*/
#include "game.h"
-#include "irrlichttypes_extrabloated.h"
-#include <IGUICheckBox.h>
-#include <IGUIEditBox.h>
-#include <IGUIButton.h>
-#include <IGUIStaticText.h>
-#include <IGUIFont.h>
-#include <IMaterialRendererServices.h>
-#include "IMeshCache.h"
+
+#include <iomanip>
+#include "camera.h"
#include "client.h"
-#include "server.h"
-#include "guiPasswordChange.h"
-#include "guiVolumeChange.h"
-#include "guiKeyChangeMenu.h"
-#include "guiFormSpecMenu.h"
-#include "tool.h"
-#include "guiChatConsole.h"
-#include "config.h"
-#include "version.h"
+#include "client/tile.h" // For TextureSource
+#include "client/keys.h"
+#include "client/joystick_controller.h"
+#include "clientmap.h"
#include "clouds.h"
-#include "particles.h"
-#include "camera.h"
-#include "mapblock.h"
-#include "settings.h"
-#include "profiler.h"
-#include "mainmenumanager.h"
-#include "gettext.h"
+#include "config.h"
+#include "content_cao.h"
+#include "drawscene.h"
+#include "event_manager.h"
+#include "fontengine.h"
+#include "itemdef.h"
#include "log.h"
#include "filesys.h"
-// Needed for determining pointing to nodes
-#include "nodedef.h"
+#include "gettext.h"
+#include "guiChatConsole.h"
+#include "guiFormSpecMenu.h"
+#include "guiKeyChangeMenu.h"
+#include "guiPasswordChange.h"
+#include "guiVolumeChange.h"
+#include "hud.h"
+#include "mainmenumanager.h"
+#include "mapblock.h"
+#include "nodedef.h" // Needed for determining pointing to nodes
#include "nodemetadata.h"
-#include "main.h" // For g_settings
-#include "itemdef.h"
-#include "tile.h" // For TextureSource
-#include "shader.h" // For ShaderSource
-#include "logoutputbuffer.h"
-#include "subgame.h"
+#include "particles.h"
+#include "profiler.h"
#include "quicktune_shortcutter.h"
-#include "clientmap.h"
-#include "hud.h"
+#include "server.h"
+#include "settings.h"
+#include "shader.h" // For ShaderSource
#include "sky.h"
+#include "subgame.h"
+#include "tool.h"
+#include "util/directiontables.h"
+#include "util/pointedthing.h"
+#include "irrlicht_changes/static_text.h"
+#include "version.h"
+#include "minimap.h"
+#include "mapblock_mesh.h"
+
#include "sound.h"
+
#if USE_SOUND
-#include "sound_openal.h"
+ #include "sound_openal.h"
#endif
-#include "event_manager.h"
-#include <iomanip>
-#include <list>
-#include "util/directiontables.h"
-#include "util/pointedthing.h"
-#include "drawscene.h"
-#include "content_cao.h"
-#include "fontengine.h"
#ifdef HAVE_TOUCHSCREENGUI
-#include "touchscreengui.h"
+ #include "touchscreengui.h"
#endif
+extern Settings *g_settings;
+extern Profiler *g_profiler;
+
/*
Text input system
*/
// This is deprecated I guess? -celeron55
void gotText(std::wstring text)
{
- std::string ntext = wide_to_narrow(text);
+ std::string ntext = wide_to_utf8(text);
infostream << "Submitting 'text' field of node at (" << m_p.X << ","
<< m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
- std::map<std::string, std::string> fields;
+ StringMap fields;
fields["text"] = ntext;
m_client->sendNodemetaFields(m_p, "", fields);
}
- void gotText(std::map<std::string, std::string> fields)
+ void gotText(const StringMap &fields)
{
m_client->sendNodemetaFields(m_p, "", fields);
}
m_client = client;
m_formname = formname;
}
- void gotText(std::map<std::string, std::string> fields)
+ void gotText(const StringMap &fields)
{
m_client->sendInventoryFields(m_formname, fields);
}
errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
}
- void gotText(std::map<std::string, std::string> fields)
+ void gotText(const StringMap &fields)
{
if (m_formname == "MT_PAUSE_MENU") {
if (fields.find("btn_sound") != fields.end()) {
}
}
- if (m_formname == "MT_CHAT_MENU") {
- assert(m_client != 0);
-
- if ((fields.find("btn_send") != fields.end()) ||
- (fields.find("quit") != fields.end())) {
- if (fields.find("f_text") != fields.end()) {
- m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
- }
-
- return;
- }
- }
-
if (m_formname == "MT_DEATH_SCREEN") {
assert(m_client != 0);
return;
}
- errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
- int i = 0;
+ errorstream << "LocalFormspecHandler::gotText unhandled >"
+ << m_formname << "< event" << std::endl;
- for (std::map<std::string, std::string>::iterator iter = fields.begin();
- iter != fields.end(); iter++) {
- errorstream << "\t" << i << ": " << iter->first << "=" << iter->second << std::endl;
+ int i = 0;
+ StringMap::const_iterator it;
+ for (it = fields.begin(); it != fields.end(); ++it) {
+ errorstream << "\t" << i << ": " << it->first
+ << "=" << it->second << std::endl;
i++;
}
}
(liquids_pointable && features.isLiquid());
}
+static inline void getNeighborConnectingFace(v3s16 p, INodeDefManager *nodedef,
+ ClientMap *map, MapNode n, u8 bitmask, u8 *neighbors)
+{
+ MapNode n2 = map->getNodeNoEx(p);
+ if (nodedef->nodeboxConnects(n, n2, bitmask))
+ *neighbors |= bitmask;
+}
+
+static inline u8 getNeighbors(v3s16 p, INodeDefManager *nodedef, ClientMap *map, MapNode n)
+{
+ u8 neighbors = 0;
+ const ContentFeatures &f = nodedef->get(n);
+ // locate possible neighboring nodes to connect to
+ if (f.drawtype == NDT_NODEBOX && f.node_box.type == NODEBOX_CONNECTED) {
+ v3s16 p2 = p;
+
+ p2.Y++;
+ getNeighborConnectingFace(p2, nodedef, map, n, 1, &neighbors);
+
+ p2 = p;
+ p2.Y--;
+ getNeighborConnectingFace(p2, nodedef, map, n, 2, &neighbors);
+
+ p2 = p;
+ p2.Z--;
+ getNeighborConnectingFace(p2, nodedef, map, n, 4, &neighbors);
+
+ p2 = p;
+ p2.X--;
+ getNeighborConnectingFace(p2, nodedef, map, n, 8, &neighbors);
+
+ p2 = p;
+ p2.Z++;
+ getNeighborConnectingFace(p2, nodedef, map, n, 16, &neighbors);
+
+ p2 = p;
+ p2.X++;
+ getNeighborConnectingFace(p2, nodedef, map, n, 32, &neighbors);
+ }
+
+ return neighbors;
+}
+
/*
Find what the player is pointing at
*/
-PointedThing getPointedThing(Client *client, v3f player_position,
- v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
- f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
- std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
+PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_position,
+ const v3f &camera_direction, const v3f &camera_position,
+ core::line3d<f32> shootline, f32 d, bool liquids_pointable,
+ bool look_for_object, const v3s16 &camera_offset,
+ ClientActiveObject *&selected_object)
{
PointedThing result;
- hilightboxes.clear();
+ std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
+ selectionboxes->clear();
+ static const bool show_entity_selectionbox = g_settings->getBool("show_entity_selectionbox");
+
selected_object = NULL;
INodeDefManager *nodedef = client->getNodeDefManager();
ClientMap &map = client->getEnv().getClientMap();
- f32 mindistance = BS * 1001;
+ f32 min_distance = BS * 1001;
// First try to find a pointed at active object
if (look_for_object) {
camera_position, shootline);
if (selected_object != NULL) {
- if (selected_object->doShowSelectionBox()) {
+ if (show_entity_selectionbox &&
+ selected_object->doShowSelectionBox()) {
aabb3f *selection_box = selected_object->getSelectionBox();
// Box should exist because object was
// returned in the first place
assert(selection_box);
v3f pos = selected_object->getPosition();
- hilightboxes.push_back(aabb3f(
- selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
- selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
+ selectionboxes->push_back(aabb3f(
+ selection_box->MinEdge, selection_box->MaxEdge));
+ hud->setSelectionPos(pos, camera_offset);
}
- mindistance = (selected_object->getPosition() - camera_position).getLength();
+ min_distance = (selected_object->getPosition() - camera_position).getLength();
result.type = POINTEDTHING_OBJECT;
result.object_id = selected_object->getId();
// That didn't work, try to find a pointed at node
-
v3s16 pos_i = floatToInt(player_position, BS);
/*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
<<std::endl;*/
s16 a = d;
- s16 ystart = pos_i.Y + 0 - (camera_direction.Y < 0 ? a : 1);
+ s16 ystart = pos_i.Y - (camera_direction.Y < 0 ? a : 1);
s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
if (xend == 32767)
xend = 32766;
- for (s16 y = ystart; y <= yend; y++)
- for (s16 z = zstart; z <= zend; z++)
+ v3s16 pointed_pos(0, 0, 0);
+
+ for (s16 y = ystart; y <= yend; y++) {
+ for (s16 z = zstart; z <= zend; z++) {
for (s16 x = xstart; x <= xend; x++) {
MapNode n;
bool is_valid_position;
+ v3s16 p(x, y, z);
- n = map.getNodeNoEx(v3s16(x, y, z), &is_valid_position);
- if (!is_valid_position)
+ n = map.getNodeNoEx(p, &is_valid_position);
+ if (!is_valid_position) {
continue;
-
- if (!isPointableNode(n, client, liquids_pointable))
+ }
+ if (!isPointableNode(n, client, liquids_pointable)) {
continue;
+ }
- std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
+ std::vector<aabb3f> boxes;
+ n.getSelectionBoxes(nodedef, &boxes, getNeighbors(p, nodedef, &map, n));
v3s16 np(x, y, z);
v3f npf = intToFloat(np, BS);
-
for (std::vector<aabb3f>::const_iterator
i = boxes.begin();
- i != boxes.end(); i++) {
+ i != boxes.end(); ++i) {
aabb3f box = *i;
box.MinEdge += npf;
box.MaxEdge += npf;
- for (u16 j = 0; j < 6; j++) {
- v3s16 facedir = g_6dirs[j];
- aabb3f facebox = box;
-
- f32 d = 0.001 * BS;
-
- if (facedir.X > 0)
- facebox.MinEdge.X = facebox.MaxEdge.X - d;
- else if (facedir.X < 0)
- facebox.MaxEdge.X = facebox.MinEdge.X + d;
- else if (facedir.Y > 0)
- facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
- else if (facedir.Y < 0)
- facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
- else if (facedir.Z > 0)
- facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
- else if (facedir.Z < 0)
- facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
-
- v3f centerpoint = facebox.getCenter();
- f32 distance = (centerpoint - camera_position).getLength();
-
- if (distance >= mindistance)
- continue;
-
- if (!facebox.intersectsWithLine(shootline))
- continue;
-
- v3s16 np_above = np + facedir;
-
- result.type = POINTEDTHING_NODE;
- result.node_undersurface = np;
- result.node_abovesurface = np_above;
- mindistance = distance;
-
- hilightboxes.clear();
-
- if (!g_settings->getBool("enable_node_highlighting")) {
- for (std::vector<aabb3f>::const_iterator
- i2 = boxes.begin();
- i2 != boxes.end(); i2++) {
- aabb3f box = *i2;
- box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
- box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
- hilightboxes.push_back(box);
- }
- }
+ v3f centerpoint = box.getCenter();
+ f32 distance = (centerpoint - camera_position).getLength();
+ if (distance >= min_distance) {
+ continue;
+ }
+ if (!box.intersectsWithLine(shootline)) {
+ continue;
}
+ result.type = POINTEDTHING_NODE;
+ min_distance = distance;
+ pointed_pos = np;
}
- } // for coords
+ }
+ }
+ }
+
+ if (result.type == POINTEDTHING_NODE) {
+ f32 d = 0.001 * BS;
+ MapNode n = map.getNodeNoEx(pointed_pos);
+ v3f npf = intToFloat(pointed_pos, BS);
+ std::vector<aabb3f> boxes;
+ n.getSelectionBoxes(nodedef, &boxes, getNeighbors(pointed_pos, nodedef, &map, n));
+ f32 face_min_distance = 1000 * BS;
+ for (std::vector<aabb3f>::const_iterator
+ i = boxes.begin();
+ i != boxes.end(); ++i) {
+ aabb3f box = *i;
+ box.MinEdge += npf;
+ box.MaxEdge += npf;
+ for (u16 j = 0; j < 6; j++) {
+ v3s16 facedir = g_6dirs[j];
+ aabb3f facebox = box;
+ if (facedir.X > 0) {
+ facebox.MinEdge.X = facebox.MaxEdge.X - d;
+ } else if (facedir.X < 0) {
+ facebox.MaxEdge.X = facebox.MinEdge.X + d;
+ } else if (facedir.Y > 0) {
+ facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
+ } else if (facedir.Y < 0) {
+ facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
+ } else if (facedir.Z > 0) {
+ facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
+ } else if (facedir.Z < 0) {
+ facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
+ }
+ v3f centerpoint = facebox.getCenter();
+ f32 distance = (centerpoint - camera_position).getLength();
+ if (distance >= face_min_distance)
+ continue;
+ if (!facebox.intersectsWithLine(shootline))
+ continue;
+ result.node_abovesurface = pointed_pos + facedir;
+ face_min_distance = distance;
+ }
+ }
+ selectionboxes->clear();
+ for (std::vector<aabb3f>::const_iterator
+ i = boxes.begin();
+ i != boxes.end(); ++i) {
+ aabb3f box = *i;
+ box.MinEdge += v3f(-d, -d, -d);
+ box.MaxEdge += v3f(d, d, d);
+ selectionboxes->push_back(box);
+ }
+ hud->setSelectionPos(intToFloat(pointed_pos, BS), camera_offset);
+ result.node_undersurface = pointed_pos;
+ }
+
+ // Update selection mesh light level and vertex colors
+ if (selectionboxes->size() > 0) {
+ v3f pf = hud->getSelectionPos();
+ v3s16 p = floatToInt(pf, BS);
+
+ // Get selection mesh light level
+ MapNode n = map.getNodeNoEx(p);
+ u16 node_light = getInteriorLight(n, -1, nodedef);
+ u16 light_level = node_light;
+
+ for (u8 i = 0; i < 6; i++) {
+ n = map.getNodeNoEx(p + g_6dirs[i]);
+ node_light = getInteriorLight(n, -1, nodedef);
+ if (node_light > light_level)
+ light_level = node_light;
+ }
+ video::SColor c = MapBlock_LightColor(255, light_level, 0);
+ u8 day = c.getRed();
+ u8 night = c.getGreen();
+ u32 daynight_ratio = client->getEnv().getDayNightRatio();
+ finalColorBlend(c, day, night, daynight_ratio);
+
+ // Modify final color a bit with time
+ u32 timer = porting::getTimeMs() % 5000;
+ float timerf = (float)(irr::core::PI * ((timer / 2500.0) - 0.5));
+ float sin_r = 0.08 * sin(timerf);
+ float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
+ float sin_b = 0.08 * sin(timerf + irr::core::PI);
+ c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
+ c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
+ c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
+
+ // Set mesh final color
+ hud->setSelectionMeshColor(c);
+ }
return result;
}
std::ostringstream os(std::ios_base::binary);
g_profiler->printPage(os, show_profiler, show_profiler_max);
- std::wstring text = narrow_to_wide(os.str());
- guitext_profiler->setText(text.c_str());
+ std::wstring text = utf8_to_wide(os.str());
+ setStaticText(guitext_profiler, text.c_str());
guitext_profiler->setVisible(true);
s32 w = fe->getTextWidth(text.c_str());
color(color)
{}
};
- std::list<Piece> m_log;
+ std::deque<Piece> m_log;
public:
u32 m_log_max_size;
void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
gui::IGUIFont *font) const
{
+ // Do *not* use UNORDERED_MAP here as the order needs
+ // to be the same for each call to prevent flickering
std::map<std::string, Meta> m_meta;
- for (std::list<Piece>::const_iterator k = m_log.begin();
- k != m_log.end(); k++) {
+ for (std::deque<Piece>::const_iterator k = m_log.begin();
+ k != m_log.end(); ++k) {
const Piece &piece = *k;
for (Profiler::GraphValues::const_iterator i = piece.values.begin();
- i != piece.values.end(); i++) {
+ i != piece.values.end(); ++i) {
const std::string &id = i->first;
const float &value = i->second;
- std::map<std::string, Meta>::iterator j =
- m_meta.find(id);
+ std::map<std::string, Meta>::iterator j = m_meta.find(id);
if (j == m_meta.end()) {
m_meta[id] = Meta(value);
u32 next_color_i = 0;
for (std::map<std::string, Meta>::iterator i = m_meta.begin();
- i != m_meta.end(); i++) {
+ i != m_meta.end(); ++i) {
Meta &meta = i->second;
video::SColor color(255, 200, 200, 200);
s32 graphh = 50;
s32 textx = x_left + m_log_max_size + 15;
s32 textx2 = textx + 200 - 15;
-
- // Draw background
- /*{
- u32 num_graphs = m_meta.size();
- core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
- textx2, y_bottom);
- video::SColor bgcolor(120,0,0,0);
- driver->draw2DRectangle(bgcolor, rect, NULL);
- }*/
-
s32 meta_i = 0;
for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
- i != m_meta.end(); i++) {
+ i != m_meta.end(); ++i) {
const std::string &id = i->first;
const Meta &meta = i->second;
s32 x = x_left;
s32 texth = 15;
char buf[10];
snprintf(buf, 10, "%.3g", show_max);
- font->draw(narrow_to_wide(buf).c_str(),
+ font->draw(utf8_to_wide(buf).c_str(),
core::rect<s32>(textx, y - graphh,
textx2, y - graphh + texth),
meta.color);
snprintf(buf, 10, "%.3g", show_min);
- font->draw(narrow_to_wide(buf).c_str(),
+ font->draw(utf8_to_wide(buf).c_str(),
core::rect<s32>(textx, y - texth,
textx2, y),
meta.color);
- font->draw(narrow_to_wide(id).c_str(),
+ font->draw(utf8_to_wide(id).c_str(),
core::rect<s32>(textx, y - graphh / 2 - texth / 2,
textx2, y - graphh / 2 + texth / 2),
meta.color);
float lastscaledvalue = 0.0;
bool lastscaledvalue_exists = false;
- for (std::list<Piece>::const_iterator j = m_log.begin();
- j != m_log.end(); j++) {
+ for (std::deque<Piece>::const_iterator j = m_log.begin();
+ j != m_log.end(); ++j) {
const Piece &piece = *j;
float value = 0;
bool value_exists = false;
m_fogEnabled = g_settings->getBool("enable_fog");
}
- static void SettingsCallback(const std::string name, void *userdata)
+ static void SettingsCallback(const std::string &name, void *userdata)
{
reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
}
services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
+ v3f minimap_yaw_vec = m_client->getMapper()->getYawVec();
+ services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3);
+
// Uniform sampler layers
- int layer0 = 0;
- int layer1 = 1;
- int layer2 = 2;
// before 1.8 there isn't a "integer interface", only float
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+ f32 layer0 = 0;
+ f32 layer1 = 1;
+ f32 layer2 = 2;
services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
- services->setPixelShaderConstant("useNormalmap" , (irr::f32 *)&layer2, 1);
+ services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1);
#else
+ s32 layer0 = 0;
+ s32 layer1 = 1;
+ s32 layer2 = 2;
services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
- services->setPixelShaderConstant("useNormalmap" , (irr::s32 *)&layer2, 1);
+ services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);
#endif
}
};
static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource *tsrc, IrrlichtDevice *device,
+ JoystickController *joystick,
IFormSource *fs_src, TextDest *txt_dest, Client *client)
{
if (*cur_formspec == 0) {
- *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
- invmgr, gamedef, tsrc, fs_src, txt_dest, client);
+ *cur_formspec = new GUIFormSpecMenu(device, joystick,
+ guiroot, -1, &g_menumgr, invmgr, gamedef, tsrc,
+ fs_src, txt_dest, client);
(*cur_formspec)->doPause = false;
/*
}
}
+#ifdef __ANDROID__
#define SIZE_TAG "size[11,5.5]"
-
-static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
- InventoryManager *invmgr, IGameDef *gamedef,
- IWritableTextureSource *tsrc, IrrlichtDevice *device,
- Client *client, std::string text)
-{
- std::string formspec =
- FORMSPEC_VERSION_STRING
- SIZE_TAG
- "field[3,2.35;6,0.5;f_text;;" + text + "]"
- "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
- ;
-
- /* Create menu */
- /* Note: FormspecFormSource and LocalFormspecHandler
- * are deleted by guiFormSpecMenu */
- FormspecFormSource *fs_src = new FormspecFormSource(formspec);
- LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
-
- create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
-}
+#else
+#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
+#endif
static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
- IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
+ IWritableTextureSource *tsrc, IrrlichtDevice *device,
+ JoystickController *joystick, Client *client)
{
std::string formspec =
std::string(FORMSPEC_VERSION_STRING) +
SIZE_TAG
"bgcolor[#320000b4;true]"
- "label[4.85,1.35;You died.]"
+ "label[4.85,1.35;" + gettext("You died.") + "]"
"button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
;
FormspecFormSource *fs_src = new FormspecFormSource(formspec);
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
- create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
+ create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
+ joystick, fs_src, txt_dst, NULL);
}
/******************************************************************************/
static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource *tsrc, IrrlichtDevice *device,
- bool singleplayermode)
+ JoystickController *joystick, bool singleplayermode)
{
#ifdef __ANDROID__
- std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
- "No menu visible:\n"
- "- single tap: button activate\n"
- "- double tap: place/use\n"
- "- slide finger: look around\n"
- "Menu/Inventory visible:\n"
- "- double tap (outside):\n"
- " -->close\n"
- "- touch stack, touch slot:\n"
- " --> move stack\n"
- "- touch&drag, tap 2nd finger\n"
- " --> place single item to slot\n"
- ));
+ std::string control_text = strgettext("Default Controls:\n"
+ "No menu visible:\n"
+ "- single tap: button activate\n"
+ "- double tap: place/use\n"
+ "- slide finger: look around\n"
+ "Menu/Inventory visible:\n"
+ "- double tap (outside):\n"
+ " -->close\n"
+ "- touch stack, touch slot:\n"
+ " --> move stack\n"
+ "- touch&drag, tap 2nd finger\n"
+ " --> place single item to slot\n"
+ );
#else
- std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
- "- WASD: move\n"
- "- Space: jump/climb\n"
- "- Shift: sneak/go down\n"
- "- Q: drop item\n"
- "- I: inventory\n"
- "- Mouse: turn/look\n"
- "- Mouse left: dig/punch\n"
- "- Mouse right: place/use\n"
- "- Mouse wheel: select item\n"
- "- T: chat\n"
- ));
+ std::string control_text = strgettext("Default Controls:\n"
+ "- WASD: move\n"
+ "- Space: jump/climb\n"
+ "- Shift: sneak/go down\n"
+ "- Q: drop item\n"
+ "- I: inventory\n"
+ "- Mouse: turn/look\n"
+ "- Mouse left: dig/punch\n"
+ "- Mouse right: place/use\n"
+ "- Mouse wheel: select item\n"
+ "- T: chat\n"
+ );
#endif
float ypos = singleplayermode ? 0.5 : 0.1;
os << FORMSPEC_VERSION_STRING << SIZE_TAG
<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
- << wide_to_narrow(wstrgettext("Continue")) << "]";
+ << strgettext("Continue") << "]";
if (!singleplayermode) {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
- << wide_to_narrow(wstrgettext("Change Password")) << "]";
+ << strgettext("Change Password") << "]";
}
-
+
#ifndef __ANDROID__
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
- << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
+ << strgettext("Sound Volume") << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
- << wide_to_narrow(wstrgettext("Change Keys")) << "]";
+ << strgettext("Change Keys") << "]";
#endif
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
- << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
+ << strgettext("Exit to Menu") << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
- << wide_to_narrow(wstrgettext("Exit to OS")) << "]"
+ << strgettext("Exit to OS") << "]"
<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
- << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
- << minetest_build_info << "\n"
+ << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
+ << g_build_info << "\n"
<< "path_user = " << wrap_rows(porting::path_user, 20)
<< "\n;]";
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
- create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
- (*cur_formspec)->setFocus(L"btn_continue");
+ create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
+ joystick, fs_src, txt_dst, NULL);
+ std::string con("btn_continue");
+ (*cur_formspec)->setFocus(con);
(*cur_formspec)->doPause = true;
}
ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
{
// Add chat log output for errors to be shown in chat
- static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
+ static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
// Get new messages from error log buffer
while (!chat_log_error_buf.empty()) {
- chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
+ std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
+ if (!g_settings->getBool("disable_escape_sequences")) {
+ error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)";
+ }
+ chat_backend.addMessage(L"", error_message);
}
// Get new messages from client
// Display all messages in a static text element
unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
- std::wstring recent_chat = chat_backend.getRecentChat();
+ EnrichedString recent_chat = chat_backend.getRecentChat();
unsigned int line_height = g_fontengine->getLineHeight();
- guitext_chat->setText(recent_chat.c_str());
+ setStaticText(guitext_chat, recent_chat);
// Update gui element size and position
- s32 chat_y = 5 + line_height;
+ s32 chat_y = 5;
if (show_debug)
- chat_y += line_height;
+ chat_y += 2 * line_height;
// first pass to calculate height of text to be set
- s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
+ s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
porting::getWindowSize().X - 20);
core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
guitext_chat->setRelativePosition(rect);
*/
struct KeyCache {
- KeyCache() { populate(); }
-
- enum {
- // Player movement
- KEYMAP_ID_FORWARD,
- KEYMAP_ID_BACKWARD,
- KEYMAP_ID_LEFT,
- KEYMAP_ID_RIGHT,
- KEYMAP_ID_JUMP,
- KEYMAP_ID_SPECIAL1,
- KEYMAP_ID_SNEAK,
-
- // Other
- KEYMAP_ID_DROP,
- KEYMAP_ID_INVENTORY,
- KEYMAP_ID_CHAT,
- KEYMAP_ID_CMD,
- KEYMAP_ID_CONSOLE,
- KEYMAP_ID_FREEMOVE,
- KEYMAP_ID_FASTMOVE,
- KEYMAP_ID_NOCLIP,
- KEYMAP_ID_SCREENSHOT,
- KEYMAP_ID_TOGGLE_HUD,
- KEYMAP_ID_TOGGLE_CHAT,
- KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
- KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
- KEYMAP_ID_TOGGLE_DEBUG,
- KEYMAP_ID_TOGGLE_PROFILER,
- KEYMAP_ID_CAMERA_MODE,
- KEYMAP_ID_INCREASE_VIEWING_RANGE,
- KEYMAP_ID_DECREASE_VIEWING_RANGE,
- KEYMAP_ID_RANGESELECT,
-
- KEYMAP_ID_QUICKTUNE_NEXT,
- KEYMAP_ID_QUICKTUNE_PREV,
- KEYMAP_ID_QUICKTUNE_INC,
- KEYMAP_ID_QUICKTUNE_DEC,
-
- KEYMAP_ID_DEBUG_STACKS,
-
- // Fake keycode for array size and internal checks
- KEYMAP_INTERNAL_ENUM_COUNT
-
-
- };
+ KeyCache()
+ {
+ handler = NULL;
+ populate();
+ populate_nonchanging();
+ }
void populate();
- KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
+ // Keys that are not settings dependent
+ void populate_nonchanging();
+
+ KeyPress key[KeyType::INTERNAL_ENUM_COUNT];
+ InputHandler *handler;
};
+void KeyCache::populate_nonchanging()
+{
+ key[KeyType::ESC] = EscapeKey;
+}
+
void KeyCache::populate()
{
- key[KEYMAP_ID_FORWARD] = getKeySetting("keymap_forward");
- key[KEYMAP_ID_BACKWARD] = getKeySetting("keymap_backward");
- key[KEYMAP_ID_LEFT] = getKeySetting("keymap_left");
- key[KEYMAP_ID_RIGHT] = getKeySetting("keymap_right");
- key[KEYMAP_ID_JUMP] = getKeySetting("keymap_jump");
- key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1");
- key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak");
-
- key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop");
- key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory");
- key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
- key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
- key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
- key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
- key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
- key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
- key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
- key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
- key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
- key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
+ key[KeyType::FORWARD] = getKeySetting("keymap_forward");
+ key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
+ key[KeyType::LEFT] = getKeySetting("keymap_left");
+ key[KeyType::RIGHT] = getKeySetting("keymap_right");
+ key[KeyType::JUMP] = getKeySetting("keymap_jump");
+ key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
+ key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
+
+ key[KeyType::AUTORUN] = getKeySetting("keymap_autorun");
+
+ key[KeyType::DROP] = getKeySetting("keymap_drop");
+ key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
+ key[KeyType::CHAT] = getKeySetting("keymap_chat");
+ key[KeyType::CMD] = getKeySetting("keymap_cmd");
+ key[KeyType::CONSOLE] = getKeySetting("keymap_console");
+ key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
+ key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
+ key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
+ key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
+ key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
+ key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
+ key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
+ key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
+ key[KeyType::TOGGLE_FORCE_FOG_OFF]
= getKeySetting("keymap_toggle_force_fog_off");
- key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
+ key[KeyType::TOGGLE_UPDATE_CAMERA]
= getKeySetting("keymap_toggle_update_camera");
- key[KEYMAP_ID_TOGGLE_DEBUG]
+ key[KeyType::TOGGLE_DEBUG]
= getKeySetting("keymap_toggle_debug");
- key[KEYMAP_ID_TOGGLE_PROFILER]
+ key[KeyType::TOGGLE_PROFILER]
= getKeySetting("keymap_toggle_profiler");
- key[KEYMAP_ID_CAMERA_MODE]
+ key[KeyType::CAMERA_MODE]
= getKeySetting("keymap_camera_mode");
- key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
+ key[KeyType::INCREASE_VIEWING_RANGE]
= getKeySetting("keymap_increase_viewing_range_min");
- key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
+ key[KeyType::DECREASE_VIEWING_RANGE]
= getKeySetting("keymap_decrease_viewing_range_min");
- key[KEYMAP_ID_RANGESELECT]
+ key[KeyType::RANGESELECT]
= getKeySetting("keymap_rangeselect");
+ key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
- key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
- key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
- key[KEYMAP_ID_QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
- key[KEYMAP_ID_QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
+ key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
+ key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
+ key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
+ key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
- key[KEYMAP_ID_DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
+ key[KeyType::DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
+
+ if (handler) {
+ // First clear all keys, then re-add the ones we listen for
+ handler->dontListenForKeys();
+ for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
+ handler->listenForKey(key[i]);
+ }
+ handler->listenForKey(EscapeKey);
+ handler->listenForKey(CancelKey);
+ for (size_t i = 0; i < 10; i++) {
+ handler->listenForKey(NumberKey[i]);
+ }
+ }
}
bool invert_mouse;
bool show_chat;
bool show_hud;
+ bool show_minimap;
bool force_fog_off;
bool show_debug;
bool show_profiler_graph;
* hides most of the stuff in this class (nothing in this class is required
* by any other file) but exposes the public methods/data only.
*/
-class Game
-{
+class Game {
public:
Game();
~Game();
// If address is "", local server is used and address is updated
std::string *address,
u16 port,
- std::wstring *error_message,
+ std::string &error_message,
+ bool *reconnect,
ChatBackend *chat_backend,
const SubgameSpec &gamespec, // Used for local game
bool simple_singleplayer_mode);
// Client creation
bool createClient(const std::string &playername,
- const std::string &password, std::string *address, u16 port,
- std::wstring *error_message);
- bool initGui(std::wstring *error_message);
+ const std::string &password, std::string *address, u16 port);
+ bool initGui();
// Client connection
bool connectToServer(const std::string &playername,
// Main loop
- void updateInteractTimers(GameRunData *args, f32 dtime);
+ void updateInteractTimers(GameRunData *runData, f32 dtime);
bool checkConnection();
bool handleCallbacks();
void processQueues();
- void updateProfilers(const GameRunData &run_data, const RunStats &stats,
+ void updateProfilers(const GameRunData &runData, const RunStats &stats,
const FpsControl &draw_times, f32 dtime);
void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
f32 dtime);
void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
- void processUserInput(VolatileRunFlags *flags, GameRunData *interact_args,
+ // Input related
+ void processUserInput(VolatileRunFlags *flags, GameRunData *runData,
f32 dtime);
- void processKeyboardInput(VolatileRunFlags *flags,
+ void processKeyInput(VolatileRunFlags *flags,
float *statustext_time,
float *jump_timer,
bool *reset_jump_timer,
void dropSelectedItem();
void openInventory();
- void openConsole();
+ void openConsole(float height, const wchar_t *line=NULL);
void toggleFreeMove(float *statustext_time);
void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
void toggleFast(float *statustext_time);
void toggleNoClip(float *statustext_time);
+ void toggleCinematic(float *statustext_time);
+ void toggleAutorun(float *statustext_time);
void toggleChat(float *statustext_time, bool *flag);
void toggleHud(float *statustext_time, bool *flag);
+ void toggleMinimap(float *statustext_time, bool *flag, bool show_hud,
+ bool shift_pressed);
void toggleFog(float *statustext_time, bool *flag);
void toggleDebug(float *statustext_time, bool *show_debug,
bool *show_profiler_graph);
void decreaseViewRange(float *statustext_time);
void toggleFullViewRange(float *statustext_time);
- void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
+ void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
+ float dtime);
void updateCameraOrientation(CameraOrientation *cam,
- const VolatileRunFlags &flags);
+ const VolatileRunFlags &flags, float dtime);
void updatePlayerControl(const CameraOrientation &cam);
void step(f32 *dtime);
void processClientEvents(CameraOrientation *cam, float *damage_flash);
void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
float time_from_last_punch);
void updateSound(f32 dtime);
- void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
- GameRunData *runData, f32 dtime, bool show_hud,
+ void processPlayerInteraction(GameRunData *runData, f32 dtime, bool show_hud,
bool show_debug);
+ void handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem);
void handlePointingAtNode(GameRunData *runData,
const PointedThing &pointed, const ItemDefinition &playeritem_def,
const ToolCapabilities &playeritem_toolcap, f32 dtime);
void handleDigging(GameRunData *runData, const PointedThing &pointed,
const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
f32 dtime);
- void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
- RunStats *stats, GameRunData *runData,
+ void updateFrame(ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
void updateGui(float *statustext_time, const RunStats &stats,
const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
bool draw_clouds = true);
+ static void settingChangedCallback(const std::string &setting_name, void *data);
+ void readSettings();
+
+ inline bool getLeftClicked()
+ {
+ return input->getLeftClicked() ||
+ input->joystick.getWasKeyDown(KeyType::MOUSE_L);
+ }
+ inline bool getRightClicked()
+ {
+ return input->getRightClicked() ||
+ input->joystick.getWasKeyDown(KeyType::MOUSE_R);
+ }
+ inline bool isLeftPressed()
+ {
+ return input->getLeftState() ||
+ input->joystick.isKeyDown(KeyType::MOUSE_L);
+ }
+ inline bool isRightPressed()
+ {
+ return input->getRightState() ||
+ input->joystick.isKeyDown(KeyType::MOUSE_R);
+ }
+ inline bool getLeftReleased()
+ {
+ return input->getLeftReleased() ||
+ input->joystick.wasKeyReleased(KeyType::MOUSE_L);
+ }
+
+ inline bool isKeyDown(GameKeyType k)
+ {
+ return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
+ }
+ inline bool wasKeyDown(GameKeyType k)
+ {
+ return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
+ }
+
+#ifdef __ANDROID__
+ void handleAndroidChatInput();
+#endif
+
private:
InputHandler *input;
Sky *sky; // Free using ->Drop()
Inventory *local_inventory;
Hud *hud;
+ Mapper *mapper;
/* 'cache'
This class does take ownership/responsibily for cleaning up etc of any of
video::IVideoDriver *driver;
scene::ISceneManager *smgr;
bool *kill;
- std::wstring *error_message;
+ std::string *error_message;
+ bool *reconnect_requested;
IGameDef *gamedef; // Convenience (same as *client)
scene::ISceneNode *skybox;
IntervalLimiter profiler_interval;
- /* TODO: Add a callback function so these can be updated when a setting
- * changes. At this point in time it doesn't matter (e.g. /set
- * is documented to change server settings only)
- *
+ /*
* TODO: Local caching of settings is not optimal and should at some stage
* be updated to use a global settings object for getting thse values
* (as opposed to the this local caching). This can be addressed in
* a later release.
*/
bool m_cache_doubletap_jump;
- bool m_cache_enable_node_highlighting;
bool m_cache_enable_clouds;
+ bool m_cache_enable_joysticks;
bool m_cache_enable_particles;
bool m_cache_enable_fog;
+ bool m_cache_enable_noclip;
+ bool m_cache_enable_free_move;
f32 m_cache_mouse_sensitivity;
+ f32 m_cache_joystick_frustum_sensitivity;
f32 m_repeat_right_click_time;
+
+#ifdef __ANDROID__
+ bool m_cache_hold_aux1;
+ bool m_android_chat_open;
+#endif
};
Game::Game() :
clouds(NULL),
sky(NULL),
local_inventory(NULL),
- hud(NULL)
+ hud(NULL),
+ mapper(NULL)
{
- m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
- m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
- m_cache_enable_clouds = g_settings->getBool("enable_clouds");
- m_cache_enable_particles = g_settings->getBool("enable_particles");
- m_cache_enable_fog = g_settings->getBool("enable_fog");
- m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
- m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
+ g_settings->registerChangedCallback("doubletap_jump",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("enable_clouds",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("doubletap_joysticks",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("enable_particles",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("enable_fog",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("mouse_sensitivity",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("joystick_frustum_sensitivity",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("repeat_rightclick_time",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("noclip",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("free_move",
+ &settingChangedCallback, this);
+
+ readSettings();
+
+#ifdef __ANDROID__
+ m_cache_hold_aux1 = false; // This is initialised properly later
+#endif
- m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
}
delete draw_control;
extendedResourceCleanup();
+
+ g_settings->deregisterChangedCallback("doubletap_jump",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("enable_clouds",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("enable_particles",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("enable_fog",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("mouse_sensitivity",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("repeat_rightclick_time",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("noclip",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("free_move",
+ &settingChangedCallback, this);
}
bool Game::startup(bool *kill,
const std::string &password,
std::string *address, // can change if simple_singleplayer_mode
u16 port,
- std::wstring *error_message,
+ std::string &error_message,
+ bool *reconnect,
ChatBackend *chat_backend,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode)
{
// "cache"
- this->device = device;
- this->kill = kill;
- this->error_message = error_message;
- this->random_input = random_input;
- this->input = input;
- this->chat_backend = chat_backend;
+ this->device = device;
+ this->kill = kill;
+ this->error_message = &error_message;
+ this->reconnect_requested = reconnect;
+ this->random_input = random_input;
+ this->input = input;
+ this->chat_backend = chat_backend;
this->simple_singleplayer_mode = simple_singleplayer_mode;
+ keycache.handler = input;
+ keycache.populate();
+
driver = device->getVideoDriver();
smgr = device->getSceneManager();
if (!init(map_dir, address, port, gamespec))
return false;
- if (!createClient(playername, password, address, port, error_message))
+ if (!createClient(playername, password, address, port))
return false;
return true;
{
ProfilerGraph graph;
RunStats stats = { 0 };
+ CameraOrientation cam_view_target = { 0 };
CameraOrientation cam_view = { 0 };
GameRunData runData = { 0 };
FpsControl draw_times = { 0 };
flags.show_chat = true;
flags.show_hud = true;
+ flags.show_minimap = g_settings->getBool("enable_minimap");
flags.show_debug = g_settings->getBool("show_debug");
flags.invert_mouse = g_settings->getBool("invert_mouse");
flags.first_loop_after_window_activation = true;
&runData.fog_range,
client));
- std::vector<aabb3f> highlight_boxes;
-
set_light_table(g_settings->getFloat("display_gamma"));
- while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
+#ifdef __ANDROID__
+ m_cache_hold_aux1 = g_settings->getBool("fast_move")
+ && client->checkPrivilege("fast");
+#endif
+
+ while (device->run()
+ && !(*kill || g_gamecallback->shutdown_requested
+ || (server && server->getShutdownRequested()))) {
/* Must be called immediately after a device->run() call because it
* uses device->getTimer()->getTime()
updateProfilers(runData, stats, draw_times, dtime);
processUserInput(&flags, &runData, dtime);
// Update camera before player movement to avoid camera lag of one frame
- updateCameraDirection(&cam_view, &flags);
+ updateCameraDirection(&cam_view_target, &flags, dtime);
+ float cam_smoothing = 0;
+ if (g_settings->getBool("cinematic"))
+ cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
+ else
+ cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
+ cam_smoothing = rangelim(cam_smoothing, 0.01f, 1.0f);
+ cam_view.camera_yaw += (cam_view_target.camera_yaw -
+ cam_view.camera_yaw) * cam_smoothing;
+ cam_view.camera_pitch += (cam_view_target.camera_pitch -
+ cam_view.camera_pitch) * cam_smoothing;
updatePlayerControl(cam_view);
step(&dtime);
- processClientEvents(&cam_view, &runData.damage_flash);
+ processClientEvents(&cam_view_target, &runData.damage_flash);
updateCamera(&flags, draw_times.busy_time, dtime,
runData.time_from_last_punch);
updateSound(dtime);
- processPlayerInteraction(highlight_boxes, &runData, dtime,
- flags.show_hud, flags.show_debug);
- updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
- flags, cam_view);
+ processPlayerInteraction(&runData, dtime, flags.show_hud,
+ flags.show_debug);
+ updateFrame(&graph, &stats, &runData, dtime, flags, cam_view);
updateProfilerGraphs(&graph);
+
+ // Update if minimap has been disabled by the server
+ flags.show_minimap &= !client->isMinimapDisabledByServer();
}
}
void Game::shutdown()
{
+ if (g_settings->get("3d_mode") == "pageflip") {
+ driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
+ }
+
showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
if (clouds)
}
-
+/****************************************************************************/
/****************************************************************************
Startup
****************************************************************************/
+/****************************************************************************/
bool Game::init(
const std::string &map_dir,
}
if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
- *error_message = L"Unable to listen on " +
- narrow_to_wide(bind_addr.serializeString()) +
- L" because IPv6 is disabled";
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ *error_message = "Unable to listen on " +
+ bind_addr.serializeString() +
+ " because IPv6 is disabled";
+ errorstream << *error_message << std::endl;
return false;
}
}
bool Game::createClient(const std::string &playername,
- const std::string &password, std::string *address, u16 port,
- std::wstring *error_message)
+ const std::string &password, std::string *address, u16 port)
{
showOverlayMessage(wgettext("Creating client..."), 0, 10);
return false;
if (!could_connect) {
- if (*error_message == L"" && !connect_aborted) {
+ if (error_message->empty() && !connect_aborted) {
// Should not happen if error messages are set properly
- *error_message = L"Connection failed for unknown reason";
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ *error_message = "Connection failed for unknown reason";
+ errorstream << *error_message << std::endl;
}
return false;
}
if (!getServerContent(&connect_aborted)) {
- if (*error_message == L"" && !connect_aborted) {
+ if (error_message->empty() && !connect_aborted) {
// Should not happen if error messages are set properly
- *error_message = L"Connection failed for unknown reason";
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ *error_message = "Connection failed for unknown reason";
+ errorstream << *error_message << std::endl;
}
return false;
}
// Update cached textures, meshes and materials
- client->afterContentReceived(device, g_fontengine->getFont());
+ client->afterContentReceived(device);
/* Camera
*/
camera = new Camera(smgr, *draw_control, gamedef);
if (!camera || !camera->successfullyCreated(*error_message))
return false;
+ client->setCamera(camera);
/* Clouds
*/
if (m_cache_enable_clouds) {
clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
if (!clouds) {
- *error_message = L"Memory allocation error";
- *error_message += narrow_to_wide(" (clouds)");
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ *error_message = "Memory allocation error (clouds)";
+ errorstream << *error_message << std::endl;
return false;
}
}
local_inventory = new Inventory(itemdef_manager);
if (!(sky && local_inventory)) {
- *error_message = L"Memory allocation error";
- *error_message += narrow_to_wide(" (sky or local inventory)");
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ *error_message = "Memory allocation error (sky or local inventory)";
+ errorstream << *error_message << std::endl;
return false;
}
crack_animation_length = 5;
}
- if (!initGui(error_message))
+ if (!initGui())
return false;
/* Set window caption
*/
- core::stringw str = L"Minetest [";
+ std::wstring str = utf8_to_wide(PROJECT_NAME_C);
+ str += L" ";
+ str += utf8_to_wide(g_version_hash);
+ str += L" [";
str += driver->getName();
- str += "]";
+ str += L"]";
device->setWindowCaption(str.c_str());
LocalPlayer *player = client->getEnv().getLocalPlayer();
hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory);
if (!hud) {
- *error_message = L"Memory error: could not create HUD";
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ *error_message = "Memory error: could not create HUD";
+ errorstream << *error_message << std::endl;
return false;
}
+ mapper = client->getMapper();
+ mapper->setMinimapMode(MINIMAP_MODE_OFF);
+
return true;
}
-bool Game::initGui(std::wstring *error_message)
+bool Game::initGui()
{
// First line of debug text
- guitext = guienv->addStaticText(
- L"Minetest",
+ guitext = addStaticText(guienv,
+ utf8_to_wide(PROJECT_NAME_C).c_str(),
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
// Second line of debug text
- guitext2 = guienv->addStaticText(
+ guitext2 = addStaticText(guienv,
L"",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
// At the middle of the screen
// Object infos are shown in this
- guitext_info = guienv->addStaticText(
+ guitext_info = addStaticText(guienv,
L"",
core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
false, true, guiroot);
// Status text (displays info when showing and hiding GUI stuff, etc.)
- guitext_status = guienv->addStaticText(
+ guitext_status = addStaticText(guienv,
L"<Status>",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
guitext_status->setVisible(false);
// Chat text
- guitext_chat = guienv->addStaticText(
+ guitext_chat = addStaticText(
+ guienv,
L"",
core::rect<s32>(0, 0, 0, 0),
//false, false); // Disable word wrap as of now
false, true, guiroot);
+
// Remove stale "recent" chat messages from previous connections
chat_backend->clearRecentChat();
// Chat backend and console
gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
- -1, chat_backend, client);
+ -1, chat_backend, client, &g_menumgr);
if (!gui_chat_console) {
- *error_message = L"Could not allocate memory for chat console";
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ *error_message = "Could not allocate memory for chat console";
+ errorstream << *error_message << std::endl;
return false;
}
// Profiler text (size is updated when text is updated)
- guitext_profiler = guienv->addStaticText(
+ guitext_profiler = addStaticText(guienv,
L"<Profiler>",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
- g_touchscreengui->init(texture_src, porting::getDisplayDensity());
+ g_touchscreengui->init(texture_src);
#endif
local_server_mode = true;
}
} catch (ResolveError &e) {
- *error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ *error_message = std::string("Couldn't resolve address: ") + e.what();
+ errorstream << *error_message << std::endl;
return false;
}
if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
- *error_message = L"Unable to connect to " +
- narrow_to_wide(connect_address.serializeString()) +
- L" because IPv6 is disabled";
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ *error_message = "Unable to connect to " +
+ connect_address.serializeString() +
+ " because IPv6 is disabled";
+ errorstream << *error_message << std::endl;
return false;
}
input->clear();
FpsControl fps_control = { 0 };
- f32 dtime; // in seconds
+ f32 dtime;
+ f32 wait_time = 0; // in seconds
+
+ fps_control.last_time = device->getTimer()->getTime();
while (device->run()) {
// Break conditions
if (client->accessDenied()) {
- *error_message = L"Access denied. Reason: "
+ *error_message = "Access denied. Reason: "
+ client->accessDeniedReason();
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ *reconnect_requested = client->reconnectRequested();
+ errorstream << *error_message << std::endl;
break;
}
- if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
+ if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
*aborted = true;
infostream << "Connect aborted [Escape]" << std::endl;
break;
}
+ wait_time += dtime;
+ // Only time out if we aren't waiting for the server we started
+ if ((*address != "") && (wait_time > 10)) {
+ bool sent_old_init = g_settings->getFlag("send_pre_v25_init");
+ // If no pre v25 init was sent, and no answer was received,
+ // but the low level connection could be established
+ // (meaning that we have a peer id), then we probably wanted
+ // to connect to a legacy server. In this case, tell the user
+ // to enable the option to be able to connect.
+ if (!sent_old_init &&
+ (client->getProtoVersion() == 0) &&
+ client->connectedToServer()) {
+ *error_message = "Connection failure: init packet not "
+ "recognized by server.\n"
+ "Most likely the server uses an old protocol version (<v25).\n"
+ "Please ask the server owner to update to 0.4.13 or later.\n"
+ "To still connect to the server in the meantime,\n"
+ "you can enable the 'send_pre_v25_init' setting by editing minetest.conf,\n"
+ "or by enabling the 'Client -> Network -> Support older Servers'\n"
+ "entry in the advanced settings menu.";
+ } else {
+ *error_message = "Connection timed out.";
+ }
+ errorstream << *error_message << std::endl;
+ break;
+ }
+
// Update status
showOverlayMessage(wgettext("Connecting to server..."), dtime, 20);
}
FpsControl fps_control = { 0 };
f32 dtime; // in seconds
+ fps_control.last_time = device->getTimer()->getTime();
+
while (device->run()) {
limitFps(&fps_control, &dtime);
}
// Error conditions
- if (client->accessDenied()) {
- *error_message = L"Access denied. Reason: "
- + client->accessDeniedReason();
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ if (!checkConnection())
return false;
- }
if (client->getState() < LC_Init) {
- *error_message = L"Client disconnected";
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ *error_message = "Client disconnected";
+ errorstream << *error_message << std::endl;
return false;
}
- if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
+ if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
*aborted = true;
infostream << "Connect aborted [Escape]" << std::endl;
return false;
if ((USE_CURL == 0) ||
(!g_settings->getBool("enable_remote_media_server"))) {
float cur = client->getCurRate();
- std::string cur_unit = gettext(" KB/s");
+ std::string cur_unit = gettext("KiB/s");
if (cur > 900) {
cur /= 1024.0;
- cur_unit = gettext(" MB/s");
+ cur_unit = gettext("MiB/s");
}
- message << " ( " << cur << cur_unit << " )";
+ message << " (" << cur << ' ' << cur_unit << ")";
}
progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
- draw_load_screen(narrow_to_wide(message.str()), device,
+ draw_load_screen(utf8_to_wide(message.str()), device,
guienv, dtime, progress);
}
}
}
-
+/****************************************************************************/
/****************************************************************************
Run
****************************************************************************/
+/****************************************************************************/
-inline void Game::updateInteractTimers(GameRunData *args, f32 dtime)
+inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime)
{
- if (args->nodig_delay_timer >= 0)
- args->nodig_delay_timer -= dtime;
+ if (runData->nodig_delay_timer >= 0)
+ runData->nodig_delay_timer -= dtime;
- if (args->object_hit_delay_timer >= 0)
- args->object_hit_delay_timer -= dtime;
+ if (runData->object_hit_delay_timer >= 0)
+ runData->object_hit_delay_timer -= dtime;
- args->time_from_last_punch += dtime;
+ runData->time_from_last_punch += dtime;
}
inline bool Game::checkConnection()
{
if (client->accessDenied()) {
- *error_message = L"Access denied. Reason: "
+ *error_message = "Access denied. Reason: "
+ client->accessDeniedReason();
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ *reconnect_requested = client->reconnectRequested();
+ errorstream << *error_message << std::endl;
return false;
}
if (g_gamecallback->changevolume_requested) {
(new GUIVolumeChange(guienv, guiroot, -1,
- &g_menumgr, client))->drop();
+ &g_menumgr))->drop();
g_gamecallback->changevolume_requested = false;
}
}
-void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
+void Game::updateProfilers(const GameRunData &runData, const RunStats &stats,
const FpsControl &draw_times, f32 dtime)
{
float profiler_print_interval =
}
update_profiler_gui(guitext_profiler, g_fontengine,
- run_data.profiler_current_page, run_data.profiler_max_page,
+ runData.profiler_current_page, runData.profiler_max_page,
driver->getScreenSize().Height);
g_profiler->clear();
****************************************************************************/
void Game::processUserInput(VolatileRunFlags *flags,
- GameRunData *interact_args, f32 dtime)
+ GameRunData *runData, f32 dtime)
{
// Reset input if window not active or some menu is active
if (device->isWindowActive() == false
|| noMenuActive() == false
|| guienv->hasFocus(gui_chat_console)) {
input->clear();
+#ifdef HAVE_TOUCHSCREENGUI
+ g_touchscreengui->hide();
+#endif
}
+#ifdef HAVE_TOUCHSCREENGUI
+ else if (g_touchscreengui) {
+ /* on touchscreengui step may generate own input events which ain't
+ * what we want in case we just did clear them */
+ g_touchscreengui->step(dtime);
+ }
+#endif
if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
gui_chat_console->closeConsoleAtOnce();
// Input handler step() (used by the random input generator)
input->step(dtime);
-#ifdef HAVE_TOUCHSCREENGUI
-
- if (g_touchscreengui) {
- g_touchscreengui->step(dtime);
- }
-
-#endif
#ifdef __ANDROID__
-
- if (current_formspec != 0)
+ if (current_formspec != NULL)
current_formspec->getAndroidUIInput();
-
+ else
+ handleAndroidChatInput();
#endif
// Increase timer for double tap of "keymap_jump"
- if (m_cache_doubletap_jump && interact_args->jump_timer <= 0.2)
- interact_args->jump_timer += dtime;
+ if (m_cache_doubletap_jump && runData->jump_timer <= 0.2)
+ runData->jump_timer += dtime;
- processKeyboardInput(
+ processKeyInput(
flags,
- &interact_args->statustext_time,
- &interact_args->jump_timer,
- &interact_args->reset_jump_timer,
- &interact_args->profiler_current_page,
- interact_args->profiler_max_page);
+ &runData->statustext_time,
+ &runData->jump_timer,
+ &runData->reset_jump_timer,
+ &runData->profiler_current_page,
+ runData->profiler_max_page);
- processItemSelection(&interact_args->new_playeritem);
+ processItemSelection(&runData->new_playeritem);
}
-void Game::processKeyboardInput(VolatileRunFlags *flags,
+void Game::processKeyInput(VolatileRunFlags *flags,
float *statustext_time,
float *jump_timer,
bool *reset_jump_timer,
//TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
- if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
+ if (wasKeyDown(KeyType::DROP)) {
dropSelectedItem();
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
+ } else if (wasKeyDown(KeyType::AUTORUN)) {
+ toggleAutorun(statustext_time);
+ } else if (wasKeyDown(KeyType::INVENTORY)) {
openInventory();
- } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
- show_pause_menu(¤t_formspec, client, gamedef, texture_src, device,
+ } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
+ if (!gui_chat_console->isOpenInhibited()) {
+ show_pause_menu(¤t_formspec, client, gamedef,
+ texture_src, device, &input->joystick,
simple_singleplayer_mode);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
- show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
- client, "");
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
- show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
- client, "/");
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
- openConsole();
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
+ }
+ } else if (wasKeyDown(KeyType::CHAT)) {
+ openConsole(0.2, L"");
+ } else if (wasKeyDown(KeyType::CMD)) {
+ openConsole(0.2, L"/");
+ } else if (wasKeyDown(KeyType::CONSOLE)) {
+ openConsole(1);
+ } else if (wasKeyDown(KeyType::FREEMOVE)) {
toggleFreeMove(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
+ } else if (wasKeyDown(KeyType::JUMP)) {
toggleFreeMoveAlt(statustext_time, jump_timer);
*reset_jump_timer = true;
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
+ } else if (wasKeyDown(KeyType::FASTMOVE)) {
toggleFast(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
+ } else if (wasKeyDown(KeyType::NOCLIP)) {
toggleNoClip(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
+ } else if (wasKeyDown(KeyType::CINEMATIC)) {
+ toggleCinematic(statustext_time);
+ } else if (wasKeyDown(KeyType::SCREENSHOT)) {
client->makeScreenshot(device);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
+ } else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
toggleHud(statustext_time, &flags->show_hud);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
+ } else if (wasKeyDown(KeyType::MINIMAP)) {
+ toggleMinimap(statustext_time, &flags->show_minimap, flags->show_hud,
+ isKeyDown(KeyType::SNEAK));
+ } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
toggleChat(statustext_time, &flags->show_chat);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
+ } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
toggleFog(statustext_time, &flags->force_fog_off);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
+ } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
+ } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
+ } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
+ } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
increaseViewRange(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
+ } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
decreaseViewRange(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
+ } else if (wasKeyDown(KeyType::RANGESELECT)) {
toggleFullViewRange(statustext_time);
- } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT]))
+ } else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
quicktune->next();
- else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV]))
+ } else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
quicktune->prev();
- else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC]))
+ } else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
quicktune->inc();
- else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC]))
+ } else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
quicktune->dec();
- else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
+ } else if (wasKeyDown(KeyType::DEBUG_STACKS)) {
// Print debug stacks
dstream << "-----------------------------------------"
<< std::endl;
- dstream << DTIME << "Printing debug stacks:" << std::endl;
+ dstream << "Printing debug stacks:" << std::endl;
dstream << "-----------------------------------------"
<< std::endl;
debug_stacks_print();
}
- if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
+ if (!isKeyDown(KeyType::JUMP) && *reset_jump_timer) {
*reset_jump_timer = false;
*jump_timer = 0.0;
}
if (quicktune->hasMessage()) {
std::string msg = quicktune->getMessage();
- statustext = narrow_to_wide(msg);
+ statustext = utf8_to_wide(msg);
*statustext_time = 0;
}
}
-
void Game::processItemSelection(u16 *new_playeritem)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
s32 wheel = input->getMouseWheel();
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
- player->hud_hotbar_itemcount - 1);
+ player->hud_hotbar_itemcount - 1);
+
+ s32 dir = wheel;
+
+ if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
+ dir = -1;
+ }
- if (wheel < 0)
+ if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
+ dir = 1;
+ }
+
+ if (dir < 0)
*new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
- else if (wheel > 0)
+ else if (dir > 0)
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
- // else wheel == 0
-
+ // else dir == 0
/* Item selection using keyboard
*/
TextDest *txt_dst = new TextDestPlayerInventory(client);
create_formspec_menu(¤t_formspec, client, gamedef, texture_src,
- device, fs_src, txt_dst, client);
+ device, &input->joystick, fs_src, txt_dst, client);
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
}
-void Game::openConsole()
+void Game::openConsole(float height, const wchar_t *line)
+{
+#ifdef __ANDROID__
+ porting::showInputDialog(gettext("ok"), "", "", 2);
+ m_android_chat_open = true;
+#else
+ if (gui_chat_console->isOpenInhibited())
+ return;
+ gui_chat_console->openConsole(height);
+ if (line) {
+ gui_chat_console->setCloseOnEnter(true);
+ gui_chat_console->replaceAndAddToHistory(line);
+ }
+#endif
+}
+
+#ifdef __ANDROID__
+void Game::handleAndroidChatInput()
{
- if (!gui_chat_console->isOpenInhibited()) {
- // Open up to over half of the screen
- gui_chat_console->openConsole(0.6);
- guienv->setFocus(gui_chat_console);
+ if (m_android_chat_open && porting::getInputDialogState() == 0) {
+ std::string text = porting::getInputDialogValue();
+ client->typeChatMessage(utf8_to_wide(text));
}
}
+#endif
void Game::toggleFreeMove(float *statustext_time)
*statustext_time = 0;
statustext = msg[fast_move];
- if (fast_move && !client->checkPrivilege("fast"))
+ bool has_fast_privs = client->checkPrivilege("fast");
+
+ if (fast_move && !has_fast_privs)
statustext += L" (note: no 'fast' privilege)";
+
+#ifdef __ANDROID__
+ m_cache_hold_aux1 = fast_move && has_fast_privs;
+#endif
}
statustext += L" (note: no 'noclip' privilege)";
}
+void Game::toggleCinematic(float *statustext_time)
+{
+ static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
+ bool cinematic = !g_settings->getBool("cinematic");
+ g_settings->set("cinematic", bool_to_cstr(cinematic));
+
+ *statustext_time = 0;
+ statustext = msg[cinematic];
+}
+
+// Add WoW-style autorun by toggling continuous forward.
+void Game::toggleAutorun(float *statustext_time)
+{
+ static const wchar_t *msg[] = { L"autorun disabled", L"autorun enabled" };
+ bool autorun_enabled = !g_settings->getBool("continuous_forward");
+ g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
+
+ *statustext_time = 0;
+ statustext = msg[autorun_enabled ? 1 : 0];
+}
void Game::toggleChat(float *statustext_time, bool *flag)
{
*flag = !*flag;
*statustext_time = 0;
statustext = msg[*flag];
- if (g_settings->getBool("enable_node_highlighting"))
- client->setHighlighted(client->getHighlighted(), *flag);
}
+void Game::toggleMinimap(float *statustext_time, bool *flag,
+ bool show_hud, bool shift_pressed)
+{
+ if (!show_hud || !g_settings->getBool("enable_minimap"))
+ return;
+
+ if (shift_pressed) {
+ mapper->toggleMinimapShape();
+ return;
+ }
+
+ u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
+
+ MinimapMode mode = MINIMAP_MODE_OFF;
+ if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
+ mode = mapper->getMinimapMode();
+ mode = (MinimapMode)((int)mode + 1);
+ }
+
+ *flag = true;
+ switch (mode) {
+ case MINIMAP_MODE_SURFACEx1:
+ statustext = L"Minimap in surface mode, Zoom x1";
+ break;
+ case MINIMAP_MODE_SURFACEx2:
+ statustext = L"Minimap in surface mode, Zoom x2";
+ break;
+ case MINIMAP_MODE_SURFACEx4:
+ statustext = L"Minimap in surface mode, Zoom x4";
+ break;
+ case MINIMAP_MODE_RADARx1:
+ statustext = L"Minimap in radar mode, Zoom x1";
+ break;
+ case MINIMAP_MODE_RADARx2:
+ statustext = L"Minimap in radar mode, Zoom x2";
+ break;
+ case MINIMAP_MODE_RADARx4:
+ statustext = L"Minimap in radar mode, Zoom x4";
+ break;
+ default:
+ mode = MINIMAP_MODE_OFF;
+ *flag = false;
+ statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
+ L"Minimap hidden" : L"Minimap disabled by server";
+ }
+
+ *statustext_time = 0;
+ mapper->setMinimapMode(mode);
+}
void Game::toggleFog(float *statustext_time, bool *flag)
{
void Game::increaseViewRange(float *statustext_time)
{
- s16 range = g_settings->getS16("viewing_range_nodes_min");
+ s16 range = g_settings->getS16("viewing_range");
s16 range_new = range + 10;
- g_settings->set("viewing_range_nodes_min", itos(range_new));
- statustext = narrow_to_wide("Minimum viewing range changed to "
+ g_settings->set("viewing_range", itos(range_new));
+ statustext = utf8_to_wide("Viewing range changed to "
+ itos(range_new));
*statustext_time = 0;
}
void Game::decreaseViewRange(float *statustext_time)
{
- s16 range = g_settings->getS16("viewing_range_nodes_min");
+ s16 range = g_settings->getS16("viewing_range");
s16 range_new = range - 10;
- if (range_new < 0)
- range_new = range;
+ if (range_new < 20)
+ range_new = 20;
- g_settings->set("viewing_range_nodes_min", itos(range_new));
- statustext = narrow_to_wide("Minimum viewing range changed to "
+ g_settings->set("viewing_range", itos(range_new));
+ statustext = utf8_to_wide("Viewing range changed to "
+ itos(range_new));
*statustext_time = 0;
}
void Game::updateCameraDirection(CameraOrientation *cam,
- VolatileRunFlags *flags)
+ VolatileRunFlags *flags, float dtime)
{
if ((device->isWindowActive() && noMenuActive()) || random_input) {
if (flags->first_loop_after_window_activation)
flags->first_loop_after_window_activation = false;
else
- updateCameraOrientation(cam, *flags);
+ updateCameraOrientation(cam, *flags, dtime);
input->setMousePos((driver->getScreenSize().Width / 2),
(driver->getScreenSize().Height / 2));
}
}
-
void Game::updateCameraOrientation(CameraOrientation *cam,
- const VolatileRunFlags &flags)
+ const VolatileRunFlags &flags, float dtime)
{
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
cam->camera_pitch = g_touchscreengui->getPitch();
} else {
#endif
+
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
}
#endif
+ if (m_cache_enable_joysticks) {
+ f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
+ cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
+ c;
+ cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
+ c;
+ }
+
cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
}
{
//TimeTaker tt("update player control", NULL, PRECISION_NANO);
+ // DO NOT use the isKeyDown method for the forward, backward, left, right
+ // buttons, as the code that uses the controls needs to be able to
+ // distinguish between the two in order to know when to use joysticks.
+
PlayerControl control(
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
- input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
- input->getLeftState(),
- input->getRightState(),
+ input->isKeyDown(keycache.key[KeyType::FORWARD]),
+ input->isKeyDown(keycache.key[KeyType::BACKWARD]),
+ input->isKeyDown(keycache.key[KeyType::LEFT]),
+ input->isKeyDown(keycache.key[KeyType::RIGHT]),
+ isKeyDown(KeyType::JUMP),
+ isKeyDown(KeyType::SPECIAL1),
+ isKeyDown(KeyType::SNEAK),
+ isKeyDown(KeyType::ZOOM),
+ isLeftPressed(),
+ isRightPressed(),
cam.camera_pitch,
- cam.camera_yaw
+ cam.camera_yaw,
+ input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
+ input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
);
+
+ u32 keypress_bits =
+ ( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
+ ( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
+ ( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
+ ( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
+ ( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
+ ( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
+ ( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
+ ( (u32)(isLeftPressed() & 0x1) << 7) |
+ ( (u32)(isRightPressed() & 0x1) << 8
+ );
+
+#ifdef ANDROID
+ /* For Android, simulate holding down AUX1 (fast move) if the user has
+ * the fast_move setting toggled on. If there is an aux1 key defined for
+ * Android then its meaning is inverted (i.e. holding aux1 means walk and
+ * not fast)
+ */
+ if (m_cache_hold_aux1) {
+ control.aux1 = control.aux1 ^ true;
+ keypress_bits ^= ((u32)(1U << 5));
+ }
+#endif
+
client->setPlayerControl(control);
LocalPlayer *player = client->getEnv().getLocalPlayer();
- player->keyPressed =
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
- ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) |
- ( (u32)(input->getLeftState() & 0x1) << 7) |
- ( (u32)(input->getRightState() & 0x1) << 8
- );
+ player->keyPressed = keypress_bits;
//tt.stop();
}
//u16 damage = event.player_damage.amount;
//infostream<<"Player damage: "<<damage<<std::endl;
- *damage_flash += 100.0;
- *damage_flash += 8.0 * event.player_damage.amount;
+ *damage_flash += 95.0 + 3.2 * event.player_damage.amount;
+ *damage_flash = MYMIN(*damage_flash, 127.0);
player->hurt_tilt_timer = 1.5;
- player->hurt_tilt_strength = event.player_damage.amount / 4;
- player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
+ player->hurt_tilt_strength =
+ rangelim(event.player_damage.amount / 4, 1.0, 4.0);
MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
gamedef->event()->put(e);
cam->camera_pitch = event.player_force_move.pitch;
} else if (event.type == CE_DEATHSCREEN) {
show_deathscreen(¤t_formspec, client, gamedef, texture_src,
- device, client);
+ device, &input->joystick, client);
chat_backend->addMessage(L"", L"You died.");
new TextDestPlayerInventory(client, *(event.show_formspec.formname));
create_formspec_menu(¤t_formspec, client, gamedef,
- texture_src, device, fs_src, txt_dst, client);
+ texture_src, device, &input->joystick,
+ fs_src, txt_dst, client);
delete(event.show_formspec.formspec);
delete(event.show_formspec.formname);
u32 new_id = player->addHud(e);
//if this isn't true our huds aren't consistent
- assert(new_id == id);
+ sanity_check(new_id == id);
delete event.hudadd.pos;
delete event.hudadd.name;
event.set_sky.params->size() == 6) {
sky->setFallbackBgColor(*event.set_sky.bgcolor);
skybox = smgr->addSkyBoxSceneNode(
- texture_src->getTexture((*event.set_sky.params)[0]),
- texture_src->getTexture((*event.set_sky.params)[1]),
- texture_src->getTexture((*event.set_sky.params)[2]),
- texture_src->getTexture((*event.set_sky.params)[3]),
- texture_src->getTexture((*event.set_sky.params)[4]),
- texture_src->getTexture((*event.set_sky.params)[5]));
+ texture_src->getTextureForMesh((*event.set_sky.params)[0]),
+ texture_src->getTextureForMesh((*event.set_sky.params)[1]),
+ texture_src->getTextureForMesh((*event.set_sky.params)[2]),
+ texture_src->getTextureForMesh((*event.set_sky.params)[3]),
+ texture_src->getTextureForMesh((*event.set_sky.params)[4]),
+ texture_src->getTextureForMesh((*event.set_sky.params)[5]));
}
// Handle everything else as plain color
else {
v3s16 old_camera_offset = camera->getOffset();
- if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
+ if (wasKeyDown(KeyType::CAMERA_MODE)) {
GenericCAO *playercao = player->getCAO();
// If playercao not loaded, don't change camera
camera->toggleCameraMode();
playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
+ playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
}
float full_punch_interval = playeritem_toolcap.full_punch_interval;
}
-void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
- GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
+void Game::processPlayerInteraction(GameRunData *runData,
+ f32 dtime, bool show_hud, bool show_debug)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
PointedThing pointed = getPointedThing(
// input
- client, player_position, camera_direction,
+ client, hud, player_position, camera_direction,
camera_position, shootline, d,
playeritem_def.liquids_pointable,
!runData->ldown_for_dig,
camera_offset,
// output
- highlight_boxes,
runData->selected_object);
if (pointed != runData->pointed_old) {
infostream << "Pointing at " << pointed.dump() << std::endl;
-
- if (m_cache_enable_node_highlighting) {
- if (pointed.type == POINTEDTHING_NODE) {
- client->setHighlighted(pointed.node_undersurface, show_hud);
- } else {
- client->setHighlighted(pointed.node_undersurface, false);
- }
- }
+ hud->updateSelectionMesh(camera_offset);
}
/*
- pointing away from node
*/
if (runData->digging) {
- if (input->getLeftReleased()) {
+ if (getLeftReleased()) {
infostream << "Left button released"
<< " (stopped digging)" << std::endl;
runData->digging = false;
infostream << "Pointing away from node"
<< " (stopped digging)" << std::endl;
runData->digging = false;
+ hud->updateSelectionMesh(camera_offset);
}
}
}
}
- if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
+ if (!runData->digging && runData->ldown_for_dig && !isLeftPressed()) {
runData->ldown_for_dig = false;
}
soundmaker->m_player_leftpunch_sound.name = "";
- if (input->getRightState())
+ if (isRightPressed())
runData->repeat_rightclick_timer += dtime;
else
runData->repeat_rightclick_timer = 0;
- if (playeritem_def.usable && input->getLeftState()) {
- if (input->getLeftClicked())
+ if (playeritem_def.usable && isLeftPressed()) {
+ if (getLeftClicked())
client->interact(4, pointed);
} else if (pointed.type == POINTEDTHING_NODE) {
ToolCapabilities playeritem_toolcap =
} else if (pointed.type == POINTEDTHING_OBJECT) {
handlePointingAtObject(runData, pointed, playeritem,
player_position, show_debug);
- } else if (input->getLeftState()) {
+ } else if (isLeftPressed()) {
// When button is held down in air, show continuous animation
runData->left_punch = true;
+ } else if (getRightClicked()) {
+ handlePointingAtNothing(runData, playeritem);
}
runData->pointed_old = pointed;
- if (runData->left_punch || input->getLeftClicked())
+ if (runData->left_punch || getLeftClicked())
camera->setDigging(0); // left click animation
input->resetLeftClicked();
input->resetRightClicked();
+ input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
+ input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
+
input->resetLeftReleased();
input->resetRightReleased();
+
+ input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
+ input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
+}
+
+
+void Game::handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem)
+{
+ infostream << "Right Clicked in Air" << std::endl;
+ PointedThing fauxPointed;
+ fauxPointed.type = POINTEDTHING_NOTHING;
+ client->interact(5, fauxPointed);
}
NodeMetadata *meta = map.getNodeMetadata(nodepos);
if (meta) {
- infotext = narrow_to_wide(meta->getString("infotext"));
+ infotext = unescape_enriched(utf8_to_wide(meta->getString("infotext")));
} else {
MapNode n = map.getNodeNoEx(nodepos);
if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
infotext = L"Unknown node: ";
- infotext += narrow_to_wide(nodedef_manager->get(n).name);
+ infotext += utf8_to_wide(nodedef_manager->get(n).name);
}
}
- if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
+ if (runData->nodig_delay_timer <= 0.0 && isLeftPressed()
&& client->checkPrivilege("interact")) {
handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
}
- if ((input->getRightClicked() ||
+ if ((getRightClicked() ||
runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
client->checkPrivilege("interact")) {
runData->repeat_rightclick_timer = 0;
infostream << "Ground right-clicked" << std::endl;
if (meta && meta->getString("formspec") != "" && !random_input
- && !input->isKeyDown(getKeySetting("keymap_sneak"))) {
+ && !isKeyDown(KeyType::SNEAK)) {
infostream << "Launching custom inventory view" << std::endl;
InventoryLocation inventoryloc;
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
create_formspec_menu(¤t_formspec, client, gamedef,
- texture_src, device, fs_src, txt_dst, client);
+ texture_src, device, &input->joystick, fs_src, txt_dst, client);
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
} else {
} else {
soundmaker->m_player_rightpunch_sound =
SimpleSoundSpec();
- }
- if (playeritem_def.node_placement_prediction == "" ||
- nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable)
- client->interact(3, pointed); // Report to server
+ if (playeritem_def.node_placement_prediction == "" ||
+ nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
+ client->interact(3, pointed); // Report to server
+ } else {
+ soundmaker->m_player_rightpunch_sound =
+ playeritem_def.sound_place_failed;
+ }
+ }
}
}
}
const v3f &player_position,
bool show_debug)
{
- infotext = narrow_to_wide(runData->selected_object->infoText());
+ infotext = unescape_enriched(
+ utf8_to_wide(runData->selected_object->infoText()));
- if (infotext == L"" && show_debug) {
- infotext = narrow_to_wide(runData->selected_object->debugInfoText());
+ if (show_debug) {
+ if (infotext != L"") {
+ infotext += L"\n";
+ }
+ infotext += unescape_enriched(utf8_to_wide(
+ runData->selected_object->debugInfoText()));
}
- if (input->getLeftState()) {
+ if (isLeftPressed()) {
bool do_punch = false;
bool do_punch_damage = false;
runData->object_hit_delay_timer = object_hit_delay;
}
- if (input->getLeftClicked())
+ if (getLeftClicked())
do_punch = true;
if (do_punch) {
if (!disable_send)
client->interact(0, pointed);
}
- } else if (input->getRightClicked()) {
+ } else if (getRightClicked()) {
infostream << "Right-clicked object" << std::endl;
client->interact(3, pointed); // place
}
}
-void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
- ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
- f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
+void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
+ GameRunData *runData, f32 dtime, const VolatileRunFlags &flags,
+ const CameraOrientation &cam)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
if (draw_control->range_all) {
runData->fog_range = 100000 * BS;
} else {
- runData->fog_range = draw_control->wanted_range * BS
- + 0.0 * MAP_BLOCKSIZE * BS;
- runData->fog_range = MYMIN(
- runData->fog_range,
- (draw_control->farthest_drawn + 20) * BS);
- runData->fog_range *= 0.9;
+ runData->fog_range = 0.9 * draw_control->wanted_range * BS;
}
/*
float direct_brightness;
bool sunlight_seen;
- if (g_settings->getBool("free_move")) {
+ if (m_cache_enable_noclip && m_cache_enable_free_move) {
direct_brightness = time_brightness;
sunlight_seen = true;
} else {
runData->fog_range * 1.0,
0.01,
false, // pixel fog
- false // range fog
+ true // range fog
);
} else {
driver->setFog(
stats->beginscenetime = timer.stop(true);
}
- draw_scene(driver, smgr, *camera, *client, player, *hud, guienv,
- highlight_boxes, screensize, skycolor, flags.show_hud);
+ draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
+ guienv, screensize, skycolor, flags.show_hud,
+ flags.show_minimap);
/*
Profiler graph
Damage flash
*/
if (runData->damage_flash > 0.0) {
- video::SColor color(std::min(runData->damage_flash, 180.0f),
- 180,
- 0,
- 0);
+ video::SColor color(runData->damage_flash, 180, 0, 0);
driver->draw2DRectangle(color,
core::rect<s32>(0, 0, screensize.X, screensize.Y),
NULL);
player->hurt_tilt_strength = 0;
}
+ /*
+ Update minimap pos and rotation
+ */
+ if (flags.show_minimap && flags.show_hud) {
+ mapper->setPos(floatToInt(player->getPosition(), BS));
+ mapper->setAngle(player->getYaw());
+ }
+
/*
End scene
*/
}
+inline static const char *yawToDirectionString(int yaw)
+{
+ static const char *direction[4] = {"North [+Z]", "West [-X]", "South [-Z]", "East [+X]"};
+
+ yaw = wrapDegrees_0_360(yaw);
+ yaw = (yaw + 45) % 360 / 90;
+
+ return direction[yaw];
+}
+
+
void Game::updateGui(float *statustext_time, const RunStats &stats,
const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
const CameraOrientation &cam)
std::ostringstream os(std::ios_base::binary);
os << std::fixed
- << "Minetest " << minetest_version_hash
+ << PROJECT_NAME_C " " << g_version_hash
<< " FPS = " << fps
<< " (R: range_all=" << draw_control->range_all << ")"
<< std::setprecision(0)
<< ", v_range = " << draw_control->wanted_range
<< std::setprecision(3)
<< ", RTT = " << client->getRTT();
- guitext->setText(narrow_to_wide(os.str()).c_str());
- guitext->setVisible(true);
- } else if (flags.show_hud || flags.show_chat) {
- std::ostringstream os(std::ios_base::binary);
- os << "Minetest " << minetest_version_hash;
- guitext->setText(narrow_to_wide(os.str()).c_str());
+ setStaticText(guitext, utf8_to_wide(os.str()).c_str());
guitext->setVisible(true);
} else {
guitext->setVisible(false);
<< ", " << (player_position.Y / BS)
<< ", " << (player_position.Z / BS)
<< ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
+ << " " << yawToDirectionString(cam.camera_yaw)
<< ") (seed = " << ((u64)client->getMapSeed())
<< ")";
}
}
- guitext2->setText(narrow_to_wide(os.str()).c_str());
+ setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
guitext2->setVisible(true);
core::rect<s32> rect(
guitext2->setVisible(false);
}
- guitext_info->setText(infotext.c_str());
+ setStaticText(guitext_info, infotext.c_str());
guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
float statustext_time_max = 1.5;
}
}
- guitext_status->setText(statustext.c_str());
+ setStaticText(guitext_status, statustext.c_str());
guitext_status->setVisible(!statustext.empty());
if (!statustext.empty()) {
// not using getRealTime is necessary for wine
device->getTimer()->tick(); // Maker sure device time is up-to-date
u32 time = device->getTimer()->getTime();
-
u32 last_time = fps_timings->last_time;
if (time > last_time) // Make sure time hasn't overflowed
fps_timings->last_time = time;
}
-
+// Note: This will free (using delete[])! \p msg. If you want to use it later,
+// pass a copy of it to this function
+// Note: \p msg must be allocated using new (not malloc())
void Game::showOverlayMessage(const wchar_t *msg, float dtime,
int percent, bool draw_clouds)
{
delete[] msg;
}
+void Game::settingChangedCallback(const std::string &setting_name, void *data)
+{
+ ((Game *)data)->readSettings();
+}
+
+void Game::readSettings()
+{
+ m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
+ m_cache_enable_clouds = g_settings->getBool("enable_clouds");
+ m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
+ m_cache_enable_particles = g_settings->getBool("enable_particles");
+ m_cache_enable_fog = g_settings->getBool("enable_fog");
+ m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
+ m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
+ m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
+
+ m_cache_enable_noclip = g_settings->getBool("noclip");
+ m_cache_enable_free_move = g_settings->getBool("free_move");
+ m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
+}
+
+/****************************************************************************/
/****************************************************************************
Shutdown / cleanup
****************************************************************************/
+/****************************************************************************/
void Game::extendedResourceCleanup()
{
}
-
+/****************************************************************************/
/****************************************************************************
extern function for launching the game
****************************************************************************/
+/****************************************************************************/
void the_game(bool *kill,
bool random_input,
const std::string &address, // If empty local server is created
u16 port,
- std::wstring &error_message,
+ std::string &error_message,
ChatBackend &chat_backend,
+ bool *reconnect_requested,
const SubgameSpec &gamespec, // Used for local game
bool simple_singleplayer_mode)
{
try {
if (game.startup(kill, random_input, input, device, map_dir,
- playername, password, &server_address, port,
- &error_message, &chat_backend, gamespec,
- simple_singleplayer_mode)) {
-
+ playername, password, &server_address, port, error_message,
+ reconnect_requested, &chat_backend, gamespec,
+ simple_singleplayer_mode)) {
game.run();
game.shutdown();
}
} catch (SerializationError &e) {
- error_message = L"A serialization error occurred:\n"
- + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
- L" running a different version of Minetest.";
- errorstream << wide_to_narrow(error_message) << std::endl;
+ error_message = std::string("A serialization error occurred:\n")
+ + e.what() + "\n\nThe server is probably "
+ " running a different version of " PROJECT_NAME_C ".";
+ errorstream << error_message << std::endl;
} catch (ServerError &e) {
- error_message = narrow_to_wide(e.what());
- errorstream << "ServerError: " << e.what() << std::endl;
+ error_message = e.what();
+ errorstream << "ServerError: " << error_message << std::endl;
} catch (ModError &e) {
- errorstream << "ModError: " << e.what() << std::endl;
- error_message = narrow_to_wide(e.what()) + wstrgettext("\nCheck debug.txt for details.");
+ error_message = e.what() + strgettext("\nCheck debug.txt for details.");
+ errorstream << "ModError: " << error_message << std::endl;
}
}
-