#include "camera.h"
#include "client.h"
#include "client/clientevent.h"
+#include "client/gameui.h"
#include "client/inputhandler.h"
#include "client/tile.h" // For TextureSource
#include "client/keys.h"
#include "log.h"
#include "filesys.h"
#include "gettext.h"
-#include "guiChatConsole.h"
-#include "guiFormSpecMenu.h"
-#include "guiKeyChangeMenu.h"
-#include "guiPasswordChange.h"
-#include "guiVolumeChange.h"
-#include "mainmenumanager.h"
+#include "gui/guiChatConsole.h"
+#include "gui/guiConfirmRegistration.h"
+#include "gui/guiFormSpecMenu.h"
+#include "gui/guiKeyChangeMenu.h"
+#include "gui/guiPasswordChange.h"
+#include "gui/guiVolumeChange.h"
+#include "gui/mainmenumanager.h"
+#include "gui/profilergraph.h"
#include "mapblock.h"
#include "minimap.h"
#include "nodedef.h" // Needed for determining pointing to nodes
#include "settings.h"
#include "shader.h"
#include "sky.h"
-#include "subgame.h"
-#include "tool.h"
#include "translation.h"
#include "util/basic_macros.h"
#include "util/directiontables.h"
/* Form update callback */
-static const std::string empty_string = "";
class NodeMetadataFormSource: public IFormSource
{
public:
}
const std::string &getForm() const
{
+ static const std::string empty_string = "";
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
if (!meta)
Client *m_client;
};
-/* Profiler display */
-
-void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
- u32 show_profiler, u32 show_profiler_max, s32 screen_height)
-{
- if (show_profiler == 0) {
- guitext_profiler->setVisible(false);
- } else {
-
- std::ostringstream os(std::ios_base::binary);
- g_profiler->printPage(os, show_profiler, show_profiler_max);
- std::wstring text = translate_string(utf8_to_wide(os.str()));
- setStaticText(guitext_profiler, text.c_str());
- guitext_profiler->setVisible(true);
-
- s32 w = fe->getTextWidth(text);
-
- if (w < 400)
- w = 400;
-
- unsigned text_height = fe->getTextHeight();
-
- core::position2di upper_left, lower_right;
-
- upper_left.X = 6;
- upper_left.Y = (text_height + 5) * 2;
- lower_right.X = 12 + w;
- lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
-
- if (lower_right.Y > screen_height * 2 / 3)
- lower_right.Y = screen_height * 2 / 3;
-
- core::rect<s32> rect(upper_left, lower_right);
-
- guitext_profiler->setRelativePosition(rect);
- guitext_profiler->setVisible(true);
- }
-}
-
-class ProfilerGraph
-{
-private:
- struct Piece {
- Profiler::GraphValues values;
- };
- struct Meta {
- float min;
- float max;
- video::SColor color;
- Meta(float initial = 0,
- video::SColor color = video::SColor(255, 255, 255, 255)):
- min(initial),
- max(initial),
- color(color)
- {}
- };
- std::deque<Piece> m_log;
-public:
- u32 m_log_max_size = 200;
-
- ProfilerGraph() = default;
-
- void put(const Profiler::GraphValues &values)
- {
- Piece piece;
- piece.values = values;
- m_log.push_back(piece);
-
- while (m_log.size() > m_log_max_size)
- m_log.erase(m_log.begin());
- }
-
- void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
- gui::IGUIFont *font) const
- {
- // Do *not* use UNORDERED_MAP here as the order needs
- // to be the same for each call to prevent flickering
- std::map<std::string, Meta> m_meta;
-
- for (const Piece &piece : m_log) {
- for (const auto &i : piece.values) {
- const std::string &id = i.first;
- const float &value = i.second;
- std::map<std::string, Meta>::iterator j = m_meta.find(id);
-
- if (j == m_meta.end()) {
- m_meta[id] = Meta(value);
- continue;
- }
-
- if (value < j->second.min)
- j->second.min = value;
-
- if (value > j->second.max)
- j->second.max = value;
- }
- }
-
- // Assign colors
- static const video::SColor usable_colors[] = {
- video::SColor(255, 255, 100, 100),
- video::SColor(255, 90, 225, 90),
- video::SColor(255, 100, 100, 255),
- video::SColor(255, 255, 150, 50),
- video::SColor(255, 220, 220, 100)
- };
- static const u32 usable_colors_count =
- sizeof(usable_colors) / sizeof(*usable_colors);
- u32 next_color_i = 0;
-
- for (auto &i : m_meta) {
- Meta &meta = i.second;
- video::SColor color(255, 200, 200, 200);
-
- if (next_color_i < usable_colors_count)
- color = usable_colors[next_color_i++];
-
- meta.color = color;
- }
-
- s32 graphh = 50;
- s32 textx = x_left + m_log_max_size + 15;
- s32 textx2 = textx + 200 - 15;
- s32 meta_i = 0;
-
- for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
- i != m_meta.end(); ++i) {
- const std::string &id = i->first;
- const Meta &meta = i->second;
- s32 x = x_left;
- s32 y = y_bottom - meta_i * 50;
- float show_min = meta.min;
- float show_max = meta.max;
-
- if (show_min >= -0.0001 && show_max >= -0.0001) {
- if (show_min <= show_max * 0.5)
- show_min = 0;
- }
-
- s32 texth = 15;
- char buf[10];
- snprintf(buf, 10, "%.3g", show_max);
- font->draw(utf8_to_wide(buf).c_str(),
- core::rect<s32>(textx, y - graphh,
- textx2, y - graphh + texth),
- meta.color);
- snprintf(buf, 10, "%.3g", show_min);
- font->draw(utf8_to_wide(buf).c_str(),
- core::rect<s32>(textx, y - texth,
- textx2, y),
- meta.color);
- font->draw(utf8_to_wide(id).c_str(),
- core::rect<s32>(textx, y - graphh / 2 - texth / 2,
- textx2, y - graphh / 2 + texth / 2),
- meta.color);
- s32 graph1y = y;
- s32 graph1h = graphh;
- bool relativegraph = (show_min != 0 && show_min != show_max);
- float lastscaledvalue = 0.0;
- bool lastscaledvalue_exists = false;
-
- for (const Piece &piece : m_log) {
- float value = 0;
- bool value_exists = false;
- Profiler::GraphValues::const_iterator k =
- piece.values.find(id);
-
- if (k != piece.values.end()) {
- value = k->second;
- value_exists = true;
- }
-
- if (!value_exists) {
- x++;
- lastscaledvalue_exists = false;
- continue;
- }
-
- float scaledvalue = 1.0;
-
- if (show_max != show_min)
- scaledvalue = (value - show_min) / (show_max - show_min);
-
- if (scaledvalue == 1.0 && value == 0) {
- x++;
- lastscaledvalue_exists = false;
- continue;
- }
-
- if (relativegraph) {
- if (lastscaledvalue_exists) {
- s32 ivalue1 = lastscaledvalue * graph1h;
- s32 ivalue2 = scaledvalue * graph1h;
- driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
- v2s32(x, graph1y - ivalue2), meta.color);
- }
-
- lastscaledvalue = scaledvalue;
- lastscaledvalue_exists = true;
- } else {
- s32 ivalue = scaledvalue * graph1h;
- driver->draw2DLine(v2s32(x, graph1y),
- v2s32(x, graph1y - ivalue), meta.color);
- }
-
- x++;
- }
-
- meta_i++;
- }
- }
-};
-
class NodeDugEvent: public MtEvent
{
public:
class SoundMaker
{
ISoundManager *m_sound;
- INodeDefManager *m_ndef;
+ const NodeDefManager *m_ndef;
public:
bool makes_footstep_sound;
float m_player_step_timer;
SimpleSoundSpec m_player_leftpunch_sound;
SimpleSoundSpec m_player_rightpunch_sound;
- SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
+ SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
m_sound(sound),
m_ndef(ndef),
makes_footstep_sound(true),
}
};
-
-bool nodePlacementPrediction(Client &client, const ItemDefinition &playeritem_def,
- const ItemStack &playeritem, v3s16 nodepos, v3s16 neighbourpos)
-{
- std::string prediction = playeritem_def.node_placement_prediction;
- INodeDefManager *nodedef = client.ndef();
- ClientMap &map = client.getEnv().getClientMap();
- MapNode node;
- bool is_valid_position;
-
- node = map.getNodeNoEx(nodepos, &is_valid_position);
- if (!is_valid_position)
- return false;
-
- if (!prediction.empty() && !nodedef->get(node).rightclickable) {
- verbosestream << "Node placement prediction for "
- << playeritem_def.name << " is "
- << prediction << std::endl;
- v3s16 p = neighbourpos;
-
- // Place inside node itself if buildable_to
- MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
- if (is_valid_position)
- {
- if (nodedef->get(n_under).buildable_to)
- p = nodepos;
- else {
- node = map.getNodeNoEx(p, &is_valid_position);
- if (is_valid_position &&!nodedef->get(node).buildable_to)
- return false;
- }
- }
-
- // Find id of predicted node
- content_t id;
- bool found = nodedef->getId(prediction, id);
-
- if (!found) {
- errorstream << "Node placement prediction failed for "
- << playeritem_def.name << " (places "
- << prediction
- << ") - Name not known" << std::endl;
- return false;
- }
-
- const ContentFeatures &predicted_f = nodedef->get(id);
-
- // Predict param2 for facedir and wallmounted nodes
- u8 param2 = 0;
-
- if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
- predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
- v3s16 dir = nodepos - neighbourpos;
-
- if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
- param2 = dir.Y < 0 ? 1 : 0;
- } else if (abs(dir.X) > abs(dir.Z)) {
- param2 = dir.X < 0 ? 3 : 2;
- } else {
- param2 = dir.Z < 0 ? 5 : 4;
- }
- }
-
- if (predicted_f.param_type_2 == CPT2_FACEDIR ||
- predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
- v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
-
- if (abs(dir.X) > abs(dir.Z)) {
- param2 = dir.X < 0 ? 3 : 1;
- } else {
- param2 = dir.Z < 0 ? 2 : 0;
- }
- }
-
- assert(param2 <= 5);
-
- //Check attachment if node is in group attached_node
- if (((ItemGroupList) predicted_f.groups)["attached_node"] != 0) {
- static v3s16 wallmounted_dirs[8] = {
- v3s16(0, 1, 0),
- v3s16(0, -1, 0),
- v3s16(1, 0, 0),
- v3s16(-1, 0, 0),
- v3s16(0, 0, 1),
- v3s16(0, 0, -1),
- };
- v3s16 pp;
-
- if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
- predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
- pp = p + wallmounted_dirs[param2];
- else
- pp = p + v3s16(0, -1, 0);
-
- if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
- return false;
- }
-
- // Apply color
- if ((predicted_f.param_type_2 == CPT2_COLOR
- || predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
- || predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
- const std::string &indexstr = playeritem.metadata.getString(
- "palette_index", 0);
- if (!indexstr.empty()) {
- s32 index = mystoi(indexstr);
- if (predicted_f.param_type_2 == CPT2_COLOR) {
- param2 = index;
- } else if (predicted_f.param_type_2
- == CPT2_COLORED_WALLMOUNTED) {
- // param2 = pure palette index + other
- param2 = (index & 0xf8) | (param2 & 0x07);
- } else if (predicted_f.param_type_2
- == CPT2_COLORED_FACEDIR) {
- // param2 = pure palette index + other
- param2 = (index & 0xe0) | (param2 & 0x1f);
- }
- }
- }
-
- // Add node to client map
- MapNode n(id, 0, param2);
-
- try {
- LocalPlayer *player = client.getEnv().getLocalPlayer();
-
- // Dont place node when player would be inside new node
- // NOTE: This is to be eventually implemented by a mod as client-side Lua
- if (!nodedef->get(n).walkable ||
- g_settings->getBool("enable_build_where_you_stand") ||
- (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
- (nodedef->get(n).walkable &&
- neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
- neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
-
- // This triggers the required mesh update too
- client.addNode(p, n);
- return true;
- }
- } catch (InvalidPositionException &e) {
- errorstream << "Node placement prediction failed for "
- << playeritem_def.name << " (places "
- << prediction
- << ") - Position not loaded" << std::endl;
- }
- }
-
- return false;
-}
-
-static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
- Client *client, JoystickController *joystick,
- IFormSource *fs_src, TextDest *txt_dest)
-{
-
- if (*cur_formspec == 0) {
- *cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
- client, client->getTextureSource(), fs_src, txt_dest);
- (*cur_formspec)->doPause = false;
-
- /*
- Caution: do not call (*cur_formspec)->drop() here --
- the reference might outlive the menu, so we will
- periodically check if *cur_formspec is the only
- remaining reference (i.e. the menu was removed)
- and delete it in that case.
- */
-
- } else {
- (*cur_formspec)->setFormSource(fs_src);
- (*cur_formspec)->setTextDest(txt_dest);
- }
-
-}
-
#ifdef __ANDROID__
#define SIZE_TAG "size[11,5.5]"
#else
#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
#endif
-/******************************************************************************/
-static void updateChat(Client &client, f32 dtime, bool show_debug,
- const v2u32 &screensize, bool show_chat, u32 show_profiler,
- ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
-{
- // Add chat log output for errors to be shown in chat
- static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
-
- // Get new messages from error log buffer
- while (!chat_log_error_buf.empty()) {
- std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
- if (!g_settings->getBool("disable_escape_sequences")) {
- error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)";
- }
- chat_backend.addMessage(L"", error_message);
- }
-
- // Get new messages from client
- std::wstring message;
- while (client.getChatMessage(message)) {
- chat_backend.addUnparsedMessage(message);
- }
-
- // Remove old messages
- chat_backend.step(dtime);
-
- // Display all messages in a static text element
- unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
- EnrichedString recent_chat = chat_backend.getRecentChat();
- unsigned int line_height = g_fontengine->getLineHeight();
-
- setStaticText(guitext_chat, recent_chat);
-
- // Update gui element size and position
- s32 chat_y = 5;
-
- if (show_debug)
- chat_y += 3 * line_height;
-
- // first pass to calculate height of text to be set
- const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
- s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
- window_size.X - 20);
- core::rect<s32> rect(10, chat_y, width, chat_y + window_size.Y);
- guitext_chat->setRelativePosition(rect);
-
- //now use real height of text and adjust rect according to this size
- rect = core::rect<s32>(10, chat_y, width,
- chat_y + guitext_chat->getTextHeight());
-
-
- guitext_chat->setRelativePosition(rect);
- // Don't show chat if disabled or empty or profiler is enabled
- guitext_chat->setVisible(
- show_chat && recent_chat_count != 0 && !show_profiler);
-}
-
-
-/****************************************************************************
- Fast key cache for main game loop
- ****************************************************************************/
-
-/* This is faster than using getKeySetting with the tradeoff that functions
- * using it must make sure that it's initialised before using it and there is
- * no error handling (for example bounds checking). This is really intended for
- * use only in the main running loop of the client (the_game()) where the faster
- * (up to 10x faster) key lookup is an asset. Other parts of the codebase
- * (e.g. formspecs) should continue using getKeySetting().
- */
-struct KeyCache {
-
- KeyCache()
- {
- handler = NULL;
- populate();
- populate_nonchanging();
- }
-
- void populate();
-
- // Keys that are not settings dependent
- void populate_nonchanging();
-
- KeyPress key[KeyType::INTERNAL_ENUM_COUNT];
- InputHandler *handler;
-};
-
-void KeyCache::populate_nonchanging()
-{
- key[KeyType::ESC] = EscapeKey;
-}
-
-void KeyCache::populate()
-{
- key[KeyType::FORWARD] = getKeySetting("keymap_forward");
- key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
- key[KeyType::LEFT] = getKeySetting("keymap_left");
- key[KeyType::RIGHT] = getKeySetting("keymap_right");
- key[KeyType::JUMP] = getKeySetting("keymap_jump");
- key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
- key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
-
- key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
-
- key[KeyType::DROP] = getKeySetting("keymap_drop");
- key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
- key[KeyType::CHAT] = getKeySetting("keymap_chat");
- key[KeyType::CMD] = getKeySetting("keymap_cmd");
- key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
- key[KeyType::CONSOLE] = getKeySetting("keymap_console");
- key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
- key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
- key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
- key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
- key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
- key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
- key[KeyType::MUTE] = getKeySetting("keymap_mute");
- key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
- key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
- key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
- key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
- key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
- key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
- key[KeyType::TOGGLE_FORCE_FOG_OFF]
- = getKeySetting("keymap_toggle_force_fog_off");
- key[KeyType::TOGGLE_UPDATE_CAMERA]
- = getKeySetting("keymap_toggle_update_camera");
- key[KeyType::TOGGLE_DEBUG]
- = getKeySetting("keymap_toggle_debug");
- key[KeyType::TOGGLE_PROFILER]
- = getKeySetting("keymap_toggle_profiler");
- key[KeyType::CAMERA_MODE]
- = getKeySetting("keymap_camera_mode");
- key[KeyType::INCREASE_VIEWING_RANGE]
- = getKeySetting("keymap_increase_viewing_range_min");
- key[KeyType::DECREASE_VIEWING_RANGE]
- = getKeySetting("keymap_decrease_viewing_range_min");
- key[KeyType::RANGESELECT]
- = getKeySetting("keymap_rangeselect");
- key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
-
- key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
- key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
- key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
- key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
-
- for (int i = 0; i < 23; i++) {
- std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
- key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
- }
-
- if (handler) {
- // First clear all keys, then re-add the ones we listen for
- handler->dontListenForKeys();
- for (const KeyPress &k : key) {
- handler->listenForKey(k);
- }
- handler->listenForKey(EscapeKey);
- handler->listenForKey(CancelKey);
- }
-}
-
-
/****************************************************************************
****************************************************************************/
* many functions that do require objects of thse types do not modify them
* (so they can be passed as a const qualified parameter)
*/
-struct CameraOrientation {
- f32 camera_yaw; // "right/left"
- f32 camera_pitch; // "up/down"
-};
struct GameRunData {
u16 dig_index;
float jump_timer;
float damage_flash;
float update_draw_list_timer;
- float statustext_time;
f32 fog_range;
v3f update_draw_list_last_cam_dir;
- u32 profiler_current_page;
- u32 profiler_max_page; // Number of pages
-
- float time_of_day;
float time_of_day_smooth;
};
-struct Jitter {
- f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
-};
-
-struct RunStats {
- u32 drawtime;
-
- Jitter dtime_jitter, busy_time_jitter;
-};
-
class Game;
struct ClientEventHandler
void toggleCinematic();
void toggleAutoforward();
- void toggleChat();
- void toggleHud();
void toggleMinimap(bool shift_pressed);
void toggleFog();
void toggleDebug();
void toggleUpdateCamera();
- void toggleProfiler();
void increaseViewRange();
void decreaseViewRange();
void toggleFullViewRange();
+ void checkZoomEnabled();
void updateCameraDirection(CameraOrientation *cam, float dtime);
void updateCameraOrientation(CameraOrientation *cam, float dtime);
const ToolCapabilities &playeritem_toolcap, f32 dtime);
void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
const CameraOrientation &cam);
- void updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam);
void updateProfilerGraphs(ProfilerGraph *graph);
// Misc
void showOverlayMessage(const char *msg, float dtime, int percent,
bool draw_clouds = true);
- void showStatusTextSimple(const char *msg);
static void settingChangedCallback(const std::string &setting_name, void *data);
void readSettings();
- inline bool getLeftClicked()
- {
- return input->getLeftClicked() ||
- input->joystick.getWasKeyDown(KeyType::MOUSE_L);
- }
- inline bool getRightClicked()
- {
- return input->getRightClicked() ||
- input->joystick.getWasKeyDown(KeyType::MOUSE_R);
- }
- inline bool isLeftPressed()
- {
- return input->getLeftState() ||
- input->joystick.isKeyDown(KeyType::MOUSE_L);
- }
- inline bool isRightPressed()
- {
- return input->getRightState() ||
- input->joystick.isKeyDown(KeyType::MOUSE_R);
- }
- inline bool getLeftReleased()
- {
- return input->getLeftReleased() ||
- input->joystick.wasKeyReleased(KeyType::MOUSE_L);
- }
-
inline bool isKeyDown(GameKeyType k)
{
- return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
+ return input->isKeyDown(k);
}
inline bool wasKeyDown(GameKeyType k)
{
- return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
+ return input->wasKeyDown(k);
}
#ifdef __ANDROID__
#endif
private:
+ struct Flags {
+ bool force_fog_off = false;
+ bool disable_camera_update = false;
+ };
+
void showPauseMenu();
// ClientEvent handlers
CameraOrientation *cam);
void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
+ void updateChat(f32 dtime, const v2u32 &screensize);
+
+ bool nodePlacementPrediction(const ItemDefinition &playeritem_def,
+ const ItemStack &playeritem, const v3s16 &nodepos, const v3s16 &neighbourpos);
static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
- InputHandler *input;
+ InputHandler *input = nullptr;
- Client *client;
- Server *server;
+ Client *client = nullptr;
+ Server *server = nullptr;
- IWritableTextureSource *texture_src;
- IWritableShaderSource *shader_src;
+ IWritableTextureSource *texture_src = nullptr;
+ IWritableShaderSource *shader_src = nullptr;
// When created, these will be filled with data received from the server
- IWritableItemDefManager *itemdef_manager;
- IWritableNodeDefManager *nodedef_manager;
+ IWritableItemDefManager *itemdef_manager = nullptr;
+ NodeDefManager *nodedef_manager = nullptr;
GameOnDemandSoundFetcher soundfetcher; // useful when testing
- ISoundManager *sound;
+ ISoundManager *sound = nullptr;
bool sound_is_dummy = false;
- SoundMaker *soundmaker;
+ SoundMaker *soundmaker = nullptr;
- ChatBackend *chat_backend;
+ ChatBackend *chat_backend = nullptr;
- GUIFormSpecMenu *current_formspec;
+ GUIFormSpecMenu *current_formspec = nullptr;
//default: "". If other than "", empty show_formspec packets will only close the formspec when the formname matches
std::string cur_formname;
- EventManager *eventmgr;
- QuicktuneShortcutter *quicktune;
+ EventManager *eventmgr = nullptr;
+ QuicktuneShortcutter *quicktune = nullptr;
+ bool registration_confirmation_shown = false;
- GUIChatConsole *gui_chat_console; // Free using ->Drop()
- MapDrawControl *draw_control;
- Camera *camera;
- Clouds *clouds; // Free using ->Drop()
- Sky *sky; // Free using ->Drop()
- Inventory *local_inventory;
- Hud *hud;
- Minimap *mapper;
+ std::unique_ptr<GameUI> m_game_ui;
+ GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
+ MapDrawControl *draw_control = nullptr;
+ Camera *camera = nullptr;
+ Clouds *clouds = nullptr; // Free using ->Drop()
+ Sky *sky = nullptr; // Free using ->Drop()
+ Inventory *local_inventory = nullptr;
+ Hud *hud = nullptr;
+ Minimap *mapper = nullptr;
GameRunData runData;
- GameUIFlags flags;
+ Flags m_flags;
/* 'cache'
This class does take ownership/responsibily for cleaning up etc of any of
*/
int crack_animation_length;
- /* GUI stuff
- */
- gui::IGUIStaticText *guitext; // First line of debug text
- gui::IGUIStaticText *guitext2; // Second line of debug text
- gui::IGUIStaticText *guitext3; // Third line of debug text
- gui::IGUIStaticText *guitext_info; // At the middle of the screen
- gui::IGUIStaticText *guitext_status;
- gui::IGUIStaticText *guitext_chat; // Chat text
- gui::IGUIStaticText *guitext_profiler; // Profiler text
-
- std::wstring infotext;
- std::wstring m_statustext;
-
- KeyCache keycache;
-
IntervalLimiter profiler_interval;
/*
bool m_first_loop_after_window_activation = false;
bool m_camera_offset_changed = false;
+ bool m_does_lost_focus_pause_game = false;
+
#ifdef __ANDROID__
bool m_cache_hold_aux1;
bool m_android_chat_open;
};
Game::Game() :
- client(NULL),
- server(NULL),
- texture_src(NULL),
- shader_src(NULL),
- itemdef_manager(NULL),
- nodedef_manager(NULL),
- sound(NULL),
- soundmaker(NULL),
- chat_backend(NULL),
- current_formspec(NULL),
- cur_formname(""),
- eventmgr(NULL),
- quicktune(NULL),
- gui_chat_console(NULL),
- draw_control(NULL),
- camera(NULL),
- clouds(NULL),
- sky(NULL),
- local_inventory(NULL),
- hud(NULL),
- mapper(NULL)
+ m_game_ui(new GameUI())
{
g_settings->registerChangedCallback("doubletap_jump",
&settingChangedCallback, this);
this->chat_backend = chat_backend;
this->simple_singleplayer_mode = simple_singleplayer_mode;
- keycache.handler = input;
- keycache.populate();
+ input->keycache.populate();
driver = device->getVideoDriver();
smgr = RenderingEngine::get_scene_manager();
memset(&runData, 0, sizeof(runData));
runData.time_from_last_punch = 10.0;
- runData.profiler_max_page = 3;
runData.update_wielded_item_trigger = true;
- memset(&flags, 0, sizeof(flags));
- flags.show_chat = true;
- flags.show_hud = true;
- flags.show_debug = g_settings->getBool("show_debug");
+ m_game_ui->initFlags();
+
m_invert_mouse = g_settings->getBool("invert_mouse");
m_first_loop_after_window_activation = true;
processQueues();
- infotext = L"";
+ m_game_ui->clearInfoText();
hud->resizeHotbar();
updateProfilers(stats, draw_times, dtime);
processClientEvents(&cam_view_target);
updateCamera(draw_times.busy_time, dtime);
updateSound(dtime);
- processPlayerInteraction(dtime, flags.show_hud, flags.show_debug);
+ processPlayerInteraction(dtime, m_game_ui->m_flags.show_hud,
+ m_game_ui->m_flags.show_debug);
updateFrame(&graph, &stats, dtime, cam_view);
updateProfilerGraphs(&graph);
// Update if minimap has been disabled by the server
- flags.show_minimap &= client->shouldShowMinimap();
+ m_game_ui->m_flags.show_minimap &= client->shouldShowMinimap();
+
+ if (m_does_lost_focus_pause_game && !device->isWindowFocused() && !isMenuActive()) {
+ showPauseMenu();
+ }
}
}
}
GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
- &flags.force_fog_off, &runData.fog_range, client);
+ &m_flags.force_fog_off, &runData.fog_range, client);
shader_src->addShaderConstantSetterFactory(scsf);
// Update cached textures, meshes and materials
bool Game::initGui()
{
- // First line of debug text
- guitext = addStaticText(guienv,
- utf8_to_wide(PROJECT_NAME_C).c_str(),
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
-
- // Second line of debug text
- guitext2 = addStaticText(guienv,
- L"",
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
-
- // Third line of debug text
- guitext3 = addStaticText(guienv,
- L"",
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
-
- // At the middle of the screen
- // Object infos are shown in this
- guitext_info = addStaticText(guienv,
- L"",
- core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
- false, true, guiroot);
-
- // Status text (displays info when showing and hiding GUI stuff, etc.)
- guitext_status = addStaticText(guienv,
- L"<Status>",
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
- guitext_status->setVisible(false);
-
- // Chat text
- guitext_chat = addStaticText(
- guienv,
- L"",
- core::rect<s32>(0, 0, 0, 0),
- //false, false); // Disable word wrap as of now
- false, true, guiroot);
+ m_game_ui->init();
// Remove stale "recent" chat messages from previous connections
chat_backend->clearRecentChat();
// Make sure the size of the recent messages buffer is right
chat_backend->applySettings();
-
+
// Chat backend and console
gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
-1, chat_backend, client, &g_menumgr);
return false;
}
- // Profiler text (size is updated when text is updated)
- guitext_profiler = addStaticText(guienv,
- L"<Profiler>",
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
- guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
- guitext_profiler->setVisible(false);
- guitext_profiler->setWordWrap(true);
-
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
bool Game::connectToServer(const std::string &playername,
const std::string &password, std::string *address, u16 port,
- bool *connect_ok, bool *aborted)
+ bool *connect_ok, bool *connection_aborted)
{
*connect_ok = false; // Let's not be overly optimistic
- *aborted = false;
+ *connection_aborted = false;
bool local_server_mode = false;
showOverlayMessage("Resolving address...", 0, 15);
client = new Client(playername.c_str(), password, *address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
- connect_address.isIPv6(), &flags);
+ connect_address.isIPv6(), m_game_ui.get());
if (!client)
return false;
+ client->m_simple_singleplayer_mode = simple_singleplayer_mode;
+
infostream << "Connecting to server at ";
connect_address.print(&infostream);
infostream << std::endl;
fps_control.last_time = RenderingEngine::get_timer_time();
- client->loadMods();
- client->initMods();
+ client->loadBuiltin();
while (RenderingEngine::run()) {
}
// Break conditions
+ if (*connection_aborted)
+ break;
+
if (client->accessDenied()) {
*error_message = "Access denied. Reason: "
+ client->accessDeniedReason();
break;
}
- if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
- *aborted = true;
+ if (input->cancelPressed()) {
+ *connection_aborted = true;
infostream << "Connect aborted [Escape]" << std::endl;
break;
}
- wait_time += dtime;
- // Only time out if we aren't waiting for the server we started
- if (!address->empty() && wait_time > 10) {
- *error_message = "Connection timed out.";
- errorstream << *error_message << std::endl;
- break;
- }
+ if (client->m_is_registration_confirmation_state) {
+ if (registration_confirmation_shown) {
+ // Keep drawing the GUI
+ RenderingEngine::draw_menu_scene(guienv, dtime, true);
+ } else {
+ registration_confirmation_shown = true;
+ (new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1,
+ &g_menumgr, client, playername, password, *address, connection_aborted))->drop();
+ }
+ } else {
+ wait_time += dtime;
+ // Only time out if we aren't waiting for the server we started
+ if (!address->empty() && wait_time > 10) {
+ *error_message = "Connection timed out.";
+ errorstream << *error_message << std::endl;
+ break;
+ }
- // Update status
- showOverlayMessage("Connecting to server...", dtime, 20);
+ // Update status
+ showOverlayMessage("Connecting to server...", dtime, 20);
+ }
}
} catch (con::PeerNotFoundException &e) {
// TODO: Should something be done here? At least an info/error
return false;
}
- if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
+ if (input->cancelPressed()) {
*aborted = true;
infostream << "Connect aborted [Escape]" << std::endl;
return false;
}
if (g_gamecallback->keyconfig_changed) {
- keycache.populate(); // update the cache with new settings
+ input->keycache.populate(); // update the cache with new settings
g_gamecallback->keyconfig_changed = false;
}
g_profiler->print(infostream);
}
- update_profiler_gui(guitext_profiler, g_fontengine,
- runData.profiler_current_page, runData.profiler_max_page,
- driver->getScreenSize().Height);
-
+ m_game_ui->updateProfiler();
g_profiler->clear();
}
toggleAutoforward();
} else if (wasKeyDown(KeyType::INVENTORY)) {
openInventory();
- } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
+ } else if (input->cancelPressed()) {
if (!gui_chat_console->isOpenInhibited()) {
showPauseMenu();
}
bool new_mute_sound = !g_settings->getBool("mute_sound");
g_settings->setBool("mute_sound", new_mute_sound);
if (new_mute_sound)
- showStatusTextSimple("Sound muted");
+ m_game_ui->showTranslatedStatusText("Sound muted");
else
- showStatusTextSimple("Sound unmuted");
- runData.statustext_time = 0;
+ m_game_ui->showTranslatedStatusText("Sound unmuted");
} else if (wasKeyDown(KeyType::INC_VOLUME)) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
wchar_t buf[100];
const wchar_t *str = wgettext("Volume changed to %d%%");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
delete[] str;
- m_statustext = buf;
- runData.statustext_time = 0;
+ m_game_ui->showStatusText(buf);
} else if (wasKeyDown(KeyType::DEC_VOLUME)) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
wchar_t buf[100];
const wchar_t *str = wgettext("Volume changed to %d%%");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
delete[] str;
- m_statustext = buf;
- runData.statustext_time = 0;
+ m_game_ui->showStatusText(buf);
} else if (wasKeyDown(KeyType::CINEMATIC)) {
toggleCinematic();
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
client->makeScreenshot();
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
- toggleHud();
+ m_game_ui->toggleHud();
} else if (wasKeyDown(KeyType::MINIMAP)) {
toggleMinimap(isKeyDown(KeyType::SNEAK));
} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
- toggleChat();
- } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
+ m_game_ui->toggleChat();
+ } else if (wasKeyDown(KeyType::TOGGLE_FOG)) {
toggleFog();
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
toggleUpdateCamera();
} else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
toggleDebug();
} else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
- toggleProfiler();
+ m_game_ui->toggleProfiler();
} else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
increaseViewRange();
} else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
decreaseViewRange();
} else if (wasKeyDown(KeyType::RANGESELECT)) {
toggleFullViewRange();
+ } else if (wasKeyDown(KeyType::ZOOM)) {
+ checkZoomEnabled();
} else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
quicktune->next();
} else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
}
if (quicktune->hasMessage()) {
- m_statustext = utf8_to_wide(quicktune->getMessage());
- runData.statustext_time = 0.0f;
+ m_game_ui->showStatusText(utf8_to_wide(quicktune->getMessage()));
}
}
if (!client->moddingEnabled()
|| !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
TextDest *txt_dst = new TextDestPlayerInventory(client);
- create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
+ GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src,
+ txt_dst);
cur_formname = "";
current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
}
bool free_move = !g_settings->getBool("free_move");
g_settings->set("free_move", bool_to_cstr(free_move));
- runData.statustext_time = 0;
-
if (free_move) {
if (client->checkPrivilege("fly")) {
- showStatusTextSimple("Fly mode enabled");
+ m_game_ui->showTranslatedStatusText("Fly mode enabled");
} else {
- showStatusTextSimple("Fly mode enabled (note: no 'fly' privilege)");
+ m_game_ui->showTranslatedStatusText("Fly mode enabled (note: no 'fly' privilege)");
}
} else {
- showStatusTextSimple("Fly mode disabled");
+ m_game_ui->showTranslatedStatusText("Fly mode disabled");
}
}
-
void Game::toggleFreeMoveAlt()
{
if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
bool fast_move = !g_settings->getBool("fast_move");
g_settings->set("fast_move", bool_to_cstr(fast_move));
- runData.statustext_time = 0;
-
if (fast_move) {
if (client->checkPrivilege("fast")) {
- showStatusTextSimple("Fast mode enabled");
+ m_game_ui->showTranslatedStatusText("Fast mode enabled");
} else {
- showStatusTextSimple("Fast mode enabled (note: no 'fast' privilege)");
+ m_game_ui->showTranslatedStatusText("Fast mode enabled (note: no 'fast' privilege)");
}
} else {
- showStatusTextSimple("Fast mode disabled");
+ m_game_ui->showTranslatedStatusText("Fast mode disabled");
}
#ifdef __ANDROID__
bool noclip = !g_settings->getBool("noclip");
g_settings->set("noclip", bool_to_cstr(noclip));
- runData.statustext_time = 0;
if (noclip) {
if (client->checkPrivilege("noclip")) {
- showStatusTextSimple("Noclip mode enabled");
+ m_game_ui->showTranslatedStatusText("Noclip mode enabled");
} else {
- showStatusTextSimple("Noclip mode enabled (note: no 'noclip' privilege)");
+ m_game_ui->showTranslatedStatusText("Noclip mode enabled (note: no 'noclip' privilege)");
}
} else {
- showStatusTextSimple("Noclip mode disabled");
+ m_game_ui->showTranslatedStatusText("Noclip mode disabled");
}
}
bool cinematic = !g_settings->getBool("cinematic");
g_settings->set("cinematic", bool_to_cstr(cinematic));
- runData.statustext_time = 0;
if (cinematic)
- showStatusTextSimple("Cinematic mode enabled");
+ m_game_ui->showTranslatedStatusText("Cinematic mode enabled");
else
- showStatusTextSimple("Cinematic mode disabled");
+ m_game_ui->showTranslatedStatusText("Cinematic mode disabled");
}
// Autoforward by toggling continuous forward.
bool autorun_enabled = !g_settings->getBool("continuous_forward");
g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
- runData.statustext_time = 0;
if (autorun_enabled)
- showStatusTextSimple("Automatic forwards enabled");
- else
- showStatusTextSimple("Automatic forwards disabled");
-}
-
-void Game::toggleChat()
-{
- flags.show_chat = !flags.show_chat;
- runData.statustext_time = 0;
- if (flags.show_chat)
- showStatusTextSimple("Chat shown");
- else
- showStatusTextSimple("Chat hidden");
-}
-
-
-void Game::toggleHud()
-{
- flags.show_hud = !flags.show_hud;
- runData.statustext_time = 0;
- if (flags.show_hud)
- showStatusTextSimple("HUD shown");
+ m_game_ui->showTranslatedStatusText("Automatic forwards enabled");
else
- showStatusTextSimple("HUD hidden");
+ m_game_ui->showTranslatedStatusText("Automatic forwards disabled");
}
void Game::toggleMinimap(bool shift_pressed)
{
- if (!mapper || !flags.show_hud || !g_settings->getBool("enable_minimap"))
+ if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap"))
return;
if (shift_pressed) {
mode = MINIMAP_MODE_OFF;
}
- flags.show_minimap = true;
+ m_game_ui->m_flags.show_minimap = true;
switch (mode) {
case MINIMAP_MODE_SURFACEx1:
- showStatusTextSimple("Minimap in surface mode, Zoom x1");
+ m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x1");
break;
case MINIMAP_MODE_SURFACEx2:
- showStatusTextSimple("Minimap in surface mode, Zoom x2");
+ m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x2");
break;
case MINIMAP_MODE_SURFACEx4:
- showStatusTextSimple("Minimap in surface mode, Zoom x4");
+ m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x4");
break;
case MINIMAP_MODE_RADARx1:
- showStatusTextSimple("Minimap in radar mode, Zoom x1");
+ m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x1");
break;
case MINIMAP_MODE_RADARx2:
- showStatusTextSimple("Minimap in radar mode, Zoom x2");
+ m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x2");
break;
case MINIMAP_MODE_RADARx4:
- showStatusTextSimple("Minimap in radar mode, Zoom x4");
+ m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x4");
break;
default:
mode = MINIMAP_MODE_OFF;
- flags.show_minimap = false;
+ m_game_ui->m_flags.show_minimap = false;
if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
- showStatusTextSimple("Minimap hidden");
+ m_game_ui->showTranslatedStatusText("Minimap hidden");
else
- showStatusTextSimple("Minimap disabled by server");
+ m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
}
- runData.statustext_time = 0;
mapper->setMinimapMode(mode);
}
void Game::toggleFog()
{
- flags.force_fog_off = !flags.force_fog_off;
- runData.statustext_time = 0;
- if (flags.force_fog_off)
- showStatusTextSimple("Fog disabled");
- else
- showStatusTextSimple("Fog enabled");
+ bool fog_enabled = g_settings->getBool("enable_fog");
+ g_settings->setBool("enable_fog", !fog_enabled);
+ if (fog_enabled)
+ m_game_ui->showTranslatedStatusText("Fog disabled");
+ else
+ m_game_ui->showTranslatedStatusText("Fog enabled");
}
// 1x toggle: Debug text with chat
// 2x toggle: Debug text with profiler graph
// 3x toggle: Debug text and wireframe
- if (!flags.show_debug) {
- flags.show_debug = true;
- flags.show_profiler_graph = false;
+ if (!m_game_ui->m_flags.show_debug) {
+ m_game_ui->m_flags.show_debug = true;
+ m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
- showStatusTextSimple("Debug info shown");
- } else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
- flags.show_profiler_graph = true;
- showStatusTextSimple("Profiler graph shown");
+ m_game_ui->showTranslatedStatusText("Debug info shown");
+ } else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) {
+ m_game_ui->m_flags.show_profiler_graph = true;
+ m_game_ui->showTranslatedStatusText("Profiler graph shown");
} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
- flags.show_profiler_graph = false;
+ m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = true;
- showStatusTextSimple("Wireframe shown");
+ m_game_ui->showTranslatedStatusText("Wireframe shown");
} else {
- flags.show_debug = false;
- flags.show_profiler_graph = false;
+ m_game_ui->m_flags.show_debug = false;
+ m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
if (client->checkPrivilege("debug")) {
- showStatusTextSimple("Debug info, profiler graph, and wireframe hidden");
+ m_game_ui->showTranslatedStatusText("Debug info, profiler graph, and wireframe hidden");
} else {
- showStatusTextSimple("Debug info and profiler graph hidden");
+ m_game_ui->showTranslatedStatusText("Debug info and profiler graph hidden");
}
}
- runData.statustext_time = 0;
}
void Game::toggleUpdateCamera()
{
- flags.disable_camera_update = !flags.disable_camera_update;
- runData.statustext_time = 0;
- if (flags.disable_camera_update)
- showStatusTextSimple("Camera update disabled");
+ m_flags.disable_camera_update = !m_flags.disable_camera_update;
+ if (m_flags.disable_camera_update)
+ m_game_ui->showTranslatedStatusText("Camera update disabled");
else
- showStatusTextSimple("Camera update enabled");
-}
-
-
-void Game::toggleProfiler()
-{
- runData.profiler_current_page =
- (runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
-
- // FIXME: This updates the profiler with incomplete values
- update_profiler_gui(guitext_profiler, g_fontengine, runData.profiler_current_page,
- runData.profiler_max_page, driver->getScreenSize().Height);
-
- if (runData.profiler_current_page != 0) {
- wchar_t buf[255];
- const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
- swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
- runData.profiler_current_page,
- runData.profiler_max_page);
- delete[] str;
- m_statustext = buf;
- } else {
- showStatusTextSimple("Profiler hidden");
- }
- runData.statustext_time = 0;
+ m_game_ui->showTranslatedStatusText("Camera update enabled");
}
str = wgettext("Viewing range is at maximum: %d");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
delete[] str;
- m_statustext = buf;
+ m_game_ui->showStatusText(buf);
} else {
str = wgettext("Viewing range changed to %d");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
delete[] str;
- m_statustext = buf;
+ m_game_ui->showStatusText(buf);
}
g_settings->set("viewing_range", itos(range_new));
- runData.statustext_time = 0;
}
str = wgettext("Viewing range is at minimum: %d");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
delete[] str;
- m_statustext = buf;
+ m_game_ui->showStatusText(buf);
} else {
str = wgettext("Viewing range changed to %d");
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
delete[] str;
- m_statustext = buf;
+ m_game_ui->showStatusText(buf);
}
g_settings->set("viewing_range", itos(range_new));
- runData.statustext_time = 0;
}
void Game::toggleFullViewRange()
{
draw_control->range_all = !draw_control->range_all;
- runData.statustext_time = 0;
if (draw_control->range_all)
- showStatusTextSimple("Enabled unlimited viewing range");
+ m_game_ui->showTranslatedStatusText("Enabled unlimited viewing range");
else
- showStatusTextSimple("Disabled unlimited viewing range");
+ m_game_ui->showTranslatedStatusText("Disabled unlimited viewing range");
+}
+
+
+void Game::checkZoomEnabled()
+{
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+ if (player->getZoomFOV() < 0.001f)
+ m_game_ui->showTranslatedStatusText("Zoom currently disabled by game or mod");
}
// distinguish between the two in order to know when to use joysticks.
PlayerControl control(
- input->isKeyDown(keycache.key[KeyType::FORWARD]),
- input->isKeyDown(keycache.key[KeyType::BACKWARD]),
- input->isKeyDown(keycache.key[KeyType::LEFT]),
- input->isKeyDown(keycache.key[KeyType::RIGHT]),
+ input->isKeyDown(KeyType::FORWARD),
+ input->isKeyDown(KeyType::BACKWARD),
+ input->isKeyDown(KeyType::LEFT),
+ input->isKeyDown(KeyType::RIGHT),
isKeyDown(KeyType::JUMP),
isKeyDown(KeyType::SPECIAL1),
isKeyDown(KeyType::SNEAK),
isKeyDown(KeyType::ZOOM),
- isLeftPressed(),
- isRightPressed(),
+ input->getLeftState(),
+ input->getRightState(),
cam.camera_pitch,
cam.camera_yaw,
input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
- ( (u32)(isLeftPressed() & 0x1) << 7) |
- ( (u32)(isRightPressed() & 0x1) << 8
+ ( (u32)(input->getLeftState() & 0x1) << 7) |
+ ( (u32)(input->getRightState() & 0x1) << 8
);
#ifdef ANDROID
if (can_be_and_is_paused) { // This is for a singleplayer server
*dtime = 0; // No time passes
} else {
- if (server != NULL) {
- //TimeTaker timer("server->step(dtime)");
+ if (server)
server->step(*dtime);
- }
- //TimeTaker timer("client.step(dtime)");
client->step(*dtime);
}
}
TextDestPlayerInventory *txt_dst =
new TextDestPlayerInventory(client, *(event->show_formspec.formname));
- create_formspec_menu(¤t_formspec, client, &input->joystick,
+ GUIFormSpecMenu::create(current_formspec, client, &input->joystick,
fs_src, txt_dst);
cur_formname = *(event->show_formspec.formname);
}
FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
LocalFormspecHandler *txt_dst =
new LocalFormspecHandler(*event->show_formspec.formname, client);
- create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
+ GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src, txt_dst);
delete event->show_formspec.formspec;
delete event->show_formspec.formname;
void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
+ auto &hud_server_to_client = client->getHUDTranslationMap();
- u32 id = event->hudadd.id;
-
- HudElement *e = player->getHud(id);
-
- if (e != NULL) {
+ u32 server_id = event->hudadd.server_id;
+ // ignore if we already have a HUD with that ID
+ auto i = hud_server_to_client.find(server_id);
+ if (i != hud_server_to_client.end()) {
delete event->hudadd.pos;
delete event->hudadd.name;
delete event->hudadd.scale;
return;
}
- e = new HudElement;
+ HudElement *e = new HudElement;
e->type = (HudElementType)event->hudadd.type;
e->pos = *event->hudadd.pos;
e->name = *event->hudadd.name;
e->offset = *event->hudadd.offset;
e->world_pos = *event->hudadd.world_pos;
e->size = *event->hudadd.size;
-
- u32 new_id = player->addHud(e);
- //if this isn't true our huds aren't consistent
- sanity_check(new_id == id);
+ hud_server_to_client[server_id] = player->addHud(e);
delete event->hudadd.pos;
delete event->hudadd.name;
}
}
+void Game::updateChat(f32 dtime, const v2u32 &screensize)
+{
+ // Add chat log output for errors to be shown in chat
+ static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
+
+ // Get new messages from error log buffer
+ while (!chat_log_error_buf.empty()) {
+ std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
+ if (!g_settings->getBool("disable_escape_sequences")) {
+ error_message = L"\x1b(c@red)";
+ error_message.append(error_message).append(L"\x1b(c@white)");
+ }
+ chat_backend->addMessage(L"", error_message);
+ }
+
+ // Get new messages from client
+ std::wstring message;
+ while (client->getChatMessage(message)) {
+ chat_backend->addUnparsedMessage(message);
+ }
+
+ // Remove old messages
+ chat_backend->step(dtime);
+
+ // Display all messages in a static text element
+ m_game_ui->setChatText(chat_backend->getRecentChat(),
+ chat_backend->getRecentBuffer().getLineCount());
+}
+
void Game::updateCamera(u32 busy_time, f32 dtime)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
m_camera_offset_changed = (camera_offset != old_camera_offset);
- if (!flags.disable_camera_update) {
+ if (!m_flags.disable_camera_update) {
client->getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov, camera_offset);
hud->updateSelectionMesh(camera_offset);
}
- if (runData.digging_blocked && !isLeftPressed()) {
+ if (runData.digging_blocked && !input->getLeftState()) {
// allow digging again if button is not pressed
runData.digging_blocked = false;
}
- pointing away from node
*/
if (runData.digging) {
- if (getLeftReleased()) {
+ if (input->getLeftReleased()) {
infostream << "Left button released"
<< " (stopped digging)" << std::endl;
runData.digging = false;
client->setCrack(-1, v3s16(0, 0, 0));
runData.dig_time = 0.0;
}
- } else if (runData.dig_instantly && getLeftReleased()) {
+ } else if (runData.dig_instantly && input->getLeftReleased()) {
// Remove e.g. torches faster when clicking instead of holding LMB
runData.nodig_delay_timer = 0;
runData.dig_instantly = false;
}
- if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) {
+ if (!runData.digging && runData.ldown_for_dig && !input->getLeftState()) {
runData.ldown_for_dig = false;
}
soundmaker->m_player_leftpunch_sound.name = "";
// Prepare for repeating, unless we're not supposed to
- if (isRightPressed() && !g_settings->getBool("safe_dig_and_place"))
+ if (input->getRightState() && !g_settings->getBool("safe_dig_and_place"))
runData.repeat_rightclick_timer += dtime;
else
runData.repeat_rightclick_timer = 0;
- if (playeritem_def.usable && isLeftPressed()) {
- if (getLeftClicked() && (!client->moddingEnabled()
+ if (playeritem_def.usable && input->getLeftState()) {
+ if (input->getLeftClicked() && (!client->moddingEnabled()
|| !client->getScript()->on_item_use(playeritem, pointed)))
client->interact(4, pointed);
} else if (pointed.type == POINTEDTHING_NODE) {
playeritem_toolcap, dtime);
} else if (pointed.type == POINTEDTHING_OBJECT) {
handlePointingAtObject(pointed, playeritem, player_position, show_debug);
- } else if (isLeftPressed()) {
+ } else if (input->getLeftState()) {
// When button is held down in air, show continuous animation
runData.left_punch = true;
- } else if (getRightClicked()) {
+ } else if (input->getRightClicked()) {
handlePointingAtNothing(playeritem);
}
runData.pointed_old = pointed;
- if (runData.left_punch || getLeftClicked())
+ if (runData.left_punch || input->getLeftClicked())
camera->setDigging(0); // left click animation
input->resetLeftClicked();
input->resetRightClicked();
- input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
- input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
-
input->resetLeftReleased();
input->resetRightReleased();
-
- input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
- input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
}
ClientEnvironment &env = client->getEnv();
ClientMap &map = env.getClientMap();
- INodeDefManager *nodedef = map.getNodeDefManager();
+ const NodeDefManager *nodedef = map.getNodeDefManager();
runData.selected_object = NULL;
ClientMap &map = client->getEnv().getClientMap();
- if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
+ if (runData.nodig_delay_timer <= 0.0 && input->getLeftState()
&& !runData.digging_blocked
&& client->checkPrivilege("interact")) {
handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
NodeMetadata *meta = map.getNodeMetadata(nodepos);
if (meta) {
- infotext = unescape_translate(utf8_to_wide(meta->getString("infotext")));
+ m_game_ui->setInfoText(unescape_translate(utf8_to_wide(
+ meta->getString("infotext"))));
} else {
MapNode n = map.getNodeNoEx(nodepos);
if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
- infotext = L"Unknown node: ";
- infotext += utf8_to_wide(nodedef_manager->get(n).name);
+ m_game_ui->setInfoText(L"Unknown node: " +
+ utf8_to_wide(nodedef_manager->get(n).name));
}
}
- if ((getRightClicked() ||
+ if ((input->getRightClicked() ||
runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
client->checkPrivilege("interact")) {
runData.repeat_rightclick_timer = 0;
&client->getEnv().getClientMap(), nodepos);
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
- create_formspec_menu(¤t_formspec, client,
- &input->joystick, fs_src, txt_dst);
- cur_formname = "";
+ GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src,
+ txt_dst);
+ cur_formname.clear();
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
} else {
// If the wielded item has node placement prediction,
// make that happen
- bool placed = nodePlacementPrediction(*client,
- playeritem_def, playeritem,
- nodepos, neighbourpos);
+ bool placed = nodePlacementPrediction(playeritem_def, playeritem, nodepos,
+ neighbourpos);
if (placed) {
// Report to server
}
}
+bool Game::nodePlacementPrediction(const ItemDefinition &playeritem_def,
+ const ItemStack &playeritem, const v3s16 &nodepos, const v3s16 &neighbourpos)
+{
+ std::string prediction = playeritem_def.node_placement_prediction;
+ const NodeDefManager *nodedef = client->ndef();
+ ClientMap &map = client->getEnv().getClientMap();
+ MapNode node;
+ bool is_valid_position;
+
+ node = map.getNodeNoEx(nodepos, &is_valid_position);
+ if (!is_valid_position)
+ return false;
+
+ if (!prediction.empty() && !nodedef->get(node).rightclickable) {
+ verbosestream << "Node placement prediction for "
+ << playeritem_def.name << " is "
+ << prediction << std::endl;
+ v3s16 p = neighbourpos;
+
+ // Place inside node itself if buildable_to
+ MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
+ if (is_valid_position)
+ {
+ if (nodedef->get(n_under).buildable_to)
+ p = nodepos;
+ else {
+ node = map.getNodeNoEx(p, &is_valid_position);
+ if (is_valid_position &&!nodedef->get(node).buildable_to)
+ return false;
+ }
+ }
+
+ // Find id of predicted node
+ content_t id;
+ bool found = nodedef->getId(prediction, id);
+
+ if (!found) {
+ errorstream << "Node placement prediction failed for "
+ << playeritem_def.name << " (places "
+ << prediction
+ << ") - Name not known" << std::endl;
+ return false;
+ }
+
+ const ContentFeatures &predicted_f = nodedef->get(id);
+
+ // Predict param2 for facedir and wallmounted nodes
+ u8 param2 = 0;
+
+ if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
+ predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
+ v3s16 dir = nodepos - neighbourpos;
+
+ if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
+ param2 = dir.Y < 0 ? 1 : 0;
+ } else if (abs(dir.X) > abs(dir.Z)) {
+ param2 = dir.X < 0 ? 3 : 2;
+ } else {
+ param2 = dir.Z < 0 ? 5 : 4;
+ }
+ }
+
+ if (predicted_f.param_type_2 == CPT2_FACEDIR ||
+ predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
+ v3s16 dir = nodepos - floatToInt(client->getEnv().getLocalPlayer()->getPosition(), BS);
+
+ if (abs(dir.X) > abs(dir.Z)) {
+ param2 = dir.X < 0 ? 3 : 1;
+ } else {
+ param2 = dir.Z < 0 ? 2 : 0;
+ }
+ }
+
+ assert(param2 <= 5);
+
+ //Check attachment if node is in group attached_node
+ if (((ItemGroupList) predicted_f.groups)["attached_node"] != 0) {
+ static v3s16 wallmounted_dirs[8] = {
+ v3s16(0, 1, 0),
+ v3s16(0, -1, 0),
+ v3s16(1, 0, 0),
+ v3s16(-1, 0, 0),
+ v3s16(0, 0, 1),
+ v3s16(0, 0, -1),
+ };
+ v3s16 pp;
+
+ if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
+ predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
+ pp = p + wallmounted_dirs[param2];
+ else
+ pp = p + v3s16(0, -1, 0);
+
+ if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
+ return false;
+ }
+
+ // Apply color
+ if ((predicted_f.param_type_2 == CPT2_COLOR
+ || predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
+ || predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
+ const std::string &indexstr = playeritem.metadata.getString(
+ "palette_index", 0);
+ if (!indexstr.empty()) {
+ s32 index = mystoi(indexstr);
+ if (predicted_f.param_type_2 == CPT2_COLOR) {
+ param2 = index;
+ } else if (predicted_f.param_type_2
+ == CPT2_COLORED_WALLMOUNTED) {
+ // param2 = pure palette index + other
+ param2 = (index & 0xf8) | (param2 & 0x07);
+ } else if (predicted_f.param_type_2
+ == CPT2_COLORED_FACEDIR) {
+ // param2 = pure palette index + other
+ param2 = (index & 0xe0) | (param2 & 0x1f);
+ }
+ }
+ }
+
+ // Add node to client map
+ MapNode n(id, 0, param2);
+
+ try {
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+
+ // Dont place node when player would be inside new node
+ // NOTE: This is to be eventually implemented by a mod as client-side Lua
+ if (!nodedef->get(n).walkable ||
+ g_settings->getBool("enable_build_where_you_stand") ||
+ (client->checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
+ (nodedef->get(n).walkable &&
+ neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
+ neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
+
+ // This triggers the required mesh update too
+ client->addNode(p, n);
+ return true;
+ }
+ } catch (InvalidPositionException &e) {
+ errorstream << "Node placement prediction failed for "
+ << playeritem_def.name << " (places "
+ << prediction
+ << ") - Position not loaded" << std::endl;
+ }
+ }
+
+ return false;
+}
void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
const v3f &player_position, bool show_debug)
{
- infotext = unescape_translate(
+ std::wstring infotext = unescape_translate(
utf8_to_wide(runData.selected_object->infoText()));
if (show_debug) {
infotext += utf8_to_wide(runData.selected_object->debugInfoText());
}
- if (isLeftPressed()) {
+ m_game_ui->setInfoText(infotext);
+
+ if (input->getLeftState()) {
bool do_punch = false;
bool do_punch_damage = false;
runData.object_hit_delay_timer = object_hit_delay;
}
- if (getLeftClicked())
+ if (input->getLeftClicked())
do_punch = true;
if (do_punch) {
if (!disable_send)
client->interact(0, pointed);
}
- } else if (getRightClicked()) {
+ } else if (input->getRightClicked()) {
infostream << "Right-clicked object" << std::endl;
client->interact(3, pointed); // place
}
time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
+ time_of_day * todsm;
- runData.time_of_day = time_of_day;
runData.time_of_day_smooth = time_of_day_smooth;
sky->update(time_of_day_smooth, time_brightness, direct_brightness,
camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
clouds->update(camera_node_position,
sky->getCloudColor());
- if (clouds->isCameraInsideCloud() && m_cache_enable_fog &&
- !flags.force_fog_off) {
+ if (clouds->isCameraInsideCloud() && m_cache_enable_fog) {
// if inside clouds, and fog enabled, use that as sky
// color(s)
video::SColor clouds_dark = clouds->getColor()
Fog
*/
- if (m_cache_enable_fog && !flags.force_fog_off) {
+ if (m_cache_enable_fog) {
driver->setFog(
sky->getBgColor(),
video::EFT_FOG_LINEAR,
v2u32 screensize = driver->getScreenSize();
- updateChat(*client, dtime, flags.show_debug, screensize,
- flags.show_chat, runData.profiler_current_page,
- *chat_backend, guitext_chat);
+ updateChat(dtime, screensize);
/*
Inventory
runData.update_draw_list_last_cam_dir = camera_direction;
}
- updateGui(*stats, dtime, cam);
+ m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, dtime);
/*
make sure menu is on top
TimeTaker tt_draw("mainloop: draw");
driver->beginScene(true, true, skycolor);
- bool draw_wield_tool = (flags.show_hud &&
+ bool draw_wield_tool = (m_game_ui->m_flags.show_hud &&
(player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
(camera->getCameraMode() == CAMERA_MODE_FIRST));
bool draw_crosshair = (
} catch (SettingNotFoundException) {
}
#endif
- RenderingEngine::draw_scene(skycolor, flags.show_hud, flags.show_minimap,
- draw_wield_tool, draw_crosshair);
+ RenderingEngine::draw_scene(skycolor, m_game_ui->m_flags.show_hud,
+ m_game_ui->m_flags.show_minimap, draw_wield_tool, draw_crosshair);
/*
Profiler graph
*/
- if (flags.show_profiler_graph)
+ if (m_game_ui->m_flags.show_profiler_graph)
graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
/*
/*
Update minimap pos and rotation
*/
- if (mapper && flags.show_minimap && flags.show_hud) {
+ if (mapper && m_game_ui->m_flags.show_minimap && m_game_ui->m_flags.show_hud) {
mapper->setPos(floatToInt(player->getPosition(), BS));
mapper->setAngle(player->getYaw());
}
g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
}
-
-inline static const char *yawToDirectionString(int yaw)
-{
- static const char *direction[4] = {"North [+Z]", "West [-X]", "South [-Z]", "East [+X]"};
-
- yaw = wrapDegrees_0_360(yaw);
- yaw = (yaw + 45) % 360 / 90;
-
- return direction[yaw];
-}
-
-
-void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam)
-{
- v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
- LocalPlayer *player = client->getEnv().getLocalPlayer();
- v3f player_position = player->getPosition();
-
- if (flags.show_debug) {
- static float drawtime_avg = 0;
- drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
- u16 fps = 1.0 / stats.dtime_jitter.avg;
-
- std::ostringstream os(std::ios_base::binary);
- os << std::fixed
- << PROJECT_NAME_C " " << g_version_hash
- << ", FPS = " << fps
- << ", range_all = " << draw_control->range_all
- << std::setprecision(0)
- << ", drawtime = " << drawtime_avg << " ms"
- << std::setprecision(1)
- << ", dtime_jitter = "
- << (stats.dtime_jitter.max_fraction * 100.0) << " %"
- << std::setprecision(1)
- << ", view_range = " << draw_control->wanted_range
- << std::setprecision(3)
- << ", RTT = " << client->getRTT() << " s";
- setStaticText(guitext, utf8_to_wide(os.str()).c_str());
- guitext->setVisible(true);
- } else {
- guitext->setVisible(false);
- }
-
- if (guitext->isVisible()) {
- core::rect<s32> rect(
- 5, 5,
- screensize.X, 5 + g_fontengine->getTextHeight()
- );
- guitext->setRelativePosition(rect);
- }
-
- if (flags.show_debug) {
- std::ostringstream os(std::ios_base::binary);
- os << std::setprecision(1) << std::fixed
- << "pos = (" << (player_position.X / BS)
- << ", " << (player_position.Y / BS)
- << ", " << (player_position.Z / BS)
- << "), yaw = " << (wrapDegrees_0_360(cam.camera_yaw)) << "°"
- << " " << yawToDirectionString(cam.camera_yaw)
- << ", seed = " << ((u64)client->getMapSeed());
- setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
- guitext2->setVisible(true);
- } else {
- guitext2->setVisible(false);
- }
-
- if (guitext2->isVisible()) {
- core::rect<s32> rect(
- 5, 5 + g_fontengine->getTextHeight(),
- screensize.X, 5 + g_fontengine->getTextHeight() * 2
- );
- guitext2->setRelativePosition(rect);
- }
-
- if (flags.show_debug && runData.pointed_old.type == POINTEDTHING_NODE) {
- ClientMap &map = client->getEnv().getClientMap();
- const INodeDefManager *nodedef = client->getNodeDefManager();
- MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
-
- if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
- std::ostringstream os(std::ios_base::binary);
- os << "pointing_at = (" << nodedef->get(n).name
- << ", param2 = " << (u64) n.getParam2()
- << ")";
- setStaticText(guitext3, utf8_to_wide(os.str()).c_str());
- guitext3->setVisible(true);
- } else {
- guitext3->setVisible(false);
- }
- } else {
- guitext3->setVisible(false);
- }
-
- if (guitext3->isVisible()) {
- core::rect<s32> rect(
- 5, 5 + g_fontengine->getTextHeight() * 2,
- screensize.X, 5 + g_fontengine->getTextHeight() * 3
- );
- guitext3->setRelativePosition(rect);
- }
-
- setStaticText(guitext_info, translate_string(infotext).c_str());
- guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
-
- float statustext_time_max = 1.5;
-
- if (!m_statustext.empty()) {
- runData.statustext_time += dtime;
-
- if (runData.statustext_time >= statustext_time_max) {
- m_statustext = L"";
- runData.statustext_time = 0;
- }
- }
-
- setStaticText(guitext_status, translate_string(m_statustext).c_str());
- guitext_status->setVisible(!m_statustext.empty());
-
- if (!m_statustext.empty()) {
- s32 status_width = guitext_status->getTextWidth();
- s32 status_height = guitext_status->getTextHeight();
- s32 status_y = screensize.Y - 150;
- s32 status_x = (screensize.X - status_width) / 2;
- core::rect<s32> rect(
- status_x , status_y - status_height,
- status_x + status_width, status_y
- );
- guitext_status->setRelativePosition(rect);
-
- // Fade out
- video::SColor initial_color(255, 0, 0, 0);
-
- if (guienv->getSkin())
- initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
-
- video::SColor final_color = initial_color;
- final_color.setAlpha(0);
- video::SColor fade_color = initial_color.getInterpolated_quadratic(
- initial_color, final_color,
- pow(runData.statustext_time / statustext_time_max, 2.0f));
- guitext_status->setOverrideColor(fade_color);
- guitext_status->enableOverrideColor(true);
- }
-}
-
-
/* Log times and stuff for visualization */
inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
{
delete[] wmsg;
}
-void Game::showStatusTextSimple(const char *msg)
-{
- const wchar_t *wmsg = wgettext(msg);
- m_statustext = wmsg;
- delete[] wmsg;
-}
-
void Game::settingChangedCallback(const std::string &setting_name, void *data)
{
((Game *)data)->readSettings();
m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
+ m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
}
/****************************************************************************/
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
- create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
+ GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src, txt_dst);
current_formspec->setFocus("btn_continue");
current_formspec->doPause = true;
}