]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/game.cpp
Merge pull request #465 from doserj/mod_selection_empty_modname_fix
[dragonfireclient.git] / src / game.cpp
index 42863ff3749a5c067193a434d91505d9a4359e54..5693c5c1275114302087c85b7020df96938efd45 100644 (file)
@@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiChatConsole.h"
 #include "config.h"
 #include "clouds.h"
+#include "particles.h"
 #include "camera.h"
 #include "farmesh.h"
 #include "mapblock.h"
@@ -118,13 +119,20 @@ struct TextDestPlayerInventory : public TextDest
        TextDestPlayerInventory(Client *client)
        {
                m_client = client;
+               m_formname = "";
+       }
+       TextDestPlayerInventory(Client *client, std::string formname)
+       {
+               m_client = client;
+               m_formname = formname;
        }
        void gotText(std::map<std::string, std::string> fields)
        {
-               m_client->sendInventoryFields("", fields);
+               m_client->sendInventoryFields(m_formname, fields);
        }
 
        Client *m_client;
+       std::string m_formname;
 };
 
 /* Respawn menu callback */
@@ -1254,7 +1262,7 @@ void the_game(
        gui::IGUIStaticText *guitext_info = guienv->addStaticText(
                        L"",
                        core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
-                       false, false);
+                       false, true);
        
        // Status text (displays info when showing and hiding GUI stuff, etc.)
        gui::IGUIStaticText *guitext_status = guienv->addStaticText(
@@ -1310,6 +1318,9 @@ void the_game(
        float damage_flash = 0;
        s16 farmesh_range = 20*MAP_BLOCKSIZE;
 
+       float jump_timer = 0;
+       bool reset_jump_timer = false;
+
        const float object_hit_delay = 0.2;
        float object_hit_delay_timer = 0.0;
        float time_from_last_punch = 10;
@@ -1335,6 +1346,8 @@ void the_game(
        float time_of_day = 0;
        float time_of_day_smooth = 0;
 
+       float repeat_rightclick_timer = 0;
+
        /*
                Shader constants
        */
@@ -1590,6 +1603,10 @@ void the_game(
                // Input handler step() (used by the random input generator)
                input->step(dtime);
 
+               // Increase timer for doubleclick of "jump"
+               if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
+                       jump_timer += dtime;
+
                /*
                        Launch menus and trigger stuff according to keys
                */
@@ -1679,6 +1696,27 @@ void the_game(
                                        statustext += L" (note: no 'fly' privilege)";
                        }
                }
+               else if(input->wasKeyDown(getKeySetting("keymap_jump")))
+               {
+                       if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
+                       {
+                               if(g_settings->getBool("free_move"))
+                               {
+                                       g_settings->set("free_move","false");
+                                       statustext = L"free_move disabled";
+                                       statustext_time = 0;
+                               }
+                               else
+                               {
+                                       g_settings->set("free_move","true");
+                                       statustext = L"free_move enabled";
+                                       statustext_time = 0;
+                                       if(!client.checkPrivilege("fly"))
+                                               statustext += L" (note: no 'fly' privilege)";
+                               }
+                       }
+                       reset_jump_timer = true;
+               }
                else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
                {
                        if(g_settings->getBool("fast_move"))
@@ -1841,6 +1879,13 @@ void the_game(
                        statustext_time = 0;
                }
                
+               // Reset jump_timer
+               if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
+               {
+                       reset_jump_timer = false;
+                       jump_timer = 0.0;
+               }
+
                // Handle QuicktuneShortcutter
                if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
                        quicktune.next();
@@ -2055,7 +2100,8 @@ void the_game(
                                {
                                        break;
                                }
-                               else if(event.type == CE_PLAYER_DAMAGE)
+                               else if(event.type == CE_PLAYER_DAMAGE &&
+                                               client.getHP() != 0)
                                {
                                        //u16 damage = event.player_damage.amount;
                                        //infostream<<"Player damage: "<<damage<<std::endl;
@@ -2117,6 +2163,7 @@ void the_game(
                                                                                &g_menumgr,
                                                                                &client, gamedef);
                                                menu->setFormSource(current_formspec);
+                                               menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
                                                menu->drop();
                                        }
                                        else
@@ -2125,6 +2172,7 @@ void the_game(
                                                current_formspec->setForm(*(event.show_formspec.formspec));
                                        }
                                        delete(event.show_formspec.formspec);
+                                       delete(event.show_formspec.formname);
                                }
                                else if(event.type == CE_TEXTURES_UPDATED)
                                {
@@ -2266,6 +2314,11 @@ void the_game(
                bool left_punch = false;
                soundmaker.m_player_leftpunch_sound.name = "";
 
+               if(input->getRightState())
+                       repeat_rightclick_timer += dtime;
+               else
+                       repeat_rightclick_timer = 0;
+
                if(playeritem_usable && input->getLeftState())
                {
                        if(input->getLeftClicked())
@@ -2349,6 +2402,13 @@ void the_game(
                                else
                                {
                                        dig_time_complete = params.time;
+                                       if (g_settings->getBool("enable_particles"))
+                                       {
+                                               const ContentFeatures &features =
+                                                       client.getNodeDefManager()->get(n);
+                                               addPunchingParticles
+                                                       (gamedef, smgr, player, nodepos, features.tiles);
+                                       }
                                }
 
                                if(dig_time_complete >= 0.001)
@@ -2380,6 +2440,14 @@ void the_game(
                                        MapNode wasnode = map.getNode(nodepos);
                                        client.removeNode(nodepos);
 
+                                       if (g_settings->getBool("enable_particles"))
+                                       {
+                                               const ContentFeatures &features =
+                                                       client.getNodeDefManager()->get(wasnode);
+                                               addDiggingParticles
+                                                       (gamedef, smgr, player, nodepos, features.tiles);
+                                       }
+
                                        dig_time = 0;
                                        digging = false;
 
@@ -2406,13 +2474,17 @@ void the_game(
                                camera.setDigging(0);  // left click animation
                        }
 
-                       if(input->getRightClicked())
+                       if(input->getRightClicked() ||
+                                       repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
                        {
+                               repeat_rightclick_timer = 0;
                                infostream<<"Ground right-clicked"<<std::endl;
                                
                                // Sign special case, at least until formspec is properly implemented.
                                // Deprecated?
-                               if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
+                               if(meta && meta->getString("formspec") == "hack:sign_text_input" 
+                                               && !random_input
+                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
                                        infostream<<"Launching metadata text input"<<std::endl;
                                        
@@ -2427,7 +2499,8 @@ void the_game(
                                                        wtext))->drop();
                                }
                                // If metadata provides an inventory view, activate it
-                               else if(meta && meta->getString("formspec") != "" && !random_input)
+                               else if(meta && meta->getString("formspec") != "" && !random_input
+                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
                                        infostream<<"Launching custom inventory view"<<std::endl;
 
@@ -2646,6 +2719,12 @@ void the_game(
                        farmesh->update(v2f(player_position.X, player_position.Z),
                                        brightness, farmesh_range);
                }
+
+               /*
+                       Update particles
+               */
+
+               allparticles_step(dtime, client.getEnv());
                
                /*
                        Fog