} break;
case SDL_KEYDOWN: {
- if (event->key.keysym.sym == SDLK_q && event->key.keysym.mod & KMOD_CTRL) {
+ if ((event->key.keysym.sym == SDLK_q && event->key.keysym.mod & KMOD_CTRL) ||
+ (event->key.keysym.sym == SDLK_F4 && event->key.keysym.mod & KMOD_ALT)) {
game_switch_state(game, GAME_STATE_QUIT);
return 0;
}