#include "color.h"
#include "math/point.h"
+#include "math/rect.h"
-typedef struct sprite_font_t sprite_font_t;
+#define FONT_CHAR_WIDTH 7
+#define FONT_CHAR_HEIGHT 9
-sprite_font_t *create_sprite_font_from_file(const char *bmp_file_path,
- color_t color,
+typedef struct Sprite_font Sprite_font;
+
+Sprite_font *create_sprite_font_from_file(const char *bmp_file_path,
SDL_Renderer *renderer);
-void destroy_sprite_font(sprite_font_t *sprite_font);
+void destroy_sprite_font(Sprite_font *sprite_font);
-int sprite_font_render_text(const sprite_font_t *sprite_font,
+int sprite_font_render_text(const Sprite_font *sprite_font,
SDL_Renderer *renderer,
- vec_t position,
- int size,
+ Vec position,
+ Vec size,
+ Color color,
const char *text);
-int sprite_font_debug_render_whole_texture(const sprite_font_t *sprite_font,
- SDL_Renderer *renderer,
- vec_t position);
+
+Rect sprite_font_boundary_box(const Sprite_font *sprite_font,
+ Vec position,
+ Vec size,
+ const char *text);
#endif // SPRITE_FONT_H_