]> git.lizzy.rs Git - nothing.git/blobdiff - src/game.c
Static private methods for edit_field_t
[nothing.git] / src / game.c
index 9c8bde82890b2c319f6ea5e7fd7769131e0e171a..9b35f27e8006413a821533f40f810836785d0394 100644 (file)
@@ -4,8 +4,10 @@
 #include <stdio.h>
 
 #include "game.h"
+#include "game/debug_tree.h"
+#include "game/edit_field.h"
 #include "game/level.h"
-#include "game/sound_medium.h"
+#include "game/sound_samples.h"
 #include "system/error.h"
 #include "system/lt.h"
 
@@ -23,10 +25,19 @@ typedef struct game_t {
     game_state_t state;
     level_t *level;
     char *level_file_path;
-    sound_medium_t *sound_medium;
+    sound_samples_t *sound_samples;
+    camera_t *camera;
+    sprite_font_t *font;
+    debug_tree_t *debug_tree;
+    /* TODO: remove edit_field from game when edit_field_t functionality is fully implemented */
+    edit_field_t *edit_field;
+    SDL_Renderer *renderer;
 } game_t;
 
-game_t *create_game(const char *level_file_path, sound_medium_t *sound_medium)
+game_t *create_game(const char *level_file_path,
+                    const char *sound_sample_files[],
+                    size_t sound_sample_files_count,
+                    SDL_Renderer *renderer)
 {
     assert(level_file_path);
 
@@ -40,6 +51,9 @@ game_t *create_game(const char *level_file_path, sound_medium_t *sound_medium)
         throw_error(ERROR_TYPE_LIBC);
         RETURN_LT(lt, NULL);
     }
+    game->lt = lt;
+
+    game->renderer = renderer;
 
     game->level = PUSH_LT(
         lt,
@@ -54,12 +68,51 @@ game_t *create_game(const char *level_file_path, sound_medium_t *sound_medium)
         throw_error(ERROR_TYPE_LIBC);
         RETURN_LT(lt, NULL);
     }
-
     strcpy(game->level_file_path, level_file_path);
 
+    game->font = PUSH_LT(
+        lt,
+        create_sprite_font_from_file("fonts/charmap-oldschool.bmp", renderer),
+        destroy_sprite_font);
+    if (game->font == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
+    game->debug_tree = PUSH_LT(
+        lt,
+        create_debug_tree(game->font),
+        destroy_debug_tree);
+    if (game->debug_tree == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
+    game->edit_field = PUSH_LT(
+        lt,
+        create_edit_field(
+            game->font,
+            vec(5.0f, 5.0f),
+            color(1.0f, 1.0f, 1.0f, 1.0f)),
+        destroy_edit_field);
+    if (game->edit_field == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
+    game->camera = PUSH_LT(lt, create_camera(renderer, game->font), destroy_camera);
+    if (game->camera == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
+    game->sound_samples = PUSH_LT(
+        lt,
+        create_sound_samples(
+            sound_sample_files,
+            sound_sample_files_count),
+        destroy_sound_samples);
+    if (game->sound_samples == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
     game->state = GAME_STATE_RUNNING;
-    game->sound_medium = sound_medium;
-    game->lt = lt;
 
     return game;
 }
@@ -70,27 +123,32 @@ void destroy_game(game_t *game)
     RETURN_LT0(game->lt);
 }
 
-int game_render(const game_t *game, SDL_Renderer *renderer)
+int game_render(const game_t *game)
 {
     assert(game);
-    assert(renderer);
 
     if (game->state == GAME_STATE_QUIT) {
         return 0;
     }
 
-    if (level_render(game->level, renderer) < 0) {
+    if (level_render(game->level, game->camera) < 0) {
         return -1;
     }
 
-    SDL_RenderPresent(renderer);
+    if (debug_tree_render(game->debug_tree, game->renderer) < 0) {
+        return -1;
+    }
+
+    if (edit_field_render(game->edit_field, game->renderer, vec(100.0f, 100.0f)) < 0) {
+        return -1;
+    }
 
     return 0;
 }
 
 int game_sound(game_t *game)
 {
-    return level_sound(game->level, game->sound_medium);
+    return level_sound(game->level, game->sound_samples);
 }
 
 int game_update(game_t *game, float delta_time)
@@ -103,7 +161,13 @@ int game_update(game_t *game, float delta_time)
     }
 
     if (game->state == GAME_STATE_RUNNING) {
-        return level_update(game->level, delta_time);
+        if (level_update(game->level, delta_time) < 0) {
+            return -1;
+        }
+
+        if (level_enter_camera_event(game->level, game->camera) < 0) {
+            return -1;
+        }
     }
 
     return 0;
@@ -124,11 +188,13 @@ static int game_event_pause(game_t *game, const SDL_Event *event)
         switch (event->key.keysym.sym) {
         case SDLK_p:
             game->state = GAME_STATE_RUNNING;
-            level_toggle_pause_mode(game->level);
-            sound_medium_toggle_pause(game->sound_medium);
+            camera_toggle_blackwhite_mode(game->camera);
+            sound_samples_toggle_pause(game->sound_samples);
             break;
         case SDLK_l:
+            camera_toggle_debug_mode(game->camera);
             level_toggle_debug_mode(game->level);
+            debug_tree_toggle_enabled(game->debug_tree);
             break;
         }
         break;
@@ -142,6 +208,10 @@ static int game_event_running(game_t *game, const SDL_Event *event)
     assert(game);
     assert(event);
 
+    if (edit_field_handle_event(game->edit_field, event) < 0) {
+        return -1;
+    }
+
     switch (event->type) {
     case SDL_QUIT:
         game->state = GAME_STATE_QUIT;
@@ -163,6 +233,9 @@ static int game_event_running(game_t *game, const SDL_Event *event)
                 game->state = GAME_STATE_QUIT;
                 return -1;
             }
+
+            camera_disable_debug_mode(game->camera);
+
             break;
 
         case SDLK_q:
@@ -176,12 +249,14 @@ static int game_event_running(game_t *game, const SDL_Event *event)
 
         case SDLK_p:
             game->state = GAME_STATE_PAUSE;
-            level_toggle_pause_mode(game->level);
-            sound_medium_toggle_pause(game->sound_medium);
+            camera_toggle_blackwhite_mode(game->camera);
+            sound_samples_toggle_pause(game->sound_samples);
             break;
 
         case SDLK_l:
+            camera_toggle_debug_mode(game->camera);
             level_toggle_debug_mode(game->level);
+            debug_tree_toggle_enabled(game->debug_tree);
             break;
         }
         break;