]> git.lizzy.rs Git - nothing.git/blobdiff - src/game.c
Inspect GC in repl
[nothing.git] / src / game.c
index 1b7b7fccab60e9d17f6e0840fb9c6a73cba5d800..1410fa8c3df6d1e861ea1c4f8358a54706b7c4ea 100644 (file)
@@ -3,43 +3,55 @@
 #include <assert.h>
 #include <stdio.h>
 
-#include "./game.h"
-#include "./game/level.h"
-#include "./game/sound_medium.h"
-#include "./system/error.h"
-#include "./system/lt.h"
-
-typedef enum game_state_t {
+#include "game.h"
+#include "game/debug_tree.h"
+#include "game/edit_field.h"
+#include "game/level.h"
+#include "game/sound_samples.h"
+#include "system/error.h"
+#include "system/lt.h"
+
+typedef enum Game_state {
     GAME_STATE_RUNNING = 0,
     GAME_STATE_PAUSE,
     GAME_STATE_QUIT,
 
     GAME_STATE_N
-} game_state_t;
+} Game_state;
 
-typedef struct game_t {
-    lt_t *lt;
+typedef struct Game {
+    Lt *lt;
 
-    game_state_t state;
-    level_t *level;
+    Game_state state;
+    Level *level;
     char *level_file_path;
-    sound_medium_t *sound_medium;
-} game_t;
-
-game_t *create_game(const char *level_file_path, sound_medium_t *sound_medium)
+    Sound_samples *sound_samples;
+    Camera *camera;
+    Sprite_font *font;
+    Debug_tree *debug_tree;
+    SDL_Renderer *renderer;
+} Game;
+
+Game *create_game(const char *level_file_path,
+                    const char *sound_sample_files[],
+                    size_t sound_sample_files_count,
+                    SDL_Renderer *renderer)
 {
     assert(level_file_path);
 
-    lt_t *const lt = create_lt();
+    Lt *const lt = create_lt();
     if (lt == NULL) {
         return NULL;
     }
 
-    game_t *game = PUSH_LT(lt, malloc(sizeof(game_t)), free);
+    Game *game = PUSH_LT(lt, malloc(sizeof(Game)), free);
     if (game == NULL) {
         throw_error(ERROR_TYPE_LIBC);
         RETURN_LT(lt, NULL);
     }
+    game->lt = lt;
+
+    game->renderer = renderer;
 
     game->level = PUSH_LT(
         lt,
@@ -54,46 +66,75 @@ game_t *create_game(const char *level_file_path, sound_medium_t *sound_medium)
         throw_error(ERROR_TYPE_LIBC);
         RETURN_LT(lt, NULL);
     }
-
     strcpy(game->level_file_path, level_file_path);
 
+    game->font = PUSH_LT(
+        lt,
+        create_sprite_font_from_file("fonts/charmap-oldschool.bmp", renderer),
+        destroy_sprite_font);
+    if (game->font == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
+    game->debug_tree = PUSH_LT(
+        lt,
+        create_debug_tree(game->font),
+        destroy_debug_tree);
+    if (game->debug_tree == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
+    game->camera = PUSH_LT(lt, create_camera(renderer, game->font), destroy_camera);
+    if (game->camera == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
+    game->sound_samples = PUSH_LT(
+        lt,
+        create_sound_samples(
+            sound_sample_files,
+            sound_sample_files_count),
+        destroy_sound_samples);
+    if (game->sound_samples == NULL) {
+        RETURN_LT(lt, NULL);
+    }
+
     game->state = GAME_STATE_RUNNING;
-    game->sound_medium = sound_medium;
-    game->lt = lt;
 
     return game;
 }
 
-void destroy_game(game_t *game)
+void destroy_game(Game *game)
 {
     assert(game);
     RETURN_LT0(game->lt);
 }
 
-int game_render(const game_t *game, SDL_Renderer *renderer)
+int game_render(const Game *game)
 {
     assert(game);
-    assert(renderer);
 
     if (game->state == GAME_STATE_QUIT) {
         return 0;
     }
 
-    if (level_render(game->level, renderer) < 0) {
+    if (level_render(game->level, game->camera) < 0) {
         return -1;
     }
 
-    SDL_RenderPresent(renderer);
+    if (debug_tree_render(game->debug_tree, game->renderer) < 0) {
+        return -1;
+    }
 
     return 0;
 }
 
-int game_sound(game_t *game)
+int game_sound(Game *game)
 {
-    return level_sound(game->level, game->sound_medium);
+    return level_sound(game->level, game->sound_samples);
 }
 
-int game_update(game_t *game, float delta_time)
+int game_update(Game *game, float delta_time)
 {
     assert(game);
     assert(delta_time > 0.0f);
@@ -103,14 +144,20 @@ int game_update(game_t *game, float delta_time)
     }
 
     if (game->state == GAME_STATE_RUNNING) {
-        return level_update(game->level, delta_time);
+        if (level_update(game->level, delta_time) < 0) {
+            return -1;
+        }
+
+        if (level_enter_camera_event(game->level, game->camera) < 0) {
+            return -1;
+        }
     }
 
     return 0;
 }
 
 
-static int game_event_pause(game_t *game, const SDL_Event *event)
+static int game_event_pause(Game *game, const SDL_Event *event)
 {
     assert(game);
     assert(event);
@@ -124,11 +171,13 @@ static int game_event_pause(game_t *game, const SDL_Event *event)
         switch (event->key.keysym.sym) {
         case SDLK_p:
             game->state = GAME_STATE_RUNNING;
-            level_toggle_pause_mode(game->level);
-            sound_medium_toggle_pause(game->sound_medium);
+            camera_toggle_blackwhite_mode(game->camera);
+            sound_samples_toggle_pause(game->sound_samples);
             break;
         case SDLK_l:
+            camera_toggle_debug_mode(game->camera);
             level_toggle_debug_mode(game->level);
+            debug_tree_toggle_enabled(game->debug_tree);
             break;
         }
         break;
@@ -137,7 +186,7 @@ static int game_event_pause(game_t *game, const SDL_Event *event)
     return level_event(game->level, event);
 }
 
-static int game_event_running(game_t *game, const SDL_Event *event)
+static int game_event_running(Game *game, const SDL_Event *event)
 {
     assert(game);
     assert(event);
@@ -163,6 +212,9 @@ static int game_event_running(game_t *game, const SDL_Event *event)
                 game->state = GAME_STATE_QUIT;
                 return -1;
             }
+
+            camera_disable_debug_mode(game->camera);
+
             break;
 
         case SDLK_q:
@@ -176,12 +228,14 @@ static int game_event_running(game_t *game, const SDL_Event *event)
 
         case SDLK_p:
             game->state = GAME_STATE_PAUSE;
-            level_toggle_pause_mode(game->level);
-            sound_medium_toggle_pause(game->sound_medium);
+            camera_toggle_blackwhite_mode(game->camera);
+            sound_samples_toggle_pause(game->sound_samples);
             break;
 
         case SDLK_l:
+            camera_toggle_debug_mode(game->camera);
             level_toggle_debug_mode(game->level);
+            debug_tree_toggle_enabled(game->debug_tree);
             break;
         }
         break;
@@ -191,7 +245,7 @@ static int game_event_running(game_t *game, const SDL_Event *event)
     return level_event(game->level, event);
 }
 
-int game_event(game_t *game, const SDL_Event *event)
+int game_event(Game *game, const SDL_Event *event)
 {
     assert(game);
     assert(event);
@@ -210,7 +264,7 @@ int game_event(game_t *game, const SDL_Event *event)
 }
 
 
-int game_input(game_t *game,
+int game_input(Game *game,
                const Uint8 *const keyboard_state,
                SDL_Joystick *the_stick_of_joy)
 {
@@ -224,7 +278,7 @@ int game_input(game_t *game,
     return level_input(game->level, keyboard_state, the_stick_of_joy);
 }
 
-int game_over_check(const game_t *game)
+int game_over_check(const Game *game)
 {
     return game->state == GAME_STATE_QUIT;
 }