#include <stdio.h>
#include <assert.h>
#include <SDL2/SDL.h>
+#include <SDL2/SDL_mixer.h>
#include "./player.h"
#include "./platforms.h"
return 0;
}
- if (SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255) < 0) {
- throw_error(ERROR_TYPE_SDL2);
- return -1;
- }
-
- if (SDL_RenderClear(renderer) < 0) {
- throw_error(ERROR_TYPE_SDL2);
- return -1;
- }
-
if (level_render(game->level, renderer) < 0) {
return -1;
}
game->level = RESET_LT(
game->lt,
game->level,
- create_level_from_file(game->level_file_path));
+ create_level_from_file(
+ game->level_file_path));
if (game->level == NULL) {
print_current_error_msg("Could not reload the level");