debug_tree_toggle_enabled(game->debug_tree);
break;
- case SDLK_c:
+ case SDLK_BACKQUOTE:
game->state = GAME_STATE_CONSOLE;
break;
}
switch (event->type) {
case SDL_QUIT:
game->state = GAME_STATE_QUIT;
- break;
+ return 0;
case SDL_KEYDOWN:
switch (event->key.keysym.sym) {
case SDLK_ESCAPE:
+ case SDLK_BACKQUOTE:
game->state = GAME_STATE_RUNNING;
- break;
+ return 0;
default: {}
}