]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/game.cpp
make formspec textarea wordwrap
[dragonfireclient.git] / src / game.cpp
index 1ae29b13b6956f5387d31c5fd301907998c442e3..6265c430a1a95a4dd7e1cab2728b7be2c06fb878 100644 (file)
@@ -25,21 +25,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <IGUIStaticText.h>
 #include <IGUIFont.h>
 #include <IMaterialRendererServices.h>
+#include "IMeshCache.h"
 #include "client.h"
 #include "server.h"
-#include "guiPauseMenu.h"
 #include "guiPasswordChange.h"
 #include "guiVolumeChange.h"
 #include "guiFormSpecMenu.h"
 #include "guiTextInputMenu.h"
-#include "guiDeathScreen.h"
 #include "tool.h"
 #include "guiChatConsole.h"
 #include "config.h"
+#include "version.h"
 #include "clouds.h"
 #include "particles.h"
 #include "camera.h"
-#include "farmesh.h"
 #include "mapblock.h"
 #include "settings.h"
 #include "profiler.h"
@@ -58,37 +57,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "subgame.h"
 #include "quicktune_shortcutter.h"
 #include "clientmap.h"
+#include "hud.h"
 #include "sky.h"
 #include "sound.h"
 #if USE_SOUND
        #include "sound_openal.h"
 #endif
 #include "event_manager.h"
+#include <iomanip>
 #include <list>
 #include "util/directiontables.h"
+#include "util/pointedthing.h"
 
 /*
        Text input system
 */
 
-struct TextDestChat : public TextDest
-{
-       TextDestChat(Client *client)
-       {
-               m_client = client;
-       }
-       void gotText(std::wstring text)
-       {
-               m_client->typeChatMessage(text);
-       }
-       void gotText(std::map<std::string, std::string> fields)
-       {
-               m_client->typeChatMessage(narrow_to_wide(fields["text"]));
-       }
-
-       Client *m_client;
-};
-
 struct TextDestNodeMetadata : public TextDest
 {
        TextDestNodeMetadata(v3s16 p, Client *client)
@@ -133,26 +117,86 @@ struct TextDestPlayerInventory : public TextDest
        }
 
        Client *m_client;
-       std::string m_formname;
 };
 
-/* Respawn menu callback */
-
-class MainRespawnInitiator: public IRespawnInitiator
+struct LocalFormspecHandler : public TextDest
 {
-public:
-       MainRespawnInitiator(bool *active, Client *client):
-               m_active(active), m_client(client)
-       {
-               *m_active = true;
+       LocalFormspecHandler();
+       LocalFormspecHandler(std::string formname) {
+               m_formname = formname;
        }
-       void respawn()
+
+       LocalFormspecHandler(std::string formname,Client *client) {
+               m_formname = formname;
+               m_client = client;
+       }
+
+       void gotText(std::wstring message) {
+               errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
+       }
+
+       void gotText(std::map<std::string, std::string> fields)
        {
-               *m_active = false;
-               m_client->sendRespawn();
+               if (m_formname == "MT_PAUSE_MENU") {
+                       if (fields.find("btn_sound") != fields.end()) {
+                               g_gamecallback->changeVolume();
+                               return;
+                       }
+
+                       if (fields.find("btn_exit_menu") != fields.end()) {
+                               g_gamecallback->disconnect();
+                               return;
+                       }
+
+                       if (fields.find("btn_exit_os") != fields.end()) {
+                               g_gamecallback->exitToOS();
+                               return;
+                       }
+
+                       if (fields.find("btn_change_password") != fields.end()) {
+                               g_gamecallback->changePassword();
+                               return;
+                       }
+
+                       if (fields.find("quit") != fields.end()) {
+                               return;
+                       }
+
+                       if (fields.find("btn_continue") != fields.end()) {
+                               return;
+                       }
+               }
+               if (m_formname == "MT_CHAT_MENU") {
+                       if ((fields.find("btn_send") != fields.end()) ||
+                                       (fields.find("quit") != fields.end())) {
+                               if (fields.find("f_text") != fields.end()) {
+                                       if (m_client != 0) {
+                                               m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
+                                       }
+                                       else {
+                                               errorstream << "LocalFormspecHandler::gotText received chat message but m_client is NULL" << std::endl;
+                                       }
+                               }
+                               return;
+                       }
+               }
+
+               if (m_formname == "MT_DEATH_SCREEN") {
+                       if ((fields.find("btn_respawn") != fields.end())) {
+                               m_client->sendRespawn();
+                               return;
+                       }
+               }
+
+               errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
+               int i = 0;
+               for (std::map<std::string,std::string>::iterator iter = fields.begin();
+                               iter != fields.end(); iter++) {
+                       errorstream << "\t"<< i << ": " << iter->first << "=" << iter->second << std::endl;
+                       i++;
+               }
        }
-private:
-       bool *m_active;
+
        Client *m_client;
 };
 
@@ -201,164 +245,6 @@ class PlayerInventoryFormSource: public IFormSource
        Client *m_client;
 };
 
-class FormspecFormSource: public IFormSource
-{
-public:
-       FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
-       {
-               m_formspec = formspec;
-               m_game_formspec = game_formspec;
-       }
-
-       ~FormspecFormSource()
-       {
-               *m_game_formspec = 0;
-       }
-
-       void setForm(std::string formspec) {
-               m_formspec = formspec;
-       }
-
-       std::string getForm()
-       {
-               return m_formspec;
-       }
-
-       std::string m_formspec;
-       FormspecFormSource** m_game_formspec;
-};
-/*
-       Hotbar draw routine
-*/
-void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
-               IGameDef *gamedef,
-               v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
-               Inventory *inventory, s32 halfheartcount, u16 playeritem)
-{
-       InventoryList *mainlist = inventory->getList("main");
-       if(mainlist == NULL)
-       {
-               errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
-               return;
-       }
-       
-       s32 padding = imgsize/12;
-       //s32 height = imgsize + padding*2;
-       s32 width = itemcount*(imgsize+padding*2);
-       
-       // Position of upper left corner of bar
-       v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
-       
-       // Draw background color
-       /*core::rect<s32> barrect(0,0,width,height);
-       barrect += pos;
-       video::SColor bgcolor(255,128,128,128);
-       driver->draw2DRectangle(bgcolor, barrect, NULL);*/
-
-       core::rect<s32> imgrect(0,0,imgsize,imgsize);
-
-       for(s32 i=0; i<itemcount; i++)
-       {
-               const ItemStack &item = mainlist->getItem(i);
-               
-               core::rect<s32> rect = imgrect + pos
-                               + v2s32(padding+i*(imgsize+padding*2), padding);
-               
-               if(playeritem == i)
-               {
-                       video::SColor c_outside(255,255,0,0);
-                       //video::SColor c_outside(255,0,0,0);
-                       //video::SColor c_inside(255,192,192,192);
-                       s32 x1 = rect.UpperLeftCorner.X;
-                       s32 y1 = rect.UpperLeftCorner.Y;
-                       s32 x2 = rect.LowerRightCorner.X;
-                       s32 y2 = rect.LowerRightCorner.Y;
-                       // Black base borders
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding, y1 - padding),
-                                               v2s32(x2 + padding, y1)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding, y2),
-                                               v2s32(x2 + padding, y2 + padding)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding, y1),
-                                               v2s32(x1, y2)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x2, y1),
-                                               v2s32(x2 + padding, y2)
-                                       ), NULL);
-                       /*// Light inside borders
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y1 - padding/2),
-                                               v2s32(x2 + padding/2, y1)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y2),
-                                               v2s32(x2 + padding/2, y2 + padding/2)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y1),
-                                               v2s32(x1, y2)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x2, y1),
-                                               v2s32(x2 + padding/2, y2)
-                                       ), NULL);
-                       */
-               }
-
-               video::SColor bgcolor2(128,0,0,0);
-               driver->draw2DRectangle(bgcolor2, rect, NULL);
-               drawItemStack(driver, font, item, rect, NULL, gamedef);
-       }
-       
-       /*
-               Draw hearts
-       */
-       video::ITexture *heart_texture =
-               gamedef->getTextureSource()->getTextureRaw("heart.png");
-       if(heart_texture)
-       {
-               v2s32 p = pos + v2s32(0, -20);
-               for(s32 i=0; i<halfheartcount/2; i++)
-               {
-                       const video::SColor color(255,255,255,255);
-                       const video::SColor colors[] = {color,color,color,color};
-                       core::rect<s32> rect(0,0,16,16);
-                       rect += p;
-                       driver->draw2DImage(heart_texture, rect,
-                               core::rect<s32>(core::position2d<s32>(0,0),
-                               core::dimension2di(heart_texture->getOriginalSize())),
-                               NULL, colors, true);
-                       p += v2s32(16,0);
-               }
-               if(halfheartcount % 2 == 1)
-               {
-                       const video::SColor color(255,255,255,255);
-                       const video::SColor colors[] = {color,color,color,color};
-                       core::rect<s32> rect(0,0,16/2,16);
-                       rect += p;
-                       core::dimension2di srcd(heart_texture->getOriginalSize());
-                       srcd.Width /= 2;
-                       driver->draw2DImage(heart_texture, rect,
-                               core::rect<s32>(core::position2d<s32>(0,0), srcd),
-                               NULL, colors, true);
-                       p += v2s32(16,0);
-               }
-       }
-}
-
 /*
        Check if a node is pointable
 */
@@ -374,12 +260,9 @@ inline bool isPointableNode(const MapNode& n,
        Find what the player is pointing at
 */
 PointedThing getPointedThing(Client *client, v3f player_position,
-               v3f camera_direction, v3f camera_position,
-               core::line3d<f32> shootline, f32 d,
-               bool liquids_pointable,
-               bool look_for_object,
-               std::vector<aabb3f> &hilightboxes,
-               ClientActiveObject *&selected_object)
+               v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
+               f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
+               std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
 {
        PointedThing result;
 
@@ -389,6 +272,8 @@ PointedThing getPointedThing(Client *client, v3f player_position,
        INodeDefManager *nodedef = client->getNodeDefManager();
        ClientMap &map = client->getEnv().getClientMap();
 
+       f32 mindistance = BS * 1001;
+
        // First try to find a pointed at active object
        if(look_for_object)
        {
@@ -406,20 +291,19 @@ PointedThing getPointedThing(Client *client, v3f player_position,
 
                                v3f pos = selected_object->getPosition();
                                hilightboxes.push_back(aabb3f(
-                                               selection_box->MinEdge + pos,
-                                               selection_box->MaxEdge + pos));
+                                               selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
+                                               selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
                        }
 
+                       mindistance = (selected_object->getPosition() - camera_position).getLength();
 
                        result.type = POINTEDTHING_OBJECT;
                        result.object_id = selected_object->getId();
-                       return result;
                }
        }
 
        // That didn't work, try to find a pointed at node
 
-       f32 mindistance = BS * 1001;
        
        v3s16 pos_i = floatToInt(player_position, BS);
 
@@ -510,8 +394,8 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                                                i2 != boxes.end(); i2++)
                                {
                                        aabb3f box = *i2;
-                                       box.MinEdge += npf + v3f(-d,-d,-d);
-                                       box.MaxEdge += npf + v3f(d,d,d);
+                                       box.MinEdge += npf + v3f(-d,-d,-d) - intToFloat(camera_offset, BS);
+                                       box.MaxEdge += npf + v3f(d,d,d) - intToFloat(camera_offset, BS);
                                        hilightboxes.push_back(box);
                                }
                        }
@@ -524,11 +408,13 @@ PointedThing getPointedThing(Client *client, v3f player_position,
 /*
        Draws a screen with a single text on it.
        Text will be removed when the screen is drawn the next time.
+       Additionally, a progressbar can be drawn when percent is set between 0 and 100.
 */
 /*gui::IGUIStaticText **/
-void draw_load_screen(const std::wstring &text,
-               video::IVideoDriver* driver, gui::IGUIFont* font)
+void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
+               gui::IGUIFont* font, float dtime=0 ,int percent=0, bool clouds=true)
 {
+       video::IVideoDriver* driver = device->getVideoDriver();
        v2u32 screensize = driver->getScreenSize();
        const wchar_t *loadingtext = text.c_str();
        core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
@@ -540,7 +426,30 @@ void draw_load_screen(const std::wstring &text,
                        loadingtext, textrect, false, false);
        guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
 
-       driver->beginScene(true, true, video::SColor(255,0,0,0));
+       bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
+       if (cloud_menu_background)
+       {
+               g_menuclouds->step(dtime*3);
+               g_menuclouds->render();
+               driver->beginScene(true, true, video::SColor(255,140,186,250));
+               g_menucloudsmgr->drawAll();
+       }
+       else
+               driver->beginScene(true, true, video::SColor(255,0,0,0));
+       if (percent >= 0 && percent <= 100) // draw progress bar
+       {
+               core::vector2d<s32> barsize(256,32);
+               core::rect<s32> barrect(center-barsize/2, center+barsize/2);
+               driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
+               driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
+                               barrect.UpperLeftCorner+1,
+                               barrect.LowerRightCorner-1), NULL); // black inside the bar
+               driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
+                               barrect.UpperLeftCorner+1,
+                               core::vector2d<s32>(
+                                       barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
+                                       barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
+       }
        guienv->drawAll();
        driver->endScene();
        
@@ -552,8 +461,8 @@ void draw_load_screen(const std::wstring &text,
 /* Profiler display */
 
 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
-               gui::IGUIFont *font, u32 text_height,
-               u32 show_profiler, u32 show_profiler_max)
+               gui::IGUIFont *font, u32 text_height, u32 show_profiler,
+               u32 show_profiler_max)
 {
        if(show_profiler == 0)
        {
@@ -827,6 +736,18 @@ class SoundMaker
                sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
        }
 
+       static void playerDamage(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
+       }
+
+       static void playerFallingDamage(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
+       }
+
        void registerReceiver(MtEventManager *mgr)
        {
                mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
@@ -835,6 +756,8 @@ class SoundMaker
                mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
                mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
                mgr->reg("NodeDug", SoundMaker::nodeDug, this);
+               mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
+               mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
        }
 
        void step(float dtime)
@@ -906,57 +829,277 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
                services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
 
                // Fog distance
-               float fog_distance = *m_fog_range;
-               if(*m_force_fog_off)
-                       fog_distance = 10000*BS;
+               float fog_distance = 10000*BS;
+               if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
+                       fog_distance = *m_fog_range;
                services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
 
                // Day-night ratio
                u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
                float daynight_ratio_f = (float)daynight_ratio / 1000.0;
                services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
+               
+               u32 animation_timer = porting::getTimeMs() % 100000;
+               float animation_timer_f = (float)animation_timer / 100000.0;
+               services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
+               services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
+
+               LocalPlayer* player = m_client->getEnv().getLocalPlayer();
+               v3f eye_position = player->getEyePosition();
+               services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
+               services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
+
+               // Uniform sampler layers
+               int layer0 = 0;
+               int layer1 = 1;
+               int layer2 = 2;
+               // before 1.8 there isn't a "integer interface", only float
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+               services->setPixelShaderConstant("baseTexture" , (irr::f32*)&layer0, 1);
+               services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
+               services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
+#else
+               services->setPixelShaderConstant("baseTexture" , (irr::s32*)&layer0, 1);
+               services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
+               services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
+#endif
        }
 };
 
-void the_game(
-       bool &kill,
-       bool random_input,
-       InputHandler *input,
-       IrrlichtDevice *device,
-       gui::IGUIFont* font,
-       std::string map_dir,
-       std::string playername,
-       std::string password,
-       std::string address, // If "", local server is used
-       u16 port,
-       std::wstring &error_message,
-       std::string configpath,
-       ChatBackend &chat_backend,
-       const SubgameSpec &gamespec, // Used for local game,
-       bool simple_singleplayer_mode
-)
+bool nodePlacementPrediction(Client &client,
+               const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
+{
+       std::string prediction = playeritem_def.node_placement_prediction;
+       INodeDefManager *nodedef = client.ndef();
+       ClientMap &map = client.getEnv().getClientMap();
+
+       if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
+       {
+               verbosestream<<"Node placement prediction for "
+                               <<playeritem_def.name<<" is "
+                               <<prediction<<std::endl;
+               v3s16 p = neighbourpos;
+               // Place inside node itself if buildable_to
+               try{
+                       MapNode n_under = map.getNode(nodepos);
+                       if(nodedef->get(n_under).buildable_to)
+                               p = nodepos;
+                       else if (!nodedef->get(map.getNode(p)).buildable_to)
+                               return false;
+               }catch(InvalidPositionException &e){}
+               // Find id of predicted node
+               content_t id;
+               bool found = nodedef->getId(prediction, id);
+               if(!found){
+                       errorstream<<"Node placement prediction failed for "
+                                       <<playeritem_def.name<<" (places "
+                                       <<prediction
+                                       <<") - Name not known"<<std::endl;
+                       return false;
+               }
+               // Predict param2 for facedir and wallmounted nodes
+               u8 param2 = 0;
+               if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
+                       v3s16 dir = nodepos - neighbourpos;
+                       if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
+                               param2 = dir.Y < 0 ? 1 : 0;
+                       } else if(abs(dir.X) > abs(dir.Z)){
+                               param2 = dir.X < 0 ? 3 : 2;
+                       } else {
+                               param2 = dir.Z < 0 ? 5 : 4;
+                       }
+               }
+               if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
+                       v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
+                       if(abs(dir.X) > abs(dir.Z)){
+                               param2 = dir.X < 0 ? 3 : 1;
+                       } else {
+                               param2 = dir.Z < 0 ? 2 : 0;
+                       }
+               }
+               assert(param2 >= 0 && param2 <= 5);
+               //Check attachment if node is in group attached_node
+               if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
+                       static v3s16 wallmounted_dirs[8] = {
+                               v3s16(0,1,0),
+                               v3s16(0,-1,0),
+                               v3s16(1,0,0),
+                               v3s16(-1,0,0),
+                               v3s16(0,0,1),
+                               v3s16(0,0,-1),
+                       };
+                       v3s16 pp;
+                       if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
+                               pp = p + wallmounted_dirs[param2];
+                       else
+                               pp = p + v3s16(0,-1,0);
+                       if(!nodedef->get(map.getNode(pp)).walkable)
+                               return false;
+               }
+               // Add node to client map
+               MapNode n(id, 0, param2);
+               try{
+                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+
+                       // Dont place node when player would be inside new node
+                       // NOTE: This is to be eventually implemented by a mod as client-side Lua
+                       if (!nodedef->get(n).walkable ||
+                               (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
+                               (nodedef->get(n).walkable &&
+                               neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
+                               neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
+
+                                       // This triggers the required mesh update too
+                                       client.addNode(p, n);
+                                       return true;
+                               }
+               }catch(InvalidPositionException &e){
+                       errorstream<<"Node placement prediction failed for "
+                                       <<playeritem_def.name<<" (places "
+                                       <<prediction
+                                       <<") - Position not loaded"<<std::endl;
+               }
+       }
+       return false;
+}
+
+static void show_chat_menu(FormspecFormSource* current_formspec,
+               TextDest* current_textdest, IWritableTextureSource* tsrc,
+               IrrlichtDevice * device, Client* client, std::string text)
+{
+       std::string formspec =
+               "size[11,5.5,true]"
+               "field[3,2.35;6,0.5;f_text;;" + text + "]"
+               "button_exit[4,3;3,0.5;btn_send;"  + wide_to_narrow(wstrgettext("Proceed")) + "]"
+               ;
+
+       /* Create menu */
+       /* Note: FormspecFormSource and LocalFormspecHandler
+        * are deleted by guiFormSpecMenu                     */
+       current_formspec = new FormspecFormSource(formspec,&current_formspec);
+       current_textdest = new LocalFormspecHandler("MT_CHAT_MENU",client);
+       GUIFormSpecMenu *menu =
+                       new GUIFormSpecMenu(device, guiroot, -1,
+                                       &g_menumgr,
+                                       NULL, NULL, tsrc);
+       menu->doPause = false;
+       menu->setFormSource(current_formspec);
+       menu->setTextDest(current_textdest);
+       menu->drop();
+}
+
+static void show_deathscreen(FormspecFormSource* current_formspec,
+               TextDest* current_textdest, IWritableTextureSource* tsrc,
+               IrrlichtDevice * device, Client* client)
+{
+       std::string formspec =
+               std::string("") +
+               "size[11,5.5,true]"
+               "bgcolor[#320000b4;true]"
+               "label[4.85,1.35;You died.]"
+               "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
+               ;
+
+       /* Create menu */
+       /* Note: FormspecFormSource and LocalFormspecHandler
+        * are deleted by guiFormSpecMenu                     */
+       current_formspec = new FormspecFormSource(formspec,&current_formspec);
+       current_textdest = new LocalFormspecHandler("MT_DEATH_SCREEN",client);
+       GUIFormSpecMenu *menu =
+                       new GUIFormSpecMenu(device, guiroot, -1,
+                                       &g_menumgr,
+                                       NULL, NULL, tsrc);
+       menu->doPause = false;
+       menu->setFormSource(current_formspec);
+       menu->setTextDest(current_textdest);
+       menu->drop();
+}
+
+/******************************************************************************/
+static void show_pause_menu(FormspecFormSource* current_formspec,
+               TextDest* current_textdest, IWritableTextureSource* tsrc,
+               IrrlichtDevice * device, bool singleplayermode)
+{
+
+       std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
+                       "- WASD: move\n"
+                       "- Space: jump/climb\n"
+                       "- Shift: sneak/go down\n"
+                       "- Q: drop item\n"
+                       "- I: inventory\n"
+                       "- Mouse: turn/look\n"
+                       "- Mouse left: dig/punch\n"
+                       "- Mouse right: place/use\n"
+                       "- Mouse wheel: select item\n"
+                       "- T: chat\n"
+                       ));
+
+       float ypos = singleplayermode ? 1.0 : 0.5;
+       std::ostringstream os;
+
+       os << "size[11,5.5,true]"
+                       << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
+                                       << wide_to_narrow(wstrgettext("Continue"))     << "]";
+
+       if (!singleplayermode) {
+               os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
+                                       << wide_to_narrow(wstrgettext("Change Password")) << "]";
+               }
+
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
+                                       << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
+                                       << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
+                                       << wide_to_narrow(wstrgettext("Exit to OS"))   << "]"
+                       << "textarea[7.5,0.25;3.75,6;;" << control_text << ";]"
+                       << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
+                       << minetest_build_info << "\n"
+                       << "path_user = " << wrap_rows(porting::path_user, 20)
+                       << "\n;]";
+
+       /* Create menu */
+       /* Note: FormspecFormSource and LocalFormspecHandler  *
+        * are deleted by guiFormSpecMenu                     */
+       current_formspec = new FormspecFormSource(os.str(),&current_formspec);
+       current_textdest = new LocalFormspecHandler("MT_PAUSE_MENU");
+       GUIFormSpecMenu *menu =
+               new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr, NULL, NULL, tsrc);
+       menu->doPause = true;
+       menu->setFormSource(current_formspec);
+       menu->setTextDest(current_textdest);
+       menu->drop();
+}
+
+/******************************************************************************/
+void the_game(bool &kill, bool random_input, InputHandler *input,
+       IrrlichtDevice *device, gui::IGUIFont* font, std::string map_dir,
+       std::string playername, std::string password,
+       std::string address /* If "", local server is used */,
+       u16 port, std::wstring &error_message, ChatBackend &chat_backend,
+       const SubgameSpec &gamespec /* Used for local game */,
+       bool simple_singleplayer_mode)
 {
        FormspecFormSource* current_formspec = 0;
+       TextDest* current_textdest = 0;
        video::IVideoDriver* driver = device->getVideoDriver();
        scene::ISceneManager* smgr = device->getSceneManager();
        
        // Calculate text height using the font
        u32 text_height = font->getDimension(L"Random test string").Height;
 
-       v2u32 screensize(0,0);
        v2u32 last_screensize(0,0);
-       screensize = driver->getScreenSize();
-
-       const s32 hotbar_itemcount = 8;
-       //const s32 hotbar_imagesize = 36;
-       //const s32 hotbar_imagesize = 64;
-       s32 hotbar_imagesize = 48;
+       v2u32 screensize = driver->getScreenSize();
        
        /*
                Draw "Loading" screen
        */
 
-       draw_load_screen(L"Loading...", driver, font);
+       {
+               wchar_t* text = wgettext("Loading...");
+               draw_load_screen(text, device, font,0,0);
+               delete[] text;
+       }
        
        // Create texture source
        IWritableTextureSource *tsrc = createTextureSource(device);
@@ -992,6 +1135,9 @@ void the_game(
                sound_is_dummy = true;
        }
 
+       Server *server = NULL;
+
+       try{
        // Event manager
        EventManager eventmgr;
 
@@ -1007,51 +1153,103 @@ void the_game(
 
        /*
                Create server.
-               SharedPtr will delete it when it goes out of scope.
        */
-       SharedPtr<Server> server;
+
        if(address == ""){
-               draw_load_screen(L"Creating server...", driver, font);
+               wchar_t* text = wgettext("Creating server....");
+               draw_load_screen(text, device, font,0,25);
+               delete[] text;
                infostream<<"Creating server"<<std::endl;
-               server = new Server(map_dir, configpath, gamespec,
-                               simple_singleplayer_mode);
-               server->start(port);
+
+               std::string bind_str = g_settings->get("bind_address");
+               Address bind_addr(0,0,0,0, port);
+
+               if (g_settings->getBool("ipv6_server")) {
+                       bind_addr.setAddress((IPv6AddressBytes*) NULL);
+               }
+               try {
+                       bind_addr.Resolve(bind_str.c_str());
+                       address = bind_str;
+               } catch (ResolveError &e) {
+                       infostream << "Resolving bind address \"" << bind_str
+                                          << "\" failed: " << e.what()
+                                          << " -- Listening on all addresses." << std::endl;
+               }
+
+               if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
+                       error_message = L"Unable to listen on " +
+                               narrow_to_wide(bind_addr.serializeString()) +
+                               L" because IPv6 is disabled";
+                       errorstream<<wide_to_narrow(error_message)<<std::endl;
+                       // Break out of client scope
+                       return;
+               }
+
+               server = new Server(map_dir, gamespec,
+                               simple_singleplayer_mode,
+                               bind_addr.isIPv6());
+
+               server->start(bind_addr);
        }
 
-       try{
        do{ // Client scope (breakable do-while(0))
        
        /*
                Create client
        */
 
-       draw_load_screen(L"Creating client...", driver, font);
+       {
+               wchar_t* text = wgettext("Creating client...");
+               draw_load_screen(text, device, font,0,50);
+               delete[] text;
+       }
        infostream<<"Creating client"<<std::endl;
        
        MapDrawControl draw_control;
-
-       Client client(device, playername.c_str(), password, draw_control,
-                       tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
        
-       // Client acts as our GameDef
-       IGameDef *gamedef = &client;
-                       
-       draw_load_screen(L"Resolving address...", driver, font);
+       {
+               wchar_t* text = wgettext("Resolving address...");
+               draw_load_screen(text, device, font,0,75);
+               delete[] text;
+       }
        Address connect_address(0,0,0,0, port);
-       try{
-               if(address == "")
+       try {
+               connect_address.Resolve(address.c_str());
+               if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
                        //connect_address.Resolve("localhost");
-                       connect_address.setAddress(127,0,0,1);
-               else
-                       connect_address.Resolve(address.c_str());
+                       if (connect_address.isIPv6()) {
+                               IPv6AddressBytes addr_bytes;
+                               addr_bytes.bytes[15] = 1;
+                               connect_address.setAddress(&addr_bytes);
+                       } else {
+                               connect_address.setAddress(127,0,0,1);
+                       }
+               }
        }
-       catch(ResolveError &e)
-       {
-               error_message = L"Couldn't resolve address";
+       catch(ResolveError &e) {
+               error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
+               errorstream<<wide_to_narrow(error_message)<<std::endl;
+               // Break out of client scope
+               break;
+       }
+       if(connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
+               error_message = L"Unable to connect to " +
+                       narrow_to_wide(connect_address.serializeString()) +
+                       L" because IPv6 is disabled";
                errorstream<<wide_to_narrow(error_message)<<std::endl;
                // Break out of client scope
                break;
        }
+       
+       /*
+               Create client
+       */
+       Client client(device, playername.c_str(), password, draw_control,
+               tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
+               connect_address.isIPv6());
+       
+       // Client acts as our GameDef
+       IGameDef *gamedef = &client;
 
        /*
                Attempt to connect to the server
@@ -1068,18 +1266,29 @@ void the_game(
        bool could_connect = false;
        bool connect_aborted = false;
        try{
-               float frametime = 0.033;
                float time_counter = 0.0;
                input->clear();
+               float fps_max = g_settings->getFloat("fps_max");
+               bool cloud_menu_background = g_settings->getBool("menu_clouds");
+               u32 lasttime = device->getTimer()->getTime();
                while(device->run())
                {
+                       f32 dtime = 0.033; // in seconds
+                       if (cloud_menu_background) {
+                               u32 time = device->getTimer()->getTime();
+                               if(time > lasttime)
+                                       dtime = (time - lasttime) / 1000.0;
+                               else
+                                       dtime = 0;
+                               lasttime = time;
+                       }
                        // Update client and server
-                       client.step(frametime);
+                       client.step(dtime);
                        if(server != NULL)
-                               server->step(frametime);
+                               server->step(dtime);
                        
                        // End condition
-                       if(client.connectedAndInitialized()){
+                       if(client.getState() == LC_Init){
                                could_connect = true;
                                break;
                        }
@@ -1097,15 +1306,37 @@ void the_game(
                        }
                        
                        // Display status
-                       std::wostringstream ss;
-                       ss<<L"Connecting to server... (press Escape to cancel)\n";
-                       std::wstring animation = L"/-\\|";
-                       ss<<animation[(int)(time_counter/0.2)%4];
-                       draw_load_screen(ss.str(), driver, font);
+                       {
+                               wchar_t* text = wgettext("Connecting to server...");
+                               draw_load_screen(text, device, font, dtime, 100);
+                               delete[] text;
+                       }
                        
-                       // Delay a bit
-                       sleep_ms(1000*frametime);
-                       time_counter += frametime;
+                       // On some computers framerate doesn't seem to be
+                       // automatically limited
+                       if (cloud_menu_background) {
+                               // Time of frame without fps limit
+                               float busytime;
+                               u32 busytime_u32;
+                               // not using getRealTime is necessary for wine
+                               u32 time = device->getTimer()->getTime();
+                               if(time > lasttime)
+                                       busytime_u32 = time - lasttime;
+                               else
+                                       busytime_u32 = 0;
+                               busytime = busytime_u32 / 1000.0;
+
+                               // FPS limiter
+                               u32 frametime_min = 1000./fps_max;
+
+                               if(busytime_u32 < frametime_min) {
+                                       u32 sleeptime = frametime_min - busytime_u32;
+                                       device->sleep(sleeptime);
+                               }
+                       } else {
+                               sleep_ms(25);
+                       }
+                       time_counter += dtime;
                }
        }
        catch(con::PeerNotFoundException &e)
@@ -1129,25 +1360,42 @@ void the_game(
        bool got_content = false;
        bool content_aborted = false;
        {
-               float frametime = 0.033;
                float time_counter = 0.0;
                input->clear();
+               float fps_max = g_settings->getFloat("fps_max");
+               bool cloud_menu_background = g_settings->getBool("menu_clouds");
+               u32 lasttime = device->getTimer()->getTime();
                while(device->run())
                {
+                       f32 dtime = 0.033; // in seconds
+                       if (cloud_menu_background) {
+                               u32 time = device->getTimer()->getTime();
+                               if(time > lasttime)
+                                       dtime = (time - lasttime) / 1000.0;
+                               else
+                                       dtime = 0;
+                               lasttime = time;
+                       }
                        // Update client and server
-                       client.step(frametime);
+                       client.step(dtime);
                        if(server != NULL)
-                               server->step(frametime);
+                               server->step(dtime);
                        
                        // End condition
-                       if(client.texturesReceived() &&
+                       if(client.mediaReceived() &&
                                        client.itemdefReceived() &&
                                        client.nodedefReceived()){
                                got_content = true;
                                break;
                        }
                        // Break conditions
-                       if(!client.connectedAndInitialized()){
+                       if(client.accessDenied()){
+                               error_message = L"Access denied. Reason: "
+                                               +client.accessDeniedReason();
+                               errorstream<<wide_to_narrow(error_message)<<std::endl;
+                               break;
+                       }
+                       if(client.getState() < LC_Init){
                                error_message = L"Client disconnected";
                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                break;
@@ -1159,21 +1407,54 @@ void the_game(
                        }
                        
                        // Display status
-                       std::wostringstream ss;
-                       ss<<L"Waiting content... (press Escape to cancel)\n";
+                       int progress=0;
+                       if (!client.itemdefReceived())
+                       {
+                               wchar_t* text = wgettext("Item definitions...");
+                               progress = 0;
+                               draw_load_screen(text, device, font, dtime, progress);
+                               delete[] text;
+                       }
+                       else if (!client.nodedefReceived())
+                       {
+                               wchar_t* text = wgettext("Node definitions...");
+                               progress = 25;
+                               draw_load_screen(text, device, font, dtime, progress);
+                               delete[] text;
+                       }
+                       else
+                       {
+                               wchar_t* text = wgettext("Media...");
+                               progress = 50+client.mediaReceiveProgress()*50+0.5;
+                               draw_load_screen(text, device, font, dtime, progress);
+                               delete[] text;
+                       }
+                       
+                       // On some computers framerate doesn't seem to be
+                       // automatically limited
+                       if (cloud_menu_background) {
+                               // Time of frame without fps limit
+                               float busytime;
+                               u32 busytime_u32;
+                               // not using getRealTime is necessary for wine
+                               u32 time = device->getTimer()->getTime();
+                               if(time > lasttime)
+                                       busytime_u32 = time - lasttime;
+                               else
+                                       busytime_u32 = 0;
+                               busytime = busytime_u32 / 1000.0;
 
-                       ss<<(client.itemdefReceived()?L"[X]":L"[  ]");
-                       ss<<L" Item definitions\n";
-                       ss<<(client.nodedefReceived()?L"[X]":L"[  ]");
-                       ss<<L" Node definitions\n";
-                       ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
-                       ss<<L" Media\n";
+                               // FPS limiter
+                               u32 frametime_min = 1000./fps_max;
 
-                       draw_load_screen(ss.str(), driver, font);
-                       
-                       // Delay a bit
-                       sleep_ms(1000*frametime);
-                       time_counter += frametime;
+                               if(busytime_u32 < frametime_min) {
+                                       u32 sleeptime = frametime_min - busytime_u32;
+                                       device->sleep(sleeptime);
+                               }
+                       } else {
+                               sleep_ms(25);
+                       }
+                       time_counter += dtime;
                }
        }
 
@@ -1190,7 +1471,7 @@ void the_game(
                After all content has been received:
                Update cached textures, meshes and materials
        */
-       client.afterContentReceived();
+       client.afterContentReceived(device,font);
 
        /*
                Create the camera node
@@ -1202,6 +1483,8 @@ void the_game(
        f32 camera_yaw = 0; // "right/left"
        f32 camera_pitch = 0; // "up/down"
 
+       int current_camera_mode = CAMERA_MODE_FIRST; // start in first-person view
+
        /*
                Clouds
        */
@@ -1217,18 +1500,10 @@ void the_game(
        */
 
        Sky *sky = NULL;
-       sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
-       
-       /*
-               FarMesh
-       */
-
-       FarMesh *farmesh = NULL;
-       if(g_settings->getBool("enable_farmesh"))
-       {
-               farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
-       }
+       sky = new Sky(smgr->getRootSceneNode(), smgr, -1, client.getEnv().getLocalPlayer());
 
+       scene::ISceneNode* skybox = NULL;
+       
        /*
                A copy of the local inventory
        */
@@ -1239,7 +1514,7 @@ void the_game(
        */
        int crack_animation_length = 5;
        {
-               video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
+               video::ITexture *t = tsrc->getTexture("crack_anylength.png");
                v2u32 size = t->getOriginalSize();
                crack_animation_length = size.Y / size.X;
        }
@@ -1293,6 +1568,7 @@ void the_game(
                        false, false);
        guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
        guitext_profiler->setVisible(false);
+       guitext_profiler->setWordWrap(true);
        
        /*
                Some statistics are collected in these
@@ -1317,7 +1593,6 @@ void the_game(
        bool ldown_for_dig = false;
 
        float damage_flash = 0;
-       s16 farmesh_range = 20*MAP_BLOCKSIZE;
 
        float jump_timer = 0;
        bool reset_jump_timer = false;
@@ -1331,8 +1606,7 @@ void the_game(
 
        bool invert_mouse = g_settings->getBool("invert_mouse");
 
-       bool respawn_menu_active = false;
-       bool update_wielded_item_trigger = false;
+       bool update_wielded_item_trigger = true;
 
        bool show_hud = true;
        bool show_chat = true;
@@ -1373,6 +1647,20 @@ void the_game(
        LocalPlayer* player = client.getEnv().getLocalPlayer();
        player->hurt_tilt_timer = 0;
        player->hurt_tilt_strength = 0;
+       
+       /*
+               HUD object
+       */
+       Hud hud(driver, smgr, guienv, font, text_height,
+                       gamedef, player, &local_inventory);
+
+       core::stringw str = L"Minetest [";
+       str += driver->getName();
+       str += "]";
+       device->setWindowCaption(str.c_str());
+
+       // Info text
+       std::wstring infotext;
 
        for(;;)
        {
@@ -1402,7 +1690,9 @@ void the_game(
                */
 
                {
-                       float fps_max = g_settings->getFloat("fps_max");
+                       float fps_max = g_menumgr.pausesGame() ?
+                                       g_settings->getFloat("pause_fps_max") :
+                                       g_settings->getFloat("fps_max");
                        u32 frametime_min = 1000./fps_max;
                        
                        if(busytime_u32 < frametime_min)
@@ -1546,33 +1836,17 @@ void the_game(
                v2s32 displaycenter(screensize.X/2,screensize.Y/2);
                //bool screensize_changed = screensize != last_screensize;
 
-               // Resize hotbar
-               if(screensize.Y <= 800)
-                       hotbar_imagesize = 32;
-               else if(screensize.Y <= 1280)
-                       hotbar_imagesize = 48;
-               else
-                       hotbar_imagesize = 64;
+                       
+               // Update HUD values
+               hud.screensize    = screensize;
+               hud.displaycenter = displaycenter;
+               hud.resizeHotbar();
                
                // Hilight boxes collected during the loop and displayed
                std::vector<aabb3f> hilightboxes;
-               
-               // Info text
-               std::wstring infotext;
-
-               /*
-                       Debug info for client
-               */
-               {
-                       static float counter = 0.0;
-                       counter -= dtime;
-                       if(counter < 0)
-                       {
-                               counter = 30.0;
-                               client.printDebugInfo(infostream);
-                       }
-               }
 
+               /* reset infotext */
+               infotext = L"";
                /*
                        Profiler
                */
@@ -1607,6 +1881,10 @@ void the_game(
                {
                        input->clear();
                }
+               if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
+               {
+                       gui_chat_console->closeConsoleAtOnce();
+               }
 
                // Input handler step() (used by the random input generator)
                input->step(dtime);
@@ -1636,13 +1914,14 @@ void the_game(
                        GUIFormSpecMenu *menu =
                                new GUIFormSpecMenu(device, guiroot, -1,
                                        &g_menumgr,
-                                       &client, gamedef);
+                                       &client, gamedef, tsrc);
 
                        InventoryLocation inventoryloc;
                        inventoryloc.setCurrentPlayer();
 
                        PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
                        assert(src);
+                       menu->doPause = false;
                        menu->setFormSpec(src->getForm(), inventoryloc);
                        menu->setFormSource(src);
                        menu->setTextDest(new TextDestPlayerInventory(&client));
@@ -1650,33 +1929,16 @@ void the_game(
                }
                else if(input->wasKeyDown(EscapeKey))
                {
-                       infostream<<"the_game: "
-                                       <<"Launching pause menu"<<std::endl;
-                       // It will delete itself by itself
-                       (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
-                                       &g_menumgr, simple_singleplayer_mode))->drop();
-
-                       // Move mouse cursor on top of the disconnect button
-                       if(simple_singleplayer_mode)
-                               input->setMousePos(displaycenter.X, displaycenter.Y+0);
-                       else
-                               input->setMousePos(displaycenter.X, displaycenter.Y+25);
+                       show_pause_menu(current_formspec, current_textdest, tsrc, device,
+                                       simple_singleplayer_mode);
                }
                else if(input->wasKeyDown(getKeySetting("keymap_chat")))
                {
-                       TextDest *dest = new TextDestChat(&client);
-
-                       (new GUITextInputMenu(guienv, guiroot, -1,
-                                       &g_menumgr, dest,
-                                       L""))->drop();
+                       show_chat_menu(current_formspec, current_textdest, tsrc, device, &client,"");
                }
                else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
                {
-                       TextDest *dest = new TextDestChat(&client);
-
-                       (new GUITextInputMenu(guienv, guiroot, -1,
-                                       &g_menumgr, dest,
-                                       L"/"))->drop();
+                       show_chat_menu(current_formspec, current_textdest, tsrc, device, &client,"/");
                }
                else if(input->wasKeyDown(getKeySetting("keymap_console")))
                {
@@ -1761,12 +2023,12 @@ void the_game(
                }
                else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
                {
-                       irr::video::IImage* const image = driver->createScreenShot(); 
-                       if (image) { 
-                               irr::c8 filename[256]; 
-                               snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
+                       irr::video::IImage* const image = driver->createScreenShot();
+                       if (image) {
+                               irr::c8 filename[256];
+                               snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
                                                 g_settings->get("screenshot_path").c_str(),
-                                                device->getTimer()->getRealTime()); 
+                                                device->getTimer()->getRealTime());
                                if (driver->writeImageToFile(image, filename)) {
                                        std::wstringstream sstr;
                                        sstr<<"Saved screenshot to '"<<filename<<"'";
@@ -1776,8 +2038,8 @@ void the_game(
                                } else{
                                        infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
                                }
-                               image->drop(); 
-                       }                        
+                               image->drop();
+                       }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
                {
@@ -1916,7 +2178,7 @@ void the_game(
                {
                        s32 wheel = input->getMouseWheel();
                        u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
-                                       hotbar_itemcount-1);
+                                       player->hud_hotbar_itemcount-1);
 
                        if(wheel < 0)
                        {
@@ -1940,7 +2202,7 @@ void the_game(
                        const KeyPress *kp = NumberKey + (i + 1) % 10;
                        if(input->wasKeyDown(*kp))
                        {
-                               if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
+                               if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
                                {
                                        new_playeritem = i;
 
@@ -2001,7 +2263,7 @@ void the_game(
                        else{
                                s32 dx = input->getMousePos().X - displaycenter.X;
                                s32 dy = input->getMousePos().Y - displaycenter.Y;
-                               if(invert_mouse)
+                               if(invert_mouse || player->camera_mode == CAMERA_MODE_THIRD_FRONT)
                                        dy = -dy;
                                //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
                                
@@ -2015,7 +2277,8 @@ void the_game(
                                if(input->isKeyDown(irr::KEY_RIGHT))
                                        dx += dtime * keyspeed;*/
                                
-                               float d = 0.2;
+                               float d = g_settings->getFloat("mouse_sensitivity");
+                               d = rangelim(d, 0.01, 100.0);
                                camera_yaw -= dx*d;
                                camera_pitch += dy*d;
                                if(camera_pitch < -89.5) camera_pitch = -89.5;
@@ -2065,38 +2328,40 @@ void the_game(
                                camera_yaw
                        );
                        client.setPlayerControl(control);
-                       u32 keyPressed=
-                       1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
-                       2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
-                       4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
-                       8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
-                       16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
-                       32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
-                       64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
-                       128*(int)input->getLeftState()+
-                       256*(int)input->getRightState();
                        LocalPlayer* player = client.getEnv().getLocalPlayer();
-                       player->keyPressed=keyPressed;
+                       player->keyPressed=
+                       (((int)input->isKeyDown(getKeySetting("keymap_forward"))  & 0x1) << 0) |
+                       (((int)input->isKeyDown(getKeySetting("keymap_backward")) & 0x1) << 1) |
+                       (((int)input->isKeyDown(getKeySetting("keymap_left"))     & 0x1) << 2) |
+                       (((int)input->isKeyDown(getKeySetting("keymap_right"))    & 0x1) << 3) |
+                       (((int)input->isKeyDown(getKeySetting("keymap_jump"))     & 0x1) << 4) |
+                       (((int)input->isKeyDown(getKeySetting("keymap_special1")) & 0x1) << 5) |
+                       (((int)input->isKeyDown(getKeySetting("keymap_sneak"))    & 0x1) << 6) |
+                       (((int)input->getLeftState()  & 0x1) << 7) |
+                       (((int)input->getRightState() & 0x1) << 8);
                }
-               
+
                /*
-                       Run server
+                       Run server, client (and process environments)
                */
-
-               if(server != NULL)
+               bool can_be_and_is_paused =
+                               (simple_singleplayer_mode && g_menumgr.pausesGame());
+               if(can_be_and_is_paused)
                {
-                       //TimeTaker timer("server->step(dtime)");
-                       server->step(dtime);
+                       // No time passes
+                       dtime = 0;
                }
-
-               /*
-                       Process environment
-               */
-               
+               else
                {
-                       //TimeTaker timer("client.step(dtime)");
-                       client.step(dtime);
-                       //client.step(dtime_avg1);
+                       if(server != NULL)
+                       {
+                               //TimeTaker timer("server->step(dtime)");
+                               server->step(dtime);
+                       }
+                       {
+                               //TimeTaker timer("client.step(dtime)");
+                               client.step(dtime);
+                       }
                }
 
                {
@@ -2120,6 +2385,9 @@ void the_game(
                                        player->hurt_tilt_timer = 1.5;
                                        player->hurt_tilt_strength = event.player_damage.amount/2;
                                        player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
+
+                                       MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
+                                       gamedef->event()->put(e);
                                }
                                else if(event.type == CE_PLAYER_FORCE_MOVE)
                                {
@@ -2128,63 +2396,229 @@ void the_game(
                                }
                                else if(event.type == CE_DEATHSCREEN)
                                {
-                                       if(respawn_menu_active)
-                                               continue;
+                                       show_deathscreen(current_formspec, current_textdest,
+                                                       tsrc, device, &client);
 
-                                       /*bool set_camera_point_target =
-                                                       event.deathscreen.set_camera_point_target;
-                                       v3f camera_point_target;
-                                       camera_point_target.X = event.deathscreen.camera_point_target_x;
-                                       camera_point_target.Y = event.deathscreen.camera_point_target_y;
-                                       camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
-                                       MainRespawnInitiator *respawner =
-                                                       new MainRespawnInitiator(
-                                                                       &respawn_menu_active, &client);
-                                       GUIDeathScreen *menu =
-                                                       new GUIDeathScreen(guienv, guiroot, -1, 
-                                                               &g_menumgr, respawner);
-                                       menu->drop();
-                                       
                                        chat_backend.addMessage(L"", L"You died.");
 
                                        /* Handle visualization */
-
                                        damage_flash = 0;
 
                                        LocalPlayer* player = client.getEnv().getLocalPlayer();
                                        player->hurt_tilt_timer = 0;
                                        player->hurt_tilt_strength = 0;
 
-                                       /*LocalPlayer* player = client.getLocalPlayer();
-                                       player->setPosition(player->getPosition() + v3f(0,-BS,0));
-                                       camera.update(player, busytime, screensize);*/
                                }
                                else if (event.type == CE_SHOW_FORMSPEC)
                                {
                                        if (current_formspec == 0)
                                        {
                                                /* Create menu */
+                                               /* Note: FormspecFormSource and TextDestPlayerInventory
+                                                * are deleted by guiFormSpecMenu                     */
                                                current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),&current_formspec);
-
+                                               current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
                                                GUIFormSpecMenu *menu =
                                                                new GUIFormSpecMenu(device, guiroot, -1,
                                                                                &g_menumgr,
-                                                                               &client, gamedef);
+                                                                               &client, gamedef, tsrc);
+                                               menu->doPause = false;
                                                menu->setFormSource(current_formspec);
-                                               menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
+                                               menu->setTextDest(current_textdest);
                                                menu->drop();
                                        }
                                        else
                                        {
+                                               assert(current_textdest != 0);
                                                /* update menu */
+                                               current_textdest->setFormName(*(event.show_formspec.formname));
                                                current_formspec->setForm(*(event.show_formspec.formspec));
                                        }
                                        delete(event.show_formspec.formspec);
                                        delete(event.show_formspec.formname);
                                }
-                               else if(event.type == CE_TEXTURES_UPDATED)
+                               else if(event.type == CE_SPAWN_PARTICLE)
+                               {
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       video::ITexture *texture =
+                                               gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
+
+                                       new Particle(gamedef, smgr, player, client.getEnv(),
+                                               *event.spawn_particle.pos,
+                                               *event.spawn_particle.vel,
+                                               *event.spawn_particle.acc,
+                                                event.spawn_particle.expirationtime,
+                                                event.spawn_particle.size,
+                                                event.spawn_particle.collisiondetection,
+                                                event.spawn_particle.vertical,
+                                                texture,
+                                                v2f(0.0, 0.0),
+                                                v2f(1.0, 1.0));
+                               }
+                               else if(event.type == CE_ADD_PARTICLESPAWNER)
+                               {
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       video::ITexture *texture =
+                                               gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
+
+                                       new ParticleSpawner(gamedef, smgr, player,
+                                                event.add_particlespawner.amount,
+                                                event.add_particlespawner.spawntime,
+                                               *event.add_particlespawner.minpos,
+                                               *event.add_particlespawner.maxpos,
+                                               *event.add_particlespawner.minvel,
+                                               *event.add_particlespawner.maxvel,
+                                               *event.add_particlespawner.minacc,
+                                               *event.add_particlespawner.maxacc,
+                                                event.add_particlespawner.minexptime,
+                                                event.add_particlespawner.maxexptime,
+                                                event.add_particlespawner.minsize,
+                                                event.add_particlespawner.maxsize,
+                                                event.add_particlespawner.collisiondetection,
+                                                event.add_particlespawner.vertical,
+                                                texture,
+                                                event.add_particlespawner.id);
+                               }
+                               else if(event.type == CE_DELETE_PARTICLESPAWNER)
+                               {
+                                       delete_particlespawner (event.delete_particlespawner.id);
+                               }
+                               else if (event.type == CE_HUDADD)
+                               {
+                                       u32 id = event.hudadd.id;
+                                       size_t nhudelem = player->hud.size();
+                                       if (id > nhudelem || (id < nhudelem && player->hud[id])) {
+                                               delete event.hudadd.pos;
+                                               delete event.hudadd.name;
+                                               delete event.hudadd.scale;
+                                               delete event.hudadd.text;
+                                               delete event.hudadd.align;
+                                               delete event.hudadd.offset;
+                                               delete event.hudadd.world_pos;
+                                               continue;
+                                       }
+                                       
+                                       HudElement *e = new HudElement;
+                                       e->type   = (HudElementType)event.hudadd.type;
+                                       e->pos    = *event.hudadd.pos;
+                                       e->name   = *event.hudadd.name;
+                                       e->scale  = *event.hudadd.scale;
+                                       e->text   = *event.hudadd.text;
+                                       e->number = event.hudadd.number;
+                                       e->item   = event.hudadd.item;
+                                       e->dir    = event.hudadd.dir;
+                                       e->align  = *event.hudadd.align;
+                                       e->offset = *event.hudadd.offset;
+                                       e->world_pos = *event.hudadd.world_pos;
+                                       
+                                       if (id == nhudelem)
+                                               player->hud.push_back(e);
+                                       else
+                                               player->hud[id] = e;
+
+                                       delete event.hudadd.pos;
+                                       delete event.hudadd.name;
+                                       delete event.hudadd.scale;
+                                       delete event.hudadd.text;
+                                       delete event.hudadd.align;
+                                       delete event.hudadd.offset;
+                                       delete event.hudadd.world_pos;
+                               }
+                               else if (event.type == CE_HUDRM)
+                               {
+                                       u32 id = event.hudrm.id;
+                                       if (id < player->hud.size() && player->hud[id]) {
+                                               delete player->hud[id];
+                                               player->hud[id] = NULL;
+                                       }
+                               }
+                               else if (event.type == CE_HUDCHANGE)
+                               {
+                                       u32 id = event.hudchange.id;
+                                       if (id >= player->hud.size() || !player->hud[id]) {
+                                               delete event.hudchange.v3fdata;
+                                               delete event.hudchange.v2fdata;
+                                               delete event.hudchange.sdata;
+                                               continue;
+                                       }
+                                               
+                                       HudElement* e = player->hud[id];
+                                       switch (event.hudchange.stat) {
+                                               case HUD_STAT_POS:
+                                                       e->pos = *event.hudchange.v2fdata;
+                                                       break;
+                                               case HUD_STAT_NAME:
+                                                       e->name = *event.hudchange.sdata;
+                                                       break;
+                                               case HUD_STAT_SCALE:
+                                                       e->scale = *event.hudchange.v2fdata;
+                                                       break;
+                                               case HUD_STAT_TEXT:
+                                                       e->text = *event.hudchange.sdata;
+                                                       break;
+                                               case HUD_STAT_NUMBER:
+                                                       e->number = event.hudchange.data;
+                                                       break;
+                                               case HUD_STAT_ITEM:
+                                                       e->item = event.hudchange.data;
+                                                       break;
+                                               case HUD_STAT_DIR:
+                                                       e->dir = event.hudchange.data;
+                                                       break;
+                                               case HUD_STAT_ALIGN:
+                                                       e->align = *event.hudchange.v2fdata;
+                                                       break;
+                                               case HUD_STAT_OFFSET:
+                                                       e->offset = *event.hudchange.v2fdata;
+                                                       break;
+                                               case HUD_STAT_WORLD_POS:
+                                                       e->world_pos = *event.hudchange.v3fdata;
+                                                       break;
+                                       }
+                                       
+                                       delete event.hudchange.v3fdata;
+                                       delete event.hudchange.v2fdata;
+                                       delete event.hudchange.sdata;
+                               }
+                               else if (event.type == CE_SET_SKY)
                                {
-                                       update_wielded_item_trigger = true;
+                                       sky->setVisible(false);
+                                       if(skybox){
+                                               skybox->drop();
+                                               skybox = NULL;
+                                       }
+                                       // Handle according to type
+                                       if(*event.set_sky.type == "regular"){
+                                               sky->setVisible(true);
+                                       }
+                                       else if(*event.set_sky.type == "skybox" &&
+                                                       event.set_sky.params->size() == 6){
+                                               sky->setFallbackBgColor(*event.set_sky.bgcolor);
+                                               skybox = smgr->addSkyBoxSceneNode(
+                                                               tsrc->getTexture((*event.set_sky.params)[0]),
+                                                               tsrc->getTexture((*event.set_sky.params)[1]),
+                                                               tsrc->getTexture((*event.set_sky.params)[2]),
+                                                               tsrc->getTexture((*event.set_sky.params)[3]),
+                                                               tsrc->getTexture((*event.set_sky.params)[4]),
+                                                               tsrc->getTexture((*event.set_sky.params)[5]));
+                                       }
+                                       // Handle everything else as plain color
+                                       else {
+                                               if(*event.set_sky.type != "plain")
+                                                       infostream<<"Unknown sky type: "
+                                                                       <<(*event.set_sky.type)<<std::endl;
+                                               sky->setFallbackBgColor(*event.set_sky.bgcolor);
+                                       }
+
+                                       delete event.set_sky.bgcolor;
+                                       delete event.set_sky.type;
+                                       delete event.set_sky.params;
+                               }
+                               else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO)
+                               {
+                                       bool enable = event.override_day_night_ratio.do_override;
+                                       u32 value = event.override_day_night_ratio.ratio_f * 1000;
+                                       client.getEnv().setDayNightRatioOverride(enable, value);
                                }
                        }
                }
@@ -2198,17 +2632,15 @@ void the_game(
                        - Can it point to liquids?
                */
                ItemStack playeritem;
-               bool playeritem_usable = false;
-               bool playeritem_liquids_pointable = false;
                {
                        InventoryList *mlist = local_inventory.getList("main");
                        if(mlist != NULL)
                        {
                                playeritem = mlist->getItem(client.getPlayerItem());
-                               playeritem_usable = playeritem.getDefinition(itemdef).usable;
-                               playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
                        }
                }
+               const ItemDefinition &playeritem_def =
+                               playeritem.getDefinition(itemdef);
                ToolCapabilities playeritem_toolcap =
                                playeritem.getToolCapabilities(itemdef);
                
@@ -2216,25 +2648,49 @@ void the_game(
                        Update camera
                */
 
+               v3s16 old_camera_offset = camera.getOffset();
+
                LocalPlayer* player = client.getEnv().getLocalPlayer();
                float full_punch_interval = playeritem_toolcap.full_punch_interval;
                float tool_reload_ratio = time_from_last_punch / full_punch_interval;
+
+               if(input->wasKeyDown(getKeySetting("keymap_camera_mode"))) {
+
+                       if (current_camera_mode == CAMERA_MODE_FIRST)
+                               current_camera_mode = CAMERA_MODE_THIRD;
+                       else if (current_camera_mode == CAMERA_MODE_THIRD)
+                               current_camera_mode = CAMERA_MODE_THIRD_FRONT;
+                       else
+                               current_camera_mode = CAMERA_MODE_FIRST;
+
+               }
+               player->camera_mode = current_camera_mode;
                tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
-               camera.update(player, busytime, screensize, tool_reload_ratio);
+               camera.update(player, dtime, busytime, screensize, tool_reload_ratio,
+                               current_camera_mode, client.getEnv());
                camera.step(dtime);
 
                v3f player_position = player->getPosition();
                v3f camera_position = camera.getPosition();
                v3f camera_direction = camera.getDirection();
                f32 camera_fov = camera.getFovMax();
+               v3s16 camera_offset = camera.getOffset();
+
+               bool camera_offset_changed = (camera_offset != old_camera_offset);
                
                if(!disable_camera_update){
                        client.getEnv().getClientMap().updateCamera(camera_position,
-                               camera_direction, camera_fov);
+                               camera_direction, camera_fov, camera_offset);
+                       if (camera_offset_changed){
+                               client.updateCameraOffset(camera_offset);
+                               client.getEnv().updateCameraOffset(camera_offset);
+                               if (clouds)
+                                       clouds->updateCameraOffset(camera_offset);
+                       }
                }
                
                // Update sound listener
-               sound->updateListener(camera.getCameraNode()->getPosition(),
+               sound->updateListener(camera.getCameraNode()->getPosition()+intToFloat(camera_offset, BS),
                                v3f(0,0,0), // velocity
                                camera.getDirection(),
                                camera.getCameraNode()->getUpVector());
@@ -2257,17 +2713,27 @@ void the_game(
                
                //u32 t1 = device->getTimer()->getRealTime();
                
-               f32 d = 4; // max. distance
+               f32 d = playeritem_def.range; // max. distance
+               f32 d_hand = itemdef->get("").range;
+               if(d < 0 && d_hand >= 0)
+                       d = d_hand;
+               else if(d < 0)
+                       d = 4.0;
                core::line3d<f32> shootline(camera_position,
                                camera_position + camera_direction * BS * (d+1));
 
+               // prevent player pointing anything in front-view
+               if (current_camera_mode == CAMERA_MODE_THIRD_FRONT)
+                       shootline = core::line3d<f32>(0,0,0,0,0,0);
+
                ClientActiveObject *selected_object = NULL;
 
                PointedThing pointed = getPointedThing(
                                // input
                                &client, player_position, camera_direction,
                                camera_position, shootline, d,
-                               playeritem_liquids_pointable, !ldown_for_dig,
+                               playeritem_def.liquids_pointable, !ldown_for_dig,
+                               camera_offset,
                                // output
                                hilightboxes,
                                selected_object);
@@ -2327,7 +2793,7 @@ void the_game(
                else
                        repeat_rightclick_timer = 0;
 
-               if(playeritem_usable && input->getLeftState())
+               if(playeritem_def.usable && input->getLeftState())
                {
                        if(input->getLeftClicked())
                                client.interact(4, pointed);
@@ -2347,22 +2813,18 @@ void the_game(
                                infotext = narrow_to_wide(meta->getString("infotext"));
                        } else {
                                MapNode n = map.getNode(nodepos);
-                               if(nodedef->get(n).tiledef[0].name == "unknown_block.png"){
+                               if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
                                        infotext = L"Unknown node: ";
                                        infotext += narrow_to_wide(nodedef->get(n).name);
                                }
                        }
                        
-                       // We can't actually know, but assume the sound of right-clicking
-                       // to be the sound of placing a node
-                       soundmaker.m_player_rightpunch_sound.gain = 0.5;
-                       soundmaker.m_player_rightpunch_sound.name = "default_place_node";
-                       
                        /*
                                Handle digging
                        */
                        
-                       if(nodig_delay_timer <= 0.0 && input->getLeftState())
+                       if(nodig_delay_timer <= 0.0 && input->getLeftState()
+                                       && client.checkPrivilege("interact"))
                        {
                                if(!digging)
                                {
@@ -2385,20 +2847,6 @@ void the_game(
                                        if(tp)
                                                params = getDigParams(nodedef->get(n).groups, tp);
                                }
-                               
-                               SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
-                               if(sound_dig.exists()){
-                                       if(sound_dig.name == "__group"){
-                                               if(params.main_group != ""){
-                                                       soundmaker.m_player_leftpunch_sound.gain = 0.5;
-                                                       soundmaker.m_player_leftpunch_sound.name =
-                                                                       std::string("default_dig_") +
-                                                                                       params.main_group;
-                                               }
-                                       } else{
-                                               soundmaker.m_player_leftpunch_sound = sound_dig;
-                                       }
-                               }
 
                                float dig_time_complete = 0.0;
 
@@ -2415,7 +2863,8 @@ void the_game(
                                                const ContentFeatures &features =
                                                        client.getNodeDefManager()->get(n);
                                                addPunchingParticles
-                                                       (gamedef, smgr, player, nodepos, features.tiles);
+                                                       (gamedef, smgr, player, client.getEnv(),
+                                                        nodepos, features.tiles);
                                        }
                                }
 
@@ -2430,6 +2879,20 @@ void the_game(
                                        dig_index = crack_animation_length;
                                }
 
+                               SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
+                               if(sound_dig.exists() && params.diggable){
+                                       if(sound_dig.name == "__group"){
+                                               if(params.main_group != ""){
+                                                       soundmaker.m_player_leftpunch_sound.gain = 0.5;
+                                                       soundmaker.m_player_leftpunch_sound.name =
+                                                                       std::string("default_dig_") +
+                                                                                       params.main_group;
+                                               }
+                                       } else{
+                                               soundmaker.m_player_leftpunch_sound = sound_dig;
+                                       }
+                               }
+
                                // Don't show cracks if not diggable
                                if(dig_time_complete >= 100000.0)
                                {
@@ -2453,7 +2916,8 @@ void the_game(
                                                const ContentFeatures &features =
                                                        client.getNodeDefManager()->get(wasnode);
                                                addDiggingParticles
-                                                       (gamedef, smgr, player, nodepos, features.tiles);
+                                                       (gamedef, smgr, player, client.getEnv(),
+                                                        nodepos, features.tiles);
                                        }
 
                                        dig_time = 0;
@@ -2477,20 +2941,27 @@ void the_game(
                                        gamedef->event()->put(e);
                                }
 
-                               dig_time += dtime;
+                               if(dig_time_complete < 100000.0)
+                                       dig_time += dtime;
+                               else {
+                                       dig_time = 0;
+                                       client.setCrack(-1, nodepos);
+                               }
 
                                camera.setDigging(0);  // left click animation
                        }
 
-                       if(input->getRightClicked() ||
-                                       repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
+                       if((input->getRightClicked() ||
+                                       repeat_rightclick_timer >=
+                                               g_settings->getFloat("repeat_rightclick_time")) &&
+                                       client.checkPrivilege("interact"))
                        {
                                repeat_rightclick_timer = 0;
                                infostream<<"Ground right-clicked"<<std::endl;
                                
                                // Sign special case, at least until formspec is properly implemented.
                                // Deprecated?
-                               if(meta && meta->getString("formspec") == "hack:sign_text_input" 
+                               if(meta && meta->getString("formspec") == "hack:sign_text_input"
                                                && !random_input
                                                && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
@@ -2520,7 +2991,8 @@ void the_game(
                                        GUIFormSpecMenu *menu =
                                                new GUIFormSpecMenu(device, guiroot, -1,
                                                        &g_menumgr,
-                                                       &client, gamedef);
+                                                       &client, gamedef, tsrc);
+                                       menu->doPause = false;
                                        menu->setFormSpec(meta->getString("formspec"),
                                                        inventoryloc);
                                        menu->setFormSource(new NodeMetadataFormSource(
@@ -2531,49 +3003,28 @@ void the_game(
                                // Otherwise report right click to server
                                else
                                {
-                                       // Report to server
-                                       client.interact(3, pointed);
-                                       camera.setDigging(1);  // right click animation
-                                       
+                                       camera.setDigging(1);  // right click animation (always shown for feedback)
+
                                        // If the wielded item has node placement prediction,
                                        // make that happen
-                                       const ItemDefinition &def =
-                                                       playeritem.getDefinition(itemdef);
-                                       if(def.node_placement_prediction != ""
-                                                       && !nodedef->get(map.getNode(nodepos)).rightclickable)
-                                       do{ // breakable
-                                               verbosestream<<"Node placement prediction for "
-                                                               <<playeritem.name<<" is "
-                                                               <<def.node_placement_prediction<<std::endl;
-                                               v3s16 p = neighbourpos;
-                                               // Place inside node itself if buildable_to
-                                               try{
-                                                       MapNode n_under = map.getNode(nodepos);
-                                                       if(nodedef->get(n_under).buildable_to)
-                                                               p = nodepos;
-                                               }catch(InvalidPositionException &e){}
-                                               // Find id of predicted node
-                                               content_t id;
-                                               bool found =
-                                                       nodedef->getId(def.node_placement_prediction, id);
-                                               if(!found){
-                                                       errorstream<<"Node placement prediction failed for "
-                                                                       <<playeritem.name<<" (places "
-                                                                       <<def.node_placement_prediction
-                                                                       <<") - Name not known"<<std::endl;
-                                                       break;
-                                               }
-                                               MapNode n(id);
-                                               try{
-                                                       // This triggers the required mesh update too
-                                                       client.addNode(p, n);
-                                               }catch(InvalidPositionException &e){
-                                                       errorstream<<"Node placement prediction failed for "
-                                                                       <<playeritem.name<<" (places "
-                                                                       <<def.node_placement_prediction
-                                                                       <<") - Position not loaded"<<std::endl;
-                                               }
-                                       }while(0);
+                                       bool placed = nodePlacementPrediction(client,
+                                               playeritem_def,
+                                               nodepos, neighbourpos);
+
+                                       if(placed) {
+                                               // Report to server
+                                               client.interact(3, pointed);
+                                               // Read the sound
+                                               soundmaker.m_player_rightpunch_sound =
+                                                       playeritem_def.sound_place;
+                                       } else {
+                                               soundmaker.m_player_rightpunch_sound =
+                                                       SimpleSoundSpec();
+                                       }
+
+                                       if (playeritem_def.node_placement_prediction == "" ||
+                                               nodedef->get(map.getNode(nodepos)).rightclickable)
+                                               client.interact(3, pointed); // Report to server
                                }
                        }
                }
@@ -2647,16 +3098,12 @@ void the_game(
                        Fog range
                */
        
-               if(farmesh)
-               {
-                       fog_range = BS*farmesh_range;
-               }
-               else
-               {
+               if(draw_control.range_all)
+                       fog_range = 100000*BS;
+               else {
                        fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
+                       fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
                        fog_range *= 0.9;
-                       if(draw_control.range_all)
-                               fog_range = 100000*BS;
                }
 
                /*
@@ -2695,7 +3142,6 @@ void the_game(
                sky->update(time_of_day_smooth, time_brightness, direct_brightness,
                                sunlight_seen);
                
-               float brightness = sky->getBrightness();
                video::SColor bgcolor = sky->getBgColor();
                video::SColor skycolor = sky->getSkyColor();
 
@@ -2713,33 +3159,18 @@ void the_game(
                        }
                }
                
-               /*
-                       Update farmesh
-               */
-               if(farmesh)
-               {
-                       farmesh_range = draw_control.wanted_range * 10;
-                       if(draw_control.range_all && farmesh_range < 500)
-                               farmesh_range = 500;
-                       if(farmesh_range > 1000)
-                               farmesh_range = 1000;
-
-                       farmesh->step(dtime);
-                       farmesh->update(v2f(player_position.X, player_position.Z),
-                                       brightness, farmesh_range);
-               }
-
                /*
                        Update particles
                */
 
-               allparticles_step(dtime, client.getEnv());
+               allparticles_step(dtime);
+               allparticlespawners_step(dtime, client.getEnv());
                
                /*
                        Fog
                */
                
-               if(g_settings->getBool("enable_fog") == true && !force_fog_off)
+               if(g_settings->getBool("enable_fog") && !force_fog_off)
                {
                        driver->setFog(
                                bgcolor,
@@ -2770,9 +3201,6 @@ void the_game(
 
                //TimeTaker guiupdatetimer("Gui updating");
                
-               const char program_name_and_version[] =
-                       "Minetest " VERSION_STRING;
-
                if(show_debug)
                {
                        static float drawtime_avg = 0;
@@ -2783,27 +3211,31 @@ void the_game(
                        scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
                        static float endscenetime_avg = 0;
                        endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
-                       
-                       char temptext[300];
-                       snprintf(temptext, 300, "%s ("
-                                       "R: range_all=%i"
-                                       ")"
-                                       " drawtime=%.0f, dtime_jitter = % .1f %%"
-                                       ", v_range = %.1f, RTT = %.3f",
-                                       program_name_and_version,
-                                       draw_control.range_all,
-                                       drawtime_avg,
-                                       dtime_jitter1_max_fraction * 100.0,
-                                       draw_control.wanted_range,
-                                       client.getRTT()
-                                       );
-                       
-                       guitext->setText(narrow_to_wide(temptext).c_str());
+
+                       u16 fps = (1.0/dtime_avg1);
+
+                       std::ostringstream os(std::ios_base::binary);
+                       os<<std::fixed
+                               <<"Minetest "<<minetest_version_hash
+                               <<" FPS = "<<fps
+                               <<" (R: range_all="<<draw_control.range_all<<")"
+                               <<std::setprecision(0)
+                               <<" drawtime = "<<drawtime_avg
+                               <<std::setprecision(1)
+                               <<", dtime_jitter = "
+                               <<(dtime_jitter1_max_fraction * 100.0)<<" %"
+                               <<std::setprecision(1)
+                               <<", v_range = "<<draw_control.wanted_range
+                               <<std::setprecision(3)
+                               <<", RTT = "<<client.getRTT();
+                       guitext->setText(narrow_to_wide(os.str()).c_str());
                        guitext->setVisible(true);
                }
                else if(show_hud || show_chat)
                {
-                       guitext->setText(narrow_to_wide(program_name_and_version).c_str());
+                       std::ostringstream os(std::ios_base::binary);
+                       os<<"Minetest "<<minetest_version_hash;
+                       guitext->setText(narrow_to_wide(os.str()).c_str());
                        guitext->setVisible(true);
                }
                else
@@ -2813,17 +3245,15 @@ void the_game(
                
                if(show_debug)
                {
-                       char temptext[300];
-                       snprintf(temptext, 300,
-                                       "(% .1f, % .1f, % .1f)"
-                                       " (yaw = %.1f) (seed = %llu)",
-                                       player_position.X/BS,
-                                       player_position.Y/BS,
-                                       player_position.Z/BS,
-                                       wrapDegrees_0_360(camera_yaw),
-                                       (unsigned long long)client.getMapSeed());
-
-                       guitext2->setText(narrow_to_wide(temptext).c_str());
+                       std::ostringstream os(std::ios_base::binary);
+                       os<<std::setprecision(1)<<std::fixed
+                               <<"(" <<(player_position.X/BS)
+                               <<", "<<(player_position.Y/BS)
+                               <<", "<<(player_position.Z/BS)
+                               <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
+                               <<") (seed = "<<((u64)client.getMapSeed())
+                               <<")";
+                       guitext2->setText(narrow_to_wide(os.str()).c_str());
                        guitext2->setVisible(true);
                }
                else
@@ -2941,7 +3371,7 @@ void the_game(
                        ItemStack item;
                        if(mlist != NULL)
                                item = mlist->getItem(client.getPlayerItem());
-                       camera.wield(item);
+                       camera.wield(item, client.getPlayerItem());
                }
 
                /*
@@ -2950,7 +3380,8 @@ void the_game(
                */
                update_draw_list_timer += dtime;
                if(update_draw_list_timer >= 0.2 ||
-                               update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
+                               update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2 ||
+                               camera_offset_changed){
                        update_draw_list_timer = 0;
                        client.getEnv().getClientMap().updateDrawList(driver);
                        update_draw_list_last_cam_dir = camera_direction;
@@ -2961,7 +3392,6 @@ void the_game(
                */
 
                TimeTaker tt_draw("mainloop: draw");
-
                
                {
                        TimeTaker timer("beginScene");
@@ -3001,7 +3431,7 @@ void the_game(
 
                                driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
                                driver->getOverrideMaterial().EnableFlags  = irr::video::EMF_COLOR_MASK;
-                               driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + 
+                               driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
                                                                                                                         irr::scene::ESNRP_SOLID +
                                                                                                                         irr::scene::ESNRP_TRANSPARENT +
                                                                                                                         irr::scene::ESNRP_TRANSPARENT_EFFECT +
@@ -3012,6 +3442,11 @@ void the_game(
 
                                smgr->drawAll(); // 'smgr->drawAll();' may go here
 
+                               driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+
+                               if (show_hud)
+                                       hud.drawSelectionBoxes(hilightboxes);
+
 
                                //Right eye...
                                irr::core::vector3df rightEye;
@@ -3036,6 +3471,11 @@ void the_game(
 
                                smgr->drawAll(); // 'smgr->drawAll();' may go here
 
+                               driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+
+                               if (show_hud)
+                                       hud.drawSelectionBoxes(hilightboxes);
+
 
                                //driver->endScene();
 
@@ -3064,31 +3504,17 @@ void the_game(
                driver->setMaterial(m);
 
                driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
-               if(show_hud)
+               if((!g_settings->getBool("anaglyph")) && (show_hud))
                {
-                       v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
-                       u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
-                       u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
-                       u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
-
-                       for(std::vector<aabb3f>::const_iterator
-                                       i = hilightboxes.begin();
-                                       i != hilightboxes.end(); i++)
-                       {
-                               /*infostream<<"hilightbox min="
-                                               <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
-                                               <<" max="
-                                               <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
-                                               <<std::endl;*/
-                               driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
-                       }
+                       hud.drawSelectionBoxes(hilightboxes);
                }
 
                /*
                        Wielded tool
                */
-               if(show_hud)
+               if(show_hud &&
+                       (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
+                       current_camera_mode < CAMERA_MODE_THIRD)
                {
                        // Warning: This clears the Z buffer.
                        camera.drawWieldedTool();
@@ -3112,22 +3538,9 @@ void the_game(
                /*
                        Draw crosshair
                */
-               if(show_hud)
-               {
-                       v3f crosshair_color = g_settings->getV3F("crosshair_color");
-                       u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
-                       u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
-                       u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
-                       u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
-
-                       driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
-                                       displaycenter + core::vector2d<s32>(10,0),
-                                       video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
-                       driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
-                                       displaycenter + core::vector2d<s32>(0,10),
-                                       video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
-               }
-
+               if (show_hud)
+                       hud.drawCrosshair();
+                       
                } // timer
 
                //timer10.stop();
@@ -3137,12 +3550,10 @@ void the_game(
                /*
                        Draw hotbar
                */
-               if(show_hud)
+               if (show_hud)
                {
-                       draw_hotbar(driver, font, gamedef,
-                                       v2s32(displaycenter.X, screensize.Y),
-                                       hotbar_imagesize, hotbar_itemcount, &local_inventory,
-                                       client.getHP(), client.getPlayerItem());
+                       hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
+                                       client.getHP(), client.getPlayerItem(), client.getBreath());
                }
 
                /*
@@ -3168,6 +3579,12 @@ void the_game(
                                player->hurt_tilt_strength = 0;
                }
 
+               /*
+                       Draw lua hud items
+               */
+               if (show_hud)
+                       hud.drawLuaElements();
+
                /*
                        Draw gui
                */
@@ -3179,7 +3596,7 @@ void the_game(
                */
                {
                        TimeTaker timer("endScene");
-                       endSceneX(driver);
+                       driver->endScene();
                        endscenetime = timer.stop(true);
                }
 
@@ -3190,21 +3607,6 @@ void the_game(
                        End of drawing
                */
 
-               static s16 lastFPS = 0;
-               //u16 fps = driver->getFPS();
-               u16 fps = (1.0/dtime_avg1);
-
-               if (lastFPS != fps)
-               {
-                       core::stringw str = L"Minetest [";
-                       str += driver->getName();
-                       str += "] FPS=";
-                       str += fps;
-
-                       device->setWindowCaption(str.c_str());
-                       lastFPS = fps;
-               }
-
                /*
                        Log times and stuff for visualization
                */
@@ -3216,10 +3618,13 @@ void the_game(
        /*
                Drop stuff
        */
-       if(clouds)
+       if (clouds)
                clouds->drop();
-       if(gui_chat_console)
+       if (gui_chat_console)
                gui_chat_console->drop();
+       if (sky)
+               sky->drop();
+       clear_particles();
        
        /*
                Draw a "shutting down" screen, which will be shown while the map
@@ -3227,7 +3632,9 @@ void the_game(
        */
        {
                /*gui::IGUIStaticText *gui_shuttingdowntext = */
-               draw_load_screen(L"Shutting down stuff...", driver, font);
+               wchar_t* text = wgettext("Shutting down stuff...");
+               draw_load_screen(text, device, font, 0, -1, false);
+               delete[] text;
                /*driver->beginScene(true, true, video::SColor(255,0,0,0));
                guienv->drawAll();
                driver->endScene();
@@ -3237,6 +3644,16 @@ void the_game(
        chat_backend.addMessage(L"", L"# Disconnected.");
        chat_backend.addMessage(L"", L"");
 
+       client.Stop();
+
+       //force answer all texture and shader jobs (TODO return empty values)
+
+       while(!client.isShutdown()) {
+               tsrc->processQueue();
+               shsrc->processQueue();
+               sleep_ms(100);
+       }
+
        // Client scope (client is destructed before destructing *def and tsrc)
        }while(0);
        } // try-catch
@@ -3247,14 +3664,43 @@ void the_game(
                                L" running a different version of Minetest.";
                errorstream<<wide_to_narrow(error_message)<<std::endl;
        }
+       catch(ServerError &e) {
+               error_message = narrow_to_wide(e.what());
+               errorstream << "ServerError: " << e.what() << std::endl;
+       }
+       catch(ModError &e) {
+               errorstream << "ModError: " << e.what() << std::endl;
+               error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
+       }
+
+
        
        if(!sound_is_dummy)
                delete sound;
 
+       //has to be deleted first to stop all server threads
+       delete server;
+
        delete tsrc;
        delete shsrc;
        delete nodedef;
        delete itemdef;
+
+       //extended resource accounting
+       infostream << "Irrlicht resources after cleanup:" << std::endl;
+       infostream << "\tRemaining meshes   : "
+               << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
+       infostream << "\tRemaining textures : "
+               << driver->getTextureCount() << std::endl;
+       for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
+               irr::video::ITexture* texture = driver->getTextureByIndex(i);
+               infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
+                               << std::endl;
+       }
+       clearTextureNameCache();
+       infostream << "\tRemaining materials: "
+               << driver-> getMaterialRendererCount ()
+               << " (note: irrlicht doesn't support removing renderers)"<< std::endl;
 }