#include "game.h"
#include "game/debug_tree.h"
+#include "game/edit_field.h"
#include "game/level.h"
#include "game/sound_samples.h"
#include "system/error.h"
camera_t *camera;
sprite_font_t *font;
debug_tree_t *debug_tree;
+ /* TODO: remove edit_field from game when edit_field_t functionality is fully implemented */
+ edit_field_t *edit_field;
+ SDL_Renderer *renderer;
} game_t;
game_t *create_game(const char *level_file_path,
throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
+ game->lt = lt;
+
+ game->renderer = renderer;
game->level = PUSH_LT(
lt,
game->debug_tree = PUSH_LT(
lt,
- create_debug_tree(),
+ create_debug_tree(game->font),
destroy_debug_tree);
if (game->debug_tree == NULL) {
RETURN_LT(lt, NULL);
}
+ game->edit_field = PUSH_LT(
+ lt,
+ create_edit_field(
+ game->font,
+ vec(5.0f, 5.0f),
+ color(1.0f, 1.0f, 1.0f, 1.0f)),
+ destroy_edit_field);
+ if (game->edit_field == NULL) {
+ RETURN_LT(lt, NULL);
+ }
+
game->camera = PUSH_LT(lt, create_camera(renderer, game->font), destroy_camera);
if (game->camera == NULL) {
RETURN_LT(lt, NULL);
}
game->state = GAME_STATE_RUNNING;
- game->lt = lt;
return game;
}
return -1;
}
+ if (debug_tree_render(game->debug_tree, game->renderer) < 0) {
+ return -1;
+ }
+
+ if (edit_field_render(game->edit_field, game->renderer, vec(100.0f, 100.0f)) < 0) {
+ return -1;
+ }
+
return 0;
}
case SDLK_l:
camera_toggle_debug_mode(game->camera);
level_toggle_debug_mode(game->level);
+ debug_tree_toggle_enabled(game->debug_tree);
break;
}
break;
assert(game);
assert(event);
+ if (edit_field_handle_event(game->edit_field, event) < 0) {
+ return -1;
+ }
+
switch (event->type) {
case SDL_QUIT:
game->state = GAME_STATE_QUIT;
case SDLK_l:
camera_toggle_debug_mode(game->camera);
level_toggle_debug_mode(game->level);
+ debug_tree_toggle_enabled(game->debug_tree);
break;
}
break;