]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/game.cpp
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[dragonfireclient.git] / src / game.cpp
index 1ab3d7962374f8ce80e3bef5aba4da48fbf3cfc9..0f858e879694cc3404a896e207ec0223d91e8afe 100644 (file)
@@ -30,8 +30,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "clouds.h"
 #include "keycode.h"
 #include "farmesh.h"
+#include "mapblock.h"
 
-// TODO: Move content-aware stuff to separate file
+/*
+       TODO: Move content-aware stuff to separate file by adding properties
+             and virtual interfaces
+*/
 #include "content_mapnode.h"
 #include "content_nodemeta.h"
 
@@ -534,6 +538,43 @@ void getPointedNode(Client *client, v3f player_position,
                                }
                        }
                }
+               else if(n.d == CONTENT_RAIL)
+               {
+                       v3s16 dir = unpackDir(n.dir);
+                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+                       dir_f *= BS/2 - BS/6 - BS/20;
+                       v3f cpf = npf + dir_f;
+                       f32 distance = (cpf - camera_position).getLength();
+
+                       float d = (float)BS/16;
+                       v3f vertices[4] =
+                       {
+                               v3f(BS/2, -BS/2+d, -BS/2),
+                               v3f(-BS/2, -BS/2, BS/2),
+                       };
+
+                       for(s32 i=0; i<2; i++)
+                       {
+                               vertices[i] += npf;
+                       }
+
+                       core::aabbox3d<f32> box;
+
+                       box = core::aabbox3d<f32>(vertices[0]);
+                       box.addInternalPoint(vertices[1]);
+
+                       if(distance < mindistance)
+                       {
+                               if(box.intersectsWithLine(shootline))
+                               {
+                                       nodefound = true;
+                                       nodepos = np;
+                                       neighbourpos = np;
+                                       mindistance = distance;
+                                       nodehilightbox = box;
+                               }
+                       }
+               }
                /*
                        Regular blocks
                */
@@ -635,6 +676,34 @@ void update_skybox(video::IVideoDriver* driver,
        }
 }
 
+/*
+       Draws a screen with a single text on it.
+       Text will be removed when the screen is drawn the next time.
+*/
+/*gui::IGUIStaticText **/
+void draw_load_screen(const std::wstring &text,
+               video::IVideoDriver* driver, gui::IGUIFont* font)
+{
+       v2u32 screensize = driver->getScreenSize();
+       const wchar_t *loadingtext = text.c_str();
+       core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
+       core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
+       core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
+       core::rect<s32> textrect(center - textsize/2, center + textsize/2);
+
+       gui::IGUIStaticText *guitext = guienv->addStaticText(
+                       loadingtext, textrect, false, false);
+       guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+
+       driver->beginScene(true, true, video::SColor(255,0,0,0));
+       guienv->drawAll();
+       driver->endScene();
+       
+       guitext->remove();
+       
+       //return guitext;
+}
+
 void the_game(
        bool &kill,
        bool random_input,
@@ -651,13 +720,18 @@ void the_game(
 {
        video::IVideoDriver* driver = device->getVideoDriver();
        scene::ISceneManager* smgr = device->getSceneManager();
+       
+       // Calculate text height using the font
+       u32 text_height = font->getDimension(L"Random test string").Height;
 
        v2u32 screensize(0,0);
        v2u32 last_screensize(0,0);
        screensize = driver->getScreenSize();
 
        const s32 hotbar_itemcount = 8;
-       const s32 hotbar_imagesize = 36;
+       //const s32 hotbar_imagesize = 36;
+       //const s32 hotbar_imagesize = 64;
+       s32 hotbar_imagesize = 48;
        
        // The color of the sky
 
@@ -668,20 +742,10 @@ void the_game(
        /*
                Draw "Loading" screen
        */
-       const wchar_t *loadingtext = L"Loading and connecting...";
-       u32 text_height = font->getDimension(loadingtext).Height;
-       core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
-       core::vector2d<s32> textsize(300, text_height);
-       core::rect<s32> textrect(center - textsize/2, center + textsize/2);
-
-       gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
-                       loadingtext, textrect, false, false);
-       gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
-
-       driver->beginScene(true, true, video::SColor(255,0,0,0));
-       guienv->drawAll();
-       driver->endScene();
+       /*gui::IGUIStaticText *gui_loadingtext = */
+       //draw_load_screen(L"Loading and connecting...", driver, font);
 
+       draw_load_screen(L"Loading...", driver, font);
        
        /*
                Create server.
@@ -689,6 +753,7 @@ void the_game(
        */
        SharedPtr<Server> server;
        if(address == ""){
+               draw_load_screen(L"Creating server...", driver, font);
                std::cout<<DTIME<<"Creating server"<<std::endl;
                server = new Server(map_dir);
                server->start(port);
@@ -698,9 +763,11 @@ void the_game(
                Create client
        */
 
+       draw_load_screen(L"Creating client...", driver, font);
        std::cout<<DTIME<<"Creating client"<<std::endl;
        Client client(device, playername.c_str(), password, draw_control);
                        
+       draw_load_screen(L"Resolving address...", driver, font);
        Address connect_address(0,0,0,0, port);
        try{
                if(address == "")
@@ -714,7 +781,7 @@ void the_game(
                std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
                //return 0;
                error_message = L"Couldn't resolve address";
-               gui_loadingtext->remove();
+               //gui_loadingtext->remove();
                return;
        }
 
@@ -747,11 +814,17 @@ void the_game(
                        {
                                break;
                        }
+                       
+                       std::wostringstream ss;
+                       ss<<L"Connecting to server... (timeout in ";
+                       ss<<(int)(10.0 - time_counter + 1.0);
+                       ss<<L" seconds)";
+                       draw_load_screen(ss.str(), driver, font);
 
-                       // Update screen
+                       /*// Update screen
                        driver->beginScene(true, true, video::SColor(255,0,0,0));
                        guienv->drawAll();
-                       driver->endScene();
+                       driver->endScene();*/
 
                        // Update client and server
 
@@ -781,7 +854,7 @@ void the_game(
                        error_message = L"Connection timed out.";
                        std::cout<<DTIME<<"Timed out."<<std::endl;
                }
-               gui_loadingtext->remove();
+               //gui_loadingtext->remove();
                return;
        }
 
@@ -843,7 +916,7 @@ void the_game(
                Move into game
        */
        
-       gui_loadingtext->remove();
+       //gui_loadingtext->remove();
 
        /*
                Add some gui stuff
@@ -936,6 +1009,8 @@ void the_game(
 
        while(device->run() && kill == false)
        {
+               //std::cerr<<"frame"<<std::endl;
+
                if(g_gamecallback->disconnect_requested)
                {
                        g_gamecallback->disconnect_requested = false;
@@ -961,6 +1036,14 @@ void the_game(
                screensize = driver->getScreenSize();
                v2s32 displaycenter(screensize.X/2,screensize.Y/2);
                //bool screensize_changed = screensize != last_screensize;
+
+               // Resize hotbar
+               if(screensize.Y <= 600)
+                       hotbar_imagesize = 32;
+               else if(screensize.Y <= 1024)
+                       hotbar_imagesize = 48;
+               else
+                       hotbar_imagesize = 64;
                
                // Hilight boxes collected during the loop and displayed
                core::list< core::aabbox3d<f32> > hilightboxes;
@@ -1053,7 +1136,7 @@ void the_game(
                */
 
                static f32 dtime_avg1 = 0.0;
-               dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
+               dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
                f32 dtime_jitter1 = dtime - dtime_avg1;
 
                static f32 dtime_jitter1_max_sample = 0.0;
@@ -1217,6 +1300,38 @@ void the_game(
                                chat_lines.push_back(ChatLine(L"fast_move enabled"));
                        }
                }
+               else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
+               {
+                       if(g_settings.getBool("frametime_graph"))
+                       {
+                               g_settings.set("frametime_graph","false");
+                               chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
+                       }
+                       else
+                       {
+                               g_settings.set("frametime_graph","true");
+                               chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
+                       }
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
+               {
+                       irr::video::IImage* const image = driver->createScreenShot(); 
+                       if (image) { 
+                               irr::c8 filename[256]; 
+                               snprintf(filename, 256, "%s/screenshot_%u.png", 
+                                                g_settings.get("screenshot_path").c_str(),
+                                                device->getTimer()->getRealTime()); 
+                               if (driver->writeImageToFile(image, filename)) {
+                                       std::wstringstream sstr;
+                                       sstr<<"Saved screenshot to '"<<filename<<"'";
+                                       dstream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
+                                       chat_lines.push_back(ChatLine(sstr.str()));
+                               } else{
+                                       dstream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
+                               }
+                               image->drop(); 
+                       }                        
+               }
 
                // Item selection with mouse wheel
                {
@@ -1366,7 +1481,11 @@ void the_game(
                if((device->isWindowActive() && noMenuActive()) || random_input)
                {
                        if(!random_input)
-                               device->getCursorControl()->setVisible(false);
+                       {
+                               // Mac OSX gets upset if this is set every frame
+                               if(device->getCursorControl()->isVisible())
+                                       device->getCursorControl()->setVisible(false);
+                       }
 
                        if(first_loop_after_window_activation){
                                //std::cout<<"window active, first loop"<<std::endl;
@@ -1397,7 +1516,9 @@ void the_game(
                        input->setMousePos(displaycenter.X, displaycenter.Y);
                }
                else{
-                       device->getCursorControl()->setVisible(true);
+                       // Mac OSX gets upset if this is set every frame
+                       if(device->getCursorControl()->isVisible() == false)
+                               device->getCursorControl()->setVisible(true);
 
                        //std::cout<<"window inactive"<<std::endl;
                        first_loop_after_window_activation = true;
@@ -1831,15 +1952,9 @@ void the_game(
                */
                if(farmesh)
                {
-                       farmesh_range = draw_control.wanted_range * 10;
-                       if(draw_control.range_all && farmesh_range < 500)
-                               farmesh_range = 500;
-                       if(farmesh_range > 1000)
-                               farmesh_range = 1000;
-
                        farmesh->step(dtime);
                        farmesh->update(v2f(player_position.X, player_position.Z),
-                                       0.05+brightness*0.95, farmesh_range);
+                                       0.05+brightness*0.95);
                }
                
                // Store brightness value
@@ -1906,7 +2021,7 @@ void the_game(
                        endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
                        
                        char temptext[300];
-                       snprintf(temptext, 300, "Minetest-c55 %s ("
+                       snprintf(temptext, 300, "Minetest-delta %s ("
                                        "R: range_all=%i"
                                        ")"
                                        " drawtime=%.0f, beginscenetime=%.0f"
@@ -2157,6 +2272,13 @@ void the_game(
                                        core::rect<s32>(0,0,screensize.X,screensize.Y),
                                        NULL);
                }
+
+               /*
+                       Environment post fx
+               */
+               {
+                       client.getEnv()->drawPostFx(driver, camera_position);
+               }
                
                /*
                        End scene
@@ -2200,15 +2322,12 @@ void the_game(
                generator and other stuff quits
        */
        {
-               const wchar_t *shuttingdowntext = L"Shutting down stuff...";
-               gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText(
-                               shuttingdowntext, textrect, false, false);
-               gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER,
-                               gui::EGUIA_UPPERLEFT);
-               driver->beginScene(true, true, video::SColor(255,0,0,0));
+               /*gui::IGUIStaticText *gui_shuttingdowntext = */
+               draw_load_screen(L"Shutting down stuff...", driver, font);
+               /*driver->beginScene(true, true, video::SColor(255,0,0,0));
                guienv->drawAll();
                driver->endScene();
-               gui_shuttingdowntext->remove();
+               gui_shuttingdowntext->remove();*/
        }
 }