#include "ui/list_selector.h"
#include "system/log.h"
#include "game/level_folder.h"
-#include "ui/menu_title.h"
+#include "ui/wiggly_text.h"
+#include "ui/slider.h"
+
+#define TITLE_MARGIN_TOP 100.0f
+#define TITLE_MARGIN_BOTTOM 100.0f
struct LevelPicker
{
Lt *lt;
- Background *background;
- Vec camera_position;
- LevelFolder *level_folder;
- MenuTitle menu_title;
- ListSelector *list_selector;
+ Background background;
+ Vec2f camera_position;
+ LevelFolder level_folder;
+ WigglyText wiggly_text;
+ ListSelector list_selector;
};
-LevelPicker *create_level_picker(const Sprite_font *sprite_font, const char *dirpath)
+static inline
+const char *list_item_text(void *element)
+{
+ trace_assert(element);
+ return ((LevelMetadata *)element)->title;
+}
+
+LevelPicker *create_level_picker(const char *dirpath)
{
trace_assert(dirpath);
}
level_picker->lt = lt;
- level_picker->background = PUSH_LT(
- lt,
- create_background(hexstr("073642")),
- destroy_background);
- if (level_picker->background == NULL) {
- RETURN_LT(lt, NULL);
- }
+ level_picker->background = create_background(hexstr("073642"));
level_picker->camera_position = vec(0.0f, 0.0f);
- level_picker->level_folder = PUSH_LT(
- lt,
- create_level_folder(dirpath),
- destroy_level_folder);
- if (level_picker->level_folder == NULL) {
- RETURN_LT(lt, NULL);
- }
+ level_picker->level_folder = create_level_folder();
+ level_folder_read("./assets/levels", &level_picker->level_folder);
- level_picker->menu_title = (MenuTitle) {
+ level_picker->wiggly_text = (WigglyText) {
.text = "Select Level",
- .font_scale = {10.0f, 10.0f},
+ .scale = {10.0f, 10.0f},
+ .color = COLOR_WHITE,
};
- level_picker->list_selector = PUSH_LT(
- lt,
- create_list_selector(
- sprite_font,
- level_folder_titles(level_picker->level_folder),
- level_folder_count(level_picker->level_folder),
- vec(5.0f, 5.0f),
- 50.0f),
- destroy_list_selector);
- if (level_picker->list_selector == NULL) {
- RETURN_LT(lt, NULL);
- }
+ level_picker->list_selector.items = level_picker->level_folder.metadatas;
+ level_picker->list_selector.font_scale = vec(5.0f, 5.0f);
+ level_picker->list_selector.padding_bottom = 50.0f;
+ level_picker->list_selector.list_item_text = list_item_text;
return level_picker;
}
void destroy_level_picker(LevelPicker *level_picker)
{
trace_assert(level_picker);
+ destroy_level_folder(level_picker->level_folder);
RETURN_LT0(level_picker->lt);
}
int level_picker_render(const LevelPicker *level_picker,
- Camera *camera,
- SDL_Renderer *renderer)
+ const Camera *camera)
{
trace_assert(level_picker);
- trace_assert(renderer);
const Rect viewport = camera_view_port_screen(camera);
- if (background_render(level_picker->background, camera) < 0) {
+ if (background_render(&level_picker->background, camera) < 0) {
return -1;
}
- if (menu_title_render(&level_picker->menu_title, camera) < 0) {
- return -1;
- }
+ const Vec2f title_size = wiggly_text_size(&level_picker->wiggly_text);
- if (list_selector_render(level_picker->list_selector, renderer) < 0) {
- return -1;
- }
+ wiggly_text_render(
+ &level_picker->wiggly_text,
+ camera,
+ vec(viewport.w * 0.5f - title_size.x * 0.5f, TITLE_MARGIN_TOP));
+
+ list_selector_render(camera, &level_picker->list_selector);
{
/* CSS */
const float padding = 20.0f;
- const Point size = vec(3.0f, 3.0f);
- const Point position = vec(0.0f, viewport.h - size.y * FONT_CHAR_HEIGHT);
+ const Vec2f size = vec(3.0f, 3.0f);
+ const Vec2f position = vec(0.0f, viewport.h - size.y * FONT_CHAR_HEIGHT);
/* HTML */
- if (camera_render_text_screen(
- camera,
- "Press 'N' to create new level",
- size,
- COLOR_WHITE,
- vec(position.x + padding,
- position.y - padding)) < 0) {
- return -1;
- }
+ camera_render_text_screen(
+ camera,
+ "Press 'N' to create new level",
+ size,
+ COLOR_WHITE,
+ vec(position.x + padding,
+ position.y - padding));
}
return 0;
vec_add(&level_picker->camera_position,
vec(50.0f * delta_time, 0.0f));
- if (menu_title_update(&level_picker->menu_title, delta_time) < 0) {
+ if (wiggly_text_update(&level_picker->wiggly_text, delta_time) < 0) {
return -1;
}
}
int level_picker_event(LevelPicker *level_picker,
- const SDL_Event *event,
- const Camera *camera)
+ const SDL_Event *event)
{
trace_assert(level_picker);
trace_assert(event);
case SDL_WINDOWEVENT: {
switch (event->window.event) {
case SDL_WINDOWEVENT_SHOWN:
- case SDL_WINDOWEVENT_RESIZED: {
- const Vec font_scale = vec(5.0f, 5.0f);
+ case SDL_WINDOWEVENT_SIZE_CHANGED: {
+ const Vec2f font_scale = vec(5.0f, 5.0f);
const float padding_bottom = 50.0f;
int width;
- SDL_GetWindowSize(SDL_GetWindowFromID(event->window.windowID), &width, NULL);
-
- const Vec title_size = menu_title_size(&level_picker->menu_title, camera);
- const float title_margin_top = 100.0f;
- const float title_margin_bottom = 100.0f;
+ SDL_GetRendererOutputSize(SDL_GetRenderer(SDL_GetWindowFromID(event->window.windowID)), &width, NULL);
- level_picker->menu_title.position =
- vec((float)width * 0.5f - title_size.x * 0.5f, title_margin_top);
+ const Vec2f title_size = wiggly_text_size(&level_picker->wiggly_text);
- const Vec selector_size = list_selector_size(
- level_picker->list_selector,
+ const Vec2f selector_size = list_selector_size(
+ &level_picker->list_selector,
font_scale,
padding_bottom);
- list_selector_move(
- level_picker->list_selector,
+ level_picker->list_selector.position =
vec((float)width * 0.5f - selector_size.x * 0.5f,
- title_margin_top + title_size.y + title_margin_bottom));
+ TITLE_MARGIN_TOP + title_size.y + TITLE_MARGIN_BOTTOM);
} break;
}
} break;
}
- return list_selector_event(level_picker->list_selector, event);
+ return list_selector_event(&level_picker->list_selector, event);
}
int level_picker_input(LevelPicker *level_picker,
{
trace_assert(level_picker);
- const int selected_index = list_selector_selected(level_picker->list_selector);
- if (selected_index < 0) {
+ if (level_picker->list_selector.selected_item < 0) {
return NULL;
}
- const char **filenames = level_folder_filenames(level_picker->level_folder);
+ LevelMetadata *metadata = dynarray_pointer_at(
+ &level_picker->level_folder.metadatas,
+ (size_t)level_picker->list_selector.selected_item);
- return filenames[selected_index];
+ return metadata->filepath;
}
void level_picker_clean_selection(LevelPicker *level_picker)
{
trace_assert(level_picker);
- list_selector_clean_selection(level_picker->list_selector);
+ level_picker->list_selector.selected_item = -1;
}
int level_picker_enter_camera_event(LevelPicker *level_picker,