]> git.lizzy.rs Git - nothing.git/blobdiff - src/game.c
Static private methods for edit_field_t
[nothing.git] / src / game.c
index fa23832ba359f08c673c76f7bfefd8569595da2c..9b35f27e8006413a821533f40f810836785d0394 100644 (file)
@@ -4,6 +4,8 @@
 #include <stdio.h>
 
 #include "game.h"
+#include "game/debug_tree.h"
+#include "game/edit_field.h"
 #include "game/level.h"
 #include "game/sound_samples.h"
 #include "system/error.h"
@@ -26,6 +28,10 @@ typedef struct game_t {
     sound_samples_t *sound_samples;
     camera_t *camera;
     sprite_font_t *font;
+    debug_tree_t *debug_tree;
+    /* TODO: remove edit_field from game when edit_field_t functionality is fully implemented */
+    edit_field_t *edit_field;
+    SDL_Renderer *renderer;
 } game_t;
 
 game_t *create_game(const char *level_file_path,
@@ -45,6 +51,9 @@ game_t *create_game(const char *level_file_path,
         throw_error(ERROR_TYPE_LIBC);
         RETURN_LT(lt, NULL);
     }
+    game->lt = lt;
+
+    game->renderer = renderer;
 
     game->level = PUSH_LT(
         lt,
@@ -63,13 +72,31 @@ game_t *create_game(const char *level_file_path,
 
     game->font = PUSH_LT(
         lt,
-        create_sprite_font_from_file("fonts/charmap-oldschool_white.bmp",
-                                     renderer),
+        create_sprite_font_from_file("fonts/charmap-oldschool.bmp", renderer),
         destroy_sprite_font);
     if (game->font == NULL) {
         RETURN_LT(lt, NULL);
     }
 
+    game->debug_tree = PUSH_LT(
+        lt,
+        create_debug_tree(game->font),
+        destroy_debug_tree);
+    if (game->debug_tree == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
+    game->edit_field = PUSH_LT(
+        lt,
+        create_edit_field(
+            game->font,
+            vec(5.0f, 5.0f),
+            color(1.0f, 1.0f, 1.0f, 1.0f)),
+        destroy_edit_field);
+    if (game->edit_field == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
     game->camera = PUSH_LT(lt, create_camera(renderer, game->font), destroy_camera);
     if (game->camera == NULL) {
         RETURN_LT(lt, NULL);
@@ -86,7 +113,6 @@ game_t *create_game(const char *level_file_path,
     }
 
     game->state = GAME_STATE_RUNNING;
-    game->lt = lt;
 
     return game;
 }
@@ -109,7 +135,11 @@ int game_render(const game_t *game)
         return -1;
     }
 
-    if (camera_render_text(game->camera, "hello world", 4, color(1.0f, 0.0f, 0.0f, 1.0f), vec(-30.0f, 0.0f)) < 0) {
+    if (debug_tree_render(game->debug_tree, game->renderer) < 0) {
+        return -1;
+    }
+
+    if (edit_field_render(game->edit_field, game->renderer, vec(100.0f, 100.0f)) < 0) {
         return -1;
     }
 
@@ -164,6 +194,7 @@ static int game_event_pause(game_t *game, const SDL_Event *event)
         case SDLK_l:
             camera_toggle_debug_mode(game->camera);
             level_toggle_debug_mode(game->level);
+            debug_tree_toggle_enabled(game->debug_tree);
             break;
         }
         break;
@@ -177,6 +208,10 @@ static int game_event_running(game_t *game, const SDL_Event *event)
     assert(game);
     assert(event);
 
+    if (edit_field_handle_event(game->edit_field, event) < 0) {
+        return -1;
+    }
+
     switch (event->type) {
     case SDL_QUIT:
         game->state = GAME_STATE_QUIT;
@@ -221,6 +256,7 @@ static int game_event_running(game_t *game, const SDL_Event *event)
         case SDLK_l:
             camera_toggle_debug_mode(game->camera);
             level_toggle_debug_mode(game->level);
+            debug_tree_toggle_enabled(game->debug_tree);
             break;
         }
         break;