]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/game.cpp
Remove blank default values for emergequeue_limit_* settings
[dragonfireclient.git] / src / game.cpp
index e1424c9dd9dc8067a53ab1a1c3e0be20697fffd7..56519d30aa9dbfa40593315c7e028c8fcd239477 100644 (file)
@@ -239,6 +239,8 @@ PointedThing getPointedThing(Client *client, v3f player_position,
        INodeDefManager *nodedef = client->getNodeDefManager();
        ClientMap &map = client->getEnv().getClientMap();
 
+       f32 mindistance = BS * 1001;
+
        // First try to find a pointed at active object
        if(look_for_object)
        {
@@ -260,16 +262,15 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                                                selection_box->MaxEdge + pos));
                        }
 
+                       mindistance = (selected_object->getPosition() - camera_position).getLength();
 
                        result.type = POINTEDTHING_OBJECT;
                        result.object_id = selected_object->getId();
-                       return result;
                }
        }
 
        // That didn't work, try to find a pointed at node
 
-       f32 mindistance = BS * 1001;
        
        v3s16 pos_i = floatToInt(player_position, BS);
 
@@ -812,7 +813,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
                services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
 
                LocalPlayer* player = m_client->getEnv().getLocalPlayer();
-               v3f eye_position = player->getEyePosition(); 
+               v3f eye_position = player->getEyePosition();
                services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
                services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
 
@@ -904,9 +905,20 @@ bool nodePlacementPrediction(Client &client,
                // Add node to client map
                MapNode n(id, 0, param2);
                try{
-                       // This triggers the required mesh update too
-                       client.addNode(p, n);
-                       return true;
+                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+
+                       // Dont place node when player would be inside new node
+                       // NOTE: This is to be eventually implemented by a mod as client-side Lua
+                       if (!nodedef->get(n).walkable || 
+                               (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) || 
+                               (nodedef->get(n).walkable &&
+                               neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
+                               neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
+
+                                       // This triggers the required mesh update too
+                                       client.addNode(p, n);
+                                       return true;
+                               }
                }catch(InvalidPositionException &e){
                        errorstream<<"Node placement prediction failed for "
                                        <<playeritem_def.name<<" (places "
@@ -1215,6 +1227,12 @@ void the_game(
                                break;
                        }
                        // Break conditions
+                       if(client.accessDenied()){
+                               error_message = L"Access denied. Reason: "
+                                               +client.accessDeniedReason();
+                               errorstream<<wide_to_narrow(error_message)<<std::endl;
+                               break;
+                       }
                        if(!client.connectedAndInitialized()){
                                error_message = L"Client disconnected";
                                errorstream<<wide_to_narrow(error_message)<<std::endl;
@@ -1318,7 +1336,9 @@ void the_game(
        */
 
        Sky *sky = NULL;
-       sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
+       sky = new Sky(smgr->getRootSceneNode(), smgr, -1, client.getEnv().getLocalPlayer());
+
+       scene::ISceneNode* skybox = NULL;
        
        /*
                A copy of the local inventory
@@ -1468,11 +1488,16 @@ void the_game(
        /*
                HUD object
        */
-       Hud hud(driver, guienv, font, text_height,
+       Hud hud(driver, smgr, guienv, font, text_height,
                        gamedef, player, &local_inventory);
 
        bool use_weather = g_settings->getBool("weather");
 
+       core::stringw str = L"Minetest [";
+       str += driver->getName();
+       str += "]";
+       device->setWindowCaption(str.c_str());
+
        for(;;)
        {
                if(device->run() == false || kill == true)
@@ -1501,7 +1526,9 @@ void the_game(
                */
 
                {
-                       float fps_max = g_settings->getFloat("fps_max");
+                       float fps_max = g_menumgr.pausesGame() ?
+                                       g_settings->getFloat("pause_fps_max") :
+                                       g_settings->getFloat("fps_max");
                        u32 frametime_min = 1000./fps_max;
                        
                        if(busytime_u32 < frametime_min)
@@ -1862,12 +1889,12 @@ void the_game(
                }
                else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
                {
-                       irr::video::IImage* const image = driver->createScreenShot(); 
-                       if (image) { 
-                               irr::c8 filename[256]; 
-                               snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
+                       irr::video::IImage* const image = driver->createScreenShot();
+                       if (image) {
+                               irr::c8 filename[256];
+                               snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
                                                 g_settings->get("screenshot_path").c_str(),
-                                                device->getTimer()->getRealTime()); 
+                                                device->getTimer()->getRealTime());
                                if (driver->writeImageToFile(image, filename)) {
                                        std::wstringstream sstr;
                                        sstr<<"Saved screenshot to '"<<filename<<"'";
@@ -1877,8 +1904,8 @@ void the_game(
                                } else{
                                        infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
                                }
-                               image->drop(); 
-                       }                        
+                               image->drop();
+                       }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
                {
@@ -2180,25 +2207,28 @@ void the_game(
                        LocalPlayer* player = client.getEnv().getLocalPlayer();
                        player->keyPressed=keyPressed;
                }
-               
+
                /*
-                       Run server
+                       Run server, client (and process environments)
                */
-
-               if(server != NULL)
+               bool can_be_and_is_paused =
+                               (simple_singleplayer_mode && g_menumgr.pausesGame());
+               if(can_be_and_is_paused)
                {
-                       //TimeTaker timer("server->step(dtime)");
-                       server->step(dtime);
+                       // No time passes
+                       dtime = 0;
                }
-
-               /*
-                       Process environment
-               */
-               
+               else
                {
-                       //TimeTaker timer("client.step(dtime)");
-                       client.step(dtime);
-                       //client.step(dtime_avg1);
+                       if(server != NULL)
+                       {
+                               //TimeTaker timer("server->step(dtime)");
+                               server->step(dtime);
+                       }
+                       {
+                               //TimeTaker timer("client.step(dtime)");
+                               client.step(dtime);
+                       }
                }
 
                {
@@ -2246,7 +2276,7 @@ void the_game(
                                                        new MainRespawnInitiator(
                                                                        &respawn_menu_active, &client);
                                        GUIDeathScreen *menu =
-                                                       new GUIDeathScreen(guienv, guiroot, -1, 
+                                                       new GUIDeathScreen(guienv, guiroot, -1,
                                                                &g_menumgr, respawner);
                                        menu->drop();
                                        
@@ -2304,6 +2334,7 @@ void the_game(
                                                 event.spawn_particle.expirationtime,
                                                 event.spawn_particle.size,
                                                 event.spawn_particle.collisiondetection,
+                                                event.spawn_particle.vertical,
                                                 texture,
                                                 v2f(0.0, 0.0),
                                                 v2f(1.0, 1.0));
@@ -2328,6 +2359,7 @@ void the_game(
                                                 event.add_particlespawner.minsize,
                                                 event.add_particlespawner.maxsize,
                                                 event.add_particlespawner.collisiondetection,
+                                                event.add_particlespawner.vertical,
                                                 texture,
                                                 event.add_particlespawner.id);
                                }
@@ -2346,6 +2378,7 @@ void the_game(
                                                delete event.hudadd.text;
                                                delete event.hudadd.align;
                                                delete event.hudadd.offset;
+                                               delete event.hudadd.world_pos;
                                                continue;
                                        }
                                        
@@ -2360,6 +2393,7 @@ void the_game(
                                        e->dir    = event.hudadd.dir;
                                        e->align  = *event.hudadd.align;
                                        e->offset = *event.hudadd.offset;
+                                       e->world_pos = *event.hudadd.world_pos;
                                        
                                        if (id == nhudelem)
                                                player->hud.push_back(e);
@@ -2372,6 +2406,7 @@ void the_game(
                                        delete event.hudadd.text;
                                        delete event.hudadd.align;
                                        delete event.hudadd.offset;
+                                       delete event.hudadd.world_pos;
                                }
                                else if (event.type == CE_HUDRM)
                                {
@@ -2385,6 +2420,7 @@ void the_game(
                                {
                                        u32 id = event.hudchange.id;
                                        if (id >= player->hud.size() || !player->hud[id]) {
+                                               delete event.hudchange.v3fdata;
                                                delete event.hudchange.v2fdata;
                                                delete event.hudchange.sdata;
                                                continue;
@@ -2419,11 +2455,55 @@ void the_game(
                                                case HUD_STAT_OFFSET:
                                                        e->offset = *event.hudchange.v2fdata;
                                                        break;
+                                               case HUD_STAT_WORLD_POS:
+                                                       e->world_pos = *event.hudchange.v3fdata;
+                                                       break;
                                        }
                                        
+                                       delete event.hudchange.v3fdata;
                                        delete event.hudchange.v2fdata;
                                        delete event.hudchange.sdata;
                                }
+                               else if (event.type == CE_SET_SKY)
+                               {
+                                       sky->setVisible(false);
+                                       if(skybox){
+                                               skybox->drop();
+                                               skybox = NULL;
+                                       }
+                                       // Handle according to type
+                                       if(*event.set_sky.type == "regular"){
+                                               sky->setVisible(true);
+                                       }
+                                       else if(*event.set_sky.type == "skybox" &&
+                                                       event.set_sky.params->size() == 6){
+                                               sky->setFallbackBgColor(*event.set_sky.bgcolor);
+                                               skybox = smgr->addSkyBoxSceneNode(
+                                                               tsrc->getTexture((*event.set_sky.params)[0]),
+                                                               tsrc->getTexture((*event.set_sky.params)[1]),
+                                                               tsrc->getTexture((*event.set_sky.params)[2]),
+                                                               tsrc->getTexture((*event.set_sky.params)[3]),
+                                                               tsrc->getTexture((*event.set_sky.params)[4]),
+                                                               tsrc->getTexture((*event.set_sky.params)[5]));
+                                       }
+                                       // Handle everything else as plain color
+                                       else {
+                                               if(*event.set_sky.type != "plain")
+                                                       infostream<<"Unknown sky type: "
+                                                                       <<(*event.set_sky.type)<<std::endl;
+                                               sky->setFallbackBgColor(*event.set_sky.bgcolor);
+                                       }
+
+                                       delete event.set_sky.bgcolor;
+                                       delete event.set_sky.type;
+                                       delete event.set_sky.params;
+                               }
+                               else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO)
+                               {
+                                       bool enable = event.override_day_night_ratio.do_override;
+                                       u32 value = event.override_day_night_ratio.ratio_f * 1000;
+                                       client.getEnv().setDayNightRatioOverride(enable, value);
+                               }
                        }
                }
                
@@ -2738,7 +2818,7 @@ void the_game(
                                
                                // Sign special case, at least until formspec is properly implemented.
                                // Deprecated?
-                               if(meta && meta->getString("formspec") == "hack:sign_text_input" 
+                               if(meta && meta->getString("formspec") == "hack:sign_text_input"
                                                && !random_input
                                                && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
@@ -2779,23 +2859,28 @@ void the_game(
                                // Otherwise report right click to server
                                else
                                {
-                                       // Report to server
-                                       client.interact(3, pointed);
-                                       camera.setDigging(1);  // right click animation
-                                       
+                                       camera.setDigging(1);  // right click animation (always shown for feedback)
+
                                        // If the wielded item has node placement prediction,
                                        // make that happen
                                        bool placed = nodePlacementPrediction(client,
-                                                       playeritem_def,
-                                                       nodepos, neighbourpos);
-                                       
-                                       // Read the sound
-                                       if(placed)
+                                               playeritem_def,
+                                               nodepos, neighbourpos);
+
+                                       if(placed) {
+                                               // Report to server
+                                               client.interact(3, pointed);
+                                               // Read the sound
                                                soundmaker.m_player_rightpunch_sound =
-                                                               playeritem_def.sound_place;
-                                       else
+                                                       playeritem_def.sound_place;
+                                       } else {
                                                soundmaker.m_player_rightpunch_sound =
-                                                               SimpleSoundSpec();
+                                                       SimpleSoundSpec();
+                                       }
+
+                                       if (playeritem_def.node_placement_prediction == "" ||
+                                               nodedef->get(map.getNode(nodepos)).rightclickable)
+                                               client.interact(3, pointed); // Report to server
                                }
                        }
                }
@@ -2984,10 +3069,13 @@ void the_game(
                        scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
                        static float endscenetime_avg = 0;
                        endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
-                       
+
+                       u16 fps = (1.0/dtime_avg1);
+
                        std::ostringstream os(std::ios_base::binary);
                        os<<std::fixed
                                <<"Minetest "<<minetest_version_hash
+                               <<" FPS = "<<fps
                                <<" (R: range_all="<<draw_control.range_all<<")"
                                <<std::setprecision(0)
                                <<" drawtime = "<<drawtime_avg
@@ -3202,7 +3290,7 @@ void the_game(
 
                                driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
                                driver->getOverrideMaterial().EnableFlags  = irr::video::EMF_COLOR_MASK;
-                               driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + 
+                               driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
                                                                                                                         irr::scene::ESNRP_SOLID +
                                                                                                                         irr::scene::ESNRP_TRANSPARENT +
                                                                                                                         irr::scene::ESNRP_TRANSPARENT_EFFECT +
@@ -3376,21 +3464,6 @@ void the_game(
                        End of drawing
                */
 
-               static s16 lastFPS = 0;
-               //u16 fps = driver->getFPS();
-               u16 fps = (1.0/dtime_avg1);
-
-               if (lastFPS != fps)
-               {
-                       core::stringw str = L"Minetest [";
-                       str += driver->getName();
-                       str += "] FPS=";
-                       str += fps;
-
-                       device->setWindowCaption(str.c_str());
-                       lastFPS = fps;
-               }
-
                /*
                        Log times and stuff for visualization
                */
@@ -3428,6 +3501,16 @@ void the_game(
        chat_backend.addMessage(L"", L"# Disconnected.");
        chat_backend.addMessage(L"", L"");
 
+       client.Stop();
+
+       //force answer all texture and shader jobs (TODO return empty values)
+
+       while(!client.isShutdown()) {
+               tsrc->processQueue();
+               shsrc->processQueue();
+               sleep_ms(100);
+       }
+
        // Client scope (client is destructed before destructing *def and tsrc)
        }while(0);
        } // try-catch
@@ -3438,14 +3521,12 @@ void the_game(
                                L" running a different version of Minetest.";
                errorstream<<wide_to_narrow(error_message)<<std::endl;
        }
-       catch(ServerError &e)
-       {
+       catch(ServerError &e) {
                error_message = narrow_to_wide(e.what());
-               errorstream<<wide_to_narrow(error_message)<<std::endl;
+               errorstream << "ServerError: " << e.what() << std::endl;
        }
-       catch(ModError &e)
-       {
-               errorstream<<e.what()<<std::endl;
+       catch(ModError &e) {
+               errorstream << "ModError: " << e.what() << std::endl;
                error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
        }