]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/game.cpp
Display RTT (round trip time, ping) on client status text
[dragonfireclient.git] / src / game.cpp
index e8d0238a3742a0c946e3b93329fd57f8a84a0868..4d9b0c3f6325d044787c8c3e82bf302af60b6d86 100644 (file)
@@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiPasswordChange.h"
 #include "guiInventoryMenu.h"
 #include "guiTextInputMenu.h"
+#include "guiDeathScreen.h"
 #include "materials.h"
 #include "config.h"
 #include "clouds.h"
@@ -39,6 +40,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "settings.h"
 #include "profiler.h"
 #include "mainmenumanager.h"
+#include "gettext.h"
+#include "log.h"
+#include "filesys.h"
 
 /*
        TODO: Move content-aware stuff to separate file by adding properties
@@ -120,7 +124,7 @@ struct TextDestSignNode : public TextDest
        void gotText(std::wstring text)
        {
                std::string ntext = wide_to_narrow(text);
-               dstream<<"Changing text of a sign node: "
+               infostream<<"Changing text of a sign node: "
                                <<ntext<<std::endl;
                m_client->sendSignNodeText(m_p, ntext);
        }
@@ -129,6 +133,26 @@ struct TextDestSignNode : public TextDest
        Client *m_client;
 };
 
+/* Respawn menu callback */
+
+class MainRespawnInitiator: public IRespawnInitiator
+{
+public:
+       MainRespawnInitiator(bool *active, Client *client):
+               m_active(active), m_client(client)
+       {
+               *m_active = true;
+       }
+       void respawn()
+       {
+               *m_active = false;
+               m_client->sendRespawn();
+       }
+private:
+       bool *m_active;
+       Client *m_client;
+};
+
 /*
        Hotbar draw routine
 */
@@ -139,7 +163,7 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
        InventoryList *mainlist = inventory->getList("main");
        if(mainlist == NULL)
        {
-               dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
+               errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
                return;
        }
        
@@ -277,7 +301,7 @@ void getPointedNode(Client *client, v3f player_position,
        
        v3s16 pos_i = floatToInt(player_position, BS);
 
-       /*dstream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
+       /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
                        <<std::endl;*/
 
        s16 a = d;
@@ -684,7 +708,7 @@ void the_game(
        SharedPtr<Server> server;
        if(address == ""){
                draw_load_screen(L"Creating server...", driver, font);
-               dstream<<DTIME<<"Creating server"<<std::endl;
+               infostream<<"Creating server"<<std::endl;
                server = new Server(map_dir, configpath);
                server->start(port);
        }
@@ -694,7 +718,7 @@ void the_game(
        */
 
        draw_load_screen(L"Creating client...", driver, font);
-       dstream<<DTIME<<"Creating client"<<std::endl;
+       infostream<<"Creating client"<<std::endl;
        MapDrawControl draw_control;
        Client client(device, playername.c_str(), password, draw_control);
                        
@@ -709,7 +733,7 @@ void the_game(
        }
        catch(ResolveError &e)
        {
-               dstream<<DTIME<<"Couldn't resolve address"<<std::endl;
+               errorstream<<"Couldn't resolve address"<<std::endl;
                //return 0;
                error_message = L"Couldn't resolve address";
                //gui_loadingtext->remove();
@@ -720,9 +744,9 @@ void the_game(
                Attempt to connect to the server
        */
        
-       dstream<<DTIME<<"Connecting to server at ";
-       connect_address.print(&dstream);
-       dstream<<std::endl;
+       infostream<<"Connecting to server at ";
+       connect_address.print(&infostream);
+       infostream<<std::endl;
        client.connect(connect_address);
 
        bool could_connect = false;
@@ -778,12 +802,12 @@ void the_game(
                {
                        error_message = L"Access denied. Reason: "
                                        +client.accessDeniedReason();
-                       dstream<<DTIME<<wide_to_narrow(error_message)<<std::endl;
+                       errorstream<<wide_to_narrow(error_message)<<std::endl;
                }
                else
                {
                        error_message = L"Connection timed out.";
-                       dstream<<DTIME<<"Timed out."<<std::endl;
+                       errorstream<<"Timed out."<<std::endl;
                }
                //gui_loadingtext->remove();
                return;
@@ -916,6 +940,8 @@ void the_game(
        
        bool invert_mouse = g_settings->getBool("invert_mouse");
 
+       bool respawn_menu_active = false;
+
        /*
                Main loop
        */
@@ -939,7 +965,7 @@ void the_game(
                {
                        error_message = L"Access denied. Reason: "
                                        +client.accessDeniedReason();
-                       dstream<<DTIME<<wide_to_narrow(error_message)<<std::endl;
+                       errorstream<<wide_to_narrow(error_message)<<std::endl;
                        break;
                }
 
@@ -1005,7 +1031,7 @@ void the_game(
                        busytime = busytime_u32 / 1000.0;
                }
 
-               //dstream<<"busytime_u32="<<busytime_u32<<std::endl;
+               //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
        
                // Necessary for device->getTimer()->getTime()
                device->run();
@@ -1044,6 +1070,9 @@ void the_game(
 
                object_hit_delay_timer -= dtime;
 
+               g_profiler->add("Elapsed time", dtime);
+               g_profiler->avg("FPS", 1./dtime);
+
                /*
                        Log frametime for visualization
                */
@@ -1058,8 +1087,8 @@ void the_game(
                        Visualize frametime in terminal
                */
                /*for(u32 i=0; i<dtime*400; i++)
-                       dstream<<"X";
-               dstream<<std::endl;*/
+                       infostream<<"X";
+               infostream<<std::endl;*/
 
                /*
                        Time average and jitter calculation
@@ -1124,7 +1153,7 @@ void the_game(
                        if(counter < 0)
                        {
                                counter = 30.0;
-                               client.printDebugInfo(dstream);
+                               client.printDebugInfo(infostream);
                        }
                }
 
@@ -1137,8 +1166,8 @@ void the_game(
                {
                        if(m_profiler_interval.step(0.030, profiler_print_interval))
                        {
-                               dstream<<"Profiler:"<<std::endl;
-                               g_profiler->print(dstream);
+                               infostream<<"Profiler:"<<std::endl;
+                               g_profiler->print(infostream);
                                g_profiler->clear();
                        }
                }
@@ -1161,7 +1190,7 @@ void the_game(
                */
                if(input->wasKeyDown(getKeySetting("keymap_inventory")))
                {
-                       dstream<<DTIME<<"the_game: "
+                       infostream<<"the_game: "
                                        <<"Launching inventory"<<std::endl;
                        
                        GUIInventoryMenu *menu =
@@ -1187,7 +1216,7 @@ void the_game(
                }
                else if(input->wasKeyDown(EscapeKey))
                {
-                       dstream<<DTIME<<"the_game: "
+                       infostream<<"the_game: "
                                        <<"Launching pause menu"<<std::endl;
                        // It will delete itself by itself
                        (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
@@ -1256,16 +1285,16 @@ void the_game(
                        irr::video::IImage* const image = driver->createScreenShot(); 
                        if (image) { 
                                irr::c8 filename[256]; 
-                               snprintf(filename, 256, "%s/screenshot_%u.png", 
+                               snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
                                                 g_settings->get("screenshot_path").c_str(),
                                                 device->getTimer()->getRealTime()); 
                                if (driver->writeImageToFile(image, filename)) {
                                        std::wstringstream sstr;
                                        sstr<<"Saved screenshot to '"<<filename<<"'";
-                                       dstream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
+                                       infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
                                        chat_lines.push_back(ChatLine(sstr.str()));
                                } else{
-                                       dstream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
+                                       infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
                                }
                                image->drop(); 
                        }                        
@@ -1303,7 +1332,7 @@ void the_game(
                                {
                                        g_selected_item = i;
 
-                                       dstream<<DTIME<<"Selected item: "
+                                       infostream<<"Selected item: "
                                                        <<g_selected_item<<std::endl;
                                }
                        }
@@ -1315,12 +1344,12 @@ void the_game(
                        if(draw_control.range_all)
                        {
                                draw_control.range_all = false;
-                               dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
+                               infostream<<"Disabled full viewing range"<<std::endl;
                        }
                        else
                        {
                                draw_control.range_all = true;
-                               dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
+                               infostream<<"Enabled full viewing range"<<std::endl;
                        }
                }
 
@@ -1350,7 +1379,7 @@ void the_game(
                        }
 
                        if(first_loop_after_window_activation){
-                               //dstream<<"window active, first loop"<<std::endl;
+                               //infostream<<"window active, first loop"<<std::endl;
                                first_loop_after_window_activation = false;
                        }
                        else{
@@ -1358,7 +1387,7 @@ void the_game(
                                s32 dy = input->getMousePos().Y - displaycenter.Y;
                                if(invert_mouse)
                                        dy = -dy;
-                               //dstream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
+                               //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
                                
                                /*const float keyspeed = 500;
                                if(input->isKeyDown(irr::KEY_UP))
@@ -1382,15 +1411,30 @@ void the_game(
                        if(device->getCursorControl()->isVisible() == false)
                                device->getCursorControl()->setVisible(true);
 
-                       //dstream<<"window inactive"<<std::endl;
+                       //infostream<<"window inactive"<<std::endl;
                        first_loop_after_window_activation = true;
                }
 
                /*
                        Player speed control
-                       TODO: Cache the keycodes from getKeySetting
                */
                
+               if(!noMenuActive() || !device->isWindowActive())
+               {
+                       PlayerControl control(
+                               false,
+                               false,
+                               false,
+                               false,
+                               false,
+                               false,
+                               false,
+                               camera_pitch,
+                               camera_yaw
+                       );
+                       client.setPlayerControl(control);
+               }
+               else
                {
                        /*bool a_up,
                        bool a_down,
@@ -1435,24 +1479,56 @@ void the_game(
                        //client.step(dtime_avg1);
                }
 
-               // Read client events
-               for(;;)
                {
-                       ClientEvent event = client.getClientEvent();
-                       if(event.type == CE_NONE)
+                       // Read client events
+                       for(;;)
                        {
-                               break;
-                       }
-                       else if(event.type == CE_PLAYER_DAMAGE)
-                       {
-                               //u16 damage = event.player_damage.amount;
-                               //dstream<<"Player damage: "<<damage<<std::endl;
-                               damage_flash_timer = 0.05;
-                       }
-                       else if(event.type == CE_PLAYER_FORCE_MOVE)
-                       {
-                               camera_yaw = event.player_force_move.yaw;
-                               camera_pitch = event.player_force_move.pitch;
+                               ClientEvent event = client.getClientEvent();
+                               if(event.type == CE_NONE)
+                               {
+                                       break;
+                               }
+                               else if(event.type == CE_PLAYER_DAMAGE)
+                               {
+                                       //u16 damage = event.player_damage.amount;
+                                       //infostream<<"Player damage: "<<damage<<std::endl;
+                                       damage_flash_timer = 0.05;
+                                       if(event.player_damage.amount >= 2){
+                                               damage_flash_timer += 0.05 * event.player_damage.amount;
+                                       }
+                               }
+                               else if(event.type == CE_PLAYER_FORCE_MOVE)
+                               {
+                                       camera_yaw = event.player_force_move.yaw;
+                                       camera_pitch = event.player_force_move.pitch;
+                               }
+                               else if(event.type == CE_DEATHSCREEN)
+                               {
+                                       if(respawn_menu_active)
+                                               continue;
+
+                                       /*bool set_camera_point_target =
+                                                       event.deathscreen.set_camera_point_target;
+                                       v3f camera_point_target;
+                                       camera_point_target.X = event.deathscreen.camera_point_target_x;
+                                       camera_point_target.Y = event.deathscreen.camera_point_target_y;
+                                       camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
+                                       MainRespawnInitiator *respawner =
+                                                       new MainRespawnInitiator(
+                                                                       &respawn_menu_active, &client);
+                                       GUIDeathScreen *menu =
+                                                       new GUIDeathScreen(guienv, guiroot, -1, 
+                                                               &g_menumgr, respawner);
+                                       menu->drop();
+                                       
+                                       /* Handle visualization */
+
+                                       damage_flash_timer = 0;
+
+                                       /*LocalPlayer* player = client.getLocalPlayer();
+                                       player->setPosition(player->getPosition() + v3f(0,-BS,0));
+                                       camera.update(player, busytime, screensize);*/
+                               }
                        }
                }
                
@@ -1466,16 +1542,12 @@ void the_game(
                v3f camera_position = camera.getPosition();
                v3f camera_direction = camera.getDirection();
                f32 camera_fov = camera.getFovMax();
-
+               
                if(FIELD_OF_VIEW_TEST)
-               {
                        client.updateCamera(v3f(0,0,0), v3f(0,0,1), camera_fov);
-               }
                else
-               {
                        client.updateCamera(camera_position,
                                camera_direction, camera_fov);
-               }
 
                //timer2.stop();
                //TimeTaker //timer3("//timer3");
@@ -1508,7 +1580,7 @@ void the_game(
                                nodepos_old = v3s16(-32768,-32768,-32768);
                        }
 
-                       //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
+                       //infostream<<"Client returned selected_active_object != NULL"<<std::endl;
                        
                        core::aabbox3d<f32> *selection_box
                                        = selected_active_object->getSelectionBox();
@@ -1532,21 +1604,28 @@ void the_game(
                        //if(input->getLeftClicked())
                        if(input->getLeftState())
                        {
+                               bool do_punch = false;
+                               bool do_punch_damage = false;
                                if(object_hit_delay_timer <= 0.0){
-                                       dstream<<DTIME<<"Left-clicked object"<<std::endl;
-                                       client.clickActiveObject(0,
-                                                       selected_active_object->getId(), g_selected_item);
+                                       do_punch = true;
+                                       do_punch_damage = true;
                                        object_hit_delay_timer = object_hit_delay;
+                               }
+                               if(input->getLeftClicked()){
+                                       do_punch = true;
+                               }
+                               if(do_punch){
+                                       infostream<<"Left-clicked object"<<std::endl;
                                        left_punch = true;
-                               } else {
-                                       dstream<<DTIME<<"Left-clicked object faster than allowed"
-                                                       <<std::endl;
-                                       left_punch_muted = true;
+                               }
+                               if(do_punch_damage){
+                                       client.clickActiveObject(0,
+                                                       selected_active_object->getId(), g_selected_item);
                                }
                        }
                        else if(input->getRightClicked())
                        {
-                               dstream<<DTIME<<"Right-clicked object"<<std::endl;
+                               infostream<<"Right-clicked object"<<std::endl;
                                client.clickActiveObject(1,
                                                selected_active_object->getId(), g_selected_item);
                        }
@@ -1613,7 +1692,7 @@ void the_game(
                        {
                                if(nodepos != nodepos_old)
                                {
-                                       dstream<<DTIME<<"Pointing at ("<<nodepos.X<<","
+                                       infostream<<"Pointing at ("<<nodepos.X<<","
                                                        <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
 
                                        if(nodepos_old != v3s16(-32768,-32768,-32768))
@@ -1627,7 +1706,7 @@ void the_game(
                                if(input->getLeftClicked() ||
                                                (input->getLeftState() && nodepos != nodepos_old))
                                {
-                                       dstream<<DTIME<<"Started digging"<<std::endl;
+                                       infostream<<"Started digging"<<std::endl;
                                        client.groundAction(0, nodepos, neighbourpos, g_selected_item);
                                }
                                if(input->getLeftClicked())
@@ -1660,7 +1739,7 @@ void the_game(
 
                                        if(prop.diggable == false)
                                        {
-                                               /*dstream<<"Material "<<(int)material
+                                               /*infostream<<"Material "<<(int)material
                                                                <<" not diggable with \""
                                                                <<toolname<<"\""<<std::endl;*/
                                                // I guess nobody will wait for this long
@@ -1685,12 +1764,12 @@ void the_game(
                                        if(dig_index < CRACK_ANIMATION_LENGTH)
                                        {
                                                //TimeTaker timer("client.setTempMod");
-                                               //dstream<<"dig_index="<<dig_index<<std::endl;
+                                               //infostream<<"dig_index="<<dig_index<<std::endl;
                                                client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
                                        }
                                        else
                                        {
-                                               dstream<<DTIME<<"Digging completed"<<std::endl;
+                                               infostream<<"Digging completed"<<std::endl;
                                                client.groundAction(3, nodepos, neighbourpos, g_selected_item);
                                                client.clearTempMod(nodepos);
                                                client.removeNode(nodepos);
@@ -1724,12 +1803,12 @@ void the_game(
                        
                        if(input->getRightClicked())
                        {
-                               dstream<<DTIME<<"Ground right-clicked"<<std::endl;
+                               infostream<<"Ground right-clicked"<<std::endl;
                                
                                // If metadata provides an inventory view, activate it
                                if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
                                {
-                                       dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
+                                       infostream<<"Launching custom inventory view"<<std::endl;
                                        /*
                                                Construct the unique identification string of the node
                                        */
@@ -1762,7 +1841,7 @@ void the_game(
                                }
                                else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
                                {
-                                       dstream<<"Sign node right-clicked"<<std::endl;
+                                       infostream<<"Sign node right-clicked"<<std::endl;
                                        
                                        SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
                                        
@@ -1799,13 +1878,13 @@ void the_game(
                
                if(input->getLeftReleased())
                {
-                       dstream<<DTIME<<"Left button released (stopped digging)"
+                       infostream<<"Left button released (stopped digging)"
                                        <<std::endl;
                        client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
                }
                if(input->getRightReleased())
                {
-                       //dstream<<DTIME<<"Right released"<<std::endl;
+                       //inostream<<DTIME<<"Right released"<<std::endl;
                        // Nothing here
                }
                
@@ -1946,14 +2025,15 @@ void the_game(
                                        "(% .1f, % .1f, % .1f)"
                                        " (% .3f < btime_jitter < % .3f"
                                        ", dtime_jitter = % .1f %%"
-                                       ", v_range = %.1f)",
+                                       ", v_range = %.1f, RTT = %.3f)",
                                        player_position.X/BS,
                                        player_position.Y/BS,
                                        player_position.Z/BS,
                                        busytime_jitter1_min_sample,
                                        busytime_jitter1_max_sample,
                                        dtime_jitter1_max_fraction * 100.0,
-                                       draw_control.wanted_range
+                                       draw_control.wanted_range,
+                                       client.getRTT()
                                        );
 
                        guitext2->setText(narrow_to_wide(temptext).c_str());
@@ -2050,7 +2130,7 @@ void the_game(
                {
                        client.selectPlayerItem(g_selected_item);
                        old_selected_item = g_selected_item;
-                       //dstream<<"Updating local inventory"<<std::endl;
+                       //infostream<<"Updating local inventory"<<std::endl;
                        client.getLocalInventory(local_inventory);
 
                        // Update wielded tool
@@ -2089,7 +2169,7 @@ void the_game(
                
                //timer3.stop();
                
-               //dstream<<DTIME<<"smgr->drawAll()"<<std::endl;
+               //infostream<<"smgr->drawAll()"<<std::endl;
                
                {
                        TimeTaker timer("smgr");
@@ -2115,7 +2195,7 @@ void the_game(
                for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
                                i != hilightboxes.end(); i++)
                {
-                       /*dstream<<"hilightbox min="
+                       /*infostream<<"hilightbox min="
                                        <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
                                        <<" max="
                                        <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"