#include <stdio.h>
#include "game.h"
+#include "game/debug_tree.h"
+#include "game/edit_field.h"
#include "game/level.h"
#include "game/sound_samples.h"
#include "system/error.h"
#include "system/lt.h"
-typedef enum game_state_t {
+typedef enum Game_state {
GAME_STATE_RUNNING = 0,
GAME_STATE_PAUSE,
GAME_STATE_QUIT,
GAME_STATE_N
-} game_state_t;
+} Game_state;
-typedef struct game_t {
- lt_t *lt;
+typedef struct Game {
+ Lt *lt;
- game_state_t state;
- level_t *level;
+ Game_state state;
+ Level *level;
char *level_file_path;
- sound_samples_t *sound_samples;
- camera_t *camera;
- sprite_font_t *font;
-} game_t;
-
-game_t *create_game(const char *level_file_path,
+ Sound_samples *sound_samples;
+ Camera *camera;
+ Sprite_font *font;
+ Debug_tree *debug_tree;
+ SDL_Renderer *renderer;
+} Game;
+
+Game *create_game(const char *level_file_path,
const char *sound_sample_files[],
size_t sound_sample_files_count,
SDL_Renderer *renderer)
{
assert(level_file_path);
- lt_t *const lt = create_lt();
+ Lt *const lt = create_lt();
if (lt == NULL) {
return NULL;
}
- game_t *game = PUSH_LT(lt, malloc(sizeof(game_t)), free);
+ Game *game = PUSH_LT(lt, malloc(sizeof(Game)), free);
if (game == NULL) {
throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
+ game->lt = lt;
+
+ game->renderer = renderer;
game->level = PUSH_LT(
lt,
}
strcpy(game->level_file_path, level_file_path);
- game->camera = PUSH_LT(lt, create_camera_from_renderer(renderer), destroy_camera);
+ game->font = PUSH_LT(
+ lt,
+ create_sprite_font_from_file("fonts/charmap-oldschool.bmp", renderer),
+ destroy_sprite_font);
+ if (game->font == NULL) {
+ RETURN_LT(lt, NULL);
+ }
+
+ game->debug_tree = PUSH_LT(
+ lt,
+ create_debug_tree(game->font),
+ destroy_debug_tree);
+ if (game->debug_tree == NULL) {
+ RETURN_LT(lt, NULL);
+ }
+
+ game->camera = PUSH_LT(lt, create_camera(renderer, game->font), destroy_camera);
if (game->camera == NULL) {
RETURN_LT(lt, NULL);
}
RETURN_LT(lt, NULL);
}
- game->font = PUSH_LT(
- lt,
- create_sprite_font_from_file("fonts/charmap-oldschool_white.bmp",
- color(1.0f, 0.0f, 0.0f, 1.0f),
- renderer),
- destroy_sprite_font);
- if (game->font == NULL) {
- RETURN_LT(lt, NULL);
- }
-
-
game->state = GAME_STATE_RUNNING;
- game->lt = lt;
return game;
}
-void destroy_game(game_t *game)
+void destroy_game(Game *game)
{
assert(game);
RETURN_LT0(game->lt);
}
-int game_render(const game_t *game)
+int game_render(const Game *game)
{
assert(game);
return -1;
}
- if (camera_render_text(game->camera, "hello world", vec(-30.0f, 0.0f), game->font) < 0) {
+ if (debug_tree_render(game->debug_tree, game->renderer) < 0) {
return -1;
}
return 0;
}
-int game_sound(game_t *game)
+int game_sound(Game *game)
{
return level_sound(game->level, game->sound_samples);
}
-int game_update(game_t *game, float delta_time)
+int game_update(Game *game, float delta_time)
{
assert(game);
assert(delta_time > 0.0f);
}
-static int game_event_pause(game_t *game, const SDL_Event *event)
+static int game_event_pause(Game *game, const SDL_Event *event)
{
assert(game);
assert(event);
case SDLK_l:
camera_toggle_debug_mode(game->camera);
level_toggle_debug_mode(game->level);
+ debug_tree_toggle_enabled(game->debug_tree);
break;
}
break;
return level_event(game->level, event);
}
-static int game_event_running(game_t *game, const SDL_Event *event)
+static int game_event_running(Game *game, const SDL_Event *event)
{
assert(game);
assert(event);
case SDLK_l:
camera_toggle_debug_mode(game->camera);
level_toggle_debug_mode(game->level);
+ debug_tree_toggle_enabled(game->debug_tree);
break;
}
break;
return level_event(game->level, event);
}
-int game_event(game_t *game, const SDL_Event *event)
+int game_event(Game *game, const SDL_Event *event)
{
assert(game);
assert(event);
}
-int game_input(game_t *game,
+int game_input(Game *game,
const Uint8 *const keyboard_state,
SDL_Joystick *the_stick_of_joy)
{
return level_input(game->level, keyboard_state, the_stick_of_joy);
}
-int game_over_check(const game_t *game)
+int game_over_check(const Game *game)
{
return game->state == GAME_STATE_QUIT;
}