}
}
- game->level_editor = create_level_editor_from_memory(
+ game->level_editor = create_level_editor(
&game->level_editor_memory,
&game->cursor);
switch(event->key.keysym.sym) {
case SDLK_n: {
memory_clean(&game->level_editor_memory);
- game->level_editor = create_level_editor_from_memory(
+ game->level_editor = create_level_editor(
&game->level_editor_memory,
&game->cursor);
memory_clean(&game->level_editor_memory);
game->level_editor =
- create_level_editor_from_file_with_memory(
+ create_level_editor_from_file(
&game->level_editor_memory,
&game->cursor,
level_filename);