]> git.lizzy.rs Git - dragonblocks3d.git/blobdiff - src/game.cpp
Add snow + mountain generation
[dragonblocks3d.git] / src / game.cpp
index 651f2234abf63d1620d36ee8c7828ee36b5cbdbb..a29681aa24d96db4bd77694bd12c0c2ebb41b6bf 100644 (file)
@@ -1,7 +1,7 @@
-#include "block_def.hpp" 
-#include "game.hpp" 
-#include "mapgen.hpp" 
-#include "tile_def.hpp" 
+#include "block_def.hpp"
+#include "game.hpp"
+#include "mapgen.hpp"
+#include "tile_def.hpp"
 
 using namespace dragonblocks;
 
@@ -11,14 +11,17 @@ Game::Game(Mapgen *m) : mapgen(m)
        grass_side_texture.load("textures/grass_side.png");
        dirt_texture.load("textures/dirt.png");
        stone_texture.load("textures/stone.png");
-       
+       snow_texture.load("textures/snow.png");
+
        air = new BlockDef("dragonblocks:air");
        grass = new BlockDef("dragonblocks:grass", TileDef({grass_side_texture, grass_side_texture, grass_side_texture, grass_side_texture, dirt_texture, grass_texture}));
        dirt = new BlockDef("dragonblocks:dirt", dirt_texture);
        stone = new BlockDef("dragonblocks:stone", stone_texture);
-       
+       snow = new BlockDef("dragonblocks:snow", snow_texture);
+
        mapgen->air_def = air;
        mapgen->grass_def = grass;
        mapgen->dirt_def = dirt;
        mapgen->stone_def = stone;
+       mapgen->snow_def = snow;
 }