]> git.lizzy.rs Git - minetest.git/blobdiff - src/game.cpp
Mgvalleys: use standard caves
[minetest.git] / src / game.cpp
index e6a1a225603636b21c36e3018cee414f0a8ab04d..3902c50bba3d4e863c5e025f428a5968c5cdfaee 100644 (file)
@@ -1525,6 +1525,7 @@ class Game {
        void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
                        GameRunData *runData, f32 dtime, bool show_hud,
                        bool show_debug);
+       void handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem);
        void handlePointingAtNode(GameRunData *runData,
                        const PointedThing &pointed, const ItemDefinition &playeritem_def,
                        const ToolCapabilities &playeritem_toolcap, f32 dtime);
@@ -1815,7 +1816,9 @@ void Game::run()
                        && client->checkPrivilege("fast");
 #endif
 
-       while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
+       while (device->run()
+                       && !(*kill || g_gamecallback->shutdown_requested
+                       || (server && server->getShutdownRequested()))) {
 
                /* Must be called immediately after a device->run() call because it
                 * uses device->getTimer()->getTime()
@@ -1869,6 +1872,10 @@ void Game::run()
 
 void Game::shutdown()
 {
+       if (g_settings->get("3d_mode") == "pageflip") {
+               driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
+       }
+
        showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
 
        if (clouds)
@@ -2172,7 +2179,7 @@ bool Game::initGui()
 #ifdef HAVE_TOUCHSCREENGUI
 
        if (g_touchscreengui)
-               g_touchscreengui->init(texture_src, porting::getDisplayDensity());
+               g_touchscreengui->init(texture_src);
 
 #endif
 
@@ -2568,7 +2575,17 @@ void Game::processUserInput(VolatileRunFlags *flags,
                        || noMenuActive() == false
                        || guienv->hasFocus(gui_chat_console)) {
                input->clear();
+#ifdef HAVE_TOUCHSCREENGUI
+               g_touchscreengui->hide();
+#endif
        }
+#ifdef HAVE_TOUCHSCREENGUI
+       else if (g_touchscreengui) {
+               /* on touchscreengui step may generate own input events which ain't
+                * what we want in case we just did clear them */
+               g_touchscreengui->step(dtime);
+       }
+#endif
 
        if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
                gui_chat_console->closeConsoleAtOnce();
@@ -2577,13 +2594,6 @@ void Game::processUserInput(VolatileRunFlags *flags,
        // Input handler step() (used by the random input generator)
        input->step(dtime);
 
-#ifdef HAVE_TOUCHSCREENGUI
-
-       if (g_touchscreengui) {
-               g_touchscreengui->step(dtime);
-       }
-
-#endif
 #ifdef __ANDROID__
 
        if (current_formspec != 0)
@@ -3603,6 +3613,8 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
        } else if (input->getLeftState()) {
                // When button is held down in air, show continuous animation
                runData->left_punch = true;
+       } else if (input->getRightClicked()) {
+               handlePointingAtNothing(runData, playeritem);
        }
 
        runData->pointed_old = pointed;
@@ -3618,6 +3630,15 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
 }
 
 
+void Game::handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem)
+{
+       infostream << "Right Clicked in Air" << std::endl;
+       PointedThing fauxPointed;
+       fauxPointed.type = POINTEDTHING_NOTHING;
+       client->interact(5, fauxPointed);
+}
+
+
 void Game::handlePointingAtNode(GameRunData *runData,
                const PointedThing &pointed, const ItemDefinition &playeritem_def,
                const ToolCapabilities &playeritem_toolcap, f32 dtime)
@@ -3711,8 +3732,11 @@ void Game::handlePointingAtObject(GameRunData *runData,
 {
        infotext = utf8_to_wide(runData->selected_object->infoText());
 
-       if (infotext == L"" && show_debug) {
-               infotext = utf8_to_wide(runData->selected_object->debugInfoText());
+       if (show_debug) {
+               if (infotext != L"") {
+                       infotext += L"\n";
+               }
+               infotext += utf8_to_wide(runData->selected_object->debugInfoText());
        }
 
        if (input->getLeftState()) {