#include "guiPasswordChange.h"
#include "guiInventoryMenu.h"
#include "guiTextInputMenu.h"
-#include "guiFurnaceMenu.h"
#include "materials.h"
#include "config.h"
#include "clouds.h"
-#include "keycode.h"
+#include "camera.h"
#include "farmesh.h"
+#include "mapblock.h"
+
+/*
+ TODO: Move content-aware stuff to separate file by adding properties
+ and virtual interfaces
+*/
+#include "content_mapnode.h"
+#include "content_nodemeta.h"
/*
Setting this to 1 enables a special camera mode that forces
#define FIELD_OF_VIEW_TEST 0
-MapDrawControl draw_control;
-
// Chat data
struct ChatLine
{
// Discard empty line
if(text == L"")
return;
-
- // Parse command (server command starts with "/#")
- if(text[0] == L'/' && text[1] != L'#')
- {
- std::wstring reply = L"Local: ";
-
- reply += L"Local commands not yet supported. "
- L"Server prefix is \"/#\".";
-
- m_client->addChatMessage(reply);
- return;
- }
// Send to others
m_client->sendChatMessage(text);
Client *m_client;
};
-/*
- Render distance feedback loop
-*/
-void updateViewingRange(f32 frametime_in, Client *client)
-{
- if(draw_control.range_all == true)
- return;
-
- static f32 added_frametime = 0;
- static s16 added_frames = 0;
-
- added_frametime += frametime_in;
- added_frames += 1;
-
- // Actually this counter kind of sucks because frametime is busytime
- static f32 counter = 0;
- counter -= frametime_in;
- if(counter > 0)
- return;
- //counter = 0.1;
- counter = 0.2;
-
- /*dstream<<__FUNCTION_NAME
- <<": Collected "<<added_frames<<" frames, total of "
- <<added_frametime<<"s."<<std::endl;*/
-
- /*dstream<<"draw_control.blocks_drawn="
- <<draw_control.blocks_drawn
- <<", draw_control.blocks_would_have_drawn="
- <<draw_control.blocks_would_have_drawn
- <<std::endl;*/
-
- float range_min = g_settings.getS16("viewing_range_nodes_min");
- float range_max = g_settings.getS16("viewing_range_nodes_max");
-
- // Limit minimum to keep the feedback loop stable
- if(range_min < 5)
- range_min = 5;
-
- draw_control.wanted_min_range = range_min;
- //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
- draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
- if(draw_control.wanted_max_blocks < 10)
- draw_control.wanted_max_blocks = 10;
-
- float block_draw_ratio = 1.0;
- if(draw_control.blocks_would_have_drawn != 0)
- {
- block_draw_ratio = (float)draw_control.blocks_drawn
- / (float)draw_control.blocks_would_have_drawn;
- }
-
- // Calculate the average frametime in the case that all wanted
- // blocks had been drawn
- f32 frametime = added_frametime / added_frames / block_draw_ratio;
-
- added_frametime = 0.0;
- added_frames = 0;
-
- float wanted_fps = g_settings.getFloat("wanted_fps");
- float wanted_frametime = 1.0 / wanted_fps;
-
- f32 wanted_frametime_change = wanted_frametime - frametime;
- //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
-
- // If needed frametime change is small, just return
- if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
- {
- //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
- return;
- }
-
- float range = draw_control.wanted_range;
- float new_range = range;
-
- static s16 range_old = 0;
- static f32 frametime_old = 0;
-
- float d_range = range - range_old;
- f32 d_frametime = frametime - frametime_old;
- // A sane default of 30ms per 50 nodes of range
- static f32 time_per_range = 30. / 50;
- if(d_range != 0)
- {
- time_per_range = d_frametime / d_range;
- }
-
- // The minimum allowed calculated frametime-range derivative:
- // Practically this sets the maximum speed of changing the range.
- // The lower this value, the higher the maximum changing speed.
- // A low value here results in wobbly range (0.001)
- // A high value here results in slow changing range (0.0025)
- // SUGG: This could be dynamically adjusted so that when
- // the camera is turning, this is lower
- //float min_time_per_range = 0.0015;
- float min_time_per_range = 0.0010;
- //float min_time_per_range = 0.05 / range;
- if(time_per_range < min_time_per_range)
- {
- time_per_range = min_time_per_range;
- //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
- }
- else
- {
- //dstream<<"time_per_range="<<time_per_range<<std::endl;
- }
-
- f32 wanted_range_change = wanted_frametime_change / time_per_range;
- // Dampen the change a bit to kill oscillations
- //wanted_range_change *= 0.9;
- //wanted_range_change *= 0.75;
- wanted_range_change *= 0.5;
- //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
-
- // If needed range change is very small, just return
- if(fabs(wanted_range_change) < 0.001)
- {
- //dstream<<"ignoring small wanted_range_change"<<std::endl;
- return;
- }
-
- new_range += wanted_range_change;
-
- //float new_range_unclamped = new_range;
- if(new_range < range_min)
- new_range = range_min;
- if(new_range > range_max)
- new_range = range_max;
-
- /*dstream<<"new_range="<<new_range_unclamped
- <<", clamped to "<<new_range<<std::endl;*/
-
- draw_control.wanted_range = new_range;
-
- range_old = new_range;
- frametime_old = frametime;
-}
-
/*
Hotbar draw routine
*/
if(g_selected_item == i)
{
- driver->draw2DRectangle(video::SColor(255,255,0,0),
- core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
- rect.LowerRightCorner + v2s32(1,1)*padding),
- NULL);
- }
- else
- {
- video::SColor bgcolor2(128,0,0,0);
- driver->draw2DRectangle(bgcolor2, rect, NULL);
+ video::SColor c_outside(255,255,0,0);
+ //video::SColor c_outside(255,0,0,0);
+ //video::SColor c_inside(255,192,192,192);
+ s32 x1 = rect.UpperLeftCorner.X;
+ s32 y1 = rect.UpperLeftCorner.Y;
+ s32 x2 = rect.LowerRightCorner.X;
+ s32 y2 = rect.LowerRightCorner.Y;
+ // Black base borders
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x1 - padding, y1 - padding),
+ v2s32(x2 + padding, y1)
+ ), NULL);
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x1 - padding, y2),
+ v2s32(x2 + padding, y2 + padding)
+ ), NULL);
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x1 - padding, y1),
+ v2s32(x1, y2)
+ ), NULL);
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x2, y1),
+ v2s32(x2 + padding, y2)
+ ), NULL);
+ /*// Light inside borders
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x1 - padding/2, y1 - padding/2),
+ v2s32(x2 + padding/2, y1)
+ ), NULL);
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x1 - padding/2, y2),
+ v2s32(x2 + padding/2, y2 + padding/2)
+ ), NULL);
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x1 - padding/2, y1),
+ v2s32(x1, y2)
+ ), NULL);
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x2, y1),
+ v2s32(x2 + padding/2, y2)
+ ), NULL);
+ */
}
+ video::SColor bgcolor2(128,0,0,0);
+ driver->draw2DRectangle(bgcolor2, rect, NULL);
+
if(item != NULL)
{
drawInventoryItem(driver, font, item, rect, NULL);
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(heart_texture->getOriginalSize())),
NULL, colors, true);
- p += v2s32(20,0);
+ p += v2s32(16,0);
}
if(halfheartcount % 2 == 1)
{
driver->draw2DImage(heart_texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), srcd),
NULL, colors, true);
- p += v2s32(20,0);
+ p += v2s32(16,0);
}
}
}
try
{
n = client->getNode(v3s16(x,y,z));
- if(content_pointable(n.d) == false)
+ if(content_pointable(n.getContent()) == false)
continue;
}
catch(InvalidPositionException &e)
/*
Meta-objects
*/
- if(n.d == CONTENT_TORCH)
+ if(n.getContent() == CONTENT_TORCH)
{
- v3s16 dir = unpackDir(n.dir);
+ v3s16 dir = unpackDir(n.param2);
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
dir_f *= BS/2 - BS/6 - BS/20;
v3f cpf = npf + dir_f;
}
}
}
- else if(n.d == CONTENT_SIGN_WALL)
+ else if(n.getContent() == CONTENT_SIGN_WALL)
{
- v3s16 dir = unpackDir(n.dir);
+ v3s16 dir = unpackDir(n.param2);
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
dir_f *= BS/2 - BS/6 - BS/20;
v3f cpf = npf + dir_f;
}
}
}
+
+ else if(n.getContent() == CONTENT_LADDER)
+ {
+ v3s16 dir = unpackDir(n.param2);
+ v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+ dir_f *= BS/2 - BS/6 - BS/20;
+ v3f cpf = npf + dir_f;
+ f32 distance = (cpf - camera_position).getLength();
+
+ v3f vertices[4] =
+ {
+ v3f(BS*0.42,-BS/2,-BS/2),
+ v3f(BS*0.49, BS/2, BS/2),
+ };
+
+ for(s32 i=0; i<2; i++)
+ {
+ if(dir == v3s16(1,0,0))
+ vertices[i].rotateXZBy(0);
+ if(dir == v3s16(-1,0,0))
+ vertices[i].rotateXZBy(180);
+ if(dir == v3s16(0,0,1))
+ vertices[i].rotateXZBy(90);
+ if(dir == v3s16(0,0,-1))
+ vertices[i].rotateXZBy(-90);
+ if(dir == v3s16(0,-1,0))
+ vertices[i].rotateXYBy(-90);
+ if(dir == v3s16(0,1,0))
+ vertices[i].rotateXYBy(90);
+
+ vertices[i] += npf;
+ }
+
+ core::aabbox3d<f32> box;
+
+ box = core::aabbox3d<f32>(vertices[0]);
+ box.addInternalPoint(vertices[1]);
+
+ if(distance < mindistance)
+ {
+ if(box.intersectsWithLine(shootline))
+ {
+ nodefound = true;
+ nodepos = np;
+ neighbourpos = np;
+ mindistance = distance;
+ nodehilightbox = box;
+ }
+ }
+ }
+ else if(n.getContent() == CONTENT_RAIL)
+ {
+ v3s16 dir = unpackDir(n.param0);
+ v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+ dir_f *= BS/2 - BS/6 - BS/20;
+ v3f cpf = npf + dir_f;
+ f32 distance = (cpf - camera_position).getLength();
+
+ float d = (float)BS/16;
+ v3f vertices[4] =
+ {
+ v3f(BS/2, -BS/2+d, -BS/2),
+ v3f(-BS/2, -BS/2, BS/2),
+ };
+
+ for(s32 i=0; i<2; i++)
+ {
+ vertices[i] += npf;
+ }
+
+ core::aabbox3d<f32> box;
+
+ box = core::aabbox3d<f32>(vertices[0]);
+ box.addInternalPoint(vertices[1]);
+
+ if(distance < mindistance)
+ {
+ if(box.intersectsWithLine(shootline))
+ {
+ nodefound = true;
+ nodepos = np;
+ neighbourpos = np;
+ mindistance = distance;
+ nodehilightbox = box;
+ }
+ }
+ }
/*
Regular blocks
*/
skybox->remove();
}
- // Disable skybox if FarMesh is enabled
+ /*// Disable skybox if FarMesh is enabled
if(g_settings.getBool("enable_farmesh"))
- return;
+ return;*/
if(brightness >= 0.5)
{
}
}
+/*
+ Draws a screen with a single text on it.
+ Text will be removed when the screen is drawn the next time.
+*/
+/*gui::IGUIStaticText **/
+void draw_load_screen(const std::wstring &text,
+ video::IVideoDriver* driver, gui::IGUIFont* font)
+{
+ v2u32 screensize = driver->getScreenSize();
+ const wchar_t *loadingtext = text.c_str();
+ core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
+ core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
+ core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
+ core::rect<s32> textrect(center - textsize/2, center + textsize/2);
+
+ gui::IGUIStaticText *guitext = guienv->addStaticText(
+ loadingtext, textrect, false, false);
+ guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+
+ driver->beginScene(true, true, video::SColor(255,0,0,0));
+ guienv->drawAll();
+ driver->endScene();
+
+ guitext->remove();
+
+ //return guitext;
+}
+
void the_game(
bool &kill,
bool random_input,
std::string password,
std::string address,
u16 port,
- std::wstring &error_message
+ std::wstring &error_message,
+ std::string configpath
)
{
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
+
+ // Calculate text height using the font
+ u32 text_height = font->getDimension(L"Random test string").Height;
v2u32 screensize(0,0);
v2u32 last_screensize(0,0);
screensize = driver->getScreenSize();
const s32 hotbar_itemcount = 8;
- const s32 hotbar_imagesize = 36;
+ //const s32 hotbar_imagesize = 36;
+ //const s32 hotbar_imagesize = 64;
+ s32 hotbar_imagesize = 48;
// The color of the sky
/*
Draw "Loading" screen
*/
- const wchar_t *loadingtext = L"Loading and connecting...";
- u32 text_height = font->getDimension(loadingtext).Height;
- core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
- core::vector2d<s32> textsize(300, text_height);
- core::rect<s32> textrect(center - textsize/2, center + textsize/2);
-
- gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
- loadingtext, textrect, false, false);
- gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
-
- driver->beginScene(true, true, video::SColor(255,0,0,0));
- guienv->drawAll();
- driver->endScene();
+ /*gui::IGUIStaticText *gui_loadingtext = */
+ //draw_load_screen(L"Loading and connecting...", driver, font);
+ draw_load_screen(L"Loading...", driver, font);
/*
Create server.
*/
SharedPtr<Server> server;
if(address == ""){
+ draw_load_screen(L"Creating server...", driver, font);
std::cout<<DTIME<<"Creating server"<<std::endl;
- server = new Server(map_dir);
+ server = new Server(map_dir, configpath);
server->start(port);
}
Create client
*/
+ draw_load_screen(L"Creating client...", driver, font);
std::cout<<DTIME<<"Creating client"<<std::endl;
+ MapDrawControl draw_control;
Client client(device, playername.c_str(), password, draw_control);
+ draw_load_screen(L"Resolving address...", driver, font);
Address connect_address(0,0,0,0, port);
try{
if(address == "")
std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
//return 0;
error_message = L"Couldn't resolve address";
- gui_loadingtext->remove();
+ //gui_loadingtext->remove();
return;
}
{
break;
}
+
+ std::wostringstream ss;
+ ss<<L"Connecting to server... (timeout in ";
+ ss<<(int)(10.0 - time_counter + 1.0);
+ ss<<L" seconds)";
+ draw_load_screen(ss.str(), driver, font);
- // Update screen
+ /*// Update screen
driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
- driver->endScene();
+ driver->endScene();*/
// Update client and server
error_message = L"Connection timed out.";
std::cout<<DTIME<<"Timed out."<<std::endl;
}
- gui_loadingtext->remove();
+ //gui_loadingtext->remove();
return;
}
/*
Create the camera node
*/
-
- scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
- 0, // Camera parent
- v3f(BS*100, BS*2, BS*100), // Look from
- v3f(BS*100+1, BS*2, BS*100), // Look to
- -1 // Camera ID
- );
-
- if(camera == NULL)
- {
- error_message = L"Failed to create the camera node";
+ Camera camera(smgr, draw_control);
+ if (!camera.successfullyCreated(error_message))
return;
- }
- camera->setFOV(FOV_ANGLE);
-
- // Just so big a value that everything rendered is visible
- camera->setFarValue(100000*BS);
-
f32 camera_yaw = 0; // "right/left"
f32 camera_pitch = 0; // "up/down"
FarMesh *farmesh = NULL;
if(g_settings.getBool("enable_farmesh"))
{
- farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed());
+ farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
}
/*
Move into game
*/
- gui_loadingtext->remove();
+ //gui_loadingtext->remove();
/*
Add some gui stuff
gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
L"",
core::rect<s32>(0,0,0,0),
- false, false); // Disable word wrap as of now
- //false, true);
+ //false, false); // Disable word wrap as of now
+ false, true);
//guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
core::list<ChatLine> chat_lines;
core::list<float> frametime_log;
float damage_flash_timer = 0;
+ s16 farmesh_range = 20*MAP_BLOCKSIZE;
bool invert_mouse = g_settings.getBool("invert_mouse");
while(device->run() && kill == false)
{
+ //std::cerr<<"frame"<<std::endl;
+
+ if(client.accessDenied())
+ {
+ error_message = L"Access denied. Reason: "
+ +client.accessDeniedReason();
+ std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
+ break;
+ }
+
if(g_gamecallback->disconnect_requested)
{
g_gamecallback->disconnect_requested = false;
screensize = driver->getScreenSize();
v2s32 displaycenter(screensize.X/2,screensize.Y/2);
//bool screensize_changed = screensize != last_screensize;
+
+ // Resize hotbar
+ if(screensize.Y <= 800)
+ hotbar_imagesize = 32;
+ else if(screensize.Y <= 1280)
+ hotbar_imagesize = 48;
+ else
+ hotbar_imagesize = 64;
// Hilight boxes collected during the loop and displayed
core::list< core::aabbox3d<f32> > hilightboxes;
// Necessary for device->getTimer()->getTime()
device->run();
- /*
- Viewing range
- */
-
- updateViewingRange(busytime, &client);
-
/*
FPS limiter
*/
*/
static f32 dtime_avg1 = 0.0;
- dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
+ dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
f32 dtime_jitter1 = dtime - dtime_avg1;
static f32 dtime_jitter1_max_sample = 0.0;
menu->drop();
}
- else if(input->wasKeyDown(KEY_ESCAPE))
+ else if(input->wasKeyDown(EscapeKey))
{
dstream<<DTIME<<"the_game: "
<<"Launching pause menu"<<std::endl;
&g_menumgr, dest,
L""))->drop();
}
+ else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
+ {
+ TextDest *dest = new TextDestChat(&client);
+
+ (new GUITextInputMenu(guienv, guiroot, -1,
+ &g_menumgr, dest,
+ L"/"))->drop();
+ }
+ else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
+ {
+ if(g_settings.getBool("free_move"))
+ {
+ g_settings.set("free_move","false");
+ chat_lines.push_back(ChatLine(L"free_move disabled"));
+ }
+ else
+ {
+ g_settings.set("free_move","true");
+ chat_lines.push_back(ChatLine(L"free_move enabled"));
+ }
+ }
+ else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
+ {
+ if(g_settings.getBool("fast_move"))
+ {
+ g_settings.set("fast_move","false");
+ chat_lines.push_back(ChatLine(L"fast_move disabled"));
+ }
+ else
+ {
+ g_settings.set("fast_move","true");
+ chat_lines.push_back(ChatLine(L"fast_move enabled"));
+ }
+ }
+ else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
+ {
+ if(g_settings.getBool("frametime_graph"))
+ {
+ g_settings.set("frametime_graph","false");
+ chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
+ }
+ else
+ {
+ g_settings.set("frametime_graph","true");
+ chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
+ }
+ }
+ else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
+ {
+ irr::video::IImage* const image = driver->createScreenShot();
+ if (image) {
+ irr::c8 filename[256];
+ snprintf(filename, 256, "%s/screenshot_%u.png",
+ g_settings.get("screenshot_path").c_str(),
+ device->getTimer()->getRealTime());
+ if (driver->writeImageToFile(image, filename)) {
+ std::wstringstream sstr;
+ sstr<<"Saved screenshot to '"<<filename<<"'";
+ dstream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
+ chat_lines.push_back(ChatLine(sstr.str()));
+ } else{
+ dstream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
+ }
+ image->drop();
+ }
+ }
// Item selection with mouse wheel
{
// Item selection
for(u16 i=0; i<10; i++)
{
- s32 keycode = irr::KEY_KEY_1 + i;
- if(i == 9)
- keycode = irr::KEY_KEY_0;
- if(input->wasKeyDown((irr::EKEY_CODE)keycode))
+ const KeyPress *kp = NumberKey + (i + 1) % 10;
+ if(input->wasKeyDown(*kp))
{
if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
{
}
}
- // Get player position
- v3f player_position = client.getPlayerPosition();
-
//TimeTaker //timer2("//timer2");
/*
if((device->isWindowActive() && noMenuActive()) || random_input)
{
if(!random_input)
- device->getCursorControl()->setVisible(false);
+ {
+ // Mac OSX gets upset if this is set every frame
+ if(device->getCursorControl()->isVisible())
+ device->getCursorControl()->setVisible(false);
+ }
if(first_loop_after_window_activation){
//std::cout<<"window active, first loop"<<std::endl;
input->setMousePos(displaycenter.X, displaycenter.Y);
}
else{
- device->getCursorControl()->setVisible(true);
+ // Mac OSX gets upset if this is set every frame
+ if(device->getCursorControl()->isVisible() == false)
+ device->getCursorControl()->setVisible(true);
//std::cout<<"window inactive"<<std::endl;
first_loop_after_window_activation = true;
}
- camera_yaw = wrapDegrees(camera_yaw);
- camera_pitch = wrapDegrees(camera_pitch);
-
- v3f camera_direction = v3f(0,0,1);
- camera_direction.rotateYZBy(camera_pitch);
- camera_direction.rotateXZBy(camera_yaw);
-
- // This is at the height of the eyes of the current figure
- //v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
- // This is more like in minecraft
- v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
+ LocalPlayer* player = client.getLocalPlayer();
+ camera.update(player, busytime, screensize);
+ camera.step(dtime);
- camera->setPosition(camera_position);
- // *100.0 helps in large map coordinates
- camera->setTarget(camera_position + camera_direction * 100.0);
+ v3f player_position = player->getPosition();
+ v3f camera_position = camera.getPosition();
+ v3f camera_direction = camera.getDirection();
+ f32 camera_fov = camera.getFovMax();
- if(FIELD_OF_VIEW_TEST){
- client.updateCamera(v3f(0,0,0), v3f(0,0,1));
+ if(FIELD_OF_VIEW_TEST)
+ {
+ client.updateCamera(v3f(0,0,0), v3f(0,0,1), camera_fov);
}
- else{
- //TimeTaker timer("client.updateCamera");
- client.updateCamera(camera_position, camera_direction);
+ else
+ {
+ client.updateCamera(camera_position,
+ camera_direction, camera_fov);
}
-
+
//timer2.stop();
//TimeTaker //timer3("//timer3");
std::cout<<DTIME<<"Left-clicked object"<<std::endl;
client.clickObject(0, selected_object->getBlock()->getPos(),
selected_object->getId(), g_selected_item);
+ camera.setDigging(true);
}
else if(input->getRightClicked())
{
std::cout<<DTIME<<"Left-clicked object"<<std::endl;
client.clickActiveObject(0,
selected_active_object->getId(), g_selected_item);
+ camera.setDigging(true);
}
else if(input->getRightClicked())
{
std::cout<<DTIME<<"Right-clicked object"<<std::endl;
+ client.clickActiveObject(1,
+ selected_active_object->getId(), g_selected_item);
}
}
else // selected_object == NULL
}
// Get digging properties for material and tool
- u8 material = n.d;
+ content_t material = n.getContent();
DiggingProperties prop =
getDiggingProperties(material, toolname);
}
dig_time += dtime;
+
+ camera.setDigging(true);
}
}
+
if(input->getRightClicked())
{
std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
- if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
+ // If metadata provides an inventory view, activate it
+ if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
{
- dstream<<"Sign node right-clicked"<<std::endl;
+ dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
+ /*
+ Construct the unique identification string of the node
+ */
+ std::string current_name;
+ current_name += "nodemeta:";
+ current_name += itos(nodepos.X);
+ current_name += ",";
+ current_name += itos(nodepos.Y);
+ current_name += ",";
+ current_name += itos(nodepos.Z);
- SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
-
- // Get a new text for it
+ /*
+ Create menu
+ */
- TextDest *dest = new TextDestSignNode(nodepos, &client);
-
- std::wstring wtext =
- narrow_to_wide(signmeta->getText());
+ core::array<GUIInventoryMenu::DrawSpec> draw_spec;
+ v2s16 invsize =
+ GUIInventoryMenu::makeDrawSpecArrayFromString(
+ draw_spec,
+ meta->getInventoryDrawSpecString(),
+ current_name);
- (new GUITextInputMenu(guienv, guiroot, -1,
- &g_menumgr, dest,
- wtext))->drop();
- }
- else if(meta && meta->typeId() == CONTENT_CHEST && !random_input)
- {
- dstream<<"Chest node right-clicked"<<std::endl;
-
- //ChestNodeMetadata *chestmeta = (ChestNodeMetadata*)meta;
-
- std::string chest_inv_id;
- chest_inv_id += "nodemeta:";
- chest_inv_id += itos(nodepos.X);
- chest_inv_id += ",";
- chest_inv_id += itos(nodepos.Y);
- chest_inv_id += ",";
- chest_inv_id += itos(nodepos.Z);
-
GUIInventoryMenu *menu =
new GUIInventoryMenu(guienv, guiroot, -1,
- &g_menumgr, v2s16(8,9),
+ &g_menumgr, invsize,
client.getInventoryContext(),
&client);
-
- core::array<GUIInventoryMenu::DrawSpec> draw_spec;
-
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", chest_inv_id, "0",
- v2s32(0, 0), v2s32(8, 4)));
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", "current_player", "main",
- v2s32(0, 5), v2s32(8, 4)));
-
menu->setDrawSpec(draw_spec);
-
menu->drop();
-
}
- else if(meta && meta->typeId() == CONTENT_FURNACE && !random_input)
+ else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
{
- dstream<<"Furnace node right-clicked"<<std::endl;
+ dstream<<"Sign node right-clicked"<<std::endl;
- GUIFurnaceMenu *menu =
- new GUIFurnaceMenu(guienv, guiroot, -1,
- &g_menumgr, nodepos, &client);
+ SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
+
+ // Get a new text for it
- menu->drop();
+ TextDest *dest = new TextDestSignNode(nodepos, &client);
+ std::wstring wtext =
+ narrow_to_wide(signmeta->getText());
+
+ (new GUITextInputMenu(guienv, guiroot, -1,
+ &g_menumgr, dest,
+ wtext))->drop();
}
else
{
nodepos_old = nodepos;
}
- else{
- }
} // selected_object == NULL
std::cout<<DTIME<<"Left button released (stopped digging)"
<<std::endl;
client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
+ camera.setDigging(false);
}
if(input->getRightReleased())
{
Calculate stuff for drawing
*/
- camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
-
u32 daynight_ratio = client.getDayNightRatio();
u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
video::SColor bgcolor = video::SColor(
update_skybox(driver, smgr, skybox, brightness);
/*
- Update coulds
+ Update clouds
*/
if(clouds)
{
}
/*
- Update farmesh (TODO: Remove from here)
+ Update farmesh
*/
if(farmesh)
{
+ farmesh_range = draw_control.wanted_range * 10;
+ if(draw_control.range_all && farmesh_range < 500)
+ farmesh_range = 500;
+ if(farmesh_range > 1000)
+ farmesh_range = 1000;
+
farmesh->step(dtime);
farmesh->update(v2f(player_position.X, player_position.Z),
- 0.05+brightness*0.95);
+ 0.05+brightness*0.95, farmesh_range);
}
// Store brightness value
if(g_settings.getBool("enable_fog") == true)
{
- f32 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
- if(draw_control.range_all)
- range = 100000*BS;
- if(range < 50*BS)
- range = range * 0.5 + 25*BS;
+ f32 range;
+ if(farmesh)
+ {
+ range = BS*farmesh_range;
+ }
+ else
+ {
+ range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
+ if(draw_control.range_all)
+ range = 100000*BS;
+ if(range < 50*BS)
+ range = range * 0.5 + 25*BS;
+ }
driver->setFog(
bgcolor,
);
}
-
/*
Update gui stuff (0ms)
*/
10,
50,
screensize.X - 10,
- 50 + text_height*chat_lines.size()
+ 50 + guitext_chat->getTextHeight()
);
guitext_chat->setRelativePosition(rect);
if(client.getLocalInventoryUpdated()
|| g_selected_item != old_selected_item)
{
+ client.selectPlayerItem(g_selected_item);
old_selected_item = g_selected_item;
//std::cout<<"Updating local inventory"<<std::endl;
client.getLocalInventory(local_inventory);
+
+ // Update wielded tool
+ InventoryList *mlist = local_inventory.getList("main");
+ InventoryItem *item = NULL;
+ if(mlist != NULL)
+ item = mlist->getItem(g_selected_item);
+ camera.wield(item);
}
/*
beginscenetime = timer.stop(true);
}
- /*
- Draw farmesh before everything else
- */
- {
- //farmesh->render();
- }
-
//timer3.stop();
//std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
driver->draw3DBox(*i, video::SColor(255,0,0,0));
}
+ /*
+ Post effects
+ */
+ {
+ client.renderPostFx();
+ }
+
/*
Frametime log
*/
core::rect<s32>(0,0,screensize.X,screensize.Y),
NULL);
}
-
+
/*
End scene
*/
generator and other stuff quits
*/
{
- const wchar_t *shuttingdowntext = L"Shutting down stuff...";
- gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText(
- shuttingdowntext, textrect, false, false);
- gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER,
- gui::EGUIA_UPPERLEFT);
- driver->beginScene(true, true, video::SColor(255,0,0,0));
+ /*gui::IGUIStaticText *gui_shuttingdowntext = */
+ draw_load_screen(L"Shutting down stuff...", driver, font);
+ /*driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();
- gui_shuttingdowntext->remove();
+ gui_shuttingdowntext->remove();*/
}
}