typedef struct sound_samples_t sound_samples_t;
-sound_samples_t *create_sound_samples(Mix_Chunk **samples,
- size_t samples_count);
+sound_samples_t *create_sound_samples(const char *sample_files[],
+ size_t sample_files_count);
void destroy_sound_samples(sound_samples_t *sound_samples);
int sound_samples_play_sound(sound_samples_t *sound_samples,