]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level.h
(#68) Wire up boxes entity
[nothing.git] / src / game / level.h
index 51f26f352f277d34de9e043171892dbb88569fc4..f0e9c1b7ed085e48d13d0e156310a1c1bf081f83 100644 (file)
@@ -4,18 +4,18 @@
 #include <SDL2/SDL.h>
 #include <SDL2/SDL_mixer.h>
 
-#include "./game/level/camera.h"
-#include "./game/level/platforms.h"
-#include "./game/level/player.h"
-#include "./sound_medium.h"
+#include "game/camera.h"
+#include "game/level/platforms.h"
+#include "game/level/player.h"
+#include "sound_samples.h"
 
 typedef struct level_t level_t;
 
 level_t *create_level_from_file(const char *file_name);
 void destroy_level(level_t *level);
 
-int level_render(const level_t *level, SDL_Renderer *renderer);
-int level_sound(level_t *level, sound_medium_t *sound_medium);
+int level_render(const level_t *level, camera_t *camera);
+int level_sound(level_t *level, sound_samples_t *sound_samples);
 int level_update(level_t *level, float delta_time);
 
 int level_event(level_t *level, const SDL_Event *event);