#include "game.h"
#include <iomanip>
+#include <cmath>
+#include "client/renderingengine.h"
#include "camera.h"
#include "client.h"
+#include "client/clientevent.h"
+#include "client/gameui.h"
+#include "client/inputhandler.h"
#include "client/tile.h" // For TextureSource
#include "client/keys.h"
#include "client/joystick_controller.h"
#include "clouds.h"
#include "config.h"
#include "content_cao.h"
-#include "drawscene.h"
#include "event_manager.h"
#include "fontengine.h"
#include "itemdef.h"
#include "log.h"
#include "filesys.h"
#include "gettext.h"
-#include "guiChatConsole.h"
-#include "guiFormSpecMenu.h"
-#include "guiKeyChangeMenu.h"
-#include "guiPasswordChange.h"
-#include "guiVolumeChange.h"
-#include "mainmenumanager.h"
+#include "gui/guiChatConsole.h"
+#include "gui/guiConfirmRegistration.h"
+#include "gui/guiFormSpecMenu.h"
+#include "gui/guiKeyChangeMenu.h"
+#include "gui/guiPasswordChange.h"
+#include "gui/guiVolumeChange.h"
+#include "gui/mainmenumanager.h"
+#include "gui/profilergraph.h"
#include "mapblock.h"
+#include "minimap.h"
#include "nodedef.h" // Needed for determining pointing to nodes
#include "nodemetadata.h"
#include "particles.h"
#include "profiler.h"
#include "quicktune_shortcutter.h"
+#include "raycast.h"
#include "server.h"
#include "settings.h"
-#include "shader.h" // For ShaderSource
+#include "shader.h"
#include "sky.h"
-#include "subgame.h"
-#include "tool.h"
+#include "translation.h"
+#include "util/basic_macros.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "irrlicht_changes/static_text.h"
#include "version.h"
-#include "minimap.h"
-#include "mapblock_mesh.h"
#include "script/scripting_client.h"
-#include "sound.h"
-
#if USE_SOUND
#include "sound_openal.h"
#endif
-#ifdef HAVE_TOUCHSCREENGUI
- #include "touchscreengui.h"
-#endif
-
-extern Settings *g_settings;
-extern Profiler *g_profiler;
/*
Text input system
struct LocalFormspecHandler : public TextDest
{
- LocalFormspecHandler(const std::string &formname):
- m_client(NULL)
+ LocalFormspecHandler(const std::string &formname)
{
m_formname = formname;
}
if (fields.find("btn_exit_os") != fields.end()) {
g_gamecallback->exitToOS();
+#ifndef __ANDROID__
+ RenderingEngine::get_raw_device()->closeDevice();
+#endif
return;
}
}
// Don't disable this part when modding is disabled, it's used in builtin
- m_client->getScript()->on_formspec_input(m_formname, fields);
+ if (m_client && m_client->getScript())
+ m_client->getScript()->on_formspec_input(m_formname, fields);
}
- Client *m_client;
+ Client *m_client = nullptr;
};
/* Form update callback */
m_p(p)
{
}
- std::string getForm()
+ const std::string &getForm() const
{
+ static const std::string empty_string = "";
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
if (!meta)
- return "";
+ return empty_string;
return meta->getString("formspec");
}
m_client(client)
{
}
- std::string getForm()
+
+ const std::string &getForm() const
{
LocalPlayer *player = m_client->getEnv().getLocalPlayer();
return player->inventory_formspec;
Client *m_client;
};
-/* Profiler display */
-
-void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
- u32 show_profiler, u32 show_profiler_max, s32 screen_height)
-{
- if (show_profiler == 0) {
- guitext_profiler->setVisible(false);
- } else {
-
- std::ostringstream os(std::ios_base::binary);
- g_profiler->printPage(os, show_profiler, show_profiler_max);
- std::wstring text = utf8_to_wide(os.str());
- setStaticText(guitext_profiler, text.c_str());
- guitext_profiler->setVisible(true);
-
- s32 w = fe->getTextWidth(text.c_str());
-
- if (w < 400)
- w = 400;
-
- unsigned text_height = fe->getTextHeight();
-
- core::position2di upper_left, lower_right;
-
- upper_left.X = 6;
- upper_left.Y = (text_height + 5) * 2;
- lower_right.X = 12 + w;
- lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
-
- if (lower_right.Y > screen_height * 2 / 3)
- lower_right.Y = screen_height * 2 / 3;
-
- core::rect<s32> rect(upper_left, lower_right);
-
- guitext_profiler->setRelativePosition(rect);
- guitext_profiler->setVisible(true);
- }
-}
-
-class ProfilerGraph
-{
-private:
- struct Piece {
- Profiler::GraphValues values;
- };
- struct Meta {
- float min;
- float max;
- video::SColor color;
- Meta(float initial = 0,
- video::SColor color = video::SColor(255, 255, 255, 255)):
- min(initial),
- max(initial),
- color(color)
- {}
- };
- std::deque<Piece> m_log;
-public:
- u32 m_log_max_size;
-
- ProfilerGraph():
- m_log_max_size(200)
- {}
-
- void put(const Profiler::GraphValues &values)
- {
- Piece piece;
- piece.values = values;
- m_log.push_back(piece);
-
- while (m_log.size() > m_log_max_size)
- m_log.erase(m_log.begin());
- }
-
- void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
- gui::IGUIFont *font) const
- {
- // Do *not* use UNORDERED_MAP here as the order needs
- // to be the same for each call to prevent flickering
- std::map<std::string, Meta> m_meta;
-
- for (std::deque<Piece>::const_iterator k = m_log.begin();
- k != m_log.end(); ++k) {
- const Piece &piece = *k;
-
- for (Profiler::GraphValues::const_iterator i = piece.values.begin();
- i != piece.values.end(); ++i) {
- const std::string &id = i->first;
- const float &value = i->second;
- std::map<std::string, Meta>::iterator j = m_meta.find(id);
-
- if (j == m_meta.end()) {
- m_meta[id] = Meta(value);
- continue;
- }
-
- if (value < j->second.min)
- j->second.min = value;
-
- if (value > j->second.max)
- j->second.max = value;
- }
- }
-
- // Assign colors
- static const video::SColor usable_colors[] = {
- video::SColor(255, 255, 100, 100),
- video::SColor(255, 90, 225, 90),
- video::SColor(255, 100, 100, 255),
- video::SColor(255, 255, 150, 50),
- video::SColor(255, 220, 220, 100)
- };
- static const u32 usable_colors_count =
- sizeof(usable_colors) / sizeof(*usable_colors);
- u32 next_color_i = 0;
-
- for (std::map<std::string, Meta>::iterator i = m_meta.begin();
- i != m_meta.end(); ++i) {
- Meta &meta = i->second;
- video::SColor color(255, 200, 200, 200);
-
- if (next_color_i < usable_colors_count)
- color = usable_colors[next_color_i++];
-
- meta.color = color;
- }
-
- s32 graphh = 50;
- s32 textx = x_left + m_log_max_size + 15;
- s32 textx2 = textx + 200 - 15;
- s32 meta_i = 0;
-
- for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
- i != m_meta.end(); ++i) {
- const std::string &id = i->first;
- const Meta &meta = i->second;
- s32 x = x_left;
- s32 y = y_bottom - meta_i * 50;
- float show_min = meta.min;
- float show_max = meta.max;
-
- if (show_min >= -0.0001 && show_max >= -0.0001) {
- if (show_min <= show_max * 0.5)
- show_min = 0;
- }
-
- s32 texth = 15;
- char buf[10];
- snprintf(buf, 10, "%.3g", show_max);
- font->draw(utf8_to_wide(buf).c_str(),
- core::rect<s32>(textx, y - graphh,
- textx2, y - graphh + texth),
- meta.color);
- snprintf(buf, 10, "%.3g", show_min);
- font->draw(utf8_to_wide(buf).c_str(),
- core::rect<s32>(textx, y - texth,
- textx2, y),
- meta.color);
- font->draw(utf8_to_wide(id).c_str(),
- core::rect<s32>(textx, y - graphh / 2 - texth / 2,
- textx2, y - graphh / 2 + texth / 2),
- meta.color);
- s32 graph1y = y;
- s32 graph1h = graphh;
- bool relativegraph = (show_min != 0 && show_min != show_max);
- float lastscaledvalue = 0.0;
- bool lastscaledvalue_exists = false;
-
- for (std::deque<Piece>::const_iterator j = m_log.begin();
- j != m_log.end(); ++j) {
- const Piece &piece = *j;
- float value = 0;
- bool value_exists = false;
- Profiler::GraphValues::const_iterator k =
- piece.values.find(id);
-
- if (k != piece.values.end()) {
- value = k->second;
- value_exists = true;
- }
-
- if (!value_exists) {
- x++;
- lastscaledvalue_exists = false;
- continue;
- }
-
- float scaledvalue = 1.0;
-
- if (show_max != show_min)
- scaledvalue = (value - show_min) / (show_max - show_min);
-
- if (scaledvalue == 1.0 && value == 0) {
- x++;
- lastscaledvalue_exists = false;
- continue;
- }
-
- if (relativegraph) {
- if (lastscaledvalue_exists) {
- s32 ivalue1 = lastscaledvalue * graph1h;
- s32 ivalue2 = scaledvalue * graph1h;
- driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
- v2s32(x, graph1y - ivalue2), meta.color);
- }
-
- lastscaledvalue = scaledvalue;
- lastscaledvalue_exists = true;
- } else {
- s32 ivalue = scaledvalue * graph1h;
- driver->draw2DLine(v2s32(x, graph1y),
- v2s32(x, graph1y - ivalue), meta.color);
- }
-
- x++;
- }
-
- meta_i++;
- }
- }
-};
-
class NodeDugEvent: public MtEvent
{
public:
class SoundMaker
{
ISoundManager *m_sound;
- INodeDefManager *m_ndef;
+ const NodeDefManager *m_ndef;
public:
+ bool makes_footstep_sound;
float m_player_step_timer;
SimpleSoundSpec m_player_step_sound;
SimpleSoundSpec m_player_leftpunch_sound;
SimpleSoundSpec m_player_rightpunch_sound;
- SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
+ SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
m_sound(sound),
m_ndef(ndef),
+ makes_footstep_sound(true),
m_player_step_timer(0)
{
}
{
if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
m_player_step_timer = 0.03;
- m_sound->playSound(m_player_step_sound, false);
+ if (makes_footstep_sound)
+ m_sound->playSound(m_player_step_sound, false);
}
}
m_eye_position_pixel.set(eye_position_array, services);
m_eye_position_vertex.set(eye_position_array, services);
- float minimap_yaw_array[3];
- v3f minimap_yaw = m_client->getMinimap()->getYawVec();
+ if (m_client->getMinimap()) {
+ float minimap_yaw_array[3];
+ v3f minimap_yaw = m_client->getMinimap()->getYawVec();
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
- minimap_yaw_array[0] = minimap_yaw.X;
- minimap_yaw_array[1] = minimap_yaw.Y;
- minimap_yaw_array[2] = minimap_yaw.Z;
+ minimap_yaw_array[0] = minimap_yaw.X;
+ minimap_yaw_array[1] = minimap_yaw.Y;
+ minimap_yaw_array[2] = minimap_yaw.Z;
#else
- minimap_yaw.getAs3Values(minimap_yaw_array);
+ minimap_yaw.getAs3Values(minimap_yaw_array);
#endif
- m_minimap_yaw.set(minimap_yaw_array, services);
+ m_minimap_yaw.set(minimap_yaw_array, services);
+ }
SamplerLayer_t base_tex = 0,
normal_tex = 1,
void setSky(Sky *sky) {
m_sky = sky;
- for (size_t i = 0; i < created_nosky.size(); ++i) {
- created_nosky[i]->setSky(m_sky);
+ for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
+ ggscs->setSky(m_sky);
}
created_nosky.clear();
}
}
};
-
-bool nodePlacementPrediction(Client &client,
- const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
-{
- std::string prediction = playeritem_def.node_placement_prediction;
- INodeDefManager *nodedef = client.ndef();
- ClientMap &map = client.getEnv().getClientMap();
- MapNode node;
- bool is_valid_position;
-
- node = map.getNodeNoEx(nodepos, &is_valid_position);
- if (!is_valid_position)
- return false;
-
- if (prediction != "" && !nodedef->get(node).rightclickable) {
- verbosestream << "Node placement prediction for "
- << playeritem_def.name << " is "
- << prediction << std::endl;
- v3s16 p = neighbourpos;
-
- // Place inside node itself if buildable_to
- MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
- if (is_valid_position)
- {
- if (nodedef->get(n_under).buildable_to)
- p = nodepos;
- else {
- node = map.getNodeNoEx(p, &is_valid_position);
- if (is_valid_position &&!nodedef->get(node).buildable_to)
- return false;
- }
- }
-
- // Find id of predicted node
- content_t id;
- bool found = nodedef->getId(prediction, id);
-
- if (!found) {
- errorstream << "Node placement prediction failed for "
- << playeritem_def.name << " (places "
- << prediction
- << ") - Name not known" << std::endl;
- return false;
- }
-
- // Predict param2 for facedir and wallmounted nodes
- u8 param2 = 0;
-
- if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED ||
- nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED) {
- v3s16 dir = nodepos - neighbourpos;
-
- if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
- param2 = dir.Y < 0 ? 1 : 0;
- } else if (abs(dir.X) > abs(dir.Z)) {
- param2 = dir.X < 0 ? 3 : 2;
- } else {
- param2 = dir.Z < 0 ? 5 : 4;
- }
- }
-
- if (nodedef->get(id).param_type_2 == CPT2_FACEDIR ||
- nodedef->get(id).param_type_2 == CPT2_COLORED_FACEDIR) {
- v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
-
- if (abs(dir.X) > abs(dir.Z)) {
- param2 = dir.X < 0 ? 3 : 1;
- } else {
- param2 = dir.Z < 0 ? 2 : 0;
- }
- }
-
- assert(param2 <= 5);
-
- //Check attachment if node is in group attached_node
- if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
- static v3s16 wallmounted_dirs[8] = {
- v3s16(0, 1, 0),
- v3s16(0, -1, 0),
- v3s16(1, 0, 0),
- v3s16(-1, 0, 0),
- v3s16(0, 0, 1),
- v3s16(0, 0, -1),
- };
- v3s16 pp;
-
- if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED ||
- nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED)
- pp = p + wallmounted_dirs[param2];
- else
- pp = p + v3s16(0, -1, 0);
-
- if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
- return false;
- }
-
- // Add node to client map
- MapNode n(id, 0, param2);
-
- try {
- LocalPlayer *player = client.getEnv().getLocalPlayer();
-
- // Dont place node when player would be inside new node
- // NOTE: This is to be eventually implemented by a mod as client-side Lua
- if (!nodedef->get(n).walkable ||
- g_settings->getBool("enable_build_where_you_stand") ||
- (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
- (nodedef->get(n).walkable &&
- neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
- neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
-
- // This triggers the required mesh update too
- client.addNode(p, n);
- return true;
- }
- } catch (InvalidPositionException &e) {
- errorstream << "Node placement prediction failed for "
- << playeritem_def.name << " (places "
- << prediction
- << ") - Position not loaded" << std::endl;
- }
- }
-
- return false;
-}
-
-static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
- Client *client, IrrlichtDevice *device, JoystickController *joystick,
- IFormSource *fs_src, TextDest *txt_dest)
-{
-
- if (*cur_formspec == 0) {
- *cur_formspec = new GUIFormSpecMenu(device, joystick,
- guiroot, -1, &g_menumgr, client, client->getTextureSource(),
- fs_src, txt_dest);
- (*cur_formspec)->doPause = false;
-
- /*
- Caution: do not call (*cur_formspec)->drop() here --
- the reference might outlive the menu, so we will
- periodically check if *cur_formspec is the only
- remaining reference (i.e. the menu was removed)
- and delete it in that case.
- */
-
- } else {
- (*cur_formspec)->setFormSource(fs_src);
- (*cur_formspec)->setTextDest(txt_dest);
- }
-
-}
-
#ifdef __ANDROID__
#define SIZE_TAG "size[11,5.5]"
#else
#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
#endif
-/******************************************************************************/
-static void updateChat(Client &client, f32 dtime, bool show_debug,
- const v2u32 &screensize, bool show_chat, u32 show_profiler,
- ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
-{
- // Add chat log output for errors to be shown in chat
- static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
-
- // Get new messages from error log buffer
- while (!chat_log_error_buf.empty()) {
- std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
- if (!g_settings->getBool("disable_escape_sequences")) {
- error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)";
- }
- chat_backend.addMessage(L"", error_message);
- }
-
- // Get new messages from client
- std::wstring message;
-
- while (client.getChatMessage(message)) {
- chat_backend.addUnparsedMessage(message);
- }
-
- // Remove old messages
- chat_backend.step(dtime);
-
- // Display all messages in a static text element
- unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
- EnrichedString recent_chat = chat_backend.getRecentChat();
- unsigned int line_height = g_fontengine->getLineHeight();
-
- setStaticText(guitext_chat, recent_chat);
-
- // Update gui element size and position
- s32 chat_y = 5;
-
- if (show_debug)
- chat_y += 2 * line_height;
-
- // first pass to calculate height of text to be set
- s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
- porting::getWindowSize().X - 20);
- core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
- guitext_chat->setRelativePosition(rect);
-
- //now use real height of text and adjust rect according to this size
- rect = core::rect<s32>(10, chat_y, width,
- chat_y + guitext_chat->getTextHeight());
-
-
- guitext_chat->setRelativePosition(rect);
- // Don't show chat if disabled or empty or profiler is enabled
- guitext_chat->setVisible(
- show_chat && recent_chat_count != 0 && !show_profiler);
-}
-
-
-/****************************************************************************
- Fast key cache for main game loop
- ****************************************************************************/
-
-/* This is faster than using getKeySetting with the tradeoff that functions
- * using it must make sure that it's initialised before using it and there is
- * no error handling (for example bounds checking). This is really intended for
- * use only in the main running loop of the client (the_game()) where the faster
- * (up to 10x faster) key lookup is an asset. Other parts of the codebase
- * (e.g. formspecs) should continue using getKeySetting().
- */
-struct KeyCache {
-
- KeyCache()
- {
- handler = NULL;
- populate();
- populate_nonchanging();
- }
-
- void populate();
-
- // Keys that are not settings dependent
- void populate_nonchanging();
-
- KeyPress key[KeyType::INTERNAL_ENUM_COUNT];
- InputHandler *handler;
-};
-
-void KeyCache::populate_nonchanging()
-{
- key[KeyType::ESC] = EscapeKey;
-}
-
-void KeyCache::populate()
-{
- key[KeyType::FORWARD] = getKeySetting("keymap_forward");
- key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
- key[KeyType::LEFT] = getKeySetting("keymap_left");
- key[KeyType::RIGHT] = getKeySetting("keymap_right");
- key[KeyType::JUMP] = getKeySetting("keymap_jump");
- key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
- key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
-
- key[KeyType::AUTORUN] = getKeySetting("keymap_autorun");
-
- key[KeyType::DROP] = getKeySetting("keymap_drop");
- key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
- key[KeyType::CHAT] = getKeySetting("keymap_chat");
- key[KeyType::CMD] = getKeySetting("keymap_cmd");
- key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
- key[KeyType::CONSOLE] = getKeySetting("keymap_console");
- key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
- key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
- key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
- key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
- key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
- key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
- key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
- key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
- key[KeyType::TOGGLE_FORCE_FOG_OFF]
- = getKeySetting("keymap_toggle_force_fog_off");
- key[KeyType::TOGGLE_UPDATE_CAMERA]
- = getKeySetting("keymap_toggle_update_camera");
- key[KeyType::TOGGLE_DEBUG]
- = getKeySetting("keymap_toggle_debug");
- key[KeyType::TOGGLE_PROFILER]
- = getKeySetting("keymap_toggle_profiler");
- key[KeyType::CAMERA_MODE]
- = getKeySetting("keymap_camera_mode");
- key[KeyType::INCREASE_VIEWING_RANGE]
- = getKeySetting("keymap_increase_viewing_range_min");
- key[KeyType::DECREASE_VIEWING_RANGE]
- = getKeySetting("keymap_decrease_viewing_range_min");
- key[KeyType::RANGESELECT]
- = getKeySetting("keymap_rangeselect");
- key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
-
- key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
- key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
- key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
- key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
-
- key[KeyType::DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
-
- if (handler) {
- // First clear all keys, then re-add the ones we listen for
- handler->dontListenForKeys();
- for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
- handler->listenForKey(key[i]);
- }
- handler->listenForKey(EscapeKey);
- handler->listenForKey(CancelKey);
- for (size_t i = 0; i < 10; i++) {
- handler->listenForKey(NumberKey[i]);
- }
- }
-}
-
-
/****************************************************************************
****************************************************************************/
* many functions that do require objects of thse types do not modify them
* (so they can be passed as a const qualified parameter)
*/
-struct CameraOrientation {
- f32 camera_yaw; // "right/left"
- f32 camera_pitch; // "up/down"
-};
struct GameRunData {
u16 dig_index;
bool digging;
bool ldown_for_dig;
bool dig_instantly;
+ bool digging_blocked;
bool left_punch;
bool update_wielded_item_trigger;
bool reset_jump_timer;
float jump_timer;
float damage_flash;
float update_draw_list_timer;
- float statustext_time;
f32 fog_range;
v3f update_draw_list_last_cam_dir;
- u32 profiler_current_page;
- u32 profiler_max_page; // Number of pages
-
- float time_of_day;
float time_of_day_smooth;
};
-struct Jitter {
- f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
-};
-
-struct RunStats {
- u32 drawtime;
+class Game;
- Jitter dtime_jitter, busy_time_jitter;
+struct ClientEventHandler
+{
+ void (Game::*handler)(ClientEvent *, CameraOrientation *);
};
/****************************************************************************
bool startup(bool *kill,
bool random_input,
InputHandler *input,
- IrrlichtDevice *device,
const std::string &map_dir,
const std::string &playername,
const std::string &password,
void processKeyInput();
void processItemSelection(u16 *new_playeritem);
- void dropSelectedItem();
+ void dropSelectedItem(bool single_item = false);
void openInventory();
void openConsole(float scale, const wchar_t *line=NULL);
void toggleFreeMove();
void toggleFast();
void toggleNoClip();
void toggleCinematic();
- void toggleAutorun();
+ void toggleAutoforward();
- void toggleChat();
- void toggleHud();
void toggleMinimap(bool shift_pressed);
void toggleFog();
void toggleDebug();
void toggleUpdateCamera();
- void toggleProfiler();
void increaseViewRange();
void decreaseViewRange();
void toggleFullViewRange();
+ void checkZoomEnabled();
void updateCameraDirection(CameraOrientation *cam, float dtime);
void updateCameraOrientation(CameraOrientation *cam, float dtime);
const core::line3d<f32> &shootline, bool liquids_pointable,
bool look_for_object, const v3s16 &camera_offset);
void handlePointingAtNothing(const ItemStack &playerItem);
- void handlePointingAtNode(const PointedThing &pointed, const ItemDefinition &playeritem_def,
- const ToolCapabilities &playeritem_toolcap, f32 dtime);
+ void handlePointingAtNode(const PointedThing &pointed,
+ const ItemDefinition &playeritem_def, const ItemStack &playeritem,
+ const ToolCapabilities &playeritem_toolcap, f32 dtime);
void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
const v3f &player_position, bool show_debug);
void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
const ToolCapabilities &playeritem_toolcap, f32 dtime);
void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
const CameraOrientation &cam);
- void updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam);
void updateProfilerGraphs(ProfilerGraph *graph);
// Misc
void limitFps(FpsControl *fps_timings, f32 *dtime);
- void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
+ void showOverlayMessage(const char *msg, float dtime, int percent,
bool draw_clouds = true);
static void settingChangedCallback(const std::string &setting_name, void *data);
void readSettings();
- inline bool getLeftClicked()
- {
- return input->getLeftClicked() ||
- input->joystick.getWasKeyDown(KeyType::MOUSE_L);
- }
- inline bool getRightClicked()
- {
- return input->getRightClicked() ||
- input->joystick.getWasKeyDown(KeyType::MOUSE_R);
- }
- inline bool isLeftPressed()
- {
- return input->getLeftState() ||
- input->joystick.isKeyDown(KeyType::MOUSE_L);
- }
- inline bool isRightPressed()
- {
- return input->getRightState() ||
- input->joystick.isKeyDown(KeyType::MOUSE_R);
- }
- inline bool getLeftReleased()
- {
- return input->getLeftReleased() ||
- input->joystick.wasKeyReleased(KeyType::MOUSE_L);
- }
-
inline bool isKeyDown(GameKeyType k)
{
- return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
+ return input->isKeyDown(k);
}
inline bool wasKeyDown(GameKeyType k)
{
- return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
+ return input->wasKeyDown(k);
}
#ifdef __ANDROID__
#endif
private:
- void showPauseMenu();
-
- InputHandler *input;
+ struct Flags {
+ bool force_fog_off = false;
+ bool disable_camera_update = false;
+ };
- Client *client;
- Server *server;
+ void showPauseMenu();
- IWritableTextureSource *texture_src;
- IWritableShaderSource *shader_src;
+ // ClientEvent handlers
+ void handleClientEvent_None(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_HandleParticleEvent(ClientEvent *event,
+ CameraOrientation *cam);
+ void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
+ CameraOrientation *cam);
+ void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
+
+ void updateChat(f32 dtime, const v2u32 &screensize);
+
+ bool nodePlacementPrediction(const ItemDefinition &playeritem_def,
+ const ItemStack &playeritem, const v3s16 &nodepos, const v3s16 &neighbourpos);
+ static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
+
+ InputHandler *input = nullptr;
+
+ Client *client = nullptr;
+ Server *server = nullptr;
+
+ IWritableTextureSource *texture_src = nullptr;
+ IWritableShaderSource *shader_src = nullptr;
// When created, these will be filled with data received from the server
- IWritableItemDefManager *itemdef_manager;
- IWritableNodeDefManager *nodedef_manager;
+ IWritableItemDefManager *itemdef_manager = nullptr;
+ NodeDefManager *nodedef_manager = nullptr;
GameOnDemandSoundFetcher soundfetcher; // useful when testing
- ISoundManager *sound;
- bool sound_is_dummy;
- SoundMaker *soundmaker;
+ ISoundManager *sound = nullptr;
+ bool sound_is_dummy = false;
+ SoundMaker *soundmaker = nullptr;
- ChatBackend *chat_backend;
+ ChatBackend *chat_backend = nullptr;
- GUIFormSpecMenu *current_formspec;
+ GUIFormSpecMenu *current_formspec = nullptr;
//default: "". If other than "", empty show_formspec packets will only close the formspec when the formname matches
std::string cur_formname;
- EventManager *eventmgr;
- QuicktuneShortcutter *quicktune;
+ EventManager *eventmgr = nullptr;
+ QuicktuneShortcutter *quicktune = nullptr;
+ bool registration_confirmation_shown = false;
- GUIChatConsole *gui_chat_console; // Free using ->Drop()
- MapDrawControl *draw_control;
- Camera *camera;
- Clouds *clouds; // Free using ->Drop()
- Sky *sky; // Free using ->Drop()
- Inventory *local_inventory;
- Hud *hud;
- Minimap *mapper;
+ std::unique_ptr<GameUI> m_game_ui;
+ GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
+ MapDrawControl *draw_control = nullptr;
+ Camera *camera = nullptr;
+ Clouds *clouds = nullptr; // Free using ->Drop()
+ Sky *sky = nullptr; // Free using ->Drop()
+ Inventory *local_inventory = nullptr;
+ Hud *hud = nullptr;
+ Minimap *mapper = nullptr;
GameRunData runData;
- GameUIFlags flags;
+ Flags m_flags;
/* 'cache'
This class does take ownership/responsibily for cleaning up etc of any of
*/
int crack_animation_length;
- /* GUI stuff
- */
- gui::IGUIStaticText *guitext; // First line of debug text
- gui::IGUIStaticText *guitext2; // Second line of debug text
- gui::IGUIStaticText *guitext_info; // At the middle of the screen
- gui::IGUIStaticText *guitext_status;
- gui::IGUIStaticText *guitext_chat; // Chat text
- gui::IGUIStaticText *guitext_profiler; // Profiler text
-
- std::wstring infotext;
- std::wstring m_statustext;
-
- KeyCache keycache;
-
IntervalLimiter profiler_interval;
/*
f32 m_cache_cam_smoothing;
f32 m_cache_fog_start;
- bool m_invert_mouse;
- bool m_first_loop_after_window_activation;
- bool m_camera_offset_changed;
+ bool m_invert_mouse = false;
+ bool m_first_loop_after_window_activation = false;
+ bool m_camera_offset_changed = false;
+
+ bool m_does_lost_focus_pause_game = false;
#ifdef __ANDROID__
bool m_cache_hold_aux1;
};
Game::Game() :
- client(NULL),
- server(NULL),
- texture_src(NULL),
- shader_src(NULL),
- itemdef_manager(NULL),
- nodedef_manager(NULL),
- sound(NULL),
- sound_is_dummy(false),
- soundmaker(NULL),
- chat_backend(NULL),
- current_formspec(NULL),
- cur_formname(""),
- eventmgr(NULL),
- quicktune(NULL),
- gui_chat_console(NULL),
- draw_control(NULL),
- camera(NULL),
- clouds(NULL),
- sky(NULL),
- local_inventory(NULL),
- hud(NULL),
- mapper(NULL),
- m_invert_mouse(false),
- m_first_loop_after_window_activation(false),
- m_camera_offset_changed(false)
+ m_game_ui(new GameUI())
{
g_settings->registerChangedCallback("doubletap_jump",
&settingChangedCallback, this);
bool Game::startup(bool *kill,
bool random_input,
InputHandler *input,
- IrrlichtDevice *device,
const std::string &map_dir,
const std::string &playername,
const std::string &password,
bool simple_singleplayer_mode)
{
// "cache"
- this->device = device;
+ this->device = RenderingEngine::get_raw_device();
this->kill = kill;
this->error_message = &error_message;
this->reconnect_requested = reconnect;
this->chat_backend = chat_backend;
this->simple_singleplayer_mode = simple_singleplayer_mode;
- keycache.handler = input;
- keycache.populate();
+ input->keycache.populate();
- driver = device->getVideoDriver();
- smgr = device->getSceneManager();
+ driver = device->getVideoDriver();
+ smgr = RenderingEngine::get_scene_manager();
- smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
+ RenderingEngine::get_scene_manager()->getParameters()->
+ setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
memset(&runData, 0, sizeof(runData));
runData.time_from_last_punch = 10.0;
- runData.profiler_max_page = 3;
runData.update_wielded_item_trigger = true;
- memset(&flags, 0, sizeof(flags));
- flags.show_chat = true;
- flags.show_hud = true;
- flags.show_debug = g_settings->getBool("show_debug");
+ m_game_ui->initFlags();
+
m_invert_mouse = g_settings->getBool("invert_mouse");
m_first_loop_after_window_activation = true;
+ g_translations->clear();
+
if (!init(map_dir, address, port, gamespec))
return false;
if (!createClient(playername, password, address, port))
return false;
+ RenderingEngine::initialize(client, hud);
+
return true;
}
Profiler::GraphValues dummyvalues;
g_profiler->graphGet(dummyvalues);
- draw_times.last_time = device->getTimer()->getTime();
+ draw_times.last_time = RenderingEngine::get_timer_time();
set_light_table(g_settings->getFloat("display_gamma"));
&& client->checkPrivilege("fast");
#endif
- while (device->run()
+ irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
+ g_settings->getU16("screen_h"));
+
+ while (RenderingEngine::run()
&& !(*kill || g_gamecallback->shutdown_requested
|| (server && server->getShutdownRequested()))) {
+ const irr::core::dimension2d<u32> ¤t_screen_size =
+ RenderingEngine::get_video_driver()->getScreenSize();
+ // Verify if window size has changed and save it if it's the case
+ // Ensure evaluating settings->getBool after verifying screensize
+ // First condition is cheaper
+ if (previous_screen_size != current_screen_size &&
+ current_screen_size != irr::core::dimension2d<u32>(0,0) &&
+ g_settings->getBool("autosave_screensize")) {
+ g_settings->setU16("screen_w", current_screen_size.Width);
+ g_settings->setU16("screen_h", current_screen_size.Height);
+ previous_screen_size = current_screen_size;
+ }
+
/* Must be called immediately after a device->run() call because it
* uses device->getTimer()->getTime()
*/
processQueues();
- infotext = L"";
+ m_game_ui->clearInfoText();
hud->resizeHotbar();
updateProfilers(stats, draw_times, dtime);
processClientEvents(&cam_view_target);
updateCamera(draw_times.busy_time, dtime);
updateSound(dtime);
- processPlayerInteraction(dtime, flags.show_hud, flags.show_debug);
+ processPlayerInteraction(dtime, m_game_ui->m_flags.show_hud,
+ m_game_ui->m_flags.show_debug);
updateFrame(&graph, &stats, dtime, cam_view);
updateProfilerGraphs(&graph);
// Update if minimap has been disabled by the server
- flags.show_minimap &= client->shouldShowMinimap();
+ m_game_ui->m_flags.show_minimap &= client->shouldShowMinimap();
+
+ if (m_does_lost_focus_pause_game && !device->isWindowFocused() && !isMenuActive()) {
+ showPauseMenu();
+ }
}
}
void Game::shutdown()
{
+ RenderingEngine::finalize();
#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
if (g_settings->get("3d_mode") == "pageflip") {
driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
}
#endif
+ if (current_formspec)
+ current_formspec->quitMenu();
- showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
+ showOverlayMessage("Shutting down...", 0, 0, false);
if (clouds)
clouds->drop();
u16 port,
const SubgameSpec &gamespec)
{
- texture_src = createTextureSource(device);
+ texture_src = createTextureSource();
- showOverlayMessage(wgettext("Loading..."), 0, 0);
+ showOverlayMessage("Loading...", 0, 0);
- shader_src = createShaderSource(device);
+ shader_src = createShaderSource();
itemdef_manager = createItemDefManager();
nodedef_manager = createNodeDefManager();
return false;
// Create a server if not connecting to an existing one
- if (*address == "") {
+ if (address->empty()) {
if (!createSingleplayerServer(map_dir, gamespec, port, address))
return false;
}
bool Game::createSingleplayerServer(const std::string &map_dir,
const SubgameSpec &gamespec, u16 port, std::string *address)
{
- showOverlayMessage(wgettext("Creating server..."), 0, 5);
+ showOverlayMessage("Creating server...", 0, 5);
std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0, 0, 0, 0, port);
return false;
}
- server = new Server(map_dir, gamespec, simple_singleplayer_mode,
- bind_addr.isIPv6(), false);
-
- server->start(bind_addr);
+ server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false);
+ server->start();
return true;
}
bool Game::createClient(const std::string &playername,
const std::string &password, std::string *address, u16 port)
{
- showOverlayMessage(wgettext("Creating client..."), 0, 10);
+ showOverlayMessage("Creating client...", 0, 10);
draw_control = new MapDrawControl;
if (!draw_control)
}
GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
- &flags.force_fog_off, &runData.fog_range, client);
+ &m_flags.force_fog_off, &runData.fog_range, client);
shader_src->addShaderConstantSetterFactory(scsf);
// Update cached textures, meshes and materials
- client->afterContentReceived(device);
+ client->afterContentReceived();
/* Camera
*/
- camera = new Camera(smgr, *draw_control, client);
+ camera = new Camera(*draw_control, client);
if (!camera || !camera->successfullyCreated(*error_message))
return false;
client->setCamera(camera);
/* Clouds
*/
if (m_cache_enable_clouds) {
- clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
+ clouds = new Clouds(smgr, -1, time(0));
if (!clouds) {
*error_message = "Memory allocation error (clouds)";
errorstream << *error_message << std::endl;
/* Skybox
*/
- sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
+ sky = new Sky(-1, texture_src);
scsf->setSky(sky);
skybox = NULL; // This is used/set later on in the main run loop
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
- hud = new Hud(driver, smgr, guienv, client, player, local_inventory);
+ hud = new Hud(guienv, client, player, local_inventory);
if (!hud) {
*error_message = "Memory error: could not create HUD";
}
mapper = client->getMinimap();
- mapper->setMinimapMode(MINIMAP_MODE_OFF);
+ if (mapper)
+ mapper->setMinimapMode(MINIMAP_MODE_OFF);
return true;
}
bool Game::initGui()
{
- // First line of debug text
- guitext = addStaticText(guienv,
- utf8_to_wide(PROJECT_NAME_C).c_str(),
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
-
- // Second line of debug text
- guitext2 = addStaticText(guienv,
- L"",
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
-
- // At the middle of the screen
- // Object infos are shown in this
- guitext_info = addStaticText(guienv,
- L"",
- core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
- false, true, guiroot);
-
- // Status text (displays info when showing and hiding GUI stuff, etc.)
- guitext_status = addStaticText(guienv,
- L"<Status>",
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
- guitext_status->setVisible(false);
-
- // Chat text
- guitext_chat = addStaticText(
- guienv,
- L"",
- core::rect<s32>(0, 0, 0, 0),
- //false, false); // Disable word wrap as of now
- false, true, guiroot);
+ m_game_ui->init();
// Remove stale "recent" chat messages from previous connections
chat_backend->clearRecentChat();
+ // Make sure the size of the recent messages buffer is right
+ chat_backend->applySettings();
+
// Chat backend and console
gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
-1, chat_backend, client, &g_menumgr);
return false;
}
- // Profiler text (size is updated when text is updated)
- guitext_profiler = addStaticText(guienv,
- L"<Profiler>",
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
- guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
- guitext_profiler->setVisible(false);
- guitext_profiler->setWordWrap(true);
-
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
bool Game::connectToServer(const std::string &playername,
const std::string &password, std::string *address, u16 port,
- bool *connect_ok, bool *aborted)
+ bool *connect_ok, bool *connection_aborted)
{
*connect_ok = false; // Let's not be overly optimistic
- *aborted = false;
+ *connection_aborted = false;
bool local_server_mode = false;
- showOverlayMessage(wgettext("Resolving address..."), 0, 15);
+ showOverlayMessage("Resolving address...", 0, 15);
Address connect_address(0, 0, 0, 0, port);
return false;
}
- client = new Client(device,
- playername.c_str(), password,
+ client = new Client(playername.c_str(), password, *address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
- connect_address.isIPv6(), &flags);
+ connect_address.isIPv6(), m_game_ui.get());
if (!client)
return false;
+ client->m_simple_singleplayer_mode = simple_singleplayer_mode;
+
infostream << "Connecting to server at ";
connect_address.print(&infostream);
infostream << std::endl;
- client->connect(connect_address, *address,
+ client->connect(connect_address,
simple_singleplayer_mode || local_server_mode);
/*
f32 dtime;
f32 wait_time = 0; // in seconds
- fps_control.last_time = device->getTimer()->getTime();
+ fps_control.last_time = RenderingEngine::get_timer_time();
- client->initMods();
+ client->loadBuiltin();
- while (device->run()) {
+ while (RenderingEngine::run()) {
limitFps(&fps_control, &dtime);
}
// Break conditions
+ if (*connection_aborted)
+ break;
+
if (client->accessDenied()) {
*error_message = "Access denied. Reason: "
+ client->accessDeniedReason();
break;
}
- if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
- *aborted = true;
+ if (input->cancelPressed()) {
+ *connection_aborted = true;
infostream << "Connect aborted [Escape]" << std::endl;
break;
}
- wait_time += dtime;
- // Only time out if we aren't waiting for the server we started
- if ((*address != "") && (wait_time > 10)) {
- bool sent_old_init = g_settings->getFlag("send_pre_v25_init");
- // If no pre v25 init was sent, and no answer was received,
- // but the low level connection could be established
- // (meaning that we have a peer id), then we probably wanted
- // to connect to a legacy server. In this case, tell the user
- // to enable the option to be able to connect.
- if (!sent_old_init &&
- (client->getProtoVersion() == 0) &&
- client->connectedToServer()) {
- *error_message = "Connection failure: init packet not "
- "recognized by server.\n"
- "Most likely the server uses an old protocol version (<v25).\n"
- "Please ask the server owner to update to 0.4.13 or later.\n"
- "To still connect to the server in the meantime,\n"
- "you can enable the 'send_pre_v25_init' setting by editing minetest.conf,\n"
- "or by enabling the 'Client -> Network -> Support older Servers'\n"
- "entry in the advanced settings menu.";
+ if (client->m_is_registration_confirmation_state) {
+ if (registration_confirmation_shown) {
+ // Keep drawing the GUI
+ RenderingEngine::draw_menu_scene(guienv, dtime, true);
} else {
+ registration_confirmation_shown = true;
+ (new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1,
+ &g_menumgr, client, playername, password, *address, connection_aborted))->drop();
+ }
+ } else {
+ wait_time += dtime;
+ // Only time out if we aren't waiting for the server we started
+ if (!address->empty() && wait_time > 10) {
*error_message = "Connection timed out.";
+ errorstream << *error_message << std::endl;
+ break;
}
- errorstream << *error_message << std::endl;
- break;
- }
- // Update status
- showOverlayMessage(wgettext("Connecting to server..."), dtime, 20);
+ // Update status
+ showOverlayMessage("Connecting to server...", dtime, 20);
+ }
}
} catch (con::PeerNotFoundException &e) {
// TODO: Should something be done here? At least an info/error
FpsControl fps_control = { 0 };
f32 dtime; // in seconds
- fps_control.last_time = device->getTimer()->getTime();
+ fps_control.last_time = RenderingEngine::get_timer_time();
- while (device->run()) {
+ while (RenderingEngine::run()) {
limitFps(&fps_control, &dtime);
return false;
}
- if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
+ if (input->cancelPressed()) {
*aborted = true;
infostream << "Connect aborted [Escape]" << std::endl;
return false;
if (!client->itemdefReceived()) {
const wchar_t *text = wgettext("Item definitions...");
progress = 25;
- draw_load_screen(text, device, guienv, texture_src,
+ RenderingEngine::draw_load_screen(text, guienv, texture_src,
dtime, progress);
delete[] text;
} else if (!client->nodedefReceived()) {
const wchar_t *text = wgettext("Node definitions...");
progress = 30;
- draw_load_screen(text, device, guienv, texture_src,
+ RenderingEngine::draw_load_screen(text, guienv, texture_src,
dtime, progress);
delete[] text;
} else {
}
progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
- draw_load_screen(utf8_to_wide(message.str()), device,
- guienv, texture_src, dtime, progress);
+ RenderingEngine::draw_load_screen(utf8_to_wide(message.str()), guienv,
+ texture_src, dtime, progress);
}
}
}
if (g_gamecallback->keyconfig_changed) {
- keycache.populate(); // update the cache with new settings
+ input->keycache.populate(); // update the cache with new settings
g_gamecallback->keyconfig_changed = false;
}
g_profiler->print(infostream);
}
- update_profiler_gui(guitext_profiler, g_fontengine,
- runData.profiler_current_page, runData.profiler_max_page,
- driver->getScreenSize().Height);
-
+ m_game_ui->updateProfiler();
g_profiler->clear();
}
void Game::processUserInput(f32 dtime)
{
// Reset input if window not active or some menu is active
- if (!device->isWindowActive() || !noMenuActive() || guienv->hasFocus(gui_chat_console)) {
+ if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) {
input->clear();
#ifdef HAVE_TOUCHSCREENGUI
g_touchscreengui->hide();
void Game::processKeyInput()
{
if (wasKeyDown(KeyType::DROP)) {
- dropSelectedItem();
- } else if (wasKeyDown(KeyType::AUTORUN)) {
- toggleAutorun();
+ dropSelectedItem(isKeyDown(KeyType::SNEAK));
+ } else if (wasKeyDown(KeyType::AUTOFORWARD)) {
+ toggleAutoforward();
} else if (wasKeyDown(KeyType::INVENTORY)) {
openInventory();
- } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
+ } else if (input->cancelPressed()) {
if (!gui_chat_console->isOpenInhibited()) {
showPauseMenu();
}
toggleFast();
} else if (wasKeyDown(KeyType::NOCLIP)) {
toggleNoClip();
+ } else if (wasKeyDown(KeyType::MUTE)) {
+ bool new_mute_sound = !g_settings->getBool("mute_sound");
+ g_settings->setBool("mute_sound", new_mute_sound);
+ if (new_mute_sound)
+ m_game_ui->showTranslatedStatusText("Sound muted");
+ else
+ m_game_ui->showTranslatedStatusText("Sound unmuted");
+ } else if (wasKeyDown(KeyType::INC_VOLUME)) {
+ float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
+ wchar_t buf[100];
+ g_settings->setFloat("sound_volume", new_volume);
+ const wchar_t *str = wgettext("Volume changed to %d%%");
+ swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
+ delete[] str;
+ m_game_ui->showStatusText(buf);
+ } else if (wasKeyDown(KeyType::DEC_VOLUME)) {
+ float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
+ wchar_t buf[100];
+ g_settings->setFloat("sound_volume", new_volume);
+ const wchar_t *str = wgettext("Volume changed to %d%%");
+ swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
+ delete[] str;
+ m_game_ui->showStatusText(buf);
} else if (wasKeyDown(KeyType::CINEMATIC)) {
toggleCinematic();
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
- client->makeScreenshot(device);
+ client->makeScreenshot();
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
- toggleHud();
+ m_game_ui->toggleHud();
} else if (wasKeyDown(KeyType::MINIMAP)) {
toggleMinimap(isKeyDown(KeyType::SNEAK));
} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
- toggleChat();
- } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
+ m_game_ui->toggleChat();
+ } else if (wasKeyDown(KeyType::TOGGLE_FOG)) {
toggleFog();
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
toggleUpdateCamera();
} else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
toggleDebug();
} else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
- toggleProfiler();
+ m_game_ui->toggleProfiler();
} else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
increaseViewRange();
} else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
decreaseViewRange();
} else if (wasKeyDown(KeyType::RANGESELECT)) {
toggleFullViewRange();
+ } else if (wasKeyDown(KeyType::ZOOM)) {
+ checkZoomEnabled();
} else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
quicktune->next();
} else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
quicktune->inc();
} else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
quicktune->dec();
- } else if (wasKeyDown(KeyType::DEBUG_STACKS)) {
- // Print debug stacks
- dstream << "-----------------------------------------"
- << std::endl;
- dstream << "Printing debug stacks:" << std::endl;
- dstream << "-----------------------------------------"
- << std::endl;
- debug_stacks_print();
}
if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) {
}
if (quicktune->hasMessage()) {
- m_statustext = utf8_to_wide(quicktune->getMessage());
- runData.statustext_time = 0.0f;
+ m_game_ui->showStatusText(utf8_to_wide(quicktune->getMessage()));
}
}
s32 dir = wheel;
- if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
+ if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
+ wasKeyDown(KeyType::HOTBAR_NEXT)) {
dir = -1;
}
- if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
+ if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
+ wasKeyDown(KeyType::HOTBAR_PREV)) {
dir = 1;
}
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
// else dir == 0
- /* Item selection using keyboard
+ /* Item selection using hotbar slot keys
*/
- for (u16 i = 0; i < 10; i++) {
- static const KeyPress *item_keys[10] = {
- NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
- NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
- NumberKey + 9, NumberKey + 0,
- };
-
- if (input->wasKeyDown(*item_keys[i])) {
+ for (u16 i = 0; i < 23; i++) {
+ if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
*new_playeritem = i;
infostream << "Selected item: " << new_playeritem << std::endl;
}
-void Game::dropSelectedItem()
+void Game::dropSelectedItem(bool single_item)
{
IDropAction *a = new IDropAction();
- a->count = 0;
+ a->count = single_item ? 1 : 0;
a->from_inv.setCurrentPlayer();
a->from_list = "main";
a->from_i = client->getPlayerItem();
*/
LocalPlayer *player = client->getEnv().getLocalPlayer();
- if (player == NULL || player->getCAO() == NULL)
+ if (!player || !player->getCAO())
return;
infostream << "the_game: " << "Launching inventory" << std::endl;
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
- TextDest *txt_dst = new TextDestPlayerInventory(client);
-
- create_formspec_menu(¤t_formspec, client, device, &input->joystick, fs_src, txt_dst);
- cur_formname = "";
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
- current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
+
+ if (!client->moddingEnabled()
+ || !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
+ TextDest *txt_dst = new TextDestPlayerInventory(client);
+ GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src,
+ txt_dst);
+ cur_formname = "";
+ current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
+ }
}
void Game::toggleFreeMove()
{
- static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
-
bool free_move = !g_settings->getBool("free_move");
g_settings->set("free_move", bool_to_cstr(free_move));
- runData.statustext_time = 0;
- m_statustext = msg[free_move];
- if (free_move && !client->checkPrivilege("fly"))
- m_statustext += L" (note: no 'fly' privilege)";
+ if (free_move) {
+ if (client->checkPrivilege("fly")) {
+ m_game_ui->showTranslatedStatusText("Fly mode enabled");
+ } else {
+ m_game_ui->showTranslatedStatusText("Fly mode enabled (note: no 'fly' privilege)");
+ }
+ } else {
+ m_game_ui->showTranslatedStatusText("Fly mode disabled");
+ }
}
-
void Game::toggleFreeMoveAlt()
{
if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
void Game::toggleFast()
{
- static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
bool fast_move = !g_settings->getBool("fast_move");
g_settings->set("fast_move", bool_to_cstr(fast_move));
- runData.statustext_time = 0;
- m_statustext = msg[fast_move];
-
- bool has_fast_privs = client->checkPrivilege("fast");
-
- if (fast_move && !has_fast_privs)
- m_statustext += L" (note: no 'fast' privilege)";
+ if (fast_move) {
+ if (client->checkPrivilege("fast")) {
+ m_game_ui->showTranslatedStatusText("Fast mode enabled");
+ } else {
+ m_game_ui->showTranslatedStatusText("Fast mode enabled (note: no 'fast' privilege)");
+ }
+ } else {
+ m_game_ui->showTranslatedStatusText("Fast mode disabled");
+ }
#ifdef __ANDROID__
m_cache_hold_aux1 = fast_move && has_fast_privs;
void Game::toggleNoClip()
{
- static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
bool noclip = !g_settings->getBool("noclip");
g_settings->set("noclip", bool_to_cstr(noclip));
- runData.statustext_time = 0;
- m_statustext = msg[noclip];
-
- if (noclip && !client->checkPrivilege("noclip"))
- m_statustext += L" (note: no 'noclip' privilege)";
+ if (noclip) {
+ if (client->checkPrivilege("noclip")) {
+ m_game_ui->showTranslatedStatusText("Noclip mode enabled");
+ } else {
+ m_game_ui->showTranslatedStatusText("Noclip mode enabled (note: no 'noclip' privilege)");
+ }
+ } else {
+ m_game_ui->showTranslatedStatusText("Noclip mode disabled");
+ }
}
void Game::toggleCinematic()
{
- static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
bool cinematic = !g_settings->getBool("cinematic");
g_settings->set("cinematic", bool_to_cstr(cinematic));
- runData.statustext_time = 0;
- m_statustext = msg[cinematic];
+ if (cinematic)
+ m_game_ui->showTranslatedStatusText("Cinematic mode enabled");
+ else
+ m_game_ui->showTranslatedStatusText("Cinematic mode disabled");
}
-// Add WoW-style autorun by toggling continuous forward.
-void Game::toggleAutorun()
+// Autoforward by toggling continuous forward.
+void Game::toggleAutoforward()
{
- static const wchar_t *msg[] = { L"autorun disabled", L"autorun enabled" };
bool autorun_enabled = !g_settings->getBool("continuous_forward");
g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
- runData.statustext_time = 0;
- m_statustext = msg[autorun_enabled ? 1 : 0];
-}
-
-void Game::toggleChat()
-{
- static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
-
- flags.show_chat = !flags.show_chat;
- runData.statustext_time = 0;
- m_statustext = msg[flags.show_chat];
-}
-
-
-void Game::toggleHud()
-{
- static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
-
- flags.show_hud = !flags.show_hud;
- runData.statustext_time = 0;
- m_statustext = msg[flags.show_hud];
+ if (autorun_enabled)
+ m_game_ui->showTranslatedStatusText("Automatic forwards enabled");
+ else
+ m_game_ui->showTranslatedStatusText("Automatic forwards disabled");
}
void Game::toggleMinimap(bool shift_pressed)
{
- if (!flags.show_hud || !g_settings->getBool("enable_minimap"))
+ if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap"))
return;
if (shift_pressed) {
if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
mode = mapper->getMinimapMode();
mode = (MinimapMode)((int)mode + 1);
+ // If radar is disabled and in, or switching to, radar mode
+ if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3)
+ mode = MINIMAP_MODE_OFF;
}
- flags.show_minimap = true;
+ m_game_ui->m_flags.show_minimap = true;
switch (mode) {
case MINIMAP_MODE_SURFACEx1:
- m_statustext = L"Minimap in surface mode, Zoom x1";
+ m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x1");
break;
case MINIMAP_MODE_SURFACEx2:
- m_statustext = L"Minimap in surface mode, Zoom x2";
+ m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x2");
break;
case MINIMAP_MODE_SURFACEx4:
- m_statustext = L"Minimap in surface mode, Zoom x4";
+ m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x4");
break;
case MINIMAP_MODE_RADARx1:
- m_statustext = L"Minimap in radar mode, Zoom x1";
+ m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x1");
break;
case MINIMAP_MODE_RADARx2:
- m_statustext = L"Minimap in radar mode, Zoom x2";
+ m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x2");
break;
case MINIMAP_MODE_RADARx4:
- m_statustext = L"Minimap in radar mode, Zoom x4";
+ m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x4");
break;
default:
mode = MINIMAP_MODE_OFF;
- flags.show_minimap = false;
- m_statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
- L"Minimap hidden" : L"Minimap disabled by server";
+ m_game_ui->m_flags.show_minimap = false;
+ if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
+ m_game_ui->showTranslatedStatusText("Minimap hidden");
+ else
+ m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
}
- runData.statustext_time = 0;
mapper->setMinimapMode(mode);
}
void Game::toggleFog()
{
- static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
-
- flags.force_fog_off = !flags.force_fog_off;
- runData.statustext_time = 0;
- m_statustext = msg[flags.force_fog_off];
+ bool fog_enabled = g_settings->getBool("enable_fog");
+ g_settings->setBool("enable_fog", !fog_enabled);
+ if (fog_enabled)
+ m_game_ui->showTranslatedStatusText("Fog disabled");
+ else
+ m_game_ui->showTranslatedStatusText("Fog enabled");
}
// 1x toggle: Debug text with chat
// 2x toggle: Debug text with profiler graph
// 3x toggle: Debug text and wireframe
- if (!flags.show_debug) {
- flags.show_debug = true;
- flags.show_profiler_graph = false;
+ if (!m_game_ui->m_flags.show_debug) {
+ m_game_ui->m_flags.show_debug = true;
+ m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
- m_statustext = L"Debug info shown";
- } else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
- flags.show_profiler_graph = true;
- m_statustext = L"Profiler graph shown";
+ m_game_ui->showTranslatedStatusText("Debug info shown");
+ } else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) {
+ m_game_ui->m_flags.show_profiler_graph = true;
+ m_game_ui->showTranslatedStatusText("Profiler graph shown");
} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
- flags.show_profiler_graph = false;
+ m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = true;
- m_statustext = L"Wireframe shown";
+ m_game_ui->showTranslatedStatusText("Wireframe shown");
} else {
- flags.show_debug = false;
- flags.show_profiler_graph = false;
+ m_game_ui->m_flags.show_debug = false;
+ m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
if (client->checkPrivilege("debug")) {
- m_statustext = L"Debug info, profiler graph, and wireframe hidden";
+ m_game_ui->showTranslatedStatusText("Debug info, profiler graph, and wireframe hidden");
} else {
- m_statustext = L"Debug info and profiler graph hidden";
+ m_game_ui->showTranslatedStatusText("Debug info and profiler graph hidden");
}
}
- runData.statustext_time = 0;
}
void Game::toggleUpdateCamera()
{
- static const wchar_t *msg[] = {
- L"Camera update enabled",
- L"Camera update disabled"
- };
-
- flags.disable_camera_update = !flags.disable_camera_update;
- runData.statustext_time = 0;
- m_statustext = msg[flags.disable_camera_update];
-}
-
-
-void Game::toggleProfiler()
-{
- runData.profiler_current_page =
- (runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
-
- // FIXME: This updates the profiler with incomplete values
- update_profiler_gui(guitext_profiler, g_fontengine, runData.profiler_current_page,
- runData.profiler_max_page, driver->getScreenSize().Height);
-
- if (runData.profiler_current_page != 0) {
- std::wstringstream sstr;
- sstr << "Profiler shown (page " << runData.profiler_current_page
- << " of " << runData.profiler_max_page << ")";
- m_statustext = sstr.str();
- } else {
- m_statustext = L"Profiler hidden";
- }
- runData.statustext_time = 0;
+ m_flags.disable_camera_update = !m_flags.disable_camera_update;
+ if (m_flags.disable_camera_update)
+ m_game_ui->showTranslatedStatusText("Camera update disabled");
+ else
+ m_game_ui->showTranslatedStatusText("Camera update enabled");
}
s16 range = g_settings->getS16("viewing_range");
s16 range_new = range + 10;
+ wchar_t buf[255];
+ const wchar_t *str;
if (range_new > 4000) {
range_new = 4000;
- m_statustext = utf8_to_wide("Viewing range is at maximum: "
- + itos(range_new));
+ str = wgettext("Viewing range is at maximum: %d");
+ swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
+ delete[] str;
+ m_game_ui->showStatusText(buf);
+
} else {
- m_statustext = utf8_to_wide("Viewing range changed to "
- + itos(range_new));
+ str = wgettext("Viewing range changed to %d");
+ swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
+ delete[] str;
+ m_game_ui->showStatusText(buf);
}
g_settings->set("viewing_range", itos(range_new));
- runData.statustext_time = 0;
}
s16 range = g_settings->getS16("viewing_range");
s16 range_new = range - 10;
+ wchar_t buf[255];
+ const wchar_t *str;
if (range_new < 20) {
range_new = 20;
- m_statustext = utf8_to_wide("Viewing range is at minimum: "
- + itos(range_new));
+ str = wgettext("Viewing range is at minimum: %d");
+ swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
+ delete[] str;
+ m_game_ui->showStatusText(buf);
} else {
- m_statustext = utf8_to_wide("Viewing range changed to "
- + itos(range_new));
+ str = wgettext("Viewing range changed to %d");
+ swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
+ delete[] str;
+ m_game_ui->showStatusText(buf);
}
g_settings->set("viewing_range", itos(range_new));
- runData.statustext_time = 0;
}
void Game::toggleFullViewRange()
{
- static const wchar_t *msg[] = {
- L"Disabled full viewing range",
- L"Enabled full viewing range"
- };
-
draw_control->range_all = !draw_control->range_all;
- infostream << msg[draw_control->range_all] << std::endl;
- m_statustext = msg[draw_control->range_all];
- runData.statustext_time = 0;
+ if (draw_control->range_all)
+ m_game_ui->showTranslatedStatusText("Enabled unlimited viewing range");
+ else
+ m_game_ui->showTranslatedStatusText("Disabled unlimited viewing range");
+}
+
+
+void Game::checkZoomEnabled()
+{
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+ if (player->getZoomFOV() < 0.001f)
+ m_game_ui->showTranslatedStatusText("Zoom currently disabled by game or mod");
}
void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
{
- if ((device->isWindowActive() && noMenuActive()) || random_input) {
+ if ((device->isWindowActive() && device->isWindowFocused()
+ && !isMenuActive()) || random_input) {
#ifndef __ANDROID__
if (!random_input) {
device->getCursorControl()->setVisible(true);
#endif
- if (!m_first_loop_after_window_activation)
- m_first_loop_after_window_activation = true;
+ m_first_loop_after_window_activation = true;
}
}
// distinguish between the two in order to know when to use joysticks.
PlayerControl control(
- input->isKeyDown(keycache.key[KeyType::FORWARD]),
- input->isKeyDown(keycache.key[KeyType::BACKWARD]),
- input->isKeyDown(keycache.key[KeyType::LEFT]),
- input->isKeyDown(keycache.key[KeyType::RIGHT]),
+ input->isKeyDown(KeyType::FORWARD),
+ input->isKeyDown(KeyType::BACKWARD),
+ input->isKeyDown(KeyType::LEFT),
+ input->isKeyDown(KeyType::RIGHT),
isKeyDown(KeyType::JUMP),
isKeyDown(KeyType::SPECIAL1),
isKeyDown(KeyType::SNEAK),
isKeyDown(KeyType::ZOOM),
- isLeftPressed(),
- isRightPressed(),
+ input->getLeftState(),
+ input->getRightState(),
cam.camera_pitch,
cam.camera_yaw,
input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
- ( (u32)(isLeftPressed() & 0x1) << 7) |
- ( (u32)(isRightPressed() & 0x1) << 8
+ ( (u32)(input->getLeftState() & 0x1) << 7) |
+ ( (u32)(input->getRightState() & 0x1) << 8
);
#ifdef ANDROID
if (can_be_and_is_paused) { // This is for a singleplayer server
*dtime = 0; // No time passes
} else {
- if (server != NULL) {
- //TimeTaker timer("server->step(dtime)");
+ if (server)
server->step(*dtime);
- }
- //TimeTaker timer("client.step(dtime)");
client->step(*dtime);
}
}
+const ClientEventHandler Game::clientEventHandler[CLIENTEVENT_MAX] = {
+ {&Game::handleClientEvent_None},
+ {&Game::handleClientEvent_PlayerDamage},
+ {&Game::handleClientEvent_PlayerForceMove},
+ {&Game::handleClientEvent_Deathscreen},
+ {&Game::handleClientEvent_ShowFormSpec},
+ {&Game::handleClientEvent_ShowLocalFormSpec},
+ {&Game::handleClientEvent_HandleParticleEvent},
+ {&Game::handleClientEvent_HandleParticleEvent},
+ {&Game::handleClientEvent_HandleParticleEvent},
+ {&Game::handleClientEvent_HudAdd},
+ {&Game::handleClientEvent_HudRemove},
+ {&Game::handleClientEvent_HudChange},
+ {&Game::handleClientEvent_SetSky},
+ {&Game::handleClientEvent_OverrideDayNigthRatio},
+ {&Game::handleClientEvent_CloudParams},
+};
-void Game::processClientEvents(CameraOrientation *cam)
+void Game::handleClientEvent_None(ClientEvent *event, CameraOrientation *cam)
{
- ClientEvent event = client->getClientEvent();
-
- LocalPlayer *player = client->getEnv().getLocalPlayer();
-
- for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
-
- switch (event.type) {
- case CE_PLAYER_DAMAGE:
- if (client->getHP() == 0)
- break;
- if (client->moddingEnabled()) {
- client->getScript()->on_damage_taken(event.player_damage.amount);
- }
-
- runData.damage_flash += 95.0 + 3.2 * event.player_damage.amount;
- runData.damage_flash = MYMIN(runData.damage_flash, 127.0);
-
- player->hurt_tilt_timer = 1.5;
- player->hurt_tilt_strength =
- rangelim(event.player_damage.amount / 4, 1.0, 4.0);
+ FATAL_ERROR("ClientEvent type None received");
+}
- client->event()->put(new SimpleTriggerEvent("PlayerDamage"));
- break;
+void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam)
+{
+ if (client->getHP() == 0)
+ return;
- case CE_PLAYER_FORCE_MOVE:
- cam->camera_yaw = event.player_force_move.yaw;
- cam->camera_pitch = event.player_force_move.pitch;
- break;
+ if (client->moddingEnabled()) {
+ client->getScript()->on_damage_taken(event->player_damage.amount);
+ }
- case CE_DEATHSCREEN:
- // This should be enabled for death formspec in builtin
- client->getScript()->on_death();
+ runData.damage_flash += 95.0 + 3.2 * event->player_damage.amount;
+ runData.damage_flash = MYMIN(runData.damage_flash, 127.0);
- /* Handle visualization */
- runData.damage_flash = 0;
- player->hurt_tilt_timer = 0;
- player->hurt_tilt_strength = 0;
- break;
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
- case CE_SHOW_FORMSPEC:
- if (*(event.show_formspec.formspec) == "") {
- if (current_formspec && ( *(event.show_formspec.formname) == "" || *(event.show_formspec.formname) == cur_formname) ){
- current_formspec->quitMenu();
- }
- } else {
- FormspecFormSource *fs_src =
- new FormspecFormSource(*(event.show_formspec.formspec));
- TextDestPlayerInventory *txt_dst =
- new TextDestPlayerInventory(client, *(event.show_formspec.formname));
-
- create_formspec_menu(¤t_formspec, client, device, &input->joystick,
- fs_src, txt_dst);
- cur_formname = *(event.show_formspec.formname);
- }
+ player->hurt_tilt_timer = 1.5;
+ player->hurt_tilt_strength =
+ rangelim(event->player_damage.amount / 4, 1.0, 4.0);
- delete event.show_formspec.formspec;
- delete event.show_formspec.formname;
- break;
+ client->event()->put(new SimpleTriggerEvent("PlayerDamage"));
+}
- case CE_SHOW_LOCAL_FORMSPEC:
- {
- FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
- LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
- create_formspec_menu(¤t_formspec, client, device, &input->joystick,
- fs_src, txt_dst);
- }
- delete event.show_formspec.formspec;
- delete event.show_formspec.formname;
- break;
+void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam)
+{
+ cam->camera_yaw = event->player_force_move.yaw;
+ cam->camera_pitch = event->player_force_move.pitch;
+}
- case CE_SPAWN_PARTICLE:
- case CE_ADD_PARTICLESPAWNER:
- case CE_DELETE_PARTICLESPAWNER:
- client->getParticleManager()->handleParticleEvent(&event, client,
- smgr, player);
- break;
+void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam)
+{
+ // This should be enabled for death formspec in builtin
+ client->getScript()->on_death();
- case CE_HUDADD:
- {
- u32 id = event.hudadd.id;
-
- HudElement *e = player->getHud(id);
-
- if (e != NULL) {
- delete event.hudadd.pos;
- delete event.hudadd.name;
- delete event.hudadd.scale;
- delete event.hudadd.text;
- delete event.hudadd.align;
- delete event.hudadd.offset;
- delete event.hudadd.world_pos;
- delete event.hudadd.size;
- continue;
- }
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
- e = new HudElement;
- e->type = (HudElementType)event.hudadd.type;
- e->pos = *event.hudadd.pos;
- e->name = *event.hudadd.name;
- e->scale = *event.hudadd.scale;
- e->text = *event.hudadd.text;
- e->number = event.hudadd.number;
- e->item = event.hudadd.item;
- e->dir = event.hudadd.dir;
- e->align = *event.hudadd.align;
- e->offset = *event.hudadd.offset;
- e->world_pos = *event.hudadd.world_pos;
- e->size = *event.hudadd.size;
-
- u32 new_id = player->addHud(e);
- //if this isn't true our huds aren't consistent
- sanity_check(new_id == id);
- }
+ /* Handle visualization */
+ runData.damage_flash = 0;
+ player->hurt_tilt_timer = 0;
+ player->hurt_tilt_strength = 0;
+}
- delete event.hudadd.pos;
- delete event.hudadd.name;
- delete event.hudadd.scale;
- delete event.hudadd.text;
- delete event.hudadd.align;
- delete event.hudadd.offset;
- delete event.hudadd.world_pos;
- delete event.hudadd.size;
- break;
+void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
+{
+ if (event->show_formspec.formspec->empty()) {
+ if (current_formspec && (event->show_formspec.formname->empty()
+ || *(event->show_formspec.formname) == cur_formname)) {
+ current_formspec->quitMenu();
+ }
+ } else {
+ FormspecFormSource *fs_src =
+ new FormspecFormSource(*(event->show_formspec.formspec));
+ TextDestPlayerInventory *txt_dst =
+ new TextDestPlayerInventory(client, *(event->show_formspec.formname));
- case CE_HUDRM:
- {
- HudElement *e = player->removeHud(event.hudrm.id);
+ GUIFormSpecMenu::create(current_formspec, client, &input->joystick,
+ fs_src, txt_dst);
+ cur_formname = *(event->show_formspec.formname);
+ }
- if (e != NULL)
- delete e;
- }
- break;
+ delete event->show_formspec.formspec;
+ delete event->show_formspec.formname;
+}
- case CE_HUDCHANGE:
- {
- u32 id = event.hudchange.id;
- HudElement *e = player->getHud(id);
-
- if (e == NULL) {
- delete event.hudchange.v3fdata;
- delete event.hudchange.v2fdata;
- delete event.hudchange.sdata;
- delete event.hudchange.v2s32data;
- continue;
- }
+void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
+{
+ FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
+ LocalFormspecHandler *txt_dst =
+ new LocalFormspecHandler(*event->show_formspec.formname, client);
+ GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src, txt_dst);
- switch (event.hudchange.stat) {
- case HUD_STAT_POS:
- e->pos = *event.hudchange.v2fdata;
- break;
+ delete event->show_formspec.formspec;
+ delete event->show_formspec.formname;
+}
- case HUD_STAT_NAME:
- e->name = *event.hudchange.sdata;
- break;
+void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
+ CameraOrientation *cam)
+{
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+ client->getParticleManager()->handleParticleEvent(event, client, player);
+}
- case HUD_STAT_SCALE:
- e->scale = *event.hudchange.v2fdata;
- break;
+void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
+{
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+ auto &hud_server_to_client = client->getHUDTranslationMap();
+
+ u32 server_id = event->hudadd.server_id;
+ // ignore if we already have a HUD with that ID
+ auto i = hud_server_to_client.find(server_id);
+ if (i != hud_server_to_client.end()) {
+ delete event->hudadd.pos;
+ delete event->hudadd.name;
+ delete event->hudadd.scale;
+ delete event->hudadd.text;
+ delete event->hudadd.align;
+ delete event->hudadd.offset;
+ delete event->hudadd.world_pos;
+ delete event->hudadd.size;
+ return;
+ }
- case HUD_STAT_TEXT:
- e->text = *event.hudchange.sdata;
- break;
+ HudElement *e = new HudElement;
+ e->type = (HudElementType)event->hudadd.type;
+ e->pos = *event->hudadd.pos;
+ e->name = *event->hudadd.name;
+ e->scale = *event->hudadd.scale;
+ e->text = *event->hudadd.text;
+ e->number = event->hudadd.number;
+ e->item = event->hudadd.item;
+ e->dir = event->hudadd.dir;
+ e->align = *event->hudadd.align;
+ e->offset = *event->hudadd.offset;
+ e->world_pos = *event->hudadd.world_pos;
+ e->size = *event->hudadd.size;
+ hud_server_to_client[server_id] = player->addHud(e);
+
+ delete event->hudadd.pos;
+ delete event->hudadd.name;
+ delete event->hudadd.scale;
+ delete event->hudadd.text;
+ delete event->hudadd.align;
+ delete event->hudadd.offset;
+ delete event->hudadd.world_pos;
+ delete event->hudadd.size;
+}
- case HUD_STAT_NUMBER:
- e->number = event.hudchange.data;
- break;
+void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
+{
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+ HudElement *e = player->removeHud(event->hudrm.id);
+ delete e;
+}
- case HUD_STAT_ITEM:
- e->item = event.hudchange.data;
- break;
+void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam)
+{
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
- case HUD_STAT_DIR:
- e->dir = event.hudchange.data;
- break;
+ u32 id = event->hudchange.id;
+ HudElement *e = player->getHud(id);
- case HUD_STAT_ALIGN:
- e->align = *event.hudchange.v2fdata;
- break;
+ if (e == NULL) {
+ delete event->hudchange.v3fdata;
+ delete event->hudchange.v2fdata;
+ delete event->hudchange.sdata;
+ delete event->hudchange.v2s32data;
+ return;
+ }
- case HUD_STAT_OFFSET:
- e->offset = *event.hudchange.v2fdata;
- break;
+ switch (event->hudchange.stat) {
+ case HUD_STAT_POS:
+ e->pos = *event->hudchange.v2fdata;
+ break;
- case HUD_STAT_WORLD_POS:
- e->world_pos = *event.hudchange.v3fdata;
- break;
+ case HUD_STAT_NAME:
+ e->name = *event->hudchange.sdata;
+ break;
- case HUD_STAT_SIZE:
- e->size = *event.hudchange.v2s32data;
- break;
- }
- }
+ case HUD_STAT_SCALE:
+ e->scale = *event->hudchange.v2fdata;
+ break;
- delete event.hudchange.v3fdata;
- delete event.hudchange.v2fdata;
- delete event.hudchange.sdata;
- delete event.hudchange.v2s32data;
+ case HUD_STAT_TEXT:
+ e->text = *event->hudchange.sdata;
break;
- case CE_SET_SKY:
- sky->setVisible(false);
+ case HUD_STAT_NUMBER:
+ e->number = event->hudchange.data;
+ break;
- if (skybox) {
- skybox->remove();
- skybox = NULL;
- }
+ case HUD_STAT_ITEM:
+ e->item = event->hudchange.data;
+ break;
- // Handle according to type
- if (*event.set_sky.type == "regular") {
- sky->setVisible(true);
- } else if (*event.set_sky.type == "skybox" &&
- event.set_sky.params->size() == 6) {
- sky->setFallbackBgColor(*event.set_sky.bgcolor);
- skybox = smgr->addSkyBoxSceneNode(
- texture_src->getTextureForMesh((*event.set_sky.params)[0]),
- texture_src->getTextureForMesh((*event.set_sky.params)[1]),
- texture_src->getTextureForMesh((*event.set_sky.params)[2]),
- texture_src->getTextureForMesh((*event.set_sky.params)[3]),
- texture_src->getTextureForMesh((*event.set_sky.params)[4]),
- texture_src->getTextureForMesh((*event.set_sky.params)[5]));
- }
- // Handle everything else as plain color
- else {
- if (*event.set_sky.type != "plain")
- infostream << "Unknown sky type: "
- << (*event.set_sky.type) << std::endl;
+ case HUD_STAT_DIR:
+ e->dir = event->hudchange.data;
+ break;
- sky->setFallbackBgColor(*event.set_sky.bgcolor);
- }
+ case HUD_STAT_ALIGN:
+ e->align = *event->hudchange.v2fdata;
+ break;
- delete event.set_sky.bgcolor;
- delete event.set_sky.type;
- delete event.set_sky.params;
+ case HUD_STAT_OFFSET:
+ e->offset = *event->hudchange.v2fdata;
break;
- case CE_OVERRIDE_DAY_NIGHT_RATIO:
- client->getEnv().setDayNightRatioOverride(
- event.override_day_night_ratio.do_override,
- event.override_day_night_ratio.ratio_f * 1000);
+ case HUD_STAT_WORLD_POS:
+ e->world_pos = *event->hudchange.v3fdata;
break;
- default:
- // unknown or unhandled type
+ case HUD_STAT_SIZE:
+ e->size = *event->hudchange.v2s32data;
break;
+ }
- }
+ delete event->hudchange.v3fdata;
+ delete event->hudchange.v2fdata;
+ delete event->hudchange.sdata;
+ delete event->hudchange.v2s32data;
+}
+
+void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
+{
+ sky->setVisible(false);
+ // Whether clouds are visible in front of a custom skybox
+ sky->setCloudsEnabled(event->set_sky.clouds);
+
+ if (skybox) {
+ skybox->remove();
+ skybox = NULL;
+ }
+
+ // Handle according to type
+ if (*event->set_sky.type == "regular") {
+ sky->setVisible(true);
+ sky->setCloudsEnabled(true);
+ } else if (*event->set_sky.type == "skybox" &&
+ event->set_sky.params->size() == 6) {
+ sky->setFallbackBgColor(*event->set_sky.bgcolor);
+ skybox = RenderingEngine::get_scene_manager()->addSkyBoxSceneNode(
+ texture_src->getTextureForMesh((*event->set_sky.params)[0]),
+ texture_src->getTextureForMesh((*event->set_sky.params)[1]),
+ texture_src->getTextureForMesh((*event->set_sky.params)[2]),
+ texture_src->getTextureForMesh((*event->set_sky.params)[3]),
+ texture_src->getTextureForMesh((*event->set_sky.params)[4]),
+ texture_src->getTextureForMesh((*event->set_sky.params)[5]));
+ }
+ // Handle everything else as plain color
+ else {
+ if (*event->set_sky.type != "plain")
+ infostream << "Unknown sky type: "
+ << (*event->set_sky.type) << std::endl;
+
+ sky->setFallbackBgColor(*event->set_sky.bgcolor);
+ }
+
+ delete event->set_sky.bgcolor;
+ delete event->set_sky.type;
+ delete event->set_sky.params;
+}
+
+void Game::handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
+ CameraOrientation *cam)
+{
+ client->getEnv().setDayNightRatioOverride(
+ event->override_day_night_ratio.do_override,
+ event->override_day_night_ratio.ratio_f * 1000.0f);
+}
+
+void Game::handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam)
+{
+ if (!clouds)
+ return;
+
+ clouds->setDensity(event->cloud_params.density);
+ clouds->setColorBright(video::SColor(event->cloud_params.color_bright));
+ clouds->setColorAmbient(video::SColor(event->cloud_params.color_ambient));
+ clouds->setHeight(event->cloud_params.height);
+ clouds->setThickness(event->cloud_params.thickness);
+ clouds->setSpeed(v2f(event->cloud_params.speed_x, event->cloud_params.speed_y));
+}
+
+void Game::processClientEvents(CameraOrientation *cam)
+{
+ while (client->hasClientEvents()) {
+ std::unique_ptr<ClientEvent> event(client->getClientEvent());
+ FATAL_ERROR_IF(event->type >= CLIENTEVENT_MAX, "Invalid clientevent type");
+ const ClientEventHandler& evHandler = clientEventHandler[event->type];
+ (this->*evHandler.handler)(event.get(), cam);
}
}
+void Game::updateChat(f32 dtime, const v2u32 &screensize)
+{
+ // Add chat log output for errors to be shown in chat
+ static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
+
+ // Get new messages from error log buffer
+ while (!chat_log_error_buf.empty()) {
+ std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
+ if (!g_settings->getBool("disable_escape_sequences")) {
+ error_message = L"\x1b(c@red)";
+ error_message.append(error_message).append(L"\x1b(c@white)");
+ }
+ chat_backend->addMessage(L"", error_message);
+ }
+
+ // Get new messages from client
+ std::wstring message;
+ while (client->getChatMessage(message)) {
+ chat_backend->addUnparsedMessage(message);
+ }
+
+ // Remove old messages
+ chat_backend->step(dtime);
+
+ // Display all messages in a static text element
+ m_game_ui->setChatText(chat_backend->getRecentChat(),
+ chat_backend->getRecentBuffer().getLineCount());
+}
void Game::updateCamera(u32 busy_time, f32 dtime)
{
GenericCAO *playercao = player->getCAO();
// If playercao not loaded, don't change camera
- if (playercao == NULL)
+ if (!playercao)
return;
camera->toggleCameraMode();
float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
- camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
- client->getEnv());
+ camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio);
camera->step(dtime);
v3f camera_position = camera->getPosition();
m_camera_offset_changed = (camera_offset != old_camera_offset);
- if (!flags.disable_camera_update) {
+ if (!m_flags.disable_camera_update) {
client->getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov, camera_offset);
v3f(0, 0, 0), // velocity
camera->getDirection(),
camera->getCameraNode()->getUpVector());
- sound->setListenerGain(g_settings->getFloat("sound_volume"));
+ bool mute_sound = g_settings->getBool("mute_sound");
+ if (mute_sound) {
+ sound->setListenerGain(0.0f);
+ } else {
+ // Check if volume is in the proper range, else fix it.
+ float old_volume = g_settings->getFloat("sound_volume");
+ float new_volume = rangelim(old_volume, 0.0f, 1.0f);
+ sound->setListenerGain(new_volume);
- // Update sound maker
- soundmaker->step(dtime);
+ if (old_volume != new_volume) {
+ g_settings->setFloat("sound_volume", new_volume);
+ }
+ }
LocalPlayer *player = client->getEnv().getLocalPlayer();
+ // Tell the sound maker whether to make footstep sounds
+ soundmaker->makes_footstep_sound = player->makes_footstep_sound;
+
+ // Update sound maker
+ if (player->makes_footstep_sound)
+ soundmaker->step(dtime);
+
ClientMap &map = client->getEnv().getClientMap();
MapNode n = map.getNodeNoEx(player->getFootstepNodePos());
soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
shootline = g_touchscreengui->getShootline();
+ // Scale shootline to the acual distance the player can reach
+ shootline.end = shootline.start
+ + shootline.getVector().normalize() * BS * d;
shootline.start += intToFloat(camera_offset, BS);
shootline.end += intToFloat(camera_offset, BS);
}
hud->updateSelectionMesh(camera_offset);
}
+ if (runData.digging_blocked && !input->getLeftState()) {
+ // allow digging again if button is not pressed
+ runData.digging_blocked = false;
+ }
+
/*
Stop digging when
- releasing left mouse button
- pointing away from node
*/
if (runData.digging) {
- if (getLeftReleased()) {
+ if (input->getLeftReleased()) {
infostream << "Left button released"
<< " (stopped digging)" << std::endl;
runData.digging = false;
client->setCrack(-1, v3s16(0, 0, 0));
runData.dig_time = 0.0;
}
- } else if (runData.dig_instantly && getLeftReleased()) {
+ } else if (runData.dig_instantly && input->getLeftReleased()) {
// Remove e.g. torches faster when clicking instead of holding LMB
runData.nodig_delay_timer = 0;
runData.dig_instantly = false;
}
- if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) {
+ if (!runData.digging && runData.ldown_for_dig && !input->getLeftState()) {
runData.ldown_for_dig = false;
}
soundmaker->m_player_leftpunch_sound.name = "";
- if (isRightPressed())
+ // Prepare for repeating, unless we're not supposed to
+ if (input->getRightState() && !g_settings->getBool("safe_dig_and_place"))
runData.repeat_rightclick_timer += dtime;
else
runData.repeat_rightclick_timer = 0;
- if (playeritem_def.usable && isLeftPressed()) {
- if (getLeftClicked())
+ if (playeritem_def.usable && input->getLeftState()) {
+ if (input->getLeftClicked() && (!client->moddingEnabled()
+ || !client->getScript()->on_item_use(playeritem, pointed)))
client->interact(4, pointed);
} else if (pointed.type == POINTEDTHING_NODE) {
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(itemdef_manager);
if (playeritem.name.empty()) {
- playeritem_toolcap = *hand_def.tool_capabilities;
+ const ToolCapabilities *handToolcap = hlist
+ ? &hlist->getItem(0).getToolCapabilities(itemdef_manager)
+ : itemdef_manager->get("").tool_capabilities;
+
+ if (handToolcap != nullptr)
+ playeritem_toolcap = *handToolcap;
}
- handlePointingAtNode(pointed, playeritem_def, playeritem_toolcap, dtime);
+ handlePointingAtNode(pointed, playeritem_def, playeritem,
+ playeritem_toolcap, dtime);
} else if (pointed.type == POINTEDTHING_OBJECT) {
handlePointingAtObject(pointed, playeritem, player_position, show_debug);
- } else if (isLeftPressed()) {
+ } else if (input->getLeftState()) {
// When button is held down in air, show continuous animation
runData.left_punch = true;
- } else if (getRightClicked()) {
+ } else if (input->getRightClicked()) {
handlePointingAtNothing(playeritem);
}
runData.pointed_old = pointed;
- if (runData.left_punch || getLeftClicked())
+ if (runData.left_punch || input->getLeftClicked())
camera->setDigging(0); // left click animation
input->resetLeftClicked();
input->resetRightClicked();
- input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
- input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
-
input->resetLeftReleased();
input->resetRightReleased();
-
- input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
- input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
}
std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
selectionboxes->clear();
hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
- static const bool show_entity_selectionbox = g_settings->getBool(
+ static thread_local const bool show_entity_selectionbox = g_settings->getBool(
"show_entity_selectionbox");
- ClientMap &map = client->getEnv().getClientMap();
- INodeDefManager *nodedef=client->getNodeDefManager();
+ ClientEnvironment &env = client->getEnv();
+ ClientMap &map = env.getClientMap();
+ const NodeDefManager *nodedef = map.getNodeDefManager();
runData.selected_object = NULL;
- PointedThing result=client->getEnv().getPointedThing(
- shootline, liquids_pointable, look_for_object);
+ RaycastState s(shootline, look_for_object, liquids_pointable);
+ PointedThing result;
+ env.continueRaycast(&s, &result);
if (result.type == POINTEDTHING_OBJECT) {
runData.selected_object = client->getEnv().getActiveObject(result.object_id);
- if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox()) {
- aabb3f *selection_box = runData.selected_object->getSelectionBox();
-
- // Box should exist because object was
- // returned in the first place
-
- assert(selection_box);
-
+ aabb3f selection_box;
+ if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox() &&
+ runData.selected_object->getSelectionBox(&selection_box)) {
v3f pos = runData.selected_object->getPosition();
- selectionboxes->push_back(aabb3f(
- selection_box->MinEdge, selection_box->MaxEdge));
- selectionboxes->push_back(
- aabb3f(selection_box->MinEdge, selection_box->MaxEdge));
+ selectionboxes->push_back(aabb3f(selection_box));
hud->setSelectionPos(pos, camera_offset);
}
} else if (result.type == POINTEDTHING_NODE) {
}
// Update selection mesh light level and vertex colors
- if (selectionboxes->size() > 0) {
+ if (!selectionboxes->empty()) {
v3f pf = hud->getSelectionPos();
v3s16 p = floatToInt(pf, BS);
u16 node_light = getInteriorLight(n, -1, nodedef);
u16 light_level = node_light;
- for (u8 i = 0; i < 6; i++) {
- n = map.getNodeNoEx(p + g_6dirs[i]);
+ for (const v3s16 &dir : g_6dirs) {
+ n = map.getNodeNoEx(p + dir);
node_light = getInteriorLight(n, -1, nodedef);
if (node_light > light_level)
light_level = node_light;
float sin_r = 0.08 * sin(timerf);
float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
float sin_b = 0.08 * sin(timerf + irr::core::PI);
- c.setRed(
- core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
- c.setGreen(
- core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
- c.setBlue(
- core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
+ c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
+ c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
+ c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
// Set mesh final color
hud->setSelectionMeshColor(c);
}
-void Game::handlePointingAtNode(const PointedThing &pointed, const ItemDefinition &playeritem_def,
- const ToolCapabilities &playeritem_toolcap, f32 dtime)
+void Game::handlePointingAtNode(const PointedThing &pointed,
+ const ItemDefinition &playeritem_def, const ItemStack &playeritem,
+ const ToolCapabilities &playeritem_toolcap, f32 dtime)
{
v3s16 nodepos = pointed.node_undersurface;
v3s16 neighbourpos = pointed.node_abovesurface;
*/
ClientMap &map = client->getEnv().getClientMap();
+
+ if (runData.nodig_delay_timer <= 0.0 && input->getLeftState()
+ && !runData.digging_blocked
+ && client->checkPrivilege("interact")) {
+ handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
+ }
+
+ // This should be done after digging handling
NodeMetadata *meta = map.getNodeMetadata(nodepos);
if (meta) {
- infotext = unescape_enriched(utf8_to_wide(meta->getString("infotext")));
+ m_game_ui->setInfoText(unescape_translate(utf8_to_wide(
+ meta->getString("infotext"))));
} else {
MapNode n = map.getNodeNoEx(nodepos);
if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
- infotext = L"Unknown node: ";
- infotext += utf8_to_wide(nodedef_manager->get(n).name);
+ m_game_ui->setInfoText(L"Unknown node: " +
+ utf8_to_wide(nodedef_manager->get(n).name));
}
}
- if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
- && client->checkPrivilege("interact")) {
- handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
- }
-
- if ((getRightClicked() ||
+ if ((input->getRightClicked() ||
runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
client->checkPrivilege("interact")) {
runData.repeat_rightclick_timer = 0;
infostream << "Ground right-clicked" << std::endl;
- if (meta && meta->getString("formspec") != "" && !random_input
+ if (meta && !meta->getString("formspec").empty() && !random_input
&& !isKeyDown(KeyType::SNEAK)) {
+ // Report right click to server
+ if (nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
+ client->interact(3, pointed);
+ }
+
infostream << "Launching custom inventory view" << std::endl;
InventoryLocation inventoryloc;
&client->getEnv().getClientMap(), nodepos);
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
- create_formspec_menu(¤t_formspec, client,
- device, &input->joystick, fs_src, txt_dst);
- cur_formname = "";
+ GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src,
+ txt_dst);
+ cur_formname.clear();
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
} else {
// If the wielded item has node placement prediction,
// make that happen
- bool placed = nodePlacementPrediction(*client,
- playeritem_def,
- nodepos, neighbourpos);
+ bool placed = nodePlacementPrediction(playeritem_def, playeritem, nodepos,
+ neighbourpos);
if (placed) {
// Report to server
soundmaker->m_player_rightpunch_sound =
SimpleSoundSpec();
- if (playeritem_def.node_placement_prediction == "" ||
+ if (playeritem_def.node_placement_prediction.empty() ||
nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
client->interact(3, pointed); // Report to server
} else {
}
}
+bool Game::nodePlacementPrediction(const ItemDefinition &playeritem_def,
+ const ItemStack &playeritem, const v3s16 &nodepos, const v3s16 &neighbourpos)
+{
+ std::string prediction = playeritem_def.node_placement_prediction;
+ const NodeDefManager *nodedef = client->ndef();
+ ClientMap &map = client->getEnv().getClientMap();
+ MapNode node;
+ bool is_valid_position;
+
+ node = map.getNodeNoEx(nodepos, &is_valid_position);
+ if (!is_valid_position)
+ return false;
+
+ if (!prediction.empty() && !nodedef->get(node).rightclickable) {
+ verbosestream << "Node placement prediction for "
+ << playeritem_def.name << " is "
+ << prediction << std::endl;
+ v3s16 p = neighbourpos;
+
+ // Place inside node itself if buildable_to
+ MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
+ if (is_valid_position)
+ {
+ if (nodedef->get(n_under).buildable_to)
+ p = nodepos;
+ else {
+ node = map.getNodeNoEx(p, &is_valid_position);
+ if (is_valid_position &&!nodedef->get(node).buildable_to)
+ return false;
+ }
+ }
+
+ // Find id of predicted node
+ content_t id;
+ bool found = nodedef->getId(prediction, id);
+
+ if (!found) {
+ errorstream << "Node placement prediction failed for "
+ << playeritem_def.name << " (places "
+ << prediction
+ << ") - Name not known" << std::endl;
+ return false;
+ }
+
+ const ContentFeatures &predicted_f = nodedef->get(id);
+
+ // Predict param2 for facedir and wallmounted nodes
+ u8 param2 = 0;
+
+ if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
+ predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
+ v3s16 dir = nodepos - neighbourpos;
+
+ if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
+ param2 = dir.Y < 0 ? 1 : 0;
+ } else if (abs(dir.X) > abs(dir.Z)) {
+ param2 = dir.X < 0 ? 3 : 2;
+ } else {
+ param2 = dir.Z < 0 ? 5 : 4;
+ }
+ }
+
+ if (predicted_f.param_type_2 == CPT2_FACEDIR ||
+ predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
+ v3s16 dir = nodepos - floatToInt(client->getEnv().getLocalPlayer()->getPosition(), BS);
+
+ if (abs(dir.X) > abs(dir.Z)) {
+ param2 = dir.X < 0 ? 3 : 1;
+ } else {
+ param2 = dir.Z < 0 ? 2 : 0;
+ }
+ }
+
+ assert(param2 <= 5);
+
+ //Check attachment if node is in group attached_node
+ if (((ItemGroupList) predicted_f.groups)["attached_node"] != 0) {
+ static v3s16 wallmounted_dirs[8] = {
+ v3s16(0, 1, 0),
+ v3s16(0, -1, 0),
+ v3s16(1, 0, 0),
+ v3s16(-1, 0, 0),
+ v3s16(0, 0, 1),
+ v3s16(0, 0, -1),
+ };
+ v3s16 pp;
+
+ if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
+ predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
+ pp = p + wallmounted_dirs[param2];
+ else
+ pp = p + v3s16(0, -1, 0);
+
+ if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
+ return false;
+ }
+
+ // Apply color
+ if ((predicted_f.param_type_2 == CPT2_COLOR
+ || predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
+ || predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
+ const std::string &indexstr = playeritem.metadata.getString(
+ "palette_index", 0);
+ if (!indexstr.empty()) {
+ s32 index = mystoi(indexstr);
+ if (predicted_f.param_type_2 == CPT2_COLOR) {
+ param2 = index;
+ } else if (predicted_f.param_type_2
+ == CPT2_COLORED_WALLMOUNTED) {
+ // param2 = pure palette index + other
+ param2 = (index & 0xf8) | (param2 & 0x07);
+ } else if (predicted_f.param_type_2
+ == CPT2_COLORED_FACEDIR) {
+ // param2 = pure palette index + other
+ param2 = (index & 0xe0) | (param2 & 0x1f);
+ }
+ }
+ }
+
+ // Add node to client map
+ MapNode n(id, 0, param2);
+
+ try {
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+
+ // Dont place node when player would be inside new node
+ // NOTE: This is to be eventually implemented by a mod as client-side Lua
+ if (!nodedef->get(n).walkable ||
+ g_settings->getBool("enable_build_where_you_stand") ||
+ (client->checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
+ (nodedef->get(n).walkable &&
+ neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
+ neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
+
+ // This triggers the required mesh update too
+ client->addNode(p, n);
+ return true;
+ }
+ } catch (InvalidPositionException &e) {
+ errorstream << "Node placement prediction failed for "
+ << playeritem_def.name << " (places "
+ << prediction
+ << ") - Position not loaded" << std::endl;
+ }
+ }
+
+ return false;
+}
void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
const v3f &player_position, bool show_debug)
{
- infotext = unescape_enriched(
+ std::wstring infotext = unescape_translate(
utf8_to_wide(runData.selected_object->infoText()));
if (show_debug) {
- if (infotext != L"") {
+ if (!infotext.empty()) {
infotext += L"\n";
}
- infotext += unescape_enriched(utf8_to_wide(
- runData.selected_object->debugInfoText()));
+ infotext += utf8_to_wide(runData.selected_object->debugInfoText());
}
- if (isLeftPressed()) {
+ m_game_ui->setInfoText(infotext);
+
+ if (input->getLeftState()) {
bool do_punch = false;
bool do_punch_damage = false;
runData.object_hit_delay_timer = object_hit_delay;
}
- if (getLeftClicked())
+ if (input->getLeftClicked())
do_punch = true;
if (do_punch) {
if (!disable_send)
client->interact(0, pointed);
}
- } else if (getRightClicked()) {
+ } else if (input->getRightClicked()) {
infostream << "Right-clicked object" << std::endl;
client->interact(3, pointed); // place
}
// If can't dig, try hand
if (!params.diggable) {
InventoryList *hlist = local_inventory->getList("hand");
- const ItemDefinition &hand =
- hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
- const ToolCapabilities *tp = hand.tool_capabilities;
+ const ToolCapabilities *tp = hlist
+ ? &hlist->getItem(0).getToolCapabilities(itemdef_manager)
+ : itemdef_manager->get("").tool_capabilities;
if (tp)
params = getDigParams(nodedef_manager->get(n).groups, tp);
}
- if (!runData.digging) {
- infostream << "Started digging" << std::endl;
- runData.dig_instantly = params.time == 0;
- if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
- return;
- client->interact(0, pointed);
- runData.digging = true;
- runData.ldown_for_dig = true;
- }
-
if (!params.diggable) {
// I guess nobody will wait for this long
runData.dig_time_complete = 10000000.0;
runData.dig_time_complete = params.time;
if (m_cache_enable_particles) {
- const ContentFeatures &features =
- client->getNodeDefManager()->get(n);
- client->getParticleManager()->addPunchingParticles(client, smgr,
+ const ContentFeatures &features = client->getNodeDefManager()->get(n);
+ client->getParticleManager()->addNodeParticle(client,
player, nodepos, n, features);
}
}
+ if (!runData.digging) {
+ infostream << "Started digging" << std::endl;
+ runData.dig_instantly = runData.dig_time_complete == 0;
+ if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
+ return;
+ client->interact(0, pointed);
+ runData.digging = true;
+ runData.ldown_for_dig = true;
+ }
+
if (!runData.dig_instantly) {
runData.dig_index = (float)crack_animation_length
* runData.dig_time
if (sound_dig.exists() && params.diggable) {
if (sound_dig.name == "__group") {
- if (params.main_group != "") {
+ if (!params.main_group.empty()) {
soundmaker->m_player_leftpunch_sound.gain = 0.5;
soundmaker->m_player_leftpunch_sound.name =
std::string("default_dig_") +
runData.dig_time = 0;
runData.digging = false;
+ // we successfully dug, now block it from repeating if we want to be safe
+ if (g_settings->getBool("safe_dig_and_place"))
+ runData.digging_blocked = true;
runData.nodig_delay_timer =
runData.dig_time_complete / (float)crack_animation_length;
bool is_valid_position;
MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
if (is_valid_position) {
- if (client->moddingEnabled()) {
- if (client->getScript()->on_dignode(nodepos, wasnode)) {
- return;
- }
+ if (client->moddingEnabled() &&
+ client->getScript()->on_dignode(nodepos, wasnode)) {
+ return;
}
- client->removeNode(nodepos);
+
+ const ContentFeatures &f = client->ndef()->get(wasnode);
+ if (f.node_dig_prediction == "air") {
+ client->removeNode(nodepos);
+ } else if (!f.node_dig_prediction.empty()) {
+ content_t id;
+ bool found = client->ndef()->getId(f.node_dig_prediction, id);
+ if (found)
+ client->addNode(nodepos, id, true);
+ }
+ // implicit else: no prediction
}
client->interact(2, pointed);
if (m_cache_enable_particles) {
const ContentFeatures &features =
client->getNodeDefManager()->get(wasnode);
- client->getParticleManager()->addDiggingParticles(client, smgr,
+ client->getParticleManager()->addDiggingParticles(client,
player, nodepos, wasnode, features);
}
time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
+ time_of_day * todsm;
- runData.time_of_day = time_of_day;
runData.time_of_day_smooth = time_of_day_smooth;
sky->update(time_of_day_smooth, time_brightness, direct_brightness,
Update clouds
*/
if (clouds) {
- v3f player_position = player->getPosition();
if (sky->getCloudsVisible()) {
clouds->setVisible(true);
clouds->step(dtime);
- clouds->update(v2f(player_position.X, player_position.Z),
- sky->getCloudColor());
+ // camera->getPosition is not enough for 3rd person views
+ v3f camera_node_position = camera->getCameraNode()->getPosition();
+ v3s16 camera_offset = camera->getOffset();
+ camera_node_position.X = camera_node_position.X + camera_offset.X * BS;
+ camera_node_position.Y = camera_node_position.Y + camera_offset.Y * BS;
+ camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
+ clouds->update(camera_node_position,
+ sky->getCloudColor());
+ if (clouds->isCameraInsideCloud() && m_cache_enable_fog) {
+ // if inside clouds, and fog enabled, use that as sky
+ // color(s)
+ video::SColor clouds_dark = clouds->getColor()
+ .getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
+ sky->overrideColors(clouds_dark, clouds->getColor());
+ sky->setBodiesVisible(false);
+ runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
+ // do not draw clouds after all
+ clouds->setVisible(false);
+ }
} else {
clouds->setVisible(false);
}
Fog
*/
- if (m_cache_enable_fog && !flags.force_fog_off) {
+ if (m_cache_enable_fog) {
driver->setFog(
sky->getBgColor(),
video::EFT_FOG_LINEAR,
v2u32 screensize = driver->getScreenSize();
- updateChat(*client, dtime, flags.show_debug, screensize,
- flags.show_chat, runData.profiler_current_page,
- *chat_backend, guitext_chat);
+ updateChat(dtime, screensize);
/*
Inventory
|| runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
|| m_camera_offset_changed) {
runData.update_draw_list_timer = 0;
- client->getEnv().getClientMap().updateDrawList(driver);
+ client->getEnv().getClientMap().updateDrawList();
runData.update_draw_list_last_cam_dir = camera_direction;
}
- updateGui(*stats, dtime, cam);
+ m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, dtime);
/*
make sure menu is on top
if (current_formspec->getReferenceCount() == 1) {
current_formspec->drop();
current_formspec = NULL;
- } else if (!noMenuActive()) {
+ } else if (isMenuActive()) {
guiroot->bringToFront(current_formspec);
}
}
/*
Drawing begins
*/
-
const video::SColor &skycolor = sky->getSkyColor();
TimeTaker tt_draw("mainloop: draw");
driver->beginScene(true, true, skycolor);
- draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
- guienv, screensize, skycolor, flags.show_hud,
- flags.show_minimap);
+ bool draw_wield_tool = (m_game_ui->m_flags.show_hud &&
+ (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
+ (camera->getCameraMode() == CAMERA_MODE_FIRST));
+ bool draw_crosshair = (
+ (player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
+ (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
+#ifdef HAVE_TOUCHSCREENGUI
+ try {
+ draw_crosshair = !g_settings->getBool("touchtarget");
+ } catch (SettingNotFoundException) {
+ }
+#endif
+ RenderingEngine::draw_scene(skycolor, m_game_ui->m_flags.show_hud,
+ m_game_ui->m_flags.show_minimap, draw_wield_tool, draw_crosshair);
/*
Profiler graph
*/
- if (flags.show_profiler_graph)
+ if (m_game_ui->m_flags.show_profiler_graph)
graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
/*
/*
Update minimap pos and rotation
*/
- if (flags.show_minimap && flags.show_hud) {
+ if (mapper && m_game_ui->m_flags.show_minimap && m_game_ui->m_flags.show_hud) {
mapper->setPos(floatToInt(player->getPosition(), BS));
mapper->setAngle(player->getYaw());
}
g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
}
-
-inline static const char *yawToDirectionString(int yaw)
-{
- static const char *direction[4] = {"North [+Z]", "West [-X]", "South [-Z]", "East [+X]"};
-
- yaw = wrapDegrees_0_360(yaw);
- yaw = (yaw + 45) % 360 / 90;
-
- return direction[yaw];
-}
-
-
-void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam)
-{
- v2u32 screensize = driver->getScreenSize();
- LocalPlayer *player = client->getEnv().getLocalPlayer();
- v3f player_position = player->getPosition();
-
- if (flags.show_debug) {
- static float drawtime_avg = 0;
- drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
-
- u16 fps = 1.0 / stats.dtime_jitter.avg;
-
- std::ostringstream os(std::ios_base::binary);
- os << std::fixed
- << PROJECT_NAME_C " " << g_version_hash
- << " FPS = " << fps
- << " (R: range_all=" << draw_control->range_all << ")"
- << std::setprecision(0)
- << " drawtime = " << drawtime_avg
- << std::setprecision(1)
- << ", dtime_jitter = "
- << (stats.dtime_jitter.max_fraction * 100.0) << " %"
- << std::setprecision(1)
- << ", v_range = " << draw_control->wanted_range
- << std::setprecision(3)
- << ", RTT = " << client->getRTT();
- setStaticText(guitext, utf8_to_wide(os.str()).c_str());
- guitext->setVisible(true);
- } else {
- guitext->setVisible(false);
- }
-
- if (guitext->isVisible()) {
- core::rect<s32> rect(
- 5, 5,
- screensize.X, 5 + g_fontengine->getTextHeight()
- );
- guitext->setRelativePosition(rect);
- }
-
- if (flags.show_debug) {
- std::ostringstream os(std::ios_base::binary);
- os << std::setprecision(1) << std::fixed
- << "(" << (player_position.X / BS)
- << ", " << (player_position.Y / BS)
- << ", " << (player_position.Z / BS)
- << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
- << " " << yawToDirectionString(cam.camera_yaw)
- << ") (seed = " << ((u64)client->getMapSeed())
- << ")";
-
- if (runData.pointed_old.type == POINTEDTHING_NODE) {
- ClientMap &map = client->getEnv().getClientMap();
- const INodeDefManager *nodedef = client->getNodeDefManager();
- MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
- if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
- const ContentFeatures &features = nodedef->get(n);
- os << " (pointing_at = " << nodedef->get(n).name
- << " - " << features.tiledef[0].name.c_str()
- << ")";
- }
- }
-
- setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
- guitext2->setVisible(true);
-
- core::rect<s32> rect(
- 5, 5 + g_fontengine->getTextHeight(),
- screensize.X, 5 + g_fontengine->getTextHeight() * 2
- );
- guitext2->setRelativePosition(rect);
- } else {
- guitext2->setVisible(false);
- }
-
- setStaticText(guitext_info, infotext.c_str());
- guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
-
- float statustext_time_max = 1.5;
-
- if (!m_statustext.empty()) {
- runData.statustext_time += dtime;
-
- if (runData.statustext_time >= statustext_time_max) {
- m_statustext = L"";
- runData.statustext_time = 0;
- }
- }
-
- setStaticText(guitext_status, m_statustext.c_str());
- guitext_status->setVisible(!m_statustext.empty());
-
- if (!m_statustext.empty()) {
- s32 status_width = guitext_status->getTextWidth();
- s32 status_height = guitext_status->getTextHeight();
- s32 status_y = screensize.Y - 150;
- s32 status_x = (screensize.X - status_width) / 2;
- core::rect<s32> rect(
- status_x , status_y - status_height,
- status_x + status_width, status_y
- );
- guitext_status->setRelativePosition(rect);
-
- // Fade out
- video::SColor initial_color(255, 0, 0, 0);
-
- if (guienv->getSkin())
- initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
-
- video::SColor final_color = initial_color;
- final_color.setAlpha(0);
- video::SColor fade_color = initial_color.getInterpolated_quadratic(
- initial_color, final_color,
- pow(runData.statustext_time / statustext_time_max, 2.0f));
- guitext_status->setOverrideColor(fade_color);
- guitext_status->enableOverrideColor(true);
- }
-}
-
-
/* Log times and stuff for visualization */
inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
{
fps_timings->last_time = time;
}
-// Note: This will free (using delete[])! \p msg. If you want to use it later,
-// pass a copy of it to this function
-// Note: \p msg must be allocated using new (not malloc())
-void Game::showOverlayMessage(const wchar_t *msg, float dtime,
- int percent, bool draw_clouds)
+void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
{
- draw_load_screen(msg, device, guienv, texture_src, dtime, percent,
+ const wchar_t *wmsg = wgettext(msg);
+ RenderingEngine::draw_load_screen(wmsg, guienv, texture_src, dtime, percent,
draw_clouds);
- delete[] msg;
+ delete[] wmsg;
}
void Game::settingChangedCallback(const std::string &setting_name, void *data)
m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
+ m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
}
/****************************************************************************/
// Extended resource accounting
infostream << "Irrlicht resources after cleanup:" << std::endl;
infostream << "\tRemaining meshes : "
- << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
+ << RenderingEngine::get_mesh_cache()->getMeshCount() << std::endl;
infostream << "\tRemaining textures : "
<< driver->getTextureCount() << std::endl;
<< " (note: irrlicht doesn't support removing renderers)" << std::endl;
}
+#define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
void Game::showPauseMenu()
{
#ifdef __ANDROID__
" --> place single item to slot\n"
);
#else
- static const std::string control_text = strgettext("Default Controls:\n"
- "- WASD: move\n"
- "- Space: jump/climb\n"
- "- Shift: sneak/go down\n"
- "- Q: drop item\n"
- "- I: inventory\n"
+ static const std::string control_text_template = strgettext("Controls:\n"
+ "- %s: move forwards\n"
+ "- %s: move backwards\n"
+ "- %s: move left\n"
+ "- %s: move right\n"
+ "- %s: jump/climb\n"
+ "- %s: sneak/go down\n"
+ "- %s: drop item\n"
+ "- %s: inventory\n"
"- Mouse: turn/look\n"
"- Mouse left: dig/punch\n"
"- Mouse right: place/use\n"
"- Mouse wheel: select item\n"
- "- T: chat\n"
+ "- %s: chat\n"
);
+
+ char control_text_buf[600];
+
+ snprintf(control_text_buf, ARRLEN(control_text_buf), control_text_template.c_str(),
+ GET_KEY_NAME(keymap_forward),
+ GET_KEY_NAME(keymap_backward),
+ GET_KEY_NAME(keymap_left),
+ GET_KEY_NAME(keymap_right),
+ GET_KEY_NAME(keymap_jump),
+ GET_KEY_NAME(keymap_sneak),
+ GET_KEY_NAME(keymap_drop),
+ GET_KEY_NAME(keymap_inventory),
+ GET_KEY_NAME(keymap_chat)
+ );
+
+ std::string control_text = std::string(control_text_buf);
+ str_formspec_escape(control_text);
#endif
- float ypos = simple_singleplayer_mode ? 0.5 : 0.1;
+ float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
std::ostringstream os;
os << FORMSPEC_VERSION_STRING << SIZE_TAG
if (!simple_singleplayer_mode) {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
<< strgettext("Change Password") << "]";
+ } else {
+ os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]";
}
#ifndef __ANDROID__
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
<< strgettext("Exit to OS") << "]"
<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
- << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
- << g_build_info << "\n"
- << "path_user = " << wrap_rows(porting::path_user, 20)
- << "\n;]";
+ << "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
+ << "\n"
+ << strgettext("Game info:") << "\n";
+ const std::string &address = client->getAddressName();
+ static const std::string mode = strgettext("- Mode: ");
+ if (!simple_singleplayer_mode) {
+ Address serverAddress = client->getServerAddress();
+ if (!address.empty()) {
+ os << mode << strgettext("Remote server") << "\n"
+ << strgettext("- Address: ") << address;
+ } else {
+ os << mode << strgettext("Hosting server");
+ }
+ os << "\n" << strgettext("- Port: ") << serverAddress.getPort() << "\n";
+ } else {
+ os << mode << strgettext("Singleplayer") << "\n";
+ }
+ if (simple_singleplayer_mode || address.empty()) {
+ static const std::string on = strgettext("On");
+ static const std::string off = strgettext("Off");
+ const std::string &damage = g_settings->getBool("enable_damage") ? on : off;
+ const std::string &creative = g_settings->getBool("creative_mode") ? on : off;
+ const std::string &announced = g_settings->getBool("server_announce") ? on : off;
+ os << strgettext("- Damage: ") << damage << "\n"
+ << strgettext("- Creative Mode: ") << creative << "\n";
+ if (!simple_singleplayer_mode) {
+ const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
+ os << strgettext("- PvP: ") << pvp << "\n"
+ << strgettext("- Public: ") << announced << "\n";
+ std::string server_name = g_settings->get("server_name");
+ str_formspec_escape(server_name);
+ if (announced == on && !server_name.empty())
+ os << strgettext("- Server Name: ") << server_name;
+
+ }
+ }
+ os << ";]";
/* Create menu */
/* Note: FormspecFormSource and LocalFormspecHandler *
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
- create_formspec_menu(¤t_formspec, client, device, &input->joystick, fs_src, txt_dst);
+ GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src, txt_dst);
current_formspec->setFocus("btn_continue");
current_formspec->doPause = true;
}
void the_game(bool *kill,
bool random_input,
InputHandler *input,
- IrrlichtDevice *device,
-
const std::string &map_dir,
const std::string &playername,
const std::string &password,
try {
- if (game.startup(kill, random_input, input, device, map_dir,
+ if (game.startup(kill, random_input, input, map_dir,
playername, password, &server_address, port, error_message,
reconnect_requested, &chat_backend, gamespec,
simple_singleplayer_mode)) {