]> git.lizzy.rs Git - minetest.git/blobdiff - src/game.cpp
Add different place sound for nodes
[minetest.git] / src / game.cpp
index 69b3c321a687a0ac7c36f99300758b8a1d3a20de..5e4e0614803f5050733c0a3c11d227d16207d0b6 100644 (file)
@@ -1,40 +1,43 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
 #include "game.h"
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include <IGUICheckBox.h>
 #include <IGUIEditBox.h>
 #include <IGUIButton.h>
 #include <IGUIStaticText.h>
 #include <IGUIFont.h>
+#include <IMaterialRendererServices.h>
 #include "client.h"
 #include "server.h"
 #include "guiPauseMenu.h"
 #include "guiPasswordChange.h"
-#include "guiInventoryMenu.h"
+#include "guiVolumeChange.h"
+#include "guiFormSpecMenu.h"
 #include "guiTextInputMenu.h"
 #include "guiDeathScreen.h"
 #include "tool.h"
 #include "guiChatConsole.h"
 #include "config.h"
 #include "clouds.h"
+#include "particles.h"
 #include "camera.h"
 #include "farmesh.h"
 #include "mapblock.h"
@@ -50,6 +53,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "main.h" // For g_settings
 #include "itemdef.h"
 #include "tile.h" // For TextureSource
+#include "shader.h" // For ShaderSource
 #include "logoutputbuffer.h"
 #include "subgame.h"
 #include "quicktune_shortcutter.h"
@@ -61,17 +65,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #endif
 #include "event_manager.h"
 #include <list>
-
-/*
-       Setting this to 1 enables a special camera mode that forces
-       the renderers to think that the camera statically points from
-       the starting place to a static direction.
-
-       This allows one to move around with the player and see what
-       is actually drawn behind solid things and behind the player.
-*/
-#define FIELD_OF_VIEW_TEST 0
-
+#include "util/directiontables.h"
 
 /*
        Text input system
@@ -87,6 +81,10 @@ struct TextDestChat : public TextDest
        {
                m_client->typeChatMessage(text);
        }
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               m_client->typeChatMessage(narrow_to_wide(fields["text"]));
+       }
 
        Client *m_client;
 };
@@ -98,20 +96,46 @@ struct TextDestNodeMetadata : public TextDest
                m_p = p;
                m_client = client;
        }
+       // This is deprecated I guess? -celeron55
        void gotText(std::wstring text)
        {
                std::string ntext = wide_to_narrow(text);
-               infostream<<"Changing text of a sign node: "
-                               <<ntext<<std::endl;
+               infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
+                               <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
                std::map<std::string, std::string> fields;
                fields["text"] = ntext;
                m_client->sendNodemetaFields(m_p, "", fields);
        }
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               m_client->sendNodemetaFields(m_p, "", fields);
+       }
 
        v3s16 m_p;
        Client *m_client;
 };
 
+struct TextDestPlayerInventory : public TextDest
+{
+       TextDestPlayerInventory(Client *client)
+       {
+               m_client = client;
+               m_formname = "";
+       }
+       TextDestPlayerInventory(Client *client, std::string formname)
+       {
+               m_client = client;
+               m_formname = formname;
+       }
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               m_client->sendInventoryFields(m_formname, fields);
+       }
+
+       Client *m_client;
+       std::string m_formname;
+};
+
 /* Respawn menu callback */
 
 class MainRespawnInitiator: public IRespawnInitiator
@@ -149,11 +173,60 @@ class NodeMetadataFormSource: public IFormSource
                        return "";
                return meta->getString("formspec");
        }
+       std::string resolveText(std::string str)
+       {
+               NodeMetadata *meta = m_map->getNodeMetadata(m_p);
+               if(!meta)
+                       return str;
+               return meta->resolveString(str);
+       }
 
        ClientMap *m_map;
        v3s16 m_p;
 };
 
+class PlayerInventoryFormSource: public IFormSource
+{
+public:
+       PlayerInventoryFormSource(Client *client):
+               m_client(client)
+       {
+       }
+       std::string getForm()
+       {
+               LocalPlayer* player = m_client->getEnv().getLocalPlayer();
+               return player->inventory_formspec;
+       }
+
+       Client *m_client;
+};
+
+class FormspecFormSource: public IFormSource
+{
+public:
+       FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
+       {
+               m_formspec = formspec;
+               m_game_formspec = game_formspec;
+       }
+
+       ~FormspecFormSource()
+       {
+               *m_game_formspec = 0;
+       }
+
+       void setForm(std::string formspec) {
+               m_formspec = formspec;
+       }
+
+       std::string getForm()
+       {
+               return m_formspec;
+       }
+
+       std::string m_formspec;
+       FormspecFormSource** m_game_formspec;
+};
 /*
        Hotbar draw routine
 */
@@ -305,14 +378,12 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                core::line3d<f32> shootline, f32 d,
                bool liquids_pointable,
                bool look_for_object,
-               core::aabbox3d<f32> &hilightbox,
-               bool &should_show_hilightbox,
+               std::vector<aabb3f> &hilightboxes,
                ClientActiveObject *&selected_object)
 {
        PointedThing result;
 
-       hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
-       should_show_hilightbox = false;
+       hilightboxes.clear();
        selected_object = NULL;
 
        INodeDefManager *nodedef = client->getNodeDefManager();
@@ -323,27 +394,27 @@ PointedThing getPointedThing(Client *client, v3f player_position,
        {
                selected_object = client->getSelectedActiveObject(d*BS,
                                camera_position, shootline);
-       }
-       if(selected_object != NULL)
-       {
-               core::aabbox3d<f32> *selection_box
-                       = selected_object->getSelectionBox();
-               // Box should exist because object was returned in the
-               // first place
-               assert(selection_box);
-
-               v3f pos = selected_object->getPosition();
 
-               hilightbox = core::aabbox3d<f32>(
-                               selection_box->MinEdge + pos,
-                               selection_box->MaxEdge + pos
-               );
+               if(selected_object != NULL)
+               {
+                       if(selected_object->doShowSelectionBox())
+                       {
+                               aabb3f *selection_box = selected_object->getSelectionBox();
+                               // Box should exist because object was
+                               // returned in the first place
+                               assert(selection_box);
+
+                               v3f pos = selected_object->getPosition();
+                               hilightboxes.push_back(aabb3f(
+                                               selection_box->MinEdge + pos,
+                                               selection_box->MaxEdge + pos));
+                       }
 
-               should_show_hilightbox = selected_object->doShowSelectionBox();
 
-               result.type = POINTEDTHING_OBJECT;
-               result.object_id = selected_object->getId();
-               return result;
+                       result.type = POINTEDTHING_OBJECT;
+                       result.object_id = selected_object->getId();
+                       return result;
+               }
        }
 
        // That didn't work, try to find a pointed at node
@@ -363,6 +434,14 @@ PointedThing getPointedThing(Client *client, v3f player_position,
        s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
        s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
        
+       // Prevent signed number overflow
+       if(yend==32767)
+               yend=32766;
+       if(zend==32767)
+               zend=32766;
+       if(xend==32767)
+               xend=32766;
+
        for(s16 y = ystart; y <= yend; y++)
        for(s16 z = zstart; z <= zend; z++)
        for(s16 x = xstart; x <= xend; x++)
@@ -379,196 +458,64 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                if(!isPointableNode(n, client, liquids_pointable))
                        continue;
 
+               std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
+
                v3s16 np(x,y,z);
                v3f npf = intToFloat(np, BS);
-               
-               f32 d = 0.01;
-               
-               v3s16 dirs[6] = {
-                       v3s16(0,0,1), // back
-                       v3s16(0,1,0), // top
-                       v3s16(1,0,0), // right
-                       v3s16(0,0,-1), // front
-                       v3s16(0,-1,0), // bottom
-                       v3s16(-1,0,0), // left
-               };
-               
-               const ContentFeatures &f = nodedef->get(n);
-               
-               if(f.selection_box.type == NODEBOX_FIXED)
+
+               for(std::vector<aabb3f>::const_iterator
+                               i = boxes.begin();
+                               i != boxes.end(); i++)
                {
-                       core::aabbox3d<f32> box = f.selection_box.fixed;
+                       aabb3f box = *i;
                        box.MinEdge += npf;
                        box.MaxEdge += npf;
 
-                       v3s16 facedirs[6] = {
-                               v3s16(-1,0,0),
-                               v3s16(1,0,0),
-                               v3s16(0,-1,0),
-                               v3s16(0,1,0),
-                               v3s16(0,0,-1),
-                               v3s16(0,0,1),
-                       };
-
-                       core::aabbox3d<f32> faceboxes[6] = {
-                               // X-
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                               // X+
-                               core::aabbox3d<f32>(
-                                       box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                               // Y-
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
-                               ),
-                               // Y+
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                               // Z-
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
-                               ),
-                               // Z+
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                       };
-
-                       for(u16 i=0; i<6; i++)
+                       for(u16 j=0; j<6; j++)
                        {
-                               v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
-                               v3f centerpoint = npf + facedir_f * BS/2;
+                               v3s16 facedir = g_6dirs[j];
+                               aabb3f facebox = box;
+
+                               f32 d = 0.001*BS;
+                               if(facedir.X > 0)
+                                       facebox.MinEdge.X = facebox.MaxEdge.X-d;
+                               else if(facedir.X < 0)
+                                       facebox.MaxEdge.X = facebox.MinEdge.X+d;
+                               else if(facedir.Y > 0)
+                                       facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
+                               else if(facedir.Y < 0)
+                                       facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
+                               else if(facedir.Z > 0)
+                                       facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
+                               else if(facedir.Z < 0)
+                                       facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
+
+                               v3f centerpoint = facebox.getCenter();
                                f32 distance = (centerpoint - camera_position).getLength();
                                if(distance >= mindistance)
                                        continue;
-                               if(!faceboxes[i].intersectsWithLine(shootline))
+                               if(!facebox.intersectsWithLine(shootline))
                                        continue;
+
+                               v3s16 np_above = np + facedir;
+
                                result.type = POINTEDTHING_NODE;
                                result.node_undersurface = np;
-                               result.node_abovesurface = np+facedirs[i];
+                               result.node_abovesurface = np_above;
                                mindistance = distance;
-                               hilightbox = box;
-                               should_show_hilightbox = true;
-                       }
-               }
-               else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
-               {
-                       v3s16 dir = n.getWallMountedDir(nodedef);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
-
-                       core::aabbox3d<f32> box;
-                       
-                       // top
-                       if(dir == v3s16(0,1,0)){
-                               box = f.selection_box.wall_top;
-                       }
-                       // bottom
-                       else if(dir == v3s16(0,-1,0)){
-                               box = f.selection_box.wall_bottom;
-                       }
-                       // side
-                       else{
-                               v3f vertices[2] =
-                               {
-                                       f.selection_box.wall_side.MinEdge,
-                                       f.selection_box.wall_side.MaxEdge
-                               };
 
-                               for(s32 i=0; i<2; i++)
+                               hilightboxes.clear();
+                               for(std::vector<aabb3f>::const_iterator
+                                               i2 = boxes.begin();
+                                               i2 != boxes.end(); i2++)
                                {
-                                       if(dir == v3s16(-1,0,0))
-                                               vertices[i].rotateXZBy(0);
-                                       if(dir == v3s16(1,0,0))
-                                               vertices[i].rotateXZBy(180);
-                                       if(dir == v3s16(0,0,-1))
-                                               vertices[i].rotateXZBy(90);
-                                       if(dir == v3s16(0,0,1))
-                                               vertices[i].rotateXZBy(-90);
-                               }
-
-                               box = core::aabbox3d<f32>(vertices[0]);
-                               box.addInternalPoint(vertices[1]);
-                       }
-
-                       box.MinEdge += npf;
-                       box.MaxEdge += npf;
-                       
-                       if(distance < mindistance)
-                       {
-                               if(box.intersectsWithLine(shootline))
-                               {
-                                       result.type = POINTEDTHING_NODE;
-                                       result.node_undersurface = np;
-                                       result.node_abovesurface = np;
-                                       mindistance = distance;
-                                       hilightbox = box;
-                                       should_show_hilightbox = true;
+                                       aabb3f box = *i2;
+                                       box.MinEdge += npf + v3f(-d,-d,-d);
+                                       box.MaxEdge += npf + v3f(d,d,d);
+                                       hilightboxes.push_back(box);
                                }
                        }
                }
-               else // NODEBOX_REGULAR
-               {
-                       for(u16 i=0; i<6; i++)
-                       {
-                               v3f dir_f = v3f(dirs[i].X,
-                                               dirs[i].Y, dirs[i].Z);
-                               v3f centerpoint = npf + dir_f * BS/2;
-                               f32 distance =
-                                               (centerpoint - camera_position).getLength();
-                               
-                               if(distance < mindistance)
-                               {
-                                       core::CMatrix4<f32> m;
-                                       m.buildRotateFromTo(v3f(0,0,1), dir_f);
-
-                                       // This is the back face
-                                       v3f corners[2] = {
-                                               v3f(BS/2, BS/2, BS/2),
-                                               v3f(-BS/2, -BS/2, BS/2+d)
-                                       };
-                                       
-                                       for(u16 j=0; j<2; j++)
-                                       {
-                                               m.rotateVect(corners[j]);
-                                               corners[j] += npf;
-                                       }
-
-                                       core::aabbox3d<f32> facebox(corners[0]);
-                                       facebox.addInternalPoint(corners[1]);
-
-                                       if(facebox.intersectsWithLine(shootline))
-                                       {
-                                               result.type = POINTEDTHING_NODE;
-                                               result.node_undersurface = np;
-                                               result.node_abovesurface = np + dirs[i];
-                                               mindistance = distance;
-
-                                               //hilightbox = facebox;
-
-                                               const float d = 0.502;
-                                               core::aabbox3d<f32> nodebox
-                                                               (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
-                                               v3f nodepos_f = intToFloat(np, BS);
-                                               nodebox.MinEdge += nodepos_f;
-                                               nodebox.MaxEdge += nodepos_f;
-                                               hilightbox = nodebox;
-                                               should_show_hilightbox = true;
-                                       }
-                               } // if distance < mindistance
-                       } // for dirs
-               } // regular block
        } // for coords
 
        return result;
@@ -924,6 +871,53 @@ class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
        }
 };
 
+class GameGlobalShaderConstantSetter : public IShaderConstantSetter
+{
+       Sky *m_sky;
+       bool *m_force_fog_off;
+       f32 *m_fog_range;
+       Client *m_client;
+
+public:
+       GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
+                       f32 *fog_range, Client *client):
+               m_sky(sky),
+               m_force_fog_off(force_fog_off),
+               m_fog_range(fog_range),
+               m_client(client)
+       {}
+       ~GameGlobalShaderConstantSetter() {}
+
+       virtual void onSetConstants(video::IMaterialRendererServices *services,
+                       bool is_highlevel)
+       {
+               if(!is_highlevel)
+                       return;
+
+               // Background color
+               video::SColor bgcolor = m_sky->getBgColor();
+               video::SColorf bgcolorf(bgcolor);
+               float bgcolorfa[4] = {
+                       bgcolorf.r,
+                       bgcolorf.g,
+                       bgcolorf.b,
+                       bgcolorf.a,
+               };
+               services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
+
+               // Fog distance
+               float fog_distance = *m_fog_range;
+               if(*m_force_fog_off)
+                       fog_distance = 10000*BS;
+               services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
+
+               // Day-night ratio
+               u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
+               float daynight_ratio_f = (float)daynight_ratio / 1000.0;
+               services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
+       }
+};
+
 void the_game(
        bool &kill,
        bool random_input,
@@ -942,6 +936,7 @@ void the_game(
        bool simple_singleplayer_mode
 )
 {
+       FormspecFormSource* current_formspec = 0;
        video::IVideoDriver* driver = device->getVideoDriver();
        scene::ISceneManager* smgr = device->getSceneManager();
        
@@ -966,6 +961,9 @@ void the_game(
        // Create texture source
        IWritableTextureSource *tsrc = createTextureSource(device);
        
+       // Create shader source
+       IWritableShaderSource *shsrc = createShaderSource(device);
+       
        // These will be filled by data received from the server
        // Create item definition manager
        IWritableItemDefManager *itemdef = createItemDefManager();
@@ -1033,7 +1031,7 @@ void the_game(
        MapDrawControl draw_control;
 
        Client client(device, playername.c_str(), password, draw_control,
-                       tsrc, itemdef, nodedef, sound, &eventmgr);
+                       tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
        
        // Client acts as our GameDef
        IGameDef *gamedef = &client;
@@ -1236,13 +1234,23 @@ void the_game(
        */
        Inventory local_inventory(itemdef);
 
+       /*
+               Find out size of crack animation
+       */
+       int crack_animation_length = 5;
+       {
+               video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
+               v2u32 size = t->getOriginalSize();
+               crack_animation_length = size.Y / size.X;
+       }
+
        /*
                Add some gui stuff
        */
 
        // First line of debug text
        gui::IGUIStaticText *guitext = guienv->addStaticText(
-                       L"Minetest-c55",
+                       L"Minetest",
                        core::rect<s32>(5, 5, 795, 5+text_height),
                        false, false);
        // Second line of debug text
@@ -1255,7 +1263,7 @@ void the_game(
        gui::IGUIStaticText *guitext_info = guienv->addStaticText(
                        L"",
                        core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
-                       false, false);
+                       false, true);
        
        // Status text (displays info when showing and hiding GUI stuff, etc.)
        gui::IGUIStaticText *guitext_status = guienv->addStaticText(
@@ -1308,13 +1316,19 @@ void the_game(
        bool digging = false;
        bool ldown_for_dig = false;
 
-       float damage_flash_timer = 0;
+       float damage_flash = 0;
        s16 farmesh_range = 20*MAP_BLOCKSIZE;
 
+       float jump_timer = 0;
+       bool reset_jump_timer = false;
+
        const float object_hit_delay = 0.2;
        float object_hit_delay_timer = 0.0;
        float time_from_last_punch = 10;
 
+       float update_draw_list_timer = 0.0;
+       v3f update_draw_list_last_cam_dir;
+
        bool invert_mouse = g_settings->getBool("invert_mouse");
 
        bool respawn_menu_active = false;
@@ -1323,6 +1337,7 @@ void the_game(
        bool show_hud = true;
        bool show_chat = true;
        bool force_fog_off = false;
+       f32 fog_range = 100*BS;
        bool disable_camera_update = false;
        bool show_debug = g_settings->getBool("show_debug");
        bool show_profiler_graph = false;
@@ -1332,6 +1347,14 @@ void the_game(
        float time_of_day = 0;
        float time_of_day_smooth = 0;
 
+       float repeat_rightclick_timer = 0;
+
+       /*
+               Shader constants
+       */
+       shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
+                       sky, &force_fog_off, &fog_range, &client));
+
        /*
                Main loop
        */
@@ -1347,6 +1370,10 @@ void the_game(
        // NOTE: So we have to use getTime() and call run()s between them
        u32 lasttime = device->getTimer()->getTime();
 
+       LocalPlayer* player = client.getEnv().getLocalPlayer();
+       player->hurt_tilt_timer = 0;
+       player->hurt_tilt_strength = 0;
+
        for(;;)
        {
                if(device->run() == false || kill == true)
@@ -1493,10 +1520,23 @@ void the_game(
                        g_gamecallback->changepassword_requested = false;
                }
 
+               if(g_gamecallback->changevolume_requested)
+               {
+                       (new GUIVolumeChange(guienv, guiroot, -1,
+                               &g_menumgr, &client))->drop();
+                       g_gamecallback->changevolume_requested = false;
+               }
+
+               /* Process TextureSource's queue */
+               tsrc->processQueue();
+
+               /* Process ItemDefManager's queue */
+               itemdef->processQueue(gamedef);
+
                /*
-                       Process TextureSource's queue
+                       Process ShaderSource's queue
                */
-               tsrc->processQueue();
+               shsrc->processQueue();
 
                /*
                        Random calculations
@@ -1515,7 +1555,7 @@ void the_game(
                        hotbar_imagesize = 64;
                
                // Hilight boxes collected during the loop and displayed
-               core::list< core::aabbox3d<f32> > hilightboxes;
+               std::vector<aabb3f> hilightboxes;
                
                // Info text
                std::wstring infotext;
@@ -1571,6 +1611,10 @@ void the_game(
                // Input handler step() (used by the random input generator)
                input->step(dtime);
 
+               // Increase timer for doubleclick of "jump"
+               if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
+                       jump_timer += dtime;
+
                /*
                        Launch menus and trigger stuff according to keys
                */
@@ -1589,22 +1633,19 @@ void the_game(
                        infostream<<"the_game: "
                                        <<"Launching inventory"<<std::endl;
                        
-                       GUIInventoryMenu *menu =
-                               new GUIInventoryMenu(guienv, guiroot, -1,
+                       GUIFormSpecMenu *menu =
+                               new GUIFormSpecMenu(device, guiroot, -1,
                                        &g_menumgr,
                                        &client, gamedef);
 
                        InventoryLocation inventoryloc;
                        inventoryloc.setCurrentPlayer();
 
-                       menu->setFormSpec(
-                               "invsize[8,7.5;]"
-                               //"image[1,0.6;1,2;player.png]"
-                               "list[current_player;main;0,3.5;8,4;]"
-                               "list[current_player;craft;3,0;3,3;]"
-                               "list[current_player;craftpreview;7,1;1,1;]"
-                               , inventoryloc);
-
+                       PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
+                       assert(src);
+                       menu->setFormSpec(src->getForm(), inventoryloc);
+                       menu->setFormSource(src);
+                       menu->setTextDest(new TextDestPlayerInventory(&client));
                        menu->drop();
                }
                else if(input->wasKeyDown(EscapeKey))
@@ -1663,6 +1704,27 @@ void the_game(
                                        statustext += L" (note: no 'fly' privilege)";
                        }
                }
+               else if(input->wasKeyDown(getKeySetting("keymap_jump")))
+               {
+                       if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
+                       {
+                               if(g_settings->getBool("free_move"))
+                               {
+                                       g_settings->set("free_move","false");
+                                       statustext = L"free_move disabled";
+                                       statustext_time = 0;
+                               }
+                               else
+                               {
+                                       g_settings->set("free_move","true");
+                                       statustext = L"free_move enabled";
+                                       statustext_time = 0;
+                                       if(!client.checkPrivilege("fly"))
+                                               statustext += L" (note: no 'fly' privilege)";
+                               }
+                       }
+                       reset_jump_timer = true;
+               }
                else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
                {
                        if(g_settings->getBool("fast_move"))
@@ -1680,6 +1742,23 @@ void the_game(
                                        statustext += L" (note: no 'fast' privilege)";
                        }
                }
+               else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
+               {
+                       if(g_settings->getBool("noclip"))
+                       {
+                               g_settings->set("noclip","false");
+                               statustext = L"noclip disabled";
+                               statustext_time = 0;
+                       }
+                       else
+                       {
+                               g_settings->set("noclip","true");
+                               statustext = L"noclip enabled";
+                               statustext_time = 0;
+                               if(!client.checkPrivilege("noclip"))
+                                       statustext += L" (note: no 'noclip' privilege)";
+                       }
+               }
                else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
                {
                        irr::video::IImage* const image = driver->createScreenShot(); 
@@ -1808,6 +1887,13 @@ void the_game(
                        statustext_time = 0;
                }
                
+               // Reset jump_timer
+               if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
+               {
+                       reset_jump_timer = false;
+                       jump_timer = 0.0;
+               }
+
                // Handle QuicktuneShortcutter
                if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
                        quicktune.next();
@@ -1961,6 +2047,8 @@ void the_game(
                        bool a_jump,
                        bool a_superspeed,
                        bool a_sneak,
+                       bool a_LMB,
+                       bool a_RMB,
                        float a_pitch,
                        float a_yaw*/
                        PlayerControl control(
@@ -1971,10 +2059,24 @@ void the_game(
                                input->isKeyDown(getKeySetting("keymap_jump")),
                                input->isKeyDown(getKeySetting("keymap_special1")),
                                input->isKeyDown(getKeySetting("keymap_sneak")),
+                               input->getLeftState(),
+                               input->getRightState(),
                                camera_pitch,
                                camera_yaw
                        );
                        client.setPlayerControl(control);
+                       u32 keyPressed=
+                       1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
+                       2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
+                       4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
+                       8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
+                       16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
+                       32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
+                       64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
+                       128*(int)input->getLeftState()+
+                       256*(int)input->getRightState();
+                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                       player->keyPressed=keyPressed;
                }
                
                /*
@@ -2006,14 +2108,18 @@ void the_game(
                                {
                                        break;
                                }
-                               else if(event.type == CE_PLAYER_DAMAGE)
+                               else if(event.type == CE_PLAYER_DAMAGE &&
+                                               client.getHP() != 0)
                                {
                                        //u16 damage = event.player_damage.amount;
                                        //infostream<<"Player damage: "<<damage<<std::endl;
-                                       damage_flash_timer = 0.05;
-                                       if(event.player_damage.amount >= 2){
-                                               damage_flash_timer += 0.05 * event.player_damage.amount;
-                                       }
+
+                                       damage_flash += 100.0;
+                                       damage_flash += 8.0 * event.player_damage.amount;
+
+                                       player->hurt_tilt_timer = 1.5;
+                                       player->hurt_tilt_strength = event.player_damage.amount/2;
+                                       player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
                                }
                                else if(event.type == CE_PLAYER_FORCE_MOVE)
                                {
@@ -2043,16 +2149,84 @@ void the_game(
 
                                        /* Handle visualization */
 
-                                       damage_flash_timer = 0;
+                                       damage_flash = 0;
+
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       player->hurt_tilt_timer = 0;
+                                       player->hurt_tilt_strength = 0;
 
                                        /*LocalPlayer* player = client.getLocalPlayer();
                                        player->setPosition(player->getPosition() + v3f(0,-BS,0));
                                        camera.update(player, busytime, screensize);*/
                                }
+                               else if (event.type == CE_SHOW_FORMSPEC)
+                               {
+                                       if (current_formspec == 0)
+                                       {
+                                               /* Create menu */
+                                               current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),&current_formspec);
+
+                                               GUIFormSpecMenu *menu =
+                                                               new GUIFormSpecMenu(device, guiroot, -1,
+                                                                               &g_menumgr,
+                                                                               &client, gamedef);
+                                               menu->setFormSource(current_formspec);
+                                               menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
+                                               menu->drop();
+                                       }
+                                       else
+                                       {
+                                               /* update menu */
+                                               current_formspec->setForm(*(event.show_formspec.formspec));
+                                       }
+                                       delete(event.show_formspec.formspec);
+                                       delete(event.show_formspec.formname);
+                               }
                                else if(event.type == CE_TEXTURES_UPDATED)
                                {
                                        update_wielded_item_trigger = true;
                                }
+                               else if(event.type == CE_SPAWN_PARTICLE)
+                               {
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       AtlasPointer ap =
+                                               gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
+
+                                       new Particle(gamedef, smgr, player, client.getEnv(),
+                                               *event.spawn_particle.pos,
+                                               *event.spawn_particle.vel,
+                                               *event.spawn_particle.acc,
+                                                event.spawn_particle.expirationtime,
+                                                event.spawn_particle.size,
+                                                event.spawn_particle.collisiondetection, ap);
+                               }
+                               else if(event.type == CE_ADD_PARTICLESPAWNER)
+                               {
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       AtlasPointer ap =
+                                               gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
+
+                                       new ParticleSpawner(gamedef, smgr, player,
+                                                event.add_particlespawner.amount,
+                                                event.add_particlespawner.spawntime,
+                                               *event.add_particlespawner.minpos,
+                                               *event.add_particlespawner.maxpos,
+                                               *event.add_particlespawner.minvel,
+                                               *event.add_particlespawner.maxvel,
+                                               *event.add_particlespawner.minacc,
+                                               *event.add_particlespawner.maxacc,
+                                                event.add_particlespawner.minexptime,
+                                                event.add_particlespawner.maxexptime,
+                                                event.add_particlespawner.minsize,
+                                                event.add_particlespawner.maxsize,
+                                                event.add_particlespawner.collisiondetection,
+                                                ap,
+                                                event.add_particlespawner.id);
+                               }
+                               else if(event.type == CE_DELETE_PARTICLESPAWNER)
+                               {
+                                       delete_particlespawner (event.delete_particlespawner.id);
+                               }
                        }
                }
                
@@ -2128,8 +2302,6 @@ void the_game(
                core::line3d<f32> shootline(camera_position,
                                camera_position + camera_direction * BS * (d+1));
 
-               core::aabbox3d<f32> hilightbox;
-               bool should_show_hilightbox = false;
                ClientActiveObject *selected_object = NULL;
 
                PointedThing pointed = getPointedThing(
@@ -2138,7 +2310,7 @@ void the_game(
                                camera_position, shootline, d,
                                playeritem_liquids_pointable, !ldown_for_dig,
                                // output
-                               hilightbox, should_show_hilightbox,
+                               hilightboxes,
                                selected_object);
 
                if(pointed != pointed_old)
@@ -2147,12 +2319,6 @@ void the_game(
                        //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
                }
 
-               /*
-                       Visualize selection
-               */
-               if(should_show_hilightbox)
-                       hilightboxes.push_back(hilightbox);
-
                /*
                        Stop digging when
                        - releasing left mouse button
@@ -2197,6 +2363,11 @@ void the_game(
                bool left_punch = false;
                soundmaker.m_player_leftpunch_sound.name = "";
 
+               if(input->getRightState())
+                       repeat_rightclick_timer += dtime;
+               else
+                       repeat_rightclick_timer = 0;
+
                if(playeritem_usable && input->getLeftState())
                {
                        if(input->getLeftClicked())
@@ -2217,17 +2388,12 @@ void the_game(
                                infotext = narrow_to_wide(meta->getString("infotext"));
                        } else {
                                MapNode n = map.getNode(nodepos);
-                               if(nodedef->get(n).tname_tiles[0] == "unknown_block.png"){
+                               if(nodedef->get(n).tiledef[0].name == "unknown_block.png"){
                                        infotext = L"Unknown node: ";
                                        infotext += narrow_to_wide(nodedef->get(n).name);
                                }
                        }
                        
-                       // We can't actually know, but assume the sound of right-clicking
-                       // to be the sound of placing a node
-                       soundmaker.m_player_rightpunch_sound.gain = 0.5;
-                       soundmaker.m_player_rightpunch_sound.name = "default_place_node";
-                       
                        /*
                                Handle digging
                        */
@@ -2242,7 +2408,9 @@ void the_game(
                                        ldown_for_dig = true;
                                }
                                MapNode n = client.getEnv().getClientMap().getNode(nodepos);
-
+                               
+                               // NOTE: Similar piece of code exists on the server side for
+                               // cheat detection.
                                // Get digging parameters
                                DigParams params = getDigParams(nodedef->get(n).groups,
                                                &playeritem_toolcap);
@@ -2278,24 +2446,32 @@ void the_game(
                                else
                                {
                                        dig_time_complete = params.time;
+                                       if (g_settings->getBool("enable_particles"))
+                                       {
+                                               const ContentFeatures &features =
+                                                       client.getNodeDefManager()->get(n);
+                                               addPunchingParticles
+                                                       (gamedef, smgr, player, client.getEnv(),
+                                                        nodepos, features.tiles);
+                                       }
                                }
 
                                if(dig_time_complete >= 0.001)
                                {
-                                       dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
+                                       dig_index = (u16)((float)crack_animation_length
                                                        * dig_time/dig_time_complete);
                                }
                                // This is for torches
                                else
                                {
-                                       dig_index = CRACK_ANIMATION_LENGTH;
+                                       dig_index = crack_animation_length;
                                }
-                               
+
                                // Don't show cracks if not diggable
                                if(dig_time_complete >= 100000.0)
                                {
                                }
-                               else if(dig_index < CRACK_ANIMATION_LENGTH)
+                               else if(dig_index < crack_animation_length)
                                {
                                        //TimeTaker timer("client.setTempMod");
                                        //infostream<<"dig_index="<<dig_index<<std::endl;
@@ -2309,11 +2485,20 @@ void the_game(
                                        MapNode wasnode = map.getNode(nodepos);
                                        client.removeNode(nodepos);
 
+                                       if (g_settings->getBool("enable_particles"))
+                                       {
+                                               const ContentFeatures &features =
+                                                       client.getNodeDefManager()->get(wasnode);
+                                               addDiggingParticles
+                                                       (gamedef, smgr, player, client.getEnv(),
+                                                        nodepos, features.tiles);
+                                       }
+
                                        dig_time = 0;
                                        digging = false;
 
                                        nodig_delay_timer = dig_time_complete
-                                                       / (float)CRACK_ANIMATION_LENGTH;
+                                                       / (float)crack_animation_length;
 
                                        // We don't want a corresponding delay to
                                        // very time consuming nodes
@@ -2335,12 +2520,17 @@ void the_game(
                                camera.setDigging(0);  // left click animation
                        }
 
-                       if(input->getRightClicked())
+                       if(input->getRightClicked() ||
+                                       repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
                        {
+                               repeat_rightclick_timer = 0;
                                infostream<<"Ground right-clicked"<<std::endl;
                                
-                               // sign special case, at least until formspec is properly implemented
-                               if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
+                               // Sign special case, at least until formspec is properly implemented.
+                               // Deprecated?
+                               if(meta && meta->getString("formspec") == "hack:sign_text_input" 
+                                               && !random_input
+                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
                                        infostream<<"Launching metadata text input"<<std::endl;
                                        
@@ -2355,7 +2545,8 @@ void the_game(
                                                        wtext))->drop();
                                }
                                // If metadata provides an inventory view, activate it
-                               else if(meta && meta->getString("formspec") != "" && !random_input)
+                               else if(meta && meta->getString("formspec") != "" && !random_input
+                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
                                        infostream<<"Launching custom inventory view"<<std::endl;
 
@@ -2364,21 +2555,66 @@ void the_game(
                                        
                                        /* Create menu */
 
-                                       GUIInventoryMenu *menu =
-                                               new GUIInventoryMenu(guienv, guiroot, -1,
+                                       GUIFormSpecMenu *menu =
+                                               new GUIFormSpecMenu(device, guiroot, -1,
                                                        &g_menumgr,
                                                        &client, gamedef);
                                        menu->setFormSpec(meta->getString("formspec"),
                                                        inventoryloc);
                                        menu->setFormSource(new NodeMetadataFormSource(
                                                        &client.getEnv().getClientMap(), nodepos));
+                                       menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
                                        menu->drop();
                                }
                                // Otherwise report right click to server
                                else
                                {
+                                       // Report to server
                                        client.interact(3, pointed);
                                        camera.setDigging(1);  // right click animation
+                                       
+                                       // If the wielded item has node placement prediction,
+                                       // make that happen
+                                       const ItemDefinition &def =
+                                                       playeritem.getDefinition(itemdef);
+                                       if(def.node_placement_prediction != ""
+                                                       && !nodedef->get(map.getNode(nodepos)).rightclickable)
+                                       do{ // breakable
+                                               verbosestream<<"Node placement prediction for "
+                                                               <<playeritem.name<<" is "
+                                                               <<def.node_placement_prediction<<std::endl;
+                                               v3s16 p = neighbourpos;
+                                               // Place inside node itself if buildable_to
+                                               try{
+                                                       MapNode n_under = map.getNode(nodepos);
+                                                       if(nodedef->get(n_under).buildable_to)
+                                                               p = nodepos;
+                                               }catch(InvalidPositionException &e){}
+                                               // Find id of predicted node
+                                               content_t id;
+                                               bool found =
+                                                       nodedef->getId(def.node_placement_prediction, id);
+                                               if(!found){
+                                                       errorstream<<"Node placement prediction failed for "
+                                                                       <<playeritem.name<<" (places "
+                                                                       <<def.node_placement_prediction
+                                                                       <<") - Name not known"<<std::endl;
+                                                       break;
+                                               }
+                                               MapNode n(id);
+                                               try{
+                                                       // This triggers the required mesh update too
+                                                       client.addNode(p, n);
+                                               }catch(InvalidPositionException &e){
+                                                       errorstream<<"Node placement prediction failed for "
+                                                                       <<playeritem.name<<" (places "
+                                                                       <<def.node_placement_prediction
+                                                                       <<") - Position not loaded"<<std::endl;
+                                               }
+                                       }while(0);
+                                       
+                                       // Read the sound
+                                       soundmaker.m_player_rightpunch_sound = def.sound_place;
                                }
                        }
                }
@@ -2452,7 +2688,6 @@ void the_game(
                        Fog range
                */
        
-               f32 fog_range;
                if(farmesh)
                {
                        fog_range = BS*farmesh_range;
@@ -2469,8 +2704,7 @@ void the_game(
                        Calculate general brightness
                */
                u32 daynight_ratio = client.getEnv().getDayNightRatio();
-               float time_brightness = (float)decode_light(
-                               (daynight_ratio * LIGHT_SUN) / 1000) / 255.0;
+               float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
                float direct_brightness = 0;
                bool sunlight_seen = false;
                if(g_settings->getBool("free_move")){
@@ -2535,6 +2769,13 @@ void the_game(
                        farmesh->update(v2f(player_position.X, player_position.Z),
                                        brightness, farmesh_range);
                }
+
+               /*
+                       Update particles
+               */
+
+               allparticles_step(dtime, client.getEnv());
+               allparticlespawners_step(dtime, client.getEnv());
                
                /*
                        Fog
@@ -2572,7 +2813,7 @@ void the_game(
                //TimeTaker guiupdatetimer("Gui updating");
                
                const char program_name_and_version[] =
-                       "Minetest-c55 " VERSION_STRING;
+                       "Minetest " VERSION_STRING;
 
                if(show_debug)
                {
@@ -2617,12 +2858,12 @@ void the_game(
                        char temptext[300];
                        snprintf(temptext, 300,
                                        "(% .1f, % .1f, % .1f)"
-                                       " (yaw = %.1f) (seed = %lli)",
+                                       " (yaw = %.1f) (seed = %llu)",
                                        player_position.X/BS,
                                        player_position.Y/BS,
                                        player_position.Z/BS,
                                        wrapDegrees_0_360(camera_yaw),
-                                       client.getMapSeed());
+                                       (unsigned long long)client.getMapSeed());
 
                        guitext2->setText(narrow_to_wide(temptext).c_str());
                        guitext2->setVisible(true);
@@ -2744,7 +2985,19 @@ void the_game(
                                item = mlist->getItem(client.getPlayerItem());
                        camera.wield(item);
                }
-               
+
+               /*
+                       Update block draw list every 200ms or when camera direction has
+                       changed much
+               */
+               update_draw_list_timer += dtime;
+               if(update_draw_list_timer >= 0.2 ||
+                               update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
+                       update_draw_list_timer = 0;
+                       client.getEnv().getClientMap().updateDrawList(driver);
+                       update_draw_list_last_cam_dir = camera_direction;
+               }
+
                /*
                        Drawing begins
                */
@@ -2766,6 +3019,76 @@ void the_game(
                {
                        TimeTaker timer("smgr");
                        smgr->drawAll();
+                       
+                       if(g_settings->getBool("anaglyph"))
+                       {
+                               irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
+                               irr::core::vector3df oldTarget   = camera.getCameraNode()->getTarget();
+
+                               irr::core::matrix4 startMatrix   = camera.getCameraNode()->getAbsoluteTransformation();
+
+                               irr::core::vector3df focusPoint  = (camera.getCameraNode()->getTarget() -
+                                                                                camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
+                                                                                camera.getCameraNode()->getAbsolutePosition() ;
+
+                               //Left eye...
+                               irr::core::vector3df leftEye;
+                               irr::core::matrix4   leftMove;
+
+                               leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
+                               leftEye=(startMatrix*leftMove).getTranslation();
+
+                               //clear the depth buffer, and color
+                               driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
+
+                               driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
+                               driver->getOverrideMaterial().EnableFlags  = irr::video::EMF_COLOR_MASK;
+                               driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + 
+                                                                                                                        irr::scene::ESNRP_SOLID +
+                                                                                                                        irr::scene::ESNRP_TRANSPARENT +
+                                                                                                                        irr::scene::ESNRP_TRANSPARENT_EFFECT +
+                                                                                                                        irr::scene::ESNRP_SHADOW;
+
+                               camera.getCameraNode()->setPosition( leftEye );
+                               camera.getCameraNode()->setTarget( focusPoint );
+
+                               smgr->drawAll(); // 'smgr->drawAll();' may go here
+
+
+                               //Right eye...
+                               irr::core::vector3df rightEye;
+                               irr::core::matrix4   rightMove;
+
+                               rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
+                               rightEye=(startMatrix*rightMove).getTranslation();
+
+                               //clear the depth buffer
+                               driver->clearZBuffer();
+
+                               driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
+                               driver->getOverrideMaterial().EnableFlags  = irr::video::EMF_COLOR_MASK;
+                               driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
+                                                                                                                        irr::scene::ESNRP_SOLID +
+                                                                                                                        irr::scene::ESNRP_TRANSPARENT +
+                                                                                                                        irr::scene::ESNRP_TRANSPARENT_EFFECT +
+                                                                                                                        irr::scene::ESNRP_SHADOW;
+
+                               camera.getCameraNode()->setPosition( rightEye );
+                               camera.getCameraNode()->setTarget( focusPoint );
+
+                               smgr->drawAll(); // 'smgr->drawAll();' may go here
+
+
+                               //driver->endScene();
+
+                               driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
+                               driver->getOverrideMaterial().EnableFlags=0;
+                               driver->getOverrideMaterial().EnablePasses=0;
+
+                               camera.getCameraNode()->setPosition( oldPosition );
+                               camera.getCameraNode()->setTarget( oldTarget );
+                       }
+
                        scenetime = timer.stop(true);
                }
                
@@ -2786,15 +3109,21 @@ void the_game(
 
                if(show_hud)
                {
-                       for(core::list<aabb3f>::Iterator i=hilightboxes.begin();
-                                       i != hilightboxes.end(); i++)
-                       {
+                       v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
+                       u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
+                       u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
+                       u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
+
+                       for(std::vector<aabb3f>::const_iterator
+                                       i = hilightboxes.begin();
+                                       i != hilightboxes.end(); i++)
+                       {
                                /*infostream<<"hilightbox min="
                                                <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
                                                <<" max="
                                                <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
                                                <<std::endl;*/
-                               driver->draw3DBox(*i, video::SColor(255,0,0,0));
+                               driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
                        }
                }
 
@@ -2827,12 +3156,18 @@ void the_game(
                */
                if(show_hud)
                {
+                       v3f crosshair_color = g_settings->getV3F("crosshair_color");
+                       u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
+                       u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
+                       u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
+                       u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
+
                        driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
                                        displaycenter + core::vector2d<s32>(10,0),
-                                       video::SColor(255,255,255,255));
+                                       video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
                        driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
                                        displaycenter + core::vector2d<s32>(0,10),
-                                       video::SColor(255,255,255,255));
+                                       video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
                }
 
                } // timer
@@ -2840,11 +3175,6 @@ void the_game(
                //timer10.stop();
                //TimeTaker //timer11("//timer11");
 
-               /*
-                       Draw gui
-               */
-               // 0-1ms
-               guienv->drawAll();
 
                /*
                        Draw hotbar
@@ -2860,16 +3190,32 @@ void the_game(
                /*
                        Damage flash
                */
-               if(damage_flash_timer > 0.0)
+               if(damage_flash > 0.0)
                {
-                       damage_flash_timer -= dtime;
-                       
-                       video::SColor color(128,255,0,0);
+                       video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
                        driver->draw2DRectangle(color,
                                        core::rect<s32>(0,0,screensize.X,screensize.Y),
                                        NULL);
+                       
+                       damage_flash -= 100.0*dtime;
+               }
+
+               /*
+                       Damage camera tilt
+               */
+               if(player->hurt_tilt_timer > 0.0)
+               {
+                       player->hurt_tilt_timer -= dtime*5;
+                       if(player->hurt_tilt_timer < 0)
+                               player->hurt_tilt_strength = 0;
                }
 
+               /*
+                       Draw gui
+               */
+               // 0-1ms
+               guienv->drawAll();
+
                /*
                        End scene
                */
@@ -2916,6 +3262,7 @@ void the_game(
                clouds->drop();
        if(gui_chat_console)
                gui_chat_console->drop();
+       clear_particles ();
        
        /*
                Draw a "shutting down" screen, which will be shown while the map
@@ -2946,9 +3293,11 @@ void the_game(
        
        if(!sound_is_dummy)
                delete sound;
+
+       delete tsrc;
+       delete shsrc;
        delete nodedef;
        delete itemdef;
-       delete tsrc;
 }