]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/game.cpp
Merge pull request #465 from doserj/mod_selection_empty_modname_fix
[dragonfireclient.git] / src / game.cpp
index 0c1a2137008bdcec0b3265ffe37a93db5219085c..5693c5c1275114302087c85b7020df96938efd45 100644 (file)
@@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiChatConsole.h"
 #include "config.h"
 #include "clouds.h"
+#include "particles.h"
 #include "camera.h"
 #include "farmesh.h"
 #include "mapblock.h"
@@ -118,13 +119,20 @@ struct TextDestPlayerInventory : public TextDest
        TextDestPlayerInventory(Client *client)
        {
                m_client = client;
+               m_formname = "";
+       }
+       TextDestPlayerInventory(Client *client, std::string formname)
+       {
+               m_client = client;
+               m_formname = formname;
        }
        void gotText(std::map<std::string, std::string> fields)
        {
-               m_client->sendInventoryFields("", fields);
+               m_client->sendInventoryFields(m_formname, fields);
        }
 
        Client *m_client;
+       std::string m_formname;
 };
 
 /* Respawn menu callback */
@@ -192,6 +200,32 @@ class PlayerInventoryFormSource: public IFormSource
        Client *m_client;
 };
 
+class FormspecFormSource: public IFormSource
+{
+public:
+       FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
+       {
+               m_formspec = formspec;
+               m_game_formspec = game_formspec;
+       }
+
+       ~FormspecFormSource()
+       {
+               *m_game_formspec = 0;
+       }
+
+       void setForm(std::string formspec) {
+               m_formspec = formspec;
+       }
+
+       std::string getForm()
+       {
+               return m_formspec;
+       }
+
+       std::string m_formspec;
+       FormspecFormSource** m_game_formspec;
+};
 /*
        Hotbar draw routine
 */
@@ -841,13 +875,15 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
        Sky *m_sky;
        bool *m_force_fog_off;
        f32 *m_fog_range;
+       Client *m_client;
 
 public:
        GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
-                       f32 *fog_range):
+                       f32 *fog_range, Client *client):
                m_sky(sky),
                m_force_fog_off(force_fog_off),
-               m_fog_range(fog_range)
+               m_fog_range(fog_range),
+               m_client(client)
        {}
        ~GameGlobalShaderConstantSetter() {}
 
@@ -873,10 +909,12 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
                if(*m_force_fog_off)
                        fog_distance = 10000*BS;
                services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
-       }
 
-private:
-       IrrlichtDevice *m_device;
+               // Day-night ratio
+               u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
+               float daynight_ratio_f = (float)daynight_ratio / 1000.0;
+               services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
+       }
 };
 
 void the_game(
@@ -897,6 +935,7 @@ void the_game(
        bool simple_singleplayer_mode
 )
 {
+       FormspecFormSource* current_formspec = 0;
        video::IVideoDriver* driver = device->getVideoDriver();
        scene::ISceneManager* smgr = device->getSceneManager();
        
@@ -1210,7 +1249,7 @@ void the_game(
 
        // First line of debug text
        gui::IGUIStaticText *guitext = guienv->addStaticText(
-                       L"Minetest-c55",
+                       L"Minetest",
                        core::rect<s32>(5, 5, 795, 5+text_height),
                        false, false);
        // Second line of debug text
@@ -1223,7 +1262,7 @@ void the_game(
        gui::IGUIStaticText *guitext_info = guienv->addStaticText(
                        L"",
                        core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
-                       false, false);
+                       false, true);
        
        // Status text (displays info when showing and hiding GUI stuff, etc.)
        gui::IGUIStaticText *guitext_status = guienv->addStaticText(
@@ -1276,9 +1315,12 @@ void the_game(
        bool digging = false;
        bool ldown_for_dig = false;
 
-       float damage_flash_timer = 0;
+       float damage_flash = 0;
        s16 farmesh_range = 20*MAP_BLOCKSIZE;
 
+       float jump_timer = 0;
+       bool reset_jump_timer = false;
+
        const float object_hit_delay = 0.2;
        float object_hit_delay_timer = 0.0;
        float time_from_last_punch = 10;
@@ -1304,11 +1346,13 @@ void the_game(
        float time_of_day = 0;
        float time_of_day_smooth = 0;
 
+       float repeat_rightclick_timer = 0;
+
        /*
                Shader constants
        */
-       shsrc->addGlobalConstantSetter(
-                       new GameGlobalShaderConstantSetter(sky, &force_fog_off, &fog_range));
+       shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
+                       sky, &force_fog_off, &fog_range, &client));
 
        /*
                Main loop
@@ -1325,6 +1369,10 @@ void the_game(
        // NOTE: So we have to use getTime() and call run()s between them
        u32 lasttime = device->getTimer()->getTime();
 
+       LocalPlayer* player = client.getEnv().getLocalPlayer();
+       player->hurt_tilt_timer = 0;
+       player->hurt_tilt_strength = 0;
+
        for(;;)
        {
                if(device->run() == false || kill == true)
@@ -1555,6 +1603,10 @@ void the_game(
                // Input handler step() (used by the random input generator)
                input->step(dtime);
 
+               // Increase timer for doubleclick of "jump"
+               if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
+                       jump_timer += dtime;
+
                /*
                        Launch menus and trigger stuff according to keys
                */
@@ -1644,6 +1696,27 @@ void the_game(
                                        statustext += L" (note: no 'fly' privilege)";
                        }
                }
+               else if(input->wasKeyDown(getKeySetting("keymap_jump")))
+               {
+                       if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
+                       {
+                               if(g_settings->getBool("free_move"))
+                               {
+                                       g_settings->set("free_move","false");
+                                       statustext = L"free_move disabled";
+                                       statustext_time = 0;
+                               }
+                               else
+                               {
+                                       g_settings->set("free_move","true");
+                                       statustext = L"free_move enabled";
+                                       statustext_time = 0;
+                                       if(!client.checkPrivilege("fly"))
+                                               statustext += L" (note: no 'fly' privilege)";
+                               }
+                       }
+                       reset_jump_timer = true;
+               }
                else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
                {
                        if(g_settings->getBool("fast_move"))
@@ -1661,6 +1734,23 @@ void the_game(
                                        statustext += L" (note: no 'fast' privilege)";
                        }
                }
+               else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
+               {
+                       if(g_settings->getBool("noclip"))
+                       {
+                               g_settings->set("noclip","false");
+                               statustext = L"noclip disabled";
+                               statustext_time = 0;
+                       }
+                       else
+                       {
+                               g_settings->set("noclip","true");
+                               statustext = L"noclip enabled";
+                               statustext_time = 0;
+                               if(!client.checkPrivilege("noclip"))
+                                       statustext += L" (note: no 'noclip' privilege)";
+                       }
+               }
                else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
                {
                        irr::video::IImage* const image = driver->createScreenShot(); 
@@ -1789,6 +1879,13 @@ void the_game(
                        statustext_time = 0;
                }
                
+               // Reset jump_timer
+               if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
+               {
+                       reset_jump_timer = false;
+                       jump_timer = 0.0;
+               }
+
                // Handle QuicktuneShortcutter
                if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
                        quicktune.next();
@@ -2003,14 +2100,18 @@ void the_game(
                                {
                                        break;
                                }
-                               else if(event.type == CE_PLAYER_DAMAGE)
+                               else if(event.type == CE_PLAYER_DAMAGE &&
+                                               client.getHP() != 0)
                                {
                                        //u16 damage = event.player_damage.amount;
                                        //infostream<<"Player damage: "<<damage<<std::endl;
-                                       damage_flash_timer = 0.05;
-                                       if(event.player_damage.amount >= 2){
-                                               damage_flash_timer += 0.05 * event.player_damage.amount;
-                                       }
+
+                                       damage_flash += 100.0;
+                                       damage_flash += 8.0 * event.player_damage.amount;
+
+                                       player->hurt_tilt_timer = 1.5;
+                                       player->hurt_tilt_strength = event.player_damage.amount/2;
+                                       player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
                                }
                                else if(event.type == CE_PLAYER_FORCE_MOVE)
                                {
@@ -2040,12 +2141,39 @@ void the_game(
 
                                        /* Handle visualization */
 
-                                       damage_flash_timer = 0;
+                                       damage_flash = 0;
+
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       player->hurt_tilt_timer = 0;
+                                       player->hurt_tilt_strength = 0;
 
                                        /*LocalPlayer* player = client.getLocalPlayer();
                                        player->setPosition(player->getPosition() + v3f(0,-BS,0));
                                        camera.update(player, busytime, screensize);*/
                                }
+                               else if (event.type == CE_SHOW_FORMSPEC)
+                               {
+                                       if (current_formspec == 0)
+                                       {
+                                               /* Create menu */
+                                               current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),&current_formspec);
+
+                                               GUIFormSpecMenu *menu =
+                                                               new GUIFormSpecMenu(device, guiroot, -1,
+                                                                               &g_menumgr,
+                                                                               &client, gamedef);
+                                               menu->setFormSource(current_formspec);
+                                               menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
+                                               menu->drop();
+                                       }
+                                       else
+                                       {
+                                               /* update menu */
+                                               current_formspec->setForm(*(event.show_formspec.formspec));
+                                       }
+                                       delete(event.show_formspec.formspec);
+                                       delete(event.show_formspec.formname);
+                               }
                                else if(event.type == CE_TEXTURES_UPDATED)
                                {
                                        update_wielded_item_trigger = true;
@@ -2186,6 +2314,11 @@ void the_game(
                bool left_punch = false;
                soundmaker.m_player_leftpunch_sound.name = "";
 
+               if(input->getRightState())
+                       repeat_rightclick_timer += dtime;
+               else
+                       repeat_rightclick_timer = 0;
+
                if(playeritem_usable && input->getLeftState())
                {
                        if(input->getLeftClicked())
@@ -2269,6 +2402,13 @@ void the_game(
                                else
                                {
                                        dig_time_complete = params.time;
+                                       if (g_settings->getBool("enable_particles"))
+                                       {
+                                               const ContentFeatures &features =
+                                                       client.getNodeDefManager()->get(n);
+                                               addPunchingParticles
+                                                       (gamedef, smgr, player, nodepos, features.tiles);
+                                       }
                                }
 
                                if(dig_time_complete >= 0.001)
@@ -2300,6 +2440,14 @@ void the_game(
                                        MapNode wasnode = map.getNode(nodepos);
                                        client.removeNode(nodepos);
 
+                                       if (g_settings->getBool("enable_particles"))
+                                       {
+                                               const ContentFeatures &features =
+                                                       client.getNodeDefManager()->get(wasnode);
+                                               addDiggingParticles
+                                                       (gamedef, smgr, player, nodepos, features.tiles);
+                                       }
+
                                        dig_time = 0;
                                        digging = false;
 
@@ -2326,13 +2474,17 @@ void the_game(
                                camera.setDigging(0);  // left click animation
                        }
 
-                       if(input->getRightClicked())
+                       if(input->getRightClicked() ||
+                                       repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
                        {
+                               repeat_rightclick_timer = 0;
                                infostream<<"Ground right-clicked"<<std::endl;
                                
                                // Sign special case, at least until formspec is properly implemented.
                                // Deprecated?
-                               if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
+                               if(meta && meta->getString("formspec") == "hack:sign_text_input" 
+                                               && !random_input
+                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
                                        infostream<<"Launching metadata text input"<<std::endl;
                                        
@@ -2347,7 +2499,8 @@ void the_game(
                                                        wtext))->drop();
                                }
                                // If metadata provides an inventory view, activate it
-                               else if(meta && meta->getString("formspec") != "" && !random_input)
+                               else if(meta && meta->getString("formspec") != "" && !random_input
+                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
                                        infostream<<"Launching custom inventory view"<<std::endl;
 
@@ -2501,8 +2654,7 @@ void the_game(
                        Calculate general brightness
                */
                u32 daynight_ratio = client.getEnv().getDayNightRatio();
-               float time_brightness = (float)decode_light(
-                               (daynight_ratio * LIGHT_SUN) / 1000) / 255.0;
+               float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
                float direct_brightness = 0;
                bool sunlight_seen = false;
                if(g_settings->getBool("free_move")){
@@ -2567,6 +2719,12 @@ void the_game(
                        farmesh->update(v2f(player_position.X, player_position.Z),
                                        brightness, farmesh_range);
                }
+
+               /*
+                       Update particles
+               */
+
+               allparticles_step(dtime, client.getEnv());
                
                /*
                        Fog
@@ -2604,7 +2762,7 @@ void the_game(
                //TimeTaker guiupdatetimer("Gui updating");
                
                const char program_name_and_version[] =
-                       "Minetest-c55 " VERSION_STRING;
+                       "Minetest " VERSION_STRING;
 
                if(show_debug)
                {
@@ -2900,6 +3058,11 @@ void the_game(
 
                if(show_hud)
                {
+                       v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
+                       u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
+                       u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
+                       u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
+
                        for(std::vector<aabb3f>::const_iterator
                                        i = hilightboxes.begin();
                                        i != hilightboxes.end(); i++)
@@ -2909,7 +3072,7 @@ void the_game(
                                                <<" max="
                                                <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
                                                <<std::endl;*/
-                               driver->draw3DBox(*i, video::SColor(255,0,0,0));
+                               driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
                        }
                }
 
@@ -2942,12 +3105,18 @@ void the_game(
                */
                if(show_hud)
                {
+                       v3f crosshair_color = g_settings->getV3F("crosshair_color");
+                       u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
+                       u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
+                       u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
+                       u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
+
                        driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
                                        displaycenter + core::vector2d<s32>(10,0),
-                                       video::SColor(255,255,255,255));
+                                       video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
                        driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
                                        displaycenter + core::vector2d<s32>(0,10),
-                                       video::SColor(255,255,255,255));
+                                       video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
                }
 
                } // timer
@@ -2955,11 +3124,6 @@ void the_game(
                //timer10.stop();
                //TimeTaker //timer11("//timer11");
 
-               /*
-                       Draw gui
-               */
-               // 0-1ms
-               guienv->drawAll();
 
                /*
                        Draw hotbar
@@ -2975,16 +3139,32 @@ void the_game(
                /*
                        Damage flash
                */
-               if(damage_flash_timer > 0.0)
+               if(damage_flash > 0.0)
                {
-                       damage_flash_timer -= dtime;
-                       
-                       video::SColor color(128,255,0,0);
+                       video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
                        driver->draw2DRectangle(color,
                                        core::rect<s32>(0,0,screensize.X,screensize.Y),
                                        NULL);
+                       
+                       damage_flash -= 100.0*dtime;
                }
 
+               /*
+                       Damage camera tilt
+               */
+               if(player->hurt_tilt_timer > 0.0)
+               {
+                       player->hurt_tilt_timer -= dtime*5;
+                       if(player->hurt_tilt_timer < 0)
+                               player->hurt_tilt_strength = 0;
+               }
+
+               /*
+                       Draw gui
+               */
+               // 0-1ms
+               guienv->drawAll();
+
                /*
                        End scene
                */