#include "guiPasswordChange.h"
#include "guiVolumeChange.h"
#include "hud.h"
-#include "logoutputbuffer.h"
#include "mainmenumanager.h"
#include "mapblock.h"
#include "nodedef.h" // Needed for determining pointing to nodes
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "version.h"
+#include "minimap.h"
#include "sound.h"
// This is deprecated I guess? -celeron55
void gotText(std::wstring text)
{
- std::string ntext = wide_to_narrow(text);
+ std::string ntext = wide_to_utf8(text);
infostream << "Submitting 'text' field of node at (" << m_p.X << ","
<< m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
- std::map<std::string, std::string> fields;
+ StringMap fields;
fields["text"] = ntext;
m_client->sendNodemetaFields(m_p, "", fields);
}
- void gotText(std::map<std::string, std::string> fields)
+ void gotText(const StringMap &fields)
{
m_client->sendNodemetaFields(m_p, "", fields);
}
m_client = client;
m_formname = formname;
}
- void gotText(std::map<std::string, std::string> fields)
+ void gotText(const StringMap &fields)
{
m_client->sendInventoryFields(m_formname, fields);
}
errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
}
- void gotText(std::map<std::string, std::string> fields)
+ void gotText(const StringMap &fields)
{
if (m_formname == "MT_PAUSE_MENU") {
if (fields.find("btn_sound") != fields.end()) {
if ((fields.find("btn_send") != fields.end()) ||
(fields.find("quit") != fields.end())) {
- if (fields.find("f_text") != fields.end()) {
- m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
- }
+ StringMap::const_iterator it = fields.find("f_text");
+ if (it != fields.end())
+ m_client->typeChatMessage(utf8_to_wide(it->second));
return;
}
return;
}
- errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
- int i = 0;
+ errorstream << "LocalFormspecHandler::gotText unhandled >"
+ << m_formname << "< event" << std::endl;
- for (std::map<std::string, std::string>::iterator iter = fields.begin();
- iter != fields.end(); iter++) {
- errorstream << "\t" << i << ": " << iter->first << "=" << iter->second << std::endl;
+ int i = 0;
+ StringMap::const_iterator it;
+ for (it = fields.begin(); it != fields.end(); ++it) {
+ errorstream << "\t" << i << ": " << it->first
+ << "=" << it->second << std::endl;
i++;
}
}
for (std::vector<aabb3f>::const_iterator
i = boxes.begin();
- i != boxes.end(); i++) {
+ i != boxes.end(); ++i) {
aabb3f box = *i;
box.MinEdge += npf;
box.MaxEdge += npf;
if (!g_settings->getBool("enable_node_highlighting")) {
for (std::vector<aabb3f>::const_iterator
i2 = boxes.begin();
- i2 != boxes.end(); i2++) {
+ i2 != boxes.end(); ++i2) {
aabb3f box = *i2;
box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
std::ostringstream os(std::ios_base::binary);
g_profiler->printPage(os, show_profiler, show_profiler_max);
- std::wstring text = narrow_to_wide(os.str());
+ std::wstring text = utf8_to_wide(os.str());
guitext_profiler->setText(text.c_str());
guitext_profiler->setVisible(true);
color(color)
{}
};
- std::vector<Piece> m_log;
+ std::deque<Piece> m_log;
public:
u32 m_log_max_size;
{
std::map<std::string, Meta> m_meta;
- for (std::vector<Piece>::const_iterator k = m_log.begin();
- k != m_log.end(); k++) {
+ for (std::deque<Piece>::const_iterator k = m_log.begin();
+ k != m_log.end(); ++k) {
const Piece &piece = *k;
for (Profiler::GraphValues::const_iterator i = piece.values.begin();
- i != piece.values.end(); i++) {
+ i != piece.values.end(); ++i) {
const std::string &id = i->first;
const float &value = i->second;
std::map<std::string, Meta>::iterator j =
u32 next_color_i = 0;
for (std::map<std::string, Meta>::iterator i = m_meta.begin();
- i != m_meta.end(); i++) {
+ i != m_meta.end(); ++i) {
Meta &meta = i->second;
video::SColor color(255, 200, 200, 200);
s32 meta_i = 0;
for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
- i != m_meta.end(); i++) {
+ i != m_meta.end(); ++i) {
const std::string &id = i->first;
const Meta &meta = i->second;
s32 x = x_left;
s32 texth = 15;
char buf[10];
snprintf(buf, 10, "%.3g", show_max);
- font->draw(narrow_to_wide(buf).c_str(),
+ font->draw(utf8_to_wide(buf).c_str(),
core::rect<s32>(textx, y - graphh,
textx2, y - graphh + texth),
meta.color);
snprintf(buf, 10, "%.3g", show_min);
- font->draw(narrow_to_wide(buf).c_str(),
+ font->draw(utf8_to_wide(buf).c_str(),
core::rect<s32>(textx, y - texth,
textx2, y),
meta.color);
- font->draw(narrow_to_wide(id).c_str(),
+ font->draw(utf8_to_wide(id).c_str(),
core::rect<s32>(textx, y - graphh / 2 - texth / 2,
textx2, y - graphh / 2 + texth / 2),
meta.color);
float lastscaledvalue = 0.0;
bool lastscaledvalue_exists = false;
- for (std::vector<Piece>::const_iterator j = m_log.begin();
- j != m_log.end(); j++) {
+ for (std::deque<Piece>::const_iterator j = m_log.begin();
+ j != m_log.end(); ++j) {
const Piece &piece = *j;
float value = 0;
bool value_exists = false;
m_fogEnabled = g_settings->getBool("enable_fog");
}
- static void SettingsCallback(const std::string name, void *userdata)
+ static void SettingsCallback(const std::string &name, void *userdata)
{
reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
}
services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
+ v3f minimap_yaw_vec = m_client->getMapper()->getYawVec();
+ services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3);
+
// Uniform sampler layers
int layer0 = 0;
int layer1 = 1;
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
- services->setPixelShaderConstant("useNormalmap" , (irr::f32 *)&layer2, 1);
+ services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1);
#else
services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
- services->setPixelShaderConstant("useNormalmap" , (irr::s32 *)&layer2, 1);
+ services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);
#endif
}
};
FORMSPEC_VERSION_STRING
SIZE_TAG
"field[3,2.35;6,0.5;f_text;;" + text + "]"
- "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
+ "button_exit[4,3;3,0.5;btn_send;" + strgettext("Proceed") + "]"
;
/* Create menu */
bool singleplayermode)
{
#ifdef __ANDROID__
- std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
- "No menu visible:\n"
- "- single tap: button activate\n"
- "- double tap: place/use\n"
- "- slide finger: look around\n"
- "Menu/Inventory visible:\n"
- "- double tap (outside):\n"
- " -->close\n"
- "- touch stack, touch slot:\n"
- " --> move stack\n"
- "- touch&drag, tap 2nd finger\n"
- " --> place single item to slot\n"
- ));
+ std::string control_text = strgettext("Default Controls:\n"
+ "No menu visible:\n"
+ "- single tap: button activate\n"
+ "- double tap: place/use\n"
+ "- slide finger: look around\n"
+ "Menu/Inventory visible:\n"
+ "- double tap (outside):\n"
+ " -->close\n"
+ "- touch stack, touch slot:\n"
+ " --> move stack\n"
+ "- touch&drag, tap 2nd finger\n"
+ " --> place single item to slot\n"
+ );
#else
- std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
- "- WASD: move\n"
- "- Space: jump/climb\n"
- "- Shift: sneak/go down\n"
- "- Q: drop item\n"
- "- I: inventory\n"
- "- Mouse: turn/look\n"
- "- Mouse left: dig/punch\n"
- "- Mouse right: place/use\n"
- "- Mouse wheel: select item\n"
- "- T: chat\n"
- ));
+ std::string control_text = strgettext("Default Controls:\n"
+ "- WASD: move\n"
+ "- Space: jump/climb\n"
+ "- Shift: sneak/go down\n"
+ "- Q: drop item\n"
+ "- I: inventory\n"
+ "- Mouse: turn/look\n"
+ "- Mouse left: dig/punch\n"
+ "- Mouse right: place/use\n"
+ "- Mouse wheel: select item\n"
+ "- T: chat\n"
+ );
#endif
float ypos = singleplayermode ? 0.5 : 0.1;
os << FORMSPEC_VERSION_STRING << SIZE_TAG
<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
- << wide_to_narrow(wstrgettext("Continue")) << "]";
+ << strgettext("Continue") << "]";
if (!singleplayermode) {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
- << wide_to_narrow(wstrgettext("Change Password")) << "]";
+ << strgettext("Change Password") << "]";
}
#ifndef __ANDROID__
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
- << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
+ << strgettext("Sound Volume") << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
- << wide_to_narrow(wstrgettext("Change Keys")) << "]";
+ << strgettext("Change Keys") << "]";
#endif
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
- << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
+ << strgettext("Exit to Menu") << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
- << wide_to_narrow(wstrgettext("Exit to OS")) << "]"
+ << strgettext("Exit to OS") << "]"
<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
<< "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
<< g_build_info << "\n"
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
- (*cur_formspec)->setFocus(L"btn_continue");
+ std::string con("btn_continue");
+ (*cur_formspec)->setFocus(con);
(*cur_formspec)->doPause = true;
}
ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
{
// Add chat log output for errors to be shown in chat
- static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
+ static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
// Get new messages from error log buffer
while (!chat_log_error_buf.empty()) {
- chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
+ chat_backend.addMessage(L"", utf8_to_wide(chat_log_error_buf.get()));
}
// Get new messages from client
KEYMAP_ID_JUMP,
KEYMAP_ID_SPECIAL1,
KEYMAP_ID_SNEAK,
+ KEYMAP_ID_AUTORUN,
// Other
KEYMAP_ID_DROP,
KEYMAP_ID_CHAT,
KEYMAP_ID_CMD,
KEYMAP_ID_CONSOLE,
+ KEYMAP_ID_MINIMAP,
KEYMAP_ID_FREEMOVE,
KEYMAP_ID_FASTMOVE,
KEYMAP_ID_NOCLIP,
key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1");
key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak");
+ key[KEYMAP_ID_AUTORUN] = getKeySetting("keymap_autorun");
+
key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop");
key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory");
key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
+ key[KEYMAP_ID_MINIMAP] = getKeySetting("keymap_minimap");
key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
bool invert_mouse;
bool show_chat;
bool show_hud;
+ bool show_minimap;
bool force_fog_off;
bool show_debug;
bool show_profiler_graph;
* hides most of the stuff in this class (nothing in this class is required
* by any other file) but exposes the public methods/data only.
*/
-class Game
-{
+class Game {
public:
Game();
~Game();
std::string *address,
u16 port,
std::string &error_message,
+ bool *reconnect,
ChatBackend *chat_backend,
const SubgameSpec &gamespec, // Used for local game
bool simple_singleplayer_mode);
void toggleFast(float *statustext_time);
void toggleNoClip(float *statustext_time);
void toggleCinematic(float *statustext_time);
+ void toggleAutorun(float *statustext_time);
void toggleChat(float *statustext_time, bool *flag);
void toggleHud(float *statustext_time, bool *flag);
+ void toggleMinimap(float *statustext_time, bool *flag, bool show_hud,
+ bool shift_pressed);
void toggleFog(float *statustext_time, bool *flag);
void toggleDebug(float *statustext_time, bool *show_debug,
bool *show_profiler_graph);
void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
GameRunData *runData, f32 dtime, bool show_hud,
bool show_debug);
+ void handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem);
void handlePointingAtNode(GameRunData *runData,
const PointedThing &pointed, const ItemDefinition &playeritem_def,
const ToolCapabilities &playeritem_toolcap, f32 dtime);
void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
bool draw_clouds = true);
+ static void settingChangedCallback(const std::string &setting_name, void *data);
+ void readSettings();
+
private:
InputHandler *input;
Sky *sky; // Free using ->Drop()
Inventory *local_inventory;
Hud *hud;
+ Mapper *mapper;
/* 'cache'
This class does take ownership/responsibily for cleaning up etc of any of
scene::ISceneManager *smgr;
bool *kill;
std::string *error_message;
+ bool *reconnect_requested;
IGameDef *gamedef; // Convenience (same as *client)
scene::ISceneNode *skybox;
IntervalLimiter profiler_interval;
- /* TODO: Add a callback function so these can be updated when a setting
- * changes. At this point in time it doesn't matter (e.g. /set
- * is documented to change server settings only)
- *
+ /*
* TODO: Local caching of settings is not optimal and should at some stage
* be updated to use a global settings object for getting thse values
* (as opposed to the this local caching). This can be addressed in
bool m_cache_enable_fog;
f32 m_cache_mouse_sensitivity;
f32 m_repeat_right_click_time;
+
+#ifdef __ANDROID__
+ bool m_cache_hold_aux1;
+#endif
+
};
Game::Game() :
clouds(NULL),
sky(NULL),
local_inventory(NULL),
- hud(NULL)
+ hud(NULL),
+ mapper(NULL)
{
- m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
- m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
- m_cache_enable_clouds = g_settings->getBool("enable_clouds");
- m_cache_enable_particles = g_settings->getBool("enable_particles");
- m_cache_enable_fog = g_settings->getBool("enable_fog");
- m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
- m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
+ g_settings->registerChangedCallback("doubletap_jump",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("enable_node_highlighting",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("enable_clouds",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("enable_particles",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("enable_fog",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("mouse_sensitivity",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("repeat_rightclick_time",
+ &settingChangedCallback, this);
+
+ readSettings();
+
+#ifdef __ANDROID__
+ m_cache_hold_aux1 = false; // This is initialised properly later
+#endif
- m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
}
delete draw_control;
extendedResourceCleanup();
+
+ g_settings->deregisterChangedCallback("doubletap_jump",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("enable_node_highlighting",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("enable_clouds",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("enable_particles",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("enable_fog",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("mouse_sensitivity",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("repeat_rightclick_time",
+ &settingChangedCallback, this);
}
bool Game::startup(bool *kill,
std::string *address, // can change if simple_singleplayer_mode
u16 port,
std::string &error_message,
+ bool *reconnect,
ChatBackend *chat_backend,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode)
{
// "cache"
- this->device = device;
- this->kill = kill;
- this->error_message = &error_message;
- this->random_input = random_input;
- this->input = input;
- this->chat_backend = chat_backend;
+ this->device = device;
+ this->kill = kill;
+ this->error_message = &error_message;
+ this->reconnect_requested = reconnect;
+ this->random_input = random_input;
+ this->input = input;
+ this->chat_backend = chat_backend;
this->simple_singleplayer_mode = simple_singleplayer_mode;
driver = device->getVideoDriver();
flags.show_chat = true;
flags.show_hud = true;
+ flags.show_minimap = g_settings->getBool("enable_minimap");
flags.show_debug = g_settings->getBool("show_debug");
flags.invert_mouse = g_settings->getBool("invert_mouse");
flags.first_loop_after_window_activation = true;
set_light_table(g_settings->getFloat("display_gamma"));
- while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
+#ifdef __ANDROID__
+ m_cache_hold_aux1 = g_settings->getBool("fast_move")
+ && client->checkPrivilege("fast");
+#endif
+
+ while (device->run()
+ && !(*kill || g_gamecallback->shutdown_requested
+ || (server && server->getShutdownRequested()))) {
/* Must be called immediately after a device->run() call because it
* uses device->getTimer()->getTime()
updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
flags, cam_view);
updateProfilerGraphs(&graph);
+
+ // Update if minimap has been disabled by the server
+ flags.show_minimap &= !client->isMinimapDisabledByServer();
}
}
void Game::shutdown()
{
+ if (g_settings->get("3d_mode") == "pageflip") {
+ driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
+ }
+
showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
if (clouds)
/* Set window caption
*/
- std::wstring str = narrow_to_wide(PROJECT_NAME_C);
+ std::wstring str = utf8_to_wide(PROJECT_NAME_C);
str += L" [";
str += driver->getName();
str += L"]";
return false;
}
+ mapper = client->getMapper();
+ mapper->setMinimapMode(MINIMAP_MODE_OFF);
+
return true;
}
{
// First line of debug text
guitext = guienv->addStaticText(
- narrow_to_wide(PROJECT_NAME_C).c_str(),
+ utf8_to_wide(PROJECT_NAME_C).c_str(),
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
- g_touchscreengui->init(texture_src, porting::getDisplayDensity());
+ g_touchscreengui->init(texture_src);
#endif
if (client->accessDenied()) {
*error_message = "Access denied. Reason: "
+ client->accessDeniedReason();
+ *reconnect_requested = client->reconnectRequested();
errorstream << *error_message << std::endl;
break;
}
}
progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
- draw_load_screen(narrow_to_wide(message.str()), device,
+ draw_load_screen(utf8_to_wide(message.str()), device,
guienv, dtime, progress);
}
}
if (client->accessDenied()) {
*error_message = "Access denied. Reason: "
+ client->accessDeniedReason();
+ *reconnect_requested = client->reconnectRequested();
errorstream << *error_message << std::endl;
return false;
}
|| noMenuActive() == false
|| guienv->hasFocus(gui_chat_console)) {
input->clear();
+#ifdef HAVE_TOUCHSCREENGUI
+ g_touchscreengui->hide();
+#endif
+ }
+#ifdef HAVE_TOUCHSCREENGUI
+ else if (g_touchscreengui) {
+ /* on touchscreengui step may generate own input events which ain't
+ * what we want in case we just did clear them */
+ g_touchscreengui->step(dtime);
}
+#endif
if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
gui_chat_console->closeConsoleAtOnce();
// Input handler step() (used by the random input generator)
input->step(dtime);
-#ifdef HAVE_TOUCHSCREENGUI
-
- if (g_touchscreengui) {
- g_touchscreengui->step(dtime);
- }
-
-#endif
#ifdef __ANDROID__
if (current_formspec != 0)
if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
dropSelectedItem();
+ } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_AUTORUN])) {
+ toggleAutorun(statustext_time);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
openInventory();
} else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
client->makeScreenshot(device);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
toggleHud(statustext_time, &flags->show_hud);
+ } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_MINIMAP])) {
+ toggleMinimap(statustext_time, &flags->show_minimap, flags->show_hud,
+ input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]));
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
toggleChat(statustext_time, &flags->show_chat);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
// Print debug stacks
dstream << "-----------------------------------------"
<< std::endl;
- dstream << DTIME << "Printing debug stacks:" << std::endl;
+ dstream << "Printing debug stacks:" << std::endl;
dstream << "-----------------------------------------"
<< std::endl;
debug_stacks_print();
if (quicktune->hasMessage()) {
std::string msg = quicktune->getMessage();
- statustext = narrow_to_wide(msg);
+ statustext = utf8_to_wide(msg);
*statustext_time = 0;
}
}
*statustext_time = 0;
statustext = msg[fast_move];
- if (fast_move && !client->checkPrivilege("fast"))
+ bool has_fast_privs = client->checkPrivilege("fast");
+
+ if (fast_move && !has_fast_privs)
statustext += L" (note: no 'fast' privilege)";
+
+#ifdef __ANDROID__
+ m_cache_hold_aux1 = fast_move && has_fast_privs;
+#endif
}
statustext = msg[cinematic];
}
+// Add WoW-style autorun by toggling continuous forward.
+void Game::toggleAutorun(float *statustext_time)
+{
+ static const wchar_t *msg[] = { L"autorun disabled", L"autorun enabled" };
+ bool autorun_enabled = !g_settings->getBool("continuous_forward");
+ g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
+
+ *statustext_time = 0;
+ statustext = msg[autorun_enabled ? 1 : 0];
+}
void Game::toggleChat(float *statustext_time, bool *flag)
{
client->setHighlighted(client->getHighlighted(), *flag);
}
+void Game::toggleMinimap(float *statustext_time, bool *flag,
+ bool show_hud, bool shift_pressed)
+{
+ if (!show_hud || !g_settings->getBool("enable_minimap"))
+ return;
+
+ if (shift_pressed) {
+ mapper->toggleMinimapShape();
+ return;
+ }
+
+ u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
+
+ MinimapMode mode = MINIMAP_MODE_OFF;
+ if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
+ mode = mapper->getMinimapMode();
+ mode = (MinimapMode)((int)mode + 1);
+ }
+
+ *flag = true;
+ switch (mode) {
+ case MINIMAP_MODE_SURFACEx1:
+ statustext = L"Minimap in surface mode, Zoom x1";
+ break;
+ case MINIMAP_MODE_SURFACEx2:
+ statustext = L"Minimap in surface mode, Zoom x2";
+ break;
+ case MINIMAP_MODE_SURFACEx4:
+ statustext = L"Minimap in surface mode, Zoom x4";
+ break;
+ case MINIMAP_MODE_RADARx1:
+ statustext = L"Minimap in radar mode, Zoom x1";
+ break;
+ case MINIMAP_MODE_RADARx2:
+ statustext = L"Minimap in radar mode, Zoom x2";
+ break;
+ case MINIMAP_MODE_RADARx4:
+ statustext = L"Minimap in radar mode, Zoom x4";
+ break;
+ default:
+ mode = MINIMAP_MODE_OFF;
+ *flag = false;
+ statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
+ L"Minimap hidden" : L"Minimap disabled by server";
+ }
+
+ *statustext_time = 0;
+ mapper->setMinimapMode(mode);
+}
void Game::toggleFog(float *statustext_time, bool *flag)
{
s16 range = g_settings->getS16("viewing_range_nodes_min");
s16 range_new = range + 10;
g_settings->set("viewing_range_nodes_min", itos(range_new));
- statustext = narrow_to_wide("Minimum viewing range changed to "
+ statustext = utf8_to_wide("Minimum viewing range changed to "
+ itos(range_new));
*statustext_time = 0;
}
range_new = range;
g_settings->set("viewing_range_nodes_min", itos(range_new));
- statustext = narrow_to_wide("Minimum viewing range changed to "
+ statustext = utf8_to_wide("Minimum viewing range changed to "
+ itos(range_new));
*statustext_time = 0;
}
);
#ifdef ANDROID
- /* For Android, invert the meaning of holding down the fast button (i.e.
- * holding down the fast button -- if there is one -- means walk), unless
- * performing an action, sneaking or jumping.
+ /* For Android, simulate holding down AUX1 (fast move) if the user has
+ * the fast_move setting toggled on. If there is an aux1 key defined for
+ * Android then its meaning is inverted (i.e. holding aux1 means walk and
+ * not fast)
*/
- const u32 autofast_exludebits =
- (1U << 4) | (1U << 6) // jump, sneak
- | (1U << 7) | (1U << 8); // left state, right state
-
- if ((keypress_bits & autofast_exludebits) == 0) {
+ if (m_cache_hold_aux1) {
control.aux1 = control.aux1 ^ true;
keypress_bits ^= ((u32)(1U << 5));
}
camera->toggleCameraMode();
playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
+ playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
}
float full_punch_interval = playeritem_toolcap.full_punch_interval;
} else if (input->getLeftState()) {
// When button is held down in air, show continuous animation
runData->left_punch = true;
+ } else if (input->getRightClicked()) {
+ handlePointingAtNothing(runData, playeritem);
}
runData->pointed_old = pointed;
}
+void Game::handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem)
+{
+ infostream << "Right Clicked in Air" << std::endl;
+ PointedThing fauxPointed;
+ fauxPointed.type = POINTEDTHING_NOTHING;
+ client->interact(5, fauxPointed);
+}
+
+
void Game::handlePointingAtNode(GameRunData *runData,
const PointedThing &pointed, const ItemDefinition &playeritem_def,
const ToolCapabilities &playeritem_toolcap, f32 dtime)
NodeMetadata *meta = map.getNodeMetadata(nodepos);
if (meta) {
- infotext = narrow_to_wide(meta->getString("infotext"));
+ infotext = utf8_to_wide(meta->getString("infotext"));
} else {
MapNode n = map.getNodeNoEx(nodepos);
if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
infotext = L"Unknown node: ";
- infotext += narrow_to_wide(nodedef_manager->get(n).name);
+ infotext += utf8_to_wide(nodedef_manager->get(n).name);
}
}
} else {
soundmaker->m_player_rightpunch_sound =
SimpleSoundSpec();
- }
- if (playeritem_def.node_placement_prediction == "" ||
- nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable)
- client->interact(3, pointed); // Report to server
+ if (playeritem_def.node_placement_prediction == "" ||
+ nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
+ client->interact(3, pointed); // Report to server
+ } else {
+ soundmaker->m_player_rightpunch_sound =
+ playeritem_def.sound_place_failed;
+ }
+ }
}
}
}
const v3f &player_position,
bool show_debug)
{
- infotext = narrow_to_wide(runData->selected_object->infoText());
+ infotext = utf8_to_wide(runData->selected_object->infoText());
- if (infotext == L"" && show_debug) {
- infotext = narrow_to_wide(runData->selected_object->debugInfoText());
+ if (show_debug) {
+ if (infotext != L"") {
+ infotext += L"\n";
+ }
+ infotext += utf8_to_wide(runData->selected_object->debugInfoText());
}
if (input->getLeftState()) {
stats->beginscenetime = timer.stop(true);
}
- draw_scene(driver, smgr, *camera, *client, player, *hud, guienv,
- highlight_boxes, screensize, skycolor, flags.show_hud);
+ draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
+ guienv, highlight_boxes, screensize, skycolor, flags.show_hud,
+ flags.show_minimap);
/*
Profiler graph
player->hurt_tilt_strength = 0;
}
+ /*
+ Update minimap pos and rotation
+ */
+ if (flags.show_minimap && flags.show_hud) {
+ mapper->setPos(floatToInt(player->getPosition(), BS));
+ mapper->setAngle(player->getYaw());
+ }
+
/*
End scene
*/
<< ", v_range = " << draw_control->wanted_range
<< std::setprecision(3)
<< ", RTT = " << client->getRTT();
- guitext->setText(narrow_to_wide(os.str()).c_str());
+ guitext->setText(utf8_to_wide(os.str()).c_str());
guitext->setVisible(true);
} else if (flags.show_hud || flags.show_chat) {
std::ostringstream os(std::ios_base::binary);
os << PROJECT_NAME_C " " << g_version_hash;
- guitext->setText(narrow_to_wide(os.str()).c_str());
+ guitext->setText(utf8_to_wide(os.str()).c_str());
guitext->setVisible(true);
} else {
guitext->setVisible(false);
}
}
- guitext2->setText(narrow_to_wide(os.str()).c_str());
+ guitext2->setText(utf8_to_wide(os.str()).c_str());
guitext2->setVisible(true);
core::rect<s32> rect(
delete[] msg;
}
+void Game::settingChangedCallback(const std::string &setting_name, void *data)
+{
+ ((Game *)data)->readSettings();
+}
+
+void Game::readSettings()
+{
+ m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
+ m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
+ m_cache_enable_clouds = g_settings->getBool("enable_clouds");
+ m_cache_enable_particles = g_settings->getBool("enable_particles");
+ m_cache_enable_fog = g_settings->getBool("enable_fog");
+ m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
+ m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
+
+ m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
+}
/****************************************************************************/
/****************************************************************************
std::string &error_message,
ChatBackend &chat_backend,
+ bool *reconnect_requested,
const SubgameSpec &gamespec, // Used for local game
bool simple_singleplayer_mode)
{
try {
if (game.startup(kill, random_input, input, device, map_dir,
- playername, password, &server_address, port,
- error_message, &chat_backend, gamespec,
+ playername, password, &server_address, port, error_message,
+ reconnect_requested, &chat_backend, gamespec,
simple_singleplayer_mode)) {
game.run();
game.shutdown();
errorstream << "ModError: " << error_message << std::endl;
}
}
-