]> git.lizzy.rs Git - minetest.git/blobdiff - src/game.cpp
Enhance caves for mgv7, add ravines
[minetest.git] / src / game.cpp
index ca992c05618cd00f898e71050b58b0727a7a68a5..189003e4caa262489f84faef07eff6e1d79ba900 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -25,10 +25,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <IGUIStaticText.h>
 #include <IGUIFont.h>
 #include <IMaterialRendererServices.h>
+#include "IMeshCache.h"
 #include "client.h"
 #include "server.h"
 #include "guiPauseMenu.h"
 #include "guiPasswordChange.h"
+#include "guiVolumeChange.h"
 #include "guiFormSpecMenu.h"
 #include "guiTextInputMenu.h"
 #include "guiDeathScreen.h"
@@ -36,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiChatConsole.h"
 #include "config.h"
 #include "clouds.h"
+#include "particles.h"
 #include "camera.h"
 #include "farmesh.h"
 #include "mapblock.h"
@@ -56,6 +59,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "subgame.h"
 #include "quicktune_shortcutter.h"
 #include "clientmap.h"
+#include "hud.h"
 #include "sky.h"
 #include "sound.h"
 #if USE_SOUND
@@ -118,13 +122,20 @@ struct TextDestPlayerInventory : public TextDest
        TextDestPlayerInventory(Client *client)
        {
                m_client = client;
+               m_formname = "";
+       }
+       TextDestPlayerInventory(Client *client, std::string formname)
+       {
+               m_client = client;
+               m_formname = formname;
        }
        void gotText(std::map<std::string, std::string> fields)
        {
-               m_client->sendInventoryFields("", fields);
+               m_client->sendInventoryFields(m_formname, fields);
        }
 
        Client *m_client;
+       std::string m_formname;
 };
 
 /* Respawn menu callback */
@@ -218,137 +229,6 @@ class FormspecFormSource: public IFormSource
        std::string m_formspec;
        FormspecFormSource** m_game_formspec;
 };
-/*
-       Hotbar draw routine
-*/
-void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
-               IGameDef *gamedef,
-               v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
-               Inventory *inventory, s32 halfheartcount, u16 playeritem)
-{
-       InventoryList *mainlist = inventory->getList("main");
-       if(mainlist == NULL)
-       {
-               errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
-               return;
-       }
-       
-       s32 padding = imgsize/12;
-       //s32 height = imgsize + padding*2;
-       s32 width = itemcount*(imgsize+padding*2);
-       
-       // Position of upper left corner of bar
-       v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
-       
-       // Draw background color
-       /*core::rect<s32> barrect(0,0,width,height);
-       barrect += pos;
-       video::SColor bgcolor(255,128,128,128);
-       driver->draw2DRectangle(bgcolor, barrect, NULL);*/
-
-       core::rect<s32> imgrect(0,0,imgsize,imgsize);
-
-       for(s32 i=0; i<itemcount; i++)
-       {
-               const ItemStack &item = mainlist->getItem(i);
-               
-               core::rect<s32> rect = imgrect + pos
-                               + v2s32(padding+i*(imgsize+padding*2), padding);
-               
-               if(playeritem == i)
-               {
-                       video::SColor c_outside(255,255,0,0);
-                       //video::SColor c_outside(255,0,0,0);
-                       //video::SColor c_inside(255,192,192,192);
-                       s32 x1 = rect.UpperLeftCorner.X;
-                       s32 y1 = rect.UpperLeftCorner.Y;
-                       s32 x2 = rect.LowerRightCorner.X;
-                       s32 y2 = rect.LowerRightCorner.Y;
-                       // Black base borders
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding, y1 - padding),
-                                               v2s32(x2 + padding, y1)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding, y2),
-                                               v2s32(x2 + padding, y2 + padding)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding, y1),
-                                               v2s32(x1, y2)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x2, y1),
-                                               v2s32(x2 + padding, y2)
-                                       ), NULL);
-                       /*// Light inside borders
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y1 - padding/2),
-                                               v2s32(x2 + padding/2, y1)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y2),
-                                               v2s32(x2 + padding/2, y2 + padding/2)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y1),
-                                               v2s32(x1, y2)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x2, y1),
-                                               v2s32(x2 + padding/2, y2)
-                                       ), NULL);
-                       */
-               }
-
-               video::SColor bgcolor2(128,0,0,0);
-               driver->draw2DRectangle(bgcolor2, rect, NULL);
-               drawItemStack(driver, font, item, rect, NULL, gamedef);
-       }
-       
-       /*
-               Draw hearts
-       */
-       video::ITexture *heart_texture =
-               gamedef->getTextureSource()->getTextureRaw("heart.png");
-       if(heart_texture)
-       {
-               v2s32 p = pos + v2s32(0, -20);
-               for(s32 i=0; i<halfheartcount/2; i++)
-               {
-                       const video::SColor color(255,255,255,255);
-                       const video::SColor colors[] = {color,color,color,color};
-                       core::rect<s32> rect(0,0,16,16);
-                       rect += p;
-                       driver->draw2DImage(heart_texture, rect,
-                               core::rect<s32>(core::position2d<s32>(0,0),
-                               core::dimension2di(heart_texture->getOriginalSize())),
-                               NULL, colors, true);
-                       p += v2s32(16,0);
-               }
-               if(halfheartcount % 2 == 1)
-               {
-                       const video::SColor color(255,255,255,255);
-                       const video::SColor colors[] = {color,color,color,color};
-                       core::rect<s32> rect(0,0,16/2,16);
-                       rect += p;
-                       core::dimension2di srcd(heart_texture->getOriginalSize());
-                       srcd.Width /= 2;
-                       driver->draw2DImage(heart_texture, rect,
-                               core::rect<s32>(core::position2d<s32>(0,0), srcd),
-                               NULL, colors, true);
-                       p += v2s32(16,0);
-               }
-       }
-}
 
 /*
        Check if a node is pointable
@@ -934,14 +814,8 @@ void the_game(
        // Calculate text height using the font
        u32 text_height = font->getDimension(L"Random test string").Height;
 
-       v2u32 screensize(0,0);
        v2u32 last_screensize(0,0);
-       screensize = driver->getScreenSize();
-
-       const s32 hotbar_itemcount = 8;
-       //const s32 hotbar_imagesize = 36;
-       //const s32 hotbar_imagesize = 64;
-       s32 hotbar_imagesize = 48;
+       v2u32 screensize = driver->getScreenSize();
        
        /*
                Draw "Loading" screen
@@ -983,6 +857,9 @@ void the_game(
                sound_is_dummy = true;
        }
 
+       Server *server = NULL;
+
+       try{
        // Event manager
        EventManager eventmgr;
 
@@ -998,9 +875,8 @@ void the_game(
 
        /*
                Create server.
-               SharedPtr will delete it when it goes out of scope.
        */
-       SharedPtr<Server> server;
+
        if(address == ""){
                draw_load_screen(L"Creating server...", driver, font);
                infostream<<"Creating server"<<std::endl;
@@ -1009,7 +885,6 @@ void the_game(
                server->start(port);
        }
 
-       try{
        do{ // Client scope (breakable do-while(0))
        
        /*
@@ -1254,7 +1129,7 @@ void the_game(
        gui::IGUIStaticText *guitext_info = guienv->addStaticText(
                        L"",
                        core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
-                       false, false);
+                       false, true);
        
        // Status text (displays info when showing and hiding GUI stuff, etc.)
        gui::IGUIStaticText *guitext_status = guienv->addStaticText(
@@ -1364,6 +1239,12 @@ void the_game(
        LocalPlayer* player = client.getEnv().getLocalPlayer();
        player->hurt_tilt_timer = 0;
        player->hurt_tilt_strength = 0;
+       
+       /*
+               HUD object
+       */
+       Hud hud(driver, guienv, font, text_height,
+                       gamedef, player, &local_inventory);
 
        for(;;)
        {
@@ -1511,6 +1392,13 @@ void the_game(
                        g_gamecallback->changepassword_requested = false;
                }
 
+               if(g_gamecallback->changevolume_requested)
+               {
+                       (new GUIVolumeChange(guienv, guiroot, -1,
+                               &g_menumgr, &client))->drop();
+                       g_gamecallback->changevolume_requested = false;
+               }
+
                /* Process TextureSource's queue */
                tsrc->processQueue();
 
@@ -1530,13 +1418,11 @@ void the_game(
                v2s32 displaycenter(screensize.X/2,screensize.Y/2);
                //bool screensize_changed = screensize != last_screensize;
 
-               // Resize hotbar
-               if(screensize.Y <= 800)
-                       hotbar_imagesize = 32;
-               else if(screensize.Y <= 1280)
-                       hotbar_imagesize = 48;
-               else
-                       hotbar_imagesize = 64;
+                       
+               // Update HUD values
+               hud.screensize    = screensize;
+               hud.displaycenter = displaycenter;
+               hud.resizeHotbar();
                
                // Hilight boxes collected during the loop and displayed
                std::vector<aabb3f> hilightboxes;
@@ -1900,7 +1786,7 @@ void the_game(
                {
                        s32 wheel = input->getMouseWheel();
                        u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
-                                       hotbar_itemcount-1);
+                                       hud.hotbar_itemcount-1);
 
                        if(wheel < 0)
                        {
@@ -1924,7 +1810,7 @@ void the_game(
                        const KeyPress *kp = NumberKey + (i + 1) % 10;
                        if(input->wasKeyDown(*kp))
                        {
-                               if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
+                               if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
                                {
                                        new_playeritem = i;
 
@@ -2092,7 +1978,8 @@ void the_game(
                                {
                                        break;
                                }
-                               else if(event.type == CE_PLAYER_DAMAGE)
+                               else if(event.type == CE_PLAYER_DAMAGE &&
+                                               client.getHP() != 0)
                                {
                                        //u16 damage = event.player_damage.amount;
                                        //infostream<<"Player damage: "<<damage<<std::endl;
@@ -2154,6 +2041,7 @@ void the_game(
                                                                                &g_menumgr,
                                                                                &client, gamedef);
                                                menu->setFormSource(current_formspec);
+                                               menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
                                                menu->drop();
                                        }
                                        else
@@ -2162,11 +2050,142 @@ void the_game(
                                                current_formspec->setForm(*(event.show_formspec.formspec));
                                        }
                                        delete(event.show_formspec.formspec);
+                                       delete(event.show_formspec.formname);
                                }
                                else if(event.type == CE_TEXTURES_UPDATED)
                                {
                                        update_wielded_item_trigger = true;
                                }
+                               else if(event.type == CE_SPAWN_PARTICLE)
+                               {
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       AtlasPointer ap =
+                                               gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
+
+                                       new Particle(gamedef, smgr, player, client.getEnv(),
+                                               *event.spawn_particle.pos,
+                                               *event.spawn_particle.vel,
+                                               *event.spawn_particle.acc,
+                                                event.spawn_particle.expirationtime,
+                                                event.spawn_particle.size,
+                                                event.spawn_particle.collisiondetection, ap);
+                               }
+                               else if(event.type == CE_ADD_PARTICLESPAWNER)
+                               {
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       AtlasPointer ap =
+                                               gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
+
+                                       new ParticleSpawner(gamedef, smgr, player,
+                                                event.add_particlespawner.amount,
+                                                event.add_particlespawner.spawntime,
+                                               *event.add_particlespawner.minpos,
+                                               *event.add_particlespawner.maxpos,
+                                               *event.add_particlespawner.minvel,
+                                               *event.add_particlespawner.maxvel,
+                                               *event.add_particlespawner.minacc,
+                                               *event.add_particlespawner.maxacc,
+                                                event.add_particlespawner.minexptime,
+                                                event.add_particlespawner.maxexptime,
+                                                event.add_particlespawner.minsize,
+                                                event.add_particlespawner.maxsize,
+                                                event.add_particlespawner.collisiondetection,
+                                                ap,
+                                                event.add_particlespawner.id);
+                               }
+                               else if(event.type == CE_DELETE_PARTICLESPAWNER)
+                               {
+                                       delete_particlespawner (event.delete_particlespawner.id);
+                               }
+                               else if (event.type == CE_HUDADD)
+                               {
+                                       u32 id = event.hudadd.id;
+                                       size_t nhudelem = player->hud.size();
+                                       if (id > nhudelem || (id < nhudelem && player->hud[id])) {
+                                               delete event.hudadd.pos;
+                                               delete event.hudadd.name;
+                                               delete event.hudadd.scale;
+                                               delete event.hudadd.text;
+                                               delete event.hudadd.align;
+                                               delete event.hudadd.offset;
+                                               continue;
+                                       }
+                                       
+                                       HudElement *e = new HudElement;
+                                       e->type   = (HudElementType)event.hudadd.type;
+                                       e->pos    = *event.hudadd.pos;
+                                       e->name   = *event.hudadd.name;
+                                       e->scale  = *event.hudadd.scale;
+                                       e->text   = *event.hudadd.text;
+                                       e->number = event.hudadd.number;
+                                       e->item   = event.hudadd.item;
+                                       e->dir    = event.hudadd.dir;
+                                       e->align  = *event.hudadd.align;
+                                       e->offset = *event.hudadd.offset;
+                                       
+                                       if (id == nhudelem)
+                                               player->hud.push_back(e);
+                                       else
+                                               player->hud[id] = e;
+
+                                       delete event.hudadd.pos;
+                                       delete event.hudadd.name;
+                                       delete event.hudadd.scale;
+                                       delete event.hudadd.text;
+                                       delete event.hudadd.align;
+                                       delete event.hudadd.offset;
+                               }
+                               else if (event.type == CE_HUDRM)
+                               {
+                                       u32 id = event.hudrm.id;
+                                       if (id < player->hud.size() && player->hud[id]) {
+                                               delete player->hud[id];
+                                               player->hud[id] = NULL;
+                                       }
+                               }
+                               else if (event.type == CE_HUDCHANGE)
+                               {
+                                       u32 id = event.hudchange.id;
+                                       if (id >= player->hud.size() || !player->hud[id]) {
+                                               delete event.hudchange.v2fdata;
+                                               delete event.hudchange.sdata;
+                                               continue;
+                                       }
+                                               
+                                       HudElement* e = player->hud[id];
+                                       switch (event.hudchange.stat) {
+                                               case HUD_STAT_POS:
+                                                       e->pos = *event.hudchange.v2fdata;
+                                                       break;
+                                               case HUD_STAT_NAME:
+                                                       e->name = *event.hudchange.sdata;
+                                                       break;
+                                               case HUD_STAT_SCALE:
+                                                       e->scale = *event.hudchange.v2fdata;
+                                                       break;
+                                               case HUD_STAT_TEXT:
+                                                       e->text = *event.hudchange.sdata;
+                                                       break;
+                                               case HUD_STAT_NUMBER:
+                                                       e->number = event.hudchange.data;
+                                                       break;
+                                               case HUD_STAT_ITEM:
+                                                       e->item = event.hudchange.data;
+                                                       break;
+                                               case HUD_STAT_DIR:
+                                                       e->dir = event.hudchange.data;
+                                                       break;
+                                               case HUD_STAT_ALIGN:
+                                                       e->align = *event.hudchange.v2fdata;
+                                                       break;
+                                               case HUD_STAT_OFFSET:
+                                                       e->offset = *event.hudchange.v2fdata;
+                                                       break;
+                                       }
+                                       
+                                       delete event.hudchange.v2fdata;
+                                       delete event.hudchange.sdata;
+                               }
                        }
                }
                
@@ -2305,6 +2324,8 @@ void the_game(
 
                if(input->getRightState())
                        repeat_rightclick_timer += dtime;
+               else
+                       repeat_rightclick_timer = 0;
 
                if(playeritem_usable && input->getLeftState())
                {
@@ -2326,17 +2347,12 @@ void the_game(
                                infotext = narrow_to_wide(meta->getString("infotext"));
                        } else {
                                MapNode n = map.getNode(nodepos);
-                               if(nodedef->get(n).tiledef[0].name == "unknown_block.png"){
+                               if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
                                        infotext = L"Unknown node: ";
                                        infotext += narrow_to_wide(nodedef->get(n).name);
                                }
                        }
                        
-                       // We can't actually know, but assume the sound of right-clicking
-                       // to be the sound of placing a node
-                       soundmaker.m_player_rightpunch_sound.gain = 0.5;
-                       soundmaker.m_player_rightpunch_sound.name = "default_place_node";
-                       
                        /*
                                Handle digging
                        */
@@ -2389,6 +2405,14 @@ void the_game(
                                else
                                {
                                        dig_time_complete = params.time;
+                                       if (g_settings->getBool("enable_particles"))
+                                       {
+                                               const ContentFeatures &features =
+                                                       client.getNodeDefManager()->get(n);
+                                               addPunchingParticles
+                                                       (gamedef, smgr, player, client.getEnv(),
+                                                        nodepos, features.tiles);
+                                       }
                                }
 
                                if(dig_time_complete >= 0.001)
@@ -2420,6 +2444,15 @@ void the_game(
                                        MapNode wasnode = map.getNode(nodepos);
                                        client.removeNode(nodepos);
 
+                                       if (g_settings->getBool("enable_particles"))
+                                       {
+                                               const ContentFeatures &features =
+                                                       client.getNodeDefManager()->get(wasnode);
+                                               addDiggingParticles
+                                                       (gamedef, smgr, player, client.getEnv(),
+                                                        nodepos, features.tiles);
+                                       }
+
                                        dig_time = 0;
                                        digging = false;
 
@@ -2454,7 +2487,9 @@ void the_game(
                                
                                // Sign special case, at least until formspec is properly implemented.
                                // Deprecated?
-                               if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
+                               if(meta && meta->getString("formspec") == "hack:sign_text_input" 
+                                               && !random_input
+                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
                                        infostream<<"Launching metadata text input"<<std::endl;
                                        
@@ -2469,7 +2504,8 @@ void the_game(
                                                        wtext))->drop();
                                }
                                // If metadata provides an inventory view, activate it
-                               else if(meta && meta->getString("formspec") != "" && !random_input)
+                               else if(meta && meta->getString("formspec") != "" && !random_input
+                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
                                        infostream<<"Launching custom inventory view"<<std::endl;
 
@@ -2500,7 +2536,8 @@ void the_game(
                                        // make that happen
                                        const ItemDefinition &def =
                                                        playeritem.getDefinition(itemdef);
-                                       if(def.node_placement_prediction != "")
+                                       if(def.node_placement_prediction != ""
+                                                       && !nodedef->get(map.getNode(nodepos)).rightclickable)
                                        do{ // breakable
                                                verbosestream<<"Node placement prediction for "
                                                                <<playeritem.name<<" is "
@@ -2534,6 +2571,9 @@ void the_game(
                                                                        <<") - Position not loaded"<<std::endl;
                                                }
                                        }while(0);
+                                       
+                                       // Read the sound
+                                       soundmaker.m_player_rightpunch_sound = def.sound_place;
                                }
                        }
                }
@@ -2688,6 +2728,13 @@ void the_game(
                        farmesh->update(v2f(player_position.X, player_position.Z),
                                        brightness, farmesh_range);
                }
+
+               /*
+                       Update particles
+               */
+
+               allparticles_step(dtime, client.getEnv());
+               allparticlespawners_step(dtime, client.getEnv());
                
                /*
                        Fog
@@ -2770,12 +2817,12 @@ void the_game(
                        char temptext[300];
                        snprintf(temptext, 300,
                                        "(% .1f, % .1f, % .1f)"
-                                       " (yaw = %.1f) (seed = %lli)",
+                                       " (yaw = %.1f) (seed = %llu)",
                                        player_position.X/BS,
                                        player_position.Y/BS,
                                        player_position.Z/BS,
                                        wrapDegrees_0_360(camera_yaw),
-                                       client.getMapSeed());
+                                       (unsigned long long)client.getMapSeed());
 
                        guitext2->setText(narrow_to_wide(temptext).c_str());
                        guitext2->setVisible(true);
@@ -2915,7 +2962,6 @@ void the_game(
                */
 
                TimeTaker tt_draw("mainloop: draw");
-
                
                {
                        TimeTaker timer("beginScene");
@@ -3019,30 +3065,12 @@ void the_game(
 
                driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
 
-               if(show_hud)
-               {
-                       v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
-                       u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
-                       u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
-                       u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
-
-                       for(std::vector<aabb3f>::const_iterator
-                                       i = hilightboxes.begin();
-                                       i != hilightboxes.end(); i++)
-                       {
-                               /*infostream<<"hilightbox min="
-                                               <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
-                                               <<" max="
-                                               <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
-                                               <<std::endl;*/
-                               driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
-                       }
-               }
-
+               if (show_hud)
+                       hud.drawSelectionBoxes(hilightboxes);
                /*
                        Wielded tool
                */
-               if(show_hud)
+               if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
                {
                        // Warning: This clears the Z buffer.
                        camera.drawWieldedTool();
@@ -3066,22 +3094,9 @@ void the_game(
                /*
                        Draw crosshair
                */
-               if(show_hud)
-               {
-                       v3f crosshair_color = g_settings->getV3F("crosshair_color");
-                       u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
-                       u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
-                       u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
-                       u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
-
-                       driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
-                                       displaycenter + core::vector2d<s32>(10,0),
-                                       video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
-                       driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
-                                       displaycenter + core::vector2d<s32>(0,10),
-                                       video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
-               }
-
+               if (show_hud)
+                       hud.drawCrosshair();
+                       
                } // timer
 
                //timer10.stop();
@@ -3091,11 +3106,9 @@ void the_game(
                /*
                        Draw hotbar
                */
-               if(show_hud)
+               if (show_hud)
                {
-                       draw_hotbar(driver, font, gamedef,
-                                       v2s32(displaycenter.X, screensize.Y),
-                                       hotbar_imagesize, hotbar_itemcount, &local_inventory,
+                       hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
                                        client.getHP(), client.getPlayerItem());
                }
 
@@ -3122,6 +3135,12 @@ void the_game(
                                player->hurt_tilt_strength = 0;
                }
 
+               /*
+                       Draw lua hud items
+               */
+               if (show_hud)
+                       hud.drawLuaElements();
+
                /*
                        Draw gui
                */
@@ -3170,10 +3189,11 @@ void the_game(
        /*
                Drop stuff
        */
-       if(clouds)
+       if (clouds)
                clouds->drop();
-       if(gui_chat_console)
+       if (gui_chat_console)
                gui_chat_console->drop();
+       clear_particles();
        
        /*
                Draw a "shutting down" screen, which will be shown while the map
@@ -3201,14 +3221,44 @@ void the_game(
                                L" running a different version of Minetest.";
                errorstream<<wide_to_narrow(error_message)<<std::endl;
        }
+       catch(ServerError &e)
+       {
+               error_message = narrow_to_wide(e.what());
+               errorstream<<wide_to_narrow(error_message)<<std::endl;
+       }
+       catch(ModError &e)
+       {
+               errorstream<<e.what()<<std::endl;
+               error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
+       }
+
+
        
        if(!sound_is_dummy)
                delete sound;
 
+       //has to be deleted first to stop all server threads
+       delete server;
+
        delete tsrc;
        delete shsrc;
        delete nodedef;
        delete itemdef;
+
+       //extended resource accounting
+       infostream << "Irrlicht resources after cleanup:" << std::endl;
+       infostream << "\tRemaining meshes   : "
+               << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
+       infostream << "\tRemaining textures : "
+               << driver->getTextureCount() << std::endl;
+       for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
+               irr::video::ITexture* texture = driver->getTextureByIndex(i);
+               infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
+                               << std::endl;
+       }
+       infostream << "\tRemaining materials: "
+               << driver-> getMaterialRendererCount ()
+               << " (note: irrlicht doesn't support removing renderers)"<< std::endl;
 }