]> git.lizzy.rs Git - minetest.git/blobdiff - src/game.cpp
Damage flash: Reduce maximum alpha. Avoid fade overload
[minetest.git] / src / game.cpp
index 24ecc99d2ab5c09144d6c30c1878043b1cb1bd2e..1e4464cc4fce9133bf100520e74e96071f27da0a 100644 (file)
@@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "camera.h"
 #include "client.h"
 #include "client/tile.h"     // For TextureSource
+#include "client/keys.h"
+#include "client/joystick_controller.h"
 #include "clientmap.h"
 #include "clouds.h"
 #include "config.h"
@@ -40,7 +42,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiPasswordChange.h"
 #include "guiVolumeChange.h"
 #include "hud.h"
-#include "logoutputbuffer.h"
 #include "mainmenumanager.h"
 #include "mapblock.h"
 #include "nodedef.h"         // Needed for determining pointing to nodes
@@ -56,7 +57,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "tool.h"
 #include "util/directiontables.h"
 #include "util/pointedthing.h"
+#include "irrlicht_changes/static_text.h"
 #include "version.h"
+#include "minimap.h"
+#include "mapblock_mesh.h"
 
 #include "sound.h"
 
@@ -84,14 +88,14 @@ struct TextDestNodeMetadata : public TextDest {
        // This is deprecated I guess? -celeron55
        void gotText(std::wstring text)
        {
-               std::string ntext = wide_to_narrow(text);
+               std::string ntext = wide_to_utf8(text);
                infostream << "Submitting 'text' field of node at (" << m_p.X << ","
                           << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
-               std::map<std::string, std::string> fields;
+               StringMap fields;
                fields["text"] = ntext;
                m_client->sendNodemetaFields(m_p, "", fields);
        }
-       void gotText(std::map<std::string, std::string> fields)
+       void gotText(const StringMap &fields)
        {
                m_client->sendNodemetaFields(m_p, "", fields);
        }
@@ -111,7 +115,7 @@ struct TextDestPlayerInventory : public TextDest {
                m_client = client;
                m_formname = formname;
        }
-       void gotText(std::map<std::string, std::string> fields)
+       void gotText(const StringMap &fields)
        {
                m_client->sendInventoryFields(m_formname, fields);
        }
@@ -138,7 +142,7 @@ struct LocalFormspecHandler : public TextDest {
                errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
        }
 
-       void gotText(std::map<std::string, std::string> fields)
+       void gotText(const StringMap &fields)
        {
                if (m_formname == "MT_PAUSE_MENU") {
                        if (fields.find("btn_sound") != fields.end()) {
@@ -175,19 +179,6 @@ struct LocalFormspecHandler : public TextDest {
                        }
                }
 
-               if (m_formname == "MT_CHAT_MENU") {
-                       assert(m_client != 0);
-
-                       if ((fields.find("btn_send") != fields.end()) ||
-                                       (fields.find("quit") != fields.end())) {
-                               if (fields.find("f_text") != fields.end()) {
-                                       m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
-                               }
-
-                               return;
-                       }
-               }
-
                if (m_formname == "MT_DEATH_SCREEN") {
                        assert(m_client != 0);
 
@@ -210,12 +201,14 @@ struct LocalFormspecHandler : public TextDest {
                        return;
                }
 
-               errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
-               int i = 0;
+               errorstream << "LocalFormspecHandler::gotText unhandled >"
+                       << m_formname << "< event" << std::endl;
 
-               for (std::map<std::string, std::string>::iterator iter = fields.begin();
-                               iter != fields.end(); iter++) {
-                       errorstream << "\t" << i << ": " << iter->first << "=" << iter->second << std::endl;
+               int i = 0;
+               StringMap::const_iterator it;
+               for (it = fields.begin(); it != fields.end(); ++it) {
+                       errorstream << "\t" << i << ": " << it->first
+                               << "=" << it->second << std::endl;
                        i++;
                }
        }
@@ -283,23 +276,70 @@ inline bool isPointableNode(const MapNode &n,
               (liquids_pointable && features.isLiquid());
 }
 
+static inline void getNeighborConnectingFace(v3s16 p, INodeDefManager *nodedef,
+               ClientMap *map, MapNode n, u8 bitmask, u8 *neighbors)
+{
+       MapNode n2 = map->getNodeNoEx(p);
+       if (nodedef->nodeboxConnects(n, n2, bitmask))
+               *neighbors |= bitmask;
+}
+
+static inline u8 getNeighbors(v3s16 p, INodeDefManager *nodedef, ClientMap *map, MapNode n)
+{
+       u8 neighbors = 0;
+       const ContentFeatures &f = nodedef->get(n);
+       // locate possible neighboring nodes to connect to
+       if (f.drawtype == NDT_NODEBOX && f.node_box.type == NODEBOX_CONNECTED) {
+               v3s16 p2 = p;
+
+               p2.Y++;
+               getNeighborConnectingFace(p2, nodedef, map, n, 1, &neighbors);
+
+               p2 = p;
+               p2.Y--;
+               getNeighborConnectingFace(p2, nodedef, map, n, 2, &neighbors);
+
+               p2 = p;
+               p2.Z--;
+               getNeighborConnectingFace(p2, nodedef, map, n, 4, &neighbors);
+
+               p2 = p;
+               p2.X--;
+               getNeighborConnectingFace(p2, nodedef, map, n, 8, &neighbors);
+
+               p2 = p;
+               p2.Z++;
+               getNeighborConnectingFace(p2, nodedef, map, n, 16, &neighbors);
+
+               p2 = p;
+               p2.X++;
+               getNeighborConnectingFace(p2, nodedef, map, n, 32, &neighbors);
+       }
+
+       return neighbors;
+}
+
 /*
        Find what the player is pointing at
 */
-PointedThing getPointedThing(Client *client, v3f player_position,
-               v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
-               f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
-               std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
+PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_position,
+               const v3f &camera_direction, const v3f &camera_position,
+               core::line3d<f32> shootline, f32 d, bool liquids_pointable,
+               bool look_for_object, const v3s16 &camera_offset,
+               ClientActiveObject *&selected_object)
 {
        PointedThing result;
 
-       hilightboxes.clear();
+       std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
+       selectionboxes->clear();
+       static const bool show_entity_selectionbox = g_settings->getBool("show_entity_selectionbox");
+
        selected_object = NULL;
 
        INodeDefManager *nodedef = client->getNodeDefManager();
        ClientMap &map = client->getEnv().getClientMap();
 
-       f32 mindistance = BS * 1001;
+       f32 min_distance = BS * 1001;
 
        // First try to find a pointed at active object
        if (look_for_object) {
@@ -307,19 +347,20 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                                  camera_position, shootline);
 
                if (selected_object != NULL) {
-                       if (selected_object->doShowSelectionBox()) {
+                       if (show_entity_selectionbox &&
+                                       selected_object->doShowSelectionBox()) {
                                aabb3f *selection_box = selected_object->getSelectionBox();
                                // Box should exist because object was
                                // returned in the first place
                                assert(selection_box);
 
                                v3f pos = selected_object->getPosition();
-                               hilightboxes.push_back(aabb3f(
-                                                              selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
-                                                              selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
+                               selectionboxes->push_back(aabb3f(
+                                       selection_box->MinEdge, selection_box->MaxEdge));
+                               hud->setSelectionPos(pos, camera_offset);
                        }
 
-                       mindistance = (selected_object->getPosition() - camera_position).getLength();
+                       min_distance = (selected_object->getPosition() - camera_position).getLength();
 
                        result.type = POINTEDTHING_OBJECT;
                        result.object_id = selected_object->getId();
@@ -328,14 +369,13 @@ PointedThing getPointedThing(Client *client, v3f player_position,
 
        // That didn't work, try to find a pointed at node
 
-
        v3s16 pos_i = floatToInt(player_position, BS);
 
        /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
                        <<std::endl;*/
 
        s16 a = d;
-       s16 ystart = pos_i.Y + 0 - (camera_direction.Y < 0 ? a : 1);
+       s16 ystart = pos_i.Y - (camera_direction.Y < 0 ? a : 1);
        s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
        s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
        s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
@@ -352,82 +392,139 @@ PointedThing getPointedThing(Client *client, v3f player_position,
        if (xend == 32767)
                xend = 32766;
 
-       for (s16 y = ystart; y <= yend; y++)
-               for (s16 z = zstart; z <= zend; z++)
+       v3s16 pointed_pos(0, 0, 0);
+
+       for (s16 y = ystart; y <= yend; y++) {
+               for (s16 z = zstart; z <= zend; z++) {
                        for (s16 x = xstart; x <= xend; x++) {
                                MapNode n;
                                bool is_valid_position;
+                               v3s16 p(x, y, z);
 
-                               n = map.getNodeNoEx(v3s16(x, y, z), &is_valid_position);
-                               if (!is_valid_position)
+                               n = map.getNodeNoEx(p, &is_valid_position);
+                               if (!is_valid_position) {
                                        continue;
-
-                               if (!isPointableNode(n, client, liquids_pointable))
+                               }
+                               if (!isPointableNode(n, client, liquids_pointable)) {
                                        continue;
+                               }
 
-                               std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
+                               std::vector<aabb3f> boxes;
+                               n.getSelectionBoxes(nodedef, &boxes, getNeighbors(p, nodedef, &map, n));
 
                                v3s16 np(x, y, z);
                                v3f npf = intToFloat(np, BS);
-
                                for (std::vector<aabb3f>::const_iterator
                                                i = boxes.begin();
-                                               i != boxes.end(); i++) {
+                                               i != boxes.end(); ++i) {
                                        aabb3f box = *i;
                                        box.MinEdge += npf;
                                        box.MaxEdge += npf;
 
-                                       for (u16 j = 0; j < 6; j++) {
-                                               v3s16 facedir = g_6dirs[j];
-                                               aabb3f facebox = box;
-
-                                               f32 d = 0.001 * BS;
-
-                                               if (facedir.X > 0)
-                                                       facebox.MinEdge.X = facebox.MaxEdge.X - d;
-                                               else if (facedir.X < 0)
-                                                       facebox.MaxEdge.X = facebox.MinEdge.X + d;
-                                               else if (facedir.Y > 0)
-                                                       facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
-                                               else if (facedir.Y < 0)
-                                                       facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
-                                               else if (facedir.Z > 0)
-                                                       facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
-                                               else if (facedir.Z < 0)
-                                                       facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
-
-                                               v3f centerpoint = facebox.getCenter();
-                                               f32 distance = (centerpoint - camera_position).getLength();
-
-                                               if (distance >= mindistance)
-                                                       continue;
-
-                                               if (!facebox.intersectsWithLine(shootline))
-                                                       continue;
-
-                                               v3s16 np_above = np + facedir;
-
-                                               result.type = POINTEDTHING_NODE;
-                                               result.node_undersurface = np;
-                                               result.node_abovesurface = np_above;
-                                               mindistance = distance;
-
-                                               hilightboxes.clear();
-
-                                               if (!g_settings->getBool("enable_node_highlighting")) {
-                                                       for (std::vector<aabb3f>::const_iterator
-                                                                       i2 = boxes.begin();
-                                                                       i2 != boxes.end(); i2++) {
-                                                               aabb3f box = *i2;
-                                                               box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
-                                                               box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
-                                                               hilightboxes.push_back(box);
-                                                       }
-                                               }
+                                       v3f centerpoint = box.getCenter();
+                                       f32 distance = (centerpoint - camera_position).getLength();
+                                       if (distance >= min_distance) {
+                                               continue;
+                                       }
+                                       if (!box.intersectsWithLine(shootline)) {
+                                               continue;
                                        }
+                                       result.type = POINTEDTHING_NODE;
+                                       min_distance = distance;
+                                       pointed_pos = np;
+                               }
+                       }
+               }
+       }
+
+       if (result.type == POINTEDTHING_NODE) {
+               f32 d = 0.001 * BS;
+               MapNode n = map.getNodeNoEx(pointed_pos);
+               v3f npf = intToFloat(pointed_pos, BS);
+               std::vector<aabb3f> boxes;
+               n.getSelectionBoxes(nodedef, &boxes, getNeighbors(pointed_pos, nodedef, &map, n));
+               f32 face_min_distance = 1000 * BS;
+               for (std::vector<aabb3f>::const_iterator
+                               i = boxes.begin();
+                               i != boxes.end(); ++i) {
+                       aabb3f box = *i;
+                       box.MinEdge += npf;
+                       box.MaxEdge += npf;
+                       for (u16 j = 0; j < 6; j++) {
+                               v3s16 facedir = g_6dirs[j];
+                               aabb3f facebox = box;
+                               if (facedir.X > 0) {
+                                       facebox.MinEdge.X = facebox.MaxEdge.X - d;
+                               } else if (facedir.X < 0) {
+                                       facebox.MaxEdge.X = facebox.MinEdge.X + d;
+                               } else if (facedir.Y > 0) {
+                                       facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
+                               } else if (facedir.Y < 0) {
+                                       facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
+                               } else if (facedir.Z > 0) {
+                                       facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
+                               } else if (facedir.Z < 0) {
+                                       facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
                                }
-                       } // for coords
+                               v3f centerpoint = facebox.getCenter();
+                               f32 distance = (centerpoint - camera_position).getLength();
+                               if (distance >= face_min_distance)
+                                       continue;
+                               if (!facebox.intersectsWithLine(shootline))
+                                       continue;
+                               result.node_abovesurface = pointed_pos + facedir;
+                               face_min_distance = distance;
+                       }
+               }
+               selectionboxes->clear();
+               for (std::vector<aabb3f>::const_iterator
+                               i = boxes.begin();
+                               i != boxes.end(); ++i) {
+                       aabb3f box = *i;
+                       box.MinEdge += v3f(-d, -d, -d);
+                       box.MaxEdge += v3f(d, d, d);
+                       selectionboxes->push_back(box);
+               }
+               hud->setSelectionPos(intToFloat(pointed_pos, BS), camera_offset);
+               result.node_undersurface = pointed_pos;
+       }
+
+       // Update selection mesh light level and vertex colors
+       if (selectionboxes->size() > 0) {
+               v3f pf = hud->getSelectionPos();
+               v3s16 p = floatToInt(pf, BS);
 
+               // Get selection mesh light level
+               MapNode n = map.getNodeNoEx(p);
+               u16 node_light = getInteriorLight(n, -1, nodedef);
+               u16 light_level = node_light;
+
+               for (u8 i = 0; i < 6; i++) {
+                       n = map.getNodeNoEx(p + g_6dirs[i]);
+                       node_light = getInteriorLight(n, -1, nodedef);
+                       if (node_light > light_level)
+                               light_level = node_light;
+               }
+
+               video::SColor c = MapBlock_LightColor(255, light_level, 0);
+               u8 day = c.getRed();
+               u8 night = c.getGreen();
+               u32 daynight_ratio = client->getEnv().getDayNightRatio();
+               finalColorBlend(c, day, night, daynight_ratio);
+
+               // Modify final color a bit with time
+               u32 timer = porting::getTimeMs() % 5000;
+               float timerf = (float)(irr::core::PI * ((timer / 2500.0) - 0.5));
+               float sin_r = 0.08 * sin(timerf);
+               float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
+               float sin_b = 0.08 * sin(timerf + irr::core::PI);
+               c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
+               c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
+               c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
+
+               // Set mesh final color
+               hud->setSelectionMeshColor(c);
+       }
        return result;
 }
 
@@ -442,8 +539,8 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
 
                std::ostringstream os(std::ios_base::binary);
                g_profiler->printPage(os, show_profiler, show_profiler_max);
-               std::wstring text = narrow_to_wide(os.str());
-               guitext_profiler->setText(text.c_str());
+               std::wstring text = utf8_to_wide(os.str());
+               setStaticText(guitext_profiler, text.c_str());
                guitext_profiler->setVisible(true);
 
                s32 w = fe->getTextWidth(text.c_str());
@@ -487,7 +584,7 @@ class ProfilerGraph
                        color(color)
                {}
        };
-       std::vector<Piece> m_log;
+       std::deque<Piece> m_log;
 public:
        u32 m_log_max_size;
 
@@ -508,18 +605,19 @@ class ProfilerGraph
        void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
                  gui::IGUIFont *font) const
        {
+               // Do *not* use UNORDERED_MAP here as the order needs
+               // to be the same for each call to prevent flickering
                std::map<std::string, Meta> m_meta;
 
-               for (std::vector<Piece>::const_iterator k = m_log.begin();
-                               k != m_log.end(); k++) {
+               for (std::deque<Piece>::const_iterator k = m_log.begin();
+                               k != m_log.end(); ++k) {
                        const Piece &piece = *k;
 
                        for (Profiler::GraphValues::const_iterator i = piece.values.begin();
-                                       i != piece.values.end(); i++) {
+                                       i != piece.values.end(); ++i) {
                                const std::string &id = i->first;
                                const float &value = i->second;
-                               std::map<std::string, Meta>::iterator j =
-                                       m_meta.find(id);
+                               std::map<std::string, Meta>::iterator j = m_meta.find(id);
 
                                if (j == m_meta.end()) {
                                        m_meta[id] = Meta(value);
@@ -547,7 +645,7 @@ class ProfilerGraph
                u32 next_color_i = 0;
 
                for (std::map<std::string, Meta>::iterator i = m_meta.begin();
-                               i != m_meta.end(); i++) {
+                               i != m_meta.end(); ++i) {
                        Meta &meta = i->second;
                        video::SColor color(255, 200, 200, 200);
 
@@ -563,7 +661,7 @@ class ProfilerGraph
                s32 meta_i = 0;
 
                for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
-                               i != m_meta.end(); i++) {
+                               i != m_meta.end(); ++i) {
                        const std::string &id = i->first;
                        const Meta &meta = i->second;
                        s32 x = x_left;
@@ -579,16 +677,16 @@ class ProfilerGraph
                        s32 texth = 15;
                        char buf[10];
                        snprintf(buf, 10, "%.3g", show_max);
-                       font->draw(narrow_to_wide(buf).c_str(),
+                       font->draw(utf8_to_wide(buf).c_str(),
                                        core::rect<s32>(textx, y - graphh,
                                                   textx2, y - graphh + texth),
                                        meta.color);
                        snprintf(buf, 10, "%.3g", show_min);
-                       font->draw(narrow_to_wide(buf).c_str(),
+                       font->draw(utf8_to_wide(buf).c_str(),
                                        core::rect<s32>(textx, y - texth,
                                                   textx2, y),
                                        meta.color);
-                       font->draw(narrow_to_wide(id).c_str(),
+                       font->draw(utf8_to_wide(id).c_str(),
                                        core::rect<s32>(textx, y - graphh / 2 - texth / 2,
                                                   textx2, y - graphh / 2 + texth / 2),
                                        meta.color);
@@ -598,8 +696,8 @@ class ProfilerGraph
                        float lastscaledvalue = 0.0;
                        bool lastscaledvalue_exists = false;
 
-                       for (std::vector<Piece>::const_iterator j = m_log.begin();
-                                       j != m_log.end(); j++) {
+                       for (std::deque<Piece>::const_iterator j = m_log.begin();
+                                       j != m_log.end(); ++j) {
                                const Piece &piece = *j;
                                float value = 0;
                                bool value_exists = false;
@@ -803,7 +901,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
                        m_fogEnabled = g_settings->getBool("enable_fog");
        }
 
-       static void SettingsCallback(const std::string name, void *userdata)
+       static void SettingsCallback(const std::string &name, void *userdata)
        {
                reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
        }
@@ -864,19 +962,25 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
                services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
                services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
 
+               v3f minimap_yaw_vec = m_client->getMapper()->getYawVec();
+               services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3);
+
                // Uniform sampler layers
-               int layer0 = 0;
-               int layer1 = 1;
-               int layer2 = 2;
                // before 1.8 there isn't a "integer interface", only float
 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+               f32 layer0 = 0;
+               f32 layer1 = 1;
+               f32 layer2 = 2;
                services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
                services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
-               services->setPixelShaderConstant("useNormalmap" , (irr::f32 *)&layer2, 1);
+               services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1);
 #else
+               s32 layer0 = 0;
+               s32 layer1 = 1;
+               s32 layer2 = 2;
                services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
                services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
-               services->setPixelShaderConstant("useNormalmap" , (irr::s32 *)&layer2, 1);
+               services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);
 #endif
        }
 };
@@ -1006,12 +1110,14 @@ bool nodePlacementPrediction(Client &client,
 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
                InventoryManager *invmgr, IGameDef *gamedef,
                IWritableTextureSource *tsrc, IrrlichtDevice *device,
+               JoystickController *joystick,
                IFormSource *fs_src, TextDest *txt_dest, Client *client)
 {
 
        if (*cur_formspec == 0) {
-               *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
-                                                   invmgr, gamedef, tsrc, fs_src, txt_dest, client);
+               *cur_formspec = new GUIFormSpecMenu(device, joystick,
+                       guiroot, -1, &g_menumgr, invmgr, gamedef, tsrc,
+                       fs_src, txt_dest, client);
                (*cur_formspec)->doPause = false;
 
                /*
@@ -1034,30 +1140,10 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
 #endif
 
-static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
-               InventoryManager *invmgr, IGameDef *gamedef,
-               IWritableTextureSource *tsrc, IrrlichtDevice *device,
-               Client *client, std::string text)
-{
-       std::string formspec =
-               FORMSPEC_VERSION_STRING
-               SIZE_TAG
-               "field[3,2.35;6,0.5;f_text;;" + text + "]"
-               "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
-               ;
-
-       /* Create menu */
-       /* Note: FormspecFormSource and LocalFormspecHandler
-        * are deleted by guiFormSpecMenu                     */
-       FormspecFormSource *fs_src = new FormspecFormSource(formspec);
-       LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
-
-       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
-}
-
 static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
                InventoryManager *invmgr, IGameDef *gamedef,
-               IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
+               IWritableTextureSource *tsrc, IrrlichtDevice *device,
+               JoystickController *joystick, Client *client)
 {
        std::string formspec =
                std::string(FORMSPEC_VERSION_STRING) +
@@ -1073,42 +1159,43 @@ static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
        FormspecFormSource *fs_src = new FormspecFormSource(formspec);
        LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
 
-       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,  fs_src, txt_dst, NULL);
+       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
+               joystick, fs_src, txt_dst, NULL);
 }
 
 /******************************************************************************/
 static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
                InventoryManager *invmgr, IGameDef *gamedef,
                IWritableTextureSource *tsrc, IrrlichtDevice *device,
-               bool singleplayermode)
+               JoystickController *joystick, bool singleplayermode)
 {
 #ifdef __ANDROID__
-       std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
-                                  "No menu visible:\n"
-                                  "- single tap: button activate\n"
-                                  "- double tap: place/use\n"
-                                  "- slide finger: look around\n"
-                                  "Menu/Inventory visible:\n"
-                                  "- double tap (outside):\n"
-                                  " -->close\n"
-                                  "- touch stack, touch slot:\n"
-                                  " --> move stack\n"
-                                  "- touch&drag, tap 2nd finger\n"
-                                  " --> place single item to slot\n"
-                                                            ));
+       std::string control_text = strgettext("Default Controls:\n"
+               "No menu visible:\n"
+               "- single tap: button activate\n"
+               "- double tap: place/use\n"
+               "- slide finger: look around\n"
+               "Menu/Inventory visible:\n"
+               "- double tap (outside):\n"
+               " -->close\n"
+               "- touch stack, touch slot:\n"
+               " --> move stack\n"
+               "- touch&drag, tap 2nd finger\n"
+               " --> place single item to slot\n"
+               );
 #else
-       std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
-                                  "- WASD: move\n"
-                                  "- Space: jump/climb\n"
-                                  "- Shift: sneak/go down\n"
-                                  "- Q: drop item\n"
-                                  "- I: inventory\n"
-                                  "- Mouse: turn/look\n"
-                                  "- Mouse left: dig/punch\n"
-                                  "- Mouse right: place/use\n"
-                                  "- Mouse wheel: select item\n"
-                                  "- T: chat\n"
-                                                            ));
+       std::string control_text = strgettext("Default Controls:\n"
+               "- WASD: move\n"
+               "- Space: jump/climb\n"
+               "- Shift: sneak/go down\n"
+               "- Q: drop item\n"
+               "- I: inventory\n"
+               "- Mouse: turn/look\n"
+               "- Mouse left: dig/punch\n"
+               "- Mouse right: place/use\n"
+               "- Mouse wheel: select item\n"
+               "- T: chat\n"
+               );
 #endif
 
        float ypos = singleplayermode ? 0.5 : 0.1;
@@ -1116,25 +1203,25 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
 
        os << FORMSPEC_VERSION_STRING  << SIZE_TAG
           << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
-          << wide_to_narrow(wstrgettext("Continue"))     << "]";
+          << strgettext("Continue") << "]";
 
        if (!singleplayermode) {
                os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
-                  << wide_to_narrow(wstrgettext("Change Password")) << "]";
+                  << strgettext("Change Password") << "]";
        }
 
 #ifndef __ANDROID__
        os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
-                       << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
+                       << strgettext("Sound Volume") << "]";
        os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
-                       << wide_to_narrow(wstrgettext("Change Keys"))  << "]";
+                       << strgettext("Change Keys")  << "]";
 #endif
        os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
-                       << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
+                       << strgettext("Exit to Menu") << "]";
        os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
-                       << wide_to_narrow(wstrgettext("Exit to OS"))   << "]"
+                       << strgettext("Exit to OS")   << "]"
                        << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
-                       << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME "\n"
+                       << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
                        << g_build_info << "\n"
                        << "path_user = " << wrap_rows(porting::path_user, 20)
                        << "\n;]";
@@ -1145,8 +1232,10 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
        FormspecFormSource *fs_src = new FormspecFormSource(os.str());
        LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
 
-       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,  fs_src, txt_dst, NULL);
-       (*cur_formspec)->setFocus(L"btn_continue");
+       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
+               joystick, fs_src, txt_dst, NULL);
+       std::string con("btn_continue");
+       (*cur_formspec)->setFocus(con);
        (*cur_formspec)->doPause = true;
 }
 
@@ -1156,11 +1245,15 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
                ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
 {
        // Add chat log output for errors to be shown in chat
-       static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
+       static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
 
        // Get new messages from error log buffer
        while (!chat_log_error_buf.empty()) {
-               chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
+               std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
+               if (!g_settings->getBool("disable_escape_sequences")) {
+                       error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)";
+               }
+               chat_backend.addMessage(L"", error_message);
        }
 
        // Get new messages from client
@@ -1175,19 +1268,19 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
 
        // Display all messages in a static text element
        unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
-       std::wstring recent_chat       = chat_backend.getRecentChat();
+       EnrichedString recent_chat     = chat_backend.getRecentChat();
        unsigned int line_height       = g_fontengine->getLineHeight();
 
-       guitext_chat->setText(recent_chat.c_str());
+       setStaticText(guitext_chat, recent_chat);
 
        // Update gui element size and position
-       s32 chat_y = 5 + line_height;
+       s32 chat_y = 5;
 
        if (show_debug)
-               chat_y += line_height;
+               chat_y += 2 * line_height;
 
        // first pass to calculate height of text to be set
-       s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
+       s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
                             porting::getWindowSize().X - 20);
        core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
        guitext_chat->setRelativePosition(rect);
@@ -1217,103 +1310,89 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
  */
 struct KeyCache {
 
-       KeyCache() { populate(); }
-
-       enum {
-               // Player movement
-               KEYMAP_ID_FORWARD,
-               KEYMAP_ID_BACKWARD,
-               KEYMAP_ID_LEFT,
-               KEYMAP_ID_RIGHT,
-               KEYMAP_ID_JUMP,
-               KEYMAP_ID_SPECIAL1,
-               KEYMAP_ID_SNEAK,
-
-               // Other
-               KEYMAP_ID_DROP,
-               KEYMAP_ID_INVENTORY,
-               KEYMAP_ID_CHAT,
-               KEYMAP_ID_CMD,
-               KEYMAP_ID_CONSOLE,
-               KEYMAP_ID_FREEMOVE,
-               KEYMAP_ID_FASTMOVE,
-               KEYMAP_ID_NOCLIP,
-               KEYMAP_ID_CINEMATIC,
-               KEYMAP_ID_SCREENSHOT,
-               KEYMAP_ID_TOGGLE_HUD,
-               KEYMAP_ID_TOGGLE_CHAT,
-               KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
-               KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
-               KEYMAP_ID_TOGGLE_DEBUG,
-               KEYMAP_ID_TOGGLE_PROFILER,
-               KEYMAP_ID_CAMERA_MODE,
-               KEYMAP_ID_INCREASE_VIEWING_RANGE,
-               KEYMAP_ID_DECREASE_VIEWING_RANGE,
-               KEYMAP_ID_RANGESELECT,
-
-               KEYMAP_ID_QUICKTUNE_NEXT,
-               KEYMAP_ID_QUICKTUNE_PREV,
-               KEYMAP_ID_QUICKTUNE_INC,
-               KEYMAP_ID_QUICKTUNE_DEC,
-
-               KEYMAP_ID_DEBUG_STACKS,
-
-               // Fake keycode for array size and internal checks
-               KEYMAP_INTERNAL_ENUM_COUNT
-
-
-       };
+       KeyCache()
+       {
+               handler = NULL;
+               populate();
+               populate_nonchanging();
+       }
 
        void populate();
 
-       KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
+       // Keys that are not settings dependent
+       void populate_nonchanging();
+
+       KeyPress key[KeyType::INTERNAL_ENUM_COUNT];
+       InputHandler *handler;
 };
 
+void KeyCache::populate_nonchanging()
+{
+       key[KeyType::ESC] = EscapeKey;
+}
+
 void KeyCache::populate()
 {
-       key[KEYMAP_ID_FORWARD]      = getKeySetting("keymap_forward");
-       key[KEYMAP_ID_BACKWARD]     = getKeySetting("keymap_backward");
-       key[KEYMAP_ID_LEFT]         = getKeySetting("keymap_left");
-       key[KEYMAP_ID_RIGHT]        = getKeySetting("keymap_right");
-       key[KEYMAP_ID_JUMP]         = getKeySetting("keymap_jump");
-       key[KEYMAP_ID_SPECIAL1]     = getKeySetting("keymap_special1");
-       key[KEYMAP_ID_SNEAK]        = getKeySetting("keymap_sneak");
-
-       key[KEYMAP_ID_DROP]         = getKeySetting("keymap_drop");
-       key[KEYMAP_ID_INVENTORY]    = getKeySetting("keymap_inventory");
-       key[KEYMAP_ID_CHAT]         = getKeySetting("keymap_chat");
-       key[KEYMAP_ID_CMD]          = getKeySetting("keymap_cmd");
-       key[KEYMAP_ID_CONSOLE]      = getKeySetting("keymap_console");
-       key[KEYMAP_ID_FREEMOVE]     = getKeySetting("keymap_freemove");
-       key[KEYMAP_ID_FASTMOVE]     = getKeySetting("keymap_fastmove");
-       key[KEYMAP_ID_NOCLIP]       = getKeySetting("keymap_noclip");
-       key[KEYMAP_ID_CINEMATIC]    = getKeySetting("keymap_cinematic");
-       key[KEYMAP_ID_SCREENSHOT]   = getKeySetting("keymap_screenshot");
-       key[KEYMAP_ID_TOGGLE_HUD]   = getKeySetting("keymap_toggle_hud");
-       key[KEYMAP_ID_TOGGLE_CHAT]  = getKeySetting("keymap_toggle_chat");
-       key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
+       key[KeyType::FORWARD]      = getKeySetting("keymap_forward");
+       key[KeyType::BACKWARD]     = getKeySetting("keymap_backward");
+       key[KeyType::LEFT]         = getKeySetting("keymap_left");
+       key[KeyType::RIGHT]        = getKeySetting("keymap_right");
+       key[KeyType::JUMP]         = getKeySetting("keymap_jump");
+       key[KeyType::SPECIAL1]     = getKeySetting("keymap_special1");
+       key[KeyType::SNEAK]        = getKeySetting("keymap_sneak");
+
+       key[KeyType::AUTORUN]      = getKeySetting("keymap_autorun");
+
+       key[KeyType::DROP]         = getKeySetting("keymap_drop");
+       key[KeyType::INVENTORY]    = getKeySetting("keymap_inventory");
+       key[KeyType::CHAT]         = getKeySetting("keymap_chat");
+       key[KeyType::CMD]          = getKeySetting("keymap_cmd");
+       key[KeyType::CONSOLE]      = getKeySetting("keymap_console");
+       key[KeyType::MINIMAP]      = getKeySetting("keymap_minimap");
+       key[KeyType::FREEMOVE]     = getKeySetting("keymap_freemove");
+       key[KeyType::FASTMOVE]     = getKeySetting("keymap_fastmove");
+       key[KeyType::NOCLIP]       = getKeySetting("keymap_noclip");
+       key[KeyType::CINEMATIC]    = getKeySetting("keymap_cinematic");
+       key[KeyType::SCREENSHOT]   = getKeySetting("keymap_screenshot");
+       key[KeyType::TOGGLE_HUD]   = getKeySetting("keymap_toggle_hud");
+       key[KeyType::TOGGLE_CHAT]  = getKeySetting("keymap_toggle_chat");
+       key[KeyType::TOGGLE_FORCE_FOG_OFF]
                        = getKeySetting("keymap_toggle_force_fog_off");
-       key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
+       key[KeyType::TOGGLE_UPDATE_CAMERA]
                        = getKeySetting("keymap_toggle_update_camera");
-       key[KEYMAP_ID_TOGGLE_DEBUG]
+       key[KeyType::TOGGLE_DEBUG]
                        = getKeySetting("keymap_toggle_debug");
-       key[KEYMAP_ID_TOGGLE_PROFILER]
+       key[KeyType::TOGGLE_PROFILER]
                        = getKeySetting("keymap_toggle_profiler");
-       key[KEYMAP_ID_CAMERA_MODE]
+       key[KeyType::CAMERA_MODE]
                        = getKeySetting("keymap_camera_mode");
-       key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
+       key[KeyType::INCREASE_VIEWING_RANGE]
                        = getKeySetting("keymap_increase_viewing_range_min");
-       key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
+       key[KeyType::DECREASE_VIEWING_RANGE]
                        = getKeySetting("keymap_decrease_viewing_range_min");
-       key[KEYMAP_ID_RANGESELECT]
+       key[KeyType::RANGESELECT]
                        = getKeySetting("keymap_rangeselect");
+       key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
+
+       key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
+       key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
+       key[KeyType::QUICKTUNE_INC]  = getKeySetting("keymap_quicktune_inc");
+       key[KeyType::QUICKTUNE_DEC]  = getKeySetting("keymap_quicktune_dec");
 
-       key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
-       key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
-       key[KEYMAP_ID_QUICKTUNE_INC]  = getKeySetting("keymap_quicktune_inc");
-       key[KEYMAP_ID_QUICKTUNE_DEC]  = getKeySetting("keymap_quicktune_dec");
+       key[KeyType::DEBUG_STACKS]   = getKeySetting("keymap_print_debug_stacks");
 
-       key[KEYMAP_ID_DEBUG_STACKS]   = getKeySetting("keymap_print_debug_stacks");
+       if (handler) {
+               // First clear all keys, then re-add the ones we listen for
+               handler->dontListenForKeys();
+               for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
+                       handler->listenForKey(key[i]);
+               }
+               handler->listenForKey(EscapeKey);
+               handler->listenForKey(CancelKey);
+               for (size_t i = 0; i < 10; i++) {
+                       handler->listenForKey(NumberKey[i]);
+               }
+       }
 }
 
 
@@ -1389,6 +1468,7 @@ struct VolatileRunFlags {
        bool invert_mouse;
        bool show_chat;
        bool show_hud;
+       bool show_minimap;
        bool force_fog_off;
        bool show_debug;
        bool show_profiler_graph;
@@ -1407,8 +1487,7 @@ struct VolatileRunFlags {
  * hides most of the stuff in this class (nothing in this class is required
  * by any other file) but exposes the public methods/data only.
  */
-class Game
-{
+class Game {
 public:
        Game();
        ~Game();
@@ -1424,6 +1503,7 @@ class Game
                        std::string *address,
                        u16 port,
                        std::string &error_message,
+                       bool *reconnect,
                        ChatBackend *chat_backend,
                        const SubgameSpec &gamespec,    // Used for local game
                        bool simple_singleplayer_mode);
@@ -1466,9 +1546,10 @@ class Game
                        f32 dtime);
        void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
 
+       // Input related
        void processUserInput(VolatileRunFlags *flags, GameRunData *runData,
                        f32 dtime);
-       void processKeyboardInput(VolatileRunFlags *flags,
+       void processKeyInput(VolatileRunFlags *flags,
                        float *statustext_time,
                        float *jump_timer,
                        bool *reset_jump_timer,
@@ -1478,15 +1559,18 @@ class Game
 
        void dropSelectedItem();
        void openInventory();
-       void openConsole();
+       void openConsole(float height, const wchar_t *line=NULL);
        void toggleFreeMove(float *statustext_time);
        void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
        void toggleFast(float *statustext_time);
        void toggleNoClip(float *statustext_time);
        void toggleCinematic(float *statustext_time);
+       void toggleAutorun(float *statustext_time);
 
        void toggleChat(float *statustext_time, bool *flag);
        void toggleHud(float *statustext_time, bool *flag);
+       void toggleMinimap(float *statustext_time, bool *flag, bool show_hud,
+                       bool shift_pressed);
        void toggleFog(float *statustext_time, bool *flag);
        void toggleDebug(float *statustext_time, bool *show_debug,
                        bool *show_profiler_graph);
@@ -1498,18 +1582,19 @@ class Game
        void decreaseViewRange(float *statustext_time);
        void toggleFullViewRange(float *statustext_time);
 
-       void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
+       void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
+               float dtime);
        void updateCameraOrientation(CameraOrientation *cam,
-                       const VolatileRunFlags &flags);
+               const VolatileRunFlags &flags, float dtime);
        void updatePlayerControl(const CameraOrientation &cam);
        void step(f32 *dtime);
        void processClientEvents(CameraOrientation *cam, float *damage_flash);
        void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
                        float time_from_last_punch);
        void updateSound(f32 dtime);
-       void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
-                       GameRunData *runData, f32 dtime, bool show_hud,
+       void processPlayerInteraction(GameRunData *runData, f32 dtime, bool show_hud,
                        bool show_debug);
+       void handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem);
        void handlePointingAtNode(GameRunData *runData,
                        const PointedThing &pointed, const ItemDefinition &playeritem_def,
                        const ToolCapabilities &playeritem_toolcap, f32 dtime);
@@ -1519,8 +1604,7 @@ class Game
        void handleDigging(GameRunData *runData, const PointedThing &pointed,
                        const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
                        f32 dtime);
-       void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
-                       RunStats *stats, GameRunData *runData,
+       void updateFrame(ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
                        f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
        void updateGui(float *statustext_time, const RunStats &stats,
                        const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
@@ -1533,6 +1617,48 @@ class Game
        void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
                        bool draw_clouds = true);
 
+       static void settingChangedCallback(const std::string &setting_name, void *data);
+       void readSettings();
+
+       inline bool getLeftClicked()
+       {
+               return input->getLeftClicked() ||
+                       input->joystick.getWasKeyDown(KeyType::MOUSE_L);
+       }
+       inline bool getRightClicked()
+       {
+               return input->getRightClicked() ||
+                       input->joystick.getWasKeyDown(KeyType::MOUSE_R);
+       }
+       inline bool isLeftPressed()
+       {
+               return input->getLeftState() ||
+                       input->joystick.isKeyDown(KeyType::MOUSE_L);
+       }
+       inline bool isRightPressed()
+       {
+               return input->getRightState() ||
+                       input->joystick.isKeyDown(KeyType::MOUSE_R);
+       }
+       inline bool getLeftReleased()
+       {
+               return input->getLeftReleased() ||
+                       input->joystick.wasKeyReleased(KeyType::MOUSE_L);
+       }
+
+       inline bool isKeyDown(GameKeyType k)
+       {
+               return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
+       }
+       inline bool wasKeyDown(GameKeyType k)
+       {
+               return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
+       }
+
+#ifdef __ANDROID__
+       void handleAndroidChatInput();
+#endif
+
 private:
        InputHandler *input;
 
@@ -1565,6 +1691,7 @@ class Game
        Sky *sky;                         // Free using ->Drop()
        Inventory *local_inventory;
        Hud *hud;
+       Mapper *mapper;
 
        /* 'cache'
           This class does take ownership/responsibily for cleaning up etc of any of
@@ -1575,6 +1702,7 @@ class Game
        scene::ISceneManager *smgr;
        bool *kill;
        std::string *error_message;
+       bool *reconnect_requested;
        IGameDef *gamedef;                     // Convenience (same as *client)
        scene::ISceneNode *skybox;
 
@@ -1602,22 +1730,27 @@ class Game
 
        IntervalLimiter profiler_interval;
 
-       /* TODO: Add a callback function so these can be updated when a setting
-        *       changes.  At this point in time it doesn't matter (e.g. /set
-        *       is documented to change server settings only)
-        *
+       /*
         * TODO: Local caching of settings is not optimal and should at some stage
         *       be updated to use a global settings object for getting thse values
         *       (as opposed to the this local caching). This can be addressed in
         *       a later release.
         */
        bool m_cache_doubletap_jump;
-       bool m_cache_enable_node_highlighting;
        bool m_cache_enable_clouds;
+       bool m_cache_enable_joysticks;
        bool m_cache_enable_particles;
        bool m_cache_enable_fog;
+       bool m_cache_enable_noclip;
+       bool m_cache_enable_free_move;
        f32  m_cache_mouse_sensitivity;
+       f32  m_cache_joystick_frustum_sensitivity;
        f32  m_repeat_right_click_time;
+
+#ifdef __ANDROID__
+       bool m_cache_hold_aux1;
+       bool m_android_chat_open;
+#endif
 };
 
 Game::Game() :
@@ -1640,17 +1773,36 @@ Game::Game() :
        clouds(NULL),
        sky(NULL),
        local_inventory(NULL),
-       hud(NULL)
+       hud(NULL),
+       mapper(NULL)
 {
-       m_cache_doubletap_jump            = g_settings->getBool("doubletap_jump");
-       m_cache_enable_node_highlighting  = g_settings->getBool("enable_node_highlighting");
-       m_cache_enable_clouds             = g_settings->getBool("enable_clouds");
-       m_cache_enable_particles          = g_settings->getBool("enable_particles");
-       m_cache_enable_fog                = g_settings->getBool("enable_fog");
-       m_cache_mouse_sensitivity         = g_settings->getFloat("mouse_sensitivity");
-       m_repeat_right_click_time         = g_settings->getFloat("repeat_rightclick_time");
+       g_settings->registerChangedCallback("doubletap_jump",
+               &settingChangedCallback, this);
+       g_settings->registerChangedCallback("enable_clouds",
+               &settingChangedCallback, this);
+       g_settings->registerChangedCallback("doubletap_joysticks",
+               &settingChangedCallback, this);
+       g_settings->registerChangedCallback("enable_particles",
+               &settingChangedCallback, this);
+       g_settings->registerChangedCallback("enable_fog",
+               &settingChangedCallback, this);
+       g_settings->registerChangedCallback("mouse_sensitivity",
+               &settingChangedCallback, this);
+       g_settings->registerChangedCallback("joystick_frustum_sensitivity",
+               &settingChangedCallback, this);
+       g_settings->registerChangedCallback("repeat_rightclick_time",
+               &settingChangedCallback, this);
+       g_settings->registerChangedCallback("noclip",
+               &settingChangedCallback, this);
+       g_settings->registerChangedCallback("free_move",
+               &settingChangedCallback, this);
+
+       readSettings();
+
+#ifdef __ANDROID__
+       m_cache_hold_aux1 = false;      // This is initialised properly later
+#endif
 
-       m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
 }
 
 
@@ -1680,6 +1832,23 @@ Game::~Game()
        delete draw_control;
 
        extendedResourceCleanup();
+
+       g_settings->deregisterChangedCallback("doubletap_jump",
+               &settingChangedCallback, this);
+       g_settings->deregisterChangedCallback("enable_clouds",
+               &settingChangedCallback, this);
+       g_settings->deregisterChangedCallback("enable_particles",
+               &settingChangedCallback, this);
+       g_settings->deregisterChangedCallback("enable_fog",
+               &settingChangedCallback, this);
+       g_settings->deregisterChangedCallback("mouse_sensitivity",
+               &settingChangedCallback, this);
+       g_settings->deregisterChangedCallback("repeat_rightclick_time",
+               &settingChangedCallback, this);
+       g_settings->deregisterChangedCallback("noclip",
+               &settingChangedCallback, this);
+       g_settings->deregisterChangedCallback("free_move",
+               &settingChangedCallback, this);
 }
 
 bool Game::startup(bool *kill,
@@ -1692,19 +1861,24 @@ bool Game::startup(bool *kill,
                std::string *address,     // can change if simple_singleplayer_mode
                u16 port,
                std::string &error_message,
+               bool *reconnect,
                ChatBackend *chat_backend,
                const SubgameSpec &gamespec,
                bool simple_singleplayer_mode)
 {
        // "cache"
-       this->device        = device;
-       this->kill          = kill;
-       this->error_message = &error_message;
-       this->random_input  = random_input;
-       this->input         = input;
-       this->chat_backend  = chat_backend;
+       this->device              = device;
+       this->kill                = kill;
+       this->error_message       = &error_message;
+       this->reconnect_requested = reconnect;
+       this->random_input        = random_input;
+       this->input               = input;
+       this->chat_backend        = chat_backend;
        this->simple_singleplayer_mode = simple_singleplayer_mode;
 
+       keycache.handler = input;
+       keycache.populate();
+
        driver              = device->getVideoDriver();
        smgr                = device->getSceneManager();
 
@@ -1737,6 +1911,7 @@ void Game::run()
 
        flags.show_chat = true;
        flags.show_hud = true;
+       flags.show_minimap = g_settings->getBool("enable_minimap");
        flags.show_debug = g_settings->getBool("show_debug");
        flags.invert_mouse = g_settings->getBool("invert_mouse");
        flags.first_loop_after_window_activation = true;
@@ -1753,11 +1928,16 @@ void Game::run()
                        &runData.fog_range,
                        client));
 
-       std::vector<aabb3f> highlight_boxes;
-
        set_light_table(g_settings->getFloat("display_gamma"));
 
-       while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
+#ifdef __ANDROID__
+       m_cache_hold_aux1 = g_settings->getBool("fast_move")
+                       && client->checkPrivilege("fast");
+#endif
+
+       while (device->run()
+                       && !(*kill || g_gamecallback->shutdown_requested
+                       || (server && server->getShutdownRequested()))) {
 
                /* Must be called immediately after a device->run() call because it
                 * uses device->getTimer()->getTime()
@@ -1780,7 +1960,7 @@ void Game::run()
                updateProfilers(runData, stats, draw_times, dtime);
                processUserInput(&flags, &runData, dtime);
                // Update camera before player movement to avoid camera lag of one frame
-               updateCameraDirection(&cam_view_target, &flags);
+               updateCameraDirection(&cam_view_target, &flags, dtime);
                float cam_smoothing = 0;
                if (g_settings->getBool("cinematic"))
                        cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
@@ -1793,21 +1973,27 @@ void Game::run()
                                cam_view.camera_pitch) * cam_smoothing;
                updatePlayerControl(cam_view);
                step(&dtime);
-               processClientEvents(&cam_view, &runData.damage_flash);
+               processClientEvents(&cam_view_target, &runData.damage_flash);
                updateCamera(&flags, draw_times.busy_time, dtime,
                                runData.time_from_last_punch);
                updateSound(dtime);
-               processPlayerInteraction(highlight_boxes, &runData, dtime,
-                               flags.show_hud, flags.show_debug);
-               updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
-                               flags, cam_view);
+               processPlayerInteraction(&runData, dtime, flags.show_hud,
+                               flags.show_debug);
+               updateFrame(&graph, &stats, &runData, dtime, flags, cam_view);
                updateProfilerGraphs(&graph);
+
+               // Update if minimap has been disabled by the server
+               flags.show_minimap &= !client->isMinimapDisabledByServer();
        }
 }
 
 
 void Game::shutdown()
 {
+       if (g_settings->get("3d_mode") == "pageflip") {
+               driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
+       }
+
        showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
 
        if (clouds)
@@ -1989,6 +2175,7 @@ bool Game::createClient(const std::string &playername,
        camera = new Camera(smgr, *draw_control, gamedef);
        if (!camera || !camera->successfullyCreated(*error_message))
                return false;
+       client->setCamera(camera);
 
        /* Clouds
         */
@@ -2029,7 +2216,9 @@ bool Game::createClient(const std::string &playername,
 
        /* Set window caption
         */
-       std::wstring str = narrow_to_wide(PROJECT_NAME);
+       std::wstring str = utf8_to_wide(PROJECT_NAME_C);
+       str += L" ";
+       str += utf8_to_wide(g_version_hash);
        str += L" [";
        str += driver->getName();
        str += L"]";
@@ -2047,49 +2236,54 @@ bool Game::createClient(const std::string &playername,
                return false;
        }
 
+       mapper = client->getMapper();
+       mapper->setMinimapMode(MINIMAP_MODE_OFF);
+
        return true;
 }
 
 bool Game::initGui()
 {
        // First line of debug text
-       guitext = guienv->addStaticText(
-                       narrow_to_wide(PROJECT_NAME).c_str(),
+       guitext = addStaticText(guienv,
+                       utf8_to_wide(PROJECT_NAME_C).c_str(),
                        core::rect<s32>(0, 0, 0, 0),
                        false, false, guiroot);
 
        // Second line of debug text
-       guitext2 = guienv->addStaticText(
+       guitext2 = addStaticText(guienv,
                        L"",
                        core::rect<s32>(0, 0, 0, 0),
                        false, false, guiroot);
 
        // At the middle of the screen
        // Object infos are shown in this
-       guitext_info = guienv->addStaticText(
+       guitext_info = addStaticText(guienv,
                        L"",
                        core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
                        false, true, guiroot);
 
        // Status text (displays info when showing and hiding GUI stuff, etc.)
-       guitext_status = guienv->addStaticText(
+       guitext_status = addStaticText(guienv,
                        L"<Status>",
                        core::rect<s32>(0, 0, 0, 0),
                        false, false, guiroot);
        guitext_status->setVisible(false);
 
        // Chat text
-       guitext_chat = guienv->addStaticText(
+       guitext_chat = addStaticText(
+                       guienv,
                        L"",
                        core::rect<s32>(0, 0, 0, 0),
                        //false, false); // Disable word wrap as of now
                        false, true, guiroot);
+
        // Remove stale "recent" chat messages from previous connections
        chat_backend->clearRecentChat();
 
        // Chat backend and console
        gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
-                       -1, chat_backend, client);
+                       -1, chat_backend, client, &g_menumgr);
        if (!gui_chat_console) {
                *error_message = "Could not allocate memory for chat console";
                errorstream << *error_message << std::endl;
@@ -2097,7 +2291,7 @@ bool Game::initGui()
        }
 
        // Profiler text (size is updated when text is updated)
-       guitext_profiler = guienv->addStaticText(
+       guitext_profiler = addStaticText(guienv,
                        L"<Profiler>",
                        core::rect<s32>(0, 0, 0, 0),
                        false, false, guiroot);
@@ -2108,7 +2302,7 @@ bool Game::initGui()
 #ifdef HAVE_TOUCHSCREENGUI
 
        if (g_touchscreengui)
-               g_touchscreengui->init(texture_src, porting::getDisplayDensity());
+               g_touchscreengui->init(texture_src);
 
 #endif
 
@@ -2206,19 +2400,40 @@ bool Game::connectToServer(const std::string &playername,
                        if (client->accessDenied()) {
                                *error_message = "Access denied. Reason: "
                                                + client->accessDeniedReason();
+                               *reconnect_requested = client->reconnectRequested();
                                errorstream << *error_message << std::endl;
                                break;
                        }
 
-                       if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
+                       if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
                                *aborted = true;
                                infostream << "Connect aborted [Escape]" << std::endl;
                                break;
                        }
 
                        wait_time += dtime;
-                       if (wait_time > 10) {
-                               *error_message = "Connection timed out.";
+                       // Only time out if we aren't waiting for the server we started
+                       if ((*address != "") && (wait_time > 10)) {
+                               bool sent_old_init = g_settings->getFlag("send_pre_v25_init");
+                               // If no pre v25 init was sent, and no answer was received,
+                               // but the low level connection could be established
+                               // (meaning that we have a peer id), then we probably wanted
+                               // to connect to a legacy server. In this case, tell the user
+                               // to enable the option to be able to connect.
+                               if (!sent_old_init &&
+                                               (client->getProtoVersion() == 0) &&
+                                               client->connectedToServer()) {
+                                       *error_message = "Connection failure: init packet not "
+                                       "recognized by server.\n"
+                                       "Most likely the server uses an old protocol version (<v25).\n"
+                                       "Please ask the server owner to update to 0.4.13 or later.\n"
+                                       "To still connect to the server in the meantime,\n"
+                                       "you can enable the 'send_pre_v25_init' setting by editing minetest.conf,\n"
+                                       "or by enabling the 'Client -> Network -> Support older Servers'\n"
+                                       "entry in the advanced settings menu.";
+                               } else {
+                                       *error_message = "Connection timed out.";
+                               }
                                errorstream << *error_message << std::endl;
                                break;
                        }
@@ -2270,7 +2485,7 @@ bool Game::getServerContent(bool *aborted)
                        return false;
                }
 
-               if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
+               if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
                        *aborted = true;
                        infostream << "Connect aborted [Escape]" << std::endl;
                        return false;
@@ -2297,18 +2512,18 @@ bool Game::getServerContent(bool *aborted)
                        if ((USE_CURL == 0) ||
                                        (!g_settings->getBool("enable_remote_media_server"))) {
                                float cur = client->getCurRate();
-                               std::string cur_unit = gettext(" KB/s");
+                               std::string cur_unit = gettext("KiB/s");
 
                                if (cur > 900) {
                                        cur /= 1024.0;
-                                       cur_unit = gettext(" MB/s");
+                                       cur_unit = gettext("MiB/s");
                                }
 
-                               message << " ( " << cur << cur_unit << " )";
+                               message << " (" << cur << ' ' << cur_unit << ")";
                        }
 
                        progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
-                       draw_load_screen(narrow_to_wide(message.str()), device,
+                       draw_load_screen(utf8_to_wide(message.str()), device,
                                        guienv, dtime, progress);
                }
        }
@@ -2342,6 +2557,7 @@ inline bool Game::checkConnection()
        if (client->accessDenied()) {
                *error_message = "Access denied. Reason: "
                                + client->accessDeniedReason();
+               *reconnect_requested = client->reconnectRequested();
                errorstream << *error_message << std::endl;
                return false;
        }
@@ -2367,7 +2583,7 @@ inline bool Game::handleCallbacks()
 
        if (g_gamecallback->changevolume_requested) {
                (new GUIVolumeChange(guienv, guiroot, -1,
-                                    &g_menumgr, client))->drop();
+                                    &g_menumgr))->drop();
                g_gamecallback->changevolume_requested = false;
        }
 
@@ -2501,7 +2717,17 @@ void Game::processUserInput(VolatileRunFlags *flags,
                        || noMenuActive() == false
                        || guienv->hasFocus(gui_chat_console)) {
                input->clear();
+#ifdef HAVE_TOUCHSCREENGUI
+               g_touchscreengui->hide();
+#endif
+       }
+#ifdef HAVE_TOUCHSCREENGUI
+       else if (g_touchscreengui) {
+               /* on touchscreengui step may generate own input events which ain't
+                * what we want in case we just did clear them */
+               g_touchscreengui->step(dtime);
        }
+#endif
 
        if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
                gui_chat_console->closeConsoleAtOnce();
@@ -2510,25 +2736,18 @@ void Game::processUserInput(VolatileRunFlags *flags,
        // Input handler step() (used by the random input generator)
        input->step(dtime);
 
-#ifdef HAVE_TOUCHSCREENGUI
-
-       if (g_touchscreengui) {
-               g_touchscreengui->step(dtime);
-       }
-
-#endif
 #ifdef __ANDROID__
-
-       if (current_formspec != 0)
+       if (current_formspec != NULL)
                current_formspec->getAndroidUIInput();
-
+       else
+               handleAndroidChatInput();
 #endif
 
        // Increase timer for double tap of "keymap_jump"
        if (m_cache_doubletap_jump && runData->jump_timer <= 0.2)
                runData->jump_timer += dtime;
 
-       processKeyboardInput(
+       processKeyInput(
                        flags,
                        &runData->statustext_time,
                        &runData->jump_timer,
@@ -2540,7 +2759,7 @@ void Game::processUserInput(VolatileRunFlags *flags,
 }
 
 
-void Game::processKeyboardInput(VolatileRunFlags *flags,
+void Game::processKeyInput(VolatileRunFlags *flags,
                float *statustext_time,
                float *jump_timer,
                bool *reset_jump_timer,
@@ -2550,71 +2769,77 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
 
        //TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
 
-       if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
+       if (wasKeyDown(KeyType::DROP)) {
                dropSelectedItem();
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
+       } else if (wasKeyDown(KeyType::AUTORUN)) {
+               toggleAutorun(statustext_time);
+       } else if (wasKeyDown(KeyType::INVENTORY)) {
                openInventory();
-       } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
-               show_pause_menu(&current_formspec, client, gamedef, texture_src, device,
+       } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
+               if (!gui_chat_console->isOpenInhibited()) {
+                       show_pause_menu(&current_formspec, client, gamedef,
+                               texture_src, device, &input->joystick,
                                simple_singleplayer_mode);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
-               show_chat_menu(&current_formspec, client, gamedef, texture_src, device,
-                               client, "");
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
-               show_chat_menu(&current_formspec, client, gamedef, texture_src, device,
-                               client, "/");
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
-               openConsole();
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
+               }
+       } else if (wasKeyDown(KeyType::CHAT)) {
+               openConsole(0.2, L"");
+       } else if (wasKeyDown(KeyType::CMD)) {
+               openConsole(0.2, L"/");
+       } else if (wasKeyDown(KeyType::CONSOLE)) {
+               openConsole(1);
+       } else if (wasKeyDown(KeyType::FREEMOVE)) {
                toggleFreeMove(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
+       } else if (wasKeyDown(KeyType::JUMP)) {
                toggleFreeMoveAlt(statustext_time, jump_timer);
                *reset_jump_timer = true;
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
+       } else if (wasKeyDown(KeyType::FASTMOVE)) {
                toggleFast(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
+       } else if (wasKeyDown(KeyType::NOCLIP)) {
                toggleNoClip(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CINEMATIC])) {
+       } else if (wasKeyDown(KeyType::CINEMATIC)) {
                toggleCinematic(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
+       } else if (wasKeyDown(KeyType::SCREENSHOT)) {
                client->makeScreenshot(device);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
+       } else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
                toggleHud(statustext_time, &flags->show_hud);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
+       } else if (wasKeyDown(KeyType::MINIMAP)) {
+               toggleMinimap(statustext_time, &flags->show_minimap, flags->show_hud,
+                       isKeyDown(KeyType::SNEAK));
+       } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
                toggleChat(statustext_time, &flags->show_chat);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
+       } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
                toggleFog(statustext_time, &flags->force_fog_off);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
+       } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
                toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
+       } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
                toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
+       } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
                toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
+       } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
                increaseViewRange(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
+       } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
                decreaseViewRange(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
+       } else if (wasKeyDown(KeyType::RANGESELECT)) {
                toggleFullViewRange(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT]))
+       } else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
                quicktune->next();
-       else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV]))
+       } else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
                quicktune->prev();
-       else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC]))
+       } else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
                quicktune->inc();
-       else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC]))
+       } else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
                quicktune->dec();
-       else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
+       } else if (wasKeyDown(KeyType::DEBUG_STACKS)) {
                // Print debug stacks
                dstream << "-----------------------------------------"
                        << std::endl;
-               dstream << DTIME << "Printing debug stacks:" << std::endl;
+               dstream << "Printing debug stacks:" << std::endl;
                dstream << "-----------------------------------------"
                        << std::endl;
                debug_stacks_print();
        }
 
-       if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
+       if (!isKeyDown(KeyType::JUMP) && *reset_jump_timer) {
                *reset_jump_timer = false;
                *jump_timer = 0.0;
        }
@@ -2623,12 +2848,11 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
 
        if (quicktune->hasMessage()) {
                std::string msg = quicktune->getMessage();
-               statustext = narrow_to_wide(msg);
+               statustext = utf8_to_wide(msg);
                *statustext_time = 0;
        }
 }
 
-
 void Game::processItemSelection(u16 *new_playeritem)
 {
        LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -2639,14 +2863,23 @@ void Game::processItemSelection(u16 *new_playeritem)
 
        s32 wheel = input->getMouseWheel();
        u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
-                                player->hud_hotbar_itemcount - 1);
+                   player->hud_hotbar_itemcount - 1);
 
-       if (wheel < 0)
+       s32 dir = wheel;
+
+       if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
+               dir = -1;
+       }
+
+       if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
+               dir = 1;
+       }
+
+       if (dir < 0)
                *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
-       else if (wheel > 0)
+       else if (dir > 0)
                *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
-       // else wheel == 0
-
+       // else dir == 0
 
        /* Item selection using keyboard
         */
@@ -2696,7 +2929,7 @@ void Game::openInventory()
        TextDest *txt_dst = new TextDestPlayerInventory(client);
 
        create_formspec_menu(&current_formspec, client, gamedef, texture_src,
-                       device, fs_src, txt_dst, client);
+                       device, &input->joystick, fs_src, txt_dst, client);
 
        InventoryLocation inventoryloc;
        inventoryloc.setCurrentPlayer();
@@ -2704,14 +2937,31 @@ void Game::openInventory()
 }
 
 
-void Game::openConsole()
+void Game::openConsole(float height, const wchar_t *line)
+{
+#ifdef __ANDROID__
+       porting::showInputDialog(gettext("ok"), "", "", 2);
+       m_android_chat_open = true;
+#else
+       if (gui_chat_console->isOpenInhibited())
+               return;
+       gui_chat_console->openConsole(height);
+       if (line) {
+               gui_chat_console->setCloseOnEnter(true);
+               gui_chat_console->replaceAndAddToHistory(line);
+       }
+#endif
+}
+
+#ifdef __ANDROID__
+void Game::handleAndroidChatInput()
 {
-       if (!gui_chat_console->isOpenInhibited()) {
-               // Open up to over half of the screen
-               gui_chat_console->openConsole(0.6);
-               guienv->setFocus(gui_chat_console);
+       if (m_android_chat_open && porting::getInputDialogState() == 0) {
+               std::string text = porting::getInputDialogValue();
+               client->typeChatMessage(utf8_to_wide(text));
        }
 }
+#endif
 
 
 void Game::toggleFreeMove(float *statustext_time)
@@ -2744,8 +2994,14 @@ void Game::toggleFast(float *statustext_time)
        *statustext_time = 0;
        statustext = msg[fast_move];
 
-       if (fast_move && !client->checkPrivilege("fast"))
+       bool has_fast_privs = client->checkPrivilege("fast");
+
+       if (fast_move && !has_fast_privs)
                statustext += L" (note: no 'fast' privilege)";
+
+#ifdef __ANDROID__
+       m_cache_hold_aux1 = fast_move && has_fast_privs;
+#endif
 }
 
 
@@ -2772,6 +3028,16 @@ void Game::toggleCinematic(float *statustext_time)
        statustext = msg[cinematic];
 }
 
+// Add WoW-style autorun by toggling continuous forward.
+void Game::toggleAutorun(float *statustext_time)
+{
+       static const wchar_t *msg[] = { L"autorun disabled", L"autorun enabled" };
+       bool autorun_enabled = !g_settings->getBool("continuous_forward");
+       g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
+
+       *statustext_time = 0;
+       statustext = msg[autorun_enabled ? 1 : 0];
+}
 
 void Game::toggleChat(float *statustext_time, bool *flag)
 {
@@ -2790,10 +3056,57 @@ void Game::toggleHud(float *statustext_time, bool *flag)
        *flag = !*flag;
        *statustext_time = 0;
        statustext = msg[*flag];
-       if (g_settings->getBool("enable_node_highlighting"))
-               client->setHighlighted(client->getHighlighted(), *flag);
 }
 
+void Game::toggleMinimap(float *statustext_time, bool *flag,
+       bool show_hud, bool shift_pressed)
+{
+       if (!show_hud || !g_settings->getBool("enable_minimap"))
+               return;
+
+       if (shift_pressed) {
+               mapper->toggleMinimapShape();
+               return;
+       }
+
+       u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
+
+       MinimapMode mode = MINIMAP_MODE_OFF;
+       if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
+               mode = mapper->getMinimapMode();
+               mode = (MinimapMode)((int)mode + 1);
+       }
+
+       *flag = true;
+       switch (mode) {
+               case MINIMAP_MODE_SURFACEx1:
+                       statustext = L"Minimap in surface mode, Zoom x1";
+                       break;
+               case MINIMAP_MODE_SURFACEx2:
+                       statustext = L"Minimap in surface mode, Zoom x2";
+                       break;
+               case MINIMAP_MODE_SURFACEx4:
+                       statustext = L"Minimap in surface mode, Zoom x4";
+                       break;
+               case MINIMAP_MODE_RADARx1:
+                       statustext = L"Minimap in radar mode, Zoom x1";
+                       break;
+               case MINIMAP_MODE_RADARx2:
+                       statustext = L"Minimap in radar mode, Zoom x2";
+                       break;
+               case MINIMAP_MODE_RADARx4:
+                       statustext = L"Minimap in radar mode, Zoom x4";
+                       break;
+               default:
+                       mode = MINIMAP_MODE_OFF;
+                       *flag = false;
+                       statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
+                               L"Minimap hidden" : L"Minimap disabled by server";
+       }
+
+       *statustext_time = 0;
+       mapper->setMinimapMode(mode);
+}
 
 void Game::toggleFog(float *statustext_time, bool *flag)
 {
@@ -2863,10 +3176,10 @@ void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
 
 void Game::increaseViewRange(float *statustext_time)
 {
-       s16 range = g_settings->getS16("viewing_range_nodes_min");
+       s16 range = g_settings->getS16("viewing_range");
        s16 range_new = range + 10;
-       g_settings->set("viewing_range_nodes_min", itos(range_new));
-       statustext = narrow_to_wide("Minimum viewing range changed to "
+       g_settings->set("viewing_range", itos(range_new));
+       statustext = utf8_to_wide("Viewing range changed to "
                        + itos(range_new));
        *statustext_time = 0;
 }
@@ -2874,14 +3187,14 @@ void Game::increaseViewRange(float *statustext_time)
 
 void Game::decreaseViewRange(float *statustext_time)
 {
-       s16 range = g_settings->getS16("viewing_range_nodes_min");
+       s16 range = g_settings->getS16("viewing_range");
        s16 range_new = range - 10;
 
-       if (range_new < 0)
-               range_new = range;
+       if (range_new < 20)
+               range_new = 20;
 
-       g_settings->set("viewing_range_nodes_min", itos(range_new));
-       statustext = narrow_to_wide("Minimum viewing range changed to "
+       g_settings->set("viewing_range", itos(range_new));
+       statustext = utf8_to_wide("Viewing range changed to "
                        + itos(range_new));
        *statustext_time = 0;
 }
@@ -2902,7 +3215,7 @@ void Game::toggleFullViewRange(float *statustext_time)
 
 
 void Game::updateCameraDirection(CameraOrientation *cam,
-               VolatileRunFlags *flags)
+               VolatileRunFlags *flags, float dtime)
 {
        if ((device->isWindowActive() && noMenuActive()) || random_input) {
 
@@ -2917,7 +3230,7 @@ void Game::updateCameraDirection(CameraOrientation *cam,
                if (flags->first_loop_after_window_activation)
                        flags->first_loop_after_window_activation = false;
                else
-                       updateCameraOrientation(cam, *flags);
+                       updateCameraOrientation(cam, *flags, dtime);
 
                input->setMousePos((driver->getScreenSize().Width / 2),
                                (driver->getScreenSize().Height / 2));
@@ -2935,9 +3248,8 @@ void Game::updateCameraDirection(CameraOrientation *cam,
        }
 }
 
-
 void Game::updateCameraOrientation(CameraOrientation *cam,
-               const VolatileRunFlags &flags)
+               const VolatileRunFlags &flags, float dtime)
 {
 #ifdef HAVE_TOUCHSCREENGUI
        if (g_touchscreengui) {
@@ -2945,6 +3257,7 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
                cam->camera_pitch = g_touchscreengui->getPitch();
        } else {
 #endif
+
                s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
                s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
 
@@ -2960,6 +3273,14 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
        }
 #endif
 
+       if (m_cache_enable_joysticks) {
+               f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
+               cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
+                       c;
+               cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
+                       c;
+       }
+
        cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
 }
 
@@ -2968,42 +3289,46 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
 {
        //TimeTaker tt("update player control", NULL, PRECISION_NANO);
 
+       // DO NOT use the isKeyDown method for the forward, backward, left, right
+       // buttons, as the code that uses the controls needs to be able to
+       // distinguish between the two in order to know when to use joysticks.
+
        PlayerControl control(
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
-               input->getLeftState(),
-               input->getRightState(),
+               input->isKeyDown(keycache.key[KeyType::FORWARD]),
+               input->isKeyDown(keycache.key[KeyType::BACKWARD]),
+               input->isKeyDown(keycache.key[KeyType::LEFT]),
+               input->isKeyDown(keycache.key[KeyType::RIGHT]),
+               isKeyDown(KeyType::JUMP),
+               isKeyDown(KeyType::SPECIAL1),
+               isKeyDown(KeyType::SNEAK),
+               isKeyDown(KeyType::ZOOM),
+               isLeftPressed(),
+               isRightPressed(),
                cam.camera_pitch,
-               cam.camera_yaw
+               cam.camera_yaw,
+               input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
+               input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
        );
 
        u32 keypress_bits =
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD])  & 0x1) << 0) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT])     & 0x1) << 2) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT])    & 0x1) << 3) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])     & 0x1) << 4) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK])    & 0x1) << 6) |
-                       ( (u32)(input->getLeftState()                                        & 0x1) << 7) |
-                       ( (u32)(input->getRightState()                                       & 0x1) << 8
+                       ( (u32)(isKeyDown(KeyType::FORWARD)                       & 0x1) << 0) |
+                       ( (u32)(isKeyDown(KeyType::BACKWARD)                      & 0x1) << 1) |
+                       ( (u32)(isKeyDown(KeyType::LEFT)                          & 0x1) << 2) |
+                       ( (u32)(isKeyDown(KeyType::RIGHT)                         & 0x1) << 3) |
+                       ( (u32)(isKeyDown(KeyType::JUMP)                          & 0x1) << 4) |
+                       ( (u32)(isKeyDown(KeyType::SPECIAL1)                      & 0x1) << 5) |
+                       ( (u32)(isKeyDown(KeyType::SNEAK)                         & 0x1) << 6) |
+                       ( (u32)(isLeftPressed()                                   & 0x1) << 7) |
+                       ( (u32)(isRightPressed()                                  & 0x1) << 8
                );
 
 #ifdef ANDROID
-       /* For Android, invert the meaning of holding down the fast button (i.e.
-        * holding down the fast button -- if there is one -- means walk), unless
-        * performing an action, sneaking or jumping.
+       /* For Android, simulate holding down AUX1 (fast move) if the user has
+        * the fast_move setting toggled on. If there is an aux1 key defined for
+        * Android then its meaning is inverted (i.e. holding aux1 means walk and
+        * not fast)
         */
-       const u32 autofast_exludebits =
-                         (1U << 4) | (1U << 6)     // jump, sneak
-                       | (1U << 7) | (1U << 8);    // left state, right state
-
-       if ((keypress_bits & autofast_exludebits) == 0) {
+       if (m_cache_hold_aux1) {
                control.aux1 = control.aux1 ^ true;
                keypress_bits ^= ((u32)(1U << 5));
        }
@@ -3049,12 +3374,12 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
                        //u16 damage = event.player_damage.amount;
                        //infostream<<"Player damage: "<<damage<<std::endl;
 
-                       *damage_flash += 100.0;
-                       *damage_flash += 8.0 * event.player_damage.amount;
+                       *damage_flash += 95.0 + 3.2 * event.player_damage.amount;
+                       *damage_flash = MYMIN(*damage_flash, 127.0);
 
                        player->hurt_tilt_timer = 1.5;
-                       player->hurt_tilt_strength = event.player_damage.amount / 4;
-                       player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
+                       player->hurt_tilt_strength =
+                               rangelim(event.player_damage.amount / 4, 1.0, 4.0);
 
                        MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
                        gamedef->event()->put(e);
@@ -3063,7 +3388,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
                        cam->camera_pitch = event.player_force_move.pitch;
                } else if (event.type == CE_DEATHSCREEN) {
                        show_deathscreen(&current_formspec, client, gamedef, texture_src,
-                                        device, client);
+                               device, &input->joystick, client);
 
                        chat_backend->addMessage(L"", L"You died.");
 
@@ -3079,7 +3404,8 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
                                new TextDestPlayerInventory(client, *(event.show_formspec.formname));
 
                        create_formspec_menu(&current_formspec, client, gamedef,
-                                            texture_src, device, fs_src, txt_dst, client);
+                               texture_src, device, &input->joystick,
+                               fs_src, txt_dst, client);
 
                        delete(event.show_formspec.formspec);
                        delete(event.show_formspec.formname);
@@ -3266,7 +3592,7 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
 
        v3s16 old_camera_offset = camera->getOffset();
 
-       if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
+       if (wasKeyDown(KeyType::CAMERA_MODE)) {
                GenericCAO *playercao = player->getCAO();
 
                // If playercao not loaded, don't change camera
@@ -3276,6 +3602,7 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
                camera->toggleCameraMode();
 
                playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
+               playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
        }
 
        float full_punch_interval = playeritem_toolcap.full_punch_interval;
@@ -3330,8 +3657,8 @@ void Game::updateSound(f32 dtime)
 }
 
 
-void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
-               GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
+void Game::processPlayerInteraction(GameRunData *runData,
+               f32 dtime, bool show_hud, bool show_debug)
 {
        LocalPlayer *player = client->getEnv().getLocalPlayer();
 
@@ -3389,25 +3716,17 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
 
        PointedThing pointed = getPointedThing(
                        // input
-                       client, player_position, camera_direction,
+                       client, hud, player_position, camera_direction,
                        camera_position, shootline, d,
                        playeritem_def.liquids_pointable,
                        !runData->ldown_for_dig,
                        camera_offset,
                        // output
-                       highlight_boxes,
                        runData->selected_object);
 
        if (pointed != runData->pointed_old) {
                infostream << "Pointing at " << pointed.dump() << std::endl;
-
-               if (m_cache_enable_node_highlighting) {
-                       if (pointed.type == POINTEDTHING_NODE) {
-                               client->setHighlighted(pointed.node_undersurface, show_hud);
-                       } else {
-                               client->setHighlighted(pointed.node_undersurface, false);
-                       }
-               }
+               hud->updateSelectionMesh(camera_offset);
        }
 
        /*
@@ -3416,7 +3735,7 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
                - pointing away from node
        */
        if (runData->digging) {
-               if (input->getLeftReleased()) {
+               if (getLeftReleased()) {
                        infostream << "Left button released"
                                   << " (stopped digging)" << std::endl;
                        runData->digging = false;
@@ -3431,6 +3750,7 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
                                infostream << "Pointing away from node"
                                           << " (stopped digging)" << std::endl;
                                runData->digging = false;
+                               hud->updateSelectionMesh(camera_offset);
                        }
                }
 
@@ -3441,7 +3761,7 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
                }
        }
 
-       if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
+       if (!runData->digging && runData->ldown_for_dig && !isLeftPressed()) {
                runData->ldown_for_dig = false;
        }
 
@@ -3449,13 +3769,13 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
 
        soundmaker->m_player_leftpunch_sound.name = "";
 
-       if (input->getRightState())
+       if (isRightPressed())
                runData->repeat_rightclick_timer += dtime;
        else
                runData->repeat_rightclick_timer = 0;
 
-       if (playeritem_def.usable && input->getLeftState()) {
-               if (input->getLeftClicked())
+       if (playeritem_def.usable && isLeftPressed()) {
+               if (getLeftClicked())
                        client->interact(4, pointed);
        } else if (pointed.type == POINTEDTHING_NODE) {
                ToolCapabilities playeritem_toolcap =
@@ -3465,21 +3785,38 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
        } else if (pointed.type == POINTEDTHING_OBJECT) {
                handlePointingAtObject(runData, pointed, playeritem,
                                player_position, show_debug);
-       } else if (input->getLeftState()) {
+       } else if (isLeftPressed()) {
                // When button is held down in air, show continuous animation
                runData->left_punch = true;
+       } else if (getRightClicked()) {
+               handlePointingAtNothing(runData, playeritem);
        }
 
        runData->pointed_old = pointed;
 
-       if (runData->left_punch || input->getLeftClicked())
+       if (runData->left_punch || getLeftClicked())
                camera->setDigging(0); // left click animation
 
        input->resetLeftClicked();
        input->resetRightClicked();
 
+       input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
+       input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
+
        input->resetLeftReleased();
        input->resetRightReleased();
+
+       input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
+       input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
+}
+
+
+void Game::handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem)
+{
+       infostream << "Right Clicked in Air" << std::endl;
+       PointedThing fauxPointed;
+       fauxPointed.type = POINTEDTHING_NOTHING;
+       client->interact(5, fauxPointed);
 }
 
 
@@ -3498,29 +3835,29 @@ void Game::handlePointingAtNode(GameRunData *runData,
        NodeMetadata *meta = map.getNodeMetadata(nodepos);
 
        if (meta) {
-               infotext = narrow_to_wide(meta->getString("infotext"));
+               infotext = unescape_enriched(utf8_to_wide(meta->getString("infotext")));
        } else {
                MapNode n = map.getNodeNoEx(nodepos);
 
                if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
                        infotext = L"Unknown node: ";
-                       infotext += narrow_to_wide(nodedef_manager->get(n).name);
+                       infotext += utf8_to_wide(nodedef_manager->get(n).name);
                }
        }
 
-       if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
+       if (runData->nodig_delay_timer <= 0.0 && isLeftPressed()
                        && client->checkPrivilege("interact")) {
                handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
        }
 
-       if ((input->getRightClicked() ||
+       if ((getRightClicked() ||
                        runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
                        client->checkPrivilege("interact")) {
                runData->repeat_rightclick_timer = 0;
                infostream << "Ground right-clicked" << std::endl;
 
                if (meta && meta->getString("formspec") != "" && !random_input
-                               && !input->isKeyDown(getKeySetting("keymap_sneak"))) {
+                               && !isKeyDown(KeyType::SNEAK)) {
                        infostream << "Launching custom inventory view" << std::endl;
 
                        InventoryLocation inventoryloc;
@@ -3531,7 +3868,7 @@ void Game::handlePointingAtNode(GameRunData *runData,
                        TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
 
                        create_formspec_menu(&current_formspec, client, gamedef,
-                                            texture_src, device, fs_src, txt_dst, client);
+                               texture_src, device, &input->joystick, fs_src, txt_dst, client);
 
                        current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
                } else {
@@ -3554,11 +3891,15 @@ void Game::handlePointingAtNode(GameRunData *runData,
                        } else {
                                soundmaker->m_player_rightpunch_sound =
                                                SimpleSoundSpec();
-                       }
 
-                       if (playeritem_def.node_placement_prediction == "" ||
-                                       nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable)
-                               client->interact(3, pointed); // Report to server
+                               if (playeritem_def.node_placement_prediction == "" ||
+                                               nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
+                                       client->interact(3, pointed); // Report to server
+                               } else {
+                                       soundmaker->m_player_rightpunch_sound =
+                                               playeritem_def.sound_place_failed;
+                               }
+                       }
                }
        }
 }
@@ -3570,13 +3911,18 @@ void Game::handlePointingAtObject(GameRunData *runData,
                const v3f &player_position,
                bool show_debug)
 {
-       infotext = narrow_to_wide(runData->selected_object->infoText());
+       infotext = unescape_enriched(
+               utf8_to_wide(runData->selected_object->infoText()));
 
-       if (infotext == L"" && show_debug) {
-               infotext = narrow_to_wide(runData->selected_object->debugInfoText());
+       if (show_debug) {
+               if (infotext != L"") {
+                       infotext += L"\n";
+               }
+               infotext += unescape_enriched(utf8_to_wide(
+                       runData->selected_object->debugInfoText()));
        }
 
-       if (input->getLeftState()) {
+       if (isLeftPressed()) {
                bool do_punch = false;
                bool do_punch_damage = false;
 
@@ -3586,7 +3932,7 @@ void Game::handlePointingAtObject(GameRunData *runData,
                        runData->object_hit_delay_timer = object_hit_delay;
                }
 
-               if (input->getLeftClicked())
+               if (getLeftClicked())
                        do_punch = true;
 
                if (do_punch) {
@@ -3606,7 +3952,7 @@ void Game::handlePointingAtObject(GameRunData *runData,
                        if (!disable_send)
                                client->interact(0, pointed);
                }
-       } else if (input->getRightClicked()) {
+       } else if (getRightClicked()) {
                infostream << "Right-clicked object" << std::endl;
                client->interact(3, pointed);  // place
        }
@@ -3737,9 +4083,9 @@ void Game::handleDigging(GameRunData *runData,
 }
 
 
-void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
-               ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
-               f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
+void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
+               GameRunData *runData, f32 dtime, const VolatileRunFlags &flags,
+               const CameraOrientation &cam)
 {
        LocalPlayer *player = client->getEnv().getLocalPlayer();
 
@@ -3750,12 +4096,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
        if (draw_control->range_all) {
                runData->fog_range = 100000 * BS;
        } else {
-               runData->fog_range = draw_control->wanted_range * BS
-                               + 0.0 * MAP_BLOCKSIZE * BS;
-               runData->fog_range = MYMIN(
-                               runData->fog_range,
-                               (draw_control->farthest_drawn + 20) * BS);
-               runData->fog_range *= 0.9;
+               runData->fog_range = 0.9 * draw_control->wanted_range * BS;
        }
 
        /*
@@ -3766,7 +4107,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
        float direct_brightness;
        bool sunlight_seen;
 
-       if (g_settings->getBool("free_move")) {
+       if (m_cache_enable_noclip && m_cache_enable_free_move) {
                direct_brightness = time_brightness;
                sunlight_seen = true;
        } else {
@@ -3837,7 +4178,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
                                runData->fog_range * 1.0,
                                0.01,
                                false, // pixel fog
-                               false // range fog
+                               true // range fog
                );
        } else {
                driver->setFog(
@@ -3930,8 +4271,9 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
                stats->beginscenetime = timer.stop(true);
        }
 
-       draw_scene(driver, smgr, *camera, *client, player, *hud, guienv,
-                       highlight_boxes, screensize, skycolor, flags.show_hud);
+       draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
+                       guienv, screensize, skycolor, flags.show_hud,
+                       flags.show_minimap);
 
        /*
                Profiler graph
@@ -3943,10 +4285,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
                Damage flash
        */
        if (runData->damage_flash > 0.0) {
-               video::SColor color(std::min(runData->damage_flash, 180.0f),
-                               180,
-                               0,
-                               0);
+               video::SColor color(runData->damage_flash, 180, 0, 0);
                driver->draw2DRectangle(color,
                                        core::rect<s32>(0, 0, screensize.X, screensize.Y),
                                        NULL);
@@ -3964,6 +4303,14 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
                        player->hurt_tilt_strength = 0;
        }
 
+       /*
+               Update minimap pos and rotation
+       */
+       if (flags.show_minimap && flags.show_hud) {
+               mapper->setPos(floatToInt(player->getPosition(), BS));
+               mapper->setAngle(player->getYaw());
+       }
+
        /*
                End scene
        */
@@ -3980,23 +4327,12 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
 
 inline static const char *yawToDirectionString(int yaw)
 {
-       // NOTE: TODO: This can be done mathematically without the else/else-if
-       // cascade.
-
-       const char *player_direction;
+       static const char *direction[4] = {"North [+Z]", "West [-X]", "South [-Z]", "East [+X]"};
 
        yaw = wrapDegrees_0_360(yaw);
+       yaw = (yaw + 45) % 360 / 90;
 
-       if (yaw >= 45 && yaw < 135)
-               player_direction = "West [-X]";
-       else if (yaw >= 135 && yaw < 225)
-               player_direction = "South [-Z]";
-       else if (yaw >= 225 && yaw < 315)
-               player_direction = "East [+X]";
-       else
-               player_direction = "North [+Z]";
-
-       return player_direction;
+       return direction[yaw];
 }
 
 
@@ -4017,7 +4353,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
 
                std::ostringstream os(std::ios_base::binary);
                os << std::fixed
-                  << PROJECT_NAME " " << g_version_hash
+                  << PROJECT_NAME_C " " << g_version_hash
                   << " FPS = " << fps
                   << " (R: range_all=" << draw_control->range_all << ")"
                   << std::setprecision(0)
@@ -4029,12 +4365,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
                   << ", v_range = " << draw_control->wanted_range
                   << std::setprecision(3)
                   << ", RTT = " << client->getRTT();
-               guitext->setText(narrow_to_wide(os.str()).c_str());
-               guitext->setVisible(true);
-       } else if (flags.show_hud || flags.show_chat) {
-               std::ostringstream os(std::ios_base::binary);
-               os << PROJECT_NAME " " << g_version_hash;
-               guitext->setText(narrow_to_wide(os.str()).c_str());
+               setStaticText(guitext, utf8_to_wide(os.str()).c_str());
                guitext->setVisible(true);
        } else {
                guitext->setVisible(false);
@@ -4071,7 +4402,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
                        }
                }
 
-               guitext2->setText(narrow_to_wide(os.str()).c_str());
+               setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
                guitext2->setVisible(true);
 
                core::rect<s32> rect(
@@ -4083,7 +4414,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
                guitext2->setVisible(false);
        }
 
-       guitext_info->setText(infotext.c_str());
+       setStaticText(guitext_info, infotext.c_str());
        guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
 
        float statustext_time_max = 1.5;
@@ -4097,7 +4428,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
                }
        }
 
-       guitext_status->setText(statustext.c_str());
+       setStaticText(guitext_status, statustext.c_str());
        guitext_status->setVisible(!statustext.empty());
 
        if (!statustext.empty()) {
@@ -4194,6 +4525,27 @@ void Game::showOverlayMessage(const wchar_t *msg, float dtime,
        delete[] msg;
 }
 
+void Game::settingChangedCallback(const std::string &setting_name, void *data)
+{
+       ((Game *)data)->readSettings();
+}
+
+void Game::readSettings()
+{
+       m_cache_doubletap_jump               = g_settings->getBool("doubletap_jump");
+       m_cache_enable_clouds                = g_settings->getBool("enable_clouds");
+       m_cache_enable_joysticks             = g_settings->getBool("enable_joysticks");
+       m_cache_enable_particles             = g_settings->getBool("enable_particles");
+       m_cache_enable_fog                   = g_settings->getBool("enable_fog");
+       m_cache_mouse_sensitivity            = g_settings->getFloat("mouse_sensitivity");
+       m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
+       m_repeat_right_click_time            = g_settings->getFloat("repeat_rightclick_time");
+
+       m_cache_enable_noclip                = g_settings->getBool("noclip");
+       m_cache_enable_free_move             = g_settings->getBool("free_move");
+
+       m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
+}
 
 /****************************************************************************/
 /****************************************************************************
@@ -4242,6 +4594,7 @@ void the_game(bool *kill,
 
                std::string &error_message,
                ChatBackend &chat_backend,
+               bool *reconnect_requested,
                const SubgameSpec &gamespec,        // Used for local game
                bool simple_singleplayer_mode)
 {
@@ -4256,8 +4609,8 @@ void the_game(bool *kill,
        try {
 
                if (game.startup(kill, random_input, input, device, map_dir,
-                               playername, password, &server_address, port,
-                               error_message, &chat_backend, gamespec,
+                               playername, password, &server_address, port, error_message,
+                               reconnect_requested, &chat_backend, gamespec,
                                simple_singleplayer_mode)) {
                        game.run();
                        game.shutdown();
@@ -4266,7 +4619,7 @@ void the_game(bool *kill,
        } catch (SerializationError &e) {
                error_message = std::string("A serialization error occurred:\n")
                                + e.what() + "\n\nThe server is probably "
-                               " running a different version of " PROJECT_NAME ".";
+                               " running a different version of " PROJECT_NAME_C ".";
                errorstream << error_message << std::endl;
        } catch (ServerError &e) {
                error_message = e.what();
@@ -4276,4 +4629,3 @@ void the_game(bool *kill,
                errorstream << "ModError: " << error_message << std::endl;
        }
 }
-