gui::IGUIFont* font,
std::string map_dir,
std::string playername,
+ std::string password,
std::string address,
u16 port,
std::wstring &error_message
*/
std::cout<<DTIME<<"Creating client"<<std::endl;
- Client client(device, playername.c_str(), draw_control);
+ Client client(device, playername.c_str(), password, draw_control);
Address connect_address(0,0,0,0, port);
try{
could_connect = true;
break;
}
+ if(client.accessDenied())
+ {
+ break;
+ }
// Wait for 10 seconds
if(time_counter >= 10.0)
{
if(could_connect == false)
{
- std::cout<<DTIME<<"Timed out."<<std::endl;
- error_message = L"Connection timed out.";
+ if(client.accessDenied())
+ {
+ error_message = L"Access denied. Check your password and try again.";
+ std::cout<<DTIME<<"Access denied."<<std::endl;
+ }
+ else
+ {
+ error_message = L"Connection timed out.";
+ std::cout<<DTIME<<"Timed out."<<std::endl;
+ }
gui_loadingtext->remove();
return;
}