]> git.lizzy.rs Git - minetest.git/blobdiff - src/game.cpp
Create node metadata when placing nodes again
[minetest.git] / src / game.cpp
index 6c0474ee70688d51608294b9028c44f8dcc9d98d..47a0e6afe4002754ffb49d6faaeaa49690b2c1ea 100644 (file)
@@ -17,27 +17,39 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "common_irrlicht.h"
 #include "game.h"
+#include "common_irrlicht.h"
+#include <IGUICheckBox.h>
+#include <IGUIEditBox.h>
+#include <IGUIButton.h>
+#include <IGUIStaticText.h>
+#include <IGUIFont.h>
 #include "client.h"
 #include "server.h"
 #include "guiPauseMenu.h"
 #include "guiPasswordChange.h"
 #include "guiInventoryMenu.h"
 #include "guiTextInputMenu.h"
+#include "guiDeathScreen.h"
 #include "materials.h"
 #include "config.h"
 #include "clouds.h"
-#include "keycode.h"
+#include "camera.h"
 #include "farmesh.h"
 #include "mapblock.h"
-
-/*
-       TODO: Move content-aware stuff to separate file by adding properties
-             and virtual interfaces
-*/
-#include "content_mapnode.h"
-#include "content_nodemeta.h"
+#include "settings.h"
+#include "profiler.h"
+#include "mainmenumanager.h"
+#include "gettext.h"
+#include "log.h"
+#include "filesys.h"
+// Needed for determining pointing to nodes
+#include "nodedef.h"
+#include "nodemetadata.h"
+#include "main.h" // For g_settings
+#include "itemdef.h"
+#include "tile.h" // For TextureSource
+#include "logoutputbuffer.h"
 
 /*
        Setting this to 1 enables a special camera mode that forces
@@ -50,8 +62,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define FIELD_OF_VIEW_TEST 0
 
 
-MapDrawControl draw_control;
-
 // Chat data
 struct ChatLine
 {
@@ -68,42 +78,10 @@ struct ChatLine
        std::wstring text;
 };
 
-/*
-       Inventory stuff
-*/
-
-// Inventory actions from the menu are buffered here before sending
-Queue<InventoryAction*> inventory_action_queue;
-// This is a copy of the inventory that the client's environment has
-Inventory local_inventory;
-
-u16 g_selected_item = 0;
-
 /*
        Text input system
 */
 
-struct TextDestSign : public TextDest
-{
-       TextDestSign(v3s16 blockpos, s16 id, Client *client)
-       {
-               m_blockpos = blockpos;
-               m_id = id;
-               m_client = client;
-       }
-       void gotText(std::wstring text)
-       {
-               std::string ntext = wide_to_narrow(text);
-               dstream<<"Changing text of a sign object: "
-                               <<ntext<<std::endl;
-               m_client->sendSignText(m_blockpos, m_id, ntext);
-       }
-
-       v3s16 m_blockpos;
-       s16 m_id;
-       Client *m_client;
-};
-
 struct TextDestChat : public TextDest
 {
        TextDestChat(Client *client)
@@ -115,18 +93,6 @@ struct TextDestChat : public TextDest
                // Discard empty line
                if(text == L"")
                        return;
-               
-               // Parse command (server command starts with "/#")
-               if(text[0] == L'/' && text[1] != L'#')
-               {
-                       std::wstring reply = L"Local: ";
-
-                       reply += L"Local commands not yet supported. "
-                                       L"Server prefix is \"/#\".";
-                       
-                       m_client->addChatMessage(reply);
-                       return;
-               }
 
                // Send to others
                m_client->sendChatMessage(text);
@@ -137,9 +103,9 @@ struct TextDestChat : public TextDest
        Client *m_client;
 };
 
-struct TextDestSignNode : public TextDest
+struct TextDestNodeMetadata : public TextDest
 {
-       TextDestSignNode(v3s16 p, Client *client)
+       TextDestNodeMetadata(v3s16 p, Client *client)
        {
                m_p = p;
                m_client = client;
@@ -147,7 +113,7 @@ struct TextDestSignNode : public TextDest
        void gotText(std::wstring text)
        {
                std::string ntext = wide_to_narrow(text);
-               dstream<<"Changing text of a sign node: "
+               infostream<<"Changing text of a sign node: "
                                <<ntext<<std::endl;
                m_client->sendSignNodeText(m_p, ntext);
        }
@@ -156,155 +122,38 @@ struct TextDestSignNode : public TextDest
        Client *m_client;
 };
 
-/*
-       Render distance feedback loop
-*/
-void updateViewingRange(f32 frametime_in, Client *client)
-{
-       if(draw_control.range_all == true)
-               return;
-       
-       static f32 added_frametime = 0;
-       static s16 added_frames = 0;
-
-       added_frametime += frametime_in;
-       added_frames += 1;
-
-       // Actually this counter kind of sucks because frametime is busytime
-       static f32 counter = 0;
-       counter -= frametime_in;
-       if(counter > 0)
-               return;
-       //counter = 0.1;
-       counter = 0.2;
-
-       /*dstream<<__FUNCTION_NAME
-                       <<": Collected "<<added_frames<<" frames, total of "
-                       <<added_frametime<<"s."<<std::endl;*/
-       
-       /*dstream<<"draw_control.blocks_drawn="
-                       <<draw_control.blocks_drawn
-                       <<", draw_control.blocks_would_have_drawn="
-                       <<draw_control.blocks_would_have_drawn
-                       <<std::endl;*/
-       
-       float range_min = g_settings.getS16("viewing_range_nodes_min");
-       float range_max = g_settings.getS16("viewing_range_nodes_max");
-       
-       // Limit minimum to keep the feedback loop stable
-       if(range_min < 5)
-               range_min = 5;
-       
-       draw_control.wanted_min_range = range_min;
-       //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
-       draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
-       if(draw_control.wanted_max_blocks < 10)
-               draw_control.wanted_max_blocks = 10;
-       
-       float block_draw_ratio = 1.0;
-       if(draw_control.blocks_would_have_drawn != 0)
-       {
-               block_draw_ratio = (float)draw_control.blocks_drawn
-                       / (float)draw_control.blocks_would_have_drawn;
-       }
-
-       // Calculate the average frametime in the case that all wanted
-       // blocks had been drawn
-       f32 frametime = added_frametime / added_frames / block_draw_ratio;
-       
-       added_frametime = 0.0;
-       added_frames = 0;
-       
-       float wanted_fps = g_settings.getFloat("wanted_fps");
-       float wanted_frametime = 1.0 / wanted_fps;
-       
-       f32 wanted_frametime_change = wanted_frametime - frametime;
-       //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
-       
-       // If needed frametime change is small, just return
-       if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
-       {
-               //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
-               return;
-       }
-
-       float range = draw_control.wanted_range;
-       float new_range = range;
+/* Respawn menu callback */
 
-       static s16 range_old = 0;
-       static f32 frametime_old = 0;
-       
-       float d_range = range - range_old;
-       f32 d_frametime = frametime - frametime_old;
-       // A sane default of 30ms per 50 nodes of range
-       static f32 time_per_range = 30. / 50;
-       if(d_range != 0)
-       {
-               time_per_range = d_frametime / d_range;
-       }
-       
-       // The minimum allowed calculated frametime-range derivative:
-       // Practically this sets the maximum speed of changing the range.
-       // The lower this value, the higher the maximum changing speed.
-       // A low value here results in wobbly range (0.001)
-       // A high value here results in slow changing range (0.0025)
-       // SUGG: This could be dynamically adjusted so that when
-       //       the camera is turning, this is lower
-       //float min_time_per_range = 0.0015;
-       float min_time_per_range = 0.0010;
-       //float min_time_per_range = 0.05 / range;
-       if(time_per_range < min_time_per_range)
-       {
-               time_per_range = min_time_per_range;
-               //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
-       }
-       else
+class MainRespawnInitiator: public IRespawnInitiator
+{
+public:
+       MainRespawnInitiator(bool *active, Client *client):
+               m_active(active), m_client(client)
        {
-               //dstream<<"time_per_range="<<time_per_range<<std::endl;
+               *m_active = true;
        }
-
-       f32 wanted_range_change = wanted_frametime_change / time_per_range;
-       // Dampen the change a bit to kill oscillations
-       //wanted_range_change *= 0.9;
-       //wanted_range_change *= 0.75;
-       wanted_range_change *= 0.5;
-       //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
-
-       // If needed range change is very small, just return
-       if(fabs(wanted_range_change) < 0.001)
+       void respawn()
        {
-               //dstream<<"ignoring small wanted_range_change"<<std::endl;
-               return;
+               *m_active = false;
+               m_client->sendRespawn();
        }
-
-       new_range += wanted_range_change;
-       
-       //float new_range_unclamped = new_range;
-       if(new_range < range_min)
-               new_range = range_min;
-       if(new_range > range_max)
-               new_range = range_max;
-       
-       /*dstream<<"new_range="<<new_range_unclamped
-                       <<", clamped to "<<new_range<<std::endl;*/
-
-       draw_control.wanted_range = new_range;
-
-       range_old = new_range;
-       frametime_old = frametime;
-}
+private:
+       bool *m_active;
+       Client *m_client;
+};
 
 /*
        Hotbar draw routine
 */
 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
+               IGameDef *gamedef,
                v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
-               Inventory *inventory, s32 halfheartcount)
+               Inventory *inventory, s32 halfheartcount, u16 playeritem)
 {
        InventoryList *mainlist = inventory->getList("main");
        if(mainlist == NULL)
        {
-               dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
+               errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
                return;
        }
        
@@ -325,36 +174,77 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
 
        for(s32 i=0; i<itemcount; i++)
        {
-               InventoryItem *item = mainlist->getItem(i);
+               const ItemStack &item = mainlist->getItem(i);
                
                core::rect<s32> rect = imgrect + pos
                                + v2s32(padding+i*(imgsize+padding*2), padding);
                
-               if(g_selected_item == i)
-               {
-                       driver->draw2DRectangle(video::SColor(255,255,0,0),
-                                       core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
-                                                       rect.LowerRightCorner + v2s32(1,1)*padding),
-                                       NULL);
-               }
-               else
-               {
-                       video::SColor bgcolor2(128,0,0,0);
-                       driver->draw2DRectangle(bgcolor2, rect, NULL);
+               if(playeritem == i)
+               {
+                       video::SColor c_outside(255,255,0,0);
+                       //video::SColor c_outside(255,0,0,0);
+                       //video::SColor c_inside(255,192,192,192);
+                       s32 x1 = rect.UpperLeftCorner.X;
+                       s32 y1 = rect.UpperLeftCorner.Y;
+                       s32 x2 = rect.LowerRightCorner.X;
+                       s32 y2 = rect.LowerRightCorner.Y;
+                       // Black base borders
+                       driver->draw2DRectangle(c_outside,
+                                       core::rect<s32>(
+                                               v2s32(x1 - padding, y1 - padding),
+                                               v2s32(x2 + padding, y1)
+                                       ), NULL);
+                       driver->draw2DRectangle(c_outside,
+                                       core::rect<s32>(
+                                               v2s32(x1 - padding, y2),
+                                               v2s32(x2 + padding, y2 + padding)
+                                       ), NULL);
+                       driver->draw2DRectangle(c_outside,
+                                       core::rect<s32>(
+                                               v2s32(x1 - padding, y1),
+                                               v2s32(x1, y2)
+                                       ), NULL);
+                       driver->draw2DRectangle(c_outside,
+                                       core::rect<s32>(
+                                               v2s32(x2, y1),
+                                               v2s32(x2 + padding, y2)
+                                       ), NULL);
+                       /*// Light inside borders
+                       driver->draw2DRectangle(c_inside,
+                                       core::rect<s32>(
+                                               v2s32(x1 - padding/2, y1 - padding/2),
+                                               v2s32(x2 + padding/2, y1)
+                                       ), NULL);
+                       driver->draw2DRectangle(c_inside,
+                                       core::rect<s32>(
+                                               v2s32(x1 - padding/2, y2),
+                                               v2s32(x2 + padding/2, y2 + padding/2)
+                                       ), NULL);
+                       driver->draw2DRectangle(c_inside,
+                                       core::rect<s32>(
+                                               v2s32(x1 - padding/2, y1),
+                                               v2s32(x1, y2)
+                                       ), NULL);
+                       driver->draw2DRectangle(c_inside,
+                                       core::rect<s32>(
+                                               v2s32(x2, y1),
+                                               v2s32(x2 + padding/2, y2)
+                                       ), NULL);
+                       */
                }
 
-               if(item != NULL)
-               {
-                       drawInventoryItem(driver, font, item, rect, NULL);
-               }
+               video::SColor bgcolor2(128,0,0,0);
+               driver->draw2DRectangle(bgcolor2, rect, NULL);
+               drawItemStack(driver, font, item, rect, NULL, gamedef);
        }
        
        /*
                Draw hearts
        */
+       video::ITexture *heart_texture =
+               gamedef->getTextureSource()->getTextureRaw("heart.png");
+       if(heart_texture)
        {
-               video::ITexture *heart_texture =
-                               driver->getTexture(getTexturePath("heart.png").c_str());
                v2s32 p = pos + v2s32(0, -20);
                for(s32 i=0; i<halfheartcount/2; i++)
                {
@@ -384,21 +274,72 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
        }
 }
 
+/*
+       Check if a node is pointable
+*/
+inline bool isPointableNode(const MapNode& n,
+               Client *client, bool liquids_pointable)
+{
+       const ContentFeatures &features = client->getNodeDefManager()->get(n);
+       return features.pointable ||
+               (liquids_pointable && features.isLiquid());
+}
+
 /*
        Find what the player is pointing at
 */
-void getPointedNode(Client *client, v3f player_position,
+PointedThing getPointedThing(Client *client, v3f player_position,
                v3f camera_direction, v3f camera_position,
-               bool &nodefound, core::line3d<f32> shootline,
-               v3s16 &nodepos, v3s16 &neighbourpos,
-               core::aabbox3d<f32> &nodehilightbox,
-               f32 d)
+               core::line3d<f32> shootline, f32 d,
+               bool liquids_pointable,
+               bool look_for_object,
+               core::aabbox3d<f32> &hilightbox,
+               bool &should_show_hilightbox,
+               ClientActiveObject *&selected_object)
 {
+       PointedThing result;
+
+       hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
+       should_show_hilightbox = false;
+       selected_object = NULL;
+
+       INodeDefManager *nodedef = client->getNodeDefManager();
+
+       // First try to find a pointed at active object
+       if(look_for_object)
+       {
+               selected_object = client->getSelectedActiveObject(d*BS,
+                               camera_position, shootline);
+       }
+       if(selected_object != NULL)
+       {
+               core::aabbox3d<f32> *selection_box
+                       = selected_object->getSelectionBox();
+               // Box should exist because object was returned in the
+               // first place
+               assert(selection_box);
+
+               v3f pos = selected_object->getPosition();
+
+               hilightbox = core::aabbox3d<f32>(
+                               selection_box->MinEdge + pos,
+                               selection_box->MaxEdge + pos
+               );
+
+               should_show_hilightbox = selected_object->doShowSelectionBox();
+
+               result.type = POINTEDTHING_OBJECT;
+               result.object_id = selected_object->getId();
+               return result;
+       }
+
+       // That didn't work, try to find a pointed at node
+
        f32 mindistance = BS * 1001;
        
        v3s16 pos_i = floatToInt(player_position, BS);
 
-       /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
+       /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
                        <<std::endl;*/
 
        s16 a = d;
@@ -417,13 +358,13 @@ void getPointedNode(Client *client, v3f player_position,
                try
                {
                        n = client->getNode(v3s16(x,y,z));
-                       if(content_pointable(n.getContent()) == false)
-                               continue;
                }
                catch(InvalidPositionException &e)
                {
                        continue;
                }
+               if(!isPointableNode(n, client, liquids_pointable))
+                       continue;
 
                v3s16 np(x,y,z);
                v3f npf = intToFloat(np, BS);
@@ -439,146 +380,132 @@ void getPointedNode(Client *client, v3f player_position,
                        v3s16(-1,0,0), // left
                };
                
-               /*
-                       Meta-objects
-               */
-               if(n.getContent() == CONTENT_TORCH)
-               {
-                       v3s16 dir = unpackDir(n.param2);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
+               const ContentFeatures &f = nodedef->get(n);
+               
+               if(f.selection_box.type == NODEBOX_FIXED)
+               {
+                       core::aabbox3d<f32> box = f.selection_box.fixed;
+                       box.MinEdge += npf;
+                       box.MaxEdge += npf;
+
+                       v3s16 facedirs[6] = {
+                               v3s16(-1,0,0),
+                               v3s16(1,0,0),
+                               v3s16(0,-1,0),
+                               v3s16(0,1,0),
+                               v3s16(0,0,-1),
+                               v3s16(0,0,1),
+                       };
 
-                       core::aabbox3d<f32> box;
-                       
-                       // bottom
-                       if(dir == v3s16(0,-1,0))
-                       {
-                               box = core::aabbox3d<f32>(
-                                       npf - v3f(BS/6, BS/2, BS/6),
-                                       npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
-                               );
-                       }
-                       // top
-                       else if(dir == v3s16(0,1,0))
-                       {
-                               box = core::aabbox3d<f32>(
-                                       npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
-                                       npf + v3f(BS/6, BS/2, BS/6)
-                               );
-                       }
-                       // side
-                       else
-                       {
-                               box = core::aabbox3d<f32>(
-                                       cpf - v3f(BS/6, BS/3, BS/6),
-                                       cpf + v3f(BS/6, BS/3, BS/6)
-                               );
-                       }
+                       core::aabbox3d<f32> faceboxes[6] = {
+                               // X-
+                               core::aabbox3d<f32>(
+                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
+                                       box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
+                               ),
+                               // X+
+                               core::aabbox3d<f32>(
+                                       box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
+                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
+                               ),
+                               // Y-
+                               core::aabbox3d<f32>(
+                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
+                                       box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
+                               ),
+                               // Y+
+                               core::aabbox3d<f32>(
+                                       box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
+                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
+                               ),
+                               // Z-
+                               core::aabbox3d<f32>(
+                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
+                                       box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
+                               ),
+                               // Z+
+                               core::aabbox3d<f32>(
+                                       box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
+                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
+                               ),
+                       };
 
-                       if(distance < mindistance)
+                       for(u16 i=0; i<6; i++)
                        {
-                               if(box.intersectsWithLine(shootline))
-                               {
-                                       nodefound = true;
-                                       nodepos = np;
-                                       neighbourpos = np;
-                                       mindistance = distance;
-                                       nodehilightbox = box;
-                               }
+                               v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
+                               v3f centerpoint = npf + facedir_f * BS/2;
+                               f32 distance = (centerpoint - camera_position).getLength();
+                               if(distance >= mindistance)
+                                       continue;
+                               if(!faceboxes[i].intersectsWithLine(shootline))
+                                       continue;
+                               result.type = POINTEDTHING_NODE;
+                               result.node_undersurface = np;
+                               result.node_abovesurface = np+facedirs[i];
+                               mindistance = distance;
+                               hilightbox = box;
+                               should_show_hilightbox = true;
                        }
                }
-               else if(n.getContent() == CONTENT_SIGN_WALL)
+               else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
                {
-                       v3s16 dir = unpackDir(n.param2);
+                       v3s16 dir = n.getWallMountedDir(nodedef);
                        v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
                        dir_f *= BS/2 - BS/6 - BS/20;
                        v3f cpf = npf + dir_f;
                        f32 distance = (cpf - camera_position).getLength();
 
-                       v3f vertices[4] =
-                       {
-                               v3f(BS*0.42,-BS*0.35,-BS*0.4),
-                               v3f(BS*0.49, BS*0.35, BS*0.4),
-                       };
-
-                       for(s32 i=0; i<2; i++)
-                       {
-                               if(dir == v3s16(1,0,0))
-                                       vertices[i].rotateXZBy(0);
-                               if(dir == v3s16(-1,0,0))
-                                       vertices[i].rotateXZBy(180);
-                               if(dir == v3s16(0,0,1))
-                                       vertices[i].rotateXZBy(90);
-                               if(dir == v3s16(0,0,-1))
-                                       vertices[i].rotateXZBy(-90);
-                               if(dir == v3s16(0,-1,0))
-                                       vertices[i].rotateXYBy(-90);
-                               if(dir == v3s16(0,1,0))
-                                       vertices[i].rotateXYBy(90);
-
-                               vertices[i] += npf;
-                       }
-
                        core::aabbox3d<f32> box;
+                       
+                       // top
+                       if(dir == v3s16(0,1,0)){
+                               box = f.selection_box.wall_top;
+                       }
+                       // bottom
+                       else if(dir == v3s16(0,-1,0)){
+                               box = f.selection_box.wall_bottom;
+                       }
+                       // side
+                       else{
+                               v3f vertices[2] =
+                               {
+                                       f.selection_box.wall_side.MinEdge,
+                                       f.selection_box.wall_side.MaxEdge
+                               };
 
-                       box = core::aabbox3d<f32>(vertices[0]);
-                       box.addInternalPoint(vertices[1]);
-
-                       if(distance < mindistance)
-                       {
-                               if(box.intersectsWithLine(shootline))
+                               for(s32 i=0; i<2; i++)
                                {
-                                       nodefound = true;
-                                       nodepos = np;
-                                       neighbourpos = np;
-                                       mindistance = distance;
-                                       nodehilightbox = box;
+                                       if(dir == v3s16(-1,0,0))
+                                               vertices[i].rotateXZBy(0);
+                                       if(dir == v3s16(1,0,0))
+                                               vertices[i].rotateXZBy(180);
+                                       if(dir == v3s16(0,0,-1))
+                                               vertices[i].rotateXZBy(90);
+                                       if(dir == v3s16(0,0,1))
+                                               vertices[i].rotateXZBy(-90);
                                }
-                       }
-               }
-               else if(n.getContent() == CONTENT_RAIL)
-               {
-                       v3s16 dir = unpackDir(n.param0);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
-
-                       float d = (float)BS/16;
-                       v3f vertices[4] =
-                       {
-                               v3f(BS/2, -BS/2+d, -BS/2),
-                               v3f(-BS/2, -BS/2, BS/2),
-                       };
 
-                       for(s32 i=0; i<2; i++)
-                       {
-                               vertices[i] += npf;
+                               box = core::aabbox3d<f32>(vertices[0]);
+                               box.addInternalPoint(vertices[1]);
                        }
 
-                       core::aabbox3d<f32> box;
-
-                       box = core::aabbox3d<f32>(vertices[0]);
-                       box.addInternalPoint(vertices[1]);
-
+                       box.MinEdge += npf;
+                       box.MaxEdge += npf;
+                       
                        if(distance < mindistance)
                        {
                                if(box.intersectsWithLine(shootline))
                                {
-                                       nodefound = true;
-                                       nodepos = np;
-                                       neighbourpos = np;
+                                       result.type = POINTEDTHING_NODE;
+                                       result.node_undersurface = np;
+                                       result.node_abovesurface = np;
                                        mindistance = distance;
-                                       nodehilightbox = box;
+                                       hilightbox = box;
+                                       should_show_hilightbox = true;
                                }
                        }
                }
-               /*
-                       Regular blocks
-               */
-               else
+               else // NODEBOX_REGULAR
                {
                        for(u16 i=0; i<6; i++)
                        {
@@ -610,28 +537,31 @@ void getPointedNode(Client *client, v3f player_position,
 
                                        if(facebox.intersectsWithLine(shootline))
                                        {
-                                               nodefound = true;
-                                               nodepos = np;
-                                               neighbourpos = np + dirs[i];
+                                               result.type = POINTEDTHING_NODE;
+                                               result.node_undersurface = np;
+                                               result.node_abovesurface = np + dirs[i];
                                                mindistance = distance;
 
-                                               //nodehilightbox = facebox;
+                                               //hilightbox = facebox;
 
                                                const float d = 0.502;
                                                core::aabbox3d<f32> nodebox
                                                                (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
-                                               v3f nodepos_f = intToFloat(nodepos, BS);
+                                               v3f nodepos_f = intToFloat(np, BS);
                                                nodebox.MinEdge += nodepos_f;
                                                nodebox.MaxEdge += nodepos_f;
-                                               nodehilightbox = nodebox;
+                                               hilightbox = nodebox;
+                                               should_show_hilightbox = true;
                                        }
                                } // if distance < mindistance
                        } // for dirs
                } // regular block
        } // for coords
+
+       return result;
 }
 
-void update_skybox(video::IVideoDriver* driver,
+void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
                scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
                float brightness)
 {
@@ -641,38 +571,38 @@ void update_skybox(video::IVideoDriver* driver,
        }
        
        /*// Disable skybox if FarMesh is enabled
-       if(g_settings.getBool("enable_farmesh"))
+       if(g_settings->getBool("enable_farmesh"))
                return;*/
        
        if(brightness >= 0.5)
        {
                skybox = smgr->addSkyBoxSceneNode(
-                       driver->getTexture(getTexturePath("skybox2.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox3.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()));
+                       tsrc->getTextureRaw("skybox2.png"),
+                       tsrc->getTextureRaw("skybox3.png"),
+                       tsrc->getTextureRaw("skybox1.png"),
+                       tsrc->getTextureRaw("skybox1.png"),
+                       tsrc->getTextureRaw("skybox1.png"),
+                       tsrc->getTextureRaw("skybox1.png"));
        }
        else if(brightness >= 0.2)
        {
                skybox = smgr->addSkyBoxSceneNode(
-                       driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
+                       tsrc->getTextureRaw("skybox2_dawn.png"),
+                       tsrc->getTextureRaw("skybox3_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"));
        }
        else
        {
                skybox = smgr->addSkyBoxSceneNode(
-                       driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
+                       tsrc->getTextureRaw("skybox2_night.png"),
+                       tsrc->getTextureRaw("skybox3_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"));
        }
 }
 
@@ -743,11 +673,21 @@ void the_game(
        /*
                Draw "Loading" screen
        */
-       /*gui::IGUIStaticText *gui_loadingtext = */
-       //draw_load_screen(L"Loading and connecting...", driver, font);
 
        draw_load_screen(L"Loading...", driver, font);
        
+       // Create texture source
+       IWritableTextureSource *tsrc = createTextureSource(device);
+       
+       // These will be filled by data received from the server
+       // Create item definition manager
+       IWritableItemDefManager *itemdef = createItemDefManager();
+       // Create node definition manager
+       IWritableNodeDefManager *nodedef = createNodeDefManager();
+
+       // Add chat log output for errors to be shown in chat
+       LogOutputBuffer chat_log_error_buf(LMT_ERROR);
+
        /*
                Create server.
                SharedPtr will delete it when it goes out of scope.
@@ -755,18 +695,27 @@ void the_game(
        SharedPtr<Server> server;
        if(address == ""){
                draw_load_screen(L"Creating server...", driver, font);
-               std::cout<<DTIME<<"Creating server"<<std::endl;
+               infostream<<"Creating server"<<std::endl;
                server = new Server(map_dir, configpath);
                server->start(port);
        }
+
+       { // Client scope
        
        /*
                Create client
        */
 
        draw_load_screen(L"Creating client...", driver, font);
-       std::cout<<DTIME<<"Creating client"<<std::endl;
-       Client client(device, playername.c_str(), password, draw_control);
+       infostream<<"Creating client"<<std::endl;
+       
+       MapDrawControl draw_control;
+
+       Client client(device, playername.c_str(), password, draw_control,
+                       tsrc, itemdef, nodedef);
+       
+       // Client acts as our GameDef
+       IGameDef *gamedef = &client;
                        
        draw_load_screen(L"Resolving address...", driver, font);
        Address connect_address(0,0,0,0, port);
@@ -779,7 +728,7 @@ void the_game(
        }
        catch(ResolveError &e)
        {
-               std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
+               errorstream<<"Couldn't resolve address"<<std::endl;
                //return 0;
                error_message = L"Couldn't resolve address";
                //gui_loadingtext->remove();
@@ -790,104 +739,142 @@ void the_game(
                Attempt to connect to the server
        */
        
-       dstream<<DTIME<<"Connecting to server at ";
-       connect_address.print(&dstream);
-       dstream<<std::endl;
+       infostream<<"Connecting to server at ";
+       connect_address.print(&infostream);
+       infostream<<std::endl;
        client.connect(connect_address);
-
-       bool could_connect = false;
        
+       /*
+               Wait for server to accept connection
+       */
+       bool could_connect = false;
        try{
+               float frametime = 0.033;
+               const float timeout = 10.0;
                float time_counter = 0.0;
                for(;;)
                {
-                       if(client.connectedAndInitialized())
-                       {
+                       // Update client and server
+                       client.step(frametime);
+                       if(server != NULL)
+                               server->step(frametime);
+                       
+                       // End condition
+                       if(client.connectedAndInitialized()){
                                could_connect = true;
                                break;
                        }
+                       // Break conditions
                        if(client.accessDenied())
-                       {
                                break;
-                       }
-                       // Wait for 10 seconds
-                       if(time_counter >= 10.0)
-                       {
+                       if(time_counter >= timeout)
                                break;
-                       }
                        
+                       // Display status
                        std::wostringstream ss;
                        ss<<L"Connecting to server... (timeout in ";
-                       ss<<(int)(10.0 - time_counter + 1.0);
+                       ss<<(int)(timeout - time_counter + 1.0);
                        ss<<L" seconds)";
                        draw_load_screen(ss.str(), driver, font);
-
-                       /*// Update screen
-                       driver->beginScene(true, true, video::SColor(255,0,0,0));
-                       guienv->drawAll();
-                       driver->endScene();*/
-
-                       // Update client and server
-
-                       client.step(0.1);
-
-                       if(server != NULL)
-                               server->step(0.1);
                        
                        // Delay a bit
-                       sleep_ms(100);
-                       time_counter += 0.1;
+                       sleep_ms(1000*frametime);
+                       time_counter += frametime;
                }
        }
        catch(con::PeerNotFoundException &e)
        {}
-
+       
+       /*
+               Handle failure to connect
+       */
        if(could_connect == false)
        {
                if(client.accessDenied())
                {
                        error_message = L"Access denied. Reason: "
                                        +client.accessDeniedReason();
-                       std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
+                       errorstream<<wide_to_narrow(error_message)<<std::endl;
                }
                else
                {
                        error_message = L"Connection timed out.";
-                       std::cout<<DTIME<<"Timed out."<<std::endl;
+                       errorstream<<"Timed out."<<std::endl;
                }
                //gui_loadingtext->remove();
                return;
        }
+       
+       /*
+               Wait until content has been received
+       */
+       bool got_content = false;
+       {
+               float frametime = 0.033;
+               const float timeout = 30.0;
+               float time_counter = 0.0;
+               for(;;)
+               {
+                       // Update client and server
+                       client.step(frametime);
+                       if(server != NULL)
+                               server->step(frametime);
+                       
+                       // End condition
+                       if(client.texturesReceived() &&
+                                       client.itemdefReceived() &&
+                                       client.nodedefReceived()){
+                               got_content = true;
+                               break;
+                       }
+                       // Break conditions
+                       if(!client.connectedAndInitialized())
+                               break;
+                       if(time_counter >= timeout)
+                               break;
+                       
+                       // Display status
+                       std::wostringstream ss;
+                       ss<<L"Waiting content... (continuing anyway in ";
+                       ss<<(int)(timeout - time_counter + 1.0);
+                       ss<<L" seconds)\n";
+
+                       ss<<(client.itemdefReceived()?L"[X]":L"[  ]");
+                       ss<<L" Item definitions\n";
+                       ss<<(client.nodedefReceived()?L"[X]":L"[  ]");
+                       ss<<L" Node definitions\n";
+                       //ss<<(client.texturesReceived()?L"[X]":L"[  ]");
+                       ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
+                       ss<<L" Textures\n";
+
+                       draw_load_screen(ss.str(), driver, font);
+                       
+                       // Delay a bit
+                       sleep_ms(1000*frametime);
+                       time_counter += frametime;
+               }
+       }
+
+       /*
+               After all content has been received:
+               Update cached textures, meshes and materials
+       */
+       client.afterContentReceived();
 
        /*
                Create skybox
        */
        float old_brightness = 1.0;
        scene::ISceneNode* skybox = NULL;
-       update_skybox(driver, smgr, skybox, 1.0);
+       update_skybox(driver, tsrc, smgr, skybox, 1.0);
        
        /*
                Create the camera node
        */
-
-       scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
-               0, // Camera parent
-               v3f(BS*100, BS*2, BS*100), // Look from
-               v3f(BS*100+1, BS*2, BS*100), // Look to
-               -1 // Camera ID
-       );
-
-       if(camera == NULL)
-       {
-               error_message = L"Failed to create the camera node";
+       Camera camera(smgr, draw_control);
+       if (!camera.successfullyCreated(error_message))
                return;
-       }
-
-       camera->setFOV(FOV_ANGLE);
 
-       // Just so big a value that everything rendered is visible
-       camera->setFarValue(100000*BS);
-       
        f32 camera_yaw = 0; // "right/left"
        f32 camera_pitch = 0; // "up/down"
 
@@ -897,7 +884,7 @@ void the_game(
        
        float cloud_height = BS*100;
        Clouds *clouds = NULL;
-       if(g_settings.getBool("enable_clouds"))
+       if(g_settings->getBool("enable_clouds"))
        {
                clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
                                cloud_height, time(0));
@@ -908,11 +895,16 @@ void the_game(
        */
 
        FarMesh *farmesh = NULL;
-       if(g_settings.getBool("enable_farmesh"))
+       if(g_settings->getBool("enable_farmesh"))
        {
                farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
        }
 
+       /*
+               A copy of the local inventory
+       */
+       Inventory local_inventory(itemdef);
+
        /*
                Move into game
        */
@@ -933,7 +925,6 @@ void the_game(
                        L"",
                        core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
                        false, false);
-       
        // At the middle of the screen
        // Object infos are shown in this
        gui::IGUIStaticText *guitext_info = guienv->addStaticText(
@@ -950,6 +941,15 @@ void the_game(
        //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
        core::list<ChatLine> chat_lines;
        
+       // Profiler text (size is updated when text is updated)
+       gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
+                       L"<Profiler>",
+                       core::rect<s32>(6, 4+(text_height+5)*2, 400,
+                       (text_height+5)*2 + text_height*35),
+                       false, false);
+       guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
+       guitext_profiler->setVisible(false);
+       
        /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
                        (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
        /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
@@ -986,12 +986,31 @@ void the_game(
        // A test
        //throw con::PeerNotFoundException("lol");
 
+       float brightness = 1.0;
+
        core::list<float> frametime_log;
 
+       float nodig_delay_timer = 0.0;
+       float dig_time = 0.0;
+       u16 dig_index = 0;
+       PointedThing pointed_old;
+       bool digging = false;
+       bool ldown_for_dig = false;
+
        float damage_flash_timer = 0;
        s16 farmesh_range = 20*MAP_BLOCKSIZE;
+
+       const float object_hit_delay = 0.2;
+       float object_hit_delay_timer = 0.0;
        
-       bool invert_mouse = g_settings.getBool("invert_mouse");
+       bool invert_mouse = g_settings->getBool("invert_mouse");
+
+       bool respawn_menu_active = false;
+       bool update_wielded_item_trigger = false;
+
+       bool show_profiler = false;
+       bool force_fog_off = false;
+       bool disable_camera_update = false;
 
        /*
                Main loop
@@ -1012,6 +1031,14 @@ void the_game(
        {
                //std::cerr<<"frame"<<std::endl;
 
+               if(client.accessDenied())
+               {
+                       error_message = L"Access denied. Reason: "
+                                       +client.accessDeniedReason();
+                       errorstream<<wide_to_narrow(error_message)<<std::endl;
+                       break;
+               }
+
                if(g_gamecallback->disconnect_requested)
                {
                        g_gamecallback->disconnect_requested = false;
@@ -1028,7 +1055,7 @@ void the_game(
                /*
                        Process TextureSource's queue
                */
-               ((TextureSource*)g_texturesource)->processQueue();
+               tsrc->processQueue();
 
                /*
                        Random calculations
@@ -1074,23 +1101,17 @@ void the_game(
                        busytime = busytime_u32 / 1000.0;
                }
 
-               //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
+               //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
        
                // Necessary for device->getTimer()->getTime()
                device->run();
 
-               /*
-                       Viewing range
-               */
-               
-               updateViewingRange(busytime, &client);
-               
                /*
                        FPS limiter
                */
 
                {
-                       float fps_max = g_settings.getFloat("fps_max");
+                       float fps_max = g_settings->getFloat("fps_max");
                        u32 frametime_min = 1000./fps_max;
                        
                        if(busytime_u32 < frametime_min)
@@ -1115,6 +1136,16 @@ void the_game(
                        dtime = 0;
                lasttime = time;
 
+               /* Run timers */
+
+               if(nodig_delay_timer >= 0)
+                       nodig_delay_timer -= dtime;
+               if(object_hit_delay_timer >= 0)
+                       object_hit_delay_timer -= dtime;
+
+               g_profiler->add("Elapsed time", dtime);
+               g_profiler->avg("FPS", 1./dtime);
+
                /*
                        Log frametime for visualization
                */
@@ -1129,8 +1160,8 @@ void the_game(
                        Visualize frametime in terminal
                */
                /*for(u32 i=0; i<dtime*400; i++)
-                       std::cout<<"X";
-               std::cout<<std::endl;*/
+                       infostream<<"X";
+               infostream<<std::endl;*/
 
                /*
                        Time average and jitter calculation
@@ -1195,7 +1226,7 @@ void the_game(
                        if(counter < 0)
                        {
                                counter = 30.0;
-                               client.printDebugInfo(std::cout);
+                               client.printDebugInfo(infostream);
                        }
                }
 
@@ -1203,15 +1234,33 @@ void the_game(
                        Profiler
                */
                float profiler_print_interval =
-                               g_settings.getFloat("profiler_print_interval");
-               if(profiler_print_interval != 0)
+                               g_settings->getFloat("profiler_print_interval");
+               bool print_to_log = true;
+               if(profiler_print_interval == 0){
+                       print_to_log = false;
+                       profiler_print_interval = 5;
+               }
+               if(m_profiler_interval.step(dtime, profiler_print_interval))
                {
-                       if(m_profiler_interval.step(0.030, profiler_print_interval))
-                       {
-                               dstream<<"Profiler:"<<std::endl;
-                               g_profiler.print(dstream);
-                               g_profiler.clear();
+                       if(print_to_log){
+                               infostream<<"Profiler:"<<std::endl;
+                               g_profiler->print(infostream);
                        }
+
+                       std::ostringstream os(std::ios_base::binary);
+                       g_profiler->print(os);
+                       std::wstring text = narrow_to_wide(os.str());
+                       guitext_profiler->setText(text.c_str());
+
+                       g_profiler->clear();
+                       
+                       s32 w = font->getDimension(text.c_str()).Width;
+                       if(w < 400)
+                               w = 400;
+                       core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
+                                       8+(text_height+5)*2 +
+                                       font->getDimension(text.c_str()).Height);
+                       guitext_profiler->setRelativePosition(rect);
                }
 
                /*
@@ -1228,37 +1277,49 @@ void the_game(
                input->step(dtime);
 
                /*
-                       Launch menus according to keys
+                       Launch menus and trigger stuff according to keys
                */
-               if(input->wasKeyDown(getKeySetting("keymap_inventory")))
+               if(input->wasKeyDown(getKeySetting("keymap_drop")))
                {
-                       dstream<<DTIME<<"the_game: "
+                       // drop selected item
+                       IDropAction *a = new IDropAction();
+                       a->count = 0;
+                       a->from_inv.setCurrentPlayer();
+                       a->from_list = "main";
+                       a->from_i = client.getPlayerItem();
+                       client.inventoryAction(a);
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
+               {
+                       infostream<<"the_game: "
                                        <<"Launching inventory"<<std::endl;
                        
                        GUIInventoryMenu *menu =
                                new GUIInventoryMenu(guienv, guiroot, -1,
                                        &g_menumgr, v2s16(8,7),
-                                       client.getInventoryContext(),
-                                       &client);
+                                       &client, gamedef);
+
+                       InventoryLocation inventoryloc;
+                       inventoryloc.setCurrentPlayer();
 
                        core::array<GUIInventoryMenu::DrawSpec> draw_spec;
                        draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                       "list", "current_player", "main",
+                                       "list", inventoryloc, "main",
                                        v2s32(0, 3), v2s32(8, 4)));
                        draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                       "list", "current_player", "craft",
+                                       "list", inventoryloc, "craft",
                                        v2s32(3, 0), v2s32(3, 3)));
                        draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                       "list", "current_player", "craftresult",
+                                       "list", inventoryloc, "craftpreview",
                                        v2s32(7, 1), v2s32(1, 1)));
 
                        menu->setDrawSpec(draw_spec);
 
                        menu->drop();
                }
-               else if(input->wasKeyDown(KEY_ESCAPE))
+               else if(input->wasKeyDown(EscapeKey))
                {
-                       dstream<<DTIME<<"the_game: "
+                       infostream<<"the_game: "
                                        <<"Launching pause menu"<<std::endl;
                        // It will delete itself by itself
                        (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
@@ -1275,42 +1336,50 @@ void the_game(
                                        &g_menumgr, dest,
                                        L""))->drop();
                }
+               else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
+               {
+                       TextDest *dest = new TextDestChat(&client);
+
+                       (new GUITextInputMenu(guienv, guiroot, -1,
+                                       &g_menumgr, dest,
+                                       L"/"))->drop();
+               }
                else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
                {
-                       if(g_settings.getBool("free_move"))
+                       if(g_settings->getBool("free_move"))
                        {
-                               g_settings.set("free_move","false");
+                               g_settings->set("free_move","false");
                                chat_lines.push_back(ChatLine(L"free_move disabled"));
                        }
                        else
                        {
-                               g_settings.set("free_move","true");
+                               g_settings->set("free_move","true");
                                chat_lines.push_back(ChatLine(L"free_move enabled"));
                        }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
                {
-                       if(g_settings.getBool("fast_move"))
+                       if(g_settings->getBool("fast_move"))
                        {
-                               g_settings.set("fast_move","false");
+                               g_settings->set("fast_move","false");
                                chat_lines.push_back(ChatLine(L"fast_move disabled"));
                        }
                        else
                        {
-                               g_settings.set("fast_move","true");
+                               g_settings->set("fast_move","true");
                                chat_lines.push_back(ChatLine(L"fast_move enabled"));
                        }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
                {
-                       if(g_settings.getBool("frametime_graph"))
+                       if(g_settings->getBool("frametime_graph"))
                        {
-                               g_settings.set("frametime_graph","false");
+                               g_settings->set("frametime_graph","false");
                                chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
                        }
                        else
                        {
-                               g_settings.set("frametime_graph","true");
+                               g_settings->set("frametime_graph","true");
                                chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
                        }
                }
@@ -1319,22 +1388,48 @@ void the_game(
                        irr::video::IImage* const image = driver->createScreenShot(); 
                        if (image) { 
                                irr::c8 filename[256]; 
-                               snprintf(filename, 256, "%s/screenshot_%u.png", 
-                                                g_settings.get("screenshot_path").c_str(),
+                               snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
+                                                g_settings->get("screenshot_path").c_str(),
                                                 device->getTimer()->getRealTime()); 
                                if (driver->writeImageToFile(image, filename)) {
                                        std::wstringstream sstr;
                                        sstr<<"Saved screenshot to '"<<filename<<"'";
-                                       dstream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
+                                       infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
                                        chat_lines.push_back(ChatLine(sstr.str()));
                                } else{
-                                       dstream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
+                                       infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
                                }
                                image->drop(); 
                        }                        
                }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
+               {
+                       show_profiler = !show_profiler;
+                       guitext_profiler->setVisible(show_profiler);
+                       if(show_profiler)
+                               chat_lines.push_back(ChatLine(L"Profiler disabled"));
+                       else
+                               chat_lines.push_back(ChatLine(L"Profiler enabled"));
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
+               {
+                       force_fog_off = !force_fog_off;
+                       if(force_fog_off)
+                               chat_lines.push_back(ChatLine(L"Fog disabled"));
+                       else
+                               chat_lines.push_back(ChatLine(L"Fog enabled"));
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
+               {
+                       disable_camera_update = !disable_camera_update;
+                       if(disable_camera_update)
+                               chat_lines.push_back(ChatLine(L"Camera update disabled"));
+                       else
+                               chat_lines.push_back(ChatLine(L"Camera update enabled"));
+               }
 
                // Item selection with mouse wheel
+               u16 new_playeritem = client.getPlayerItem();
                {
                        s32 wheel = input->getMouseWheel();
                        u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
@@ -1342,34 +1437,32 @@ void the_game(
 
                        if(wheel < 0)
                        {
-                               if(g_selected_item < max_item)
-                                       g_selected_item++;
+                               if(new_playeritem < max_item)
+                                       new_playeritem++;
                                else
-                                       g_selected_item = 0;
+                                       new_playeritem = 0;
                        }
                        else if(wheel > 0)
                        {
-                               if(g_selected_item > 0)
-                                       g_selected_item--;
+                               if(new_playeritem > 0)
+                                       new_playeritem--;
                                else
-                                       g_selected_item = max_item;
+                                       new_playeritem = max_item;
                        }
                }
                
                // Item selection
                for(u16 i=0; i<10; i++)
                {
-                       s32 keycode = irr::KEY_KEY_1 + i;
-                       if(i == 9)
-                               keycode = irr::KEY_KEY_0;
-                       if(input->wasKeyDown((irr::EKEY_CODE)keycode))
+                       const KeyPress *kp = NumberKey + (i + 1) % 10;
+                       if(input->wasKeyDown(*kp))
                        {
                                if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
                                {
-                                       g_selected_item = i;
+                                       new_playeritem = i;
 
-                                       dstream<<DTIME<<"Selected item: "
-                                                       <<g_selected_item<<std::endl;
+                                       infostream<<"Selected item: "
+                                                       <<new_playeritem<<std::endl;
                                }
                        }
                }
@@ -1380,12 +1473,12 @@ void the_game(
                        if(draw_control.range_all)
                        {
                                draw_control.range_all = false;
-                               dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
+                               infostream<<"Disabled full viewing range"<<std::endl;
                        }
                        else
                        {
                                draw_control.range_all = true;
-                               dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
+                               infostream<<"Enabled full viewing range"<<std::endl;
                        }
                }
 
@@ -1400,11 +1493,77 @@ void the_game(
                        debug_stacks_print();
                }
 
+               /*
+                       Mouse and camera control
+                       NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
+               */
+               
+               if((device->isWindowActive() && noMenuActive()) || random_input)
+               {
+                       if(!random_input)
+                       {
+                               // Mac OSX gets upset if this is set every frame
+                               if(device->getCursorControl()->isVisible())
+                                       device->getCursorControl()->setVisible(false);
+                       }
+
+                       if(first_loop_after_window_activation){
+                               //infostream<<"window active, first loop"<<std::endl;
+                               first_loop_after_window_activation = false;
+                       }
+                       else{
+                               s32 dx = input->getMousePos().X - displaycenter.X;
+                               s32 dy = input->getMousePos().Y - displaycenter.Y;
+                               if(invert_mouse)
+                                       dy = -dy;
+                               //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
+                               
+                               /*const float keyspeed = 500;
+                               if(input->isKeyDown(irr::KEY_UP))
+                                       dy -= dtime * keyspeed;
+                               if(input->isKeyDown(irr::KEY_DOWN))
+                                       dy += dtime * keyspeed;
+                               if(input->isKeyDown(irr::KEY_LEFT))
+                                       dx -= dtime * keyspeed;
+                               if(input->isKeyDown(irr::KEY_RIGHT))
+                                       dx += dtime * keyspeed;*/
+
+                               camera_yaw -= dx*0.2;
+                               camera_pitch += dy*0.2;
+                               if(camera_pitch < -89.5) camera_pitch = -89.5;
+                               if(camera_pitch > 89.5) camera_pitch = 89.5;
+                       }
+                       input->setMousePos(displaycenter.X, displaycenter.Y);
+               }
+               else{
+                       // Mac OSX gets upset if this is set every frame
+                       if(device->getCursorControl()->isVisible() == false)
+                               device->getCursorControl()->setVisible(true);
+
+                       //infostream<<"window inactive"<<std::endl;
+                       first_loop_after_window_activation = true;
+               }
+
                /*
                        Player speed control
-                       TODO: Cache the keycodes from getKeySetting
                */
                
+               if(!noMenuActive() || !device->isWindowActive())
+               {
+                       PlayerControl control(
+                               false,
+                               false,
+                               false,
+                               false,
+                               false,
+                               false,
+                               false,
+                               camera_pitch,
+                               camera_yaw
+                       );
+                       client.setPlayerControl(control);
+               }
+               else
                {
                        /*bool a_up,
                        bool a_down,
@@ -1449,250 +1608,191 @@ void the_game(
                        //client.step(dtime_avg1);
                }
 
-               // Read client events
-               for(;;)
                {
-                       ClientEvent event = client.getClientEvent();
-                       if(event.type == CE_NONE)
+                       // Read client events
+                       for(;;)
                        {
-                               break;
-                       }
-                       else if(event.type == CE_PLAYER_DAMAGE)
-                       {
-                               //u16 damage = event.player_damage.amount;
-                               //dstream<<"Player damage: "<<damage<<std::endl;
-                               damage_flash_timer = 0.05;
-                       }
-                       else if(event.type == CE_PLAYER_FORCE_MOVE)
-                       {
-                               camera_yaw = event.player_force_move.yaw;
-                               camera_pitch = event.player_force_move.pitch;
+                               ClientEvent event = client.getClientEvent();
+                               if(event.type == CE_NONE)
+                               {
+                                       break;
+                               }
+                               else if(event.type == CE_PLAYER_DAMAGE)
+                               {
+                                       //u16 damage = event.player_damage.amount;
+                                       //infostream<<"Player damage: "<<damage<<std::endl;
+                                       damage_flash_timer = 0.05;
+                                       if(event.player_damage.amount >= 2){
+                                               damage_flash_timer += 0.05 * event.player_damage.amount;
+                                       }
+                               }
+                               else if(event.type == CE_PLAYER_FORCE_MOVE)
+                               {
+                                       camera_yaw = event.player_force_move.yaw;
+                                       camera_pitch = event.player_force_move.pitch;
+                               }
+                               else if(event.type == CE_DEATHSCREEN)
+                               {
+                                       if(respawn_menu_active)
+                                               continue;
+
+                                       /*bool set_camera_point_target =
+                                                       event.deathscreen.set_camera_point_target;
+                                       v3f camera_point_target;
+                                       camera_point_target.X = event.deathscreen.camera_point_target_x;
+                                       camera_point_target.Y = event.deathscreen.camera_point_target_y;
+                                       camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
+                                       MainRespawnInitiator *respawner =
+                                                       new MainRespawnInitiator(
+                                                                       &respawn_menu_active, &client);
+                                       GUIDeathScreen *menu =
+                                                       new GUIDeathScreen(guienv, guiroot, -1, 
+                                                               &g_menumgr, respawner);
+                                       menu->drop();
+                                       
+                                       /* Handle visualization */
+
+                                       damage_flash_timer = 0;
+
+                                       /*LocalPlayer* player = client.getLocalPlayer();
+                                       player->setPosition(player->getPosition() + v3f(0,-BS,0));
+                                       camera.update(player, busytime, screensize);*/
+                               }
+                               else if(event.type == CE_TEXTURES_UPDATED)
+                               {
+                                       update_skybox(driver, tsrc, smgr, skybox, brightness);
+                                       
+                                       update_wielded_item_trigger = true;
+                               }
                        }
                }
                
-               // Get player position
-               v3f player_position = client.getPlayerPosition();
-
                //TimeTaker //timer2("//timer2");
 
+               LocalPlayer* player = client.getLocalPlayer();
+               camera.update(player, busytime, screensize);
+               camera.step(dtime);
+
+               v3f player_position = player->getPosition();
+               v3f camera_position = camera.getPosition();
+               v3f camera_direction = camera.getDirection();
+               f32 camera_fov = camera.getFovMax();
+               
+               if(!disable_camera_update){
+                       client.updateCamera(camera_position,
+                               camera_direction, camera_fov);
+               }
+
+               //timer2.stop();
+               //TimeTaker //timer3("//timer3");
+
                /*
-                       Mouse and camera control
+                       For interaction purposes, get info about the held item
+                       - What item is it?
+                       - Is it a usable item?
+                       - Can it point to liquids?
                */
-               
-               if((device->isWindowActive() && noMenuActive()) || random_input)
+               ItemStack playeritem;
+               bool playeritem_usable = false;
+               bool playeritem_liquids_pointable = false;
                {
-                       if(!random_input)
+                       InventoryList *mlist = local_inventory.getList("main");
+                       if(mlist != NULL)
                        {
-                               // Mac OSX gets upset if this is set every frame
-                               if(device->getCursorControl()->isVisible())
-                                       device->getCursorControl()->setVisible(false);
+                               playeritem = mlist->getItem(client.getPlayerItem());
+                               playeritem_usable = playeritem.getDefinition(itemdef).usable;
+                               playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
                        }
-
-                       if(first_loop_after_window_activation){
-                               //std::cout<<"window active, first loop"<<std::endl;
-                               first_loop_after_window_activation = false;
-                       }
-                       else{
-                               s32 dx = input->getMousePos().X - displaycenter.X;
-                               s32 dy = input->getMousePos().Y - displaycenter.Y;
-                               if(invert_mouse)
-                                       dy = -dy;
-                               //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
-                               
-                               /*const float keyspeed = 500;
-                               if(input->isKeyDown(irr::KEY_UP))
-                                       dy -= dtime * keyspeed;
-                               if(input->isKeyDown(irr::KEY_DOWN))
-                                       dy += dtime * keyspeed;
-                               if(input->isKeyDown(irr::KEY_LEFT))
-                                       dx -= dtime * keyspeed;
-                               if(input->isKeyDown(irr::KEY_RIGHT))
-                                       dx += dtime * keyspeed;*/
-
-                               camera_yaw -= dx*0.2;
-                               camera_pitch += dy*0.2;
-                               if(camera_pitch < -89.5) camera_pitch = -89.5;
-                               if(camera_pitch > 89.5) camera_pitch = 89.5;
-                       }
-                       input->setMousePos(displaycenter.X, displaycenter.Y);
-               }
-               else{
-                       // Mac OSX gets upset if this is set every frame
-                       if(device->getCursorControl()->isVisible() == false)
-                               device->getCursorControl()->setVisible(true);
-
-                       //std::cout<<"window inactive"<<std::endl;
-                       first_loop_after_window_activation = true;
                }
 
-               camera_yaw = wrapDegrees(camera_yaw);
-               camera_pitch = wrapDegrees(camera_pitch);
-               
-               v3f camera_direction = v3f(0,0,1);
-               camera_direction.rotateYZBy(camera_pitch);
-               camera_direction.rotateXZBy(camera_yaw);
-               
-               // This is at the height of the eyes of the current figure
-               //v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
-               // This is more like in minecraft
-               v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
-
-               camera->setPosition(camera_position);
-               // *100.0 helps in large map coordinates
-               camera->setTarget(camera_position + camera_direction * 100.0);
-
-               if(FIELD_OF_VIEW_TEST){
-                       client.updateCamera(v3f(0,0,0), v3f(0,0,1));
-               }
-               else{
-                       //TimeTaker timer("client.updateCamera");
-                       client.updateCamera(camera_position, camera_direction);
-               }
-               
-               //timer2.stop();
-               //TimeTaker //timer3("//timer3");
-
                /*
                        Calculate what block is the crosshair pointing to
                */
                
                //u32 t1 = device->getTimer()->getRealTime();
                
-               //f32 d = 4; // max. distance
                f32 d = 4; // max. distance
                core::line3d<f32> shootline(camera_position,
                                camera_position + camera_direction * BS * (d+1));
 
-               MapBlockObject *selected_object = client.getSelectedObject
-                               (d*BS, camera_position, shootline);
+               core::aabbox3d<f32> hilightbox;
+               bool should_show_hilightbox = false;
+               ClientActiveObject *selected_object = NULL;
 
-               ClientActiveObject *selected_active_object
-                               = client.getSelectedActiveObject
-                                       (d*BS, camera_position, shootline);
+               PointedThing pointed = getPointedThing(
+                               // input
+                               &client, player_position, camera_direction,
+                               camera_position, shootline, d,
+                               playeritem_liquids_pointable, !ldown_for_dig,
+                               // output
+                               hilightbox, should_show_hilightbox,
+                               selected_object);
 
-               if(selected_object != NULL)
+               if(pointed != pointed_old)
                {
-                       //dstream<<"Client returned selected_object != NULL"<<std::endl;
-
-                       core::aabbox3d<f32> box_on_map
-                                       = selected_object->getSelectionBoxOnMap();
-
-                       hilightboxes.push_back(box_on_map);
+                       infostream<<"Pointing at "<<pointed.dump()<<std::endl;
+                       //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
+               }
 
-                       infotext = narrow_to_wide(selected_object->infoText());
+               /*
+                       Visualize selection
+               */
+               if(should_show_hilightbox)
+                       hilightboxes.push_back(hilightbox);
 
-                       if(input->getLeftClicked())
+               /*
+                       Stop digging when
+                       - releasing left mouse button
+                       - pointing away from node
+               */
+               if(digging)
+               {
+                       if(input->getLeftReleased())
                        {
-                               std::cout<<DTIME<<"Left-clicked object"<<std::endl;
-                               client.clickObject(0, selected_object->getBlock()->getPos(),
-                                               selected_object->getId(), g_selected_item);
+                               infostream<<"Left button released"
+                                       <<" (stopped digging)"<<std::endl;
+                               digging = false;
                        }
-                       else if(input->getRightClicked())
+                       else if(pointed != pointed_old)
                        {
-                               std::cout<<DTIME<<"Right-clicked object"<<std::endl;
-                               /*
-                                       Check if we want to modify the object ourselves
-                               */
-                               if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
+                               if (pointed.type == POINTEDTHING_NODE
+                                       && pointed_old.type == POINTEDTHING_NODE
+                                       && pointed.node_undersurface == pointed_old.node_undersurface)
                                {
-                                       dstream<<"Sign object right-clicked"<<std::endl;
-                                       
-                                       if(random_input == false)
-                                       {
-                                               // Get a new text for it
-
-                                               TextDest *dest = new TextDestSign(
-                                                               selected_object->getBlock()->getPos(),
-                                                               selected_object->getId(),
-                                                               &client);
-
-                                               SignObject *sign_object = (SignObject*)selected_object;
-
-                                               std::wstring wtext =
-                                                               narrow_to_wide(sign_object->getText());
-
-                                               (new GUITextInputMenu(guienv, guiroot, -1,
-                                                               &g_menumgr, dest,
-                                                               wtext))->drop();
-                                       }
+                                       // Still pointing to the same node,
+                                       // but a different face. Don't reset.
                                }
-                               /*
-                                       Otherwise pass the event to the server as-is
-                               */
                                else
                                {
-                                       client.clickObject(1, selected_object->getBlock()->getPos(),
-                                                       selected_object->getId(), g_selected_item);
+                                       infostream<<"Pointing away from node"
+                                               <<" (stopped digging)"<<std::endl;
+                                       digging = false;
                                }
                        }
-               }
-               else if(selected_active_object != NULL)
-               {
-                       //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
-                       
-                       core::aabbox3d<f32> *selection_box
-                                       = selected_active_object->getSelectionBox();
-                       // Box should exist because object was returned in the
-                       // first place
-                       assert(selection_box);
-
-                       v3f pos = selected_active_object->getPosition();
-
-                       core::aabbox3d<f32> box_on_map(
-                                       selection_box->MinEdge + pos,
-                                       selection_box->MaxEdge + pos
-                       );
-
-                       hilightboxes.push_back(box_on_map);
-
-                       //infotext = narrow_to_wide("A ClientActiveObject");
-                       infotext = narrow_to_wide(selected_active_object->infoText());
-
-                       if(input->getLeftClicked())
-                       {
-                               std::cout<<DTIME<<"Left-clicked object"<<std::endl;
-                               client.clickActiveObject(0,
-                                               selected_active_object->getId(), g_selected_item);
-                       }
-                       else if(input->getRightClicked())
+                       if(!digging)
                        {
-                               std::cout<<DTIME<<"Right-clicked object"<<std::endl;
-                               client.clickActiveObject(1,
-                                               selected_active_object->getId(), g_selected_item);
+                               client.interact(1, pointed_old);
+                               client.clearTempMod(pointed_old.node_undersurface);
+                               dig_time = 0.0;
                        }
                }
-               else // selected_object == NULL
+               if(!digging && ldown_for_dig && !input->getLeftState())
                {
+                       ldown_for_dig = false;
+               }
 
-               /*
-                       Find out which node we are pointing at
-               */
-               
-               bool nodefound = false;
-               v3s16 nodepos;
-               v3s16 neighbourpos;
-               core::aabbox3d<f32> nodehilightbox;
-
-               getPointedNode(&client, player_position,
-                               camera_direction, camera_position,
-                               nodefound, shootline,
-                               nodepos, neighbourpos,
-                               nodehilightbox, d);
-       
-               static float nodig_delay_counter = 0.0;
+               bool left_punch = false;
+               bool left_punch_muted = false;
 
-               if(nodefound)
+               if(playeritem_usable && input->getLeftState())
                {
-                       static v3s16 nodepos_old(-32768,-32768,-32768);
-
-                       static float dig_time = 0.0;
-                       static u16 dig_index = 0;
-                       
-                       /*
-                               Visualize selection
-                       */
-
-                       hilightboxes.push_back(nodehilightbox);
+                       if(input->getLeftClicked())
+                               client.interact(4, pointed);
+               }
+               else if(pointed.type == POINTEDTHING_NODE)
+               {
+                       v3s16 nodepos = pointed.node_undersurface;
+                       v3s16 neighbourpos = pointed.node_abovesurface;
 
                        /*
                                Check information text of node
@@ -1703,151 +1803,112 @@ void the_game(
                        {
                                infotext = narrow_to_wide(meta->infoText());
                        }
+                       else
+                       {
+                               MapNode n = client.getNode(nodepos);
+                               if(nodedef->get(n).tname_tiles[0] == "unknown_block.png"){
+                                       infotext = L"Unknown node: ";
+                                       infotext += narrow_to_wide(nodedef->get(n).name);
+                               }
+                       }
                        
-                       //MapNode node = client.getNode(nodepos);
-
                        /*
                                Handle digging
                        */
                        
-                       if(input->getLeftReleased())
-                       {
-                               client.clearTempMod(nodepos);
-                               dig_time = 0.0;
-                       }
                        
-                       if(nodig_delay_counter > 0.0)
-                       {
-                               nodig_delay_counter -= dtime;
-                       }
-                       else
+                       if(nodig_delay_timer <= 0.0 && input->getLeftState())
                        {
-                               if(nodepos != nodepos_old)
+                               if(!digging)
                                {
-                                       std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
-                                                       <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
+                                       infostream<<"Started digging"<<std::endl;
+                                       client.interact(0, pointed);
+                                       digging = true;
+                                       ldown_for_dig = true;
+                               }
+                               MapNode n = client.getNode(nodepos);
 
-                                       if(nodepos_old != v3s16(-32768,-32768,-32768))
-                                       {
-                                               client.clearTempMod(nodepos_old);
-                                               dig_time = 0.0;
-                                       }
+                               // Get digging properties for material and tool
+                               MaterialProperties mp = nodedef->get(n.getContent()).material;
+                               ToolDiggingProperties tp =
+                                               playeritem.getToolDiggingProperties(itemdef);
+                               DiggingProperties prop = getDiggingProperties(&mp, &tp);
+
+                               float dig_time_complete = 0.0;
+
+                               if(prop.diggable == false)
+                               {
+                                       // I guess nobody will wait for this long
+                                       dig_time_complete = 10000000.0;
+                               }
+                               else
+                               {
+                                       dig_time_complete = prop.time;
                                }
 
-                               if(input->getLeftClicked() ||
-                                               (input->getLeftState() && nodepos != nodepos_old))
+                               if(dig_time_complete >= 0.001)
                                {
-                                       dstream<<DTIME<<"Started digging"<<std::endl;
-                                       client.groundAction(0, nodepos, neighbourpos, g_selected_item);
+                                       dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
+                                                       * dig_time/dig_time_complete);
                                }
-                               if(input->getLeftClicked())
+                               // This is for torches
+                               else
                                {
-                                       client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
+                                       dig_index = CRACK_ANIMATION_LENGTH;
                                }
-                               if(input->getLeftState())
+
+                               if(dig_index < CRACK_ANIMATION_LENGTH)
                                {
-                                       MapNode n = client.getNode(nodepos);
-                               
-                                       // Get tool name. Default is "" = bare hands
-                                       std::string toolname = "";
-                                       InventoryList *mlist = local_inventory.getList("main");
-                                       if(mlist != NULL)
-                                       {
-                                               InventoryItem *item = mlist->getItem(g_selected_item);
-                                               if(item && (std::string)item->getName() == "ToolItem")
-                                               {
-                                                       ToolItem *titem = (ToolItem*)item;
-                                                       toolname = titem->getToolName();
-                                               }
-                                       }
+                                       //TimeTaker timer("client.setTempMod");
+                                       //infostream<<"dig_index="<<dig_index<<std::endl;
+                                       client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
+                               }
+                               else
+                               {
+                                       infostream<<"Digging completed"<<std::endl;
+                                       client.interact(2, pointed);
+                                       client.clearTempMod(nodepos);
+                                       client.removeNode(nodepos);
 
-                                       // Get digging properties for material and tool
-                                       content_t material = n.getContent();
-                                       DiggingProperties prop =
-                                                       getDiggingProperties(material, toolname);
-                                       
-                                       float dig_time_complete = 0.0;
+                                       dig_time = 0;
+                                       digging = false;
 
-                                       if(prop.diggable == false)
-                                       {
-                                               /*dstream<<"Material "<<(int)material
-                                                               <<" not diggable with \""
-                                                               <<toolname<<"\""<<std::endl;*/
-                                               // I guess nobody will wait for this long
-                                               dig_time_complete = 10000000.0;
-                                       }
-                                       else
-                                       {
-                                               dig_time_complete = prop.time;
-                                       }
-                                       
-                                       if(dig_time_complete >= 0.001)
-                                       {
-                                               dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
-                                                               * dig_time/dig_time_complete);
-                                       }
-                                       // This is for torches
-                                       else
-                                       {
-                                               dig_index = CRACK_ANIMATION_LENGTH;
-                                       }
+                                       nodig_delay_timer = dig_time_complete
+                                                       / (float)CRACK_ANIMATION_LENGTH;
 
-                                       if(dig_index < CRACK_ANIMATION_LENGTH)
+                                       // We don't want a corresponding delay to
+                                       // very time consuming nodes
+                                       if(nodig_delay_timer > 0.5)
                                        {
-                                               //TimeTaker timer("client.setTempMod");
-                                               //dstream<<"dig_index="<<dig_index<<std::endl;
-                                               client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
+                                               nodig_delay_timer = 0.5;
                                        }
-                                       else
+                                       // We want a slight delay to very little
+                                       // time consuming nodes
+                                       float mindelay = 0.15;
+                                       if(nodig_delay_timer < mindelay)
                                        {
-                                               dstream<<DTIME<<"Digging completed"<<std::endl;
-                                               client.groundAction(3, nodepos, neighbourpos, g_selected_item);
-                                               client.clearTempMod(nodepos);
-                                               client.removeNode(nodepos);
-
-                                               dig_time = 0;
-
-                                               nodig_delay_counter = dig_time_complete
-                                                               / (float)CRACK_ANIMATION_LENGTH;
-
-                                               // We don't want a corresponding delay to
-                                               // very time consuming nodes
-                                               if(nodig_delay_counter > 0.5)
-                                               {
-                                                       nodig_delay_counter = 0.5;
-                                               }
-                                               // We want a slight delay to very little
-                                               // time consuming nodes
-                                               float mindelay = 0.15;
-                                               if(nodig_delay_counter < mindelay)
-                                               {
-                                                       nodig_delay_counter = mindelay;
-                                               }
+                                               nodig_delay_timer = mindelay;
                                        }
-
-                                       dig_time += dtime;
                                }
+
+                               dig_time += dtime;
+
+                               camera.setDigging(0);  // left click animation
                        }
-                       
+
                        if(input->getRightClicked())
                        {
-                               std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
+                               infostream<<"Ground right-clicked"<<std::endl;
                                
                                // If metadata provides an inventory view, activate it
                                if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
                                {
-                                       dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
-                                       /*
-                                               Construct the unique identification string of the node
-                                       */
-                                       std::string current_name;
-                                       current_name += "nodemeta:";
-                                       current_name += itos(nodepos.X);
-                                       current_name += ",";
-                                       current_name += itos(nodepos.Y);
-                                       current_name += ",";
-                                       current_name += itos(nodepos.Z);
+                                       infostream<<"Launching custom inventory view"<<std::endl;
+
+                                       InventoryLocation inventoryloc;
+                                       inventoryloc.setNodeMeta(nodepos);
                                        
+
                                        /*
                                                Create menu
                                        */
@@ -1857,91 +1918,116 @@ void the_game(
                                                GUIInventoryMenu::makeDrawSpecArrayFromString(
                                                        draw_spec,
                                                        meta->getInventoryDrawSpecString(),
-                                                       current_name);
+                                                       inventoryloc);
 
                                        GUIInventoryMenu *menu =
                                                new GUIInventoryMenu(guienv, guiroot, -1,
                                                        &g_menumgr, invsize,
-                                                       client.getInventoryContext(),
-                                                       &client);
+                                                       &client, gamedef);
                                        menu->setDrawSpec(draw_spec);
                                        menu->drop();
                                }
-                               else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
+                               // If metadata provides text input, activate text input
+                               else if(meta && meta->allowsTextInput() && !random_input)
                                {
-                                       dstream<<"Sign node right-clicked"<<std::endl;
-                                       
-                                       SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
+                                       infostream<<"Launching metadata text input"<<std::endl;
                                        
                                        // Get a new text for it
 
-                                       TextDest *dest = new TextDestSignNode(nodepos, &client);
+                                       TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
 
-                                       std::wstring wtext =
-                                                       narrow_to_wide(signmeta->getText());
+                                       std::wstring wtext = narrow_to_wide(meta->getText());
 
                                        (new GUITextInputMenu(guienv, guiroot, -1,
                                                        &g_menumgr, dest,
                                                        wtext))->drop();
                                }
+                               // Otherwise report right click to server
                                else
                                {
-                                       client.groundAction(1, nodepos, neighbourpos, g_selected_item);
+                                       client.interact(3, pointed);
+                                       camera.setDigging(1);  // right click animation
                                }
                        }
-                       
-                       nodepos_old = nodepos;
                }
-               else{
+               else if(pointed.type == POINTEDTHING_OBJECT)
+               {
+                       infotext = narrow_to_wide(selected_object->infoText());
+
+                       //if(input->getLeftClicked())
+                       if(input->getLeftState())
+                       {
+                               bool do_punch = false;
+                               bool do_punch_damage = false;
+                               if(object_hit_delay_timer <= 0.0){
+                                       do_punch = true;
+                                       do_punch_damage = true;
+                                       object_hit_delay_timer = object_hit_delay;
+                               }
+                               if(input->getLeftClicked()){
+                                       do_punch = true;
+                               }
+                               if(do_punch){
+                                       infostream<<"Left-clicked object"<<std::endl;
+                                       left_punch = true;
+                               }
+                               if(do_punch_damage){
+                                       // Report direct punch
+                                       v3f objpos = selected_object->getPosition();
+                                       v3f dir = (objpos - player_position).normalize();
+
+                                       bool disable_send = selected_object->directReportPunch(playeritem.name, dir);
+                                       if(!disable_send)
+                                               client.interact(0, pointed);
+                               }
+                       }
+                       else if(input->getRightClicked())
+                       {
+                               infostream<<"Right-clicked object"<<std::endl;
+                               client.interact(3, pointed);  // place
+                       }
                }
 
-               } // selected_object == NULL
-               
-               input->resetLeftClicked();
-               input->resetRightClicked();
+               pointed_old = pointed;
                
-               if(input->getLeftReleased())
+               if(left_punch || (input->getLeftClicked() && !left_punch_muted))
                {
-                       std::cout<<DTIME<<"Left button released (stopped digging)"
-                                       <<std::endl;
-                       client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
+                       camera.setDigging(0); // left click animation
                }
-               if(input->getRightReleased())
-               {
-                       //std::cout<<DTIME<<"Right released"<<std::endl;
-                       // Nothing here
-               }
-               
+
+               input->resetLeftClicked();
+               input->resetRightClicked();
+
                input->resetLeftReleased();
                input->resetRightReleased();
                
                /*
                        Calculate stuff for drawing
                */
-
-               camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
                
+               /*
+                       Calculate general brightness
+               */
                u32 daynight_ratio = client.getDayNightRatio();
-               u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
+               u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
+               brightness = (float)light8/255.0;
                video::SColor bgcolor = video::SColor(
                                255,
-                               bgcolor_bright.getRed() * l / 255,
-                               bgcolor_bright.getGreen() * l / 255,
-                               bgcolor_bright.getBlue() * l / 255);
-                               /*skycolor.getRed() * l / 255,
-                               skycolor.getGreen() * l / 255,
-                               skycolor.getBlue() * l / 255);*/
-
-               float brightness = (float)l/255.0;
+                               bgcolor_bright.getRed() * brightness,
+                               bgcolor_bright.getGreen() * brightness,
+                               bgcolor_bright.getBlue() * brightness);
+                               /*skycolor.getRed() * brightness,
+                               skycolor.getGreen() * brightness,
+                               skycolor.getBlue() * brightness);*/
 
                /*
                        Update skybox
                */
                if(fabs(brightness - old_brightness) > 0.01)
-                       update_skybox(driver, smgr, skybox, brightness);
+                       update_skybox(driver, tsrc, smgr, skybox, brightness);
 
                /*
-                       Update coulds
+                       Update clouds
                */
                if(clouds)
                {
@@ -1955,9 +2041,15 @@ void the_game(
                */
                if(farmesh)
                {
+                       farmesh_range = draw_control.wanted_range * 10;
+                       if(draw_control.range_all && farmesh_range < 500)
+                               farmesh_range = 500;
+                       if(farmesh_range > 1000)
+                               farmesh_range = 1000;
+
                        farmesh->step(dtime);
                        farmesh->update(v2f(player_position.X, player_position.Z),
-                                       0.05+brightness*0.95);
+                                       0.05+brightness*0.95, farmesh_range);
                }
                
                // Store brightness value
@@ -1967,7 +2059,7 @@ void the_game(
                        Fog
                */
                
-               if(g_settings.getBool("enable_fog") == true)
+               if(g_settings->getBool("enable_fog") == true && !force_fog_off)
                {
                        f32 range;
                        if(farmesh)
@@ -1977,10 +2069,11 @@ void the_game(
                        else
                        {
                                range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
+                               range *= 0.9;
                                if(draw_control.range_all)
                                        range = 100000*BS;
-                               if(range < 50*BS)
-                                       range = range * 0.5 + 25*BS;
+                               /*if(range < 50*BS)
+                                       range = range * 0.5 + 25*BS;*/
                        }
 
                        driver->setFog(
@@ -2006,7 +2099,6 @@ void the_game(
                        );
                }
 
-
                /*
                        Update gui stuff (0ms)
                */
@@ -2046,14 +2138,15 @@ void the_game(
                                        "(% .1f, % .1f, % .1f)"
                                        " (% .3f < btime_jitter < % .3f"
                                        ", dtime_jitter = % .1f %%"
-                                       ", v_range = %.1f)",
+                                       ", v_range = %.1f, RTT = %.3f)",
                                        player_position.X/BS,
                                        player_position.Y/BS,
                                        player_position.Z/BS,
                                        busytime_jitter1_min_sample,
                                        busytime_jitter1_max_sample,
                                        dtime_jitter1_max_fraction * 100.0,
-                                       draw_control.wanted_range
+                                       draw_control.wanted_range,
+                                       client.getRTT()
                                        );
 
                        guitext2->setText(narrow_to_wide(temptext).c_str());
@@ -2067,7 +2160,13 @@ void the_game(
                        Get chat messages from client
                */
                {
-                       // Get new messages
+                       // Get new messages from error log buffer
+                       while(!chat_log_error_buf.empty())
+                       {
+                               chat_lines.push_back(ChatLine(narrow_to_wide(
+                                               chat_log_error_buf.get())));
+                       }
+                       // Get new messages from client
                        std::wstring message;
                        while(client.getChatMessage(message))
                        {
@@ -2134,7 +2233,8 @@ void the_game(
 
                        guitext_chat->setRelativePosition(rect);
 
-                       if(chat_lines.size() == 0)
+                       // Don't show chat if empty or profiler is enabled
+                       if(chat_lines.size() == 0 || show_profiler)
                                guitext_chat->setVisible(false);
                        else
                                guitext_chat->setVisible(true);
@@ -2144,27 +2244,28 @@ void the_game(
                        Inventory
                */
                
-               static u16 old_selected_item = 65535;
-               if(client.getLocalInventoryUpdated()
-                               || g_selected_item != old_selected_item)
+               if(client.getPlayerItem() != new_playeritem)
+               {
+                       client.selectPlayerItem(new_playeritem);
+               }
+               if(client.getLocalInventoryUpdated())
                {
-                       old_selected_item = g_selected_item;
-                       //std::cout<<"Updating local inventory"<<std::endl;
+                       //infostream<<"Updating local inventory"<<std::endl;
                        client.getLocalInventory(local_inventory);
+                       
+                       update_wielded_item_trigger = true;
                }
-               
-               /*
-                       Send actions returned by the inventory menu
-               */
-               while(inventory_action_queue.size() != 0)
+               if(update_wielded_item_trigger)
                {
-                       InventoryAction *a = inventory_action_queue.pop_front();
-
-                       client.sendInventoryAction(a);
-                       // Eat it
-                       delete a;
+                       update_wielded_item_trigger = false;
+                       // Update wielded tool
+                       InventoryList *mlist = local_inventory.getList("main");
+                       ItemStack item;
+                       if(mlist != NULL)
+                               item = mlist->getItem(client.getPlayerItem());
+                       camera.wield(item, gamedef);
                }
-
+               
                /*
                        Drawing begins
                */
@@ -2181,7 +2282,7 @@ void the_game(
                
                //timer3.stop();
                
-               //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
+               //infostream<<"smgr->drawAll()"<<std::endl;
                
                {
                        TimeTaker timer("smgr");
@@ -2207,7 +2308,7 @@ void the_game(
                for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
                                i != hilightboxes.end(); i++)
                {
-                       /*std::cout<<"hilightbox min="
+                       /*infostream<<"hilightbox min="
                                        <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
                                        <<" max="
                                        <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
@@ -2215,10 +2316,25 @@ void the_game(
                        driver->draw3DBox(*i, video::SColor(255,0,0,0));
                }
 
+               /*
+                       Wielded tool
+               */
+               {
+                       // Warning: This clears the Z buffer.
+                       camera.drawWieldedTool();
+               }
+
+               /*
+                       Post effects
+               */
+               {
+                       client.renderPostFx();
+               }
+
                /*
                        Frametime log
                */
-               if(g_settings.getBool("frametime_graph") == true)
+               if(g_settings->getBool("frametime_graph") == true)
                {
                        s32 x = 10;
                        for(core::list<float>::Iterator
@@ -2258,9 +2374,10 @@ void the_game(
                        Draw hotbar
                */
                {
-                       draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
+                       draw_hotbar(driver, font, gamedef,
+                                       v2s32(displaycenter.X, screensize.Y),
                                        hotbar_imagesize, hotbar_itemcount, &local_inventory,
-                                       client.getHP());
+                                       client.getHP(), client.getPlayerItem());
                }
 
                /*
@@ -2276,13 +2393,6 @@ void the_game(
                                        NULL);
                }
 
-               /*
-                       Environment post fx
-               */
-               {
-                       client.getEnv()->drawPostFx(driver, camera_position);
-               }
-               
                /*
                        End scene
                */
@@ -2332,6 +2442,12 @@ void the_game(
                driver->endScene();
                gui_shuttingdowntext->remove();*/
        }
+
+       } // Client scope (must be destructed before destructing *def and tsrc
+
+       delete tsrc;
+       delete nodedef;
+       delete itemdef;
 }