camera.step(dtime);
v3f player_position = player->getPosition();
+ v3s16 pos_i = floatToInt(player_position, BS);
v3f camera_position = camera.getPosition();
v3f camera_direction = camera.getDirection();
f32 camera_fov = camera.getFovMax();
<<", "<<(player_position.Y/BS)
<<", "<<(player_position.Z/BS)
<<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
- <<") (seed = "<<((unsigned long long)client.getMapSeed())
+ <<") (t="<<client.getEnv().getClientMap().getHeat(pos_i)
+ <<"C, h="<<client.getEnv().getClientMap().getHumidity(pos_i)
+ <<"%) (seed = "<<((unsigned long long)client.getMapSeed())
<<")";
guitext2->setText(narrow_to_wide(os.str()).c_str());
guitext2->setVisible(true);