-#include <SDL2/SDL.h>
+#include <SDL.h>
#include "system/stacktrace.h"
#include <stdio.h>
#include <string.h>
trace_assert(bmp_file_path);
trace_assert(renderer);
- Lt * const lt = create_lt();
- if (lt == NULL) {
- return NULL;
- }
+ Lt *lt = create_lt();
Sprite_font * const sprite_font = PUSH_LT(lt, nth_calloc(1, sizeof(Sprite_font)), free);
if (sprite_font == NULL) {
int sprite_font_render_text(const Sprite_font *sprite_font,
SDL_Renderer *renderer,
- Vec position,
- Vec size,
+ Vec2f position,
+ Vec2f size,
Color color,
const char *text)
{
}
Rect sprite_font_boundary_box(const Sprite_font *sprite_font,
- Vec position,
- Vec size,
+ Vec2f position,
+ Vec2f size,
const char *text)
{
trace_assert(sprite_font);