]> git.lizzy.rs Git - minetest.git/blobdiff - src/game.cpp
Damage flash: Reduce maximum alpha. Avoid fade overload
[minetest.git] / src / game.cpp
index ac1c0fe6b2e56fefd5c77046b3b9b6a892dd0bd7..1e4464cc4fce9133bf100520e74e96071f27da0a 100644 (file)
@@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "client.h"
 #include "client/tile.h"     // For TextureSource
 #include "client/keys.h"
+#include "client/joystick_controller.h"
 #include "clientmap.h"
 #include "clouds.h"
 #include "config.h"
@@ -604,6 +605,8 @@ class ProfilerGraph
        void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
                  gui::IGUIFont *font) const
        {
+               // Do *not* use UNORDERED_MAP here as the order needs
+               // to be the same for each call to prevent flickering
                std::map<std::string, Meta> m_meta;
 
                for (std::deque<Piece>::const_iterator k = m_log.begin();
@@ -614,8 +617,7 @@ class ProfilerGraph
                                        i != piece.values.end(); ++i) {
                                const std::string &id = i->first;
                                const float &value = i->second;
-                               std::map<std::string, Meta>::iterator j =
-                                       m_meta.find(id);
+                               std::map<std::string, Meta>::iterator j = m_meta.find(id);
 
                                if (j == m_meta.end()) {
                                        m_meta[id] = Meta(value);
@@ -1108,12 +1110,14 @@ bool nodePlacementPrediction(Client &client,
 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
                InventoryManager *invmgr, IGameDef *gamedef,
                IWritableTextureSource *tsrc, IrrlichtDevice *device,
+               JoystickController *joystick,
                IFormSource *fs_src, TextDest *txt_dest, Client *client)
 {
 
        if (*cur_formspec == 0) {
-               *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
-                                                   invmgr, gamedef, tsrc, fs_src, txt_dest, client);
+               *cur_formspec = new GUIFormSpecMenu(device, joystick,
+                       guiroot, -1, &g_menumgr, invmgr, gamedef, tsrc,
+                       fs_src, txt_dest, client);
                (*cur_formspec)->doPause = false;
 
                /*
@@ -1138,7 +1142,8 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
 
 static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
                InventoryManager *invmgr, IGameDef *gamedef,
-               IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
+               IWritableTextureSource *tsrc, IrrlichtDevice *device,
+               JoystickController *joystick, Client *client)
 {
        std::string formspec =
                std::string(FORMSPEC_VERSION_STRING) +
@@ -1154,14 +1159,15 @@ static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
        FormspecFormSource *fs_src = new FormspecFormSource(formspec);
        LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
 
-       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,  fs_src, txt_dst, NULL);
+       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
+               joystick, fs_src, txt_dst, NULL);
 }
 
 /******************************************************************************/
 static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
                InventoryManager *invmgr, IGameDef *gamedef,
                IWritableTextureSource *tsrc, IrrlichtDevice *device,
-               bool singleplayermode)
+               JoystickController *joystick, bool singleplayermode)
 {
 #ifdef __ANDROID__
        std::string control_text = strgettext("Default Controls:\n"
@@ -1226,7 +1232,8 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
        FormspecFormSource *fs_src = new FormspecFormSource(os.str());
        LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
 
-       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,  fs_src, txt_dst, NULL);
+       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
+               joystick, fs_src, txt_dst, NULL);
        std::string con("btn_continue");
        (*cur_formspec)->setFocus(con);
        (*cur_formspec)->doPause = true;
@@ -1267,10 +1274,10 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
        setStaticText(guitext_chat, recent_chat);
 
        // Update gui element size and position
-       s32 chat_y = 5 + line_height;
+       s32 chat_y = 5;
 
        if (show_debug)
-               chat_y += line_height;
+               chat_y += 2 * line_height;
 
        // first pass to calculate height of text to be set
        s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
@@ -1365,6 +1372,7 @@ void KeyCache::populate()
                        = getKeySetting("keymap_decrease_viewing_range_min");
        key[KeyType::RANGESELECT]
                        = getKeySetting("keymap_rangeselect");
+       key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
 
        key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
        key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
@@ -1574,9 +1582,10 @@ class Game {
        void decreaseViewRange(float *statustext_time);
        void toggleFullViewRange(float *statustext_time);
 
-       void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
+       void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
+               float dtime);
        void updateCameraOrientation(CameraOrientation *cam,
-                       const VolatileRunFlags &flags);
+               const VolatileRunFlags &flags, float dtime);
        void updatePlayerControl(const CameraOrientation &cam);
        void step(f32 *dtime);
        void processClientEvents(CameraOrientation *cam, float *damage_flash);
@@ -1611,34 +1620,39 @@ class Game {
        static void settingChangedCallback(const std::string &setting_name, void *data);
        void readSettings();
 
-       bool getLeftClicked()
+       inline bool getLeftClicked()
        {
-               return input->getLeftClicked();
+               return input->getLeftClicked() ||
+                       input->joystick.getWasKeyDown(KeyType::MOUSE_L);
        }
-       bool getRightClicked()
+       inline bool getRightClicked()
        {
-               return input->getRightClicked();
+               return input->getRightClicked() ||
+                       input->joystick.getWasKeyDown(KeyType::MOUSE_R);
        }
-       bool isLeftPressed()
+       inline bool isLeftPressed()
        {
-               return input->getLeftState();
+               return input->getLeftState() ||
+                       input->joystick.isKeyDown(KeyType::MOUSE_L);
        }
-       bool isRightPressed()
+       inline bool isRightPressed()
        {
-               return input->getRightState();
+               return input->getRightState() ||
+                       input->joystick.isKeyDown(KeyType::MOUSE_R);
        }
-       bool getLeftReleased()
+       inline bool getLeftReleased()
        {
-               return input->getLeftReleased();
+               return input->getLeftReleased() ||
+                       input->joystick.wasKeyReleased(KeyType::MOUSE_L);
        }
 
-       bool isKeyDown(GameKeyType k)
+       inline bool isKeyDown(GameKeyType k)
        {
-               return input->isKeyDown(keycache.key[k]);
+               return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
        }
-       bool wasKeyDown(GameKeyType k)
+       inline bool wasKeyDown(GameKeyType k)
        {
-               return input->wasKeyDown(keycache.key[k]);
+               return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
        }
 
 #ifdef __ANDROID__
@@ -1724,9 +1738,13 @@ class Game {
         */
        bool m_cache_doubletap_jump;
        bool m_cache_enable_clouds;
+       bool m_cache_enable_joysticks;
        bool m_cache_enable_particles;
        bool m_cache_enable_fog;
+       bool m_cache_enable_noclip;
+       bool m_cache_enable_free_move;
        f32  m_cache_mouse_sensitivity;
+       f32  m_cache_joystick_frustum_sensitivity;
        f32  m_repeat_right_click_time;
 
 #ifdef __ANDROID__
@@ -1762,14 +1780,22 @@ Game::Game() :
                &settingChangedCallback, this);
        g_settings->registerChangedCallback("enable_clouds",
                &settingChangedCallback, this);
+       g_settings->registerChangedCallback("doubletap_joysticks",
+               &settingChangedCallback, this);
        g_settings->registerChangedCallback("enable_particles",
                &settingChangedCallback, this);
        g_settings->registerChangedCallback("enable_fog",
                &settingChangedCallback, this);
        g_settings->registerChangedCallback("mouse_sensitivity",
                &settingChangedCallback, this);
+       g_settings->registerChangedCallback("joystick_frustum_sensitivity",
+               &settingChangedCallback, this);
        g_settings->registerChangedCallback("repeat_rightclick_time",
                &settingChangedCallback, this);
+       g_settings->registerChangedCallback("noclip",
+               &settingChangedCallback, this);
+       g_settings->registerChangedCallback("free_move",
+               &settingChangedCallback, this);
 
        readSettings();
 
@@ -1819,6 +1845,10 @@ Game::~Game()
                &settingChangedCallback, this);
        g_settings->deregisterChangedCallback("repeat_rightclick_time",
                &settingChangedCallback, this);
+       g_settings->deregisterChangedCallback("noclip",
+               &settingChangedCallback, this);
+       g_settings->deregisterChangedCallback("free_move",
+               &settingChangedCallback, this);
 }
 
 bool Game::startup(bool *kill,
@@ -1930,7 +1960,7 @@ void Game::run()
                updateProfilers(runData, stats, draw_times, dtime);
                processUserInput(&flags, &runData, dtime);
                // Update camera before player movement to avoid camera lag of one frame
-               updateCameraDirection(&cam_view_target, &flags);
+               updateCameraDirection(&cam_view_target, &flags, dtime);
                float cam_smoothing = 0;
                if (g_settings->getBool("cinematic"))
                        cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
@@ -2187,6 +2217,8 @@ bool Game::createClient(const std::string &playername,
        /* Set window caption
         */
        std::wstring str = utf8_to_wide(PROJECT_NAME_C);
+       str += L" ";
+       str += utf8_to_wide(g_version_hash);
        str += L" [";
        str += driver->getName();
        str += L"]";
@@ -2382,7 +2414,26 @@ bool Game::connectToServer(const std::string &playername,
                        wait_time += dtime;
                        // Only time out if we aren't waiting for the server we started
                        if ((*address != "") && (wait_time > 10)) {
-                               *error_message = "Connection timed out.";
+                               bool sent_old_init = g_settings->getFlag("send_pre_v25_init");
+                               // If no pre v25 init was sent, and no answer was received,
+                               // but the low level connection could be established
+                               // (meaning that we have a peer id), then we probably wanted
+                               // to connect to a legacy server. In this case, tell the user
+                               // to enable the option to be able to connect.
+                               if (!sent_old_init &&
+                                               (client->getProtoVersion() == 0) &&
+                                               client->connectedToServer()) {
+                                       *error_message = "Connection failure: init packet not "
+                                       "recognized by server.\n"
+                                       "Most likely the server uses an old protocol version (<v25).\n"
+                                       "Please ask the server owner to update to 0.4.13 or later.\n"
+                                       "To still connect to the server in the meantime,\n"
+                                       "you can enable the 'send_pre_v25_init' setting by editing minetest.conf,\n"
+                                       "or by enabling the 'Client -> Network -> Support older Servers'\n"
+                                       "entry in the advanced settings menu.";
+                               } else {
+                                       *error_message = "Connection timed out.";
+                               }
                                errorstream << *error_message << std::endl;
                                break;
                        }
@@ -2532,7 +2583,7 @@ inline bool Game::handleCallbacks()
 
        if (g_gamecallback->changevolume_requested) {
                (new GUIVolumeChange(guienv, guiroot, -1,
-                                    &g_menumgr, client))->drop();
+                                    &g_menumgr))->drop();
                g_gamecallback->changevolume_requested = false;
        }
 
@@ -2727,7 +2778,8 @@ void Game::processKeyInput(VolatileRunFlags *flags,
        } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
                if (!gui_chat_console->isOpenInhibited()) {
                        show_pause_menu(&current_formspec, client, gamedef,
-                                       texture_src, device, simple_singleplayer_mode);
+                               texture_src, device, &input->joystick,
+                               simple_singleplayer_mode);
                }
        } else if (wasKeyDown(KeyType::CHAT)) {
                openConsole(0.2, L"");
@@ -2811,14 +2863,23 @@ void Game::processItemSelection(u16 *new_playeritem)
 
        s32 wheel = input->getMouseWheel();
        u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
-                                player->hud_hotbar_itemcount - 1);
+                   player->hud_hotbar_itemcount - 1);
+
+       s32 dir = wheel;
+
+       if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
+               dir = -1;
+       }
 
-       if (wheel < 0)
+       if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
+               dir = 1;
+       }
+
+       if (dir < 0)
                *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
-       else if (wheel > 0)
+       else if (dir > 0)
                *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
-       // else wheel == 0
-
+       // else dir == 0
 
        /* Item selection using keyboard
         */
@@ -2868,7 +2929,7 @@ void Game::openInventory()
        TextDest *txt_dst = new TextDestPlayerInventory(client);
 
        create_formspec_menu(&current_formspec, client, gamedef, texture_src,
-                       device, fs_src, txt_dst, client);
+                       device, &input->joystick, fs_src, txt_dst, client);
 
        InventoryLocation inventoryloc;
        inventoryloc.setCurrentPlayer();
@@ -3154,7 +3215,7 @@ void Game::toggleFullViewRange(float *statustext_time)
 
 
 void Game::updateCameraDirection(CameraOrientation *cam,
-               VolatileRunFlags *flags)
+               VolatileRunFlags *flags, float dtime)
 {
        if ((device->isWindowActive() && noMenuActive()) || random_input) {
 
@@ -3169,7 +3230,7 @@ void Game::updateCameraDirection(CameraOrientation *cam,
                if (flags->first_loop_after_window_activation)
                        flags->first_loop_after_window_activation = false;
                else
-                       updateCameraOrientation(cam, *flags);
+                       updateCameraOrientation(cam, *flags, dtime);
 
                input->setMousePos((driver->getScreenSize().Width / 2),
                                (driver->getScreenSize().Height / 2));
@@ -3187,9 +3248,8 @@ void Game::updateCameraDirection(CameraOrientation *cam,
        }
 }
 
-
 void Game::updateCameraOrientation(CameraOrientation *cam,
-               const VolatileRunFlags &flags)
+               const VolatileRunFlags &flags, float dtime)
 {
 #ifdef HAVE_TOUCHSCREENGUI
        if (g_touchscreengui) {
@@ -3197,6 +3257,7 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
                cam->camera_pitch = g_touchscreengui->getPitch();
        } else {
 #endif
+
                s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
                s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
 
@@ -3212,6 +3273,14 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
        }
 #endif
 
+       if (m_cache_enable_joysticks) {
+               f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
+               cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
+                       c;
+               cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
+                       c;
+       }
+
        cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
 }
 
@@ -3220,30 +3289,37 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
 {
        //TimeTaker tt("update player control", NULL, PRECISION_NANO);
 
+       // DO NOT use the isKeyDown method for the forward, backward, left, right
+       // buttons, as the code that uses the controls needs to be able to
+       // distinguish between the two in order to know when to use joysticks.
+
        PlayerControl control(
                input->isKeyDown(keycache.key[KeyType::FORWARD]),
                input->isKeyDown(keycache.key[KeyType::BACKWARD]),
                input->isKeyDown(keycache.key[KeyType::LEFT]),
                input->isKeyDown(keycache.key[KeyType::RIGHT]),
-               input->isKeyDown(keycache.key[KeyType::JUMP]),
-               input->isKeyDown(keycache.key[KeyType::SPECIAL1]),
-               input->isKeyDown(keycache.key[KeyType::SNEAK]),
-               input->getLeftState(),
-               input->getRightState(),
+               isKeyDown(KeyType::JUMP),
+               isKeyDown(KeyType::SPECIAL1),
+               isKeyDown(KeyType::SNEAK),
+               isKeyDown(KeyType::ZOOM),
+               isLeftPressed(),
+               isRightPressed(),
                cam.camera_pitch,
-               cam.camera_yaw
+               cam.camera_yaw,
+               input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
+               input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
        );
 
        u32 keypress_bits =
-                       ( (u32)(input->isKeyDown(keycache.key[KeyType::FORWARD])  & 0x1) << 0) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyType::BACKWARD]) & 0x1) << 1) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyType::LEFT])     & 0x1) << 2) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyType::RIGHT])    & 0x1) << 3) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyType::JUMP])     & 0x1) << 4) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyType::SPECIAL1]) & 0x1) << 5) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyType::SNEAK])    & 0x1) << 6) |
-                       ( (u32)(input->getLeftState()                                        & 0x1) << 7) |
-                       ( (u32)(input->getRightState()                                       & 0x1) << 8
+                       ( (u32)(isKeyDown(KeyType::FORWARD)                       & 0x1) << 0) |
+                       ( (u32)(isKeyDown(KeyType::BACKWARD)                      & 0x1) << 1) |
+                       ( (u32)(isKeyDown(KeyType::LEFT)                          & 0x1) << 2) |
+                       ( (u32)(isKeyDown(KeyType::RIGHT)                         & 0x1) << 3) |
+                       ( (u32)(isKeyDown(KeyType::JUMP)                          & 0x1) << 4) |
+                       ( (u32)(isKeyDown(KeyType::SPECIAL1)                      & 0x1) << 5) |
+                       ( (u32)(isKeyDown(KeyType::SNEAK)                         & 0x1) << 6) |
+                       ( (u32)(isLeftPressed()                                   & 0x1) << 7) |
+                       ( (u32)(isRightPressed()                                  & 0x1) << 8
                );
 
 #ifdef ANDROID
@@ -3298,12 +3374,12 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
                        //u16 damage = event.player_damage.amount;
                        //infostream<<"Player damage: "<<damage<<std::endl;
 
-                       *damage_flash += 100.0;
-                       *damage_flash += 8.0 * event.player_damage.amount;
+                       *damage_flash += 95.0 + 3.2 * event.player_damage.amount;
+                       *damage_flash = MYMIN(*damage_flash, 127.0);
 
                        player->hurt_tilt_timer = 1.5;
-                       player->hurt_tilt_strength = event.player_damage.amount / 4;
-                       player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
+                       player->hurt_tilt_strength =
+                               rangelim(event.player_damage.amount / 4, 1.0, 4.0);
 
                        MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
                        gamedef->event()->put(e);
@@ -3312,7 +3388,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
                        cam->camera_pitch = event.player_force_move.pitch;
                } else if (event.type == CE_DEATHSCREEN) {
                        show_deathscreen(&current_formspec, client, gamedef, texture_src,
-                                        device, client);
+                               device, &input->joystick, client);
 
                        chat_backend->addMessage(L"", L"You died.");
 
@@ -3328,7 +3404,8 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
                                new TextDestPlayerInventory(client, *(event.show_formspec.formname));
 
                        create_formspec_menu(&current_formspec, client, gamedef,
-                                            texture_src, device, fs_src, txt_dst, client);
+                               texture_src, device, &input->joystick,
+                               fs_src, txt_dst, client);
 
                        delete(event.show_formspec.formspec);
                        delete(event.show_formspec.formname);
@@ -3723,8 +3800,14 @@ void Game::processPlayerInteraction(GameRunData *runData,
        input->resetLeftClicked();
        input->resetRightClicked();
 
+       input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
+       input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
+
        input->resetLeftReleased();
        input->resetRightReleased();
+
+       input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
+       input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
 }
 
 
@@ -3785,7 +3868,7 @@ void Game::handlePointingAtNode(GameRunData *runData,
                        TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
 
                        create_formspec_menu(&current_formspec, client, gamedef,
-                                            texture_src, device, fs_src, txt_dst, client);
+                               texture_src, device, &input->joystick, fs_src, txt_dst, client);
 
                        current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
                } else {
@@ -4024,7 +4107,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
        float direct_brightness;
        bool sunlight_seen;
 
-       if (g_settings->getBool("free_move")) {
+       if (m_cache_enable_noclip && m_cache_enable_free_move) {
                direct_brightness = time_brightness;
                sunlight_seen = true;
        } else {
@@ -4095,7 +4178,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
                                runData->fog_range * 1.0,
                                0.01,
                                false, // pixel fog
-                               false // range fog
+                               true // range fog
                );
        } else {
                driver->setFog(
@@ -4202,10 +4285,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
                Damage flash
        */
        if (runData->damage_flash > 0.0) {
-               video::SColor color(std::min(runData->damage_flash, 180.0f),
-                               180,
-                               0,
-                               0);
+               video::SColor color(runData->damage_flash, 180, 0, 0);
                driver->draw2DRectangle(color,
                                        core::rect<s32>(0, 0, screensize.X, screensize.Y),
                                        NULL);
@@ -4247,23 +4327,12 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
 
 inline static const char *yawToDirectionString(int yaw)
 {
-       // NOTE: TODO: This can be done mathematically without the else/else-if
-       // cascade.
-
-       const char *player_direction;
+       static const char *direction[4] = {"North [+Z]", "West [-X]", "South [-Z]", "East [+X]"};
 
        yaw = wrapDegrees_0_360(yaw);
+       yaw = (yaw + 45) % 360 / 90;
 
-       if (yaw >= 45 && yaw < 135)
-               player_direction = "West [-X]";
-       else if (yaw >= 135 && yaw < 225)
-               player_direction = "South [-Z]";
-       else if (yaw >= 225 && yaw < 315)
-               player_direction = "East [+X]";
-       else
-               player_direction = "North [+Z]";
-
-       return player_direction;
+       return direction[yaw];
 }
 
 
@@ -4298,11 +4367,6 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
                   << ", RTT = " << client->getRTT();
                setStaticText(guitext, utf8_to_wide(os.str()).c_str());
                guitext->setVisible(true);
-       } else if (flags.show_hud || flags.show_chat) {
-               std::ostringstream os(std::ios_base::binary);
-               os << PROJECT_NAME_C " " << g_version_hash;
-               setStaticText(guitext, utf8_to_wide(os.str()).c_str());
-               guitext->setVisible(true);
        } else {
                guitext->setVisible(false);
        }
@@ -4468,12 +4532,17 @@ void Game::settingChangedCallback(const std::string &setting_name, void *data)
 
 void Game::readSettings()
 {
-       m_cache_doubletap_jump            = g_settings->getBool("doubletap_jump");
-       m_cache_enable_clouds             = g_settings->getBool("enable_clouds");
-       m_cache_enable_particles          = g_settings->getBool("enable_particles");
-       m_cache_enable_fog                = g_settings->getBool("enable_fog");
-       m_cache_mouse_sensitivity         = g_settings->getFloat("mouse_sensitivity");
-       m_repeat_right_click_time         = g_settings->getFloat("repeat_rightclick_time");
+       m_cache_doubletap_jump               = g_settings->getBool("doubletap_jump");
+       m_cache_enable_clouds                = g_settings->getBool("enable_clouds");
+       m_cache_enable_joysticks             = g_settings->getBool("enable_joysticks");
+       m_cache_enable_particles             = g_settings->getBool("enable_particles");
+       m_cache_enable_fog                   = g_settings->getBool("enable_fog");
+       m_cache_mouse_sensitivity            = g_settings->getFloat("mouse_sensitivity");
+       m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
+       m_repeat_right_click_time            = g_settings->getFloat("repeat_rightclick_time");
+
+       m_cache_enable_noclip                = g_settings->getBool("noclip");
+       m_cache_enable_free_move             = g_settings->getBool("free_move");
 
        m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
 }