game->camera) < 0) {
return -1;
}
+
+ level_editor_update(game->level_editor, delta_time);
} break;
case GAME_STATE_PAUSE:
} break;
}
- return level_picker_event(game->level_picker, event);
+ return level_picker_event(game->level_picker, event, game->camera);
}
static int game_event_level_editor(Game *game, const SDL_Event *event)