]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/game.cpp
Revert "Fix settings to honor numeric conversion errors"
[dragonfireclient.git] / src / game.cpp
index b751a2b627e8eef9955a5b1f0bad0fdb3e2ab6d0..56519d30aa9dbfa40593315c7e028c8fcd239477 100644 (file)
@@ -813,7 +813,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
                services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
 
                LocalPlayer* player = m_client->getEnv().getLocalPlayer();
-               v3f eye_position = player->getEyePosition(); 
+               v3f eye_position = player->getEyePosition();
                services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
                services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
 
@@ -905,9 +905,20 @@ bool nodePlacementPrediction(Client &client,
                // Add node to client map
                MapNode n(id, 0, param2);
                try{
-                       // This triggers the required mesh update too
-                       client.addNode(p, n);
-                       return true;
+                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+
+                       // Dont place node when player would be inside new node
+                       // NOTE: This is to be eventually implemented by a mod as client-side Lua
+                       if (!nodedef->get(n).walkable || 
+                               (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) || 
+                               (nodedef->get(n).walkable &&
+                               neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
+                               neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
+
+                                       // This triggers the required mesh update too
+                                       client.addNode(p, n);
+                                       return true;
+                               }
                }catch(InvalidPositionException &e){
                        errorstream<<"Node placement prediction failed for "
                                        <<playeritem_def.name<<" (places "
@@ -1326,6 +1337,8 @@ void the_game(
 
        Sky *sky = NULL;
        sky = new Sky(smgr->getRootSceneNode(), smgr, -1, client.getEnv().getLocalPlayer());
+
+       scene::ISceneNode* skybox = NULL;
        
        /*
                A copy of the local inventory
@@ -1475,7 +1488,7 @@ void the_game(
        /*
                HUD object
        */
-       Hud hud(driver, guienv, font, text_height,
+       Hud hud(driver, smgr, guienv, font, text_height,
                        gamedef, player, &local_inventory);
 
        bool use_weather = g_settings->getBool("weather");
@@ -1876,12 +1889,12 @@ void the_game(
                }
                else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
                {
-                       irr::video::IImage* const image = driver->createScreenShot(); 
-                       if (image) { 
-                               irr::c8 filename[256]; 
-                               snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
+                       irr::video::IImage* const image = driver->createScreenShot();
+                       if (image) {
+                               irr::c8 filename[256];
+                               snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
                                                 g_settings->get("screenshot_path").c_str(),
-                                                device->getTimer()->getRealTime()); 
+                                                device->getTimer()->getRealTime());
                                if (driver->writeImageToFile(image, filename)) {
                                        std::wstringstream sstr;
                                        sstr<<"Saved screenshot to '"<<filename<<"'";
@@ -1891,8 +1904,8 @@ void the_game(
                                } else{
                                        infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
                                }
-                               image->drop(); 
-                       }                        
+                               image->drop();
+                       }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
                {
@@ -2263,7 +2276,7 @@ void the_game(
                                                        new MainRespawnInitiator(
                                                                        &respawn_menu_active, &client);
                                        GUIDeathScreen *menu =
-                                                       new GUIDeathScreen(guienv, guiroot, -1, 
+                                                       new GUIDeathScreen(guienv, guiroot, -1,
                                                                &g_menumgr, respawner);
                                        menu->drop();
                                        
@@ -2321,6 +2334,7 @@ void the_game(
                                                 event.spawn_particle.expirationtime,
                                                 event.spawn_particle.size,
                                                 event.spawn_particle.collisiondetection,
+                                                event.spawn_particle.vertical,
                                                 texture,
                                                 v2f(0.0, 0.0),
                                                 v2f(1.0, 1.0));
@@ -2345,6 +2359,7 @@ void the_game(
                                                 event.add_particlespawner.minsize,
                                                 event.add_particlespawner.maxsize,
                                                 event.add_particlespawner.collisiondetection,
+                                                event.add_particlespawner.vertical,
                                                 texture,
                                                 event.add_particlespawner.id);
                                }
@@ -2363,6 +2378,7 @@ void the_game(
                                                delete event.hudadd.text;
                                                delete event.hudadd.align;
                                                delete event.hudadd.offset;
+                                               delete event.hudadd.world_pos;
                                                continue;
                                        }
                                        
@@ -2377,6 +2393,7 @@ void the_game(
                                        e->dir    = event.hudadd.dir;
                                        e->align  = *event.hudadd.align;
                                        e->offset = *event.hudadd.offset;
+                                       e->world_pos = *event.hudadd.world_pos;
                                        
                                        if (id == nhudelem)
                                                player->hud.push_back(e);
@@ -2389,6 +2406,7 @@ void the_game(
                                        delete event.hudadd.text;
                                        delete event.hudadd.align;
                                        delete event.hudadd.offset;
+                                       delete event.hudadd.world_pos;
                                }
                                else if (event.type == CE_HUDRM)
                                {
@@ -2402,6 +2420,7 @@ void the_game(
                                {
                                        u32 id = event.hudchange.id;
                                        if (id >= player->hud.size() || !player->hud[id]) {
+                                               delete event.hudchange.v3fdata;
                                                delete event.hudchange.v2fdata;
                                                delete event.hudchange.sdata;
                                                continue;
@@ -2436,11 +2455,55 @@ void the_game(
                                                case HUD_STAT_OFFSET:
                                                        e->offset = *event.hudchange.v2fdata;
                                                        break;
+                                               case HUD_STAT_WORLD_POS:
+                                                       e->world_pos = *event.hudchange.v3fdata;
+                                                       break;
                                        }
                                        
+                                       delete event.hudchange.v3fdata;
                                        delete event.hudchange.v2fdata;
                                        delete event.hudchange.sdata;
                                }
+                               else if (event.type == CE_SET_SKY)
+                               {
+                                       sky->setVisible(false);
+                                       if(skybox){
+                                               skybox->drop();
+                                               skybox = NULL;
+                                       }
+                                       // Handle according to type
+                                       if(*event.set_sky.type == "regular"){
+                                               sky->setVisible(true);
+                                       }
+                                       else if(*event.set_sky.type == "skybox" &&
+                                                       event.set_sky.params->size() == 6){
+                                               sky->setFallbackBgColor(*event.set_sky.bgcolor);
+                                               skybox = smgr->addSkyBoxSceneNode(
+                                                               tsrc->getTexture((*event.set_sky.params)[0]),
+                                                               tsrc->getTexture((*event.set_sky.params)[1]),
+                                                               tsrc->getTexture((*event.set_sky.params)[2]),
+                                                               tsrc->getTexture((*event.set_sky.params)[3]),
+                                                               tsrc->getTexture((*event.set_sky.params)[4]),
+                                                               tsrc->getTexture((*event.set_sky.params)[5]));
+                                       }
+                                       // Handle everything else as plain color
+                                       else {
+                                               if(*event.set_sky.type != "plain")
+                                                       infostream<<"Unknown sky type: "
+                                                                       <<(*event.set_sky.type)<<std::endl;
+                                               sky->setFallbackBgColor(*event.set_sky.bgcolor);
+                                       }
+
+                                       delete event.set_sky.bgcolor;
+                                       delete event.set_sky.type;
+                                       delete event.set_sky.params;
+                               }
+                               else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO)
+                               {
+                                       bool enable = event.override_day_night_ratio.do_override;
+                                       u32 value = event.override_day_night_ratio.ratio_f * 1000;
+                                       client.getEnv().setDayNightRatioOverride(enable, value);
+                               }
                        }
                }
                
@@ -2755,7 +2818,7 @@ void the_game(
                                
                                // Sign special case, at least until formspec is properly implemented.
                                // Deprecated?
-                               if(meta && meta->getString("formspec") == "hack:sign_text_input" 
+                               if(meta && meta->getString("formspec") == "hack:sign_text_input"
                                                && !random_input
                                                && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
@@ -2796,23 +2859,28 @@ void the_game(
                                // Otherwise report right click to server
                                else
                                {
-                                       // Report to server
-                                       client.interact(3, pointed);
-                                       camera.setDigging(1);  // right click animation
-                                       
+                                       camera.setDigging(1);  // right click animation (always shown for feedback)
+
                                        // If the wielded item has node placement prediction,
                                        // make that happen
                                        bool placed = nodePlacementPrediction(client,
-                                                       playeritem_def,
-                                                       nodepos, neighbourpos);
-                                       
-                                       // Read the sound
-                                       if(placed)
+                                               playeritem_def,
+                                               nodepos, neighbourpos);
+
+                                       if(placed) {
+                                               // Report to server
+                                               client.interact(3, pointed);
+                                               // Read the sound
                                                soundmaker.m_player_rightpunch_sound =
-                                                               playeritem_def.sound_place;
-                                       else
+                                                       playeritem_def.sound_place;
+                                       } else {
                                                soundmaker.m_player_rightpunch_sound =
-                                                               SimpleSoundSpec();
+                                                       SimpleSoundSpec();
+                                       }
+
+                                       if (playeritem_def.node_placement_prediction == "" ||
+                                               nodedef->get(map.getNode(nodepos)).rightclickable)
+                                               client.interact(3, pointed); // Report to server
                                }
                        }
                }
@@ -3222,7 +3290,7 @@ void the_game(
 
                                driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
                                driver->getOverrideMaterial().EnableFlags  = irr::video::EMF_COLOR_MASK;
-                               driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + 
+                               driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
                                                                                                                         irr::scene::ESNRP_SOLID +
                                                                                                                         irr::scene::ESNRP_TRANSPARENT +
                                                                                                                         irr::scene::ESNRP_TRANSPARENT_EFFECT +
@@ -3433,6 +3501,16 @@ void the_game(
        chat_backend.addMessage(L"", L"# Disconnected.");
        chat_backend.addMessage(L"", L"");
 
+       client.Stop();
+
+       //force answer all texture and shader jobs (TODO return empty values)
+
+       while(!client.isShutdown()) {
+               tsrc->processQueue();
+               shsrc->processQueue();
+               sleep_ms(100);
+       }
+
        // Client scope (client is destructed before destructing *def and tsrc)
        }while(0);
        } // try-catch