
                        draw_load_screen(text, device, guienv, dtime, progress);
                        delete[] text;
                } else if (!client->nodedefReceived()) {
                        wchar_t *text = wgettext("Node definitions...");
-                       progress = 25;
+                       progress = 30;
                        draw_load_screen(text, device, guienv, dtime, progress);
                        delete[] text;
                } else {
@@ -2237,7 +2280,7 @@ bool Game::getServerContent(bool *aborted)
                                message << " ( " << cur << cur_unit << " )";
                        }
 
-                       progress = 50 + client->mediaReceiveProgress() * 50 + 0.5;
+                       progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
                        draw_load_screen(narrow_to_wide(message.str().c_str()), device,
                                        guienv, dtime, progress);
                }
@@ -2342,7 +2385,8 @@ void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
                }
 
                update_profiler_gui(guitext_profiler, g_fontengine,
-                               run_data.profiler_current_page, run_data.profiler_max_page);
+                               run_data.profiler_current_page, run_data.profiler_max_page,
+                               driver->getScreenSize().Height);
 
                g_profiler->clear();
        }
@@ -2453,7 +2497,7 @@ void Game::processUserInput(VolatileRunFlags *flags,
 #endif
 
        // Increase timer for double tap of "keymap_jump"
-       if (g_settings->getBool("doubletap_jump") && interact_args->jump_timer <= 0.2)
+       if (m_cache_doubletap_jump && interact_args->jump_timer <= 0.2)
                interact_args->jump_timer += dtime;
 
        processKeyboardInput(
@@ -2647,7 +2691,7 @@ void Game::toggleFreeMove(float *statustext_time)
 
 void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
 {
-       if (g_settings->getBool("doubletap_jump") && *jump_timer < 0.2f)
+       if (m_cache_doubletap_jump && *jump_timer < 0.2f)
                toggleFreeMove(statustext_time);
 }
 
@@ -2697,7 +2741,8 @@ void Game::toggleHud(float *statustext_time, bool *flag)
        *flag = !*flag;
        *statustext_time = 0;
        statustext = msg[*flag];
-       client->setHighlighted(client->getHighlighted(), *flag);
+       if (g_settings->getBool("enable_node_highlighting"))
+               client->setHighlighted(client->getHighlighted(), *flag);
 }
 
 
@@ -2753,7 +2798,7 @@ void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
 
        // FIXME: This updates the profiler with incomplete values
        update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
-                       profiler_max_page);
+                       profiler_max_page, driver->getScreenSize().Height);
 
        if (*profiler_current_page != 0) {
                std::wstringstream sstr;
@@ -2810,11 +2855,24 @@ void Game::toggleFullViewRange(float *statustext_time)
 void Game::updateCameraDirection(CameraOrientation *cam,
                VolatileRunFlags *flags)
 {
-       // float turn_amount = 0;       // Deprecated?
+       if ((device->isWindowActive() && noMenuActive()) || random_input) {
+
+#ifndef __ANDROID__
+               if (!random_input) {
+                       // Mac OSX gets upset if this is set every frame
+                       if (device->getCursorControl()->isVisible())
+                               device->getCursorControl()->setVisible(false);
+               }
+#endif
 
-       if (!(device->isWindowActive() && noMenuActive()) || random_input) {
+               if (flags->first_loop_after_window_activation)
+                       flags->first_loop_after_window_activation = false;
+               else
+                       updateCameraOrientation(cam, *flags);
 
-       // FIXME: Clean this up
+               input->setMousePos((driver->getScreenSize().Width / 2),
+                               (driver->getScreenSize().Height / 2));
+       } else {
 
 #ifndef ANDROID
                // Mac OSX gets upset if this is set every frame
@@ -2822,63 +2880,38 @@ void Game::updateCameraDirection(CameraOrientation *cam,
                        device->getCursorControl()->setVisible(true);
 #endif
 
-               //infostream<<"window inactive"<<std::endl;
-               flags->first_loop_after_window_activation = true;
-               return;
-       }
+               if (!flags->first_loop_after_window_activation)
+                       flags->first_loop_after_window_activation = true;
 
-#ifndef __ANDROID__
-       if (!random_input) {
-               // Mac OSX gets upset if this is set every frame
-               if (device->getCursorControl()->isVisible())
-                       device->getCursorControl()->setVisible(false);
        }
-#endif
+}
 
-       if (flags->first_loop_after_window_activation) {
-               //infostream<<"window active, first loop"<<std::endl;
-               flags->first_loop_after_window_activation = false;
-       } else {
 
+void Game::updateCameraOrientation(CameraOrientation *cam,
+               const VolatileRunFlags &flags)
+{
 #ifdef HAVE_TOUCHSCREENGUI
-
-               if (g_touchscreengui) {
-                       cam->camera_yaw   = g_touchscreengui->getYaw();
-                       cam->camera_pitch = g_touchscreengui->getPitch();
-               } else {
+       if (g_touchscreengui) {
+               cam->camera_yaw   = g_touchscreengui->getYaw();
+               cam->camera_pitch = g_touchscreengui->getPitch();
+       } else {
 #endif
-                       s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
-                       s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
+               s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
+               s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
 
-                       if (flags->invert_mouse
-                                       || (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)) {
-                               dy = -dy;
-                       }
-
-                       //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
+               if (flags.invert_mouse
+                               || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
+                       dy = -dy;
+               }
 
-                       float d = g_settings->getFloat("mouse_sensitivity");
-                       d = rangelim(d, 0.01, 100.0);
-                       cam->camera_yaw -= dx * d;
-                       cam->camera_pitch += dy * d;
-                       // turn_amount = v2f(dx, dy).getLength() * d; // deprecated?
+               cam->camera_yaw   -= dx * m_cache_mouse_sensitivity;
+               cam->camera_pitch += dy * m_cache_mouse_sensitivity;
 
 #ifdef HAVE_TOUCHSCREENGUI
-                       }
-#endif
-
-               if (cam->camera_pitch < -89.5)
-                       cam->camera_pitch = -89.5;
-               else if (cam->camera_pitch > 89.5)
-                       cam->camera_pitch = 89.5;
        }
+#endif
 
-       input->setMousePos(driver->getScreenSize().Width / 2,
-                       driver->getScreenSize().Height / 2);
-
-       // Deprecated? Not used anywhere else
-       // recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
-       // std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
+       cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
 }
 
 
@@ -3331,7 +3364,7 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
        if (pointed != runData->pointed_old) {
                infostream << "Pointing at " << pointed.dump() << std::endl;
 
-               if (g_settings->getBool("enable_node_highlighting")) {
+               if (m_cache_enable_node_highlighting) {
                        if (pointed.type == POINTEDTHING_NODE) {
                                client->setHighlighted(pointed.node_undersurface, show_hud);
                        } else {
@@ -3444,8 +3477,7 @@ void Game::handlePointingAtNode(GameRunData *runData,
        }
 
        if ((input->getRightClicked() ||
-                       runData->repeat_rightclick_timer >=
-                       g_settings->getFloat("repeat_rightclick_time")) &&
+                       runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
                        client->checkPrivilege("interact")) {
                runData->repeat_rightclick_timer = 0;
                infostream << "Ground right-clicked" << std::endl;
@@ -3580,7 +3612,7 @@ void Game::handleDigging(GameRunData *runData,
        } else {
                runData->dig_time_complete = params.time;
 
-               if (g_settings->getBool("enable_particles")) {
+               if (m_cache_enable_particles) {
                        const ContentFeatures &features =
                                        client->getNodeDefManager()->get(n);
                        addPunchingParticles(gamedef, smgr, player,
@@ -3627,7 +3659,7 @@ void Game::handleDigging(GameRunData *runData,
                if (is_valid_position)
                        client->removeNode(nodepos);
 
-               if (g_settings->getBool("enable_particles")) {
+               if (m_cache_enable_particles) {
                        const ContentFeatures &features =
                                client->getNodeDefManager()->get(wasnode);
                        addDiggingParticles
@@ -3763,7 +3795,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
                Fog
        */
 
-       if (g_settings->getBool("enable_fog") && !flags.force_fog_off) {
+       if (m_cache_enable_fog && !flags.force_fog_off) {
                driver->setFog(
                                sky->getBgColor(),
                                video::EFT_FOG_LINEAR,
@@ -3835,7 +3867,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
                runData->update_draw_list_last_cam_dir = camera_direction;
        }
 
-       updateGui(&runData->statustext_time, *stats, dtime, flags, cam);
+       updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam);
 
        /*
           make sure menu is on top
@@ -3912,8 +3944,9 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
 }
 
 
-void Game::updateGui(float *statustext_time, const RunStats& stats,
-               f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
+void Game::updateGui(float *statustext_time, const RunStats &stats,
+               const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
+               const CameraOrientation &cam)
 {
        v2u32 screensize = driver->getScreenSize();
        LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -3968,6 +4001,19 @@ void Game::updateGui(float *statustext_time, const RunStats& stats,
                   << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
                   << ") (seed = " << ((u64)client->getMapSeed())
                   << ")";
+
+               if (runData.pointed_old.type == POINTEDTHING_NODE) {
+                       ClientMap &map = client->getEnv().getClientMap();
+                       const INodeDefManager *nodedef = client->getNodeDefManager();
+                       MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
+                       if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
+                               const ContentFeatures &features = nodedef->get(n);
+                               os << " (pointing_at = " << nodedef->get(n).name
+                                  << " - " << features.tiledef[0].name.c_str()
+                                  << ")";
+                       }
+               }
+
                guitext2->setText(narrow_to_wide(os.str()).c_str());
                guitext2->setVisible(true);
 
@@ -3998,10 +4044,13 @@ void Game::updateGui(float *statustext_time, const RunStats& stats,
        guitext_status->setVisible(!statustext.empty());
 
        if (!statustext.empty()) {
-               s32 status_y = screensize.Y - 130;
+               s32 status_width  = guitext_status->getTextWidth();
+               s32 status_height = guitext_status->getTextHeight();
+               s32 status_y = screensize.Y - 150;
+               s32 status_x = (screensize.X - status_width) / 2;
                core::rect<s32> rect(
-                               10, status_y - guitext_status->getTextHeight(),
-                               10 + guitext_status->getTextWidth(), status_y
+                               status_x , status_y - status_height,
+                               status_x + status_width, status_y
                );
                guitext_status->setRelativePosition(rect);