]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/game.cpp
[CSM] Fix minimap problems (#5405)
[dragonfireclient.git] / src / game.cpp
index cc6e5a0e352cf8fc9016bae48341c056f702c760..4a3acf493cbaca4d769880f5c71b757b50c57f9c 100644 (file)
@@ -41,7 +41,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiKeyChangeMenu.h"
 #include "guiPasswordChange.h"
 #include "guiVolumeChange.h"
-#include "hud.h"
 #include "mainmenumanager.h"
 #include "mapblock.h"
 #include "nodedef.h"         // Needed for determining pointing to nodes
@@ -61,6 +60,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "version.h"
 #include "minimap.h"
 #include "mapblock_mesh.h"
+#include "script/clientscripting.h"
 
 #include "sound.h"
 
@@ -125,6 +125,7 @@ struct TextDestPlayerInventory : public TextDest {
 
 struct LocalFormspecHandler : public TextDest {
        LocalFormspecHandler();
+
        LocalFormspecHandler(std::string formname) :
                m_client(0)
        {
@@ -179,38 +180,8 @@ struct LocalFormspecHandler : public TextDest {
                        }
                }
 
-               if (m_formname == "MT_DEATH_SCREEN") {
-                       assert(m_client != 0);
-
-                       if ((fields.find("btn_respawn") != fields.end())) {
-                               m_client->sendRespawn();
-                               return;
-                       }
-
-                       if (fields.find("quit") != fields.end()) {
-                               m_client->sendRespawn();
-                               return;
-                       }
-               }
-
-               // don't show error message for unhandled cursor keys
-               if ((fields.find("key_up") != fields.end()) ||
-                               (fields.find("key_down") != fields.end()) ||
-                               (fields.find("key_left") != fields.end()) ||
-                               (fields.find("key_right") != fields.end())) {
-                       return;
-               }
-
-               errorstream << "LocalFormspecHandler::gotText unhandled >"
-                       << m_formname << "< event" << std::endl;
-
-               int i = 0;
-               StringMap::const_iterator it;
-               for (it = fields.begin(); it != fields.end(); ++it) {
-                       errorstream << "\t" << i << ": " << it->first
-                               << "=" << it->second << std::endl;
-                       i++;
-               }
+               // Don't disable this part when modding is disabled, it's used in builtin
+               m_client->getScript()->on_formspec_input(m_formname, fields);
        }
 
        Client *m_client;
@@ -265,271 +236,6 @@ class PlayerInventoryFormSource: public IFormSource
        Client *m_client;
 };
 
-/*
-       Check if a node is pointable
-*/
-inline bool isPointableNode(const MapNode &n,
-                           Client *client, bool liquids_pointable)
-{
-       const ContentFeatures &features = client->getNodeDefManager()->get(n);
-       return features.pointable ||
-              (liquids_pointable && features.isLiquid());
-}
-
-static inline void getNeighborConnectingFace(v3s16 p, INodeDefManager *nodedef,
-               ClientMap *map, MapNode n, u8 bitmask, u8 *neighbors)
-{
-       MapNode n2 = map->getNodeNoEx(p);
-       if (nodedef->nodeboxConnects(n, n2, bitmask))
-               *neighbors |= bitmask;
-}
-
-static inline u8 getNeighbors(v3s16 p, INodeDefManager *nodedef, ClientMap *map, MapNode n)
-{
-       u8 neighbors = 0;
-       const ContentFeatures &f = nodedef->get(n);
-       // locate possible neighboring nodes to connect to
-       if (f.drawtype == NDT_NODEBOX && f.node_box.type == NODEBOX_CONNECTED) {
-               v3s16 p2 = p;
-
-               p2.Y++;
-               getNeighborConnectingFace(p2, nodedef, map, n, 1, &neighbors);
-
-               p2 = p;
-               p2.Y--;
-               getNeighborConnectingFace(p2, nodedef, map, n, 2, &neighbors);
-
-               p2 = p;
-               p2.Z--;
-               getNeighborConnectingFace(p2, nodedef, map, n, 4, &neighbors);
-
-               p2 = p;
-               p2.X--;
-               getNeighborConnectingFace(p2, nodedef, map, n, 8, &neighbors);
-
-               p2 = p;
-               p2.Z++;
-               getNeighborConnectingFace(p2, nodedef, map, n, 16, &neighbors);
-
-               p2 = p;
-               p2.X++;
-               getNeighborConnectingFace(p2, nodedef, map, n, 32, &neighbors);
-       }
-
-       return neighbors;
-}
-
-/*
-       Find what the player is pointing at
-*/
-PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_position,
-               const v3f &camera_direction, const v3f &camera_position,
-               core::line3d<f32> shootline, f32 d, bool liquids_pointable,
-               bool look_for_object, const v3s16 &camera_offset,
-               ClientActiveObject *&selected_object)
-{
-       PointedThing result;
-
-       std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
-       selectionboxes->clear();
-       static const bool show_entity_selectionbox = g_settings->getBool("show_entity_selectionbox");
-
-       selected_object = NULL;
-
-       INodeDefManager *nodedef = client->getNodeDefManager();
-       ClientMap &map = client->getEnv().getClientMap();
-
-       f32 min_distance = BS * 1001;
-
-       // First try to find a pointed at active object
-       if (look_for_object) {
-               selected_object = client->getSelectedActiveObject(d * BS,
-                                 camera_position, shootline);
-
-               if (selected_object != NULL) {
-                       if (show_entity_selectionbox &&
-                                       selected_object->doShowSelectionBox()) {
-                               aabb3f *selection_box = selected_object->getSelectionBox();
-                               // Box should exist because object was
-                               // returned in the first place
-                               assert(selection_box);
-
-                               v3f pos = selected_object->getPosition();
-                               selectionboxes->push_back(aabb3f(
-                                       selection_box->MinEdge, selection_box->MaxEdge));
-                               hud->setSelectionPos(pos, camera_offset);
-                       }
-
-                       min_distance = (selected_object->getPosition() - camera_position).getLength();
-
-                       hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
-                       result.type = POINTEDTHING_OBJECT;
-                       result.object_id = selected_object->getId();
-               }
-       }
-
-       // That didn't work, try to find a pointed at node
-
-       v3s16 pos_i = floatToInt(player_position, BS);
-
-       /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
-                       <<std::endl;*/
-
-       s16 a = d;
-       s16 ystart = pos_i.Y - (camera_direction.Y < 0 ? a : 1);
-       s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
-       s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
-       s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
-       s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1);
-       s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1);
-
-       // Prevent signed number overflow
-       if (yend == 32767)
-               yend = 32766;
-
-       if (zend == 32767)
-               zend = 32766;
-
-       if (xend == 32767)
-               xend = 32766;
-
-       v3s16 pointed_pos(0, 0, 0);
-
-       for (s16 y = ystart; y <= yend; y++) {
-               for (s16 z = zstart; z <= zend; z++) {
-                       for (s16 x = xstart; x <= xend; x++) {
-                               MapNode n;
-                               bool is_valid_position;
-                               v3s16 p(x, y, z);
-
-                               n = map.getNodeNoEx(p, &is_valid_position);
-                               if (!is_valid_position) {
-                                       continue;
-                               }
-                               if (!isPointableNode(n, client, liquids_pointable)) {
-                                       continue;
-                               }
-
-                               std::vector<aabb3f> boxes;
-                               n.getSelectionBoxes(nodedef, &boxes, getNeighbors(p, nodedef, &map, n));
-
-                               v3s16 np(x, y, z);
-                               v3f npf = intToFloat(np, BS);
-                               for (std::vector<aabb3f>::const_iterator
-                                               i = boxes.begin();
-                                               i != boxes.end(); ++i) {
-                                       aabb3f box = *i;
-                                       box.MinEdge += npf;
-                                       box.MaxEdge += npf;
-
-                                       v3f centerpoint = box.getCenter();
-                                       f32 distance = (centerpoint - camera_position).getLength();
-                                       if (distance >= min_distance) {
-                                               continue;
-                                       }
-                                       if (!box.intersectsWithLine(shootline)) {
-                                               continue;
-                                       }
-                                       result.type = POINTEDTHING_NODE;
-                                       min_distance = distance;
-                                       pointed_pos = np;
-                               }
-                       }
-               }
-       }
-
-       if (result.type == POINTEDTHING_NODE) {
-               f32 d = 0.001 * BS;
-               MapNode n = map.getNodeNoEx(pointed_pos);
-               v3f npf = intToFloat(pointed_pos, BS);
-               std::vector<aabb3f> boxes;
-               n.getSelectionBoxes(nodedef, &boxes, getNeighbors(pointed_pos, nodedef, &map, n));
-               f32 face_min_distance = 1000 * BS;
-               for (std::vector<aabb3f>::const_iterator
-                               i = boxes.begin();
-                               i != boxes.end(); ++i) {
-                       aabb3f box = *i;
-                       box.MinEdge += npf;
-                       box.MaxEdge += npf;
-                       for (u16 j = 0; j < 6; j++) {
-                               v3s16 facedir = g_6dirs[j];
-                               aabb3f facebox = box;
-                               if (facedir.X > 0) {
-                                       facebox.MinEdge.X = facebox.MaxEdge.X - d;
-                               } else if (facedir.X < 0) {
-                                       facebox.MaxEdge.X = facebox.MinEdge.X + d;
-                               } else if (facedir.Y > 0) {
-                                       facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
-                               } else if (facedir.Y < 0) {
-                                       facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
-                               } else if (facedir.Z > 0) {
-                                       facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
-                               } else if (facedir.Z < 0) {
-                                       facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
-                               }
-                               v3f centerpoint = facebox.getCenter();
-                               f32 distance = (centerpoint - camera_position).getLength();
-                               if (distance >= face_min_distance)
-                                       continue;
-                               if (!facebox.intersectsWithLine(shootline))
-                                       continue;
-                               result.node_abovesurface = pointed_pos + facedir;
-                               hud->setSelectedFaceNormal(v3f(facedir.X, facedir.Y, facedir.Z));
-                               face_min_distance = distance;
-                       }
-               }
-               selectionboxes->clear();
-               for (std::vector<aabb3f>::const_iterator
-                               i = boxes.begin();
-                               i != boxes.end(); ++i) {
-                       aabb3f box = *i;
-                       box.MinEdge += v3f(-d, -d, -d);
-                       box.MaxEdge += v3f(d, d, d);
-                       selectionboxes->push_back(box);
-               }
-               hud->setSelectionPos(intToFloat(pointed_pos, BS), camera_offset);
-               result.node_undersurface = pointed_pos;
-       }
-
-       // Update selection mesh light level and vertex colors
-       if (selectionboxes->size() > 0) {
-               v3f pf = hud->getSelectionPos();
-               v3s16 p = floatToInt(pf, BS);
-
-               // Get selection mesh light level
-               MapNode n = map.getNodeNoEx(p);
-               u16 node_light = getInteriorLight(n, -1, nodedef);
-               u16 light_level = node_light;
-
-               for (u8 i = 0; i < 6; i++) {
-                       n = map.getNodeNoEx(p + g_6dirs[i]);
-                       node_light = getInteriorLight(n, -1, nodedef);
-                       if (node_light > light_level)
-                               light_level = node_light;
-               }
-
-               video::SColor c = MapBlock_LightColor(255, light_level, 0);
-               u8 day = c.getRed();
-               u8 night = c.getGreen();
-               u32 daynight_ratio = client->getEnv().getDayNightRatio();
-               finalColorBlend(c, day, night, daynight_ratio);
-
-               // Modify final color a bit with time
-               u32 timer = porting::getTimeMs() % 5000;
-               float timerf = (float)(irr::core::PI * ((timer / 2500.0) - 0.5));
-               float sin_r = 0.08 * sin(timerf);
-               float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
-               float sin_b = 0.08 * sin(timerf + irr::core::PI);
-               c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
-               c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
-               c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
-
-               // Set mesh final color
-               hud->setSelectionMeshColor(c);
-       }
-       return result;
-}
-
 /* Profiler display */
 
 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
@@ -907,7 +613,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
        CachedPixelShaderSetting<float> m_fog_distance;
        CachedVertexShaderSetting<float> m_animation_timer_vertex;
        CachedPixelShaderSetting<float> m_animation_timer_pixel;
-       CachedPixelShaderSetting<float> m_day_night_ratio;
+       CachedPixelShaderSetting<float, 3> m_day_light;
        CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
        CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
        CachedPixelShaderSetting<float, 3> m_minimap_yaw;
@@ -939,7 +645,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
                m_fog_distance("fogDistance"),
                m_animation_timer_vertex("animationTimer"),
                m_animation_timer_pixel("animationTimer"),
-               m_day_night_ratio("dayNightRatio"),
+               m_day_light("dayLight"),
                m_eye_position_pixel("eyePosition"),
                m_eye_position_vertex("eyePosition"),
                m_minimap_yaw("yawVec"),
@@ -982,8 +688,14 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
 
                m_fog_distance.set(&fog_distance, services);
 
-               float daynight_ratio = (float)m_client->getEnv().getDayNightRatio() / 1000.f;
-               m_day_night_ratio.set(&daynight_ratio, services);
+               u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
+               video::SColorf sunlight;
+               get_sunlight_color(&sunlight, daynight_ratio);
+               float dnc[3] = {
+                       sunlight.r,
+                       sunlight.g,
+                       sunlight.b };
+               m_day_light.set(dnc, services);
 
                u32 animation_timer = porting::getTimeMs() % 100000;
                float animation_timer_f = (float)animation_timer / 100000.f;
@@ -1003,7 +715,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
                m_eye_position_vertex.set(eye_position_array, services);
 
                float minimap_yaw_array[3];
-               v3f minimap_yaw = m_client->getMapper()->getYawVec();
+               v3f minimap_yaw = m_client->getMinimap()->getYawVec();
 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
                minimap_yaw_array[0] = minimap_yaw.X;
                minimap_yaw_array[1] = minimap_yaw.Y;
@@ -1105,7 +817,8 @@ bool nodePlacementPrediction(Client &client,
                // Predict param2 for facedir and wallmounted nodes
                u8 param2 = 0;
 
-               if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) {
+               if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED ||
+                               nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED) {
                        v3s16 dir = nodepos - neighbourpos;
 
                        if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
@@ -1117,7 +830,8 @@ bool nodePlacementPrediction(Client &client,
                        }
                }
 
-               if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) {
+               if (nodedef->get(id).param_type_2 == CPT2_FACEDIR ||
+                               nodedef->get(id).param_type_2 == CPT2_COLORED_FACEDIR) {
                        v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
 
                        if (abs(dir.X) > abs(dir.Z)) {
@@ -1141,7 +855,8 @@ bool nodePlacementPrediction(Client &client,
                        };
                        v3s16 pp;
 
-                       if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
+                       if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED ||
+                                       nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED)
                                pp = p + wallmounted_dirs[param2];
                        else
                                pp = p + v3s16(0, -1, 0);
@@ -1181,16 +896,14 @@ bool nodePlacementPrediction(Client &client,
 }
 
 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
-               InventoryManager *invmgr, IGameDef *gamedef,
-               IWritableTextureSource *tsrc, IrrlichtDevice *device,
-               JoystickController *joystick,
-               IFormSource *fs_src, TextDest *txt_dest, Client *client)
+               Client *client, IrrlichtDevice *device, JoystickController *joystick,
+               IFormSource *fs_src, TextDest *txt_dest)
 {
 
        if (*cur_formspec == 0) {
                *cur_formspec = new GUIFormSpecMenu(device, joystick,
-                       guiroot, -1, &g_menumgr, invmgr, gamedef, tsrc,
-                       fs_src, txt_dest, client);
+                       guiroot, -1, &g_menumgr, client, client->getTextureSource(),
+                       fs_src, txt_dest);
                (*cur_formspec)->doPause = false;
 
                /*
@@ -1205,7 +918,7 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
                (*cur_formspec)->setFormSource(fs_src);
                (*cur_formspec)->setTextDest(txt_dest);
        }
-       
+
 }
 
 #ifdef __ANDROID__
@@ -1214,32 +927,9 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
 #endif
 
-static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
-               InventoryManager *invmgr, IGameDef *gamedef,
-               IWritableTextureSource *tsrc, IrrlichtDevice *device,
-               JoystickController *joystick, Client *client)
-{
-       std::string formspec =
-               std::string(FORMSPEC_VERSION_STRING) +
-               SIZE_TAG
-               "bgcolor[#320000b4;true]"
-               "label[4.85,1.35;" + gettext("You died.") + "]"
-               "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
-               ;
-
-       /* Create menu */
-       /* Note: FormspecFormSource and LocalFormspecHandler
-        * are deleted by guiFormSpecMenu                     */
-       FormspecFormSource *fs_src = new FormspecFormSource(formspec);
-       LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
-
-       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
-               joystick, fs_src, txt_dst, NULL);
-}
-
 /******************************************************************************/
 static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
-               InventoryManager *invmgr, IGameDef *gamedef,
+               Client *client,
                IWritableTextureSource *tsrc, IrrlichtDevice *device,
                JoystickController *joystick, bool singleplayermode)
 {
@@ -1306,8 +996,7 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
        FormspecFormSource *fs_src = new FormspecFormSource(os.str());
        LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
 
-       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
-               joystick, fs_src, txt_dst, NULL);
+       create_formspec_menu(cur_formspec, client, device, joystick, fs_src, txt_dst);
        std::string con("btn_continue");
        (*cur_formspec)->setFocus(con);
        (*cur_formspec)->doPause = true;
@@ -1633,7 +1322,7 @@ class Game {
 
        void dropSelectedItem();
        void openInventory();
-       void openConsole(float height, const wchar_t *line=NULL);
+       void openConsole(float scale, const wchar_t *line=NULL);
        void toggleFreeMove(float *statustext_time);
        void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
        void toggleFast(float *statustext_time);
@@ -1668,6 +1357,23 @@ class Game {
        void updateSound(f32 dtime);
        void processPlayerInteraction(GameRunData *runData, f32 dtime, bool show_hud,
                        bool show_debug);
+       /*!
+        * Returns the object or node the player is pointing at.
+        * Also updates the selected thing in the Hud.
+        *
+        * @param[in]  shootline         the shootline, starting from
+        * the camera position. This also gives the maximal distance
+        * of the search.
+        * @param[in]  liquids_pointable if false, liquids are ignored
+        * @param[in]  look_for_object   if false, objects are ignored
+        * @param[in]  camera_offset     offset of the camera
+        * @param[out] selected_object   the selected object or
+        * NULL if not found
+        */
+       PointedThing updatePointedThing(
+                       const core::line3d<f32> &shootline, bool liquids_pointable,
+                       bool look_for_object, const v3s16 &camera_offset,
+                       ClientActiveObject *&selected_object);
        void handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem);
        void handlePointingAtNode(GameRunData *runData,
                        const PointedThing &pointed, const ItemDefinition &playeritem_def,
@@ -1767,7 +1473,7 @@ class Game {
        Sky *sky;                         // Free using ->Drop()
        Inventory *local_inventory;
        Hud *hud;
-       Mapper *mapper;
+       Minimap *mapper;
 
        GameRunData runData;
        VolatileRunFlags flags;
@@ -1782,7 +1488,6 @@ class Game {
        bool *kill;
        std::string *error_message;
        bool *reconnect_requested;
-       IGameDef *gamedef;                     // Convenience (same as *client)
        scene::ISceneNode *skybox;
 
        bool random_input;
@@ -2064,16 +1769,18 @@ void Game::run()
                updateProfilerGraphs(&graph);
 
                // Update if minimap has been disabled by the server
-               flags.show_minimap &= !client->isMinimapDisabledByServer();
+               flags.show_minimap &= client->shouldShowMinimap();
        }
 }
 
 
 void Game::shutdown()
 {
+#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
        if (g_settings->get("3d_mode") == "pageflip") {
                driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
        }
+#endif
 
        showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
 
@@ -2257,7 +1964,7 @@ bool Game::createClient(const std::string &playername,
 
        /* Camera
         */
-       camera = new Camera(smgr, *draw_control, gamedef);
+       camera = new Camera(smgr, *draw_control, client);
        if (!camera || !camera->successfullyCreated(*error_message))
                return false;
        client->setCamera(camera);
@@ -2314,7 +2021,7 @@ bool Game::createClient(const std::string &playername,
        player->hurt_tilt_timer = 0;
        player->hurt_tilt_strength = 0;
 
-       hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory);
+       hud = new Hud(driver, smgr, guienv, client, player, local_inventory);
 
        if (!hud) {
                *error_message = "Memory error: could not create HUD";
@@ -2322,7 +2029,7 @@ bool Game::createClient(const std::string &playername,
                return false;
        }
 
-       mapper = client->getMapper();
+       mapper = client->getMinimap();
        mapper->setMinimapMode(MINIMAP_MODE_OFF);
 
        return true;
@@ -2444,8 +2151,6 @@ bool Game::connectToServer(const std::string &playername,
        if (!client)
                return false;
 
-       gamedef = client;       // Client acts as our GameDef
-
        infostream << "Connecting to server at ";
        connect_address.print(&infostream);
        infostream << std::endl;
@@ -2466,6 +2171,8 @@ bool Game::connectToServer(const std::string &playername,
 
                fps_control.last_time = device->getTimer()->getTime();
 
+               client->initMods();
+
                while (device->run()) {
 
                        limitFps(&fps_control, &dtime);
@@ -2691,7 +2398,7 @@ inline bool Game::handleCallbacks()
 void Game::processQueues()
 {
        texture_src->processQueue();
-       itemdef_manager->processQueue(gamedef);
+       itemdef_manager->processQueue(client);
        shader_src->processQueue();
 }
 
@@ -2863,7 +2570,7 @@ void Game::processKeyInput(VolatileRunFlags *flags,
                openInventory();
        } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
                if (!gui_chat_console->isOpenInhibited()) {
-                       show_pause_menu(&current_formspec, client, gamedef,
+                       show_pause_menu(&current_formspec, client,
                                texture_src, device, &input->joystick,
                                simple_singleplayer_mode);
                }
@@ -2872,7 +2579,8 @@ void Game::processKeyInput(VolatileRunFlags *flags,
        } else if (wasKeyDown(KeyType::CMD)) {
                openConsole(0.2, L"/");
        } else if (wasKeyDown(KeyType::CONSOLE)) {
-               openConsole(1);
+               openConsole(core::clamp(
+                       g_settings->getFloat("console_height"), 0.1f, 1.0f));
        } else if (wasKeyDown(KeyType::FREEMOVE)) {
                toggleFreeMove(statustext_time);
        } else if (wasKeyDown(KeyType::JUMP)) {
@@ -3015,8 +2723,7 @@ void Game::openInventory()
        PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
        TextDest *txt_dst = new TextDestPlayerInventory(client);
 
-       create_formspec_menu(&current_formspec, client, gamedef, texture_src,
-                       device, &input->joystick, fs_src, txt_dst, client);
+       create_formspec_menu(&current_formspec, client, device, &input->joystick, fs_src, txt_dst);
        cur_formname = "";
 
        InventoryLocation inventoryloc;
@@ -3025,15 +2732,17 @@ void Game::openInventory()
 }
 
 
-void Game::openConsole(float height, const wchar_t *line)
+void Game::openConsole(float scale, const wchar_t *line)
 {
+       assert(scale > 0.0f && scale <= 1.0f);
+
 #ifdef __ANDROID__
        porting::showInputDialog(gettext("ok"), "", "", 2);
        m_android_chat_open = true;
 #else
        if (gui_chat_console->isOpenInhibited())
                return;
-       gui_chat_console->openConsole(height);
+       gui_chat_console->openConsole(scale);
        if (line) {
                gui_chat_console->setCloseOnEnter(true);
                gui_chat_console->replaceAndAddToHistory(line);
@@ -3277,9 +2986,16 @@ void Game::increaseViewRange(float *statustext_time)
 {
        s16 range = g_settings->getS16("viewing_range");
        s16 range_new = range + 10;
+
+       if (range_new > 4000) {
+               range_new = 4000;
+               statustext = utf8_to_wide("Viewing range is at maximum: "
+                               + itos(range_new));
+       } else {
+               statustext = utf8_to_wide("Viewing range changed to "
+                               + itos(range_new));
+       }
        g_settings->set("viewing_range", itos(range_new));
-       statustext = utf8_to_wide("Viewing range changed to "
-                       + itos(range_new));
        *statustext_time = 0;
 }
 
@@ -3289,12 +3005,15 @@ void Game::decreaseViewRange(float *statustext_time)
        s16 range = g_settings->getS16("viewing_range");
        s16 range_new = range - 10;
 
-       if (range_new < 20)
+       if (range_new < 20) {
                range_new = 20;
-
+               statustext = utf8_to_wide("Viewing range is at minimum: "
+                               + itos(range_new));
+       } else {
+               statustext = utf8_to_wide("Viewing range changed to "
+                               + itos(range_new));
+       }
        g_settings->set("viewing_range", itos(range_new));
-       statustext = utf8_to_wide("Viewing range changed to "
-                       + itos(range_new));
        *statustext_time = 0;
 }
 
@@ -3352,8 +3071,8 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
 {
 #ifdef HAVE_TOUCHSCREENGUI
        if (g_touchscreengui) {
-               cam->camera_yaw   = g_touchscreengui->getYaw();
-               cam->camera_pitch = g_touchscreengui->getPitch();
+               cam->camera_yaw   += g_touchscreengui->getYawChange();
+               cam->camera_pitch  = g_touchscreengui->getPitch();
        } else {
 #endif
 
@@ -3468,10 +3187,10 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
 
        for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
 
-               if (event.type == CE_PLAYER_DAMAGE &&
-                               client->getHP() != 0) {
-                       //u16 damage = event.player_damage.amount;
-                       //infostream<<"Player damage: "<<damage<<std::endl;
+               if (event.type == CE_PLAYER_DAMAGE && client->getHP() != 0) {
+                       if (client->moddingEnabled()) {
+                               client->getScript()->on_damage_taken(event.player_damage.amount);
+                       }
 
                        *damage_flash += 95.0 + 3.2 * event.player_damage.amount;
                        *damage_flash = MYMIN(*damage_flash, 127.0);
@@ -3481,15 +3200,13 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
                                rangelim(event.player_damage.amount / 4, 1.0, 4.0);
 
                        MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
-                       gamedef->event()->put(e);
+                       client->event()->put(e);
                } else if (event.type == CE_PLAYER_FORCE_MOVE) {
                        cam->camera_yaw = event.player_force_move.yaw;
                        cam->camera_pitch = event.player_force_move.pitch;
                } else if (event.type == CE_DEATHSCREEN) {
-                       show_deathscreen(&current_formspec, client, gamedef, texture_src,
-                               device, &input->joystick, client);
-
-                       chat_backend->addMessage(L"", L"You died.");
+                       // This should be enabled for death formspec in builtin
+                       client->getScript()->on_death();
 
                        /* Handle visualization */
                        *damage_flash = 0;
@@ -3507,18 +3224,24 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
                                TextDestPlayerInventory *txt_dst =
                                        new TextDestPlayerInventory(client, *(event.show_formspec.formname));
 
-                               create_formspec_menu(&current_formspec, client, gamedef,
-                                       texture_src, device, &input->joystick,
-                                       fs_src, txt_dst, client);
+                               create_formspec_menu(&current_formspec, client, device, &input->joystick,
+                                       fs_src, txt_dst);
                                cur_formname = *(event.show_formspec.formname);
                        }
 
                        delete(event.show_formspec.formspec);
                        delete(event.show_formspec.formname);
+               } else if (event.type == CE_SHOW_LOCAL_FORMSPEC) {
+                       FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
+                       LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
+                       create_formspec_menu(&current_formspec, client, device, &input->joystick,
+                               fs_src, txt_dst);
+                       delete event.show_formspec.formspec;
+                       delete event.show_formspec.formname;
                } else if ((event.type == CE_SPAWN_PARTICLE) ||
                                (event.type == CE_ADD_PARTICLESPAWNER) ||
                                (event.type == CE_DELETE_PARTICLESPAWNER)) {
-                       client->getParticleManager()->handleParticleEvent(&event, gamedef,
+                       client->getParticleManager()->handleParticleEvent(&event, client,
                                        smgr, player);
                } else if (event.type == CE_HUDADD) {
                        u32 id = event.hudadd.id;
@@ -3764,7 +3487,7 @@ void Game::updateSound(f32 dtime)
        LocalPlayer *player = client->getEnv().getLocalPlayer();
 
        ClientMap &map = client->getEnv().getClientMap();
-       MapNode n = map.getNodeNoEx(player->getStandingNodePos());
+       MapNode n = map.getNodeNoEx(player->getFootstepNodePos());
        soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
 }
 
@@ -3811,14 +3534,11 @@ void Game::processPlayerInteraction(GameRunData *runData,
        core::line3d<f32> shootline;
 
        if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
-
                shootline = core::line3d<f32>(camera_position,
-                                               camera_position + camera_direction * BS * (d + 1));
-
+                       camera_position + camera_direction * BS * d);
        } else {
            // prevent player pointing anything in front-view
-               if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)
-                       shootline = core::line3d<f32>(0, 0, 0, 0, 0, 0);
+               shootline = core::line3d<f32>(camera_position,camera_position);
        }
 
 #ifdef HAVE_TOUCHSCREENGUI
@@ -3831,10 +3551,7 @@ void Game::processPlayerInteraction(GameRunData *runData,
 
 #endif
 
-       PointedThing pointed = getPointedThing(
-                       // input
-                       client, hud, player_position, camera_direction,
-                       camera_position, shootline, d,
+       PointedThing pointed = updatePointedThing(shootline,
                        playeritem_def.liquids_pointable,
                        !runData->ldown_for_dig,
                        camera_offset,
@@ -3928,6 +3645,107 @@ void Game::processPlayerInteraction(GameRunData *runData,
 }
 
 
+PointedThing Game::updatePointedThing(
+       const core::line3d<f32> &shootline,
+       bool liquids_pointable,
+       bool look_for_object,
+       const v3s16 &camera_offset,
+       ClientActiveObject *&selected_object)
+{
+       std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
+       selectionboxes->clear();
+       hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
+       static const bool show_entity_selectionbox = g_settings->getBool(
+               "show_entity_selectionbox");
+
+       ClientMap &map = client->getEnv().getClientMap();
+       INodeDefManager *nodedef=client->getNodeDefManager();
+
+       selected_object = NULL;
+
+       PointedThing result=client->getEnv().getPointedThing(
+               shootline, liquids_pointable, look_for_object);
+       if (result.type == POINTEDTHING_OBJECT) {
+               selected_object = client->getEnv().getActiveObject(result.object_id);
+               if (show_entity_selectionbox && selected_object->doShowSelectionBox()) {
+                       aabb3f *selection_box = selected_object->getSelectionBox();
+
+                       // Box should exist because object was
+                       // returned in the first place
+
+                       assert(selection_box);
+
+                       v3f pos = selected_object->getPosition();
+                       selectionboxes->push_back(aabb3f(
+                               selection_box->MinEdge, selection_box->MaxEdge));
+                       selectionboxes->push_back(
+                               aabb3f(selection_box->MinEdge, selection_box->MaxEdge));
+                       hud->setSelectionPos(pos, camera_offset);
+               }
+       } else if (result.type == POINTEDTHING_NODE) {
+               // Update selection boxes
+               MapNode n = map.getNodeNoEx(result.node_undersurface);
+               std::vector<aabb3f> boxes;
+               n.getSelectionBoxes(nodedef, &boxes,
+                       n.getNeighbors(result.node_undersurface, &map));
+
+               f32 d = 0.002 * BS;
+               for (std::vector<aabb3f>::const_iterator i = boxes.begin();
+                       i != boxes.end(); ++i) {
+                       aabb3f box = *i;
+                       box.MinEdge -= v3f(d, d, d);
+                       box.MaxEdge += v3f(d, d, d);
+                       selectionboxes->push_back(box);
+               }
+               hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
+                       camera_offset);
+               hud->setSelectedFaceNormal(v3f(
+                       result.intersection_normal.X,
+                       result.intersection_normal.Y,
+                       result.intersection_normal.Z));
+       }
+
+       // Update selection mesh light level and vertex colors
+       if (selectionboxes->size() > 0) {
+               v3f pf = hud->getSelectionPos();
+               v3s16 p = floatToInt(pf, BS);
+
+               // Get selection mesh light level
+               MapNode n = map.getNodeNoEx(p);
+               u16 node_light = getInteriorLight(n, -1, nodedef);
+               u16 light_level = node_light;
+
+               for (u8 i = 0; i < 6; i++) {
+                       n = map.getNodeNoEx(p + g_6dirs[i]);
+                       node_light = getInteriorLight(n, -1, nodedef);
+                       if (node_light > light_level)
+                               light_level = node_light;
+               }
+
+               u32 daynight_ratio = client->getEnv().getDayNightRatio();
+               video::SColor c;
+               final_color_blend(&c, light_level, daynight_ratio);
+
+               // Modify final color a bit with time
+               u32 timer = porting::getTimeMs() % 5000;
+               float timerf = (float) (irr::core::PI * ((timer / 2500.0) - 0.5));
+               float sin_r = 0.08 * sin(timerf);
+               float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
+               float sin_b = 0.08 * sin(timerf + irr::core::PI);
+               c.setRed(
+                       core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
+               c.setGreen(
+                       core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
+               c.setBlue(
+                       core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
+
+               // Set mesh final color
+               hud->setSelectionMeshColor(c);
+       }
+       return result;
+}
+
+
 void Game::handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem)
 {
        infostream << "Right Clicked in Air" << std::endl;
@@ -3984,8 +3802,8 @@ void Game::handlePointingAtNode(GameRunData *runData,
                                &client->getEnv().getClientMap(), nodepos);
                        TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
 
-                       create_formspec_menu(&current_formspec, client, gamedef,
-                               texture_src, device, &input->joystick, fs_src, txt_dst, client);
+                       create_formspec_menu(&current_formspec, client,
+                                       device, &input->joystick, fs_src, txt_dst);
                        cur_formname = "";
 
                        current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
@@ -4081,17 +3899,20 @@ void Game::handleDigging(GameRunData *runData,
                const PointedThing &pointed, const v3s16 &nodepos,
                const ToolCapabilities &playeritem_toolcap, f32 dtime)
 {
+
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
+       ClientMap &map = client->getEnv().getClientMap();
+       MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
+
        if (!runData->digging) {
                infostream << "Started digging" << std::endl;
+               if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
+                       return;
                client->interact(0, pointed);
                runData->digging = true;
                runData->ldown_for_dig = true;
        }
 
-       LocalPlayer *player = client->getEnv().getLocalPlayer();
-       ClientMap &map = client->getEnv().getClientMap();
-       MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
-
        // NOTE: Similar piece of code exists on the server side for
        // cheat detection.
        // Get digging parameters
@@ -4116,8 +3937,8 @@ void Game::handleDigging(GameRunData *runData,
                if (m_cache_enable_particles) {
                        const ContentFeatures &features =
                                        client->getNodeDefManager()->get(n);
-                       client->getParticleManager()->addPunchingParticles(gamedef, smgr,
-                                       player, nodepos, features.tiles);
+                       client->getParticleManager()->addPunchingParticles(client, smgr,
+                                       player, nodepos, n, features);
                }
        }
 
@@ -4153,19 +3974,7 @@ void Game::handleDigging(GameRunData *runData,
                client->setCrack(runData->dig_index, nodepos);
        } else {
                infostream << "Digging completed" << std::endl;
-               client->interact(2, pointed);
                client->setCrack(-1, v3s16(0, 0, 0));
-               bool is_valid_position;
-               MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
-               if (is_valid_position)
-                       client->removeNode(nodepos);
-
-               if (m_cache_enable_particles) {
-                       const ContentFeatures &features =
-                               client->getNodeDefManager()->get(wasnode);
-                       client->getParticleManager()->addDiggingParticles(gamedef, smgr,
-                                       player, nodepos, features.tiles);
-               }
 
                runData->dig_time = 0;
                runData->digging = false;
@@ -4185,9 +3994,30 @@ void Game::handleDigging(GameRunData *runData,
                if (runData->nodig_delay_timer < mindelay)
                        runData->nodig_delay_timer = mindelay;
 
+               bool is_valid_position;
+               MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
+               if (is_valid_position) {
+                       if (client->moddingEnabled()) {
+                               if (client->getScript()->on_dignode(nodepos, wasnode)) {
+                                       return;
+                               }
+                       }
+                       client->removeNode(nodepos);
+               }
+
+               client->interact(2, pointed);
+
+               if (m_cache_enable_particles) {
+                       const ContentFeatures &features =
+                               client->getNodeDefManager()->get(wasnode);
+                       client->getParticleManager()->addDiggingParticles(client, smgr,
+                               player, nodepos, wasnode, features);
+               }
+
+
                // Send event to trigger sound
                MtEvent *e = new NodeDugEvent(nodepos, wasnode);
-               gamedef->event()->put(e);
+               client->event()->put(e);
        }
 
        if (runData->dig_time_complete < 100000.0) {
@@ -4214,7 +4044,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
        if (draw_control->range_all) {
                runData->fog_range = 100000 * BS;
        } else {
-               runData->fog_range = 0.9 * draw_control->wanted_range * BS;
+               runData->fog_range = draw_control->wanted_range * BS;
        }
 
        /*