#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
-#include "game/level/camera.h"
+#include "game/camera.h"
#include "game/level/platforms.h"
#include "game/level/player.h"
-#include "sound_medium.h"
+#include "sound_samples.h"
typedef struct level_t level_t;
void destroy_level(level_t *level);
int level_render(const level_t *level, camera_t *camera);
-int level_sound(level_t *level, sound_medium_t *sound_medium);
+int level_sound(level_t *level, sound_samples_t *sound_samples);
int level_update(level_t *level, float delta_time);
int level_event(level_t *level, const SDL_Event *event);