int sprite_font_render_text(const Sprite_font *sprite_font,
SDL_Renderer *renderer,
- Vec position,
- Vec size,
+ Vec2f position,
+ Vec2f size,
Color color,
const char *text);
Rect sprite_font_boundary_box(const Sprite_font *sprite_font,
- Vec position,
- Vec size,
+ Vec2f position,
+ Vec2f size,
const char *text);
#endif // SPRITE_FONT_H_