}
}
-#ifdef __ANDROID__
#define SIZE_TAG "size[11,5.5]"
-#else
-#define SIZE_TAG "size[11,5.5,true]"
-#endif
static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
* many functions that do require objects of thse types do not modify them
* (so they can be passed as a const qualified parameter)
*/
-
struct CameraOrientation {
f32 camera_yaw; // "right/left"
f32 camera_pitch; // "up/down"
std::vector<aabb3f> highlight_boxes;
+ set_light_table(g_settings->getFloat("display_gamma"));
+
while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
/* Must be called immediately after a device->run() call because it
if (sky)
sky->drop();
- clear_particles();
-
/* cleanup menus */
while (g_menumgr.menuCount() > 0) {
g_menumgr.m_stack.front()->setVisible(false);
bool Game::createSingleplayerServer(const std::string map_dir,
const SubgameSpec &gamespec, u16 port, std::string *address)
{
- showOverlayMessage("Creating server...", 0, 25);
+ showOverlayMessage("Creating server...", 0, 5);
std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0, 0, 0, 0, port);
const std::string &password, std::string *address, u16 port,
std::wstring *error_message)
{
- showOverlayMessage("Creating client...", 0, 50);
+ showOverlayMessage("Creating client...", 0, 10);
draw_control = new MapDrawControl;
if (!draw_control)
const std::string &password, std::string *address, u16 port,
bool *connect_ok, bool *aborted)
{
- showOverlayMessage("Resolving address...", 0, 75);
+ showOverlayMessage("Resolving address...", 0, 15);
Address connect_address(0, 0, 0, 0, port);
}
// Update status
- showOverlayMessage("Connecting to server...", dtime, 100);
+ showOverlayMessage("Connecting to server...", dtime, 20);
}
} catch (con::PeerNotFoundException &e) {
// TODO: Should something be done here? At least an info/error
}
// Display status
- int progress = 0;
+ int progress = 25;
if (!client->itemdefReceived()) {
wchar_t *text = wgettext("Item definitions...");
- progress = 0;
+ progress = 25;
draw_load_screen(text, device, guienv, dtime, progress);
delete[] text;
} else if (!client->nodedefReceived()) {
wchar_t *text = wgettext("Node definitions...");
- progress = 25;
+ progress = 30;
draw_load_screen(text, device, guienv, dtime, progress);
delete[] text;
} else {
message << " ( " << cur << cur_unit << " )";
}
- progress = 50 + client->mediaReceiveProgress() * 50 + 0.5;
+ progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
draw_load_screen(narrow_to_wide(message.str().c_str()), device,
guienv, dtime, progress);
}
delete(event.show_formspec.formspec);
delete(event.show_formspec.formname);
- } else if (event.type == CE_SPAWN_PARTICLE) {
- video::ITexture *texture =
- gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
-
- new Particle(gamedef, smgr, player, client->getEnv(),
- *event.spawn_particle.pos,
- *event.spawn_particle.vel,
- *event.spawn_particle.acc,
- event.spawn_particle.expirationtime,
- event.spawn_particle.size,
- event.spawn_particle.collisiondetection,
- event.spawn_particle.vertical,
- texture,
- v2f(0.0, 0.0),
- v2f(1.0, 1.0));
- } else if (event.type == CE_ADD_PARTICLESPAWNER) {
- video::ITexture *texture =
- gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
-
- new ParticleSpawner(gamedef, smgr, player,
- event.add_particlespawner.amount,
- event.add_particlespawner.spawntime,
- *event.add_particlespawner.minpos,
- *event.add_particlespawner.maxpos,
- *event.add_particlespawner.minvel,
- *event.add_particlespawner.maxvel,
- *event.add_particlespawner.minacc,
- *event.add_particlespawner.maxacc,
- event.add_particlespawner.minexptime,
- event.add_particlespawner.maxexptime,
- event.add_particlespawner.minsize,
- event.add_particlespawner.maxsize,
- event.add_particlespawner.collisiondetection,
- event.add_particlespawner.vertical,
- texture,
- event.add_particlespawner.id);
- } else if (event.type == CE_DELETE_PARTICLESPAWNER) {
- delete_particlespawner(event.delete_particlespawner.id);
+ } else if ((event.type == CE_SPAWN_PARTICLE) ||
+ (event.type == CE_ADD_PARTICLESPAWNER) ||
+ (event.type == CE_DELETE_PARTICLESPAWNER)) {
+ client->getParticleManager()->handleParticleEvent(&event, gamedef,
+ smgr, player);
} else if (event.type == CE_HUDADD) {
u32 id = event.hudadd.id;
if (m_cache_enable_particles) {
const ContentFeatures &features =
client->getNodeDefManager()->get(n);
- addPunchingParticles(gamedef, smgr, player,
- client->getEnv(), nodepos, features.tiles);
+ client->getParticleManager()->addPunchingParticles(gamedef, smgr,
+ player, nodepos, features.tiles);
}
}
if (m_cache_enable_particles) {
const ContentFeatures &features =
client->getNodeDefManager()->get(wasnode);
- addDiggingParticles
- (gamedef, smgr, player, client->getEnv(),
- nodepos, features.tiles);
+ client->getParticleManager()->addDiggingParticles(gamedef, smgr,
+ player, nodepos, features.tiles);
}
runData->dig_time = 0;
/*
Update particles
*/
-
- allparticles_step(dtime);
- allparticlespawners_step(dtime, client->getEnv());
+ client->getParticleManager()->step(dtime);
/*
Fog