]> git.lizzy.rs Git - minetest.git/blobdiff - src/game.cpp
Add different place sound for nodes
[minetest.git] / src / game.cpp
index ebf5028b7fb5e1ee64a61b40276923433030cb7a..5e4e0614803f5050733c0a3c11d227d16207d0b6 100644 (file)
@@ -1,40 +1,43 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
 #include "game.h"
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include <IGUICheckBox.h>
 #include <IGUIEditBox.h>
 #include <IGUIButton.h>
 #include <IGUIStaticText.h>
 #include <IGUIFont.h>
+#include <IMaterialRendererServices.h>
 #include "client.h"
 #include "server.h"
 #include "guiPauseMenu.h"
 #include "guiPasswordChange.h"
-#include "guiInventoryMenu.h"
+#include "guiVolumeChange.h"
+#include "guiFormSpecMenu.h"
 #include "guiTextInputMenu.h"
 #include "guiDeathScreen.h"
 #include "tool.h"
 #include "guiChatConsole.h"
 #include "config.h"
 #include "clouds.h"
+#include "particles.h"
 #include "camera.h"
 #include "farmesh.h"
 #include "mapblock.h"
@@ -50,19 +53,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "main.h" // For g_settings
 #include "itemdef.h"
 #include "tile.h" // For TextureSource
+#include "shader.h" // For ShaderSource
 #include "logoutputbuffer.h"
 #include "subgame.h"
-
-/*
-       Setting this to 1 enables a special camera mode that forces
-       the renderers to think that the camera statically points from
-       the starting place to a static direction.
-
-       This allows one to move around with the player and see what
-       is actually drawn behind solid things and behind the player.
-*/
-#define FIELD_OF_VIEW_TEST 0
-
+#include "quicktune_shortcutter.h"
+#include "clientmap.h"
+#include "sky.h"
+#include "sound.h"
+#if USE_SOUND
+       #include "sound_openal.h"
+#endif
+#include "event_manager.h"
+#include <list>
+#include "util/directiontables.h"
 
 /*
        Text input system
@@ -78,6 +81,10 @@ struct TextDestChat : public TextDest
        {
                m_client->typeChatMessage(text);
        }
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               m_client->typeChatMessage(narrow_to_wide(fields["text"]));
+       }
 
        Client *m_client;
 };
@@ -89,18 +96,46 @@ struct TextDestNodeMetadata : public TextDest
                m_p = p;
                m_client = client;
        }
+       // This is deprecated I guess? -celeron55
        void gotText(std::wstring text)
        {
                std::string ntext = wide_to_narrow(text);
-               infostream<<"Changing text of a sign node: "
-                               <<ntext<<std::endl;
-               m_client->sendSignNodeText(m_p, ntext);
+               infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
+                               <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
+               std::map<std::string, std::string> fields;
+               fields["text"] = ntext;
+               m_client->sendNodemetaFields(m_p, "", fields);
+       }
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               m_client->sendNodemetaFields(m_p, "", fields);
        }
 
        v3s16 m_p;
        Client *m_client;
 };
 
+struct TextDestPlayerInventory : public TextDest
+{
+       TextDestPlayerInventory(Client *client)
+       {
+               m_client = client;
+               m_formname = "";
+       }
+       TextDestPlayerInventory(Client *client, std::string formname)
+       {
+               m_client = client;
+               m_formname = formname;
+       }
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               m_client->sendInventoryFields(m_formname, fields);
+       }
+
+       Client *m_client;
+       std::string m_formname;
+};
+
 /* Respawn menu callback */
 
 class MainRespawnInitiator: public IRespawnInitiator
@@ -121,6 +156,77 @@ class MainRespawnInitiator: public IRespawnInitiator
        Client *m_client;
 };
 
+/* Form update callback */
+
+class NodeMetadataFormSource: public IFormSource
+{
+public:
+       NodeMetadataFormSource(ClientMap *map, v3s16 p):
+               m_map(map),
+               m_p(p)
+       {
+       }
+       std::string getForm()
+       {
+               NodeMetadata *meta = m_map->getNodeMetadata(m_p);
+               if(!meta)
+                       return "";
+               return meta->getString("formspec");
+       }
+       std::string resolveText(std::string str)
+       {
+               NodeMetadata *meta = m_map->getNodeMetadata(m_p);
+               if(!meta)
+                       return str;
+               return meta->resolveString(str);
+       }
+
+       ClientMap *m_map;
+       v3s16 m_p;
+};
+
+class PlayerInventoryFormSource: public IFormSource
+{
+public:
+       PlayerInventoryFormSource(Client *client):
+               m_client(client)
+       {
+       }
+       std::string getForm()
+       {
+               LocalPlayer* player = m_client->getEnv().getLocalPlayer();
+               return player->inventory_formspec;
+       }
+
+       Client *m_client;
+};
+
+class FormspecFormSource: public IFormSource
+{
+public:
+       FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
+       {
+               m_formspec = formspec;
+               m_game_formspec = game_formspec;
+       }
+
+       ~FormspecFormSource()
+       {
+               *m_game_formspec = 0;
+       }
+
+       void setForm(std::string formspec) {
+               m_formspec = formspec;
+       }
+
+       std::string getForm()
+       {
+               return m_formspec;
+       }
+
+       std::string m_formspec;
+       FormspecFormSource** m_game_formspec;
+};
 /*
        Hotbar draw routine
 */
@@ -272,44 +378,43 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                core::line3d<f32> shootline, f32 d,
                bool liquids_pointable,
                bool look_for_object,
-               core::aabbox3d<f32> &hilightbox,
-               bool &should_show_hilightbox,
+               std::vector<aabb3f> &hilightboxes,
                ClientActiveObject *&selected_object)
 {
        PointedThing result;
 
-       hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
-       should_show_hilightbox = false;
+       hilightboxes.clear();
        selected_object = NULL;
 
        INodeDefManager *nodedef = client->getNodeDefManager();
+       ClientMap &map = client->getEnv().getClientMap();
 
        // First try to find a pointed at active object
        if(look_for_object)
        {
                selected_object = client->getSelectedActiveObject(d*BS,
                                camera_position, shootline);
-       }
-       if(selected_object != NULL)
-       {
-               core::aabbox3d<f32> *selection_box
-                       = selected_object->getSelectionBox();
-               // Box should exist because object was returned in the
-               // first place
-               assert(selection_box);
 
-               v3f pos = selected_object->getPosition();
-
-               hilightbox = core::aabbox3d<f32>(
-                               selection_box->MinEdge + pos,
-                               selection_box->MaxEdge + pos
-               );
+               if(selected_object != NULL)
+               {
+                       if(selected_object->doShowSelectionBox())
+                       {
+                               aabb3f *selection_box = selected_object->getSelectionBox();
+                               // Box should exist because object was
+                               // returned in the first place
+                               assert(selection_box);
+
+                               v3f pos = selected_object->getPosition();
+                               hilightboxes.push_back(aabb3f(
+                                               selection_box->MinEdge + pos,
+                                               selection_box->MaxEdge + pos));
+                       }
 
-               should_show_hilightbox = selected_object->doShowSelectionBox();
 
-               result.type = POINTEDTHING_OBJECT;
-               result.object_id = selected_object->getId();
-               return result;
+                       result.type = POINTEDTHING_OBJECT;
+                       result.object_id = selected_object->getId();
+                       return result;
+               }
        }
 
        // That didn't work, try to find a pointed at node
@@ -329,6 +434,14 @@ PointedThing getPointedThing(Client *client, v3f player_position,
        s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
        s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
        
+       // Prevent signed number overflow
+       if(yend==32767)
+               yend=32766;
+       if(zend==32767)
+               zend=32766;
+       if(xend==32767)
+               xend=32766;
+
        for(s16 y = ystart; y <= yend; y++)
        for(s16 z = zstart; z <= zend; z++)
        for(s16 x = xstart; x <= xend; x++)
@@ -336,7 +449,7 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                MapNode n;
                try
                {
-                       n = client->getNode(v3s16(x,y,z));
+                       n = map.getNode(v3s16(x,y,z));
                }
                catch(InvalidPositionException &e)
                {
@@ -345,246 +458,69 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                if(!isPointableNode(n, client, liquids_pointable))
                        continue;
 
+               std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
+
                v3s16 np(x,y,z);
                v3f npf = intToFloat(np, BS);
-               
-               f32 d = 0.01;
-               
-               v3s16 dirs[6] = {
-                       v3s16(0,0,1), // back
-                       v3s16(0,1,0), // top
-                       v3s16(1,0,0), // right
-                       v3s16(0,0,-1), // front
-                       v3s16(0,-1,0), // bottom
-                       v3s16(-1,0,0), // left
-               };
-               
-               const ContentFeatures &f = nodedef->get(n);
-               
-               if(f.selection_box.type == NODEBOX_FIXED)
+
+               for(std::vector<aabb3f>::const_iterator
+                               i = boxes.begin();
+                               i != boxes.end(); i++)
                {
-                       core::aabbox3d<f32> box = f.selection_box.fixed;
+                       aabb3f box = *i;
                        box.MinEdge += npf;
                        box.MaxEdge += npf;
 
-                       v3s16 facedirs[6] = {
-                               v3s16(-1,0,0),
-                               v3s16(1,0,0),
-                               v3s16(0,-1,0),
-                               v3s16(0,1,0),
-                               v3s16(0,0,-1),
-                               v3s16(0,0,1),
-                       };
-
-                       core::aabbox3d<f32> faceboxes[6] = {
-                               // X-
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                               // X+
-                               core::aabbox3d<f32>(
-                                       box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                               // Y-
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
-                               ),
-                               // Y+
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                               // Z-
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
-                               ),
-                               // Z+
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                       };
-
-                       for(u16 i=0; i<6; i++)
+                       for(u16 j=0; j<6; j++)
                        {
-                               v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
-                               v3f centerpoint = npf + facedir_f * BS/2;
+                               v3s16 facedir = g_6dirs[j];
+                               aabb3f facebox = box;
+
+                               f32 d = 0.001*BS;
+                               if(facedir.X > 0)
+                                       facebox.MinEdge.X = facebox.MaxEdge.X-d;
+                               else if(facedir.X < 0)
+                                       facebox.MaxEdge.X = facebox.MinEdge.X+d;
+                               else if(facedir.Y > 0)
+                                       facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
+                               else if(facedir.Y < 0)
+                                       facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
+                               else if(facedir.Z > 0)
+                                       facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
+                               else if(facedir.Z < 0)
+                                       facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
+
+                               v3f centerpoint = facebox.getCenter();
                                f32 distance = (centerpoint - camera_position).getLength();
                                if(distance >= mindistance)
                                        continue;
-                               if(!faceboxes[i].intersectsWithLine(shootline))
+                               if(!facebox.intersectsWithLine(shootline))
                                        continue;
+
+                               v3s16 np_above = np + facedir;
+
                                result.type = POINTEDTHING_NODE;
                                result.node_undersurface = np;
-                               result.node_abovesurface = np+facedirs[i];
+                               result.node_abovesurface = np_above;
                                mindistance = distance;
-                               hilightbox = box;
-                               should_show_hilightbox = true;
-                       }
-               }
-               else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
-               {
-                       v3s16 dir = n.getWallMountedDir(nodedef);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
 
-                       core::aabbox3d<f32> box;
-                       
-                       // top
-                       if(dir == v3s16(0,1,0)){
-                               box = f.selection_box.wall_top;
-                       }
-                       // bottom
-                       else if(dir == v3s16(0,-1,0)){
-                               box = f.selection_box.wall_bottom;
-                       }
-                       // side
-                       else{
-                               v3f vertices[2] =
-                               {
-                                       f.selection_box.wall_side.MinEdge,
-                                       f.selection_box.wall_side.MaxEdge
-                               };
-
-                               for(s32 i=0; i<2; i++)
-                               {
-                                       if(dir == v3s16(-1,0,0))
-                                               vertices[i].rotateXZBy(0);
-                                       if(dir == v3s16(1,0,0))
-                                               vertices[i].rotateXZBy(180);
-                                       if(dir == v3s16(0,0,-1))
-                                               vertices[i].rotateXZBy(90);
-                                       if(dir == v3s16(0,0,1))
-                                               vertices[i].rotateXZBy(-90);
-                               }
-
-                               box = core::aabbox3d<f32>(vertices[0]);
-                               box.addInternalPoint(vertices[1]);
-                       }
-
-                       box.MinEdge += npf;
-                       box.MaxEdge += npf;
-                       
-                       if(distance < mindistance)
-                       {
-                               if(box.intersectsWithLine(shootline))
+                               hilightboxes.clear();
+                               for(std::vector<aabb3f>::const_iterator
+                                               i2 = boxes.begin();
+                                               i2 != boxes.end(); i2++)
                                {
-                                       result.type = POINTEDTHING_NODE;
-                                       result.node_undersurface = np;
-                                       result.node_abovesurface = np;
-                                       mindistance = distance;
-                                       hilightbox = box;
-                                       should_show_hilightbox = true;
+                                       aabb3f box = *i2;
+                                       box.MinEdge += npf + v3f(-d,-d,-d);
+                                       box.MaxEdge += npf + v3f(d,d,d);
+                                       hilightboxes.push_back(box);
                                }
                        }
                }
-               else // NODEBOX_REGULAR
-               {
-                       for(u16 i=0; i<6; i++)
-                       {
-                               v3f dir_f = v3f(dirs[i].X,
-                                               dirs[i].Y, dirs[i].Z);
-                               v3f centerpoint = npf + dir_f * BS/2;
-                               f32 distance =
-                                               (centerpoint - camera_position).getLength();
-                               
-                               if(distance < mindistance)
-                               {
-                                       core::CMatrix4<f32> m;
-                                       m.buildRotateFromTo(v3f(0,0,1), dir_f);
-
-                                       // This is the back face
-                                       v3f corners[2] = {
-                                               v3f(BS/2, BS/2, BS/2),
-                                               v3f(-BS/2, -BS/2, BS/2+d)
-                                       };
-                                       
-                                       for(u16 j=0; j<2; j++)
-                                       {
-                                               m.rotateVect(corners[j]);
-                                               corners[j] += npf;
-                                       }
-
-                                       core::aabbox3d<f32> facebox(corners[0]);
-                                       facebox.addInternalPoint(corners[1]);
-
-                                       if(facebox.intersectsWithLine(shootline))
-                                       {
-                                               result.type = POINTEDTHING_NODE;
-                                               result.node_undersurface = np;
-                                               result.node_abovesurface = np + dirs[i];
-                                               mindistance = distance;
-
-                                               //hilightbox = facebox;
-
-                                               const float d = 0.502;
-                                               core::aabbox3d<f32> nodebox
-                                                               (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
-                                               v3f nodepos_f = intToFloat(np, BS);
-                                               nodebox.MinEdge += nodepos_f;
-                                               nodebox.MaxEdge += nodepos_f;
-                                               hilightbox = nodebox;
-                                               should_show_hilightbox = true;
-                                       }
-                               } // if distance < mindistance
-                       } // for dirs
-               } // regular block
        } // for coords
 
        return result;
 }
 
-void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
-               scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
-               float brightness)
-{
-       if(skybox)
-       {
-               skybox->remove();
-       }
-       
-       /*// Disable skybox if FarMesh is enabled
-       if(g_settings->getBool("enable_farmesh"))
-               return;*/
-       
-       if(brightness >= 0.7)
-       {
-               skybox = smgr->addSkyBoxSceneNode(
-                       tsrc->getTextureRaw("skybox2.png"),
-                       tsrc->getTextureRaw("skybox3.png"),
-                       tsrc->getTextureRaw("skybox1.png"),
-                       tsrc->getTextureRaw("skybox1.png"),
-                       tsrc->getTextureRaw("skybox1.png"),
-                       tsrc->getTextureRaw("skybox1.png"));
-       }
-       else if(brightness >= 0.2)
-       {
-               skybox = smgr->addSkyBoxSceneNode(
-                       tsrc->getTextureRaw("skybox2_dawn.png"),
-                       tsrc->getTextureRaw("skybox3_dawn.png"),
-                       tsrc->getTextureRaw("skybox1_dawn.png"),
-                       tsrc->getTextureRaw("skybox1_dawn.png"),
-                       tsrc->getTextureRaw("skybox1_dawn.png"),
-                       tsrc->getTextureRaw("skybox1_dawn.png"));
-       }
-       else
-       {
-               skybox = smgr->addSkyBoxSceneNode(
-                       tsrc->getTextureRaw("skybox2_night.png"),
-                       tsrc->getTextureRaw("skybox3_night.png"),
-                       tsrc->getTextureRaw("skybox1_night.png"),
-                       tsrc->getTextureRaw("skybox1_night.png"),
-                       tsrc->getTextureRaw("skybox1_night.png"),
-                       tsrc->getTextureRaw("skybox1_night.png"));
-       }
-}
-
 /*
        Draws a screen with a single text on it.
        Text will be removed when the screen is drawn the next time.
@@ -643,6 +579,345 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
        }
 }
 
+class ProfilerGraph
+{
+private:
+       struct Piece{
+               Profiler::GraphValues values;
+       };
+       struct Meta{
+               float min;
+               float max;
+               video::SColor color;
+               Meta(float initial=0, video::SColor color=
+                               video::SColor(255,255,255,255)):
+                       min(initial),
+                       max(initial),
+                       color(color)
+               {}
+       };
+       std::list<Piece> m_log;
+public:
+       u32 m_log_max_size;
+
+       ProfilerGraph():
+               m_log_max_size(200)
+       {}
+
+       void put(const Profiler::GraphValues &values)
+       {
+               Piece piece;
+               piece.values = values;
+               m_log.push_back(piece);
+               while(m_log.size() > m_log_max_size)
+                       m_log.erase(m_log.begin());
+       }
+       
+       void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
+                       gui::IGUIFont* font) const
+       {
+               std::map<std::string, Meta> m_meta;
+               for(std::list<Piece>::const_iterator k = m_log.begin();
+                               k != m_log.end(); k++)
+               {
+                       const Piece &piece = *k;
+                       for(Profiler::GraphValues::const_iterator i = piece.values.begin();
+                                       i != piece.values.end(); i++){
+                               const std::string &id = i->first;
+                               const float &value = i->second;
+                               std::map<std::string, Meta>::iterator j =
+                                               m_meta.find(id);
+                               if(j == m_meta.end()){
+                                       m_meta[id] = Meta(value);
+                                       continue;
+                               }
+                               if(value < j->second.min)
+                                       j->second.min = value;
+                               if(value > j->second.max)
+                                       j->second.max = value;
+                       }
+               }
+
+               // Assign colors
+               static const video::SColor usable_colors[] = {
+                       video::SColor(255,255,100,100),
+                       video::SColor(255,90,225,90),
+                       video::SColor(255,100,100,255),
+                       video::SColor(255,255,150,50),
+                       video::SColor(255,220,220,100)
+               };
+               static const u32 usable_colors_count =
+                               sizeof(usable_colors) / sizeof(*usable_colors);
+               u32 next_color_i = 0;
+               for(std::map<std::string, Meta>::iterator i = m_meta.begin();
+                               i != m_meta.end(); i++){
+                       Meta &meta = i->second;
+                       video::SColor color(255,200,200,200);
+                       if(next_color_i < usable_colors_count)
+                               color = usable_colors[next_color_i++];
+                       meta.color = color;
+               }
+
+               s32 graphh = 50;
+               s32 textx = x_left + m_log_max_size + 15;
+               s32 textx2 = textx + 200 - 15;
+               
+               // Draw background
+               /*{
+                       u32 num_graphs = m_meta.size();
+                       core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
+                                       textx2, y_bottom);
+                       video::SColor bgcolor(120,0,0,0);
+                       driver->draw2DRectangle(bgcolor, rect, NULL);
+               }*/
+               
+               s32 meta_i = 0;
+               for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
+                               i != m_meta.end(); i++){
+                       const std::string &id = i->first;
+                       const Meta &meta = i->second;
+                       s32 x = x_left;
+                       s32 y = y_bottom - meta_i * 50;
+                       float show_min = meta.min;
+                       float show_max = meta.max;
+                       if(show_min >= -0.0001 && show_max >= -0.0001){
+                               if(show_min <= show_max * 0.5)
+                                       show_min = 0;
+                       }
+                       s32 texth = 15;
+                       char buf[10];
+                       snprintf(buf, 10, "%.3g", show_max);
+                       font->draw(narrow_to_wide(buf).c_str(),
+                                       core::rect<s32>(textx, y - graphh,
+                                       textx2, y - graphh + texth),
+                                       meta.color);
+                       snprintf(buf, 10, "%.3g", show_min);
+                       font->draw(narrow_to_wide(buf).c_str(),
+                                       core::rect<s32>(textx, y - texth,
+                                       textx2, y),
+                                       meta.color);
+                       font->draw(narrow_to_wide(id).c_str(),
+                                       core::rect<s32>(textx, y - graphh/2 - texth/2,
+                                       textx2, y - graphh/2 + texth/2),
+                                       meta.color);
+                       s32 graph1y = y;
+                       s32 graph1h = graphh;
+                       bool relativegraph = (show_min != 0 && show_min != show_max);
+                       float lastscaledvalue = 0.0;
+                       bool lastscaledvalue_exists = false;
+                       for(std::list<Piece>::const_iterator j = m_log.begin();
+                                       j != m_log.end(); j++)
+                       {
+                               const Piece &piece = *j;
+                               float value = 0;
+                               bool value_exists = false;
+                               Profiler::GraphValues::const_iterator k =
+                                               piece.values.find(id);
+                               if(k != piece.values.end()){
+                                       value = k->second;
+                                       value_exists = true;
+                               }
+                               if(!value_exists){
+                                       x++;
+                                       lastscaledvalue_exists = false;
+                                       continue;
+                               }
+                               float scaledvalue = 1.0;
+                               if(show_max != show_min)
+                                       scaledvalue = (value - show_min) / (show_max - show_min);
+                               if(scaledvalue == 1.0 && value == 0){
+                                       x++;
+                                       lastscaledvalue_exists = false;
+                                       continue;
+                               }
+                               if(relativegraph){
+                                       if(lastscaledvalue_exists){
+                                               s32 ivalue1 = lastscaledvalue * graph1h;
+                                               s32 ivalue2 = scaledvalue * graph1h;
+                                               driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
+                                                               v2s32(x, graph1y - ivalue2), meta.color);
+                                       }
+                                       lastscaledvalue = scaledvalue;
+                                       lastscaledvalue_exists = true;
+                               } else{
+                                       s32 ivalue = scaledvalue * graph1h;
+                                       driver->draw2DLine(v2s32(x, graph1y),
+                                                       v2s32(x, graph1y - ivalue), meta.color);
+                               }
+                               x++;
+                       }
+                       meta_i++;
+               }
+       }
+};
+
+class NodeDugEvent: public MtEvent
+{
+public:
+       v3s16 p;
+       MapNode n;
+       
+       NodeDugEvent(v3s16 p, MapNode n):
+               p(p),
+               n(n)
+       {}
+       const char* getType() const
+       {return "NodeDug";}
+};
+
+class SoundMaker
+{
+       ISoundManager *m_sound;
+       INodeDefManager *m_ndef;
+public:
+       float m_player_step_timer;
+
+       SimpleSoundSpec m_player_step_sound;
+       SimpleSoundSpec m_player_leftpunch_sound;
+       SimpleSoundSpec m_player_rightpunch_sound;
+
+       SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
+               m_sound(sound),
+               m_ndef(ndef),
+               m_player_step_timer(0)
+       {
+       }
+
+       void playPlayerStep()
+       {
+               if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
+                       m_player_step_timer = 0.03;
+                       m_sound->playSound(m_player_step_sound, false);
+               }
+       }
+
+       static void viewBobbingStep(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               sm->playPlayerStep();
+       }
+
+       static void playerRegainGround(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               sm->playPlayerStep();
+       }
+
+       static void playerJump(MtEvent *e, void *data)
+       {
+               //SoundMaker *sm = (SoundMaker*)data;
+       }
+
+       static void cameraPunchLeft(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
+       }
+
+       static void cameraPunchRight(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
+       }
+
+       static void nodeDug(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               NodeDugEvent *nde = (NodeDugEvent*)e;
+               sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
+       }
+
+       void registerReceiver(MtEventManager *mgr)
+       {
+               mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
+               mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
+               mgr->reg("PlayerJump", SoundMaker::playerJump, this);
+               mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
+               mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
+               mgr->reg("NodeDug", SoundMaker::nodeDug, this);
+       }
+
+       void step(float dtime)
+       {
+               m_player_step_timer -= dtime;
+       }
+};
+
+// Locally stored sounds don't need to be preloaded because of this
+class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
+{
+       std::set<std::string> m_fetched;
+public:
+
+       void fetchSounds(const std::string &name,
+                       std::set<std::string> &dst_paths,
+                       std::set<std::string> &dst_datas)
+       {
+               if(m_fetched.count(name))
+                       return;
+               m_fetched.insert(name);
+               std::string base = porting::path_share + DIR_DELIM + "testsounds";
+               dst_paths.insert(base + DIR_DELIM + name + ".ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
+       }
+};
+
+class GameGlobalShaderConstantSetter : public IShaderConstantSetter
+{
+       Sky *m_sky;
+       bool *m_force_fog_off;
+       f32 *m_fog_range;
+       Client *m_client;
+
+public:
+       GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
+                       f32 *fog_range, Client *client):
+               m_sky(sky),
+               m_force_fog_off(force_fog_off),
+               m_fog_range(fog_range),
+               m_client(client)
+       {}
+       ~GameGlobalShaderConstantSetter() {}
+
+       virtual void onSetConstants(video::IMaterialRendererServices *services,
+                       bool is_highlevel)
+       {
+               if(!is_highlevel)
+                       return;
+
+               // Background color
+               video::SColor bgcolor = m_sky->getBgColor();
+               video::SColorf bgcolorf(bgcolor);
+               float bgcolorfa[4] = {
+                       bgcolorf.r,
+                       bgcolorf.g,
+                       bgcolorf.b,
+                       bgcolorf.a,
+               };
+               services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
+
+               // Fog distance
+               float fog_distance = *m_fog_range;
+               if(*m_force_fog_off)
+                       fog_distance = 10000*BS;
+               services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
+
+               // Day-night ratio
+               u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
+               float daynight_ratio_f = (float)daynight_ratio / 1000.0;
+               services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
+       }
+};
+
 void the_game(
        bool &kill,
        bool random_input,
@@ -657,9 +932,11 @@ void the_game(
        std::wstring &error_message,
        std::string configpath,
        ChatBackend &chat_backend,
-       const SubgameSpec &gamespec // Used for local game
+       const SubgameSpec &gamespec, // Used for local game,
+       bool simple_singleplayer_mode
 )
 {
+       FormspecFormSource* current_formspec = 0;
        video::IVideoDriver* driver = device->getVideoDriver();
        scene::ISceneManager* smgr = device->getSceneManager();
        
@@ -675,12 +952,6 @@ void the_game(
        //const s32 hotbar_imagesize = 64;
        s32 hotbar_imagesize = 48;
        
-       // The color of the sky
-
-       //video::SColor skycolor = video::SColor(255,140,186,250);
-
-       video::SColor bgcolor_bright = video::SColor(255,170,200,230);
-
        /*
                Draw "Loading" screen
        */
@@ -690,15 +961,50 @@ void the_game(
        // Create texture source
        IWritableTextureSource *tsrc = createTextureSource(device);
        
+       // Create shader source
+       IWritableShaderSource *shsrc = createShaderSource(device);
+       
        // These will be filled by data received from the server
        // Create item definition manager
        IWritableItemDefManager *itemdef = createItemDefManager();
        // Create node definition manager
        IWritableNodeDefManager *nodedef = createNodeDefManager();
+       
+       // Sound fetcher (useful when testing)
+       GameOnDemandSoundFetcher soundfetcher;
+
+       // Sound manager
+       ISoundManager *sound = NULL;
+       bool sound_is_dummy = false;
+#if USE_SOUND
+       if(g_settings->getBool("enable_sound")){
+               infostream<<"Attempting to use OpenAL audio"<<std::endl;
+               sound = createOpenALSoundManager(&soundfetcher);
+               if(!sound)
+                       infostream<<"Failed to initialize OpenAL audio"<<std::endl;
+       } else {
+               infostream<<"Sound disabled."<<std::endl;
+       }
+#endif
+       if(!sound){
+               infostream<<"Using dummy audio."<<std::endl;
+               sound = &dummySoundManager;
+               sound_is_dummy = true;
+       }
 
+       // Event manager
+       EventManager eventmgr;
+
+       // Sound maker
+       SoundMaker soundmaker(sound, nodedef);
+       soundmaker.registerReceiver(&eventmgr);
+       
        // Add chat log output for errors to be shown in chat
        LogOutputBuffer chat_log_error_buf(LMT_ERROR);
 
+       // Create UI for modifying quicktune values
+       QuicktuneShortcutter quicktune;
+
        /*
                Create server.
                SharedPtr will delete it when it goes out of scope.
@@ -707,10 +1013,12 @@ void the_game(
        if(address == ""){
                draw_load_screen(L"Creating server...", driver, font);
                infostream<<"Creating server"<<std::endl;
-               server = new Server(map_dir, configpath, gamespec);
+               server = new Server(map_dir, configpath, gamespec,
+                               simple_singleplayer_mode);
                server->start(port);
        }
 
+       try{
        do{ // Client scope (breakable do-while(0))
        
        /*
@@ -723,7 +1031,7 @@ void the_game(
        MapDrawControl draw_control;
 
        Client client(device, playername.c_str(), password, draw_control,
-                       tsrc, itemdef, nodedef);
+                       tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
        
        // Client acts as our GameDef
        IGameDef *gamedef = &client;
@@ -858,9 +1166,8 @@ void the_game(
                        ss<<L" Item definitions\n";
                        ss<<(client.nodedefReceived()?L"[X]":L"[  ]");
                        ss<<L" Node definitions\n";
-                       //ss<<(client.texturesReceived()?L"[X]":L"[  ]");
-                       ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
-                       ss<<L" Textures\n";
+                       ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
+                       ss<<L" Media\n";
 
                        draw_load_screen(ss.str(), driver, font);
                        
@@ -885,17 +1192,10 @@ void the_game(
        */
        client.afterContentReceived();
 
-       /*
-               Create skybox
-       */
-       float old_brightness = 1.0;
-       scene::ISceneNode* skybox = NULL;
-       update_skybox(driver, tsrc, smgr, skybox, 1.0);
-       
        /*
                Create the camera node
        */
-       Camera camera(smgr, draw_control);
+       Camera camera(smgr, draw_control, gamedef);
        if (!camera.successfullyCreated(error_message))
                return;
 
@@ -906,13 +1206,18 @@ void the_game(
                Clouds
        */
        
-       float cloud_height = BS*100;
        Clouds *clouds = NULL;
        if(g_settings->getBool("enable_clouds"))
        {
-               clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
-                               cloud_height, time(0));
+               clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
        }
+
+       /*
+               Skybox thingy
+       */
+
+       Sky *sky = NULL;
+       sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
        
        /*
                FarMesh
@@ -930,10 +1235,14 @@ void the_game(
        Inventory local_inventory(itemdef);
 
        /*
-               Move into game
+               Find out size of crack animation
        */
-       
-       //gui_loadingtext->remove();
+       int crack_animation_length = 5;
+       {
+               video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
+               v2u32 size = t->getOriginalSize();
+               crack_animation_length = size.Y / size.X;
+       }
 
        /*
                Add some gui stuff
@@ -941,7 +1250,7 @@ void the_game(
 
        // First line of debug text
        gui::IGUIStaticText *guitext = guienv->addStaticText(
-                       L"Minetest-c55",
+                       L"Minetest",
                        core::rect<s32>(5, 5, 795, 5+text_height),
                        false, false);
        // Second line of debug text
@@ -954,7 +1263,7 @@ void the_game(
        gui::IGUIStaticText *guitext_info = guienv->addStaticText(
                        L"",
                        core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
-                       false, false);
+                       false, true);
        
        // Status text (displays info when showing and hiding GUI stuff, etc.)
        gui::IGUIStaticText *guitext_status = guienv->addStaticText(
@@ -982,29 +1291,9 @@ void the_game(
                        L"<Profiler>",
                        core::rect<s32>(0,0,0,0),
                        false, false);
-       guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
+       guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
        guitext_profiler->setVisible(false);
        
-       /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
-                       (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
-       /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
-                       (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
-       
-       // Test the text input system
-       /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
-                       NULL))->drop();*/
-       /*GUIMessageMenu *menu =
-                       new GUIMessageMenu(guienv, guiroot, -1, 
-                               &g_menumgr,
-                               L"Asd");
-       menu->drop();*/
-       
-       // Launch pause menu
-       /*(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
-                       &g_menumgr))->drop();*/
-       
-       //s32 guitext_chat_pad_bottom = 70;
-
        /*
                Some statistics are collected in these
        */
@@ -1013,12 +1302,12 @@ void the_game(
        u32 scenetime = 0;
        u32 endscenetime = 0;
        
-       // A test
-       //throw con::PeerNotFoundException("lol");
-
-       float brightness = 1.0;
-
-       core::list<float> frametime_log;
+       float recent_turn_speed = 0.0;
+       
+       ProfilerGraph graph;
+       // Initially clear the profiler
+       Profiler::GraphValues dummyvalues;
+       g_profiler->graphGet(dummyvalues);
 
        float nodig_delay_timer = 0.0;
        float dig_time = 0.0;
@@ -1027,15 +1316,19 @@ void the_game(
        bool digging = false;
        bool ldown_for_dig = false;
 
-       float damage_flash_timer = 0;
+       float damage_flash = 0;
        s16 farmesh_range = 20*MAP_BLOCKSIZE;
 
+       float jump_timer = 0;
+       bool reset_jump_timer = false;
+
        const float object_hit_delay = 0.2;
        float object_hit_delay_timer = 0.0;
        float time_from_last_punch = 10;
 
-       float crack_update_timer = 0.0;
-       
+       float update_draw_list_timer = 0.0;
+       v3f update_draw_list_last_cam_dir;
+
        bool invert_mouse = g_settings->getBool("invert_mouse");
 
        bool respawn_menu_active = false;
@@ -1044,12 +1337,24 @@ void the_game(
        bool show_hud = true;
        bool show_chat = true;
        bool force_fog_off = false;
+       f32 fog_range = 100*BS;
        bool disable_camera_update = false;
        bool show_debug = g_settings->getBool("show_debug");
-       bool show_debug_frametime = false;
+       bool show_profiler_graph = false;
        u32 show_profiler = 0;
        u32 show_profiler_max = 3;  // Number of pages
 
+       float time_of_day = 0;
+       float time_of_day_smooth = 0;
+
+       float repeat_rightclick_timer = 0;
+
+       /*
+               Shader constants
+       */
+       shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
+                       sky, &force_fog_off, &fog_range, &client));
+
        /*
                Main loop
        */
@@ -1065,67 +1370,15 @@ void the_game(
        // NOTE: So we have to use getTime() and call run()s between them
        u32 lasttime = device->getTimer()->getTime();
 
-       while(device->run() && kill == false)
-       {
-               //std::cerr<<"frame"<<std::endl;
-
-               if(client.accessDenied())
-               {
-                       error_message = L"Access denied. Reason: "
-                                       +client.accessDeniedReason();
-                       errorstream<<wide_to_narrow(error_message)<<std::endl;
-                       break;
-               }
+       LocalPlayer* player = client.getEnv().getLocalPlayer();
+       player->hurt_tilt_timer = 0;
+       player->hurt_tilt_strength = 0;
 
-               if(g_gamecallback->disconnect_requested)
-               {
-                       g_gamecallback->disconnect_requested = false;
+       for(;;)
+       {
+               if(device->run() == false || kill == true)
                        break;
-               }
-
-               if(g_gamecallback->changepassword_requested)
-               {
-                       (new GUIPasswordChange(guienv, guiroot, -1,
-                               &g_menumgr, &client))->drop();
-                       g_gamecallback->changepassword_requested = false;
-               }
-
-               /*
-                       Process TextureSource's queue
-               */
-               tsrc->processQueue();
-
-               /*
-                       Random calculations
-               */
-               last_screensize = screensize;
-               screensize = driver->getScreenSize();
-               v2s32 displaycenter(screensize.X/2,screensize.Y/2);
-               //bool screensize_changed = screensize != last_screensize;
-
-               // Resize hotbar
-               if(screensize.Y <= 800)
-                       hotbar_imagesize = 32;
-               else if(screensize.Y <= 1280)
-                       hotbar_imagesize = 48;
-               else
-                       hotbar_imagesize = 64;
-               
-               // Hilight boxes collected during the loop and displayed
-               core::list< core::aabbox3d<f32> > hilightboxes;
-               
-               // Info text
-               std::wstring infotext;
 
-               // When screen size changes, update positions and sizes of stuff
-               /*if(screensize_changed)
-               {
-                       v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
-                       quick_inventory->updatePosition(pos);
-               }*/
-
-               //TimeTaker //timer1("//timer1");
-               
                // Time of frame without fps limit
                float busytime;
                u32 busytime_u32;
@@ -1138,9 +1391,9 @@ void the_game(
                                busytime_u32 = 0;
                        busytime = busytime_u32 / 1000.0;
                }
+               
+               g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
 
-               //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
-       
                // Necessary for device->getTimer()->getTime()
                device->run();
 
@@ -1156,6 +1409,7 @@ void the_game(
                        {
                                u32 sleeptime = frametime_min - busytime_u32;
                                device->sleep(sleeptime);
+                               g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
                        }
                }
 
@@ -1174,6 +1428,8 @@ void the_game(
                        dtime = 0;
                lasttime = time;
 
+               g_profiler->graphAdd("mainloop_dtime", dtime);
+
                /* Run timers */
 
                if(nodig_delay_timer >= 0)
@@ -1181,28 +1437,10 @@ void the_game(
                if(object_hit_delay_timer >= 0)
                        object_hit_delay_timer -= dtime;
                time_from_last_punch += dtime;
-               crack_update_timer += dtime;
-
+               
                g_profiler->add("Elapsed time", dtime);
                g_profiler->avg("FPS", 1./dtime);
 
-               /*
-                       Log frametime for visualization
-               */
-               frametime_log.push_back(dtime);
-               if(frametime_log.size() > 100)
-               {
-                       core::list<float>::Iterator i = frametime_log.begin();
-                       frametime_log.erase(i);
-               }
-
-               /*
-                       Visualize frametime in terminal
-               */
-               /*for(u32 i=0; i<dtime*400; i++)
-                       infostream<<"X";
-               infostream<<std::endl;*/
-
                /*
                        Time average and jitter calculation
                */
@@ -1228,35 +1466,100 @@ void the_game(
                                jitter1_max = 0.0;
                        }
                }
-               
+               
+               /*
+                       Busytime average and jitter calculation
+               */
+
+               static f32 busytime_avg1 = 0.0;
+               busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
+               f32 busytime_jitter1 = busytime - busytime_avg1;
+               
+               static f32 busytime_jitter1_max_sample = 0.0;
+               static f32 busytime_jitter1_min_sample = 0.0;
+               {
+                       static f32 jitter1_max = 0.0;
+                       static f32 jitter1_min = 0.0;
+                       static f32 counter = 0.0;
+                       if(busytime_jitter1 > jitter1_max)
+                               jitter1_max = busytime_jitter1;
+                       if(busytime_jitter1 < jitter1_min)
+                               jitter1_min = busytime_jitter1;
+                       counter += dtime;
+                       if(counter > 0.0){
+                               counter -= 3.0;
+                               busytime_jitter1_max_sample = jitter1_max;
+                               busytime_jitter1_min_sample = jitter1_min;
+                               jitter1_max = 0.0;
+                               jitter1_min = 0.0;
+                       }
+               }
+
+               /*
+                       Handle miscellaneous stuff
+               */
+               
+               if(client.accessDenied())
+               {
+                       error_message = L"Access denied. Reason: "
+                                       +client.accessDeniedReason();
+                       errorstream<<wide_to_narrow(error_message)<<std::endl;
+                       break;
+               }
+
+               if(g_gamecallback->disconnect_requested)
+               {
+                       g_gamecallback->disconnect_requested = false;
+                       break;
+               }
+
+               if(g_gamecallback->changepassword_requested)
+               {
+                       (new GUIPasswordChange(guienv, guiroot, -1,
+                               &g_menumgr, &client))->drop();
+                       g_gamecallback->changepassword_requested = false;
+               }
+
+               if(g_gamecallback->changevolume_requested)
+               {
+                       (new GUIVolumeChange(guienv, guiroot, -1,
+                               &g_menumgr, &client))->drop();
+                       g_gamecallback->changevolume_requested = false;
+               }
+
+               /* Process TextureSource's queue */
+               tsrc->processQueue();
+
+               /* Process ItemDefManager's queue */
+               itemdef->processQueue(gamedef);
+
                /*
-                       Busytime average and jitter calculation
+                       Process ShaderSource's queue
                */
+               shsrc->processQueue();
 
-               static f32 busytime_avg1 = 0.0;
-               busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
-               f32 busytime_jitter1 = busytime - busytime_avg1;
+               /*
+                       Random calculations
+               */
+               last_screensize = screensize;
+               screensize = driver->getScreenSize();
+               v2s32 displaycenter(screensize.X/2,screensize.Y/2);
+               //bool screensize_changed = screensize != last_screensize;
+
+               // Resize hotbar
+               if(screensize.Y <= 800)
+                       hotbar_imagesize = 32;
+               else if(screensize.Y <= 1280)
+                       hotbar_imagesize = 48;
+               else
+                       hotbar_imagesize = 64;
                
-               static f32 busytime_jitter1_max_sample = 0.0;
-               static f32 busytime_jitter1_min_sample = 0.0;
-               {
-                       static f32 jitter1_max = 0.0;
-                       static f32 jitter1_min = 0.0;
-                       static f32 counter = 0.0;
-                       if(busytime_jitter1 > jitter1_max)
-                               jitter1_max = busytime_jitter1;
-                       if(busytime_jitter1 < jitter1_min)
-                               jitter1_min = busytime_jitter1;
-                       counter += dtime;
-                       if(counter > 0.0){
-                               counter -= 3.0;
-                               busytime_jitter1_max_sample = jitter1_max;
-                               busytime_jitter1_min_sample = jitter1_min;
-                               jitter1_max = 0.0;
-                               jitter1_min = 0.0;
-                       }
-               }
+               // Hilight boxes collected during the loop and displayed
+               std::vector<aabb3f> hilightboxes;
                
+               // Info text
+               std::wstring infotext;
+
                /*
                        Debug info for client
                */
@@ -1308,6 +1611,10 @@ void the_game(
                // Input handler step() (used by the random input generator)
                input->step(dtime);
 
+               // Increase timer for doubleclick of "jump"
+               if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
+                       jump_timer += dtime;
+
                /*
                        Launch menus and trigger stuff according to keys
                */
@@ -1326,27 +1633,19 @@ void the_game(
                        infostream<<"the_game: "
                                        <<"Launching inventory"<<std::endl;
                        
-                       GUIInventoryMenu *menu =
-                               new GUIInventoryMenu(guienv, guiroot, -1,
-                                       &g_menumgr, v2s16(8,7),
+                       GUIFormSpecMenu *menu =
+                               new GUIFormSpecMenu(device, guiroot, -1,
+                                       &g_menumgr,
                                        &client, gamedef);
 
                        InventoryLocation inventoryloc;
                        inventoryloc.setCurrentPlayer();
 
-                       core::array<GUIInventoryMenu::DrawSpec> draw_spec;
-                       draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                       "list", inventoryloc, "main",
-                                       v2s32(0, 3), v2s32(8, 4)));
-                       draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                       "list", inventoryloc, "craft",
-                                       v2s32(3, 0), v2s32(3, 3)));
-                       draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                       "list", inventoryloc, "craftpreview",
-                                       v2s32(7, 1), v2s32(1, 1)));
-
-                       menu->setDrawSpec(draw_spec);
-
+                       PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
+                       assert(src);
+                       menu->setFormSpec(src->getForm(), inventoryloc);
+                       menu->setFormSource(src);
+                       menu->setTextDest(new TextDestPlayerInventory(&client));
                        menu->drop();
                }
                else if(input->wasKeyDown(EscapeKey))
@@ -1355,10 +1654,13 @@ void the_game(
                                        <<"Launching pause menu"<<std::endl;
                        // It will delete itself by itself
                        (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
-                                       &g_menumgr))->drop();
+                                       &g_menumgr, simple_singleplayer_mode))->drop();
 
                        // Move mouse cursor on top of the disconnect button
-                       input->setMousePos(displaycenter.X, displaycenter.Y+25);
+                       if(simple_singleplayer_mode)
+                               input->setMousePos(displaycenter.X, displaycenter.Y+0);
+                       else
+                               input->setMousePos(displaycenter.X, displaycenter.Y+25);
                }
                else if(input->wasKeyDown(getKeySetting("keymap_chat")))
                {
@@ -1398,7 +1700,30 @@ void the_game(
                                g_settings->set("free_move","true");
                                statustext = L"free_move enabled";
                                statustext_time = 0;
+                               if(!client.checkPrivilege("fly"))
+                                       statustext += L" (note: no 'fly' privilege)";
+                       }
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_jump")))
+               {
+                       if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
+                       {
+                               if(g_settings->getBool("free_move"))
+                               {
+                                       g_settings->set("free_move","false");
+                                       statustext = L"free_move disabled";
+                                       statustext_time = 0;
+                               }
+                               else
+                               {
+                                       g_settings->set("free_move","true");
+                                       statustext = L"free_move enabled";
+                                       statustext_time = 0;
+                                       if(!client.checkPrivilege("fly"))
+                                               statustext += L" (note: no 'fly' privilege)";
+                               }
                        }
+                       reset_jump_timer = true;
                }
                else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
                {
@@ -1413,6 +1738,25 @@ void the_game(
                                g_settings->set("fast_move","true");
                                statustext = L"fast_move enabled";
                                statustext_time = 0;
+                               if(!client.checkPrivilege("fast"))
+                                       statustext += L" (note: no 'fast' privilege)";
+                       }
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
+               {
+                       if(g_settings->getBool("noclip"))
+                       {
+                               g_settings->set("noclip","false");
+                               statustext = L"noclip disabled";
+                               statustext_time = 0;
+                       }
+                       else
+                       {
+                               g_settings->set("noclip","true");
+                               statustext = L"noclip enabled";
+                               statustext_time = 0;
+                               if(!client.checkPrivilege("noclip"))
+                                       statustext += L" (note: no 'noclip' privilege)";
                        }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
@@ -1475,25 +1819,25 @@ void the_game(
                {
                        // Initial / 3x toggle: Chat only
                        // 1x toggle: Debug text with chat
-                       // 2x toggle: Debug text with frametime
+                       // 2x toggle: Debug text with profiler graph
                        if(!show_debug)
                        {
                                show_debug = true;
-                               show_debug_frametime = false;
+                               show_profiler_graph = false;
                                statustext = L"Debug info shown";
                                statustext_time = 0;
                        }
-                       else if(show_debug_frametime)
+                       else if(show_profiler_graph)
                        {
                                show_debug = false;
-                               show_debug_frametime = false;
-                               statustext = L"Debug info and frametime graph hidden";
+                               show_profiler_graph = false;
+                               statustext = L"Debug info and profiler graph hidden";
                                statustext_time = 0;
                        }
                        else
                        {
-                               show_debug_frametime = true;
-                               statustext = L"Frametime graph shown";
+                               show_profiler_graph = true;
+                               statustext = L"Profiler graph shown";
                                statustext_time = 0;
                        }
                }
@@ -1542,6 +1886,30 @@ void the_game(
                                        + itos(range_new));
                        statustext_time = 0;
                }
+               
+               // Reset jump_timer
+               if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
+               {
+                       reset_jump_timer = false;
+                       jump_timer = 0.0;
+               }
+
+               // Handle QuicktuneShortcutter
+               if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
+                       quicktune.next();
+               if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
+                       quicktune.prev();
+               if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
+                       quicktune.inc();
+               if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
+                       quicktune.dec();
+               {
+                       std::string msg = quicktune.getMessage();
+                       if(msg != ""){
+                               statustext = narrow_to_wide(msg);
+                               statustext_time = 0;
+                       }
+               }
 
                // Item selection with mouse wheel
                u16 new_playeritem = client.getPlayerItem();
@@ -1616,6 +1984,7 @@ void the_game(
                        NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
                */
                
+               float turn_amount = 0;
                if((device->isWindowActive() && noMenuActive()) || random_input)
                {
                        if(!random_input)
@@ -1645,11 +2014,14 @@ void the_game(
                                        dx -= dtime * keyspeed;
                                if(input->isKeyDown(irr::KEY_RIGHT))
                                        dx += dtime * keyspeed;*/
-
-                               camera_yaw -= dx*0.2;
-                               camera_pitch += dy*0.2;
+                               
+                               float d = 0.2;
+                               camera_yaw -= dx*d;
+                               camera_pitch += dy*d;
                                if(camera_pitch < -89.5) camera_pitch = -89.5;
                                if(camera_pitch > 89.5) camera_pitch = 89.5;
+                               
+                               turn_amount = v2f(dx, dy).getLength() * d;
                        }
                        input->setMousePos(displaycenter.X, displaycenter.Y);
                }
@@ -1661,6 +2033,8 @@ void the_game(
                        //infostream<<"window inactive"<<std::endl;
                        first_loop_after_window_activation = true;
                }
+               recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
+               //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
 
                /*
                        Player speed control
@@ -1673,6 +2047,8 @@ void the_game(
                        bool a_jump,
                        bool a_superspeed,
                        bool a_sneak,
+                       bool a_LMB,
+                       bool a_RMB,
                        float a_pitch,
                        float a_yaw*/
                        PlayerControl control(
@@ -1683,10 +2059,24 @@ void the_game(
                                input->isKeyDown(getKeySetting("keymap_jump")),
                                input->isKeyDown(getKeySetting("keymap_special1")),
                                input->isKeyDown(getKeySetting("keymap_sneak")),
+                               input->getLeftState(),
+                               input->getRightState(),
                                camera_pitch,
                                camera_yaw
                        );
                        client.setPlayerControl(control);
+                       u32 keyPressed=
+                       1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
+                       2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
+                       4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
+                       8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
+                       16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
+                       32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
+                       64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
+                       128*(int)input->getLeftState()+
+                       256*(int)input->getRightState();
+                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                       player->keyPressed=keyPressed;
                }
                
                /*
@@ -1718,14 +2108,18 @@ void the_game(
                                {
                                        break;
                                }
-                               else if(event.type == CE_PLAYER_DAMAGE)
+                               else if(event.type == CE_PLAYER_DAMAGE &&
+                                               client.getHP() != 0)
                                {
                                        //u16 damage = event.player_damage.amount;
                                        //infostream<<"Player damage: "<<damage<<std::endl;
-                                       damage_flash_timer = 0.05;
-                                       if(event.player_damage.amount >= 2){
-                                               damage_flash_timer += 0.05 * event.player_damage.amount;
-                                       }
+
+                                       damage_flash += 100.0;
+                                       damage_flash += 8.0 * event.player_damage.amount;
+
+                                       player->hurt_tilt_timer = 1.5;
+                                       player->hurt_tilt_strength = event.player_damage.amount/2;
+                                       player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
                                }
                                else if(event.type == CE_PLAYER_FORCE_MOVE)
                                {
@@ -1755,18 +2149,84 @@ void the_game(
 
                                        /* Handle visualization */
 
-                                       damage_flash_timer = 0;
+                                       damage_flash = 0;
+
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       player->hurt_tilt_timer = 0;
+                                       player->hurt_tilt_strength = 0;
 
                                        /*LocalPlayer* player = client.getLocalPlayer();
                                        player->setPosition(player->getPosition() + v3f(0,-BS,0));
                                        camera.update(player, busytime, screensize);*/
                                }
+                               else if (event.type == CE_SHOW_FORMSPEC)
+                               {
+                                       if (current_formspec == 0)
+                                       {
+                                               /* Create menu */
+                                               current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),&current_formspec);
+
+                                               GUIFormSpecMenu *menu =
+                                                               new GUIFormSpecMenu(device, guiroot, -1,
+                                                                               &g_menumgr,
+                                                                               &client, gamedef);
+                                               menu->setFormSource(current_formspec);
+                                               menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
+                                               menu->drop();
+                                       }
+                                       else
+                                       {
+                                               /* update menu */
+                                               current_formspec->setForm(*(event.show_formspec.formspec));
+                                       }
+                                       delete(event.show_formspec.formspec);
+                                       delete(event.show_formspec.formname);
+                               }
                                else if(event.type == CE_TEXTURES_UPDATED)
                                {
-                                       update_skybox(driver, tsrc, smgr, skybox, brightness);
-                                       
                                        update_wielded_item_trigger = true;
                                }
+                               else if(event.type == CE_SPAWN_PARTICLE)
+                               {
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       AtlasPointer ap =
+                                               gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
+
+                                       new Particle(gamedef, smgr, player, client.getEnv(),
+                                               *event.spawn_particle.pos,
+                                               *event.spawn_particle.vel,
+                                               *event.spawn_particle.acc,
+                                                event.spawn_particle.expirationtime,
+                                                event.spawn_particle.size,
+                                                event.spawn_particle.collisiondetection, ap);
+                               }
+                               else if(event.type == CE_ADD_PARTICLESPAWNER)
+                               {
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       AtlasPointer ap =
+                                               gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
+
+                                       new ParticleSpawner(gamedef, smgr, player,
+                                                event.add_particlespawner.amount,
+                                                event.add_particlespawner.spawntime,
+                                               *event.add_particlespawner.minpos,
+                                               *event.add_particlespawner.maxpos,
+                                               *event.add_particlespawner.minvel,
+                                               *event.add_particlespawner.maxvel,
+                                               *event.add_particlespawner.minacc,
+                                               *event.add_particlespawner.maxacc,
+                                                event.add_particlespawner.minexptime,
+                                                event.add_particlespawner.maxexptime,
+                                                event.add_particlespawner.minsize,
+                                                event.add_particlespawner.maxsize,
+                                                event.add_particlespawner.collisiondetection,
+                                                ap,
+                                                event.add_particlespawner.id);
+                               }
+                               else if(event.type == CE_DELETE_PARTICLESPAWNER)
+                               {
+                                       delete_particlespawner (event.delete_particlespawner.id);
+                               }
                        }
                }
                
@@ -1797,7 +2257,7 @@ void the_game(
                        Update camera
                */
 
-               LocalPlayer* player = client.getLocalPlayer();
+               LocalPlayer* player = client.getEnv().getLocalPlayer();
                float full_punch_interval = playeritem_toolcap.full_punch_interval;
                float tool_reload_ratio = time_from_last_punch / full_punch_interval;
                tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
@@ -1810,12 +2270,27 @@ void the_game(
                f32 camera_fov = camera.getFovMax();
                
                if(!disable_camera_update){
-                       client.updateCamera(camera_position,
+                       client.getEnv().getClientMap().updateCamera(camera_position,
                                camera_direction, camera_fov);
                }
+               
+               // Update sound listener
+               sound->updateListener(camera.getCameraNode()->getPosition(),
+                               v3f(0,0,0), // velocity
+                               camera.getDirection(),
+                               camera.getCameraNode()->getUpVector());
+               sound->setListenerGain(g_settings->getFloat("sound_volume"));
 
-               //timer2.stop();
-               //TimeTaker //timer3("//timer3");
+               /*
+                       Update sound maker
+               */
+               {
+                       soundmaker.step(dtime);
+                       
+                       ClientMap &map = client.getEnv().getClientMap();
+                       MapNode n = map.getNodeNoEx(player->getStandingNodePos());
+                       soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
+               }
 
                /*
                        Calculate what block is the crosshair pointing to
@@ -1827,8 +2302,6 @@ void the_game(
                core::line3d<f32> shootline(camera_position,
                                camera_position + camera_direction * BS * (d+1));
 
-               core::aabbox3d<f32> hilightbox;
-               bool should_show_hilightbox = false;
                ClientActiveObject *selected_object = NULL;
 
                PointedThing pointed = getPointedThing(
@@ -1837,7 +2310,7 @@ void the_game(
                                camera_position, shootline, d,
                                playeritem_liquids_pointable, !ldown_for_dig,
                                // output
-                               hilightbox, should_show_hilightbox,
+                               hilightboxes,
                                selected_object);
 
                if(pointed != pointed_old)
@@ -1846,12 +2319,6 @@ void the_game(
                        //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
                }
 
-               /*
-                       Visualize selection
-               */
-               if(should_show_hilightbox)
-                       hilightboxes.push_back(hilightbox);
-
                /*
                        Stop digging when
                        - releasing left mouse button
@@ -1884,7 +2351,7 @@ void the_game(
                        if(!digging)
                        {
                                client.interact(1, pointed_old);
-                               client.clearTempMod(pointed_old.node_undersurface);
+                               client.setCrack(-1, v3s16(0,0,0));
                                dig_time = 0.0;
                        }
                }
@@ -1894,6 +2361,12 @@ void the_game(
                }
 
                bool left_punch = false;
+               soundmaker.m_player_leftpunch_sound.name = "";
+
+               if(input->getRightState())
+                       repeat_rightclick_timer += dtime;
+               else
+                       repeat_rightclick_timer = 0;
 
                if(playeritem_usable && input->getLeftState())
                {
@@ -1908,16 +2381,14 @@ void the_game(
                        /*
                                Check information text of node
                        */
-
-                       NodeMetadata *meta = client.getNodeMetadata(nodepos);
-                       if(meta)
-                       {
-                               infotext = narrow_to_wide(meta->infoText());
-                       }
-                       else
-                       {
-                               MapNode n = client.getNode(nodepos);
-                               if(nodedef->get(n).tname_tiles[0] == "unknown_block.png"){
+                       
+                       ClientMap &map = client.getEnv().getClientMap();
+                       NodeMetadata *meta = map.getNodeMetadata(nodepos);
+                       if(meta){
+                               infotext = narrow_to_wide(meta->getString("infotext"));
+                       } else {
+                               MapNode n = map.getNode(nodepos);
+                               if(nodedef->get(n).tiledef[0].name == "unknown_block.png"){
                                        infotext = L"Unknown node: ";
                                        infotext += narrow_to_wide(nodedef->get(n).name);
                                }
@@ -1927,7 +2398,6 @@ void the_game(
                                Handle digging
                        */
                        
-                       
                        if(nodig_delay_timer <= 0.0 && input->getLeftState())
                        {
                                if(!digging)
@@ -1937,8 +2407,10 @@ void the_game(
                                        digging = true;
                                        ldown_for_dig = true;
                                }
-                               MapNode n = client.getNode(nodepos);
-
+                               MapNode n = client.getEnv().getClientMap().getNode(nodepos);
+                               
+                               // NOTE: Similar piece of code exists on the server side for
+                               // cheat detection.
                                // Get digging parameters
                                DigParams params = getDigParams(nodedef->get(n).groups,
                                                &playeritem_toolcap);
@@ -1949,6 +2421,20 @@ void the_game(
                                        if(tp)
                                                params = getDigParams(nodedef->get(n).groups, tp);
                                }
+                               
+                               SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
+                               if(sound_dig.exists()){
+                                       if(sound_dig.name == "__group"){
+                                               if(params.main_group != ""){
+                                                       soundmaker.m_player_leftpunch_sound.gain = 0.5;
+                                                       soundmaker.m_player_leftpunch_sound.name =
+                                                                       std::string("default_dig_") +
+                                                                                       params.main_group;
+                                               }
+                                       } else{
+                                               soundmaker.m_player_leftpunch_sound = sound_dig;
+                                       }
+                               }
 
                                float dig_time_complete = 0.0;
 
@@ -1960,60 +2446,73 @@ void the_game(
                                else
                                {
                                        dig_time_complete = params.time;
+                                       if (g_settings->getBool("enable_particles"))
+                                       {
+                                               const ContentFeatures &features =
+                                                       client.getNodeDefManager()->get(n);
+                                               addPunchingParticles
+                                                       (gamedef, smgr, player, client.getEnv(),
+                                                        nodepos, features.tiles);
+                                       }
                                }
 
                                if(dig_time_complete >= 0.001)
                                {
-                                       dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
+                                       dig_index = (u16)((float)crack_animation_length
                                                        * dig_time/dig_time_complete);
                                }
                                // This is for torches
                                else
                                {
-                                       dig_index = CRACK_ANIMATION_LENGTH;
+                                       dig_index = crack_animation_length;
                                }
-                               
+
                                // Don't show cracks if not diggable
                                if(dig_time_complete >= 100000.0)
                                {
                                }
-                               else if(dig_index < CRACK_ANIMATION_LENGTH)
+                               else if(dig_index < crack_animation_length)
                                {
-                                       // Limit crack update speed
-                                       if(crack_update_timer >= 0.1){
-                                               crack_update_timer = 0.0;
-                                               //infostream<<"dig_index="<<dig_index<<std::endl;
-                                               //TimeTaker timer("client.setTempMod");
-                                               client.setTempMod(nodepos,
-                                                               NodeMod(NODEMOD_CRACK, dig_index));
-                                       }
+                                       //TimeTaker timer("client.setTempMod");
+                                       //infostream<<"dig_index="<<dig_index<<std::endl;
+                                       client.setCrack(dig_index, nodepos);
                                }
                                else
                                {
                                        infostream<<"Digging completed"<<std::endl;
                                        client.interact(2, pointed);
-                                       client.clearTempMod(nodepos);
+                                       client.setCrack(-1, v3s16(0,0,0));
+                                       MapNode wasnode = map.getNode(nodepos);
                                        client.removeNode(nodepos);
 
+                                       if (g_settings->getBool("enable_particles"))
+                                       {
+                                               const ContentFeatures &features =
+                                                       client.getNodeDefManager()->get(wasnode);
+                                               addDiggingParticles
+                                                       (gamedef, smgr, player, client.getEnv(),
+                                                        nodepos, features.tiles);
+                                       }
+
                                        dig_time = 0;
                                        digging = false;
 
                                        nodig_delay_timer = dig_time_complete
-                                                       / (float)CRACK_ANIMATION_LENGTH;
+                                                       / (float)crack_animation_length;
 
                                        // We don't want a corresponding delay to
                                        // very time consuming nodes
-                                       if(nodig_delay_timer > 0.5)
-                                       {
-                                               nodig_delay_timer = 0.5;
-                                       }
+                                       if(nodig_delay_timer > 0.3)
+                                               nodig_delay_timer = 0.3;
                                        // We want a slight delay to very little
                                        // time consuming nodes
                                        float mindelay = 0.15;
                                        if(nodig_delay_timer < mindelay)
-                                       {
                                                nodig_delay_timer = mindelay;
-                                       }
+                                       
+                                       // Send event to trigger sound
+                                       MtEvent *e = new NodeDugEvent(nodepos, wasnode);
+                                       gamedef->event()->put(e);
                                }
 
                                dig_time += dtime;
@@ -2021,39 +2520,17 @@ void the_game(
                                camera.setDigging(0);  // left click animation
                        }
 
-                       if(input->getRightClicked())
+                       if(input->getRightClicked() ||
+                                       repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
                        {
+                               repeat_rightclick_timer = 0;
                                infostream<<"Ground right-clicked"<<std::endl;
                                
-                               // If metadata provides an inventory view, activate it
-                               if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
-                               {
-                                       infostream<<"Launching custom inventory view"<<std::endl;
-
-                                       InventoryLocation inventoryloc;
-                                       inventoryloc.setNodeMeta(nodepos);
-                                       
-
-                                       /*
-                                               Create menu
-                                       */
-
-                                       core::array<GUIInventoryMenu::DrawSpec> draw_spec;
-                                       v2s16 invsize =
-                                               GUIInventoryMenu::makeDrawSpecArrayFromString(
-                                                       draw_spec,
-                                                       meta->getInventoryDrawSpecString(),
-                                                       inventoryloc);
-
-                                       GUIInventoryMenu *menu =
-                                               new GUIInventoryMenu(guienv, guiroot, -1,
-                                                       &g_menumgr, invsize,
-                                                       &client, gamedef);
-                                       menu->setDrawSpec(draw_spec);
-                                       menu->drop();
-                               }
-                               // If metadata provides text input, activate text input
-                               else if(meta && meta->allowsTextInput() && !random_input)
+                               // Sign special case, at least until formspec is properly implemented.
+                               // Deprecated?
+                               if(meta && meta->getString("formspec") == "hack:sign_text_input" 
+                                               && !random_input
+                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
                                        infostream<<"Launching metadata text input"<<std::endl;
                                        
@@ -2061,17 +2538,83 @@ void the_game(
 
                                        TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
 
-                                       std::wstring wtext = narrow_to_wide(meta->getText());
+                                       std::wstring wtext = narrow_to_wide(meta->getString("text"));
 
                                        (new GUITextInputMenu(guienv, guiroot, -1,
                                                        &g_menumgr, dest,
                                                        wtext))->drop();
                                }
+                               // If metadata provides an inventory view, activate it
+                               else if(meta && meta->getString("formspec") != "" && !random_input
+                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
+                               {
+                                       infostream<<"Launching custom inventory view"<<std::endl;
+
+                                       InventoryLocation inventoryloc;
+                                       inventoryloc.setNodeMeta(nodepos);
+                                       
+                                       /* Create menu */
+
+                                       GUIFormSpecMenu *menu =
+                                               new GUIFormSpecMenu(device, guiroot, -1,
+                                                       &g_menumgr,
+                                                       &client, gamedef);
+                                       menu->setFormSpec(meta->getString("formspec"),
+                                                       inventoryloc);
+                                       menu->setFormSource(new NodeMetadataFormSource(
+                                                       &client.getEnv().getClientMap(), nodepos));
+                                       menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
+                                       menu->drop();
+                               }
                                // Otherwise report right click to server
                                else
                                {
+                                       // Report to server
                                        client.interact(3, pointed);
                                        camera.setDigging(1);  // right click animation
+                                       
+                                       // If the wielded item has node placement prediction,
+                                       // make that happen
+                                       const ItemDefinition &def =
+                                                       playeritem.getDefinition(itemdef);
+                                       if(def.node_placement_prediction != ""
+                                                       && !nodedef->get(map.getNode(nodepos)).rightclickable)
+                                       do{ // breakable
+                                               verbosestream<<"Node placement prediction for "
+                                                               <<playeritem.name<<" is "
+                                                               <<def.node_placement_prediction<<std::endl;
+                                               v3s16 p = neighbourpos;
+                                               // Place inside node itself if buildable_to
+                                               try{
+                                                       MapNode n_under = map.getNode(nodepos);
+                                                       if(nodedef->get(n_under).buildable_to)
+                                                               p = nodepos;
+                                               }catch(InvalidPositionException &e){}
+                                               // Find id of predicted node
+                                               content_t id;
+                                               bool found =
+                                                       nodedef->getId(def.node_placement_prediction, id);
+                                               if(!found){
+                                                       errorstream<<"Node placement prediction failed for "
+                                                                       <<playeritem.name<<" (places "
+                                                                       <<def.node_placement_prediction
+                                                                       <<") - Name not known"<<std::endl;
+                                                       break;
+                                               }
+                                               MapNode n(id);
+                                               try{
+                                                       // This triggers the required mesh update too
+                                                       client.addNode(p, n);
+                                               }catch(InvalidPositionException &e){
+                                                       errorstream<<"Node placement prediction failed for "
+                                                                       <<playeritem.name<<" (places "
+                                                                       <<def.node_placement_prediction
+                                                                       <<") - Position not loaded"<<std::endl;
+                                               }
+                                       }while(0);
+                                       
+                                       // Read the sound
+                                       soundmaker.m_player_rightpunch_sound = def.sound_place;
                                }
                        }
                }
@@ -2140,43 +2683,75 @@ void the_game(
                /*
                        Calculate stuff for drawing
                */
-               
+
                /*
-                       Calculate general brightness
+                       Fog range
                */
-               u32 daynight_ratio = client.getDayNightRatio();
-               u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
-               brightness = (float)light8/255.0;
-               // Make night look good
-               brightness = brightness * 1.15 - 0.15;
-               video::SColor bgcolor;
-               if(brightness >= 0.2 && brightness < 0.7)
-                       bgcolor = video::SColor(
-                                       255,
-                                       bgcolor_bright.getRed() * brightness,
-                                       bgcolor_bright.getGreen() * brightness*0.7,
-                                       bgcolor_bright.getBlue() * brightness*0.5);
+       
+               if(farmesh)
+               {
+                       fog_range = BS*farmesh_range;
+               }
                else
-                       bgcolor = video::SColor(
-                                       255,
-                                       bgcolor_bright.getRed() * brightness,
-                                       bgcolor_bright.getGreen() * brightness,
-                                       bgcolor_bright.getBlue() * brightness);
+               {
+                       fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
+                       fog_range *= 0.9;
+                       if(draw_control.range_all)
+                               fog_range = 100000*BS;
+               }
 
                /*
-                       Update skybox
+                       Calculate general brightness
                */
-               if(fabs(brightness - old_brightness) > 0.01)
-                       update_skybox(driver, tsrc, smgr, skybox, brightness);
+               u32 daynight_ratio = client.getEnv().getDayNightRatio();
+               float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
+               float direct_brightness = 0;
+               bool sunlight_seen = false;
+               if(g_settings->getBool("free_move")){
+                       direct_brightness = time_brightness;
+                       sunlight_seen = true;
+               } else {
+                       ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
+                       float old_brightness = sky->getBrightness();
+                       direct_brightness = (float)client.getEnv().getClientMap()
+                                       .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
+                                       daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
+                                       / 255.0;
+               }
+               
+               time_of_day = client.getEnv().getTimeOfDayF();
+               float maxsm = 0.05;
+               if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
+                               fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
+                               fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
+                       time_of_day_smooth = time_of_day;
+               float todsm = 0.05;
+               if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
+                       time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
+                                       + (time_of_day+1.0) * todsm;
+               else
+                       time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
+                                       + time_of_day * todsm;
+                       
+               sky->update(time_of_day_smooth, time_brightness, direct_brightness,
+                               sunlight_seen);
+               
+               float brightness = sky->getBrightness();
+               video::SColor bgcolor = sky->getBgColor();
+               video::SColor skycolor = sky->getSkyColor();
 
                /*
                        Update clouds
                */
-               if(clouds)
-               {
-                       clouds->step(dtime);
-                       clouds->update(v2f(player_position.X, player_position.Z),
-                                       brightness);
+               if(clouds){
+                       if(sky->getCloudsVisible()){
+                               clouds->setVisible(true);
+                               clouds->step(dtime);
+                               clouds->update(v2f(player_position.X, player_position.Z),
+                                               sky->getCloudColor());
+                       } else{
+                               clouds->setVisible(false);
+                       }
                }
                
                /*
@@ -2194,36 +2769,25 @@ void the_game(
                        farmesh->update(v2f(player_position.X, player_position.Z),
                                        brightness, farmesh_range);
                }
-               
-               // Store brightness value
-               old_brightness = brightness;
 
+               /*
+                       Update particles
+               */
+
+               allparticles_step(dtime, client.getEnv());
+               allparticlespawners_step(dtime, client.getEnv());
+               
                /*
                        Fog
                */
                
                if(g_settings->getBool("enable_fog") == true && !force_fog_off)
                {
-                       f32 range;
-                       if(farmesh)
-                       {
-                               range = BS*farmesh_range;
-                       }
-                       else
-                       {
-                               range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
-                               range *= 0.9;
-                               if(draw_control.range_all)
-                                       range = 100000*BS;
-                               /*if(range < 50*BS)
-                                       range = range * 0.5 + 25*BS;*/
-                       }
-
                        driver->setFog(
                                bgcolor,
                                video::EFT_FOG_LINEAR,
-                               range*0.4,
-                               range*1.0,
+                               fog_range*0.4,
+                               fog_range*1.0,
                                0.01,
                                false, // pixel fog
                                false // range fog
@@ -2249,7 +2813,7 @@ void the_game(
                //TimeTaker guiupdatetimer("Gui updating");
                
                const char program_name_and_version[] =
-                       "Minetest-c55 " VERSION_STRING;
+                       "Minetest " VERSION_STRING;
 
                if(show_debug)
                {
@@ -2294,11 +2858,12 @@ void the_game(
                        char temptext[300];
                        snprintf(temptext, 300,
                                        "(% .1f, % .1f, % .1f)"
-                                       " (yaw = %.1f)",
+                                       " (yaw = %.1f) (seed = %llu)",
                                        player_position.X/BS,
                                        player_position.Y/BS,
                                        player_position.Z/BS,
-                                       wrapDegrees_0_360(camera_yaw));
+                                       wrapDegrees_0_360(camera_yaw),
+                                       (unsigned long long)client.getMapSeed());
 
                        guitext2->setText(narrow_to_wide(temptext).c_str());
                        guitext2->setVisible(true);
@@ -2314,7 +2879,7 @@ void the_game(
                }
 
                {
-                       float statustext_time_max = 3.0;
+                       float statustext_time_max = 1.5;
                        if(!statustext.empty())
                        {
                                statustext_time += dtime;
@@ -2348,7 +2913,7 @@ void the_game(
                                        initial_color.getInterpolated_quadratic(
                                                initial_color,
                                                final_color,
-                                               statustext_time / (float) statustext_time_max);
+                                               pow(statustext_time / (float)statustext_time_max, 2.0f));
                                guitext_status->setOverrideColor(fade_color);
                                guitext_status->enableOverrideColor(true);
                        }
@@ -2418,30 +2983,112 @@ void the_game(
                        ItemStack item;
                        if(mlist != NULL)
                                item = mlist->getItem(client.getPlayerItem());
-                       camera.wield(item, gamedef);
+                       camera.wield(item);
                }
-               
+
+               /*
+                       Update block draw list every 200ms or when camera direction has
+                       changed much
+               */
+               update_draw_list_timer += dtime;
+               if(update_draw_list_timer >= 0.2 ||
+                               update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
+                       update_draw_list_timer = 0;
+                       client.getEnv().getClientMap().updateDrawList(driver);
+                       update_draw_list_last_cam_dir = camera_direction;
+               }
+
                /*
                        Drawing begins
                */
 
-               TimeTaker drawtimer("Drawing");
+               TimeTaker tt_draw("mainloop: draw");
 
                
                {
                        TimeTaker timer("beginScene");
-                       driver->beginScene(false, true, bgcolor);
                        //driver->beginScene(false, true, bgcolor);
+                       //driver->beginScene(true, true, bgcolor);
+                       driver->beginScene(true, true, skycolor);
                        beginscenetime = timer.stop(true);
                }
                
                //timer3.stop();
-               
+       
                //infostream<<"smgr->drawAll()"<<std::endl;
-               
                {
                        TimeTaker timer("smgr");
                        smgr->drawAll();
+                       
+                       if(g_settings->getBool("anaglyph"))
+                       {
+                               irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
+                               irr::core::vector3df oldTarget   = camera.getCameraNode()->getTarget();
+
+                               irr::core::matrix4 startMatrix   = camera.getCameraNode()->getAbsoluteTransformation();
+
+                               irr::core::vector3df focusPoint  = (camera.getCameraNode()->getTarget() -
+                                                                                camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
+                                                                                camera.getCameraNode()->getAbsolutePosition() ;
+
+                               //Left eye...
+                               irr::core::vector3df leftEye;
+                               irr::core::matrix4   leftMove;
+
+                               leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
+                               leftEye=(startMatrix*leftMove).getTranslation();
+
+                               //clear the depth buffer, and color
+                               driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
+
+                               driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
+                               driver->getOverrideMaterial().EnableFlags  = irr::video::EMF_COLOR_MASK;
+                               driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + 
+                                                                                                                        irr::scene::ESNRP_SOLID +
+                                                                                                                        irr::scene::ESNRP_TRANSPARENT +
+                                                                                                                        irr::scene::ESNRP_TRANSPARENT_EFFECT +
+                                                                                                                        irr::scene::ESNRP_SHADOW;
+
+                               camera.getCameraNode()->setPosition( leftEye );
+                               camera.getCameraNode()->setTarget( focusPoint );
+
+                               smgr->drawAll(); // 'smgr->drawAll();' may go here
+
+
+                               //Right eye...
+                               irr::core::vector3df rightEye;
+                               irr::core::matrix4   rightMove;
+
+                               rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
+                               rightEye=(startMatrix*rightMove).getTranslation();
+
+                               //clear the depth buffer
+                               driver->clearZBuffer();
+
+                               driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
+                               driver->getOverrideMaterial().EnableFlags  = irr::video::EMF_COLOR_MASK;
+                               driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
+                                                                                                                        irr::scene::ESNRP_SOLID +
+                                                                                                                        irr::scene::ESNRP_TRANSPARENT +
+                                                                                                                        irr::scene::ESNRP_TRANSPARENT_EFFECT +
+                                                                                                                        irr::scene::ESNRP_SHADOW;
+
+                               camera.getCameraNode()->setPosition( rightEye );
+                               camera.getCameraNode()->setTarget( focusPoint );
+
+                               smgr->drawAll(); // 'smgr->drawAll();' may go here
+
+
+                               //driver->endScene();
+
+                               driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
+                               driver->getOverrideMaterial().EnableFlags=0;
+                               driver->getOverrideMaterial().EnablePasses=0;
+
+                               camera.getCameraNode()->setPosition( oldPosition );
+                               camera.getCameraNode()->setTarget( oldTarget );
+                       }
+
                        scenetime = timer.stop(true);
                }
                
@@ -2462,15 +3109,21 @@ void the_game(
 
                if(show_hud)
                {
-                       for(core::list<aabb3f>::Iterator i=hilightboxes.begin();
-                                       i != hilightboxes.end(); i++)
-                       {
+                       v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
+                       u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
+                       u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
+                       u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
+
+                       for(std::vector<aabb3f>::const_iterator
+                                       i = hilightboxes.begin();
+                                       i != hilightboxes.end(); i++)
+                       {
                                /*infostream<<"hilightbox min="
                                                <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
                                                <<" max="
                                                <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
                                                <<std::endl;*/
-                               driver->draw3DBox(*i, video::SColor(255,0,0,0));
+                               driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
                        }
                }
 
@@ -2487,26 +3140,15 @@ void the_game(
                        Post effects
                */
                {
-                       client.renderPostFx();
+                       client.getEnv().getClientMap().renderPostFx();
                }
 
                /*
-                       Frametime log
+                       Profiler graph
                */
-               if(show_debug_frametime)
-               {
-                       s32 x = 10;
-                       s32 y = screensize.Y - 10;
-                       for(core::list<float>::Iterator
-                                       i = frametime_log.begin();
-                                       i != frametime_log.end();
-                                       i++)
-                       {
-                               driver->draw2DLine(v2s32(x,y),
-                                               v2s32(x,y-(*i)*1000),
-                                               video::SColor(255,255,255,255));
-                               x++;
-                       }
+               if(show_profiler_graph)
+               {
+                       graph.draw(10, screensize.Y - 10, driver, font);
                }
 
                /*
@@ -2514,12 +3156,18 @@ void the_game(
                */
                if(show_hud)
                {
+                       v3f crosshair_color = g_settings->getV3F("crosshair_color");
+                       u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
+                       u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
+                       u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
+                       u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
+
                        driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
                                        displaycenter + core::vector2d<s32>(10,0),
-                                       video::SColor(255,255,255,255));
+                                       video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
                        driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
                                        displaycenter + core::vector2d<s32>(0,10),
-                                       video::SColor(255,255,255,255));
+                                       video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
                }
 
                } // timer
@@ -2527,11 +3175,6 @@ void the_game(
                //timer10.stop();
                //TimeTaker //timer11("//timer11");
 
-               /*
-                       Draw gui
-               */
-               // 0-1ms
-               guienv->drawAll();
 
                /*
                        Draw hotbar
@@ -2547,16 +3190,32 @@ void the_game(
                /*
                        Damage flash
                */
-               if(damage_flash_timer > 0.0)
+               if(damage_flash > 0.0)
                {
-                       damage_flash_timer -= dtime;
-                       
-                       video::SColor color(128,255,0,0);
+                       video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
                        driver->draw2DRectangle(color,
                                        core::rect<s32>(0,0,screensize.X,screensize.Y),
                                        NULL);
+                       
+                       damage_flash -= 100.0*dtime;
+               }
+
+               /*
+                       Damage camera tilt
+               */
+               if(player->hurt_tilt_timer > 0.0)
+               {
+                       player->hurt_tilt_timer -= dtime*5;
+                       if(player->hurt_tilt_timer < 0)
+                               player->hurt_tilt_strength = 0;
                }
 
+               /*
+                       Draw gui
+               */
+               // 0-1ms
+               guienv->drawAll();
+
                /*
                        End scene
                */
@@ -2566,7 +3225,8 @@ void the_game(
                        endscenetime = timer.stop(true);
                }
 
-               drawtime = drawtimer.stop(true);
+               drawtime = tt_draw.stop(true);
+               g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
 
                /*
                        End of drawing
@@ -2586,6 +3246,13 @@ void the_game(
                        device->setWindowCaption(str.c_str());
                        lastFPS = fps;
                }
+
+               /*
+                       Log times and stuff for visualization
+               */
+               Profiler::GraphValues values;
+               g_profiler->graphGet(values);
+               graph.put(values);
        }
 
        /*
@@ -2595,6 +3262,7 @@ void the_game(
                clouds->drop();
        if(gui_chat_console)
                gui_chat_console->drop();
+       clear_particles ();
        
        /*
                Draw a "shutting down" screen, which will be shown while the map
@@ -2614,8 +3282,20 @@ void the_game(
 
        // Client scope (client is destructed before destructing *def and tsrc)
        }while(0);
+       } // try-catch
+       catch(SerializationError &e)
+       {
+               error_message = L"A serialization error occurred:\n"
+                               + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
+                               L" running a different version of Minetest.";
+               errorstream<<wide_to_narrow(error_message)<<std::endl;
+       }
+       
+       if(!sound_is_dummy)
+               delete sound;
 
        delete tsrc;
+       delete shsrc;
        delete nodedef;
        delete itemdef;
 }