case SDL_WINDOWEVENT: {
switch (event->window.event) {
case SDL_WINDOWEVENT_SHOWN:
- case SDL_WINDOWEVENT_RESIZED: {
+ case SDL_WINDOWEVENT_SIZE_CHANGED: {
const Vec2f font_scale = vec(5.0f, 5.0f);
const float padding_bottom = 50.0f;
int width;
- SDL_GetWindowSize(SDL_GetWindowFromID(event->window.windowID), &width, NULL);
+ SDL_GetRendererOutputSize(SDL_GetRenderer(SDL_GetWindowFromID(event->window.windowID)), &width, NULL);
const Vec2f title_size = wiggly_text_size(&level_picker->wiggly_text);