// Add node to client map
MapNode n(id, 0, param2);
try{
- // This triggers the required mesh update too
- client.addNode(p, n);
- return true;
+ LocalPlayer* player = client.getEnv().getLocalPlayer();
+
+ // Dont place node when player would be inside new node
+ // NOTE: This is to be eventually implemented by a mod as client-side Lua
+ if (!nodedef->get(n).walkable ||
+ (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
+ (nodedef->get(n).walkable &&
+ neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
+ neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
+
+ // This triggers the required mesh update too
+ client.addNode(p, n);
+ return true;
+ }
}catch(InvalidPositionException &e){
errorstream<<"Node placement prediction failed for "
<<playeritem_def.name<<" (places "
Sky *sky = NULL;
sky = new Sky(smgr->getRootSceneNode(), smgr, -1, client.getEnv().getLocalPlayer());
+
+ scene::ISceneNode* skybox = NULL;
/*
A copy of the local inventory
/*
HUD object
*/
- Hud hud(driver, guienv, font, text_height,
+ Hud hud(driver, smgr, guienv, font, text_height,
gamedef, player, &local_inventory);
bool use_weather = g_settings->getBool("weather");
delete event.hudadd.text;
delete event.hudadd.align;
delete event.hudadd.offset;
+ delete event.hudadd.world_pos;
continue;
}
e->dir = event.hudadd.dir;
e->align = *event.hudadd.align;
e->offset = *event.hudadd.offset;
+ e->world_pos = *event.hudadd.world_pos;
if (id == nhudelem)
player->hud.push_back(e);
delete event.hudadd.text;
delete event.hudadd.align;
delete event.hudadd.offset;
+ delete event.hudadd.world_pos;
}
else if (event.type == CE_HUDRM)
{
{
u32 id = event.hudchange.id;
if (id >= player->hud.size() || !player->hud[id]) {
+ delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
continue;
case HUD_STAT_OFFSET:
e->offset = *event.hudchange.v2fdata;
break;
+ case HUD_STAT_WORLD_POS:
+ e->world_pos = *event.hudchange.v3fdata;
+ break;
}
+ delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
}
+ else if (event.type == CE_SET_SKY)
+ {
+ sky->setVisible(false);
+ if(skybox){
+ skybox->drop();
+ skybox = NULL;
+ }
+ // Handle according to type
+ if(*event.set_sky.type == "regular"){
+ sky->setVisible(true);
+ }
+ else if(*event.set_sky.type == "skybox" &&
+ event.set_sky.params->size() == 6){
+ sky->setFallbackBgColor(*event.set_sky.bgcolor);
+ skybox = smgr->addSkyBoxSceneNode(
+ tsrc->getTexture((*event.set_sky.params)[0]),
+ tsrc->getTexture((*event.set_sky.params)[1]),
+ tsrc->getTexture((*event.set_sky.params)[2]),
+ tsrc->getTexture((*event.set_sky.params)[3]),
+ tsrc->getTexture((*event.set_sky.params)[4]),
+ tsrc->getTexture((*event.set_sky.params)[5]));
+ }
+ // Handle everything else as plain color
+ else {
+ if(*event.set_sky.type != "plain")
+ infostream<<"Unknown sky type: "
+ <<(*event.set_sky.type)<<std::endl;
+ sky->setFallbackBgColor(*event.set_sky.bgcolor);
+ }
+
+ delete event.set_sky.bgcolor;
+ delete event.set_sky.type;
+ delete event.set_sky.params;
+ }
+ else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO)
+ {
+ bool enable = event.override_day_night_ratio.do_override;
+ u32 value = event.override_day_night_ratio.ratio_f * 1000;
+ client.getEnv().setDayNightRatioOverride(enable, value);
+ }
}
}
// Otherwise report right click to server
else
{
- // Report to server
- client.interact(3, pointed);
- camera.setDigging(1); // right click animation
-
+ camera.setDigging(1); // right click animation (always shown for feedback)
+
// If the wielded item has node placement prediction,
// make that happen
bool placed = nodePlacementPrediction(client,
- playeritem_def,
- nodepos, neighbourpos);
-
- // Read the sound
- if(placed)
+ playeritem_def,
+ nodepos, neighbourpos);
+
+ if(placed) {
+ // Report to server
+ client.interact(3, pointed);
+ // Read the sound
soundmaker.m_player_rightpunch_sound =
- playeritem_def.sound_place;
- else
+ playeritem_def.sound_place;
+ } else {
soundmaker.m_player_rightpunch_sound =
- SimpleSoundSpec();
+ SimpleSoundSpec();
+ }
+
+ if (playeritem_def.node_placement_prediction == "" ||
+ nodedef->get(map.getNode(nodepos)).rightclickable)
+ client.interact(3, pointed); // Report to server
}
}
}